Make nation help use translated plural name.
[freeciv.git] / data / hex2t.tilespec
blob8052a3a0cb25c45f937bb29b5e22bd5a1cedc371
2 [tilespec]
4 ; Format and options of this tilespec file:
5 options = "+Freeciv-2.5-tilespec"
7 ; A simple name for the tileset specified by this file:
8 name = "hex-2 tileset"
9 priority = 5
11 ; TODO: add more overall information fields on tiles, 
12 ; eg, description, authors, colors, etc.
14 ; Basic tile sizes:
15 normal_tile_width  = 40
16 normal_tile_height = 72
17 small_tile_width   = 15
18 small_tile_height  = 20
20 ; Basic tile style.
21 type = "overview"
22 hex_side = 24
23 is_hex = TRUE
25 ; Use fogstyle 0 (old iso style)
26 fogstyle = 0
28 ; Was darkness style 1 (single-sprite)
29 darkness_style = 2
30 ; Which terrain layer darkness is drawn top of (0-2)
31 darkness_layer = 0
33 ; offset the flags by this amount when drawing units
34 unit_flag_offset_x = 1
35 unit_flag_offset_y = 23
36 city_flag_offset_x = 1
37 city_flag_offset_y = 25
39 ; offset units by this amount
40 unit_offset_x = 4
41 unit_offset_y = 21
43 ; offset the city bar text by this amount (from the city tile origin)
44 citybar_offset_y = 48
46 ; offset the tile label text by this amount
47 tilelabel_offset_y = 28
49 ; Font to use to draw city names:
50 city_names_font = "6x13bold"
52 ; Font to use to draw city productions:
53 city_productions_font = "6x13"
55 ; Should flags be drawn as transparent:  (else opaque)
56 flags_are_transparent = 1
58 ; Font size (points) to use to draw city names and productions:
59 city_names_font_size = 10
60 city_productions_font_size = 10
62 ; These are special because they get freed and reloaded
63 ; as required:
64 main_intro_file    = "misc/intro"
65 minimap_intro_file = "misc/radar"
67 ; Below, the graphics spec files; must be somewhere (anywhere) in 
68 ; the data path. Order may be important for color allocation on 
69 ; low-color systems, and if there are any duplicate tags (lattermost
70 ; tag is used).
71 files =
72   "misc/overlays.spec",
73   "misc/citybar.spec",
74   "hex2t/tiles.spec",
75   "hex2t/overlays.spec",
76   "trident/units.spec",
77   "hex2t/select.spec",
78   "hex2t/items.spec",
79   "hex2t/grid.spec",
80   "misc/small.spec",
81   "misc/governments.spec",
82   "misc/specialists.spec",
83   "misc/buildings.spec",
84   "misc/flags.spec",
85   "misc/shields.spec",
86   "misc/cursors.spec",
87   "misc/space.spec",
88   "misc/techs.spec",
89   "misc/treaty.spec",
90   "misc/icons.spec",
91   "misc/editor.spec",
92   "amplio2/nuke.spec"
95 ; Include color definitions
96 *include "misc/colors.tilespec"
98 ; Terrain info - see README.graphics
100 [layer0]
101 match_types = "water", "land"
103 [layer1]
104 match_types = "forest", "jungle", "steep"
106 ; Water graphics referenced by terrain.ruleset
108 [tile_coast]
109 blend_layer = 0
110 num_layers = 1
111 layer0_match_type = "water"
112 layer0_match_with = "water"
113 layer0_sprite_type = "corner"
115 [tile_floor]
116 blend_layer = 0
117 num_layers = 1
118 layer0_match_type = "water"
119 layer0_match_with = "water"
120 layer0_sprite_type = "corner"
122 ; Land graphics referenced by terrain.ruleset
124 [tile_arctic]
125 blend_layer = 1
126 num_layers = 1
127 layer0_match_type = "land"
128 mine_sprite = "tx.oil_mine"
130 [tile_desert]
131 blend_layer = 1
132 num_layers = 1
133 layer0_match_type = "land"
134 mine_sprite = "tx.oil_mine"
136 [tile_forest]
137 blend_layer = 1
138 num_layers = 2
139 layer0_match_type = "land"
140 layer1_match_type = "forest"
141 layer1_match_with = "forest"
142 mine_sprite = "tx.mine"
144 [tile_grassland]
145 blend_layer = 1
146 num_layers = 1
147 layer0_match_type = "land"
148 mine_sprite = "tx.mine"
150 [tile_hills]
151 blend_layer = 1
152 num_layers = 2
153 layer0_match_type = "land"
154 layer1_match_type = "steep"
155 layer1_match_with = "steep"
156 mine_sprite = "tx.mine"
158 [tile_jungle]
159 blend_layer = 1
160 num_layers = 2
161 layer0_match_type = "land"
162 layer1_match_type = "jungle"
163 mine_sprite = "tx.mine"
165 [tile_mountains]
166 blend_layer = 1
167 num_layers = 2
168 layer0_match_type = "land"
169 layer1_match_type = "steep"
170 layer1_match_with = "steep"
171 mine_sprite = "tx.mine"
173 [tile_plains]
174 blend_layer = 1
175 num_layers = 1
176 layer0_match_type = "land"
177 mine_sprite = "tx.mine"
179 [tile_swamp]
180 blend_layer = 1
181 num_layers = 1
182 layer0_match_type = "land"
183 mine_sprite = "tx.mine"
185 [tile_tundra]
186 blend_layer = 1
187 num_layers = 1
188 layer0_match_type = "land"
189 mine_sprite = "tx.oil_mine"
191 [roads]
192 styles =
193     { "name", "style"
194       "road.road",  "AllSeparate"
195       "road.rail",  "AllSeparate"
196       "road.river", "River"
197     }