2 * SPDX-License-Identifier: BSD-2-Clause
4 * Copyright (c) 2011-2014 Nathan Whitehorn
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
16 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
17 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
19 * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
20 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
21 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
22 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
23 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
24 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
25 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29 #include <sys/param.h>
30 #include <sys/systm.h>
31 #include <sys/kernel.h>
32 #include <sys/sysctl.h>
33 #include <sys/limits.h>
41 #include <machine/platform.h>
43 #include <dev/ofw/openfirm.h>
44 #include <dev/vt/vt.h>
45 #include <dev/vt/hw/fb/vt_fb.h>
46 #include <dev/vt/colors/vt_termcolors.h>
48 #include "ps3-hvcall.h"
50 #define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_MODE_SET 0x0100
51 #define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC 0x0101
52 #define L1GPU_DISPLAY_SYNC_HSYNC 1
53 #define L1GPU_DISPLAY_SYNC_VSYNC 2
54 #define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP 0x0102
56 static vd_init_t ps3fb_init
;
57 static vd_probe_t ps3fb_probe
;
58 void ps3fb_remap(void);
61 struct fb_info fb_info
;
64 uint64_t sc_fbcontext
;
65 uint64_t sc_dma_control
;
66 uint64_t sc_driver_info
;
68 uint64_t sc_reports_size
;
71 static struct vt_driver vt_ps3fb_driver
= {
73 .vd_probe
= ps3fb_probe
,
74 .vd_init
= ps3fb_init
,
75 .vd_blank
= vt_fb_blank
,
76 .vd_bitblt_text
= vt_fb_bitblt_text
,
77 .vd_bitblt_bmp
= vt_fb_bitblt_bitmap
,
78 .vd_drawrect
= vt_fb_drawrect
,
79 .vd_setpixel
= vt_fb_setpixel
,
80 .vd_fb_ioctl
= vt_fb_ioctl
,
81 .vd_fb_mmap
= vt_fb_mmap
,
82 /* Better than VGA, but still generic driver. */
83 .vd_priority
= VD_PRIORITY_GENERIC
+ 1,
86 VT_DRIVER_DECLARE(vt_ps3fb
, vt_ps3fb_driver
);
87 static struct ps3fb_softc ps3fb_softc
;
90 ps3fb_probe(struct vt_device
*vd
)
97 TUNABLE_INT_FETCH("hw.syscons.disable", &disable
);
101 TUNABLE_STR_FETCH("hw.platform", compatible
, sizeof(compatible
));
102 if (strcmp(compatible
, "ps3") == 0)
103 return (CN_INTERNAL
);
105 root
= OF_finddevice("/");
106 if (OF_getprop(root
, "compatible", compatible
, sizeof(compatible
)) <= 0)
109 if (strncmp(compatible
, "sony,ps3", sizeof(compatible
)) != 0)
112 return (CN_INTERNAL
);
118 struct ps3fb_softc
*sc
;
119 vm_offset_t va
, fb_paddr
;
126 lv1_gpu_context_attribute(0, L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_MODE_SET
,
128 lv1_gpu_context_attribute(0, L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_MODE_SET
,
130 lv1_gpu_context_attribute(0, L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC
,
131 0,L1GPU_DISPLAY_SYNC_VSYNC
,0,0);
132 lv1_gpu_context_attribute(0, L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC
,
133 1,L1GPU_DISPLAY_SYNC_VSYNC
,0,0);
134 lv1_gpu_memory_allocate(roundup2(sc
->fb_info
.fb_size
, 1024*1024),
135 0, 0, 0, 0, &sc
->sc_fbhandle
, &fb_paddr
);
136 lv1_gpu_context_allocate(sc
->sc_fbhandle
, 0, &sc
->sc_fbcontext
,
137 &sc
->sc_dma_control
, &sc
->sc_driver_info
, &sc
->sc_reports
,
138 &sc
->sc_reports_size
);
140 lv1_gpu_context_attribute(sc
->sc_fbcontext
,
141 L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP
, 0, 0, 0, 0);
142 lv1_gpu_context_attribute(sc
->sc_fbcontext
,
143 L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP
, 1, 0, 0, 0);
145 sc
->fb_info
.fb_pbase
= fb_paddr
;
146 for (va
= 0; va
< sc
->fb_info
.fb_size
; va
+= PAGE_SIZE
)
147 pmap_kenter_attr(0x10000000 + va
, fb_paddr
+ va
,
148 VM_MEMATTR_WRITE_COMBINING
);
149 sc
->fb_info
.fb_flags
&= ~FB_FLAG_NOWRITE
;
153 ps3fb_init(struct vt_device
*vd
)
155 struct ps3fb_softc
*sc
;
156 char linux_video_mode
[24];
157 int linux_video_mode_num
= 0;
160 vd
->vd_softc
= sc
= &ps3fb_softc
;
162 sc
->fb_info
.fb_depth
= 32;
163 sc
->fb_info
.fb_height
= 1080;
164 sc
->fb_info
.fb_width
= 1920;
166 /* See if the bootloader has passed a graphics mode to use */
167 bzero(linux_video_mode
, sizeof(linux_video_mode
));
168 TUNABLE_STR_FETCH("video", linux_video_mode
, sizeof(linux_video_mode
));
169 sscanf(linux_video_mode
, "ps3fb:mode:%d", &linux_video_mode_num
);
171 switch (linux_video_mode_num
) {
174 sc
->fb_info
.fb_height
= 480;
175 sc
->fb_info
.fb_width
= 720;
179 sc
->fb_info
.fb_height
= 720;
180 sc
->fb_info
.fb_width
= 1280;
186 sc
->fb_info
.fb_height
= 1080;
187 sc
->fb_info
.fb_width
= 1920;
191 sc
->fb_info
.fb_height
= 576;
192 sc
->fb_info
.fb_width
= 720;
195 sc
->fb_info
.fb_height
= 768;
196 sc
->fb_info
.fb_width
= 1024;
199 sc
->fb_info
.fb_height
= 1024;
200 sc
->fb_info
.fb_width
= 1280;
203 sc
->fb_info
.fb_height
= 1200;
204 sc
->fb_info
.fb_width
= 1920;
208 /* Allow explicitly-specified values for us to override everything */
209 TUNABLE_INT_FETCH("hw.ps3fb.height", &sc
->fb_info
.fb_height
);
210 TUNABLE_INT_FETCH("hw.ps3fb.width", &sc
->fb_info
.fb_width
);
212 sc
->fb_info
.fb_stride
= sc
->fb_info
.fb_width
*4;
213 sc
->fb_info
.fb_size
= sc
->fb_info
.fb_height
* sc
->fb_info
.fb_stride
;
214 sc
->fb_info
.fb_bpp
= sc
->fb_info
.fb_stride
/ sc
->fb_info
.fb_width
* 8;
217 * Arbitrarily choose address for the framebuffer
220 sc
->fb_info
.fb_vbase
= 0x10000000;
221 sc
->fb_info
.fb_flags
|= FB_FLAG_NOWRITE
; /* Not available yet */
222 sc
->fb_info
.fb_cmsize
= 16;
224 /* 32-bit VGA palette */
225 vt_config_cons_colors(&sc
->fb_info
, COLOR_FORMAT_RGB
,
226 255, 16, 255, 8, 255, 0);
228 /* Set correct graphics context */
229 lv1_gpu_context_attribute(sc
->sc_fbcontext
,
230 L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP
, 0, 0, 0, 0);
231 lv1_gpu_context_attribute(sc
->sc_fbcontext
,
232 L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP
, 1, 0, 0, 0);
236 return (CN_INTERNAL
);