2 # -*- coding: utf-8 -*-
4 Based on HUD_main .. who knows if we want to actually use this or not
6 # Copyright (c) 2009-2011 Eric Blade, and the FPDB team.
8 #This program is free software: you can redistribute it and/or modify
9 #it under the terms of the GNU Affero General Public License as published by
10 #the Free Software Foundation, version 3 of the License.
12 #This program is distributed in the hope that it will be useful,
13 #but WITHOUT ANY WARRANTY; without even the implied warranty of
14 #MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 #GNU General Public License for more details.
17 #You should have received a copy of the GNU Affero General Public License
18 #along with this program. If not, see <http://www.gnu.org/licenses/>.
19 #In the "official" distribution you can find the license in agpl-3.0.txt.
23 _
= L10n
.get_translation()
25 # to do allow window resizing
26 # to do hud to echo, but ignore non numbers
27 # to do no stat window for hero
28 # to do things to add to config.xml
30 # Standard Library modules
36 (options
, argv
) = Options
.fpdb_options()
38 if not options
.errorsToConsole
:
39 print _("Note: error output is being diverted to fpdb-error-log.txt and HUD-error.txt. Any major error will be reported there _only_.")
40 errorFile
= open('tourneyerror.txt', 'w', 0)
41 sys
.stderr
= errorFile
53 # FreePokerTools modules
56 import SummaryEverleaf
59 """Tournament will hold the information about a tournament, I guess ? Remember I'm new to this language, so I don't know the best ways to do things"""
61 def __init__(self
, parent
, site
, tid
): # site should probably be something in the config object, but i don't know how the config object works right now, so we're going to make it a str ..
62 print "Tournament init"
67 self
.starttime
= time
.time()
74 self
.numrebuys
= 0 # this should probably be attached to the players list...
77 self
.players
= {} # eventually i'd guess we'd probably want to fill this with playername:playerid's
78 self
.results
= {} # i'd guess we'd want to load this up with playerid's instead of playernames, too, as well, also
80 # if site == "Everleaf": # this should be attached to a button that says "retrieve tournament info" or something for sites that we know how to do it for
81 summary
= SummaryEverleaf
.EverleafSummary()
82 self
.site
= summary
.parser
.SiteName
83 self
.id = summary
.parser
.TourneyId
84 self
.starttime
= summary
.parser
.TourneyStartTime
85 self
.endtime
= summary
.parser
.TourneyEndTime
86 self
.game
= summary
.parser
.TourneyGameType
87 self
.structure
= summary
.parser
.TourneyStructure
88 self
.buyin
= summary
.parser
.TourneyBuyIn
# need to remember to parse the Fee out of this and move it to self.fee
89 self
.rebuys
= (summary
.parser
.TourneyRebuys
== "yes")
90 self
.prizepool
= summary
.parser
.TourneyPool
91 self
.numplayers
= summary
.parser
.TourneysPlayers
93 self
.openwindow() # let's start by getting any info we need.. meh
95 def openwindow(self
, widget
=None):
96 if self
.window
is not None:
97 self
.window
.show() # isn't there a better way to bring something to the front? not that GTK focus works right anyway, ever
99 self
.window
= gtk
.Window(gtk
.WINDOW_TOPLEVEL
)
100 print _("tournament edit window="), self
.window
101 self
.window
.connect("delete_event", self
.delete_event
)
102 self
.window
.connect("destroy", self
.destroy
)
103 self
.window
.set_title(_("FPDB Tournament Entry"))
104 self
.window
.set_border_width(1)
105 self
.window
.set_default_size(480,640)
106 self
.window
.set_resizable(True)
108 self
.main_vbox
= gtk
.VBox(False, 1)
109 self
.main_vbox
.set_border_width(1)
110 self
.window
.add(self
.main_vbox
)
113 def addrebuy(self
, widget
=None):
116 t
.mylabel
.set_label("%s - %s - %s - %s - %s %s - %s - %s - %s - %s - %s" % (t
.site
, t
.id, t
.starttime
, t
.endtime
, t
.structure
, t
.game
, t
.buyin
, t
.fee
, t
.numrebuys
, t
.numplayers
, t
.prizepool
))
118 def delete_event(self
, widget
, event
, data
=None):
121 def destroy(self
, widget
, data
=None):
126 class ttracker_main(object):
127 """A main() object to own both the read_stdin thread and the gui."""
128 # This class mainly provides state for controlling the multiple HUDs.
130 def __init__(self
, db_name
= 'fpdb'):
131 self
.db_name
= db_name
132 self
.config
= Configuration
.Config(file=options
.config
, dbname
=options
.dbname
)
133 self
.tourney_list
= []
135 # a thread to read stdin
136 gobject
.threads_init() # this is required
137 thread
.start_new_thread(self
.read_stdin
, ()) # starts the thread
140 self
.main_window
= gtk
.Window()
141 self
.main_window
.connect("destroy", self
.destroy
)
143 self
.label
= gtk
.Label(_('Closing this window will stop the Tournament Tracker'))
144 self
.vb
.add(self
.label
)
145 self
.addbutton
= gtk
.Button(label
=_("Enter Tournament"))
146 self
.addbutton
.connect("clicked", self
.addClicked
, "add tournament")
147 self
.vb
.add(self
.addbutton
)
149 self
.main_window
.add(self
.vb
)
150 self
.main_window
.set_title(_("FPDB Tournament Tracker"))
151 self
.main_window
.show_all()
153 def addClicked(self
, widget
, data
): # what is "data"? i'm guessing anything i pass in after the function name in connect() but unsure because the documentation sucks
154 print "addClicked", widget
, data
155 t
= Tournament(self
, None, None)
157 print "new tournament=", t
158 self
.tourney_list
.append(t
)
159 mylabel
= gtk
.Label("%s - %s - %s - %s - %s %s - %s - %s - %s - %s - %s" % (t
.site
, t
.id, t
.starttime
, t
.endtime
, t
.structure
, t
.game
, t
.buyin
, t
.fee
, t
.numrebuys
, t
.numplayers
, t
.prizepool
))
160 print "new label=", mylabel
161 editbutton
= gtk
.Button(label
=_("Edit"))
162 print "new button=", editbutton
163 editbutton
.connect("clicked", t
.openwindow
)
164 rebuybutton
= gtk
.Button(label
=_("Rebuy"))
165 rebuybutton
.connect("clicked", t
.addrebuy
)
166 self
.vb
.add(rebuybutton
)
167 self
.vb
.add(editbutton
) # These should probably be put in.. a.. h-box? i don't know..
169 self
.main_window
.resize_children()
170 self
.main_window
.show()
175 t
.editbutton
= editbutton
176 t
.rebuybutton
= rebuybutton
178 print self
.tourney_list
183 # when we move the start command over to the main program, we can have the main program ask for the tourney id, and pipe it into the stdin here
184 # at least that was my initial thought on it
186 def destroy(*args
): # call back for terminating the main eventloop
189 def create_HUD(self
, new_hand_id
, table
, table_name
, max, poker_game
, stat_dict
, cards
):
193 gtk
.gdk
.threads_enter()
195 newlabel
= gtk
.Label("%s - %s" % (table
.site
, table_name
))
196 self
.vb
.add(newlabel
)
198 self
.main_window
.resize_children()
200 self
.hud_dict
[table_name
].tablehudlabel
= newlabel
201 self
.hud_dict
[table_name
].create(new_hand_id
, self
.config
, stat_dict
, cards
)
202 for m
in self
.hud_dict
[table_name
].aux_windows
:
204 m
.update_gui(new_hand_id
)
205 self
.hud_dict
[table_name
].update(new_hand_id
, self
.config
)
206 self
.hud_dict
[table_name
].reposition_windows()
209 gtk
.gdk
.threads_leave()
211 self
.hud_dict
[table_name
] = Hud
.Hud(self
, table
, max, poker_game
, self
.config
, self
.db_connection
)
212 self
.hud_dict
[table_name
].table_name
= table_name
213 self
.hud_dict
[table_name
].stat_dict
= stat_dict
214 self
.hud_dict
[table_name
].cards
= cards
215 [aw
.update_data(new_hand_id
, self
.db_connection
) for aw
in self
.hud_dict
[table_name
].aux_windows
]
216 gobject
.idle_add(idle_func
)
218 def update_HUD(self
, new_hand_id
, table_name
, config
):
219 """Update a HUD gui from inside the non-gui read_stdin thread."""
220 # This is written so that only 1 thread can touch the gui--mainly
221 # for compatibility with Windows. This method dispatches the
222 # function idle_func() to be run by the gui thread, at its leisure.
224 gtk
.gdk
.threads_enter()
226 self
.hud_dict
[table_name
].update(new_hand_id
, config
)
227 [aw
.update_gui(new_hand_id
) for aw
in self
.hud_dict
[table_name
].aux_windows
]
230 gtk
.gdk
.threads_leave()
231 gobject
.idle_add(idle_func
)
233 def read_stdin(self
): # This is the thread function
234 """Do all the non-gui heavy lifting for the HUD program."""
236 # This db connection is for the read_stdin thread only. It should not
237 # be passed to HUDs for use in the gui thread. HUD objects should not
238 # need their own access to the database, but should open their own
240 self
.db_connection
= Database
.Database(self
.config
, self
.db_name
, 'temp')
241 # self.db_connection.init_hud_stat_vars(hud_days)
242 tourny_finder
= re
.compile('(\d+) (\d+)')
244 while 1: # wait for a new hand number on stdin
245 new_hand_id
= sys
.stdin
.readline()
246 new_hand_id
= string
.rstrip(new_hand_id
)
247 if new_hand_id
== "": # blank line means quit
249 break # this thread is not always killed immediately with gtk.main_quit()
250 # get basic info about the new hand from the db
251 # if there is a db error, complain, skip hand, and proceed
253 (table_name
, max, poker_game
, type, site_id
, numseats
) = self
.db_connection
.get_table_name(new_hand_id
)
254 stat_dict
= self
.db_connection
.get_stats_from_hand(new_hand_id
, aggregate_stats
[type]
255 ,hud_style
, agg_bb_mult
)
257 cards
= self
.db_connection
.get_cards(new_hand_id
)
258 comm_cards
= self
.db_connection
.get_common_cards(new_hand_id
)
259 if comm_cards
!= {}: # stud!
260 cards
['common'] = comm_cards
['common']
261 except Exception, err
:
262 err
= traceback
.extract_tb(sys
.exc_info()[2])[-1]
263 print _("db error: skipping ")+str(new_hand_id
)+" "+err
[2]+"("+str(err
[1])+"): "+str(sys
.exc_info()[1])
264 if new_hand_id
: # new_hand_id is none if we had an error prior to the store
265 sys
.stderr
.write(_("Database error %s in hand %d. Skipping.\n") % (err
, int(new_hand_id
)))
268 if type == "tour": # hand is from a tournament
269 mat_obj
= tourny_finder
.search(table_name
)
271 (tour_number
, tab_number
) = mat_obj
.group(1, 2)
272 temp_key
= tour_number
273 else: # tourney, but can't get number and table
274 print _("could not find tournament: skipping")
275 sys
.stderr
.write(_("Could not find tournament %d in hand %d. Skipping.\n") % (int(tour_number
), int(new_hand_id
)))
279 temp_key
= table_name
281 # Update an existing HUD
282 if temp_key
in self
.hud_dict
:
283 self
.hud_dict
[temp_key
].stat_dict
= stat_dict
284 self
.hud_dict
[temp_key
].cards
= cards
285 [aw
.update_data(new_hand_id
, self
.db_connection
) for aw
in self
.hud_dict
[temp_key
].aux_windows
]
286 self
.update_HUD(new_hand_id
, temp_key
, self
.config
)
288 # Or create a new HUD
291 tablewindow
= Tables
.discover_tournament_table(self
.config
, tour_number
, tab_number
)
293 tablewindow
= Tables
.discover_table_by_name(self
.config
, table_name
)
294 if tablewindow
is None:
295 # If no client window is found on the screen, complain and continue
297 table_name
= "%s %s" % (tour_number
, tab_number
)
298 sys
.stderr
.write(_("table name %s not found, skipping.\n")% table_name
)
300 self
.create_HUD(new_hand_id
, tablewindow
, temp_key
, max, poker_game
, stat_dict
, cards
)
301 self
.db_connection
.connection
.rollback()
303 if __name__
== "__main__":
305 sys
.stderr
.write(_("Tournament tracker starting"))
306 sys
.stderr
.write(_("Using db name = %s") % (options
.dbname
))
308 # start the HUD_main object
309 hm
= ttracker_main(db_name
= options
.dbname
)
311 # start the event loop