3 .\" Kazutaka YOKOTA <yokota@zodiac.mech.utsunomiya-u.ac.jp>
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34 .Nd splash screen / screen saver interface
40 pseudo device driver adds support for the splash screen and screen
42 This driver is required if the splash bitmap image is to be loaded or
43 any screen saver is to be used.
45 You can load and display an arbitrary bitmap image file as a welcome banner
46 on the screen when the system is about to start.
47 This image will remain on the screen
48 during kernel initialization process
49 until the login prompt appears on the screen
50 or until a screen saver is loaded and initialized.
51 The image will also disappear if you hit any key,
52 although this may not work immediately
53 if the kernel is still probing devices.
59 boot option when loading the kernel, the splash image will not appear.
61 is still loaded and can be used as a screen saver later: see below.
63 In order to display the bitmap, the bitmap file itself and the
64 matching splash image decoder module must be loaded by the boot loader.
65 Currently the following decoder modules are available:
67 .Bl -tag -width splash_decoder -compact
69 W*ndows BMP file decoder.
70 While the BMP file format allows images of various color depths, this
71 decoder currently only handles 256 color bitmaps.
72 Bitmaps of other color depths will not be displayed.
75 This decoder currently only supports version 5 8-bpp single-plane
81 section illustrates how to set up the splash screen.
83 If the standard VGA video mode is used,
84 the size of the bitmap must be 320x200 or less.
85 If you enable the VESA mode support in the kernel,
86 either by statically linking the VESA module or by loading the VESA module
89 you can load bitmaps up to a resolution of 1024x768, depending on the VESA
90 BIOS and the amount of video memory on the video card.
92 The screen saver will activate when the system is considered idle: i.e.\&
93 when the user has not typed a key or moved the mouse for a specified period
95 As the screen saver is an optional module,
96 it must be explicitly loaded into memory.
97 Currently the following screen saver modules are available:
99 .Bl -tag -width splash_module.ko -compact
100 .It Pa blank_saver.ko
101 This screen saver simply blanks the screen.
102 .It Pa daemon_saver.ko
107 The screen will gradually fade away.
109 A fire which becomes higher as load increases.
110 .It Pa green_saver.ko
111 If the monitor supports power saving mode, it will be turned off.
117 Draws a shower on the screen.
118 .It Pa snake_saver.ko
119 Draws a snake of string.
126 Screen saver modules can be loaded using
129 .Dl kldload logo_saver
131 The timeout value in seconds can be specified as follows:
135 Alternatively, you can set the
139 to the screen saver of your choice and
140 the timeout value to the
142 variable so that the screen saver is automatically loaded
143 and the timeout value is set when the system starts.
145 The screen saver may be instantly activated by hitting the
147 key: the defaults are
149 on the AT enhanced keyboard and
150 .Em Shift-Ctrl-NumLock/Pause
151 on the AT 84 keyboard.
154 key by modifying the keymap
160 function to a key of your preference.
162 The screen saver will not run if the screen is not in text mode.
163 .Ss Splash screen as a screen saver
164 If you load a splash image but do not load a screen saver,
165 you can continue using the splash module as a screen saver.
166 The screen blanking interval can be specified as described in the
169 .\".Sh DRIVER CONFIGURATION
171 .Bl -tag -width /boot/kernel/splash_xxxx.ko -compact
172 .It Pa /boot/defaults/loader.conf
173 boot loader configuration defaults
175 system configuration information
176 .It Pa /boot/kernel/splash_*.ko
177 splash image decoder modules
178 .It Pa /boot/kernel/*_saver.ko
180 .It Pa /boot/kernel/vesa.ko
181 the VESA support module
184 In order to load the splash screen or the screen saver, you must
185 have the following line in the kernel configuration file.
190 .Pa /boot/loader.conf
193 and include the following lines:
194 .Bd -literal -offset indent
195 splash_bmp_load="YES"
197 bitmap_name="/boot/chuck.bmp"
200 In the above example, the file
203 In the following example, the VESA module
204 is loaded so that a bitmap file which cannot be displayed in standard
205 VGA modes may be shown using one of the VESA video modes.
206 .Bd -literal -offset indent
207 splash_pcx_load="YES"
210 bitmap_name="/boot/chuck.pcx"
213 If the VESA support is statically linked to the kernel, it is not
214 necessary to load the VESA module.
215 Just load the bitmap file and the splash decoder module as in the
219 Both the splash screen and the screen saver work with
233 driver first appeared in
239 driver and this manual page were written by
240 .An Kazutaka Yokota Aq yokota@FreeBSD.org .
243 module was written by
244 .An Michael Smith Aq msmith@FreeBSD.org
246 .An Kazutaka Yokota .
249 module was written by
250 .An Dag-Erling Sm\(/orgrav Aq des@FreeBSD.org
255 If you load a screen saver while another screen saver has already
256 been loaded, the first screen saver will not be automatically unloaded
257 and will remain in memory, wasting kernel memory space.