2 # -*- coding: utf-8 -*-
3 """Base class for interacting with poker client windows.
5 There are currently subclasses for X and Windows.
7 The class queries the poker client window for data of interest, such as
8 size and location. It also controls the signals to alert the HUD when the
9 client has been resized, destroyed, etc.
11 # Copyright 2008 - 2011, Ray E. Barker
13 # This program is free software; you can redistribute it and/or modify
14 # it under the terms of the GNU General Public License as published by
15 # the Free Software Foundation; either version 2 of the License, or
16 # (at your option) any later version.
18 # This program is distributed in the hope that it will be useful,
19 # but WITHOUT ANY WARRANTY; without even the implied warranty of
20 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 # GNU General Public License for more details.
23 # You should have received a copy of the GNU General Public License
24 # along with this program; if not, write to the Free Software
25 # Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
27 ########################################################################
30 _
= L10n
.get_translation()
32 # Standard Library modules
39 # FreePokerTools modules
41 from HandHistoryConverter
import getTableTitleRe
42 from HandHistoryConverter
import getTableNoRe
44 c
= Configuration
.Config()
45 log
= Configuration
.get_logger("logging.conf", "hud", log_dir
=c
.dir_log
, log_file
='HUD-log.txt')
47 # Global used for figuring out the current game being played from the title.
48 # The dict key is a tuple of (limit type, category) for the game.
49 # The list is the names for those games used by the supported poker sites
50 # This is currently only used for mixed games, so it only needs to support those
51 # games on PokerStars and Full Tilt.
52 nlpl_game_names
= { #fpdb name Stars Name FTP Name (if different)
53 ("nl", "holdem" ) : ("No Limit Hold\'em" , ),
54 ("pl", "holdem" ) : ("Pot Limit Hold\'em" , ),
55 ("pl", "omahahi" ) : ("Pot Limit Omaha" ,"Pot Limit Omaha Hi" ),
57 limit_game_names
= { #fpdb name Stars Name FTP Name
58 ("fl", "holdem" ) : ("Limit Hold\'em" , ),
59 ("fl", "omahahilo" ) : ("Limit Omaha H/L" , ),
60 ("fl", "studhilo" ) : ("Limit Stud H/L" , ),
61 ("fl", "razz" ) : ("Limit Razz" , ),
62 ("fl", "studhi" ) : ("Limit Stud" , "Stud Hi"),
63 ("fl", "27_3draw" ) : ("Limit Triple Draw 2-7 Lowball", )
66 # A window title might have our table name + one of these words/
67 # phrases. If it has this word in the title, it is not a table.
68 bad_words
= ('History for table:', 'HUD:', 'Chat:', 'FPDBHUD')
70 # Here are the custom signals we define for allowing the 'client watcher'
71 # thread to communicate with the gui thread. Any time a poker client is
72 # is moved, resized, or closed one of these signals is emitted to the
74 gobject
.signal_new("client_moved", gtk
.Window
,
75 gobject
.SIGNAL_RUN_LAST
,
77 (gobject
.TYPE_PYOBJECT
,))
79 gobject
.signal_new("client_resized", gtk
.Window
,
80 gobject
.SIGNAL_RUN_LAST
,
82 (gobject
.TYPE_PYOBJECT
,))
84 gobject
.signal_new("client_destroyed", gtk
.Window
,
85 gobject
.SIGNAL_RUN_LAST
,
87 (gobject
.TYPE_PYOBJECT
,))
89 gobject
.signal_new("game_changed", gtk
.Window
,
90 gobject
.SIGNAL_RUN_LAST
,
92 (gobject
.TYPE_PYOBJECT
,))
94 gobject
.signal_new("table_changed", gtk
.Window
,
95 gobject
.SIGNAL_RUN_LAST
,
97 (gobject
.TYPE_PYOBJECT
,))
99 # Each TableWindow object must have the following attributes correctly populated:
100 # tw.name = the table name from the title bar, which must to match the table name
101 # from the corresponding hand record in the db.
102 # tw.number = This is the system id number for the client table window in the
103 # format that the system presents it. This is Xid in Xwindows and
104 # hwnd in Microsoft Windows.
105 # tw.title = The full title from the window title bar.
106 # tw.width, tw.height = The width and height of the window in pixels. This is
107 # the internal width and height, not including the title bar and
109 # tw.x, tw.y = The x, y (horizontal, vertical) location of the window relative
110 # to the top left of the display screen. This also does not include the
111 # title bar and window borders. To put it another way, this is the
112 # screen location of (0, 0) in the working window.
113 # tournament = Tournament number for a tournament or None for a cash game.
114 # table = Table number for a tournament.
121 class Table_Window(object):
122 def __init__(self
, config
, site
, table_name
= None, tournament
= None, table_number
= None):
126 self
.hud
= None # fill in later
127 self
.gdkhandle
= None
129 if tournament
is not None and table_number
is not None:
130 self
.tournament
= int(tournament
)
131 self
.table
= int(table_number
)
132 self
.name
= "%s - %s" % (self
.tournament
, self
.table
)
134 table_kwargs
= dict(tournament
= self
.tournament
, table_number
= self
.table
)
135 self
.tableno_re
= getTableNoRe(self
.config
, self
.site
, tournament
= self
.tournament
)
136 elif table_name
is not None:
137 self
.name
= table_name
139 self
.tournament
= None
140 table_kwargs
= dict(table_name
= table_name
)
145 self
.search_string
= getTableTitleRe(self
.config
, self
.site
, self
.type, **table_kwargs
)
148 self
.find_table_parameters()
149 if self
.number
is not None: break
152 log
.error(_("Can't find table %s") % table_name
)
155 geo
= self
.get_geometry()
156 if geo
is None: return None
157 self
.width
= geo
['width']
158 self
.height
= geo
['height']
161 self
.oldx
= self
.x
# attn ray: remove these two lines and update Hud.py::update_table_position()
164 self
.game
= self
.get_game()
167 # __str__ method for testing
168 likely_attrs
= ("number", "title", "site", "width", "height", "x", "y",
169 "tournament", "table", "gdkhandle", "window", "parent",
170 "key", "hud", "game", "search_string", "tableno_re")
171 temp
= 'TableWindow object\n'
172 for a
in likely_attrs
:
173 if getattr(self
, a
, 0):
174 temp
+= " %s = %s\n" % (a
, getattr(self
, a
))
177 ####################################################################
178 # "get" methods. These query the table and return the info to get.
179 # They don't change the data in the table and are generally used
180 # by the "check" methods. Most of the get methods are in the
181 # subclass because they are specific to X, Windows, etc.
183 # title = self.get_window_title()
188 # check for nl and pl games first, to avoid bad matches
189 for game
, names
in nlpl_game_names
.iteritems():
193 for game
, names
in limit_game_names
.iteritems():
199 def get_table_no(self
):
200 new_title
= self
.get_window_title()
201 if new_title
is None:
205 mo
= re
.search(self
.tableno_re
, new_title
)
206 except AttributeError: #'Table' object has no attribute 'tableno_re'
210 #print "get_table_no: mo=",mo.groups()
211 return int(mo
.group(1))
214 ####################################################################
215 # check_table() is meant to be called by the hud periodically to
216 # determine if the client has been moved or resized. check_table()
217 # also checks and signals if the client has been closed.
218 def check_table(self
, hud
):
219 result
= self
.check_size()
221 hud
.parent
.main_window
.emit(result
, hud
)
222 if result
== "client_destroyed":
225 result
= self
.check_loc()
227 hud
.parent
.main_window
.emit(result
, hud
)
228 if result
== "client_destroyed":
232 ####################################################################
233 # "check" methods. They use the corresponding get method, update the
234 # table object and return the name of the signal to be emitted or
235 # False if unchanged. These do not signal for destroyed
236 # clients to prevent a race condition.
238 # These might be called by a Window.timeout, so they must not
239 # return False, or the timeout will be cancelled.
240 def check_game(self
, hud
):
241 new_game
= self
.get_game()
242 if new_game
is not None and self
.game
!= new_game
:
244 hud
.main_window
.emit("game_changed", hud
)
245 return "game_changed"
248 def check_size(self
):
249 new_geo
= self
.get_geometry()
250 if new_geo
is None: # window destroyed
251 return "client_destroyed"
253 elif self
.width
!= new_geo
['width'] or self
.height
!= new_geo
['height']: # window resized
254 self
.oldwidth
= self
.width
255 self
.width
= new_geo
['width']
256 self
.oldheight
= self
.height
257 self
.height
= new_geo
['height']
258 return "client_resized"
259 return False # no change
262 new_geo
= self
.get_geometry()
263 if new_geo
is None: # window destroyed
264 return "client_destroyed"
266 if self
.x
!= new_geo
['x'] or self
.y
!= new_geo
['y']: # window moved
267 # print self.x, self.y, new_geo['x'], new_geo['y']
268 self
.x
= new_geo
['x']
269 self
.y
= new_geo
['y']
270 return "client_moved"
271 return False # no change
273 def check_table_no(self
, hud
):
274 result
= self
.get_table_no()
275 if result
!= False and result
!= self
.table
:
278 hud
.parent
.main_window
.emit("table_changed", hud
)
281 def check_bad_words(self
, title
):
282 for word
in bad_words
:
283 if word
in title
: return True