1 /* ----====----====----====----====----====----====----====----====----====----
4 JewelToy is a simple game played against the clock.
5 Copyright (C) 2001 Giles Williams
7 This program is free software; you can redistribute it and/or
8 modify it under the terms of the GNU General Public License
9 as published by the Free Software Foundation; either version 2
10 of the License, or (at your option) any later version.
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 ----====----====----====----====----====----====----====----====----====---- */
22 /* kokomonds is a fork of JewelToy.
23 * repository: http://github.com/exterlulz/kokomonds
28 #import <Cocoa/Cocoa.h>
31 // TODO: replace with enum?
32 #define GEMSTATE_RESTING 1
33 #define GEMSTATE_FADING 2
34 #define GEMSTATE_FALLING 3
35 #define GEMSTATE_SHAKING 4
36 #define GEMSTATE_ERUPTING 5
37 #define GEMSTATE_MOVING 6
40 #define GEMSTATE_SHIVERING 7
42 #define FADE_STEPS 8.0
44 #define GEM_ERUPT_DELAY 45
46 // Open GL Z value for gems
47 #define GEM_SPRITE_Z -0.25
51 @interface Gem
: NSObject
68 NSPoint _positionOnBoard
;
69 NSPoint _positionOnScreen
;
73 @property
int animationCounter
;
75 @property NSPoint _positionOnBoard
;
76 @property NSPoint _positionOnScreen
;
81 + (Gem
*)gemWithNumber
:(int)d andImage
:(NSImage
*)img
;
82 + (Gem
*)gemWithNumber
:(int)d andSprite
:(OpenGLSprite
*)aSprite
;
94 - (void)setGemType
:(int)d
;
97 - (void)setImage
:(NSImage
*)value
;
100 - (OpenGLSprite
*)sprite
;
101 - (void)setSprite
:(OpenGLSprite
*)value
;
104 - (void)setVelocity
:(int)valx
:(int)valy
:(int)steps
;
106 - (void)setSoundsTink
:(NSSound
*)tinkSound Sploink
:(NSSound
*)sploinkSound
;