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2 Multiplayer Freeciv Ruleset
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5 The 'multiplayer' ruleset is intended to rectify some game balance
6 issues encountered on multiplayer servers with the classic ruleset.
7 It is based on the 'rewonder' ruleset designed by Madeline Book for
12 1. Changes compared to the classic ruleset
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15 The differences can be extracted by
17 #> diff -ur data/classic data/multiplayer
22 Trade routes are disabled. (The Marco Polo's Embassy wonder provides
23 an alternative way to increase trade; see below.)
25 The cost of inciting a city to change hands has been greatly
28 Units attacking with less than a full movement point get penalized because
29 of their tiredness. Only the fragment of their normal attack strength
30 equivalent to their movement point fragment is considered. If they have 2/3
31 movement points, they will attack with 2/3 strength. If they have 1/3 movement
32 points, they will attack with 1/3 strength.
37 Almost all great wonders have been changed into small wonders; that
38 is, they are player-unique rather than world-unique. Each player may
39 build their own "Oracle", for example, or even move such small wonders
40 around by rebuilding them in other cities. For small wonders that
41 become obsolete, this happens only when the relevant technology is
42 discovered by the owning player (rather than by any player).
44 Unless otherwise noted, for these small wonders, all wonder effects
45 that affect all of a player's cities have been changed to affect only
46 cities on the same continent as the city with the small wonder.
48 The Palace is still the only Small Wonder that can be moved around
49 by rebuilding it to a new city. Other Small Wonders can be rebuilt
50 only if you have lost them with the city where they were.
52 For the Colossus, Copernicus' Observatory, Great Wall, Hoover Dam,
53 King Richard's Crusade, Oracle, Shakespeare's Theater, Statue of
54 Liberty, and Sun Tzu's War Academy, these are the only changes. Other
55 now-small wonders have been adjusted or completely changed:
57 - Apollo Program: Does not reveal the map.
58 - A.Smith's Trading Co.: Costs 300 (was 400).
59 - Darwin's Voyage: Costs 400 (was 300).
60 - Eiffel Tower: You get one unit free of shield upkeep per city,
62 - Great Library: Reduces city corruption by 50%, instead of the
63 tech-parasite effect. Costs 200 (was 300) and never obsoletes (used
65 - Hanging Gardens: Just makes two citizens happy in each city on the
66 same continent. Costs 150 (was 200).
67 - Isaac Newton's College: Costs 400 (was 300).
68 - J.S. Bach's Cathedral: Costs 300 (was 400).
69 - Leonardo's Workshop: Costs 300 (was 400). Upgrades two units per
71 - Lighthouse: No longer makes sea units veteran (justs add +1 movement).
72 - Magellan's Expedition: Instead of the +2 move rate, it just makes
73 new sea units built on the same continent veteran.
74 - Marco Polo's Embassy: Costs 400 (was 200). Instead of giving
75 embassies, it increases trade output by 40% on the continent.
76 - Michelangelo's Chapel: Costs 300 (was 400).
77 - Pyramids: Instead of giving the granary effect, it allows the city
78 where it is built to rapture grow.
79 - SETI Program: Renamed to "The Internet".
80 - Women's Suffrage: Costs 300 (was 600). Affects 2 and 4 citizens
81 under republic and democracy respectively (was 1 and 2).
83 As for the remaining great wonders:
85 - Cure For Cancer: Costs 400 (was 600), and makes two citizens happy
86 in every city owned by _any_ player who knows "Genetic Engineering".
87 - Manhattan Project: No change.
88 - United Nations: Instead of unit healing, gives the senate and
89 anarchy-from-disorder effects of Democracy to all nations,
90 regardless of government.
95 - Colosseum: Renamed to "Amphitheater", and cost decreased to 60 (was 70).
96 - Supermarket: Increases farmland tile food output by 100% (was 50%).
97 - Police Station: Affects 2 and 4 unhappy citizens under Republic and
98 Democracy respectively (was 1 and 2).
103 The Fundamentalism government is added. This is similar to the one in
104 the civ2 ruleset, with following exceptions:
105 - Food upkeep for Settlers is 3
106 - Free unit upkeep is worth 10 shields in each city
111 - Philosophy gives a free tech to each player when they research it
112 (not just the first player).
113 - Discovery of Environmentalism additionally knocks 50% off cities'
114 pollution from production.
115 - Added Fundamentalism from the civ2 ruleset.
120 - Caravans and Freight cannot create trade routes.
121 - Caravans cost 30 production (was 50); Freight remain at 50.
122 - Elephants, Crusaders, and Fanatics added from the civ2 ruleset.
127 The ruleset suggests some server setting changes, although these can
128 be overridden. Notably, huts, barbarians, national borders, and
129 diplomacy are all disabled, more initial units are given, and "fairer"
130 map settings are used.
133 2. Use the new ruleset
136 To play a game with the multiplayer rules, start the server with:
137 ./fcser -r data/multiplayer.serv
138 or a single player game with
139 ./freeciv-gtk3 -r data/multiplayer.serv
140 (and any other command-line arguments you normally use; depending on
141 how you have Freeciv installed you may have to give the installed
142 data directory path instead of "data")
144 Start the client normally. The client must be network-compatible
145 (usually meaning the same or similar version) but otherwise nothing
148 Note that the Freeciv AI might not play as well with rules other
149 than standard Freeciv. The AI is supposed to understand and
150 utilize all sane rules variations, so please report any AI
151 failures so that they can be fixed.