1 USING: arrays accessors continuations kernel symbols
2 combinators.lib sequences namespaces init ;
5 SYMBOLS: game-input-backend game-input-opened ;
7 HOOK: (open-game-input) game-input-backend ( -- )
8 HOOK: (close-game-input) game-input-backend ( -- )
10 : game-input-opened? ( -- ? )
11 game-input-opened get ;
15 : reset-game-input ( -- )
16 game-input-opened off ;
18 [ reset-game-input ] "game-input" add-init-hook
23 : open-game-input ( -- )
28 : close-game-input ( -- )
34 : with-game-input ( quot -- )
35 open-game-input [ close-game-input ] [ ] cleanup ;
37 TUPLE: controller handle ;
38 TUPLE: controller-state x y z rx ry rz slider pov buttons ;
40 M: controller-state clone
41 call-next-method dup buttons>> clone >>buttons ;
45 pov-up pov-up-right pov-right pov-down-right
46 pov-down pov-down-left pov-left pov-up-left ;
48 HOOK: get-controllers game-input-backend ( -- sequence )
50 HOOK: product-string game-input-backend ( controller -- string )
51 HOOK: product-id game-input-backend ( controller -- id )
52 HOOK: instance-id game-input-backend ( controller -- id )
54 : find-controller-products ( product-id -- sequence )
55 get-controllers [ product-id = ] with filter ;
56 : find-controller-instance ( product-id instance-id -- controller/f )
59 [ instance-id = ] bi, bi* and
62 HOOK: read-controller game-input-backend ( controller -- controller-state )
63 HOOK: calibrate-controller game-input-backend ( controller -- )
65 TUPLE: keyboard-state keys ;
67 M: keyboard-state clone
68 call-next-method dup keys>> clone >>keys ;
70 HOOK: read-keyboard game-input-backend ( -- keyboard-state )