4 ; Format and options of this spec file
:
5 options
= "
+Freeciv
-spec
-Devel
-2015-Mar
-25"
18 gfx
= "amplio2
/terrain1"
28 tiles
= { "row"
, "column"
, "tag"
35 2, 0, "t.l0.grassland1"
41 5, 0, "t.l0.mountains1"
46 ;7, 0, "t.l1.arctic1" not redrawn
47 ;7, 0, "t.l2.arctic1" not redrawn
52 10, 0, "t.l0.inaccessible1"
54 ; Terrain special resources
:
71 5, 2, "ts.tundra_game"
74 6, 2, "ts.arctic_ivory"
87 10, 4, "ts.forest_game"
90 11, 4, "ts.grassland_resources"
, "ts.river_resources"
93 12, 0, "road.road_isolated"
101 12, 8, "road.road_nw"
104 13, 0, "road.rail_isolated"
106 13, 2, "road.rail_ne"
108 13, 4, "road.rail_se"
110 13, 6, "road.rail_sw"
112 13, 8, "road.rail_nw"
116 1, 6, "tx.irrigation"
124 15, 0, "t.dither_tile"
128 7, 0, "t.blend.arctic"
;ice over neighbors
129 15, 3, "t.blend.coast"
130 15, 3, "t.blend.lake"
131 15, 4, "user.attention"
135 14, 7, "path.step"
; turn boundary within path
136 14, 8, "path.exhausted_mp"
; tip of path
, no MP left
137 15, 7, "path.normal"
; tip of path with MP remaining
138 15, 8, "path.waypoint"