3 ; You should not modify this file except to make bugfixes or
4 ; for other "maintenance". If you want to make custom changes
5 ; you should create a new datadir subdirectory and copy this file
6 ; into that directory, and then modify that copy. Then use the
7 ; command "rulesetdir <mysubdir>" in the server to have freeciv
8 ; use your new customized file.
10 ; Note that the freeciv AI may not cope well with anything more
14 description="Classic governments data for Freeciv (as Civ2, minus fundamentalism)"
15 options="+Freeciv-ruleset-Devel-2017.Jan.02 web-compatible"
19 during_revolution="Anarchy"
21 ; /* <-- avoid gettext warnings
23 ; Below: The individual government types, one per section.
25 ; The actual tag used (the * in [government_*]) does not matter, except
26 ; it must be unique within this file, and it may be used in debug
27 ; output when reading this file.
29 ; For the "official" rulesets, the order of these sections should not
30 ; be changed because that would break backward compatability with
31 ; savegames. (In particular, if Fundamentalism is added to default
32 ; ruleset, should be added at end.)
36 ; name = translatable name as seen by user
37 ; rule_name = (optional) name for savegames, rulesets etc; if not
38 ; present, 'name' is used. Since the name used in savegames
39 ; must not change, use this when renaming a government after a
40 ; ruleset has been released.
41 ; reqs = requirements for this government (see README.effects)
42 ; graphic = tag specifing preferred graphic
43 ; graphic_alt = alternate graphics tag if preferred is not found;
44 ; should be a standard tag if preferred is not;
45 ; otherwise may be "-"
46 ; ai_better = AI will not consider this government for use if the
47 ; government listed here is available
48 ; ruler_titles = ruler titles by nation, "-" is default, and non-matched
50 ; helptext = optional help text string; should escape all raw newlines
51 ; so that xgettext parsing works
53 ; */ <-- avoid gettext warnings
55 ;------------------------------------------------------------------------
60 graphic = "gov.anarchy"
63 ruler_male_title = _("Warlord %s")
64 ruler_female_title = _("Warlady %s")
67 Anarchy is simply the absence of any recognizable government.\
68 Citizens are disorganized and unproductive, and will spend all\
69 income as quickly as possible, rather than paying taxes or\
72 Anarchy offers slightly less corruption than Despotism,\
73 but slightly more unhappiness.\
76 ;------------------------------------------------------------------------
77 [government_despotism]
81 graphic = "gov.despotism"
83 ai_better = "Monarchy"
85 ruler_male_title = _("Chief %s")
86 ruler_female_title = _("?female:Chief %s")
89 Under Despotism, you are the absolute ruler of your people. Your\
90 control over your citizens is maintained largely by martial law.\
92 Despotism suffers the highest level of corruption of all\
96 ;------------------------------------------------------------------------
100 reqs = { "type", "name", "range"
101 "tech", "Monarchy", "Player"
103 graphic = "gov.monarchy"
105 ai_better = "Communism"
107 ruler_male_title = _("King %s")
108 ruler_female_title = _("Queen %s")
111 Under Monarchy, a king or queen serves as a hereditary figurehead\
112 for your government.\
114 Monarchy suffers the same small amount of corruption that\
118 ;------------------------------------------------------------------------
119 [government_communism]
121 name = _("Communism")
122 reqs = { "type", "name", "range"
123 "tech", "Communism", "Player"
125 graphic = "gov.communism"
128 ruler_male_title = _("Comrade %s")
129 ruler_female_title = _("?female:Comrade %s")
132 A Communist government is based on the ideal that all people are\
133 equal. All goods are owned by the state, rather than by private\
134 citizens. Communism gives a balance between military and commercial\
135 styles of government.\
137 Under Communism, corruption does not vary by distance from\
138 the capital; all cities (including the capital) have a modest amount\
142 ;------------------------------------------------------------------------
143 [government_republic]
146 reqs = { "type", "name", "range"
147 "tech", "The Republic", "Player"
149 graphic = "gov.republic"
152 ruler_male_title = _("President %s")
153 ruler_female_title = _("?female:President %s")
156 Under a Republican government, citizens hold an election to select a\
157 representative who will govern them; since elected leaders must\
158 remain popular to remain in control, citizens are given a greater\
159 degree of freedom. Citizens under the Republic become unhappy\
160 easily, but the self-sufficiency of your citizens allows high levels\
164 ;------------------------------------------------------------------------
165 [government_democracy]
167 name = _("Democracy")
168 reqs = { "type", "name", "range"
169 "tech", "Democracy", "Player"
171 graphic = "gov.democracy"
174 ruler_male_title = _("Prime Minister %s")
175 ruler_female_title = _("?female:Prime Minister %s")
178 Under Democracy, citizens govern directly by voting on issues.\
179 Democracy offers the highest possible level of trade, but also\
180 offers the most potential for unhappiness. There is no corruption\
181 during Democracy, but citizens become very upset during\
185 ; /* <-- avoid gettext warnings
187 ; Multipliers (aka policies)
189 ; name = translatable name as seen by user
190 ; rule_name = (optional) name for savegames, rulesets etc; if not
191 ; present, 'name' is used. Since the name used in
192 ; savegames must not change, use this when renaming
193 ; a multiplier after a ruleset has been released.
194 ; default = default value (as presented in UI)
195 ; start = minimum value (as presented in UI)
196 ; stop = maximum value (as presented in UI)
197 ; step = minimum increase/decrease (as presented in UI)
198 ; offset = offset/factor control how UI values are turned
199 ; factor = into effect values for use in effects.ruleset.
200 ; effect_value = (ui_value + offset) * (factor/100)
201 ; Optional; by default offset=0, factor=100, so
202 ; that UI values are used as-is.
203 ; helptext = optional help text string; should escape all raw
204 ; newlines so that xgettext parsing works
206 ; */ <-- avoid gettext warnings