1 /*---------------------------------------------------------------------------*\
3 \\ / F ield | foam-extend: Open Source CFD
4 \\ / O peration | Version: 3.2
5 \\ / A nd | Web: http://www.foam-extend.org
6 \\/ M anipulation | For copyright notice see file Copyright
7 -------------------------------------------------------------------------------
9 This file is part of foam-extend.
11 foam-extend is free software: you can redistribute it and/or modify it
12 under the terms of the GNU General Public License as published by the
13 Free Software Foundation, either version 3 of the License, or (at your
14 option) any later version.
16 foam-extend is distributed in the hope that it will be useful, but
17 WITHOUT ANY WARRANTY; without even the implied warranty of
18 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
19 General Public License for more details.
21 You should have received a copy of the GNU General Public License
22 along with foam-extend. If not, see <http://www.gnu.org/licenses/>.
27 \*---------------------------------------------------------------------------*/
29 #include "pistonSliding.H"
30 #include "slidingInterface.H"
31 #include "layerAdditionRemoval.H"
32 #include "surfaceFields.H"
33 #include "regionSplit.H"
35 // * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
37 void Foam::pistonSliding::checkAndCalculate()
40 label pistonIndex = -1;
41 bool foundPiston = false;
43 label linerIndex = -1;
44 bool foundLiner = false;
46 label cylinderHeadIndex = -1;
47 bool foundCylinderHead = false;
52 if (boundary()[i].name() == "piston")
57 else if (boundary()[i].name() == "liner")
62 else if (boundary()[i].name() == "cylinderHead")
64 cylinderHeadIndex = i;
65 foundCylinderHead = true;
69 reduce(foundPiston, orOp<bool>());
70 reduce(foundLiner, orOp<bool>());
71 reduce(foundCylinderHead, orOp<bool>());
75 FatalErrorIn("Foam::verticalValvesGambit::checkAndCalculate()")
76 << " : cannot find piston patch"
82 FatalErrorIn("Foam::verticalValvesGambit::checkAndCalculate()")
83 << " : cannot find liner patch"
87 if (!foundCylinderHead)
89 FatalErrorIn("Foam::verticalValvesGambit::checkAndCalculate()")
90 << " : cannot find cylinderHead patch"
98 max(boundary()[pistonIndex].patch().localPoints()).z();
100 reduce(pistonPosition(), minOp<scalar>());
102 if (cylinderHeadIndex != -1)
106 boundary()[cylinderHeadIndex].patch().localPoints()
110 reduce(deckHeight(), minOp<scalar>());
112 Info<< "deckHeight: " << deckHeight() << nl
113 << "piston position: " << pistonPosition() << endl;
119 void Foam::pistonSliding::setVirtualPositions()
123 virtualPistonPosition() = -GREAT;
125 label pistonFaceIndex = faceZones().findZoneID("pistonLayerFaces");
127 bool foundPistonFace = (pistonFaceIndex != -1);
131 FatalErrorIn("Foam::verticalValvesGambit::setVirtualPistonPosition()")
132 << " : cannot find the pistonLayerFaces"
137 const labelList& pistonFaces = faceZones()[pistonFaceIndex];
138 forAll(pistonFaces, i)
140 const face& f = faces()[pistonFaces[i]];
142 // should loop over facepoints...
145 virtualPistonPosition() = max(virtualPistonPosition(), points()[f[j]].z());
149 reduce(virtualPistonPosition(), maxOp<scalar>());
153 forAll(valves_, valveI)
155 if(valves_[valveI].poppetPatchID().active())
158 valveTopPosition_[valveI] = -GREAT;
160 label valveFaceIndex = faceZones().findZoneID("layeringFacesTopZoneV" + Foam::name(valveI + 1));
162 bool foundValveFace = (valveFaceIndex != -1);
166 FatalErrorIn("Foam::verticalValvesGambit::setVirtualPositions()")
167 << " : cannot find the poppetValveFaces"
171 const labelList& valvePoppetFaces = faceZones()[valveFaceIndex];
173 forAll(valvePoppetFaces, i)
175 const face& f = faces()[valvePoppetFaces[i]];
177 // should loop over facepoints...
180 valveTopPosition_[valveI] = max(valveTopPosition_[valveI], points()[f[j]].z());
184 reduce(valveTopPosition_[valveI], maxOp<scalar>());
188 if(valves_[valveI].bottomPatchID().active())
190 valveBottomPosition_[valveI] = GREAT;
192 label valveFaceIndex = faceZones().findZoneID("layeringFacesBottomZoneV" + Foam::name(valveI + 1));
194 bool foundValveFace = (valveFaceIndex != -1);
198 FatalErrorIn("Foam::verticalValvesGambit::setVirtualPositions()")
199 << " : cannot find the bottomValveFaces"
203 const labelList& valveBottomFaces = faceZones()[valveFaceIndex];
204 forAll(valveBottomFaces, i)
206 const face& f = faces()[valveBottomFaces[i]];
208 // should loop over facepoints...
211 valveBottomPosition_[valveI] = min(valveBottomPosition_[valveI], points()[f[j]].z());
219 valvePistonPosition_[valveI] = -GREAT;
221 label valveFaceIndex = faceZones().findZoneID("pistonLayerFacesV" + Foam::name(valveI + 1));
223 const labelList& valvePistonFaces = faceZones()[valveFaceIndex];
224 forAll(valvePistonFaces, i)
226 const face& f = faces()[valvePistonFaces[i]];
228 // should loop over facepoints...
231 valvePistonPosition_[valveI] = max(valvePistonPosition_[valveI], points()[f[j]].z());
235 reduce(valvePistonPosition_[valveI], maxOp<scalar>());