4 ; Format and options of this tilespec file:
5 options = "+Freeciv-2.5-tilespec"
7 ; A simple name for the tileset specified by this file:
11 ; TODO: add more overall information fields on tiles,
12 ; eg, description, authors, colors, etc.
15 normal_tile_width = 96
16 normal_tile_height = 48
18 small_tile_height = 20
24 ; Fogstyle 2, darkness_style 4 : blended fog
27 ; Which terrain layer darkness is drawn top of (0-2)
30 ; offset the flags by this amount when drawing units
31 unit_flag_offset_x = 25
32 unit_flag_offset_y = 16
33 city_flag_offset_x = 2
34 city_flag_offset_y = 9
36 ; offset the units by this amount when drawing units
40 ; offset the city bar text by this amount (from the city tile origin)
43 ; offset the tile label text by this amount
44 tilelabel_offset_y = 15
46 ; Font size (points) to use to draw city names and productions:
47 city_names_font_size = 10
48 city_productions_font_size = 8
50 ; These are special because they get freed and reloaded
52 main_intro_file = "misc/intro"
53 minimap_intro_file = "misc/radar"
55 ; Below, the graphics spec files; must be somewhere (anywhere) in
56 ; the data path. Order may be important for color allocation on
57 ; low-color systems, and if there are any duplicate tags (lattermost
60 "amplio/terrain1.spec",
61 "amplio/terrain2.spec",
67 "misc/governments.spec",
68 "misc/specialists.spec",
71 "misc/buildings-large.spec",
72 "misc/wonders-large.spec",
77 "amplio/explosions.spec",
78 "amplio/ancientcities.spec",
79 "amplio/medievalcities.spec",
80 "amplio/moderncities.spec",
91 ; Include color definitions
92 *include "misc/colors.tilespec"
94 ; Terrain info - see README.graphics
97 match_types = "shallow", "deep", "land"
100 match_types = "forest", "hills", "mountains", "water", "ice"
103 match_types = "water", "ice"
105 ; Water graphics referenced by terrain.ruleset
110 layer0_match_type = "shallow"
111 layer0_match_with = "land"
112 layer0_sprite_type = "corner"
117 layer0_match_type = "shallow"
118 layer0_match_with = "deep", "land"
119 layer0_sprite_type = "corner"
120 layer1_match_type = "water"
121 layer1_match_with = "ice"
122 layer1_sprite_type = "corner"
127 layer0_match_type = "deep"
128 layer0_match_with = "shallow", "land"
129 layer0_sprite_type = "corner"
130 layer1_match_type = "water"
131 layer1_match_with = "ice"
132 layer1_sprite_type = "corner"
134 ; Land graphics referenced by terrain.ruleset
137 ; treated as water for ice cliffs
140 layer0_match_type = "shallow"
141 layer1_match_type = "ice"
142 layer2_match_type = "ice"
143 mine_sprite = "tx.oil_mine"
148 layer0_match_type = "land"
149 mine_sprite = "tx.oil_mine"
154 layer0_match_type = "land"
155 layer1_match_type = "forest"
156 layer1_match_with = "forest"
157 mine_sprite = "tx.mine"
162 layer0_match_type = "land"
163 mine_sprite = "tx.mine"
168 layer0_match_type = "land"
169 layer1_match_type = "hills"
170 layer1_match_with = "hills"
171 mine_sprite = "tx.mine"
176 layer0_match_type = "land"
177 mine_sprite = "tx.mine"
182 layer0_match_type = "land"
183 layer1_match_type = "mountains"
184 layer1_match_with = "mountains"
185 mine_sprite = "tx.mine"
190 layer0_match_type = "land"
191 mine_sprite = "tx.mine"
196 layer0_match_type = "land"
197 mine_sprite = "tx.mine"
202 layer0_match_type = "land"
203 mine_sprite = "tx.oil_mine"
208 "road.road", "AllSeparate"
209 "road.rail", "AllSeparate"
210 "road.river", "River"