1 /*---------------------------------------------------------------------------*\
3 \\ / F ield | foam-extend: Open Source CFD
4 \\ / O peration | Version: 3.2
5 \\ / A nd | Web: http://www.foam-extend.org
6 \\/ M anipulation | For copyright notice see file Copyright
7 -------------------------------------------------------------------------------
9 This file is part of foam-extend.
11 foam-extend is free software: you can redistribute it and/or modify it
12 under the terms of the GNU General Public License as published by the
13 Free Software Foundation, either version 3 of the License, or (at your
14 option) any later version.
16 foam-extend is distributed in the hope that it will be useful, but
17 WITHOUT ANY WARRANTY; without even the implied warranty of
18 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
19 General Public License for more details.
21 You should have received a copy of the GNU General Public License
22 along with foam-extend. If not, see <http://www.gnu.org/licenses/>.
24 \*---------------------------------------------------------------------------*/
26 #include "attachDetachFunctions.H"
31 // Find edge between points v0 and v1.
34 const primitiveMesh& mesh,
39 const labelList& pEdges = mesh.pointEdges()[v0];
41 forAll(pEdges, pEdgeI)
43 label edgeI = pEdges[pEdgeI];
45 const edge& e = mesh.edges()[edgeI];
47 if (e.otherVertex(v0) == v1)
55 "findEdge(const primitiveMesh&, const label, const label)"
56 ) << "Cannot find edge between mesh points " << v0 << " and " << v1
62 // Checks whether patch present
65 const polyBoundaryMesh& bMesh,
69 label patchI = bMesh.findPatchID(name);
73 FatalErrorIn("checkPatch(const polyBoundaryMesh&, const word&)")
74 << "Cannot find patch " << name << endl
75 << "It should be present but of zero size" << endl
76 << "Valid patches are " << bMesh.names()
80 if (bMesh[patchI].size() != 0)
82 FatalErrorIn("checkPatch(const polyBoundaryMesh&, const word&)")
83 << "Patch " << name << " is present but not of zero size"
93 directTopoChange& meshMod
96 const label zoneID = mesh.faceZones().whichZone(faceID);
98 bool zoneFlip = false;
102 const faceZone& fZone = mesh.faceZones()[zoneID];
104 zoneFlip = fZone.flipMap()[fZone.whichFace(faceID)];
111 mesh.faces()[faceID], // face
113 mesh.faceOwner()[faceID], // owner
117 false, // remove from zone
119 zoneFlip // zone flip