Make nation help use translated plural name.
[freeciv.git] / data / amplio.tilespec
blob773f1a067d7985522c623fb10cf0ac6b6d84a8d4
2 [tilespec]
4 ; Format and options of this tilespec file:
5 options = "+Freeciv-2.5-tilespec"
7 ; A simple name for the tileset specified by this file:
8 name = "amplio"
9 priority = 20
11 ; TODO: add more overall information fields on tiles, 
12 ; eg, description, authors, colors, etc.
14 ; Basic tile sizes:
15 normal_tile_width  = 96
16 normal_tile_height = 48
17 small_tile_width   = 15
18 small_tile_height  = 20
20 ; Basic tile style.
21 type = "isometric"
22 is_hex = FALSE
24 ; Fogstyle 2, darkness_style 4 : blended fog
25 fogstyle = 2
26 darkness_style = 4
27 ; Which terrain layer darkness is drawn top of (0-2)
28 darkness_layer = 0
30 ; offset the flags by this amount when drawing units
31 unit_flag_offset_x = 25
32 unit_flag_offset_y = 16
33 city_flag_offset_x = 2
34 city_flag_offset_y = 9
36 ; offset the units by this amount when drawing units
37 unit_offset_x = 19
38 unit_offset_y = 18
40 ; offset the city bar text by this amount (from the city tile origin)
41 citybar_offset_y = 30
43 ; offset the tile label text by this amount
44 tilelabel_offset_y = 15
46 ; Font size (points) to use to draw city names and productions:
47 city_names_font_size = 10
48 city_productions_font_size = 8
50 ; These are special because they get freed and reloaded
51 ; as required:
52 main_intro_file    = "misc/intro"
53 minimap_intro_file = "misc/radar"
55 ; Below, the graphics spec files; must be somewhere (anywhere) in 
56 ; the data path. Order may be important for color allocation on 
57 ; low-color systems, and if there are any duplicate tags (lattermost
58 ; tag is used).
59 files =
60   "amplio/terrain1.spec",
61   "amplio/terrain2.spec",
62   "amplio/ocean.spec",
63   "amplio/water.spec",
64   "amplio/tiles.spec",
65   "amplio/fog.spec",
66   "misc/small.spec",
67   "misc/governments.spec",
68   "misc/specialists.spec",
69   "amplio/units.spec",
70   "misc/flags.spec",
71   "misc/buildings-large.spec",
72   "misc/wonders-large.spec",
73   "misc/space.spec",
74   "misc/techs.spec",
75   "misc/treaty.spec",
76   "amplio/nuke.spec",
77   "amplio/explosions.spec",
78   "amplio/ancientcities.spec",
79   "amplio/medievalcities.spec",
80   "amplio/moderncities.spec",
81   "amplio/select.spec",
82   "amplio/grid.spec",
83   "misc/cursors.spec",
84   "misc/overlays.spec",
85   "misc/citybar.spec",
86   "misc/shields.spec",
87   "misc/editor.spec",
88   "misc/icons.spec"
91 ; Include color definitions
92 *include "misc/colors.tilespec"
94 ; Terrain info - see README.graphics
96 [layer0]
97 match_types = "shallow", "deep", "land"
99 [layer1]
100 match_types = "forest", "hills", "mountains", "water", "ice"
102 [layer2]
103 match_types = "water", "ice"
105 ; Water graphics referenced by terrain.ruleset
107 [tile_lake]
108 blend_layer = 1
109 num_layers = 1
110 layer0_match_type = "shallow"
111 layer0_match_with = "land"
112 layer0_sprite_type = "corner"
114 [tile_coast]
115 blend_layer = 1
116 num_layers = 2
117 layer0_match_type = "shallow"
118 layer0_match_with = "deep", "land"
119 layer0_sprite_type = "corner"
120 layer1_match_type = "water"
121 layer1_match_with = "ice"
122 layer1_sprite_type = "corner"
124 [tile_floor]
125 blend_layer = 0
126 num_layers = 2
127 layer0_match_type = "deep"
128 layer0_match_with = "shallow", "land"
129 layer0_sprite_type = "corner"
130 layer1_match_type = "water"
131 layer1_match_with = "ice"
132 layer1_sprite_type = "corner"
134 ; Land graphics referenced by terrain.ruleset
136 [tile_arctic]
137 ; treated as water for ice cliffs
138 blend_layer = 0
139 num_layers = 3
140 layer0_match_type = "shallow"
141 layer1_match_type = "ice"
142 layer2_match_type = "ice"
143 mine_sprite = "tx.oil_mine"
145 [tile_desert]
146 blend_layer = 1
147 num_layers = 1
148 layer0_match_type = "land"
149 mine_sprite = "tx.oil_mine"
151 [tile_forest]
152 blend_layer = 1
153 num_layers = 2
154 layer0_match_type = "land"
155 layer1_match_type = "forest"
156 layer1_match_with = "forest"
157 mine_sprite = "tx.mine"
159 [tile_grassland]
160 blend_layer = 1
161 num_layers = 1
162 layer0_match_type = "land"
163 mine_sprite = "tx.mine"
165 [tile_hills]
166 blend_layer = 1
167 num_layers = 2
168 layer0_match_type = "land"
169 layer1_match_type = "hills"
170 layer1_match_with = "hills"
171 mine_sprite = "tx.mine"
173 [tile_jungle]
174 blend_layer = 1
175 num_layers = 1
176 layer0_match_type = "land"
177 mine_sprite = "tx.mine"
179 [tile_mountains]
180 blend_layer = 1
181 num_layers = 2
182 layer0_match_type = "land"
183 layer1_match_type = "mountains"
184 layer1_match_with = "mountains"
185 mine_sprite = "tx.mine"
187 [tile_plains]
188 blend_layer = 1
189 num_layers = 1
190 layer0_match_type = "land"
191 mine_sprite = "tx.mine"
193 [tile_swamp]
194 blend_layer = 1
195 num_layers = 1
196 layer0_match_type = "land"
197 mine_sprite = "tx.mine"
199 [tile_tundra]
200 blend_layer = 1
201 num_layers = 1
202 layer0_match_type = "land"
203 mine_sprite = "tx.oil_mine"
205 [roads]
206 styles =
207     { "name", "style"
208       "road.road",  "AllSeparate"
209       "road.rail",  "AllSeparate"
210       "road.river", "River"
211     }