2 # -*- coding: utf-8 -*-
4 # Copyright 2010-2011, Carl Gherardi
6 # This program is free software; you can redistribute it and/or modify
7 # it under the terms of the GNU General Public License as published by
8 # the Free Software Foundation; either version 2 of the License, or
9 # (at your option) any later version.
11 # This program is distributed in the hope that it will be useful,
12 # but WITHOUT ANY WARRANTY; without even the implied warranty of
13 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 # GNU General Public License for more details.
16 # You should have received a copy of the GNU General Public License
17 # along with this program; if not, write to the Free Software
18 # Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ########################################################################
22 _
= L10n
.get_translation()
25 from HandHistoryConverter
import *
28 class Pkr(HandHistoryConverter
):
34 codepage
= ("utf8", "cp1252")
35 siteId
= 12 # Needs to match id entry in Sites database
37 mixes
= { 'HORSE': 'horse', '8-Game': '8game', 'HOSE': 'hose'} # Legal mixed games
38 sym
= {'USD': "\$"} # ADD Euro, Sterling, etc HERE
40 'LEGAL_ISO' : "USD", # legal ISO currency codes
41 'LS' : "\$|" # legal currency symbols - Euro(cp1252, utf-8)
44 limits
= { 'NO LIMIT':'nl', 'POT LIMIT':'pl', 'LIMIT':'fl' }
45 games
= { # base, category
46 "HOLD'EM" : ('hold','holdem'),
47 'FIXMEOmaha' : ('hold','omahahi'),
48 'FIXMEOmaha Hi/Lo' : ('hold','omahahilo'),
49 'FIXME5 Card Draw' : ('draw','fivedraw')
51 currencies
= { u
'€':'EUR', '$':'USD', '':'T$' }
54 re_GameInfo
= re
.compile(u
"""
55 Table\s\#\d+\s\-\s(?P<TABLE>[a-zA-Z\ \d]+)\s
56 Starting\sHand\s\#(?P<HID>[0-9]+)\s
57 Start\stime\sof\shand:\s(?P<DATETIME>.*)\s
58 Last\sHand\s\#[0-9]+\s
59 Game\sType:\s(?P<GAME>HOLD'EM|5\sCard\sDraw)\s
60 Limit\sType:\s(?P<LIMIT>NO\sLIMIT|LIMIT|POT\sLIMIT)\s
62 Money\sType:\sREAL\sMONEY\s
63 Blinds\sare\snow\s(?P<CURRENCY>%(LS)s|)?
64 (?P<SB>[.0-9]+)/(%(LS)s)?
66 """ % substitutions
, re
.MULTILINE|re
.VERBOSE
)
68 re_PlayerInfo
= re
.compile(u
"""
69 ^Seat\s(?P<SEAT>[0-9]+):\s
71 (%(LS)s)?(?P<CASH>[.0-9]+)
72 """ % substitutions
, re
.MULTILINE|re
.VERBOSE
)
74 re_HandInfo
= re
.compile("""
75 ^Table\s\'(?P<TABLE>[-\ a-zA-Z\d]+)\'\s
77 (?P<PLAY>\(Play\sMoney\)\s)?
78 (Seat\s\#(?P<BUTTON>\d+)\sis\sthe\sbutton)?""",
79 re
.MULTILINE|re
.VERBOSE
)
81 re_SplitHands
= re
.compile('\n\n+')
82 re_TailSplitHands
= re
.compile('(\n\n\n+)')
83 re_Button
= re
.compile('Seat #(?P<BUTTON>\d+) is the button', re
.MULTILINE
)
84 re_Board
= re
.compile(r
"\[(?P<CARDS>.+)\]")
85 # self.re_setHandInfoRegex('.*#(?P<HID>[0-9]+): Table (?P<TABLE>[ a-zA-Z]+) - \$?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+) - (?P<GAMETYPE>.*) - (?P<HR>[0-9]+):(?P<MIN>[0-9]+) ET - (?P<YEAR>[0-9]+)/(?P<MON>[0-9]+)/(?P<DAY>[0-9]+)Table (?P<TABLE>[ a-zA-Z]+)\nSeat (?P<BUTTON>[0-9]+)')
87 re_DateTime
= re
.compile("""(?P<Y>[0-9]{4})\/(?P<M>[0-9]{2})\/(?P<D>[0-9]{2})[\- ]+(?P<H>[0-9]+):(?P<MIN>[0-9]+):(?P<S>[0-9]+)""", re
.MULTILINE
)
89 def compilePlayerRegexs(self
, hand
):
90 players
= set([player
[1] for player
in hand
.players
])
91 if not players
<= self
.compiledPlayers
: # x <= y means 'x is subset of y'
92 # we need to recompile the player regexs.
93 self
.compiledPlayers
= players
94 player_re
= "(?P<PNAME>" + "|".join(map(re
.escape
, players
)) + ")"
95 subst
= {'PLYR': player_re
, 'CUR': self
.sym
[hand
.gametype
['currency']]}
96 log
.debug("player_re: " + player_re
)
97 self
.re_PostSB
= re
.compile(r
"^%(PLYR)s posts small blind %(CUR)s(?P<SB>[.0-9]+)" % subst
, re
.MULTILINE
)
98 # FIXME: Sionel posts $0.04 is a second big blind in a different format.
99 self
.re_PostBB
= re
.compile(r
"^%(PLYR)s posts big blind %(CUR)s(?P<BB>[.0-9]+)" % subst
, re
.MULTILINE
)
100 self
.re_Antes
= re
.compile(r
"^%(PLYR)s: posts the ante %(CUR)s(?P<ANTE>[.0-9]+)" % subst
, re
.MULTILINE
)
101 self
.re_BringIn
= re
.compile(r
"^%(PLYR)s: brings[- ]in( low|) for %(CUR)s(?P<BRINGIN>[.0-9]+)" % subst
, re
.MULTILINE
)
102 self
.re_PostBoth
= re
.compile(r
"^%(PLYR)s: posts small \& big blinds %(CUR)s(?P<SBBB>[.0-9]+)" % subst
, re
.MULTILINE
)
103 self
.re_HeroCards
= re
.compile(r
"^Dealing( \[(?P<OLDCARDS>.+?)\])?( \[(?P<NEWCARDS>.+?)\]) to %(PLYR)s" % subst
, re
.MULTILINE
)
104 self
.re_Action
= re
.compile(r
"""
105 ^%(PLYR)s(?P<ATYPE>\sbets|\schecks|\sraises|\scalls|\sfolds)(\sto)?
106 (\s(%(CUR)s)?(?P<BET>[.\d]+))?
107 """ % subst
, re
.MULTILINE|re
.VERBOSE
)
108 self
.re_ShowdownAction
= re
.compile(r
"^%(PLYR)s shows \[(?P<CARDS>.*)\]" % subst
, re
.MULTILINE
)
109 self
.re_CollectPot
= re
.compile(r
"^%(PLYR)s wins %(CUR)s(?P<POT>[.\d]+)" % subst
, re
.MULTILINE
)
110 self
.re_sitsOut
= re
.compile("^%s sits out" % player_re
, re
.MULTILINE
)
111 self
.re_ShownCards
= re
.compile("^Seat (?P<SEAT>[0-9]+): %s (\(.*\) )?(?P<SHOWED>showed|mucked) \[(?P<CARDS>.*)\].*" % player_re
, re
.MULTILINE
)
113 def readSupportedGames(self
):
114 return [["ring", "hold", "nl"],
115 ["ring", "hold", "pl"],
116 ["ring", "hold", "fl"],
118 ["tour", "hold", "nl"],
119 ["tour", "hold", "pl"],
120 ["tour", "hold", "fl"],
123 def determineGameType(self
, handText
):
125 m
= self
.re_GameInfo
.search(handText
)
127 tmp
= handText
[0:100]
128 log
.error(_("Unable to recognise gametype from: '%s'") % tmp
)
129 log
.error("determineGameType: " + _("Raising FpdbParseError"))
130 raise FpdbParseError(_("Unable to recognise gametype from: '%s'") % tmp
)
133 #print "DEBUG: %s" % mg
135 info
['type'] = 'ring'
138 info
['limitType'] = self
.limits
[mg
['LIMIT']]
140 (info
['base'], info
['category']) = self
.games
[mg
['GAME']]
142 info
['sb'] = mg
['SB']
144 info
['bb'] = mg
['BB']
146 info
['currency'] = self
.currencies
[mg
['CURRENCY']]
148 if info
['limitType'] == 'fl' and info
['bb'] is not None and info
['type'] == 'ring' and info
['base'] != 'stud':
150 info
['sb'] = self
.Lim_Blinds
[mg
['BB']][0]
151 info
['bb'] = self
.Lim_Blinds
[mg
['BB']][1]
153 log
.error(_("Lim_Blinds has no lookup for '%s'") % mg
['BB'])
154 log
.error("determineGameType: " + _("Raising FpdbParseError"))
155 raise FpdbParseError(_("Lim_Blinds has no lookup for '%s'") % mg
['BB'])
159 def readHandInfo(self
, hand
):
161 m
= self
.re_HandInfo
.search(hand
.handText
,re
.DOTALL
)
163 info
.update(m
.groupdict())
164 # hand.maxseats = int(m2.group(1))
166 pass # throw an exception here, eh?
167 m
= self
.re_GameInfo
.search(hand
.handText
)
169 info
.update(m
.groupdict())
170 # m = self.re_Button.search(hand.handText)
171 # if m: info.update(m.groupdict())
172 # TODO : I rather like the idea of just having this dict as hand.info
173 log
.debug("readHandInfo: %s" % info
)
175 if key
== 'DATETIME':
176 #2008/11/12 10:00:48 CET [2008/11/12 4:00:48 ET]
177 #2008/08/17 - 01:14:43 (ET)
178 #2008/09/07 06:23:14 ET
179 m1
= self
.re_DateTime
.finditer(info
[key
])
180 datetimestr
= "2000/01/01 00:00:00" # default used if time not found
182 datetimestr
= "%s/%s/%s %s:%s:%s" % (a
.group('Y'), a
.group('M'),a
.group('D'),a
.group('H'),a
.group('MIN'),a
.group('S'))
183 hand
.startTime
= datetime
.datetime
.strptime(datetimestr
, "%Y/%m/%d %H:%M:%S")
185 hand
.handid
= info
[key
]
187 hand
.tourNo
= info
[key
]
189 if info
[key
] == 'Freeroll':
192 #FIXME: The key looks like: '€0.82+€0.18 EUR'
193 # This should be parsed properly and used
194 hand
.buyin
= info
[key
]
196 hand
.level
= info
[key
]
199 if hand
.tourNo
!= None:
200 hand
.tablename
= re
.split(" ", info
[key
])[1]
202 hand
.tablename
= info
[key
]
204 hand
.buttonpos
= info
[key
]
206 hand
.maxseats
= int(info
[key
])
209 hand
.mixed
= self
.mixes
[info
[key
]] if info
[key
] is not None else None
210 if key
== 'PLAY' and info
['PLAY'] is not None:
211 # hand.currency = 'play' # overrides previously set value
212 hand
.gametype
['currency'] = 'play'
214 def readButton(self
, hand
):
215 m
= self
.re_Button
.search(hand
.handText
)
217 hand
.buttonpos
= int(m
.group('BUTTON'))
219 log
.info('readButton: not found')
221 def readPlayerStacks(self
, hand
):
222 log
.debug("readPlayerStacks")
223 m
= self
.re_PlayerInfo
.finditer(hand
.handText
)
224 players
= {} # Player Stacks are printed in the same format
225 # At the beginning and end of the hand history
226 # The hash is to cache the player names, and ignore
229 if players
.has_key(a
.group('PNAME')):
232 #print "DEBUG: addPlayer(%s, %s, %s)" % (a.group('SEAT'), a.group('PNAME'), a.group('CASH'))
233 hand
.addPlayer(int(a
.group('SEAT')), a
.group('PNAME'), a
.group('CASH'))
234 players
[a
.group('PNAME')] = True
236 def markStreets(self
, hand
):
237 # PREFLOP = ** Dealing down cards **
238 # This re fails if, say, river is missing; then we don't get the ** that starts the river.
239 if hand
.gametype
['base'] in ("hold"):
240 m
= re
.search(r
"Dealing Cards(?P<PREFLOP>.+(?=Dealing Flop)|.+)"
241 r
"(Dealing Flop(?P<FLOP> \[\S\S \S\S \S\S\].+(?=Dealing Turn)|.+))?"
242 r
"(Dealing Turn (?P<TURN>\[\S\S\].+(?=Dealing River)|.+))?"
243 r
"(Dealing River (?P<RIVER>\[\S\S\].+))?", hand
.handText
,re
.DOTALL
)
244 elif hand
.gametype
['base'] in ("stud"):
245 m
= re
.search(r
"(?P<ANTES>.+(?=\*\*\* 3rd STREET \*\*\*)|.+)"
246 r
"(\*\*\* 3rd STREET \*\*\*(?P<THIRD>.+(?=\*\*\* 4th STREET \*\*\*)|.+))?"
247 r
"(\*\*\* 4th STREET \*\*\*(?P<FOURTH>.+(?=\*\*\* 5th STREET \*\*\*)|.+))?"
248 r
"(\*\*\* 5th STREET \*\*\*(?P<FIFTH>.+(?=\*\*\* 6th STREET \*\*\*)|.+))?"
249 r
"(\*\*\* 6th STREET \*\*\*(?P<SIXTH>.+(?=\*\*\* RIVER \*\*\*)|.+))?"
250 r
"(\*\*\* RIVER \*\*\*(?P<SEVENTH>.+))?", hand
.handText
,re
.DOTALL
)
251 elif hand
.gametype
['base'] in ("draw"):
252 m
= re
.search(r
"(?P<PREDEAL>.+(?=\*\*\* DEALING HANDS \*\*\*)|.+)"
253 r
"(\*\*\* DEALING HANDS \*\*\*(?P<DEAL>.+(?=\*\*\* FIRST DRAW \*\*\*)|.+))?"
254 r
"(\*\*\* FIRST DRAW \*\*\*(?P<DRAWONE>.+(?=\*\*\* SECOND DRAW \*\*\*)|.+))?"
255 r
"(\*\*\* SECOND DRAW \*\*\*(?P<DRAWTWO>.+(?=\*\*\* THIRD DRAW \*\*\*)|.+))?"
256 r
"(\*\*\* THIRD DRAW \*\*\*(?P<DRAWTHREE>.+))?", hand
.handText
,re
.DOTALL
)
259 def readCommunityCards(self
, hand
, street
): # street has been matched by markStreets, so exists in this hand
260 if street
in ('FLOP','TURN','RIVER'): # a list of streets which get dealt community cards (i.e. all but PREFLOP)
261 #print "DEBUG readCommunityCards:", street, hand.streets.group(street)
262 m
= self
.re_Board
.search(hand
.streets
[street
])
263 hand
.setCommunityCards(street
, m
.group('CARDS').split(' '))
265 def readAntes(self
, hand
):
266 log
.debug("reading antes")
267 m
= self
.re_Antes
.finditer(hand
.handText
)
269 #~ logging.debug("hand.addAnte(%s,%s)" %(player.group('PNAME'), player.group('ANTE')))
270 hand
.addAnte(player
.group('PNAME'), player
.group('ANTE'))
272 def readBringIn(self
, hand
):
273 m
= self
.re_BringIn
.search(hand
.handText
,re
.DOTALL
)
275 #~ logging.debug("readBringIn: %s for %s" %(m.group('PNAME'), m.group('BRINGIN')))
276 hand
.addBringIn(m
.group('PNAME'), m
.group('BRINGIN'))
278 def readBlinds(self
, hand
):
280 m
= self
.re_PostSB
.search(hand
.handText
)
281 hand
.addBlind(m
.group('PNAME'), 'small blind', m
.group('SB'))
282 except: # no small blind
283 hand
.addBlind(None, None, None)
284 for a
in self
.re_PostBB
.finditer(hand
.handText
):
285 hand
.addBlind(a
.group('PNAME'), 'big blind', a
.group('BB'))
286 for a
in self
.re_PostBoth
.finditer(hand
.handText
):
287 hand
.addBlind(a
.group('PNAME'), 'both', a
.group('SBBB'))
289 def readHeroCards(self
, hand
):
290 # streets PREFLOP, PREDRAW, and THIRD are special cases beacause
291 # we need to grab hero's cards
292 for street
in ('PREFLOP', 'DEAL'):
293 if street
in hand
.streets
.keys():
294 m
= self
.re_HeroCards
.finditer(hand
.streets
[street
])
297 # hand.involved = False
299 hand
.hero
= found
.group('PNAME')
300 newcards
= found
.group('NEWCARDS').split(' ')
301 hand
.addHoleCards(street
, hand
.hero
, closed
=newcards
, shown
=False, mucked
=False, dealt
=True)
303 for street
, text
in hand
.streets
.iteritems():
304 if not text
or street
in ('PREFLOP', 'DEAL'): continue # already done these
305 m
= self
.re_HeroCards
.finditer(hand
.streets
[street
])
307 player
= found
.group('PNAME')
308 if found
.group('NEWCARDS') is None:
311 newcards
= found
.group('NEWCARDS').split(' ')
312 if found
.group('OLDCARDS') is None:
315 oldcards
= found
.group('OLDCARDS').split(' ')
317 if street
== 'THIRD' and len(newcards
) == 3: # hero in stud game
319 hand
.dealt
.add(player
) # need this for stud??
320 hand
.addHoleCards(street
, player
, closed
=newcards
[0:2], open=[newcards
[2]], shown
=False, mucked
=False, dealt
=False)
322 hand
.addHoleCards(street
, player
, open=newcards
, closed
=oldcards
, shown
=False, mucked
=False, dealt
=False)
325 def readAction(self
, hand
, street
):
326 m
= self
.re_Action
.finditer(hand
.streets
[street
])
328 acts
= action
.groupdict()
329 #print "DEBUG: readAction: acts: %s" % acts
330 if action
.group('ATYPE') == ' raises':
331 hand
.addRaiseTo( street
, action
.group('PNAME'), action
.group('BET') )
332 elif action
.group('ATYPE') == ' calls':
333 # Amount in hand history is not cumulative
334 # ie. Player3 calls 0.08
335 # Player5 raises to 0.16
336 # Player3 calls 0.16 (Doh! he's only calling 0.08
337 # TODO: Going to have to write an addCallStoopid()
338 #print "DEBUG: addCall( %s, %s, None)" %(street,action.group('PNAME'))
339 hand
.addCall( street
, action
.group('PNAME'), action
.group('BET') )
340 elif action
.group('ATYPE') == ' bets':
341 hand
.addBet( street
, action
.group('PNAME'), action
.group('BET') )
342 elif action
.group('ATYPE') == ' folds':
343 hand
.addFold( street
, action
.group('PNAME'))
344 elif action
.group('ATYPE') == ' checks':
345 hand
.addCheck( street
, action
.group('PNAME'))
346 elif action
.group('ATYPE') == ' discards':
347 hand
.addDiscard(street
, action
.group('PNAME'), action
.group('BET'), action
.group('DISCARDED'))
348 elif action
.group('ATYPE') == ' stands pat':
349 hand
.addStandsPat( street
, action
.group('PNAME'))
351 print (_("DEBUG:") + _("Unimplemented %s: '%s' '%s'") % ("readAction", action
.group('PNAME'), action
.group('ATYPE')))
354 def readShowdownActions(self
, hand
):
355 # TODO: pick up mucks also??
356 for shows
in self
.re_ShowdownAction
.finditer(hand
.handText
):
357 cards
= shows
.group('CARDS').split(' ')
358 #print "DEBUG: addShownCards(%s, %s)" %(cards, shows.group('PNAME'))
359 hand
.addShownCards(cards
, shows
.group('PNAME'))
361 def readCollectPot(self
,hand
):
362 for m
in self
.re_CollectPot
.finditer(hand
.handText
):
363 #print "DEBUG: addCollectPot(%s, %s)" %(m.group('PNAME'), m.group('POT'))
364 hand
.addCollectPot(player
=m
.group('PNAME'),pot
=m
.group('POT'))
366 def readShownCards(self
,hand
):
367 for m
in self
.re_ShownCards
.finditer(hand
.handText
):
368 if m
.group('CARDS') is not None:
369 cards
= m
.group('CARDS')
370 cards
= cards
.split(' ') # needs to be a list, not a set--stud needs the order
372 (shown
, mucked
) = (False, False)
373 if m
.group('SHOWED') == "showed": shown
= True
374 elif m
.group('SHOWED') == "mucked": mucked
= True
376 hand
.addShownCards(cards
=cards
, player
=m
.group('PNAME'), shown
=shown
, mucked
=mucked
)