4 ; Format and options of this tilespec file:
5 options = "+Freeciv-2.5-tilespec"
7 ; A simple name for the tileset specified by this file:
11 ; TODO: add more overall information fields on tiles,
12 ; eg, description, authors, colors, etc.
15 normal_tile_width = 40
16 normal_tile_height = 72
18 small_tile_height = 20
25 ; Use fogstyle 0 (old iso style)
28 ; Was darkness style 1 (single-sprite)
30 ; Which terrain layer darkness is drawn top of (0-2)
33 ; offset the flags by this amount when drawing units
34 unit_flag_offset_x = 1
35 unit_flag_offset_y = 23
36 city_flag_offset_x = 1
37 city_flag_offset_y = 25
39 ; offset units by this amount
43 ; offset the city bar text by this amount (from the city tile origin)
46 ; offset the tile label text by this amount
47 tilelabel_offset_y = 28
49 ; Font to use to draw city names:
50 city_names_font = "6x13bold"
52 ; Font to use to draw city productions:
53 city_productions_font = "6x13"
55 ; Should flags be drawn as transparent: (else opaque)
56 flags_are_transparent = 1
58 ; Font size (points) to use to draw city names and productions:
59 city_names_font_size = 10
60 city_productions_font_size = 10
62 ; These are special because they get freed and reloaded
64 main_intro_file = "misc/intro"
65 minimap_intro_file = "misc/radar"
67 ; Below, the graphics spec files; must be somewhere (anywhere) in
68 ; the data path. Order may be important for color allocation on
69 ; low-color systems, and if there are any duplicate tags (lattermost
75 "hex2t/overlays.spec",
81 "misc/governments.spec",
82 "misc/specialists.spec",
83 "misc/buildings.spec",
95 ; Include color definitions
96 *include "misc/colors.tilespec"
98 ; Terrain info - see README.graphics
101 match_types = "water", "land"
104 match_types = "forest", "jungle", "steep"
106 ; Water graphics referenced by terrain.ruleset
111 layer0_match_type = "water"
112 layer0_match_with = "water"
113 layer0_sprite_type = "corner"
118 layer0_match_type = "water"
119 layer0_match_with = "water"
120 layer0_sprite_type = "corner"
122 ; Land graphics referenced by terrain.ruleset
127 layer0_match_type = "land"
128 mine_sprite = "tx.oil_mine"
133 layer0_match_type = "land"
134 mine_sprite = "tx.oil_mine"
139 layer0_match_type = "land"
140 layer1_match_type = "forest"
141 layer1_match_with = "forest"
142 mine_sprite = "tx.mine"
147 layer0_match_type = "land"
148 mine_sprite = "tx.mine"
153 layer0_match_type = "land"
154 layer1_match_type = "steep"
155 layer1_match_with = "steep"
156 mine_sprite = "tx.mine"
161 layer0_match_type = "land"
162 layer1_match_type = "jungle"
163 mine_sprite = "tx.mine"
168 layer0_match_type = "land"
169 layer1_match_type = "steep"
170 layer1_match_with = "steep"
171 mine_sprite = "tx.mine"
176 layer0_match_type = "land"
177 mine_sprite = "tx.mine"
182 layer0_match_type = "land"
183 mine_sprite = "tx.mine"
188 layer0_match_type = "land"
189 mine_sprite = "tx.oil_mine"
194 "road.road", "AllSeparate"
195 "road.rail", "AllSeparate"
196 "road.river", "River"