4 ; Format and options of this tilespec file:
5 options = "+Freeciv-2.5-tilespec"
7 ; A simple name for the tileset specified by this file:
11 ; TODO: add more overall information fields on tiles,
12 ; eg, description, authors, colors, etc.
15 normal_tile_width = 96
16 normal_tile_height = 48
18 small_tile_height = 20
24 ; Fogstyle 2, darkness_style 4 : blended fog
27 ; Which terrain layer darkness is drawn top of (0-2)
30 ; offset the flags by this amount when drawing units
31 unit_flag_offset_x = 25
32 unit_flag_offset_y = 16
33 city_flag_offset_x = 2
34 city_flag_offset_y = 9
36 ; offset the units by this amount when drawing units
40 ; offset the city bar text by this amount (from the city tile origin)
43 ; offset the tile label text by this amount
44 tilelabel_offset_y = 15
46 ; Font size (points) to use to draw city names and productions:
47 city_names_font_size = 10
48 city_productions_font_size = 8
50 ; These are special because they get freed and reloaded
52 main_intro_file = "misc/intro"
53 minimap_intro_file = "misc/radar"
55 ; Below, the graphics spec files; must be somewhere (anywhere) in
56 ; the data path. Order may be important for color allocation on
57 ; low-color systems, and if there are any duplicate tags (lattermost
60 "amplio2/terrain1.spec",
61 "amplio2/maglev.spec",
62 "amplio2/terrain2.spec",
64 "amplio2/mountains.spec",
70 "misc/governments.spec",
71 "misc/specialists.spec",
73 "amplio2/veterancy.spec",
74 "misc/flags-large.spec",
75 "misc/buildings-large.spec",
76 "misc/wonders-large.spec",
81 "amplio2/explosions.spec",
82 "amplio2/ancientcities.spec",
83 "amplio2/medievalcities.spec",
84 "amplio2/moderncities.spec",
85 "amplio2/select.spec",
90 "misc/shields-large.spec",
95 ; Include color definitions
96 *include "misc/colors.tilespec"
98 ; Terrain info - see README.graphics
101 match_types = "shallow", "deep", "land"
104 match_types = "forest", "hills", "mountains", "water", "ice"
107 match_types = "water", "ice"
109 ; Water graphics referenced by terrain.ruleset
114 layer0_match_type = "shallow"
115 layer0_match_with = "land"
116 layer0_sprite_type = "corner"
121 layer0_match_type = "shallow"
122 layer0_match_with = "deep", "land"
123 layer0_sprite_type = "corner"
124 layer1_match_type = "water"
125 layer1_match_with = "ice"
126 layer1_sprite_type = "corner"
131 layer0_match_type = "deep"
132 layer0_match_with = "shallow", "land"
133 layer0_sprite_type = "corner"
134 layer1_match_type = "water"
135 layer1_match_with = "ice"
136 layer1_sprite_type = "corner"
138 ; Land graphics referenced by terrain.ruleset
141 ; treated as water for ice cliffs
144 layer0_match_type = "shallow"
145 layer1_match_type = "ice"
146 layer2_match_type = "ice"
147 mine_sprite = "tx.oil_mine"
152 layer0_match_type = "land"
153 mine_sprite = "tx.oil_mine"
158 layer0_match_type = "land"
159 layer1_match_type = "forest"
160 layer1_match_with = "forest"
161 mine_sprite = "tx.mine"
166 layer0_match_type = "land"
167 mine_sprite = "tx.mine"
172 layer0_match_type = "land"
173 layer1_match_type = "hills"
174 layer1_match_with = "hills"
175 mine_sprite = "tx.mine"
180 layer0_match_type = "land"
181 layer1_match_type = "forest"
182 layer1_match_with = "forest"
183 mine_sprite = "tx.mine"
188 layer0_match_type = "land"
189 layer1_match_type = "hills"
190 layer1_match_with = "hills"
191 layer1_is_tall = TRUE
193 mine_sprite = "tx.mine"
198 layer0_match_type = "land"
199 mine_sprite = "tx.mine"
204 layer0_match_type = "land"
205 mine_sprite = "tx.mine"
210 layer0_match_type = "land"
211 mine_sprite = "tx.oil_mine"
216 layer0_match_type = "land"
217 mine_sprite = "tx.mine"
222 "road.road", "AllSeparate"
223 "road.rail", "AllSeparate"
224 "road.river", "River"