civ2civ3: improve README.civ2civ3 text.
[freeciv.git] / data / hex2t / grid.spec
blob55e77232f2e410cf6ec0eb8bf33941e49e640f9d
2 [spec]
4 ; Format and options of this spec file:
5 options = "+Freeciv-spec-Devel-2015-Mar-25"
7 [info]
9 artists = "
10 Jason Dorje Short <jdorje@freeciv.org>
11 ; adapted to hex2t
12 Daniel Markstedt <himasaram@spray.se>
15 [file]
16 gfx = "hex2t/grid"
18 [grid_main]
20 x_top_left = 2
21 y_top_left = 2
22 dx = 40
23 dy = 72
24 pixel_border = 2
26 tiles = { "row", "column", "tag"
27 0, 1, "grid.main.lr"
28 0, 2, "grid.main.we"
29 0, 3, "grid.main.ns"
31 1, 1, "grid.city.lr"
32 1, 2, "grid.city.we"
33 1, 3, "grid.city.ns"
35 2, 1, "grid.worked.lr"
36 2, 2, "grid.worked.we"
37 2, 3, "grid.worked.ns"
39 ; vector of gradient for tessellation:
40 ; (theta = arctan(tile_width/tile_height))
41 ; dx = tile_width * (cos^2 theta) = 30.566
42 ; dy = tile_height * cos theta * sin theta = 16.981
43 3, 2, "grid.nonnative"
44 3, 3, "grid.unavailable"
46 4, 1, "grid.selected.lr"
47 4, 2, "grid.selected.we"
48 4, 3, "grid.selected.ns"
50 5, 1, "grid.coastline.lr"
51 5, 2, "grid.coastline.we"
52 5, 3, "grid.coastline.ns"
54 0, 0, "grid.borders.e"
55 1, 0, "grid.borders.w"
56 2, 0, "grid.borders.n"
57 3, 0, "grid.borders.s"
58 4, 0, "grid.borders.l"
59 5, 0, "grid.borders.r"