2 for (label valveI = 0; valveI < nValves(); valveI++)
5 // for each valve the following zones have to be created:
13 faceSet movingFaces(*this, valves_[valveI].movingFacesName());
19 "movingFacesZoneV" + Foam::name(valveI + 1),
21 boolList(movingFaces.size(), false),
29 faceSet staticFaces(*this, valves_[valveI].staticFacesName());
35 "staticFacesZoneV" + Foam::name(valveI + 1),
37 boolList(staticFaces.size(), false),
46 cellSet movingCells(*this, valves_[valveI].movingCellsName());
52 "movingCellsZoneV" + Foam::name(valveI + 1),
61 cellSet staticCells(*this, valves_[valveI].staticCellsName());
67 "staticCellsZoneV" + Foam::name(valveI + 1),
77 pointSet movingPoints(*this, valves_[valveI].movingPointsName());
83 "movingPointsV" + Foam::name(valveI + 1),
92 pointSet staticPoints(*this, valves_[valveI].staticPointsName());
98 "staticPointsV" + Foam::name(valveI + 1),
107 pointSet movingInternalPoints(*this, valves_[valveI].movingInternalPointsName());
113 "movingInternalPointsV" + Foam::name(valveI + 1),
114 movingInternalPoints.toc(),