1 /* Copyright (C) 1996-1997 Aleksey Volynskov
2 * Copyright (C) 2011 Rambo
3 * Copyright (C) 2020 SovietPony
5 * This program is free software: you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License as published by
7 * the Free Software Foundation, version 3 of the License ONLY.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program. If not, see <http://www.gnu.org/licenses/>.
40 SLEEP
,GO
,RUN
,CLIMB
,DIE
,DEAD
,ATTACK
,SHOOT
,PAIN
,WAIT
,REVIVE
,RUNOUT
44 int r
, h
, l
, mp
, rv
, jv
, sp
, minp
;
49 static char *sleepanim
[MN_TN
]={
50 "AAABBB","AAABBB","AAABBB","AAABBB","AAABBB","AAABBB","AAABBB","AAABBB",
51 "A","AAABBB","AAABBB","AAABBB","AAABBB","AAABBB","AAABBB","AAABBB","AAABBB",
54 "AABBCCDD","AABBCCDD","AABBDDAACCDD","AABBDDAACCDD","AABBDDCCDDBB",
55 "AABBDDAACCDD","AABBCCDD","AABBCCDD","A","AABB","AABBCCBB",
56 "AABBCCDDEEFF","AABBCCDDEEFF","AABBCCDDEEFF","AABBCCDDEEFF","AABBCCDDEEFF",
57 "AABB","A","DDEEFFGGHHIIJJKKLLAABBCC","ACDABD"
59 "H","H","G","G","G","G","H","H","F","E","G","I","I","J","L","Q","EECCDDCC",
62 "A","A","A","A","A","A","A","A","A","AABB","A","A","A","I","K","A","A",
64 }, *attackanim
[MN_TN
]={
65 "EEFFGG","EEFFGG","EEEEEF","EEEEEF","EEEEEF","EF","EEFFGG","EEFFGG",
66 "BBCCDD","CCDD","DDEEFF","GH","GH","GGGGHH","GGHHII",
67 "QQGGGHHHIIJJKKLLMMNNOOPP","BBFFAA","A","OOPPQQ","EEEEFF"
69 "IIIJJJKKKLLLMMM","IIIJJJKKKLLL","HHHIIIJJJKKK","HHHIIIJJJKKK",
70 "HHHIIIJJJKKKLLLMMMNNNOOO","HHHIIIJJJKKKLLLMMM",
71 "IIIJJJKKKLLLMMMNNN","IIIJJJKKKLLLMMMNNN","GGGHHHIIIJJJKKK",
72 "FFFGGGHHHIIIJJJKKK","HHHIIIJJJKKKLLLMMM",
73 "JJJJKKKKLLLLMMMMNNNNOOOOPPPPQQQQRRRR","JJJKKKLLLMMMNNNOOO",
74 "KKKLLLMMMNNNOOOPPPRRRSSS","MMMNNNOOOPPP","RRRSSSTTTUUUVVVWWWXXXYYY",
75 "DDDD","CCCDDDEEEFFFGGG","D","HHHHIIIIJJJJKKKKLLLLMMMM"
77 "","NNNOOOPPPRRRSSSTTT","MMMNNNOOOPPPRRRSSSTTT","MMMNNNOOOPPPRRRSSSTTT","",
78 "OOOPPPQQQRRRSSS","","","","","","","","","","","","","","OOPPQQRRSSTTUUVV"
80 "N","M","L","L","P","N","O","O","L","","","S","P","T","Q","Z","C","","D","N"
82 "","U","U","U","","T","","","","","","","","","","","","","","W"
89 static void *fsnd
,*pauksnd
,*trupsnd
;
90 static void *snd
[MN_TN
][5],*impsitsnd
[2],*impdthsnd
[2],*firsnd
,*slopsnd
,*gsnd
[4];
91 static void *swgsnd
,*pchsnd
,*telesnd
;
92 static void *positsnd
[3],*podthsnd
[3];
93 static mnsz_t mnsz
[MN_TN
+1]={
94 /* rad ht life pain rv jv slop min_pn */
95 { 0, 0, 0, 0, 0, 0, 0, 0 }, // none
96 { 15, 28, 60, 20, 7, 10, 0, 10 }, // demon
97 { 10, 28, 25, 15, 3, 10, 30, 0 }, // imp
98 { 10, 28, 15, 10, 3, 10, 30, 0 }, // zomby
99 { 10, 28, 20, 10, 3, 10, 30, 0 }, // sergeant
100 { 20, 55, 500, 70, 5, 10, 0, 50 }, // cyberdemon
101 { 12, 28, 60, 20, 3, 10, 30, 10 }, // chaingunner
102 { 12, 32, 150, 40, 3, 10, 0, 30 }, // baron of hell
103 { 12, 32, 75, 40, 3, 10, 0, 30 }, // hell knight
104 { 15, 28, 100, 10, 4, 4, 0, 0 }, // cacodemon
105 { 8, 18, 60, 10, 4, 4, 0, 0 }, // lost soul
106 { 15, 28, 100, 10, 4, 4, 0, 0 }, // pain elemental
107 { 64, 50, 500, 70, 4, 10, 0, 50 }, // spider mastermind
108 { 25, 27, 150, 20, 4, 10, 0, 0 }, // arachnotron
109 { 18, 30, 200, 40, 3, 7, 0, 20 }, // mancubus
110 { 17, 36, 200, 40, 6, 11, 0, 20 }, // revenant
111 { 17, 36, 150, 30, 7, 12, 0, 10 }, // archvile
112 { 5, 5, 35, 20, 14, 6, 0, 10 }, // fish
113 { 5, 17, 20, 0, 7, 6, 0, 0 }, // barrel
114 { 17, 38, 20, 40, 3, 6, 0, 20 }, // robot
115 { 8, 26, 400, 70, 8, 10, 30, 50 } // man
118 void setst (int i
, int st
) {
124 if(st
!=DEAD
&& st
!=REVIVE
) return;
128 switch(mn
[i
].st
=st
) {
129 case SLEEP
: a
=sleepanim
[t
];break;
130 case PAIN
: a
=painanim
[t
];break;
131 case WAIT
: a
=waitanim
[t
];break;
133 case RUN
: case RUNOUT
:
134 case GO
: a
=goanim
[t
];break;
136 if(t
==MN_SKEL
-1) {a
="KKKKJJ";break;}
137 if(t
==MN_ROBO
-1) {a
="MN";break;}
138 case ATTACK
: a
=attackanim
[t
];
139 if(st
==ATTACK
&& t
==MN_VILE
-1) a
="[[\\\\]]";
142 if(g_map
==9 && t
==MN_BSP
-1) Z_sound(pauksnd
,128);
146 if(mn
[i
].ap
==slopanim
[t
]) a
=messanim
[t
];
147 if(t
==MN_BARREL
-1) {mn
[i
].t
=0;}
150 a
=(mn
[i
].ap
==messanim
[t
])?slopanim
[t
]:dieanim
[t
];
151 mn
[i
].ac
=strlen(a
)-1;
152 mn
[i
].o
.r
=mnsz
[t
+1].r
;mn
[i
].o
.h
=mnsz
[t
+1].h
;
153 mn
[i
].life
=mnsz
[t
+1].l
;mn
[i
].ammo
=mn
[i
].pain
=0;
160 #define GGAS_TOTAL (MN__LAST-MN_DEMON+16+10)
162 void MN_alloc (void) {
164 static char sn
[MN_TN
][5][6]={
165 {"DMACT","DMPAIN","SGTATK","SGTSIT","SGTDTH"},
166 {"BGACT","POPAIN","CLAW","",""},
167 {"POSACT","POPAIN","","",""},
168 {"POSACT","POPAIN","","",""},
169 {"","DMPAIN","HOOF","CYBSIT","CYBDTH"},
170 {"POSACT","POPAIN","","",""},
171 {"","DMPAIN","","BRSSIT","BRSDTH"},
172 {"","DMPAIN","","KNTSIT","KNTDTH"},
173 {"DMACT","DMPAIN","","CACSIT","CACDTH"},
174 {"DMACT","DMPAIN","SKLATK","SKLATK","FIRXPL"},
175 {"DMACT","PEPAIN","","PESIT","PEDTH"},
176 {"","DMPAIN","METAL","SPISIT","SPIDTH"},
177 {"BSPACT","DMPAIN","BSPWLK","BSPSIT","BSPDTH"},
178 {"DMACT","MNPAIN","MANATK","MANSIT","MANDTH"},
179 {"SKEACT","POPAIN","SKEATK","SKESIT","SKEDTH"},
180 {"VILACT","VIPAIN","VILATK","VILSIT","VILDTH"},
181 {"","","BITE1","",""},
182 {"","","","","BAREXP"},
183 {"BSPACT","","BSPWLK","BSPSIT","BSPDTH"},
184 {"HAHA1","PLPAIN","","STOP1","PDIEHI"}
186 static char gsn
[6]="GOOD0";
187 for(j
=0;j
<MN_TN
;++j
) {
190 snd
[j
][i
]=Z_getsnd(sn
[j
][i
]);
193 logo_gas(j
+5,GGAS_TOTAL
);
195 impsitsnd
[0]=Z_getsnd("BGSIT1");
196 impsitsnd
[1]=Z_getsnd("BGSIT2");
197 impdthsnd
[0]=Z_getsnd("BGDTH1");
198 impdthsnd
[1]=Z_getsnd("BGDTH2");
199 positsnd
[0]=Z_getsnd("POSIT1");
200 positsnd
[1]=Z_getsnd("POSIT2");
201 positsnd
[2]=Z_getsnd("POSIT3");
202 podthsnd
[0]=Z_getsnd("PODTH1");
203 podthsnd
[1]=Z_getsnd("PODTH2");
204 podthsnd
[2]=Z_getsnd("PODTH3");
205 fsnd
=Z_getsnd("FLAME");
206 firsnd
=Z_getsnd("FIRSHT");
207 slopsnd
=Z_getsnd("SLOP");
208 swgsnd
=Z_getsnd("SKESWG");
209 pchsnd
=Z_getsnd("SKEPCH");
210 telesnd
=Z_getsnd("TELEPT");
211 pauksnd
=Z_getsnd("PAUK1");
212 trupsnd
=Z_getsnd("UTRUP");
213 for(i
=0;i
<4;++i
) {gsn
[4]=i
+'1';gsnd
[i
]=Z_getsnd(gsn
);}
216 void MN_init (void) {
218 for(i
=0;i
<MAXMN
;++i
) {mn
[i
].t
=0;mn
[i
].st
=SLEEP
;}
222 int MN_spawn (int x
, int y
, byte d
, int t
) {
225 if(g_dm
&& nomon
&& t
<MN_PL_DEAD
) return -1;
226 for(i
=0;i
<MAXMN
;++i
) if(!mn
[i
].t
) goto ok
;
227 for(i
=0;i
<MAXMN
;++i
) if(mn
[i
].t
>=MN_PL_DEAD
) goto ok
;
230 mn
[i
].o
.x
=x
;mn
[i
].o
.y
=y
;
231 mn
[i
].o
.xv
=mn
[i
].o
.yv
=mn
[i
].o
.vx
=mn
[i
].o
.vy
=0;
235 mn
[i
].o
.r
=mnsz
[t
].r
;mn
[i
].o
.h
=mnsz
[t
].h
;
236 mn
[i
].life
=mnsz
[t
].l
;
237 setst(i
,SLEEP
);mn
[i
].s
=myrand(18);
239 }else {mn
[i
].o
.r
=8;mn
[i
].o
.h
=6;mn
[i
].life
=0;mn
[i
].st
=DEAD
;}
240 mn
[i
].aim
=-3;mn
[i
].atm
=0;
247 int MN_spawn_deadpl (obj_t
*o
, byte c
, int t
) {
250 if((i
=MN_spawn(o
->x
,o
->y
,c
,t
+MN_PL_DEAD
))==-1) return -1;
254 static int isfriend(int a
,int b
) {
255 if(a
==MN_BARREL
|| b
==MN_BARREL
) return 1;
257 case MN_IMP
: case MN_DEMON
:
258 case MN_BARON
: case MN_KNIGHT
:
259 case MN_CACO
: case MN_SOUL
:
260 case MN_MANCUB
: case MN_SKEL
:
264 if(a
==MN_SOUL
&& b
==MN_PAIN
) return 1;
265 if(b
==MN_SOUL
&& a
==MN_PAIN
) return 1;
269 static int MN_findnewprey(int i
) {
273 if(_2pl
) b
=!PL_isdead(&pl2
); else b
=0;
275 if(b
) mn
[i
].aim
=(abs(mn
[i
].o
.x
-pl1
.o
.x
)+abs(mn
[i
].o
.y
-pl1
.o
.y
)
276 <= abs(mn
[i
].o
.x
-pl2
.o
.x
)+abs(mn
[i
].o
.y
-pl2
.o
.y
))?-1:-2;
281 for(a
=0,b
=32000,mn
[i
].aim
=-3;a
<MAXMN
;++a
)
282 if(mn
[a
].t
&& mn
[a
].st
!=DEAD
&& a
!=i
&& !isfriend(mn
[a
].t
,mn
[i
].t
))
283 if((l
=abs(mn
[i
].o
.x
-mn
[a
].o
.x
)+abs(mn
[i
].o
.y
-mn
[a
].o
.y
))<b
)
285 if(mn
[i
].aim
<0) {mn
[i
].atm
=MAX_ATM
;return 0;} else mn
[i
].atm
=0;
291 int Z_getobjpos (int i
, obj_t
*o
) {
292 if(i
==-1) {*o
=pl1
.o
;return !PL_isdead(&pl1
);}
293 if(_2pl
) if(i
==-2) {*o
=pl2
.o
;return !PL_isdead(&pl2
);}
294 if(i
>=0 && i
<MAXMN
) if(mn
[i
].t
&& mn
[i
].st
!=DEAD
)
295 {*o
=mn
[i
].o
;return 1;}
299 static void *wakeupsnd(int t
) {
301 case MN_IMP
: return impsitsnd
[myrand(2)];
302 case MN_ZOMBY
: case MN_SERG
: case MN_CGUN
:
303 return positsnd
[myrand(3)];
308 static void *dthsnd(int t
) {
310 case MN_IMP
: return impdthsnd
[myrand(2)];
311 case MN_ZOMBY
: case MN_SERG
: case MN_CGUN
:
312 return podthsnd
[myrand(3)];
317 static int canshoot(int t
) {
319 case MN_DEMON
: case MN_FISH
: case MN_BARREL
:
325 static int shoot(int i
,obj_t
*o
,int n
) {
328 if(mn
[i
].ammo
<0) return 0;
329 if(!n
) switch(mn
[i
].t
) {
330 case MN_FISH
: case MN_BARREL
:
331 case MN_DEMON
: return 0;
335 if(++mn
[i
].ammo
>=50) mn
[i
].ammo
=(mn
[i
].t
==MN_ROBO
)?-200:-50;
340 if(++mn
[i
].ammo
>=5) mn
[i
].ammo
=-50;
343 if(++mn
[i
].ammo
>=100) mn
[i
].ammo
=-50;
346 if(rand()&1) return 0;
347 if(++mn
[i
].ammo
>=10) mn
[i
].ammo
=-50;
349 case MN_BARON
: case MN_KNIGHT
:
350 if(rand()&7) return 0;
353 if(rand()&31) return 0;
356 if(rand()&7) return 0;
359 if(rand()&7) return 0;
362 if(rand()&15) return 0;
364 if(!Z_look(&mn
[i
].o
,o
,mn
[i
].d
)) return 0;
366 mn
[i
].tx
=o
->x
+(o
->xv
+o
->vx
)*6;mn
[i
].ty
=o
->y
-o
->h
/2+(o
->yv
+o
->vy
)*6;
367 if(abs(mn
[i
].tx
-mn
[i
].o
.x
)<abs(mn
[i
].ty
-mn
[i
].o
.y
+mn
[i
].o
.h
/2)) return 0;
369 case MN_IMP
: case MN_BARON
: case MN_KNIGHT
: case MN_CACO
:
370 setst(i
,SHOOT
);Z_sound(firsnd
,128);break;
372 setst(i
,SHOOT
);Z_sound(snd
[MN_SKEL
-1][2],128);break;
374 mn
[i
].tx
=o
->x
;mn
[i
].ty
=o
->y
;
375 setst(i
,SHOOT
);Z_sound(fsnd
,128);
376 Z_sound(snd
[MN_VILE
-1][2],128);break;
378 setst(i
,ATTACK
);Z_sound(snd
[MN_SOUL
-1][2],128);
379 yd
=mn
[i
].ty
-mn
[i
].o
.y
+mn
[i
].o
.h
/2;xd
=mn
[i
].tx
-mn
[i
].o
.x
;
380 if(!(m
=max(abs(xd
),abs(yd
)))) m
=1;
381 mn
[i
].o
.xv
=xd
*16/m
;mn
[i
].o
.yv
=yd
*16/m
;
383 case MN_MANCUB
: if(mn
[i
].ammo
==1) Z_sound(snd
[MN_MANCUB
-1][2],128);
384 case MN_ZOMBY
: case MN_SERG
: case MN_BSP
: case MN_ROBO
:
385 case MN_CYBER
: case MN_CGUN
: case MN_SPIDER
:
386 case MN_PAIN
: case MN_MAN
:
387 setst(i
,SHOOT
);break;
394 static int kick(int i
,obj_t
*o
) {
397 setst(i
,ATTACK
);return 1;
399 setst(i
,ATTACK
);Z_sound(snd
[0][2],128);return 1;
401 setst(i
,ATTACK
);Z_sound(snd
[1][2],128);return 1;
403 setst(i
,ATTACK
);Z_sound(swgsnd
,128);return 1;
405 setst(i
,ATTACK
);Z_sound(swgsnd
,128);return 1;
406 case MN_BARON
: case MN_KNIGHT
: case MN_CACO
: case MN_MANCUB
:
412 static int iscorpse(obj_t
*o
,int n
) {
415 if(!n
) if(rand()&7) return -3;
416 for(i
=0;i
<MAXMN
;++i
) if(mn
[i
].t
) if(mn
[i
].st
==DEAD
)
417 if(Z_overlap(o
,&mn
[i
].o
)) switch(mn
[i
].t
) {
418 case MN_SOUL
: case MN_PAIN
:
419 case MN_CYBER
: case MN_SPIDER
:
420 case MN_PL_DEAD
: case MN_PL_MESS
:
421 case MN_VILE
: case MN_BARREL
:
429 static int Z_hitobj (int obj
, int d
, int own
, int t
) {
431 if(obj
==-1) return PL_hit(&pl1
,d
,own
,t
);
432 else if(obj
==-2 && _2pl
) return PL_hit(&pl2
,d
,own
,t
);
433 else if(obj
<0 || obj
>=MAXMN
) return 0;
434 if(mn
[obj
].t
) return MN_hit(obj
,d
,own
,t
);
441 static int pt_x
=0,pt_xs
=1,pt_y
=0,pt_ys
=1;
443 if(abs(pt_x
+=pt_xs
) > 123) pt_xs
=-pt_xs
;
444 if(abs(pt_y
+=pt_ys
) > 50) pt_ys
=-pt_ys
;
445 if(gsndt
>0) if(--gsndt
==0) {
446 Z_sound(gsnd
[myrand(4)],128);
448 for(i
=0;i
<MAXMN
;++i
) if((t
=mn
[i
].t
)!=0) {
451 if(!Z_inwater(mn
[i
].o
.x
,mn
[i
].o
.y
,mn
[i
].o
.r
,mn
[i
].o
.h
)) break;
452 case MN_SOUL
: case MN_PAIN
: case MN_CACO
:
453 if(mn
[i
].st
!=DIE
&& mn
[i
].st
!=DEAD
) --mn
[i
].o
.yv
;
455 }z_mon
=1;st
=Z_moveobj(&mn
[i
].o
);z_mon
=0;
456 BM_mark(&mn
[i
].o
,BM_MONSTER
);
458 if(t
==MN_ROBO
) g_exit
=1;
459 mn
[i
].t
=0;--mnum
;continue;
461 if(st
&Z_HITWATER
) Z_splash(&mn
[i
].o
,mn
[i
].o
.r
+mn
[i
].o
.h
);
462 SW_press(mn
[i
].o
.x
,mn
[i
].o
.y
,mn
[i
].o
.r
,mn
[i
].o
.h
,8,i
);
465 SMK_flame(mn
[i
].o
.x
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,
466 mn
[i
].o
.xv
+mn
[i
].o
.vx
,mn
[i
].o
.yv
+mn
[i
].o
.vy
,
467 mn
[i
].o
.r
/2,mn
[i
].o
.h
/2,rand()%(200*2+1)-200,-500,1,mn
[i
].fobj
);
469 if(st
&Z_INWATER
) mn
[i
].ftime
=0;
470 if(mn
[i
].st
==DEAD
) continue;
471 if(st
&Z_INWATER
) if(!(rand()&31)) switch(t
) {
474 case MN_ROBO
: case MN_BARREL
:
475 case MN_PL_DEAD
: case MN_PL_MESS
:
476 FX_bubble(mn
[i
].o
.x
+((rand()&1)*2-1)*myrand(mn
[i
].o
.r
+1),
477 mn
[i
].o
.y
-myrand(mn
[i
].o
.h
+1),0,0,1
481 FX_bubble(mn
[i
].o
.x
,mn
[i
].o
.y
-mn
[i
].o
.h
*3/4,0,0,5);
486 if(!mn
[i
].ap
[++mn
[i
].ac
]) {
487 mn
[i
].ac
=0;if(mn
[i
].st
==DIE
|| mn
[i
].st
==DEAD
) {mn
[i
].t
=0;}
488 }else if(mn
[i
].st
==DIE
&& mn
[i
].ac
==2) Z_explode(mn
[i
].o
.x
,mn
[i
].o
.y
-8,30,mn
[i
].aim
);
491 if(t
==MN_SOUL
) if(st
&Z_HITAIR
) Z_set_speed(&mn
[i
].o
,16);
492 if(mn
[i
].ammo
<0) ++mn
[i
].ammo
;
494 if(st
&Z_INWATER
) mn
[i
].o
.yv
=-4;
498 if(mn
[i
].pain
>=mnsz
[t
].mp
)
499 {mn
[i
].pain
=mnsz
[t
].mp
;Z_sound(snd
[t
-1][1],128);}
500 if((mn
[i
].pain
-=5)<=mnsz
[t
].minp
)
501 {setst(i
,GO
);mn
[i
].pain
=0;mn
[i
].ammo
=-9;}
504 if(++mn
[i
].s
>=18) mn
[i
].s
=0; else break;
505 if(Z_look(&mn
[i
].o
,&pl1
.o
,mn
[i
].d
))
506 {setst(i
,GO
);mn
[i
].aim
=-1;mn
[i
].atm
=0;Z_sound(wakeupsnd(t
),128);}
507 if(_2pl
) if(Z_look(&mn
[i
].o
,&pl2
.o
,mn
[i
].d
))
508 {setst(i
,GO
);mn
[i
].aim
=-2;mn
[i
].atm
=0;Z_sound(wakeupsnd(t
),128);}
511 if(--mn
[i
].s
<0) setst(i
,GO
);
514 if(st
&Z_BLOCK
) {mn
[i
].d
^=1;setst(i
,RUNOUT
);mn
[i
].s
=40;break;}
515 if(t
==MN_VILE
) if(iscorpse(&mn
[i
].o
,0)>=0) {
516 setst(i
,ATTACK
);mn
[i
].o
.xv
=0;break;
518 if(!Z_getobjpos(mn
[i
].aim
,&o
) || mn
[i
].atm
>MAX_ATM
)
519 if(!MN_findnewprey(i
)) {
521 o
.x
=mn
[i
].o
.x
+pt_x
;o
.y
=mn
[i
].o
.y
+pt_y
;
522 o
.xv
=o
.vx
=o
.yv
=o
.vy
=o
.r
=0;o
.h
=1;
523 }else Z_getobjpos(mn
[i
].aim
,&o
);
524 if(Z_overlap(&mn
[i
].o
,&o
)) {
526 if(kick(i
,&o
)) break;
529 sy
=o
.y
-o
.h
/2-mn
[i
].o
.y
+mn
[i
].o
.h
/2;
530 if(!(st
&Z_BLOCK
)) if(abs(sx
)<20)
531 if(t
!=MN_FISH
) {setst(i
,RUN
);mn
[i
].s
=15;mn
[i
].d
=rand()&1;break;}
533 if(SW_press(mn
[i
].o
.x
,mn
[i
].o
.y
,mn
[i
].o
.r
,mn
[i
].o
.h
,2,i
))
534 {setst(i
,WAIT
);mn
[i
].s
=4;break;}
536 case MN_CACO
: case MN_SOUL
: case MN_PAIN
: case MN_FISH
:
539 if(Z_canstand(mn
[i
].o
.x
,mn
[i
].o
.y
,mn
[i
].o
.r
))
540 {mn
[i
].o
.yv
=-mnsz
[t
].jv
;setst(i
,CLIMB
);break;}
545 if(abs(sx
)>abs(sy
)) if(shoot(i
,&o
,0)) break;
549 if(!(st
&Z_INWATER
)) {
550 if(Z_canstand(mn
[i
].o
.x
,mn
[i
].o
.y
,mn
[i
].o
.r
)) {
552 mn
[i
].o
.vx
+=rand()%17-8;
553 }setst(i
,PAIN
);mn
[i
].pain
+=50;break;
555 case MN_CACO
: case MN_SOUL
: case MN_PAIN
:
556 if(abs(sy
)>4) mn
[i
].o
.yv
=(sy
<0)?-4:4; else mn
[i
].o
.yv
=0;
557 if(t
==MN_FISH
) if(mn
[i
].o
.yv
<0)
558 if(!Z_inwater(mn
[i
].o
.x
,mn
[i
].o
.y
-8,mn
[i
].o
.r
,mn
[i
].o
.h
))
559 {mn
[i
].o
.yv
=0;setst(i
,RUN
);mn
[i
].d
=rand()&1;mn
[i
].s
=20;}
562 if(sy
<-20) if(Z_canstand(mn
[i
].o
.x
,mn
[i
].o
.y
,mn
[i
].o
.r
))
563 if(!(rand()&3)) mn
[i
].o
.yv
=-mnsz
[t
].jv
;
567 if(!(rand()&7)) Z_sound(snd
[t
-1][0],128);
569 mn
[i
].o
.xv
=((mn
[i
].d
)?1:-1)*mnsz
[t
].rv
;
570 if(st
&Z_INWATER
) mn
[i
].o
.xv
/=2;
571 else if(t
==MN_FISH
) mn
[i
].o
.xv
=0;
574 if(st
&Z_BLOCK
) {setst(i
,RUNOUT
);mn
[i
].d
^=1;mn
[i
].s
=40;break;}
575 if(--mn
[i
].s
<=0 || ((st
&Z_HITWALL
) && mn
[i
].o
.yv
+mn
[i
].o
.vy
==0)) {
576 setst(i
,GO
);mn
[i
].s
=0;if(st
&(Z_HITWALL
|Z_BLOCK
)) mn
[i
].d
^=1;
577 if(!(rand()&7)) Z_sound(snd
[t
-1][0],128);
578 }mn
[i
].o
.xv
=((mn
[i
].d
)?1:-1)*mnsz
[t
].rv
;
579 if(st
&Z_INWATER
) mn
[i
].o
.xv
/=2;
580 else if(t
==MN_FISH
) mn
[i
].o
.xv
=0;
583 if(!(st
&Z_BLOCK
) && mn
[i
].s
>0) mn
[i
].s
=0;
585 setst(i
,GO
);mn
[i
].s
=0;if(st
&(Z_HITWALL
|Z_BLOCK
)) mn
[i
].d
^=1;
586 if(!(rand()&7)) Z_sound(snd
[t
-1][0],128);
587 }mn
[i
].o
.xv
=((mn
[i
].d
)?1:-1)*mnsz
[t
].rv
;
588 if(st
&Z_INWATER
) mn
[i
].o
.xv
/=2;
589 else if(t
==MN_FISH
) mn
[i
].o
.xv
=0;
592 if(mn
[i
].o
.yv
+mn
[i
].o
.vy
>=0 || !(st
&Z_HITWALL
)) {
593 setst(i
,GO
);mn
[i
].s
=0;
594 if(st
&(Z_HITWALL
|Z_BLOCK
)) {mn
[i
].d
^=1;setst(i
,RUN
);mn
[i
].s
=15;}
595 }mn
[i
].o
.xv
=((mn
[i
].d
)?1:-1)*mnsz
[t
].rv
;
596 if(st
&Z_INWATER
) mn
[i
].o
.xv
/=2;
597 else if(t
==MN_FISH
) mn
[i
].o
.xv
=0;
601 if(t
==MN_SOUL
) {if(st
&(Z_HITWALL
|Z_HITCEIL
|Z_HITLAND
)) setst(i
,GO
); break;}
602 if(t
!=MN_FISH
) mn
[i
].o
.xv
=Z_dec(mn
[i
].o
.xv
,1);
603 if(t
==MN_VILE
&& mn
[i
].st
==SHOOT
) {
604 if(!Z_getobjpos(mn
[i
].aim
,&o
)) {setst(i
,GO
);break;}
605 if(!Z_look(&mn
[i
].o
,&o
,mn
[i
].d
)) {setst(i
,GO
);break;}
606 if(Z_inwater(o
.x
,o
.y
,o
.r
,o
.h
)) {setst(i
,GO
);break;}
607 mn
[i
].tx
=o
.x
;mn
[i
].ty
=o
.y
;
608 Z_hitobj(mn
[i
].aim
,2,i
,HIT_SOME
);
611 if(mn
[i
].st
==REVIVE
) {
612 if(--mn
[i
].ac
==0) setst(i
,GO
);
614 if(!mn
[i
].ap
[mn
[i
].ac
]) switch(mn
[i
].st
) {
617 case MN_SOUL
: mn
[i
].ac
=0;
620 if(Z_hit(&mn
[i
].o
,15,i
,HIT_SOME
)) if(t
==MN_SOUL
) setst(i
,GO
);
623 if(Z_hit(&mn
[i
].o
,10,i
,HIT_SOME
))
624 Z_sound(snd
[MN_FISH
-1][2],128);
626 case MN_SKEL
: case MN_ROBO
:
627 o
=mn
[i
].o
;o
.xv
=mn
[i
].d
?50:-50;
628 if(Z_hit(&o
,50,i
,HIT_SOME
)) Z_sound(pchsnd
,128);
631 sx
=iscorpse(&mn
[i
].o
,1);
633 if(!mn
[sx
].t
|| mn
[sx
].st
!=DEAD
) break;
634 setst(sx
,REVIVE
);Z_sound(slopsnd
,128);
635 hit_xv
=hit_yv
=0;MN_hit(i
,5,-3,HIT_SOME
);
637 }if(t
!=MN_SOUL
&& mn
[i
].st
!=DIE
) setst(i
,GO
);
642 WP_ball1(mn
[i
].o
.x
+(mn
[i
].d
*2-1)*mn
[i
].o
.r
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,mn
[i
].tx
,mn
[i
].ty
,i
);
645 WP_pistol(mn
[i
].o
.x
+(mn
[i
].d
*2-1)*mn
[i
].o
.r
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,mn
[i
].tx
,mn
[i
].ty
,i
);
648 WP_shotgun(mn
[i
].o
.x
+(mn
[i
].d
*2-1)*mn
[i
].o
.r
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,mn
[i
].tx
,mn
[i
].ty
,i
);
651 WP_dshotgun(mn
[i
].o
.x
+(mn
[i
].d
*2-1)*mn
[i
].o
.r
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,mn
[i
].tx
,mn
[i
].ty
,i
);
652 mn
[i
].ammo
=-36;break;
654 WP_rocket(mn
[i
].o
.x
+(mn
[i
].d
*2-1)*mn
[i
].o
.r
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,mn
[i
].tx
,mn
[i
].ty
,i
);
657 WP_revf(mn
[i
].o
.x
+(mn
[i
].d
*2-1)*mn
[i
].o
.r
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,mn
[i
].tx
,mn
[i
].ty
,i
,mn
[i
].aim
);
661 WP_mgun(mn
[i
].o
.x
+(mn
[i
].d
*2-1)*mn
[i
].o
.r
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,mn
[i
].tx
,mn
[i
].ty
,i
);
664 WP_aplasma(mn
[i
].o
.x
+(mn
[i
].d
*2-1)*mn
[i
].o
.r
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,mn
[i
].tx
,mn
[i
].ty
,i
);
667 WP_plasma(mn
[i
].o
.x
+(mn
[i
].d
*2-1)*15,mn
[i
].o
.y
-30,mn
[i
].tx
,mn
[i
].ty
,i
);
670 WP_manfire(mn
[i
].o
.x
+(mn
[i
].d
*2-1)*mn
[i
].o
.r
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,mn
[i
].tx
,mn
[i
].ty
,i
);
672 case MN_BARON
: case MN_KNIGHT
:
673 WP_ball7(mn
[i
].o
.x
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,mn
[i
].tx
,mn
[i
].ty
,i
);
676 WP_ball2(mn
[i
].o
.x
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,mn
[i
].tx
,mn
[i
].ty
,i
);
679 if((sx
=MN_spawn(mn
[i
].o
.x
,mn
[i
].o
.y
,mn
[i
].d
,MN_SOUL
))==-1) break;
680 Z_getobjpos(mn
[sx
].aim
=mn
[i
].aim
,&o
);mn
[sx
].atm
=0;
684 if(t
==MN_CGUN
|| t
==MN_SPIDER
|| t
==MN_BSP
|| t
==MN_MANCUB
|| t
==MN_ROBO
)
685 if(!Z_getobjpos(mn
[i
].aim
,&o
)) MN_findnewprey(i
);
686 else if(shoot(i
,&o
,0)) break;
690 if(t
==MN_PAIN
|| t
==MN_SOUL
) mn
[i
].ftime
=0;
692 if((sx
=MN_spawn(mn
[i
].o
.x
-15,mn
[i
].o
.y
,0,MN_SOUL
))==-1) break;
694 if((sx
=MN_spawn(mn
[i
].o
.x
+15,mn
[i
].o
.y
,1,MN_SOUL
))==-1) break;
696 if((sx
=MN_spawn(mn
[i
].o
.x
,mn
[i
].o
.y
-10,1,MN_SOUL
))==-1) break;
702 case GO
: case RUN
: case CLIMB
: case RUNOUT
:
703 if(t
==MN_CYBER
|| t
==MN_SPIDER
|| t
==MN_BSP
) {
704 if(mn
[i
].ac
==0 || mn
[i
].ac
==6) Z_sound(snd
[t
-1][2],128);
706 if(mn
[i
].ac
==0 || mn
[i
].ac
==12) Z_sound(snd
[t
-1][2],128);
711 void MN_mark (void) {
713 for(i
=0;i
<MAXMN
;++i
) if(mn
[i
].t
!=0) BM_mark(&mn
[i
].o
,BM_MONSTER
);
716 int MN_hit(int n
,int d
,int o
,int t
) {
719 if(mn
[n
].st
==DEAD
|| mn
[n
].st
==DIE
) return 0;
721 if(t
!=HIT_ROCKET
&& t
!=HIT_ELECTRO
) return 0;
722 if(mn
[n
].t
==MN_CYBER
|| mn
[n
].t
==MN_BARREL
) return 1;
725 if(mn
[o
].t
==MN_SOUL
&& mn
[n
].t
==MN_PAIN
) return 0;
726 if(mn
[o
].t
==mn
[n
].t
) switch(mn
[n
].t
) {
727 case MN_IMP
: case MN_DEMON
:
728 case MN_BARON
: case MN_KNIGHT
:
729 case MN_CACO
: case MN_SOUL
:
730 case MN_MANCUB
: case MN_SKEL
:
735 if(t
==HIT_FLAME
) if(mn
[n
].ftime
&& mn
[n
].fobj
==o
) {if(g_time
&31) return 1;}
736 else {mn
[n
].ftime
=255;mn
[n
].fobj
=o
;}
737 if(t
==HIT_ELECTRO
) if(mn
[n
].t
==MN_FISH
)
738 {setst(n
,RUN
);mn
[n
].s
=20;mn
[n
].d
=rand()&1;return 1;}
739 if(t
==HIT_TRAP
) mn
[n
].life
=-100;
740 if(mn
[n
].t
==MN_ROBO
) d
=0;
741 if((mn
[n
].life
-=d
)<=0) --mnum
;
742 if(!mn
[n
].pain
) mn
[n
].pain
=3;
745 if(mn
[n
].pain
>=mnsz
[mn
[n
].t
].minp
) setst(n
,PAIN
);
747 if(mn
[n
].t
!=MN_BARREL
)
748 DOT_blood(mn
[n
].o
.x
,mn
[n
].o
.y
-mn
[n
].o
.h
/2,hit_xv
,hit_yv
,d
*2);
749 mn
[n
].aim
=o
;mn
[n
].atm
=0;
751 if(mn
[n
].t
!=MN_BARREL
)
752 if(o
==-1) ++pl1
.kills
;
753 else if(o
==-2) ++pl2
.kills
;
756 case MN_ZOMBY
: i
=I_CLIP
;break;
757 case MN_SERG
: i
=I_SGUN
;break;
758 case MN_CGUN
: i
=I_MGUN
;break;
759 case MN_MAN
: i
=I_KEYR
;break;
761 }if(i
) IT_spawn(mn
[n
].o
.x
,mn
[n
].o
.y
,i
);
762 mn
[n
].o
.xv
=0;mn
[n
].o
.h
=6;
763 if(mn
[n
].life
<=-mnsz
[mn
[n
].t
].sp
)
765 case MN_IMP
: case MN_ZOMBY
: case MN_SERG
: case MN_CGUN
:
767 mn
[n
].ap
=slopanim
[mn
[n
].t
-1];
768 Z_sound(slopsnd
,128);
770 case MN_BSP
: if(g_map
==9) break;
772 Z_sound(dthsnd(mn
[n
].t
),128);
774 else if(mn
[n
].t
!=MN_BSP
|| g_map
!=9) Z_sound(dthsnd(mn
[n
].t
),128);
776 }else if(mn
[n
].st
==SLEEP
) {setst(n
,GO
);mn
[n
].pain
=mnsz
[mn
[n
].t
].mp
;}
780 #define hit(o,x,y) (y<=o.y && y>o.y-o.h && x>=o.x-o.r && x<=o.x+o.r)
782 int Z_gunhit (int x
, int y
, int o
, int xv
, int yv
) {
785 if(o
!=-1) if(hit(pl1
.o
,x
,y
)) if(PL_hit(&pl1
,3,o
,HIT_SOME
))
786 {pl1
.o
.vx
+=xv
;pl1
.o
.vy
+=yv
;return -1;}
787 if(_2pl
&& o
!=-2) if(hit(pl2
.o
,x
,y
)) if(PL_hit(&pl2
,3,o
,HIT_SOME
))
788 {pl2
.o
.vx
+=xv
;pl2
.o
.vy
+=yv
;return -2;}
790 for(i
=0;i
<MAXMN
;++i
) if(mn
[i
].t
&& o
!=i
)
791 if(hit(mn
[i
].o
,x
,y
)) if(MN_hit(i
,3,o
,HIT_SOME
))
792 {mn
[i
].o
.vx
+=xv
;mn
[i
].o
.vy
+=yv
;return 1;}
796 static void goodsnd(void) {
801 int Z_hit (obj_t
*o
, int d
, int own
, int t
) {
806 if(Z_overlap(o
,&pl1
.o
)) if(PL_hit(&pl1
,d
,own
,t
)) {
807 pl1
.o
.vx
+=(o
->xv
+o
->vx
)*((t
==HIT_BFG
)?8:1)/4;
808 pl1
.o
.vy
+=(o
->yv
+o
->vy
)*((t
==HIT_BFG
)?8:1)/4;
809 if(t
==HIT_BFG
) goodsnd();
812 if(_2pl
) if(Z_overlap(o
,&pl2
.o
)) if(PL_hit(&pl2
,d
,own
,t
)) {
813 pl2
.o
.vx
+=(o
->xv
+o
->vx
)*((t
==HIT_BFG
)?8:1)/4;
814 pl2
.o
.vy
+=(o
->yv
+o
->vy
)*((t
==HIT_BFG
)?8:1)/4;
815 if(t
==HIT_BFG
) goodsnd();
819 for(i
=0;i
<MAXMN
;++i
) if(mn
[i
].t
)
820 if(Z_overlap(o
,&mn
[i
].o
)) if(MN_hit(i
,d
,own
,t
)) {
821 mn
[i
].o
.vx
+=(o
->xv
+o
->vx
)*((t
==HIT_BFG
)?8:1)/4;
822 mn
[i
].o
.vy
+=(o
->yv
+o
->vy
)*((t
==HIT_BFG
)?8:1)/4;
828 void MN_killedp (void) {
830 for(i
=0;i
<MAXMN
;++i
) if(mn
[i
].t
==MN_MAN
)
831 if(mn
[i
].st
!=DEAD
&& mn
[i
].st
!=DIE
&& mn
[i
].st
!=SLEEP
)
832 Z_sound(trupsnd
,128);
835 void Z_explode (int x
,int y
,int rad
,int own
) {
839 if(x
<-100 || x
>FLDW
*CELW
+100) return;
840 if(y
<-100 || y
>FLDH
*CELH
+100) return;
842 dx
=pl1
.o
.x
-x
;dy
=pl1
.o
.y
-pl1
.o
.h
/2-y
;
843 if((long)dx
*dx
+(long)dy
*dy
<r
) {
844 if(!(m
=max(abs(dx
),abs(dy
)))) m
=1;
845 pl1
.o
.vx
+=hit_xv
=dx
*10/m
;
846 pl1
.o
.vy
+=hit_yv
=dy
*10/m
;
847 PL_hit(&pl1
,100*(rad
-m
)/rad
,own
,HIT_ROCKET
);
850 dx
=pl2
.o
.x
-x
;dy
=pl2
.o
.y
-pl2
.o
.h
/2-y
;
851 if((long)dx
*dx
+(long)dy
*dy
<r
) {
852 if(!(m
=max(abs(dx
),abs(dy
)))) m
=1;
853 pl2
.o
.vx
+=hit_xv
=dx
*10/m
;
854 pl2
.o
.vy
+=hit_yv
=dy
*10/m
;
855 PL_hit(&pl2
,100*(rad
-m
)/rad
,own
,HIT_ROCKET
);
858 for(i
=0;i
<MAXMN
;++i
) if(mn
[i
].t
) {
859 dx
=mn
[i
].o
.x
-x
;dy
=mn
[i
].o
.y
-mn
[i
].o
.h
/2-y
;
860 if((long)dx
*dx
+(long)dy
*dy
<r
) {
861 if(!(m
=max(abs(dx
),abs(dy
)))) m
=1;
862 mn
[i
].o
.vx
+=hit_xv
=dx
*10/m
;
863 mn
[i
].o
.vy
+=hit_yv
=dy
*10/m
;
864 MN_hit(i
,mn
[i
].o
.r
*10*(rad
-m
)/rad
,own
,HIT_ROCKET
);
869 void Z_bfg9000 (int x
,int y
,int own
) {
873 if(x
<-100 || x
>FLDW
*CELW
+100) return;
874 if(y
<-100 || y
>FLDH
*CELH
+100) return;
875 dx
=pl1
.o
.x
-x
;dy
=pl1
.o
.y
-pl1
.o
.h
/2-y
;
876 if(own
!=-1) if((long)dx
*dx
+(long)dy
*dy
<16000)
877 if(Z_cansee(x
,y
,pl1
.o
.x
,pl1
.o
.y
-pl1
.o
.h
/2)) {
878 if(PL_hit(&pl1
,50,own
,HIT_SOME
))
879 WP_bfghit(pl1
.o
.x
,pl1
.o
.y
-pl1
.o
.h
/2,own
);
882 dx
=pl2
.o
.x
-x
;dy
=pl2
.o
.y
-pl2
.o
.h
/2-y
;
883 if(own
!=-2) if((long)dx
*dx
+(long)dy
*dy
<16000)
884 if(Z_cansee(x
,y
,pl2
.o
.x
,pl2
.o
.y
-pl2
.o
.h
/2)) {
885 if(PL_hit(&pl2
,50,own
,HIT_SOME
))
886 WP_bfghit(pl2
.o
.x
,pl2
.o
.y
-pl2
.o
.h
/2,own
);
889 for(i
=0;i
<MAXMN
;++i
) if(mn
[i
].t
&& own
!=i
) {
890 dx
=mn
[i
].o
.x
-x
;dy
=mn
[i
].o
.y
-mn
[i
].o
.h
/2-y
;
891 if((long)dx
*dx
+(long)dy
*dy
<16000)
892 if(Z_cansee(x
,y
,mn
[i
].o
.x
,mn
[i
].o
.y
-mn
[i
].o
.h
/2)) {
893 if(MN_hit(i
,50,own
,HIT_SOME
))
894 WP_bfghit(mn
[i
].o
.x
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,own
);
899 int Z_chktrap (int t
, int d
, int o
, int ht
) {
904 if(Z_istrapped(pl1
.o
.x
,pl1
.o
.y
,pl1
.o
.r
,pl1
.o
.h
)) {
906 if(t
) PL_hit(&pl1
,d
,o
,ht
);
908 if(_2pl
) if(Z_istrapped(pl2
.o
.x
,pl2
.o
.y
,pl2
.o
.r
,pl2
.o
.h
)) {
910 if(t
) PL_hit(&pl2
,d
,o
,ht
);
912 for(i
=0;i
<MAXMN
;++i
) if(mn
[i
].t
&& mn
[i
].st
!=DEAD
)
913 if(Z_istrapped(mn
[i
].o
.x
,mn
[i
].o
.y
,mn
[i
].o
.r
,mn
[i
].o
.h
)) {
915 if(t
) MN_hit(i
,d
,o
,ht
);
920 void Z_teleobj (int o
, int x
, int y
) {
924 else if(o
==-2) p
=&pl2
.o
;
925 else if(o
>=0 && o
<MAXMN
) p
=&mn
[o
].o
;
927 FX_tfog(p
->x
,p
->y
);FX_tfog(p
->x
=x
,p
->y
=y
);
928 Z_sound(telesnd
,128);
931 void MN_warning (int l
,int t
,int r
,int b
) {
934 for(i
=0;i
<MAXMN
;++i
) if(mn
[i
].t
&& mn
[i
].t
!=MN_CACO
&& mn
[i
].t
!=MN_SOUL
935 && mn
[i
].t
!=MN_PAIN
&& mn
[i
].t
!=MN_FISH
)
936 if(mn
[i
].st
!=DIE
&& mn
[i
].st
!=DEAD
&& mn
[i
].st
!=SLEEP
)
937 if(mn
[i
].o
.x
+mn
[i
].o
.r
>=l
&& mn
[i
].o
.x
-mn
[i
].o
.r
<=r
938 && mn
[i
].o
.y
>=t
&& mn
[i
].o
.y
-mn
[i
].o
.h
<=b
)
939 if(Z_canstand(mn
[i
].o
.x
,mn
[i
].o
.y
,mn
[i
].o
.r
))
940 mn
[i
].o
.yv
=-mnsz
[mn
[i
].t
].jv
;