3 Note: as hard as we've tried, it is impossible to perfectly maintain
4 this file. If you are aware of someone who you think should be
5 included here, PLEASE let me know. Projects like this are made
6 possible only by the help and hard work of others. I want to properly
7 credit everyone who has contributed to this project.
10 A1 Free Sounds <techie@mail.ev1.net> http://www.a1freesoundeffects.com
11 Granted permission for the flightgear project to use some of the
12 sound effects from their site.
16 Added clipping to 2d instruments. Added volume control to ATC-chatter.
17 Created and maintain: DHC2, B1900D, Aerostar 700, S76C+ helicopter,
18 Cessna Citation Bravo & CitationX, A6M2 'Zero'. Assisted with Cessna
19 Citation II with Curt and 777-200 with Justin Smithies.
22 Mark Akermann <flightgear@akermann.org>
23 Redone sun code. The sun now consists of three textures with individual
24 colors which are calculated based on the effect of light scattering.
25 This is accomplished by using various environmental data and by
26 calculating the distance the light travels through the atmosphere.
29 Raul Alonzo <amil@las.es>
30 Mr. Alonzo is the author of Ssystem and provided his kind permission
31 for using the moon texture. I also used parts of his code as a template
32 when adding the texture. Ssystem Homepage can be found at:
33 http://www1.las.es/~amil/ssystem
36 Michele America <nomimarketing@mail.telepac.pt>
37 Contributed to the HUD code.
40 Many, many very nice aircraft models.
42 Andrei Barbu "T"Eval" teval@myrealbox.com
43 Designed and implemented the current version of the FlightGear website.
46 Michael Basler <pmb@knUUt.de>
47 Author of the Getting Started guide.
50 Paul Beardsley <Beardspa@hotmail.com>
51 The 1903 Wright Flyer was inspired by a model contributed by Paul
52 Beardsley. Very little of the original model remains, but without
53 Paul's excellent work we might not have our own 1903 Flyer. Model
54 was reworked and retextured by Jim Wilson.
57 Jon S. Berndt <jon@jsbsim.org>
58 Chief architect of JSBSim, the default flight dynamics model (FDM)
59 for FlightGear. Jon's professional work has involved simulation and
60 prototyping for vehicles ranging from the F-16 to his current work
61 on the space shuttle and future manned launch vehicles. Since 1998
62 Jon has been working on creating JSBSim together with co-author Tony
63 Peden. JSBSim is an object-oriented, multi-platform aerospace
64 vehicle simulator that can be integrated with broader flight
65 simulation programs (since it provides no visual model), or run in a
66 standalone mode for batch runs. For more information, see the JSBSim
67 home page at: http://www.jsbsim.org
70 Paul Bleisch <pbleisch@acm.org>
71 Paul redid the "debug" system so that it would be much more flexible,
72 so it could be easily disabled for production system, and so that
73 messages for certain subsystems could be selectively enabled.
74 Also contributed a first stab at a config file/command line parsing
78 Coorganizer of the FlightGear booth at the annual LinuxTag event in
82 Very nice models, including the F14-B.
84 Jim Brennan <jj@kingmont.com>
85 Provided a big chunk of online space to store USA scenery for Flight Gear.
88 Bernie Bright <bbright@bigpond.net.au>
89 Many C++ style, usage, and implementation improvements.
90 STL portability, tons o' stuff. :-)
91 Threading support and threaded tile pager.
92 Initiate the fgrun project
95 Scenery models and ground networks for Italian airports.
98 Bernhard H. Buckel <buckel@mail.uni-wuerzburg.de>
99 Contributed the README.Linux
100 Co-Author of the "Getting Started Manual"
103 Gene Buckle <geneb@deltasoft.com>
104 Gene has done a lot of work getting FG to compile with the MSVC++
105 compiler. Also, he has pushed, proded, and bugged me endlessly to
106 do my stuff right. (I mean that in a good way, because sometimes
107 when the little nudge in the right direction isn't working, I need
108 a good hard shove.) :-)
111 Ralph Carmichael <ralph@pdas.com>
112 Thanks to Ralph for his support of the FlightGear project. At
113 Public Domain Aeronautical Software you will find the PDAS CD-ROM for sale,
114 packed with great programs of use to aeronautical engineers. At this web
115 site there are also some sample downloads to show what is on the CD.
119 Didier Chauveau <chauveau@math.univ-mlv.fr>
120 Provided some initial code to parse the 30 arcsec DEM files found at:
121 http://edcwww.cr.usgs.gov/landdaac/gtopo30/gtopo30.html
124 John Check <j4strngs@rockfish.net>
125 Maintains the base package repository
128 New instrument panel configurations
131 Dave Cornish <dmc@halcyon.com>
132 Created our new, super cool, runway textures.
133 Created some of our cloud textures.
136 Oliver Delise <delise@mail.isis.de>
137 FAQ Maintainer, Documentation, Public Relations.
138 Author of (the now depreciated) networking / multi-user support.
139 Founder of the FlightGear MultiPilot Project :
140 http://www.isis.de/members/~odelise/progs/flightgear
143 Vector 2D, 3D, 4D and Matrix 3D and 4D inlined C++ classes. (Based on
144 Graphics Gems IV ed. Paul S. Heckbert)
145 http://www.animats.com/simpleppp/ftp/public_html/topics/developers.html
148 Contributed a very nice Piper Sceneca, closely modelled after the
150 Many other nice aircraft, buildings, etc etc.
152 Dave Eberly <eberly@magic-software.com>
153 Contributed some sphere interpolation code used by Christian Mayer's
154 weather data base system. Go to Dave's web site. He has a ton of
155 really useful looking code available there.
156 http://www.magic-software.com
159 Helped enourmously toward finishing the full scale traffic demo at EHAM.
161 Francine Evans <evans@cs.sunysb.edu>
162 Wrote the @#$@#$@% GPL'd tri-striper we use and "love". :-)
163 http://www.cs.sunysb.edu/~evans/stripe.html
166 Oscar Everitt <bigoc@premier.net>
167 Created single engine piston engine sounds as part of an F4U package
168 for FS98. They are pretty cool and Oscar was happy to contribute
169 them to our little project.
172 Many WWII era aircraft.
175 Leidson Campos A. Ferreira <leidson@planetamessenger.org>
176 Rewrote the Jpeg screen httpd streaming (--jpg-httpd option)
179 Improved the build system for Windows and provided pre-built
182 Bruce Finney <bfinney@gte.net>
186 Updates to the AI system, including the Dykstra route finding algorithm,
187 adding a performance class, and many code clean-ups.
188 Co-organizer of the annual LinuxTag booth.
191 Melchior Franz <mfranz@aon.at>
192 Reworked the joystick driver detection code, added high/low support for
193 "hats". Nasal-ified the Saitek Cyborg Gold 3D (USB) joystick which now
194 forms the basis of a lot of programmable joysticks.
195 Ruthlessly hunted down memory leaks in FlightGear, SimGear, and JSBSim.
196 Maintains the only fully working helicopter model in FlightGear (Bolkow 105).
197 Made the GUI code fully XML configurable and added support for themes,
198 reworked property browser, route manager and several other dialogs.
199 Wrote Dynamic Cockpit View, Fly-By view and lots of other Nasal code.
200 Implemented Nasal "listeners".
203 Jean-loup Gailly and Mark Adler <zlib@gzip.org>
204 Authors of the zlib library. Used for on-the-fly compression and
205 decompression routines.
206 http://www.cdrom.com/pub/infozip/zlib/
209 Thomas Gellekum <tg@ihf.rwth-aachen.de>
210 Changes and updates for compiling on FreeBSD
213 Technical Genius behind the Custom Scenery Project.
214 Current maintainer of TaxiDraw
217 Support for Lighter than Air vehicles.
218 Author of the ZeppelinNT.
220 Neetha Girish <neethagirish@usa.net>
221 Contributed the xml configurable HUD changes.
224 Jeff Goeke-Smith <jgoeke@voyager.net>
225 Contributed our first autopilot. (Heading Hold)
226 Better autoconf check for external timezone/daylight variables in
230 Michael I. Gold <gold@puck.asd.sgi.com>
231 Patiently answered my endless "newbie" OpenGL questions.
232 His effort alone has made me a great SGI fan.
235 Habibie <habibie@MailandNews.com>
236 RedHat package building changes for SimGear.
239 Many bugfixes and code checking.
242 Many detailed 3D models of aircraft, including the MD11, and several
246 Ground networks for various airports.
247 Most of the liveries for the new C172p by HHS.
248 AI Repaints for several 737's and C172's
250 Dave Haskell <dave@haskell.demon.co.uk>
251 Original exterior textures for the Cessna 310 U-3A model. Only a few
252 minor modifications were made.
255 Mike Hill <mikehill@flightsim.com>
256 Contributed 3d aircraft models to our project.
257 http://www.flightsimnetwork.com/mikehill/home.htm
260 Erik Hofman <erik@ehofman.com>
261 Major overhaul and parameterization of the sound module, to allow
262 aircraft-specific sound configuration at runtime.
263 Did a lot of code improvements and bug-hunting.
264 Creator of most of the ground textures.
265 Maintainer of the F-15, F-16, F-104, T-37, PC-7, Fokker 50 and 100 models.
266 Keeps the Irix port current.
267 Localization support.
270 Charlie Hotchkiss <clhotch@pacbell.net>
271 Worked on improving and enhancing the HUD code.
272 Lots of code style tips and code tweaks ...
275 Bruce Jackson of NASA <e.b.jackson@larc.nasa.gov>
276 Developed the LaRCsim code under funding by NASA which we use to provide
277 the flight model. Bruce has patiently answered my many, many questions.
278 http://dcb.larc.nasa.gov/www/DCBStaff/ebj/ebj.html
281 Contributed to the piston engine code in JSBSim.
284 Maik Justus <fg@mjustus.de>
285 Developed YASim's helicopter/rotor logic.
286 Implemented aerotowing, water plane and anchor support for YASim, and
287 made its gear aware of the surface material.
288 Wrote the Bo105 helicopter FDM configuration file.
292 Debian packaging of SimGear/FlightGear
295 Richard Kaszeta <bofh@me.umn.edu>
296 Contributed screen buffer to ppm screen shot routine.
297 Rich has also helped in the early development of the Flight Gear "altitude
298 hold autopilot module" by teaching Curt Olson the basics of Control Theory
299 and helping him code and debug early versions. Curt's "Boss" Bob Hain
300 also contributed <bob@me.umn.edu>. Further details available at:
301 http://www.menet.umn.edu/~curt/fgfs/Docs/Autopilot/AltitudeHold/AltitudeHold.html
302 Rich's Homepage: http://www.menet.umn.edu/~kaszeta
305 Vassilii Khachaturov <vassilii@tarunz.org>
306 Support of navaids as autopilot waypoints.
307 Switching the tower view to a different tower at any time.
308 Various code, GUI, and documentation fixes and updates.
311 Tom Knienieder <tom@knienieder.com>
312 Ported Steve's Audio library first to OpenBSD and IRIX and
313 after that also to Win32
316 Reto Koradi <kor@mol.biol.ethz.ch>
317 Helped me get on track with setting up fog effects.
318 http://www.mol.biol.ethz.ch/wuthrich/people/kor
321 Bob Kuehne <rpk@who.net>
322 Redid the Makefile system so it is simpler and more robust.
325 Chris Lampard <c.lampard@ntlworld.com>
326 Original exterior geometry for the Cessna 310 U-3A model. Several
327 modifications made but most of the exterior is as is converted from
328 Chris's original. The interior cockpit was added by Jim Wilson.
331 David Luff <david.luff@nottingham.ac.uk>
332 Contributed heavily to the IO360 piston engine model.
333 Created the ATC intelligent traffic subsystem.
334 Creator of TaxiDraw, a program to modify the taxiway layout
338 Lewis Magruder <blackhawk96@hotmail.com>
339 Original A-4 Blue Angels exterior model and textures. Lewis's work
340 is pretty much as converted from the original. The interior cockpit
341 was added by Jim Wilson.
344 Christian Mayer <flightgear@christianmayer.de>
345 Working on a multi-lingual conversion tools for fgfs
346 as a demonstration of technology ;-)
347 Contributed code to read msfs formated texture files.
348 Working on a completely new weather subsystem.
349 Working on a balloon simulator.
352 David Megginson <david@megginson.com>
353 Contributed a patch to allow mouse input to control the yoke.
354 Contributed financially towards hard drive space for use by the
356 Updates to README.running.
357 Working on getting fgfs and ssg to work without textures.
358 Also added the new 2D panel and the save/load support.
359 Reorganization of the GUI to make it XML configurable.
361 Generalized input module
362 3D model animation module
363 initial take of sound-effects module
364 Random ground cover objects
365 Vacuum and pitot systems.
368 Eric Mitchell <mitchell@mars.ark.com>
369 Contributed some topnotch scenery textures. His textures were
370 all original creations.
373 Cameron Moore <cameron@unbeatenpath.net>
376 Self-proclaimed code janitor.
377 Has been maintaining FAQ for some years.
381 Many innovations to the OpenSceneGraph based graphics system.
382 Counseling of other developers toward learning OSG
383 Maintaing a GIT repository containing a mirror of FlightGear's
384 source code, speficially for bugfix releases.
387 Anders Morken <amrken@online.no>
388 Maintained the European mirror of the FG web pages.
389 Unfortunately this mirror has been taken down due to reglementation
390 changes including an enforcement to 10 MB space per subscriber limit
391 which was way too small for the evergrowing FGFS Project's Files.
392 He'd be happy to maintain a new one if he could find a place to put it,
393 so if you have an idea, contact him!
396 Alan Murta <amurta@cs.man.ac.uk>
397 http://www.cs.man.ac.uk/aig/staff/alan/software/
398 Created the Generic Polygon Clipping library
401 Phil Nelson <phil@cs.wwu.edu>
402 Author of GNU dbm. gdbm is a set of database routines that use
403 extendible hashing and works similar to the standard UNIX dbm routines.
406 Maintainer of the Mac port.
407 Contributed some very nice Japanese aircraft models.
409 Alexei Novikov <anovikov@heron.itep.ru>
410 Created European Scenery
411 Contributed a script to turn fgfs scenery into beautifully rendered
413 Contributed a first draft of a scenery creation howto.
416 Curt Olson <http://www.flightgear.org/~curt>
417 Curt is responsible for overall project and source code management.
418 He has his hands in many of the areas, but is primarily responsible
419 for the scenery subsystem, as well as much of the infrastructure in
421 Handles most parts of the regular scenery rebuild, including lots of
422 improvements of the vertex calculation code.
423 Added the nw PID based, configurable autopilot code.
424 Added the Electrical system.
425 Added Runway lighting.
429 His TR Library: http://www.mesa3d.org/brianp/TR.html
430 And also Mesa of course: http://www.mesa3d.org
433 Tony Peden <apeden@earthlink.net>
434 Contributions on the flight model front, including a LaRCsim based
435 Cessna 172. JSBsim: the initial conditions code, a more complete
436 standard atmosphere model, and other bugfixes/additions.
439 Robin Peel <robin@cpwd.com>
440 Maintains the ever growing worldwide airport, runway, and navigation
441 aid database for the Flight Gear project as well as for X-Plane.
444 Alex Perry <alex.perry@ieee.org>
445 Contributed code to more accurately model VSI, DG, Altitude.
446 Contributed to the Install and Getting Started manual.
449 Developed the multiplayer network infrastructure.
451 Friedemann Reinhard <mpt218@faupt212.physik.uni-erlangen.de>
452 Contributed beginnings of a textured instrument panel.
455 Frederic Bouvier <fredfgfs01@free.fr>
456 Keeps FlightGear MSVC compatible.
457 Did a number of code changes to improve the animation code.
458 Added a number of animations that improves the visual system quite a lot.
459 Did a nice job populating the San Francisco bay area by adding a lot
461 Builds the FlightGear binary windows distributions.
462 Maintainer of fgrun, the defacto launcher on windows and many other platforms.
463 Author of fgsd, a standalone scenery designer.
464 Provides regular binary snapshots of flightgear and it's related projects for
465 the windows community.
469 Petter Reinholdtsen <pere@games.no>
470 Incorporated the Gnu automake/autoconf system (with libtool).
471 This should streamline and standardize the build process for all
472 Unix-like platforms. It should have little effect on IDE type
473 environments since the don't use the Unix make system.
476 William Riley <riley@technologist.com>
477 Contributed code to add "brakes".
478 Patch to support a first joystick with more than two axes.
479 World scenery based on vmap0 data.
482 Contributed some very nice building models, including a very
483 detailed layout of the Amsterdam airport terminals, and many
485 Redid the Boeing 747-400 3D model
486 Very active first aid responder on the official Flightgear
490 Many nice Aircraft models
492 Andy Ross <andy@plausible.org>
493 Contributed a new configurable FDM, "YASim", based on geometry
494 information rather than aerodynamic coefficients.
495 Added support for placing 2D panel objects in 3D space.
496 Modified the HUD code to make it more accurate and added 3D support.
497 Modified the UI code to allow a far more flexible grouping system.
498 Added the Nasal scripting language and added FlightGear integration.
501 Current maintainer of Atlas, the moving map program for FlightGear
503 Paul Schlyter <pausch@saaf.se>
504 Mr. Schlyter provided Durk Talsma with all the information
505 he needed to write the astro code. Mr. S. is also willing
506 to answer astro-related questions whenever one needs to.
507 http://welcome.to/pausch
510 Detailed Frankfurt airport buildings.
511 Contributions to the custom scenery project.
513 Chris Schoeneman <crs@millpond.engr.sgi.com>
514 Contributed some 3d sound playing code for Irix, Win32, and Linux
515 It is unclear if this code will be used directly, but it certainly
516 will have an influence on the development of our own audio library.
519 Phil Schubert <philip@zedley.com>
520 Contributed various textures and engine modelling.
521 http://www.zedley.com/Philip/index.htm
524 Contributed AI traffic for EDDF
529 Jonathan R Shewchuk <Jonathan_R_Shewchuk@ux4.sp.cs.cmu.edu>
530 Author of the Triangle program. Triangle is used to calculate the
531 Delauney triangulation of our irregular terrain.
534 Gordan Sikic <gsikic@public.srce.hr>
535 Contributed a cherokee flight model for LaRCsim.
536 Currently is not working and needs to be debugged.
537 Use configure --with-flight-model=cherokee
538 to build the cherokee instead of the navion.
541 Michael Smith <msmith99@flash.net>
542 Contributed cockpit graphics, 3d models, logos, and other images.
543 Project Bonanza - http://members.xoom.com/ConceptSim/index.html
546 Martin Spott <Martin.Spott@uni-duisburg.de>
547 Contributed to the installation / user guide.
548 Coorganizer of the FlightGear booth at the annual LinuxTag event in
550 Manages the "World Scenery" releases.
553 Maintainer of the object database.
555 Martin Dressler <dr@musicabona.cz>
556 Created some outstanding panel instrumentation textures
557 for use in full-screen mode.
560 U.S. Geological Survey
561 Provided geographic data used by this project
562 http://edcwww.cr.usgs.gov/doc/edchome/ndcdb/ndcdb.html
565 Durk Talsma <d.talsma@chello.nl>
566 Accurate Sun, Moon, and Planets.
567 Sun changes color based on position in sky.
568 Moon has correct phase and blends well into the sky.
569 Planets are correctly positioned and have proper magnitude.
570 Help with time functions, gui, and other misc stuff.
571 2D Cloud layers (nifty).
572 Added the AirTraffic module for scheduled AI airliners and other aircraft.
573 Full scale AI traffic demo for EHAM.
574 Current FlightGear release manager.
577 Contributed some Livery repaints for AI Aircraft
578 Contributed many ideas leading towards the Traffic Manager II format
579 Runs FGTracker, an online flight tracking service for FlightGear
582 Many code cleanups of the internal structure of the airport database,
583 runway parsing, route management.
584 Is currently working on adding flightmanagement support.
586 UIUC - Department of Aeronautical and Astronautical Engineering
587 Contributed modifications to LaRCsim to allow loading of aircraft
588 parameters from a file. These modifications were made as part of an
589 icing research project.
591 Did the coding and made it all work:
592 Jeff Scott <jscott@students.uiuc.edu>
593 Bipin Sehgal <bsehgal@uiuc.edu>
594 Michael Selig <m-selig@uiuc.edu>
596 Helped support the effort
597 Jay Thomas <jthomas2@uiuc.edu>
598 Eunice Lee <ey-lee@students.uiuc.edu>
599 Elizabeth Rendon <mdfhoyos@md.impsat.net.co>
600 Sudhi Uppuluri <suppulur@students.uiuc.edu>
603 Mark Vallevand <Mark.Vallevand@UNISYS.com>
604 Contributed some METAR parsing code.
605 Contributed some win32 screen printing routines.
608 Gary R. Van Sickle <tiberius@braemarinc.com>
609 Contributed some initial GameGLUT support and other fixes.
610 Has done some interesting preliminary work on a binary file format
611 http://www.woodsoup.org/projs/ORKiD/fgfs.htm
613 Has set up a 'Cygwin Tips' site that has been very helpful to many
614 people in getting a Cygwin Unix-on-Windows build environment set up
615 so they can build FG effectively.
616 http://www.woodsoup.org/projs/ORKiD/cygwin.htm
619 Norman Vine <nhv@yahoo.com>
620 Provided more than uncountable URL's to the "FlightGear Community".
621 Many performance optimizations throughout the code.
622 Many contributions and much advice for the scenery generation section.
623 Lots of windoze related contributions.
624 Contributed wgs84 distance and course routines.
625 Contributed a great circle route autopilot mode based on wgs84 routines.
626 Many other GUI, HUD, and autopilot contributions.
627 Contributed a patch to allow mouse input to control view direction.
628 Ultra hires tiled screen dumps.
629 Contributed the initial 'goto airport' and 'reset' functions
630 Contributed the initial http image server code
631 Did the build instructions for OpenAL (and SDL) for Cygwin.
634 Roland Voegtli <voegtli@sanw.unibe.ch>
635 Great photorealistic textures.
636 Founder of European Scenery Project for X-Plane
637 http://www.g-point.com/xpcity/esp/
640 Carmelo Volpe <carmelo.volpe@mednut.ki.se>
641 Contributed some work to porting Flight Gear to the Metro Works
642 development environment (PC/Mac)
645 Darrell Walisser <dwaliss1@purdue.edu>
646 Contributed a large number of MacOS changes and has somehow managed
647 to get a pile of code written by a bunch of people who've never seen
648 a Mac to compile and run on said platform.
649 Provides MacOS-specific info in the docs.
652 David Culp <davidculp2@attbi.com>
653 Changed the layout of the conbtrolls section and added a great number
654 of extra controls which will prove to be usefull no and for the future.
655 Contributed a number of aircraft configuration files, including a T-38 and
657 Implemented the AIModels subsystem (originally based on the ATC traffic code)
658 and extended it to support ships, aircraft, ballistic objects, thunder-storms,
660 Added a lot of updated to JSBSIm, esp. for the turbine section.
663 Ed Williams <Ed_Williams@compuserve.com>
664 Contributed magnetic variation code (impliments Nima WMM 2000)
665 We've also borrowed from Ed's wonderful aviation formulary at various
667 http://www.best.com/~williams/index.html
670 Jim Wilson <jimw@kelcomaine.com>
671 Wrote a major overhaul of the viewer code to make it more flexible
672 and modular. Contributed many small fixes and bug reports.
673 Contributed the the pui property browser.
674 Contributed to the autopilot.
675 Created several excellent 3D aircraft models, including the p-51,
676 Wright Flyer and the Boeing 747.
679 Jean-Claude Wippler <jcw@equi4.com>
680 Author of MetaKit - a portable, embeddible database with a portable
681 data file format. This software is not GPL'd but the author is kindly
682 allowing us to bundle MetaKit with our code. MetaKit has a liberal
683 X/MIT-style license. Please see the following URL for more info:
684 http://www.equi4.com/metakit
687 Author of FGCom, a voice communication program intented for FlightGear
690 John Wojnaroski <castle@mminternet.com>
691 Open Glass Cockpit project
695 Contributed a B1B aircraft model.
698 Lee Elliot <leee@spatial.freeserve.co.uk>
699 Author of the YF-23, A-10, Ann225, B-52 and TSR-2 models.
700 Did a lot of suggestions for better aircraft modelling, some of which
701 resulted in code changes to accomplish them.
704 Innis Cunningham <innisc@hotmail.com>
705 Modelled the 737 and contributed to the T38.
708 Vivian Meazza <vivian.meazza@lineone.net>
709 Added a number of excellent aircraft models including the Hawker Hunter
711 Provided realistic wind, gravity and drag calculations for AIBallistic models,
712 as well as terrain intersections (impacts) of submodels.
713 Added the Fresnel Lens Optical Landing System and AI code for AICarrier and
714 AIShip, and implemented the TACAN navigation instrument
717 David Culp <davidculp2@comcast.net>
718 Added the AI model and scenario code which allows non interactive models
719 (like aircraft, ships, ballistic models, storms and thermals) to move
720 around the scenery in a predefined way. Every model can have it's own
721 special characteristics. The thermal model for instance is a non-visible
722 model that creates an updraft around it's center.
725 Mathias Fröhlich <Mathias.Froehlich@gmx.net>
726 Implemented the groundcache code which made it possible for aircraft
727 to follow the ground precisely and, as a result, made it possible to
728 land on aircraft carriers.
729 Modified YASim, JSBSim and LaRCsim to support the groundcache code.
730 Reorganized the code to eliminate the viewer jitter for close by objects.
733 Harald Johnsen <hjohnsen@evc.net>
734 Added a new 3D cloud implementation which also works on big-endian machines.
735 This code allows for clouds of any types and any shapes (and even deformation
737 Implemented volumetric shadowing.
740 Roy Vegard Ovesen <rvovesen@tiscali.no>
741 Implemented the KAP140 autopilot.
742 Added a generic, XML configurable, autopilot framework.
743 Added an Altitude encoder.
745 Made the instruments code much more configurable, it is now possible to only
746 include instruments that are actually present.
747 Added several high level, configurable filter implementations for use by
751 Stuart Buchanan <stuart_d_buchanan@yahoo.co.uk>
752 Substantial additions to the Getting Started Manual
753 Enhancements to the Cessna-310 3d model.
754 Added a generic yoke model, a generic throttle quadrant model and a
755 generic pedal set model.
756 OSG based three 3D clouds.
760 Stefan Seifert <nine@detonation.org>
761 Added the save-on-exit option to save the user preferences at program exit.
764 Space Imaging, Inc http://www.spaceimaging.com/
765 Space Imaging has allowed us to use the images in their archive for
766 commercial and non-commercial use, provided the original image can't be
767 extracted from the textures.
768 Some (if not all) of the best textures in use by FlightGear wouldn't be
769 possible without the satellite images provided by them.
772 Airservices Australia
773 Duncan McCreanor and Diarmuid Tyson created a multiplayer engine for
774 FlightGear when putting together a demonstration to show the possibilities
775 of using Flightgear as the basis for an Air Traffic
778 SkyscraperPage.com http://skyscraperpage.com
779 SkyscraperPage.com has allowed us to use their building diagrams to
780 make textures and 3d models of their buildings.
783 WoodSoup Project http://www.woodsoup.org
784 [ FlightGear no longer uses woodsoup services, but we appreciate
785 the support provided to our project during the time they hosted us. ]
786 Provided computing resources and services so that the Flight Gear
787 project could have real home. This includes, web services,
788 ftp services, shell accounts, email lists, dns services, etc.
791 Robert Allan Zeh <raz@cmg.FCNBD.COM>
792 Helped me tremendously in figuring out the Cygnus win32 compiler and
793 how to link with .dll's. With out him the first runable win32
794 version of FG would have been impossible.
801 THIS DOCUMENT WAS INITIALLY WRITTEN BY
803 Curt L. Olson <http://www.flightgear.org/~curt>
806 THE CONTENTS WERE LASTLY RESEARCHED AND UPDATED MARCH, 8 2000
808 Oliver Delise <delise@mail.isis.de>
811 Updated 2001-12-11 by David Megginson, david@megginson.com
814 Updated 2005-04-02 by Erik Hofman, erik@ehofman.com
815 Updated 2009-02-02 by Durk Talsma