Build instructions update: Cesare Guardino
[foam-extend-3.2.git] / tutorials / incompressible / pimpleDyMFoam / movingCylinders / boundary
blobd22ace91902ea81a260f28717304b18cf0b72403
1 /*--------------------------------*- C++ -*----------------------------------*\
2 | =========                 |                                                 |
3 | \\      /  F ield         | foam-extend: Open Source CFD                    |
4 |  \\    /   O peration     | Version:     3.2                                |
5 |   \\  /    A nd           | Web:         http://www.foam-extend.org         |
6 |    \\/     M anipulation  |                                                 |
7 \*---------------------------------------------------------------------------*/
8 FoamFile
10     version     2.0;
11     format      ascii;
12     class       polyBoundaryMesh;
13     location    "constant/polyMesh";
14     object      boundary;
16 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
20     inlet
21     {
22         type            patch;
23         nFaces          20;
24         startFace       4120;
25     }
26     outlet
27     {
28         type            patch;
29         nFaces          20;
30         startFace       4140;
31     }
32     bottom
33     {
34         type            wall;
35         nFaces          60;
36         startFace       4160;
37     }
38     top
39     {
40         type            wall;
41         nFaces          60;
42         startFace       4220;
43     }
44     firstCyl
45     {
46         type            wall;
47         nFaces          40;
48         startFace       4280;
49     }
50     secondCyl
51     {
52         type            wall;
53         nFaces          40;
54         startFace       4320;
55     }
56     frontIn
57     {
58         type            ggi;
59         nFaces          20;
60         startFace       4360;
61         shadowPatch     frontOut;
62         zone            frontInZone;
63         bridgeOverlap   true;
64     }
65     frontOut
66     {
67         type            ggi;
68         nFaces          30;
69         startFace       4380;
70         shadowPatch     frontIn;
71         zone            frontOutZone;
72         bridgeOverlap   true;
73     }
74     middleIn
75     {
76         type            ggi;
77         nFaces          30;
78         startFace       4410;
79         shadowPatch     middleOut;
80         zone            middleInZone;
81         bridgeOverlap   true;
82     }
83     middleOut
84     {
85         type            ggi;
86         nFaces          30;
87         startFace       4440;
88         shadowPatch     middleIn;
89         zone            middleOutZone;
90         bridgeOverlap   true;
91     }
92     backIn
93     {
94         type            ggi;
95         nFaces          30;
96         startFace       4470;
97         shadowPatch     backOut;
98         zone            backInZone;
99         bridgeOverlap   true;
100     }
101     backOut
102     {
103         type            ggi;
104         nFaces          20;
105         startFace       4500;
106         shadowPatch     backIn;
107         zone            backOutZone;
108         bridgeOverlap   true;
109     }
110     defaultFaces
111     {
112         type            empty;
113         nFaces          4320;
114         startFace       4520;
115     }
118 // ************************************************************************* //