1 /*---------------------------------------------------------------------------*\
3 \\ / F ield | foam-extend: Open Source CFD
4 \\ / O peration | Version: 3.2
5 \\ / A nd | Web: http://www.foam-extend.org
6 \\/ M anipulation | For copyright notice see file Copyright
7 -------------------------------------------------------------------------------
9 This file is part of foam-extend.
11 foam-extend is free software: you can redistribute it and/or modify it
12 under the terms of the GNU General Public License as published by the
13 Free Software Foundation, either version 3 of the License, or (at your
14 option) any later version.
16 foam-extend is distributed in the hope that it will be useful, but
17 WITHOUT ANY WARRANTY; without even the implied warranty of
18 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
19 General Public License for more details.
21 You should have received a copy of the GNU General Public License
22 along with foam-extend. If not, see <http://www.gnu.org/licenses/>.
31 Tommaso Lucchini, Politecnico di Milano.
36 \*---------------------------------------------------------------------------*/
38 #ifndef noEngineMesh_H
39 #define noEngineMesh_H
41 #include "engineTopoChangerMesh.H"
42 #include "simpleEnginePiston.H"
43 #include "motionSolver.H"
44 #include "polyPatchID.H"
46 #include "volPointInterpolation.H"
48 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
53 /*---------------------------------------------------------------------------*\
54 Class noEngineMesh Declaration
55 \*---------------------------------------------------------------------------*/
59 public engineTopoChangerMesh
61 // Private Member Functions
63 //- Disallow default bitwise copy construct
64 noEngineMesh(const noEngineMesh&);
66 //- Disallow default bitwise assignment
67 void operator=(const noEngineMesh&);
72 //- Runtime type information
73 TypeName("noEngineMesh");
78 //- Construct from database
79 explicit noEngineMesh(const IOobject& io);
84 virtual ~noEngineMesh();
95 //- Set boundary velocities
96 void setBoundaryVelocity(volVectorField& U){};
101 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
103 } // End namespace Foam
105 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
109 // ************************************************************************* //