2 * Copyright (c) 1991-1997 Søren Schmidt
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer
10 * in this position and unchanged.
11 * 2. Redistributions in binary form must reproduce the above copyright
12 * notice, this list of conditions and the following disclaimer in the
13 * documentation and/or other materials provided with the distribution.
14 * 3. The name of the author may not be used to endorse or promote products
15 * derived from this software without specific prior written permission
17 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
18 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
19 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
20 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
21 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
22 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31 #include <sys/types.h>
34 #include <sys/consio.h>
38 main(int argc
, char **argv
)
40 int y
, xsize
, ysize
, i
,j
;
43 // set graphics mode, here 320x240 256 colors
44 // supported modes are (from <sys/consio.h>):
45 // SW_VGA_CG320: std VGA 320x200 256 colors
46 // SW_VGA_MODEX: Modex VGA 320x240 256 colors
47 // SW_VGA_VG640: std VGA 640x480 16 colors
48 VGLInit(SW_VGA_MODEX
);
50 // initialize mouse and show pointer
51 VGLMouseInit(VGL_MOUSESHOW
);
53 // VGLDisplay is a ptr to a struct Bitmap defined and initialized by
54 // libvgl. The Bitmap points directly to screen memory etc.
55 xsize
=VGLDisplay
->Xsize
;
56 ysize
=VGLDisplay
->Ysize
;
59 tmp
= VGLBitmapCreate(MEMBUF
, 256, 256, NULL
);
60 VGLBitmapAllocateBits(tmp
);
63 // fill the screen with colored lines
64 for (y
=0; y
<ysize
; y
++)
65 VGLLine(VGLDisplay
, 0, y
, xsize
-1, y
, y
/2 % 256);
67 // draw some lines and circles just to show off
68 VGLLine(VGLDisplay
, 0, 0, xsize
-1, ysize
-1, 63);
69 VGLLine(VGLDisplay
, 0, ysize
-1, xsize
-1, 0, 63);
70 VGLLine(VGLDisplay
, 0, 0, 0, ysize
-1, 63);
71 VGLLine(VGLDisplay
, xsize
-1, 0, xsize
-1, ysize
-1, 63);
72 VGLEllipse(VGLDisplay
, 256, 0, 256, 256, 63);
73 VGLEllipse(VGLDisplay
, 0, 256, 256, 256, 0);
75 // some text is also usefull
76 VGLBitmapString(VGLDisplay
, 100,100,
77 "This is text", 63, 0, 0, VGL_DIR_RIGHT
);
79 VGLBitmapString(VGLDisplay
, 100,100,
80 "This is text", 63, 0, 0, VGL_DIR_UP
);
82 VGLBitmapString(VGLDisplay
, 100,100,
83 "This is text", 63, 0, 0, VGL_DIR_LEFT
);
85 VGLBitmapString(VGLDisplay
, 100,100,
86 "This is text", 63, 0, 0, VGL_DIR_DOWN
);
89 // now show some simple bitblit
92 tmp
->Bitmap
[i
+256*j
] = i
%16;
93 VGLBitmapCopy(tmp
, 0, 0, VGLDisplay
, 0, 0, 128, 128);
96 tmp
->Bitmap
[i
+256*j
] = j
%16;
97 VGLBitmapCopy(tmp
, 0, 0, VGLDisplay
, 3, 128, 128, 128);
99 VGLBitmapCopy(VGLDisplay
, 237, 311, tmp
, 64, 64, 128, 128);
100 VGLBitmapCopy(tmp
, 32, 32, VGLDisplay
, 400, 128, 128, 128);
102 VGLBitmapCopy(VGLDisplay
, 300, 300, VGLDisplay
, 500, 128, 128, 128);
106 // loop around drawing and copying
108 VGLBitmapCopy(VGLDisplay
, rand()%xsize
, rand()%ysize
,
109 VGLDisplay
, rand()%xsize
, rand()%ysize
,
110 rand()%xsize
, rand()%ysize
);
111 VGLLine(VGLDisplay
, rand()%xsize
, rand()%ysize
,
112 rand()%xsize
, rand()%ysize
, rand()%256);
113 VGLEllipse(VGLDisplay
, rand()%xsize
, rand()%ysize
,
114 rand()%xsize
/2, rand()%ysize
/2, rand()%256);
119 // restore screen to its original mode