2 # -*- coding: utf-8 -*-
3 """Base class for interacting with poker client windows.
5 There are currently subclasses for X and Windows.
7 The class queries the poker client window for data of interest, such as
8 size and location. It also controls the signals to alert the HUD when the
9 client has been resized, destroyed, etc.
11 # Copyright 2008 - 2010, Ray E. Barker
13 # This program is free software; you can redistribute it and/or modify
14 # it under the terms of the GNU General Public License as published by
15 # the Free Software Foundation; either version 2 of the License, or
16 # (at your option) any later version.
18 # This program is distributed in the hope that it will be useful,
19 # but WITHOUT ANY WARRANTY; without even the implied warranty of
20 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 # GNU General Public License for more details.
23 # You should have received a copy of the GNU General Public License
24 # along with this program; if not, write to the Free Software
25 # Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
27 ########################################################################
29 # Standard Library modules
36 # FreePokerTools modules
37 from HandHistoryConverter
import getTableTitleRe
38 from HandHistoryConverter
import getTableNoRe
40 # Global used for figuring out the current game being played from the title.
41 # The dict key is a tuple of (limit type, category) for the game.
42 # The list is the names for those games used by the supported poker sites
43 # This is currently only used for mixed games, so it only needs to support those
44 # games on PokerStars and Full Tilt.
45 nlpl_game_names
= { #fpdb name Stars Name FTP Name (if different)
46 ("nl", "holdem" ) : ("No Limit Hold\'em" , ),
47 ("pl", "holdem" ) : ("Pot Limit Hold\'em" , ),
48 ("pl", "omahahi" ) : ("Pot Limit Omaha" ,"Pot Limit Omaha Hi" ),
50 limit_game_names
= { #fpdb name Stars Name FTP Name
51 ("fl", "holdem" ) : ("Limit Hold\'em" , ),
52 ("fl", "omahahilo" ) : ("Limit Omaha H/L" , ),
53 ("fl", "studhilo" ) : ("Limit Stud H/L" , ),
54 ("fl", "razz" ) : ("Limit Razz" , ),
55 ("fl", "studhi" ) : ("Limit Stud" , "Stud Hi"),
56 ("fl", "27_3draw" ) : ("Limit Triple Draw 2-7 Lowball", )
59 # A window title might have our table name + one of these words/
60 # phrases. If it has this word in the title, it is not a table.
61 bad_words
= ('History for table:', 'HUD:', 'Chat:', 'FPDBHUD')
63 # Here are the custom signals we define for allowing the 'client watcher'
64 # thread to communicate with the gui thread. Any time a poker client is
65 # is moved, resized, or closed on of these signals is emitted to the
67 gobject
.signal_new("client_moved", gtk
.Window
,
68 gobject
.SIGNAL_RUN_LAST
,
70 (gobject
.TYPE_PYOBJECT
,))
72 gobject
.signal_new("client_resized", gtk
.Window
,
73 gobject
.SIGNAL_RUN_LAST
,
75 (gobject
.TYPE_PYOBJECT
,))
77 gobject
.signal_new("client_destroyed", gtk
.Window
,
78 gobject
.SIGNAL_RUN_LAST
,
80 (gobject
.TYPE_PYOBJECT
,))
82 gobject
.signal_new("game_changed", gtk
.Window
,
83 gobject
.SIGNAL_RUN_LAST
,
85 (gobject
.TYPE_PYOBJECT
,))
87 gobject
.signal_new("table_changed", gtk
.Window
,
88 gobject
.SIGNAL_RUN_LAST
,
90 (gobject
.TYPE_PYOBJECT
,))
92 # Each TableWindow object must have the following attributes correctly populated:
93 # tw.name = the table name from the title bar, which must to match the table name
94 # from the corresponding hand record in the db.
95 # tw.number = This is the system id number for the client table window in the
96 # format that the system presents it. This is Xid in Xwindows and
97 # hwnd in Microsoft Windows.
98 # tw.title = The full title from the window title bar.
99 # tw.width, tw.height = The width and height of the window in pixels. This is
100 # the internal width and height, not including the title bar and
102 # tw.x, tw.y = The x, y (horizontal, vertical) location of the window relative
103 # to the top left of the display screen. This also does not include the
104 # title bar and window borders. To put it another way, this is the
105 # screen location of (0, 0) in the working window.
106 # tournament = Tournament number for a tournament or None for a cash game.
107 # table = Table number for a tournament.
114 class Table_Window(object):
115 def __init__(self
, config
, site
, table_name
= None, tournament
= None, table_number
= None):
119 self
.hud
= None # fill in later
120 self
.gdkhandle
= None
121 if tournament
is not None and table_number
is not None:
122 self
.tournament
= int(tournament
)
123 self
.table
= int(table_number
)
124 self
.name
= "%s - %s" % (self
.tournament
, self
.table
)
126 table_kwargs
= dict(tournament
= self
.tournament
, table_number
= self
.table
)
127 self
.tableno_re
= getTableNoRe(self
.config
, self
.site
, tournament
= self
.tournament
)
128 elif table_name
is not None:
129 self
.name
= table_name
131 self
.tournament
= None
132 table_kwargs
= dict(table_name
= table_name
)
137 self
.search_string
= getTableTitleRe(self
.config
, self
.site
, self
.type, **table_kwargs
)
138 self
.find_table_parameters()
140 geo
= self
.get_geometry()
141 if geo
is None: return None
142 self
.width
= geo
['width']
143 self
.height
= geo
['height']
146 self
.oldx
= self
.x
# attn ray: remove these two lines and update Hud.py::update_table_position()
149 self
.game
= self
.get_game()
152 # __str__ method for testing
153 likely_attrs
= ("number", "title", "site", "width", "height", "x", "y",
154 "tournament", "table", "gdkhandle", "window", "parent",
155 "key", "hud", "game", "search_string", "tableno_re")
156 temp
= 'TableWindow object\n'
157 for a
in likely_attrs
:
158 if getattr(self
, a
, 0):
159 temp
+= " %s = %s\n" % (a
, getattr(self
, a
))
162 ####################################################################
163 # "get" methods. These query the table and return the info to get.
164 # They don't change the data in the table and are generally used
165 # by the "check" methods. Most of the get methods are in the
166 # subclass because they are specific to X, Windows, etc.
168 # title = self.get_window_title()
173 # check for nl and pl games first, to avoid bad matches
174 for game
, names
in nlpl_game_names
.iteritems():
178 for game
, names
in limit_game_names
.iteritems():
184 def get_table_no(self
):
185 new_title
= self
.get_window_title()
186 if new_title
is None:
190 mo
= re
.search(self
.tableno_re
, new_title
)
191 except AttributeError: #'Table' object has no attribute 'tableno_re'
195 #print "get_table_no: mo=",mo.groups()
196 return int(mo
.group(1))
199 ####################################################################
200 # check_table() is meant to be called by the hud periodically to
201 # determine if the client has been moved or resized. check_table()
202 # also checks and signals if the client has been closed.
203 def check_table(self
, hud
):
204 result
= self
.check_size()
206 hud
.parent
.main_window
.emit(result
, hud
)
207 if result
== "client_destroyed":
210 result
= self
.check_loc()
212 hud
.parent
.main_window
.emit(result
, hud
)
213 if result
== "client_destroyed":
217 ####################################################################
218 # "check" methods. They use the corresponding get method, update the
219 # table object and return the name of the signal to be emitted or
220 # False if unchanged. These do not signal for destroyed
221 # clients to prevent a race condition.
223 # These might be called by a Window.timeout, so they must not
224 # return False, or the timeout will be cancelled.
225 def check_game(self
, hud
):
226 new_game
= self
.get_game()
227 if new_game
is not None and self
.game
!= new_game
:
229 hud
.main_window
.emit("game_changed", hud
)
230 return "game_changed"
233 def check_size(self
):
234 new_geo
= self
.get_geometry()
235 if new_geo
is None: # window destroyed
236 return "client_destroyed"
238 elif self
.width
!= new_geo
['width'] or self
.height
!= new_geo
['height']: # window resized
239 self
.oldwidth
= self
.width
240 self
.width
= new_geo
['width']
241 self
.oldheight
= self
.height
242 self
.height
= new_geo
['height']
243 return "client_resized"
244 return False # no change
247 new_geo
= self
.get_geometry()
248 if new_geo
is None: # window destroyed
249 return "client_destroyed"
251 if self
.x
!= new_geo
['x'] or self
.y
!= new_geo
['y']: # window moved
252 # print self.x, self.y, new_geo['x'], new_geo['y']
253 self
.x
= new_geo
['x']
254 self
.y
= new_geo
['y']
255 return "client_moved"
256 return False # no change
258 def check_table_no(self
, hud
):
259 result
= self
.get_table_no()
260 if result
!= False and result
!= self
.table
:
263 hud
.parent
.main_window
.emit("table_changed", hud
)
266 def check_bad_words(self
, title
):
267 for word
in bad_words
:
268 if word
in title
: return True