civ2civ3: improve README.civ2civ3 text.
[freeciv.git] / data / hex2t / items.spec
blob27e878c3a562b7fc40803616ffdb7e89a2c82ac0
2 [spec]
4 ; Format and options of this spec file:
5 options = "+Freeciv-spec-Devel-2015-Mar-25"
7 [info]
9 artists = "
10 Tatu Rissanen <tatu.rissanen@hut.fi>
11 Jerzy Klek <jekl@altavista.net>
12 Marco Saupe <msaupe@saale-net.de> (reworked classic, industrial and modern)
13 ; converted to hex:
14 Tommy <yobbo3@hotmail.com>
15 Eleazar (buoy)
16 Vincent Croisier <vincent.croisier@advalvas.be> (ruins)
19 [file]
20 gfx = "hex2t/items"
22 [grid_main]
24 x_top_left = 2
25 y_top_left = 2
26 dx = 40
27 dy = 72
28 pixel_border = 2
30 tiles = { "row", "column", "tag"
32 ; cities:
34 ; used by all city styles
36 1, 0, "city.disorder"
37 1, 1, "base.airbase_mg"
38 1, 2, "tx.airbase_full"
39 1, 3, "base.fortress_fg"
40 1, 4, "base.fortress_bg"
41 1, 5, "base.buoy_mg"
42 1, 6, "extra.ruins_mg"
44 ; default city tiles
45 2, 2, "cd.city"
46 2, 3, "cd.city_wall"
47 2, 4, "cd.occupied"
49 ; city tiles
51 2, 0, "city.european_city_0"
52 2, 1, "city.european_city_1"
53 2, 2, "city.european_city_2"
54 ;2, 3, "city.european_wall"
55 2, 4, "city.european_occupied_0"
56 2, 5, "city.european_wall_0"
57 2, 6, "city.european_wall_1"
58 2, 7, "city.european_wall_2"
60 3, 0, "city.industrial_city_0"
61 3, 1, "city.industrial_city_1"
62 3, 2, "city.industrial_city_2"
63 ;3, 3, "city.industrial_wall"
64 3, 4, "city.industrial_occupied_0"
65 3, 5, "city.industrial_wall_0"
66 3, 6, "city.industrial_wall_1"
67 3, 7, "city.industrial_wall_2"
69 9, 0, "city.electricage_city_0"
70 9, 1, "city.electricage_city_1"
71 9, 2, "city.electricage_city_2"
72 ;9, 3, "city.electricage_wall"
73 9, 4, "city.electricage_occupied_0"
74 9, 5, "city.electricage_wall_0"
75 9, 6, "city.electricage_wall_1"
76 9, 7, "city.electricage_wall_2"
78 4, 0, "city.modern_city_0"
79 4, 1, "city.modern_city_1"
80 4, 2, "city.modern_city_2"
81 ;4, 3, "city.modern_wall"
82 4, 4, "city.modern_occupied_0"
83 4, 5, "city.modern_wall_0"
84 4, 6, "city.modern_wall_1"
85 4, 7, "city.modern_wall_2"
87 5, 0, "city.postmodern_city_0"
88 5, 1, "city.postmodern_city_1"
89 5, 2, "city.postmodern_city_2"
90 ;5, 3, "city.postmodern_wall"
91 5, 4, "city.postmodern_occupied_0"
92 5, 5, "city.postmodern_wall_0"
93 5, 6, "city.postmodern_wall_1"
94 5, 7, "city.postmodern_wall_2"
96 6, 0, "city.classical_city_0"
97 6, 1, "city.classical_city_1"
98 6, 2, "city.classical_city_2"
99 ;6, 3, "city.classical_wall"
100 6, 4, "city.classical_occupied_0"
101 6, 5, "city.classical_wall_0"
102 6, 6, "city.classical_wall_1"
103 6, 7, "city.classical_wall_2"
105 7, 0, "city.asian_city_0"
106 7, 1, "city.asian_city_1"
107 7, 2, "city.asian_city_2"
108 ;7, 3, "city.asian_wall"
109 7, 4, "city.asian_occupied_0"
110 7, 5, "city.asian_wall_0"
111 7, 6, "city.asian_wall_1"
112 7, 7, "city.asian_wall_2"
115 8, 0, "city.tropical_city_0"
116 8, 1, "city.tropical_city_1"
117 8, 2, "city.tropical_city_2"
118 ;8, 3, "city.tropical_wall"
119 8, 4, "city.tropical_occupied_0"
120 8, 5, "city.tropical_wall_0"
121 8, 6, "city.tropical_wall_1"
122 8, 7, "city.tropical_wall_2"
124 ; Numbers: city size: (also used for goto)
126 3, 10, "city.size_0"
127 3, 11, "city.size_1"
128 3, 12, "city.size_2"
129 3, 13, "city.size_3"
130 3, 14, "city.size_4"
131 3, 15, "city.size_5"
132 3, 16, "city.size_6"
133 3, 17, "city.size_7"
134 3, 18, "city.size_8"
135 3, 19, "city.size_9"
137 4, 10, "city.size_00"
138 4, 11, "city.size_10"
139 4, 12, "city.size_20"
140 4, 13, "city.size_30"
141 4, 14, "city.size_40"
142 4, 15, "city.size_50"
143 4, 16, "city.size_60"
144 4, 17, "city.size_70"
145 4, 18, "city.size_80"
146 4, 19, "city.size_90"
148 5, 11, "city.size_100"
149 5, 12, "city.size_200"
150 5, 13, "city.size_300"
151 5, 14, "city.size_400"
152 5, 15, "city.size_500"
153 5, 16, "city.size_600"
154 5, 17, "city.size_700"
155 5, 18, "city.size_800"
156 5, 19, "city.size_900"
158 ; Numbers: city tile food/shields/trade y/g/b
160 6, 10, "city.t_food_0"
161 6, 11, "city.t_food_1"
162 6, 12, "city.t_food_2"
163 6, 13, "city.t_food_3"
164 6, 14, "city.t_food_4"
165 6, 15, "city.t_food_5"
166 6, 16, "city.t_food_6"
167 6, 17, "city.t_food_7"
168 6, 18, "city.t_food_8"
169 6, 19, "city.t_food_9"
171 7, 10, "city.t_shields_0"
172 7, 11, "city.t_shields_1"
173 7, 12, "city.t_shields_2"
174 7, 13, "city.t_shields_3"
175 7, 14, "city.t_shields_4"
176 7, 15, "city.t_shields_5"
177 7, 16, "city.t_shields_6"
178 7, 17, "city.t_shields_7"
179 7, 18, "city.t_shields_8"
180 7, 19, "city.t_shields_9"
182 8, 10, "city.t_trade_0"
183 8, 11, "city.t_trade_1"
184 8, 12, "city.t_trade_2"
185 8, 13, "city.t_trade_3"
186 8, 14, "city.t_trade_4"
187 8, 15, "city.t_trade_5"
188 8, 16, "city.t_trade_6"
189 8, 17, "city.t_trade_7"
190 8, 18, "city.t_trade_8"
191 8, 19, "city.t_trade_9"
193 ; Veteran Levels: up to 9 military honors for experienced units
195 0, 0, "unit.vet_1"
196 0, 1, "unit.vet_2"
197 0, 2, "unit.vet_3"
198 0, 3, "unit.vet_4"
199 0, 4, "unit.vet_5"
200 0, 5, "unit.vet_6"
201 0, 6, "unit.vet_7"
202 0, 7, "unit.vet_8"
203 0, 8, "unit.vet_9"
205 0, 9, "unit.lowfuel"
206 0, 9, "unit.tired"
208 ; Unit activity letters: (note unit icons have just "u.")
210 0, 13, "unit.convert"
211 0, 14, "unit.auto_attack",
212 "unit.auto_settler"
213 0, 15, "unit.stack"
214 0, 16, "unit.loaded"
215 0, 17, "unit.connect"
216 0, 18, "unit.auto_explore"
217 0, 19, "unit.patrol"
219 1, 8, "unit.transform"
220 1, 9, "unit.sentry"
221 1, 10, "unit.goto"
222 1, 11, "unit.plant"
223 1, 12, "unit.pollution"
224 1, 13, "unit.road"
225 1, 14, "unit.irrigate"
226 1, 15, "unit.fortifying",
227 "unit.fortress"
228 1, 16, "unit.airbase"
229 1, 17, "unit.pillage"
230 1, 18, "unit.fortified"
231 1, 19, "unit.fallout"
233 ; Unit hit-point bars: approx percent of hp remaining
235 2, 9, "unit.hp_100"
236 2, 10, "unit.hp_90"
237 2, 11, "unit.hp_80"
238 2, 12, "unit.hp_70"
239 2, 13, "unit.hp_60"
240 2, 14, "unit.hp_50"
241 2, 15, "unit.hp_40"
242 2, 16, "unit.hp_30"
243 2, 17, "unit.hp_20"
244 2, 18, "unit.hp_10"
245 2, 19, "unit.hp_0"