2 # -*- coding: utf-8 -*-
4 # Copyright 2008-2010, Carl Gherardi
6 # This program is free software; you can redistribute it and/or modify
7 # it under the terms of the GNU General Public License as published by
8 # the Free Software Foundation; either version 2 of the License, or
9 # (at your option) any later version.
11 # This program is distributed in the hope that it will be useful,
12 # but WITHOUT ANY WARRANTY; without even the implied warranty of
13 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 # GNU General Public License for more details.
16 # You should have received a copy of the GNU General Public License
17 # along with this program; if not, write to the Free Software
18 # Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ########################################################################
22 _
= L10n
.get_translation()
24 # DONE: Holdem: nl, pl, fl
25 # TODO: Tournaments and SNG import
26 # TODO: bulkloading summary files hangs fpdb
27 # TODO: Ring player stats do not always show, cause in the hhc?
31 # logging has been set up in fpdb.py or HUD_main.py, use their settings:
32 log
= logging
.getLogger("888hhc")
33 log
.info("PacificPokerToFpdb.py")
36 from HandHistoryConverter
import *
37 from decimal_wrapper
import Decimal
39 # PacificPoker HH Format
41 class PacificPoker(HandHistoryConverter
):
45 sitename
= "PacificPoker"
47 codepage
= ("utf8", "cp1252")
48 siteId
= 13 # Needs to match id entry in Sites database
50 mixes
= { 'HORSE': 'horse', '8-Game': '8game', 'HOSE': 'hose'} # Legal mixed games
51 sym
= {'USD': "\$", 'CAD': "\$", 'T$': "", "EUR": "\xe2\x82\xac", "GBP": "\xa3", "play": ""} # ADD Euro, Sterling, etc HERE
53 'LEGAL_ISO' : "USD|EUR|GBP|CAD|FPP", # legal ISO currency codes
54 'LS' : u
"\$|\xe2\x82\xac|\u20ac|" # legal currency symbols - Euro(cp1252, utf-8)
57 # translations from captured groups to fpdb info strings
58 # not needed for PacificPoker
59 #Lim_Blinds = { '0.01': ('0.01', '0.02'),
60 # '0.02': ('0.02', '0.04'),
61 # '0.03': ('0.03', '0.06'),
62 # '0.05': ('0.05', '0.10'),
63 # '0.12': ('0.12', '0.25'),
64 # '0.25': ('0.25', '0.50'),
65 # '0.50': ('0.50', '1.00'),
66 # '1.00': ('1.00', '2.00'), '1': ('1.00', '2.00'),
67 # '2.00': ('2.00', '4.00'), '2': ('2.00', '4.00'),
68 # '3.00': ('3.00', '6.00'), '3': ('3.00', '6.00'),
69 # '5.00': ('5.00', '10.00'), '5': ('5.00', '10.00'),
70 # '10.00': ('10.00', '20.00'), '10': ('10.00', '20.00'),
71 # '15.00': ('15.00', '30.00'), '15': ('15.00', '30.00'),
72 # '30.00': ('30.00', '60.00'), '30': ('30.00', '60.00'),
73 # '50.00': ('50.00', '100.00'), '50': ('50.00', '100.00'),
74 # '75.00': ('75.00', '150.00'), '75': ('75.00', '150.00'),
75 # '100.00': ('100.00', '200.00'), '100': ('100.00', '200.00'),
76 # '200.00': ('200.00', '400.00'), '200': ('200.00', '400.00'),
77 # '250.00': ('250.00', '500.00'), '250': ('250.00', '500.00')
80 limits
= { 'No Limit':'nl', 'Pot Limit':'pl', 'Limit':'fl', 'LIMIT':'fl', 'Fix Limit':'fl' }
82 games
= { # base, category
83 'Holdem' : ('hold','holdem'),
84 'Omaha' : ('hold','omahahi'),
85 'Omaha Hi/Lo' : ('hold','omahahilo'),
86 'OmahaHL' : ('hold','omahahilo'),
87 'Razz' : ('stud','razz'),
88 'RAZZ' : ('stud','razz'),
89 '7 Card Stud' : ('stud','studhi'),
90 '7 Card Stud Hi/Lo' : ('stud','studhilo'),
91 'Badugi' : ('draw','badugi'),
92 'Triple Draw 2-7 Lowball' : ('draw','27_3draw'),
93 'Single Draw 2-7 Lowball' : ('draw','27_1draw'),
94 '5 Card Draw' : ('draw','fivedraw')
97 currencies
= { u
'€':'EUR', '$':'USD', '':'T$' }
100 re_GameInfo
= re
.compile(u
"""
101 \#Game\sNo\s:\s(?P<HID>[0-9]+)\\n
102 \*\*\*\*\*\sCassava\sHand\sHistory\sfor\sGame\s[0-9]+\s\*\*\*\*\*\\n
103 (?P<CURRENCY>%(LS)s)?(?P<SB>[.,0-9]+)/(%(LS)s)?(?P<BB>[.,0-9]+)\sBlinds\s
104 (?P<LIMIT>No\sLimit|Fix\sLimit|Pot\sLimit)\s
105 (?P<GAME>Holdem|Omaha|OmahaHL)
108 """ % substitutions
, re
.MULTILINE|re
.VERBOSE
)
110 re_PlayerInfo
= re
.compile(u
"""
111 ^Seat\s(?P<SEAT>[0-9]+):\s
113 \(\s(%(LS)s)?(?P<CASH>[.,0-9]+)\s\)""" % substitutions
,
114 re
.MULTILINE|re
.VERBOSE
)
116 re_HandInfo
= re
.compile("""
117 ^Table\s(?P<TABLE>[-\ \#a-zA-Z\d]+)\s
119 (?P<PLAY>\(Practice\sPlay\))?
121 Seat\s(?P<BUTTON>[0-9]+)\sis\sthe\sbutton
122 """, re
.MULTILINE|re
.VERBOSE
)
124 re_SplitHands
= re
.compile('\n\n+')
125 re_TailSplitHands
= re
.compile('(\n\n\n+)')
126 re_Button
= re
.compile('Seat (?P<BUTTON>\d+) is the button', re
.MULTILINE
)
127 re_Board
= re
.compile(r
"\[\s(?P<CARDS>.+)\s\]")
129 re_DateTime
= re
.compile("""(?P<D>[0-9]{2})\s(?P<M>[0-9]{2})\s(?P<Y>[0-9]{4})[\- ]+(?P<H>[0-9]+):(?P<MIN>[0-9]+):(?P<S>[0-9]+)""", re
.MULTILINE
)
131 short_subst
= {'PLYR': r
'(?P<PNAME>.+?)', 'CUR': '\$?'}
132 re_PostSB
= re
.compile(r
"^%(PLYR)s posts small blind \[%(CUR)s(?P<SB>[.,0-9]+)\]" % short_subst
, re
.MULTILINE
)
133 re_PostBB
= re
.compile(r
"^%(PLYR)s posts big blind \[%(CUR)s(?P<BB>[.,0-9]+)\]" % short_subst
, re
.MULTILINE
)
134 re_Antes
= re
.compile(r
"^%(PLYR)s posts the ante \[%(CUR)s(?P<ANTE>[.,0-9]+)\]" % short_subst
, re
.MULTILINE
)
135 # TODO: unknown in available hand histories for pacificpoker:
136 re_BringIn
= re
.compile(r
"^%(PLYR)s: brings[- ]in( low|) for %(CUR)s(?P<BRINGIN>[.,0-9]+)" % short_subst
, re
.MULTILINE
)
137 re_PostBoth
= re
.compile(r
"^%(PLYR)s posts dead blind \[%(CUR)s(?P<SBBB>[.,0-9]+)\s\+\s%(CUR)s[.,0-9]+\]" % short_subst
, re
.MULTILINE
)
138 re_HeroCards
= re
.compile(r
"^Dealt to %(PLYR)s( \[\s(?P<NEWCARDS>.+?)\s\])" % short_subst
, re
.MULTILINE
)
139 re_Action
= re
.compile(r
"""
140 ^%(PLYR)s(?P<ATYPE>\sbets|\schecks|\sraises|\scalls|\sfolds|\sdiscards|\sstands\spat)
141 (\s\[(%(CUR)s)?(?P<BET>[.,0-9]+)\])?
142 (\s*and\sis\sall.in)?
143 (\s*and\shas\sreached\sthe\s[%(CUR)s\d\.]+\scap)?
144 (\s*cards?(\s\[(?P<DISCARDED>.+?)\])?)?\s*$"""
145 % short_subst
, re
.MULTILINE|re
.VERBOSE
)
146 re_ShowdownAction
= re
.compile(r
"^%s shows \[(?P<CARDS>.*)\]" % short_subst
['PLYR'], re
.MULTILINE
)
147 re_sitsOut
= re
.compile("^%s sits out" % short_subst
['PLYR'], re
.MULTILINE
)
148 re_ShownCards
= re
.compile("^%s ?(?P<SHOWED>shows|mucks) \[ (?P<CARDS>.*) \]$" % short_subst
['PLYR'], re
.MULTILINE
)
149 re_CollectPot
= re
.compile(r
"^%(PLYR)s collected \[ %(CUR)s(?P<POT>[.,0-9]+) \]$" % short_subst
, re
.MULTILINE
)
151 def compilePlayerRegexs(self
, hand
):
154 def readSupportedGames(self
):
155 return [["ring", "hold", "nl"],
156 ["ring", "hold", "pl"],
157 ["ring", "hold", "fl"],
159 ["ring", "stud", "fl"],
161 ["ring", "draw", "fl"],
162 ["ring", "draw", "pl"],
163 ["ring", "draw", "nl"],
165 ["tour", "hold", "nl"],
166 ["tour", "hold", "pl"],
167 ["tour", "hold", "fl"],
169 ["tour", "stud", "fl"],
171 ["tour", "draw", "fl"],
172 ["tour", "draw", "pl"],
173 ["tour", "draw", "nl"],
176 def determineGameType(self
, handText
):
178 m
= self
.re_GameInfo
.search(handText
)
180 tmp
= handText
[0:120]
181 log
.error(_("Unable to recognise gametype from: '%s'") % tmp
)
182 log
.error("determineGameType: " + _("Raising FpdbParseError"))
183 raise FpdbParseError(_("Unable to recognise gametype from: '%s'") % tmp
)
186 #print "DEBUG: mg==", mg
188 #print "DEBUG: re_GameInfo[LIMIT] \'", mg['LIMIT'], "\'"
189 info
['limitType'] = self
.limits
[mg
['LIMIT']]
191 #print "DEBUG: re_GameInfo[GAME] \'", mg['GAME'], "\'"
192 (info
['base'], info
['category']) = self
.games
[mg
['GAME']]
194 #print "DEBUG: re_GameInfo[SB] \'", mg['SB'], "\'"
195 info
['sb'] = mg
['SB']
197 #print "DEBUG: re_GameInfo[BB] \'", mg['BB'], "\'"
198 info
['bb'] = mg
['BB']
200 #print "DEBUG: re_GameInfo[CURRENCY] \'", mg['CURRENCY'], "\'"
201 info
['currency'] = self
.currencies
[mg
['CURRENCY']]
203 if 'TOURNO' in mg
and mg
['TOURNO'] is not None:
204 info
['type'] = 'tour'
206 info
['type'] = 'ring'
208 # Pacific Poker includes the blind levels in the gametype, the following is not needed.
209 #if info['limitType'] == 'fl' and info['bb'] is not None and info['type'] == 'ring' and info['base'] != 'stud':
211 # info['sb'] = self.Lim_Blinds[mg['BB']][0]
212 # info['bb'] = self.Lim_Blinds[mg['BB']][1]
214 # log.error(_("determineGameType: Lim_Blinds has no lookup for '%s'" % mg['BB']))
215 # log.error(_("determineGameType: Raising FpdbParseError"))
216 # raise FpdbParseError(_("Lim_Blinds has no lookup for '%s'") % mg['BB'])
220 def readHandInfo(self
, hand
):
222 m
= self
.re_HandInfo
.search(hand
.handText
,re
.DOTALL
)
223 m2
= self
.re_GameInfo
.search(hand
.handText
)
224 if m
is None or m2
is None:
225 log
.error(_("No match in readHandInfo: '%s'") % hand
.handText
[0:100])
226 raise FpdbParseError(_("No match in readHandInfo: '%s'") % hand
.handText
[0:100])
228 info
.update(m
.groupdict())
229 info
.update(m2
.groupdict())
231 log
.debug("readHandInfo: %s" % info
)
233 if key
== 'DATETIME':
234 #2008/11/12 10:00:48 CET [2008/11/12 4:00:48 ET] # (both dates are parsed so ET date overrides the other)
235 #2008/08/17 - 01:14:43 (ET)
236 #2008/09/07 06:23:14 ET
237 m1
= self
.re_DateTime
.finditer(info
[key
])
238 datetimestr
= "2000/01/01 00:00:00" # default used if time not found
240 datetimestr
= "%s/%s/%s %s:%s:%s" % (a
.group('Y'), a
.group('M'),a
.group('D'),a
.group('H'),a
.group('MIN'),a
.group('S'))
241 #tz = a.group('TZ') # just assume ET??
242 #print " tz = ", tz, " datetime =", datetimestr
243 hand
.startTime
= datetime
.datetime
.strptime(datetimestr
, "%Y/%m/%d %H:%M:%S") # also timezone at end, e.g. " ET"
244 hand
.startTime
= HandHistoryConverter
.changeTimezone(hand
.startTime
, "ET", "UTC")
246 hand
.handid
= info
[key
]
248 hand
.tourNo
= info
[key
]
250 if hand
.tourNo
!=None:
251 print "DEBUG: info['BUYIN']: %s" % info
['BUYIN']
252 print "DEBUG: info['BIAMT']: %s" % info
['BIAMT']
253 print "DEBUG: info['BIRAKE']: %s" % info
['BIRAKE']
254 print "DEBUG: info['BOUNTY']: %s" % info
['BOUNTY']
255 if info
[key
] == 'Freeroll':
258 hand
.buyinCurrency
= "FREE"
260 if info
[key
].find("$")!=-1:
261 hand
.buyinCurrency
="USD"
262 elif info
[key
].find(u
"€")!=-1:
263 hand
.buyinCurrency
="EUR"
264 elif info
[key
].find("FPP")!=-1:
265 hand
.buyinCurrency
="PSFP"
267 #FIXME: handle other currencies, FPP, play money
268 raise FpdbParseError(_("Failed to detect currency.") + " " + _("Hand ID: %s: '%s'") % (hand
.handid
, info
[key
]))
270 info
['BIAMT'] = info
['BIAMT'].strip(u
'$€FPP')
272 if hand
.buyinCurrency
!="PSFP":
273 if info
['BOUNTY'] != None:
274 # There is a bounty, Which means we need to switch BOUNTY and BIRAKE values
276 info
['BOUNTY'] = info
['BIRAKE']
278 info
['BOUNTY'] = info
['BOUNTY'].strip(u
'$€') # Strip here where it isn't 'None'
279 hand
.koBounty
= int(100*Decimal(info
['BOUNTY']))
284 info
['BIRAKE'] = info
['BIRAKE'].strip(u
'$€')
286 hand
.buyin
= int(100*Decimal(info
['BIAMT']))
287 hand
.fee
= int(100*Decimal(info
['BIRAKE']))
289 hand
.buyin
= int(Decimal(info
['BIAMT']))
292 hand
.level
= info
[key
]
295 if hand
.tourNo
!= None:
296 hand
.tablename
= re
.split(" ", info
[key
])[1]
298 hand
.tablename
= info
[key
]
300 hand
.buttonpos
= info
[key
]
301 if key
== 'MAX' and info
[key
] != None:
302 hand
.maxseats
= int(info
[key
])
305 hand
.mixed
= self
.mixes
[info
[key
]] if info
[key
] is not None else None
306 if key
== 'PLAY' and info
['PLAY'] is not None:
307 # hand.currency = 'play' # overrides previously set value
308 hand
.gametype
['currency'] = 'play'
310 def readButton(self
, hand
):
311 m
= self
.re_Button
.search(hand
.handText
)
313 hand
.buttonpos
= int(m
.group('BUTTON'))
315 log
.info(_('readButton: not found'))
317 def readPlayerStacks(self
, hand
):
318 log
.debug("readPlayerStacks")
319 m
= self
.re_PlayerInfo
.finditer(hand
.handText
)
321 #print "DEBUG: Seat[", a.group('SEAT'), "]; PNAME[", a.group('PNAME'), "]; CASH[", a.group('CASH'), "]"
322 hand
.addPlayer(int(a
.group('SEAT')), a
.group('PNAME'), a
.group('CASH'))
324 def markStreets(self
, hand
):
325 # PREFLOP = ** Dealing down cards **
326 # This re fails if, say, river is missing; then we don't get the ** that starts the river.
327 if hand
.gametype
['base'] in ("hold"):
328 m
= re
.search(r
"\*\* Dealing down cards \*\*(?P<PREFLOP>.+(?=\*\* Dealing flop \*\*)|.+)"
329 r
"(\*\* Dealing flop \*\* (?P<FLOP>\[ \S\S, \S\S, \S\S \].+(?=\*\* Dealing turn \*\*)|.+))?"
330 r
"(\*\* Dealing turn \*\* (?P<TURN>\[ \S\S \].+(?=\*\* Dealing river \*\*)|.+))?"
331 r
"(\*\* Dealing river \*\* (?P<RIVER>\[ \S\S \].+))?"
332 , hand
.handText
,re
.DOTALL
)
334 log
.error("Didn't match markStreets")
335 raise FpdbParseError(_("No match in markStreets"))
337 #print "DEBUG: Matched markStreets"
339 # if 'PREFLOP' in mg:
340 # print "DEBUG: PREFLOP: ", [mg['PREFLOP']]
342 # print "DEBUG: FLOP: ", [mg['FLOP']]
344 # print "DEBUG: TURN: ", [mg['TURN']]
346 # print "DEBUG: RIVER: ", [mg['RIVER']]
350 def readCommunityCards(self
, hand
, street
): # street has been matched by markStreets, so exists in this hand
351 if street
in ('FLOP','TURN','RIVER'): # a list of streets which get dealt community cards (i.e. all but PREFLOP)
352 #print "DEBUG readCommunityCards:", street, hand.streets.group(street)
353 m
= self
.re_Board
.search(hand
.streets
[street
])
354 hand
.setCommunityCards(street
, m
.group('CARDS').split(', '))
356 def readAntes(self
, hand
):
357 log
.debug(_("reading antes"))
358 m
= self
.re_Antes
.finditer(hand
.handText
)
360 #~ logging.debug("hand.addAnte(%s,%s)" %(player.group('PNAME'), player.group('ANTE')))
361 hand
.addAnte(player
.group('PNAME'), player
.group('ANTE'))
363 def readBringIn(self
, hand
):
364 m
= self
.re_BringIn
.search(hand
.handText
,re
.DOTALL
)
366 #~ logging.debug("readBringIn: %s for %s" %(m.group('PNAME'), m.group('BRINGIN')))
367 hand
.addBringIn(m
.group('PNAME'), m
.group('BRINGIN'))
369 def readBlinds(self
, hand
):
371 for a
in self
.re_PostSB
.finditer(hand
.handText
):
373 hand
.addBlind(a
.group('PNAME'), 'small blind', a
.group('SB'))
376 # Post dead blinds as ante
377 hand
.addBlind(a
.group('PNAME'), 'secondsb', a
.group('SB'))
378 for a
in self
.re_PostBB
.finditer(hand
.handText
):
379 hand
.addBlind(a
.group('PNAME'), 'big blind', a
.group('BB'))
380 for a
in self
.re_PostBoth
.finditer(hand
.handText
):
381 hand
.addBlind(a
.group('PNAME'), 'both', a
.group('SBBB'))
383 def readHeroCards(self
, hand
):
384 # streets PREFLOP, PREDRAW, and THIRD are special cases beacause
385 # we need to grab hero's cards
386 for street
in ('PREFLOP', 'DEAL'):
387 if street
in hand
.streets
.keys():
388 m
= self
.re_HeroCards
.finditer(hand
.streets
[street
])
391 # hand.involved = False
393 hand
.hero
= found
.group('PNAME')
394 newcards
= found
.group('NEWCARDS').split(', ')
395 hand
.addHoleCards(street
, hand
.hero
, closed
=newcards
, shown
=False, mucked
=False, dealt
=True)
397 for street
, text
in hand
.streets
.iteritems():
398 if not text
or street
in ('PREFLOP', 'DEAL'): continue # already done these
399 m
= self
.re_HeroCards
.finditer(hand
.streets
[street
])
401 player
= found
.group('PNAME')
402 if found
.group('NEWCARDS') is None:
405 newcards
= found
.group('NEWCARDS').split(', ')
406 if found
.group('OLDCARDS') is None:
409 oldcards
= found
.group('OLDCARDS').split(', ')
411 if street
== 'THIRD' and len(newcards
) == 3: # hero in stud game
413 hand
.dealt
.add(player
) # need this for stud??
414 hand
.addHoleCards(street
, player
, closed
=newcards
[0:2], open=[newcards
[2]], shown
=False, mucked
=False, dealt
=False)
416 hand
.addHoleCards(street
, player
, open=newcards
, closed
=oldcards
, shown
=False, mucked
=False, dealt
=False)
419 def readAction(self
, hand
, street
):
420 m
= self
.re_Action
.finditer(hand
.streets
[street
])
422 acts
= action
.groupdict()
423 #print "DEBUG: acts: %s" %acts
424 if action
.group('ATYPE') == ' raises':
425 hand
.addCallandRaise( street
, action
.group('PNAME'), action
.group('BET').replace(',','') )
426 elif action
.group('ATYPE') == ' calls':
427 hand
.addCall( street
, action
.group('PNAME'), action
.group('BET').replace(',','') )
428 elif action
.group('ATYPE') == ' bets':
429 hand
.addBet( street
, action
.group('PNAME'), action
.group('BET').replace(',','') )
430 elif action
.group('ATYPE') == ' folds':
431 hand
.addFold( street
, action
.group('PNAME'))
432 elif action
.group('ATYPE') == ' checks':
433 hand
.addCheck( street
, action
.group('PNAME'))
434 elif action
.group('ATYPE') == ' discards':
435 hand
.addDiscard(street
, action
.group('PNAME'), action
.group('BET').replace(',',''), action
.group('DISCARDED'))
436 elif action
.group('ATYPE') == ' stands pat':
437 hand
.addStandsPat( street
, action
.group('PNAME'))
439 print (_("DEBUG:") + " " + _("Unimplemented %s: '%s' '%s'") % ("readAction", action
.group('PNAME'), action
.group('ATYPE')))
442 def readShowdownActions(self
, hand
):
443 # TODO: pick up mucks also??
444 for shows
in self
.re_ShowdownAction
.finditer(hand
.handText
):
445 cards
= shows
.group('CARDS').split(', ')
446 hand
.addShownCards(cards
, shows
.group('PNAME'))
448 def readCollectPot(self
,hand
):
449 for m
in self
.re_CollectPot
.finditer(hand
.handText
):
450 #print "DEBUG: hand.addCollectPot(player=", m.group('PNAME'), ", pot=", m.group('POT'), ")"
451 hand
.addCollectPot(player
=m
.group('PNAME'),pot
=m
.group('POT').replace(',',''))
453 def readShownCards(self
,hand
):
454 for m
in self
.re_ShownCards
.finditer(hand
.handText
):
455 if m
.group('CARDS') is not None:
456 cards
= m
.group('CARDS')
457 cards
= cards
.split(', ') # needs to be a list, not a set--stud needs the order
459 (shown
, mucked
) = (False, False)
460 if m
.group('SHOWED') == "showed": shown
= True
461 elif m
.group('SHOWED') == "mucked": mucked
= True
463 #print "DEBUG: hand.addShownCards(%s, %s, %s, %s)" %(cards, m.group('PNAME'), shown, mucked)
464 hand
.addShownCards(cards
=cards
, player
=m
.group('PNAME'), shown
=shown
, mucked
=mucked
)