1 /*---------------------------------------------------------------------------*\
3 \\ / F ield | foam-extend: Open Source CFD
4 \\ / O peration | Version: 3.2
5 \\ / A nd | Web: http://www.foam-extend.org
6 \\/ M anipulation | For copyright notice see file Copyright
7 -------------------------------------------------------------------------------
9 This file is part of foam-extend.
11 foam-extend is free software: you can redistribute it and/or modify it
12 under the terms of the GNU General Public License as published by the
13 Free Software Foundation, either version 3 of the License, or (at your
14 option) any later version.
16 foam-extend is distributed in the hope that it will be useful, but
17 WITHOUT ANY WARRANTY; without even the implied warranty of
18 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
19 General Public License for more details.
21 You should have received a copy of the GNU General Public License
22 along with foam-extend. If not, see <http://www.gnu.org/licenses/>.
32 \*---------------------------------------------------------------------------*/
34 #ifndef attachDetachFvMesh_H
35 #define attachDetachFvMesh_H
37 #include "topoChangerFvMesh.H"
38 #include "motionSolver.H"
40 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
45 /*---------------------------------------------------------------------------*\
46 Class attachDetachFvMesh Declaration
47 \*---------------------------------------------------------------------------*/
49 class attachDetachFvMesh
51 public topoChangerFvMesh
56 dictionary motionDict_;
59 // Private Member Functions
61 //- Disallow default bitwise copy construct
62 attachDetachFvMesh(const attachDetachFvMesh&);
64 //- Disallow default bitwise assignment
65 void operator=(const attachDetachFvMesh&);
68 //- Add attach/detach zones and modifiers
69 void addZonesAndModifiers();
74 //- Runtime type information
75 TypeName("attachDetachFvMesh");
80 //- Construct from database
81 explicit attachDetachFvMesh(const IOobject& io);
86 virtual ~attachDetachFvMesh();
91 //- Update the mesh for both mesh motion and topology change
92 virtual bool update();
96 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
98 } // End namespace Foam
100 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
104 // ************************************************************************* //