Clarify function of NoVeteran flag in ruleset comments.
[freeciv.git] / data / isotrident.tilespec
blob12e9b26a2b0a7c3115bc6a9cdb8dc68db60bed3a
2 [tilespec]
4 ; Format and options of this tilespec file:
5 options = "+Freeciv-2.5-tilespec"
7 ; A simple name for the tileset specified by this file:
8 name = "MacroIsoTrident"
9 priority = 10
11 ; TODO: add more overall information fields on tiles, 
12 ; eg, description, authors, colors, etc.
14 ; Basic tile sizes:
15 normal_tile_width  = 64
16 normal_tile_height = 32
17 small_tile_width   = 15
18 small_tile_height  = 20
20 ; Basic tile style.
21 type = "isometric"
22 is_hex = FALSE
24 ; Was fogstyle 0 (old iso style)
25 fogstyle = 2
27 ; Was darkness style 1 (single-sprite)
28 darkness_style = 4
29 ; Which terrain layer darkness is drawn top of (0-2)
30 darkness_layer = 0
32 ; offset the flags by this amount when drawing units
33 unit_flag_offset_x = 17
34 unit_flag_offset_y = 11
35 city_flag_offset_x = 17
36 city_flag_offset_y = 11
38 ; offset the units by this amount when drawing units
39 unit_offset_x = 21
40 unit_offset_y = 13
42 ; offset the city bar text by this amount (from the city tile origin)
43 citybar_offset_y = 20
45 ; offset the tile label text by this amount
46 tilelabel_offset_y = 10
48 ; Font size (points) to use to draw city names and productions:
49 city_names_font_size = 10
50 city_productions_font_size = 10
52 ; These are special because they get freed and reloaded
53 ; as required:
54 main_intro_file    = "misc/intro"
55 minimap_intro_file = "misc/radar"
57 ; Below, the graphics spec files; must be somewhere (anywhere) in 
58 ; the data path. Order may be important for color allocation on 
59 ; low-color systems, and if there are any duplicate tags (lattermost
60 ; tag is used).
61 files =
62   "misc/overlays.spec",
63   "misc/citybar.spec",
64   "isotrident/terrain1.spec",
65   "isotrident/terrain2.spec",
66   "isotrident/tiles.spec",
67   "isotrident/grid.spec",
68   "misc/small.spec",
69   "misc/governments.spec",
70   "misc/specialists.spec",
71   "trident/units.spec",
72   "isotrident/unitextras.spec",
73   "isotrident/select.spec",
74   "misc/flags.spec",
75   "misc/shields.spec",
76   "misc/cursors.spec",
77   "misc/buildings.spec",
78   "misc/space.spec",
79   "misc/techs.spec",
80   "misc/treaty.spec",
81   "misc/icons.spec",
82   "misc/editor.spec",
83   "isotrident/fog.spec",
84   "isotrident/nuke.spec",
85   "trident/explosions.spec",
86   "isotrident/cities.spec",
87   "isotrident/morecities.spec"
90 ; Include color definitions
91 *include "misc/colors.tilespec"
93 ; Terrain info - see README.graphics
95 [layer0]
96 match_types = "land", "water"
98 [layer1]
99 match_types = "forest", "hills", "mountains", "ridge"
101 ; Water graphics referenced by terrain.ruleset
103 [tile_coast]
104 blend_layer = 1
105 num_layers = 1
106 layer0_match_type = "water"
107 layer0_match_with = "water"
108 layer0_sprite_type = "corner"
110 [tile_floor]
111 blend_layer = 0
112 num_layers = 1
113 layer0_match_type = "water"
114 layer0_match_with = "water"
115 layer0_sprite_type = "corner"
117 ; Land graphics referenced by terrain.ruleset
119 [tile_arctic]
120 blend_layer = 1
121 num_layers = 1
122 layer0_match_type = "land"
123 mine_sprite = "tx.oil_mine"
125 [tile_desert]
126 blend_layer = 1
127 num_layers = 1
128 layer0_match_type = "land"
129 mine_sprite = "tx.oil_mine"
131 [tile_forest]
132 blend_layer = 1
133 num_layers = 2
134 layer0_match_type = "land"
135 layer1_match_type = "forest"
136 layer1_match_with = "forest"
137 mine_sprite = "tx.mine"
139 [tile_grassland]
140 blend_layer = 1
141 num_layers = 1
142 layer0_match_type = "land"
143 mine_sprite = "tx.mine"
145 [tile_hills]
146 blend_layer = 1
147 num_layers = 2
148 layer0_match_type = "land"
149 layer1_match_type = "hills"
150 layer1_match_with = "hills"
151 mine_sprite = "tx.mine"
153 [tile_jungle]
154 blend_layer = 1
155 num_layers = 1
156 layer0_match_type = "land"
157 mine_sprite = "tx.mine"
159 [tile_mountains]
160 blend_layer = 1
161 num_layers = 2
162 layer0_match_type = "land"
163 layer1_match_type = "mountains"
164 layer1_match_with = "mountains"
165 mine_sprite = "tx.mine"
167 [tile_plains]
168 blend_layer = 1
169 num_layers = 1
170 layer0_match_type = "land"
171 mine_sprite = "tx.mine"
173 [tile_swamp]
174 blend_layer = 1
175 num_layers = 1
176 layer0_match_type = "land"
177 mine_sprite = "tx.mine"
179 [tile_tundra]
180 blend_layer = 1
181 num_layers = 1
182 layer0_match_type = "land"
183 mine_sprite = "tx.oil_mine"
185 [roads]
186 styles =
187     { "name", "style"
188       "road.road",  "AllSeparate"
189       "road.rail",  "AllSeparate"
190       "road.river", "River"
191     }