Make enum type conversion explicit.
[freeciv.git] / data / amplio2 / terrain1.spec
blob887b9509bc4d08b4bbdb5668d714e92e99d79a9d
2 [spec]
4 ; Format and options of this spec file:
5 options = "+Freeciv-spec-Devel-2015-Mar-25"
7 [info]
9 artists = "
10 Hogne Håskjold
11 Daniel Speyer
12 Yautja
13 CapTVK
14 GriffonSpade
17 [file]
18 gfx = "amplio2/terrain1"
20 [grid_main]
22 x_top_left = 1
23 y_top_left = 1
24 dx = 96
25 dy = 48
26 pixel_border = 1
28 tiles = { "row", "column", "tag"
30 ; terrain
31 0, 0, "t.l0.desert1"
33 1, 0, "t.l0.plains1"
35 2, 0, "t.l0.grassland1"
37 3, 0, "t.l0.forest1"
39 4, 0, "t.l0.hills1"
41 5, 0, "t.l0.mountains1"
43 6, 0, "t.l0.tundra1"
45 7, 0, "t.l0.arctic1"
46 ;7, 0, "t.l1.arctic1" not redrawn
47 ;7, 0, "t.l2.arctic1" not redrawn
49 8, 0, "t.l0.swamp1"
51 9, 0, "t.l0.jungle1"
52 10, 0, "t.l0.inaccessible1"
54 ; Terrain special resources:
56 0, 2, "ts.oasis"
57 0, 4, "ts.oil"
59 1, 2, "ts.buffalo"
60 1, 4, "ts.wheat"
62 2, 2, "ts.pheasant"
63 2, 4, "ts.silk"
65 3, 2, "ts.coal"
66 3, 4, "ts.wine"
68 4, 2, "ts.gold"
69 4, 4, "ts.iron"
71 5, 2, "ts.tundra_game"
72 5, 4, "ts.furs"
74 6, 2, "ts.arctic_ivory"
75 6, 4, "ts.arctic_oil"
77 7, 2, "ts.peat"
78 7, 4, "ts.spice"
80 8, 2, "ts.gems"
81 8, 4, "ts.fruit"
83 9, 2, "ts.fish"
84 9, 4, "ts.whales"
86 10, 2, "ts.seals"
87 10, 4, "ts.forest_game"
89 11, 2, "ts.horses"
90 11, 4, "ts.grassland_resources", "ts.river_resources"
92 ;roads
93 12, 0, "road.road_isolated"
94 12, 1, "road.road_n"
95 12, 2, "road.road_ne"
96 12, 3, "road.road_e"
97 12, 4, "road.road_se"
98 12, 5, "road.road_s"
99 12, 6, "road.road_sw"
100 12, 7, "road.road_w"
101 12, 8, "road.road_nw"
103 ;rails
104 13, 0, "road.rail_isolated"
105 13, 1, "road.rail_n"
106 13, 2, "road.rail_ne"
107 13, 3, "road.rail_e"
108 13, 4, "road.rail_se"
109 13, 5, "road.rail_s"
110 13, 6, "road.rail_sw"
111 13, 7, "road.rail_w"
112 13, 8, "road.rail_nw"
114 ;add-ons
115 0, 6, "tx.oil_mine"
116 1, 6, "tx.irrigation"
117 2, 6, "tx.farmland"
118 3, 6, "tx.mine"
119 4, 6, "tx.pollution"
120 5, 6, "tx.village"
121 6, 6, "tx.fallout"
122 7, 6, "tx.oil_rig"
124 15, 0, "t.dither_tile"
125 15, 0, "tx.darkness"
126 15, 2, "mask.tile"
127 15, 2, "t.unknown1"
128 7, 0, "t.blend.arctic" ;ice over neighbors
129 15, 3, "t.blend.coast"
130 15, 3, "t.blend.lake"
131 15, 4, "user.attention"
132 15, 5, "tx.fog"
134 ;goto path sprites
135 14, 7, "path.step" ; turn boundary within path
136 14, 8, "path.exhausted_mp" ; tip of path, no MP left
137 15, 7, "path.normal" ; tip of path with MP remaining
138 15, 8, "path.waypoint"