1 /*---------------------------------------------------------------------------*\
3 \\ / F ield | foam-extend: Open Source CFD
4 \\ / O peration | Version: 3.2
5 \\ / A nd | Web: http://www.foam-extend.org
6 \\/ M anipulation | For copyright notice see file Copyright
7 -------------------------------------------------------------------------------
9 This file is part of foam-extend.
11 foam-extend is free software: you can redistribute it and/or modify it
12 under the terms of the GNU General Public License as published by the
13 Free Software Foundation, either version 3 of the License, or (at your
14 option) any later version.
16 foam-extend is distributed in the hope that it will be useful, but
17 WITHOUT ANY WARRANTY; without even the implied warranty of
18 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
19 General Public License for more details.
21 You should have received a copy of the GNU General Public License
22 along with foam-extend. If not, see <http://www.gnu.org/licenses/>.
25 Foam::linearValveLayersFvMesh
28 Linear valve topo class with layering action.
31 linearValveLayersFvMesh.C
33 \*---------------------------------------------------------------------------*/
35 #ifndef linearValveLayersFvMesh_H
36 #define linearValveLayersFvMesh_H
38 #include "topoChangerFvMesh.H"
39 #include "motionSolver.H"
41 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
46 /*---------------------------------------------------------------------------*\
47 Class linearValveLayersFvMesh Declaration
48 \*---------------------------------------------------------------------------*/
50 class linearValveLayersFvMesh
52 public topoChangerFvMesh
57 dictionary motionDict_;
60 // Private Member Functions
62 //- Disallow default bitwise copy construct
63 linearValveLayersFvMesh(const linearValveLayersFvMesh&);
65 //- Disallow default bitwise assignment
66 void operator=(const linearValveLayersFvMesh&);
69 //- Add valve layering zones and modifiers
70 void addZonesAndModifiers();
72 //- Make layering modifiers live
73 void makeLayersLive();
75 //- Make sliding modifiers live
76 void makeSlidersLive();
78 //- Return true if sliders are attached
79 bool attached() const;
81 //- Return new point field with layering motion
82 tmp<pointField> newLayerPoints() const;
87 //- Runtime type information
88 TypeName("linearValveLayersFvMesh");
93 //- Construct from database
94 explicit linearValveLayersFvMesh(const IOobject& io);
99 virtual ~linearValveLayersFvMesh();
104 //- Update the mesh for both mesh motion and topology change
105 virtual bool update();
109 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
111 } // End namespace Foam
113 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
117 // ************************************************************************* //