2 USING: kernel namespaces math opengl.gl opengl.glu ui ui.gadgets.slate
5 IN: cfdg.models.game1-turn6
7 ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
11 [ 0.1 x 0.1 y -0.33 alpha 20 hue 0.7 sat 0.80 b triangle ]
12 [ 10 hue 0.9 sat 0.33 b triangle ]
13 [ 0.9 s 10 hue 0.5 sat 1.00 b triangle ]
14 [ 0.8 s 5 r f-triangles ]
20 [ 0.1 x 0.1 y -0.33 alpha 250 hue 0.70 sat 0.80 b square ]
21 [ 220 hue 0.90 sat 0.33 b square ]
22 [ 0.9 s 220 hue 0.25 sat 1.00 b square ]
23 [ 0.8 s 5 r f-squares ]
32 [ 0.5 x 0.5 y 45 r f-triangles ]
33 [ 1 y 25 r 0.9 s spiral ] }
35 { 0.022 [ 90 flip 50 hue start ] }
44 ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
47 [ 66 hue 0.4 sat 0.5 b ] >background
48 { -5 10 -5 10 } >viewport
50 [ start ] >start-shape ;
52 : run ( -- ) [ init ] cfdg-window. ;