1 ; This is minimal cities ruleset. Replace <modpack> with your module name in
5 description="<modpack> cities data for Freeciv"
6 options="+Freeciv-ruleset-Devel-2017.Jan.02"
9 ; /* <-- avoid gettext warnings
11 ; A specialist is a city citizen who is not a tile worker. Usually the
12 ; player can control what specialist each citizen is, so long as the
13 ; requirements for that specialist are met.
15 ; Below are the entries for the specialists, one per specialist type.
16 ; The tag name (in [specialist_*]) doesn't matter so long as it's unique.
17 ; For each specialist the following fields may be set:
20 ; name = translatable (plural) name as seen by user
21 ; rule_name = (optional) name for savegames, rulesets etc; if not
22 ; present, 'name' is used. Since the name used in savegames
23 ; must not change, this is used when renaming a specialist
24 ; after a ruleset has been released. (The original specialist
25 ; names in the default ruleset were not designed to be
27 ; short_name = one-character "short name" used (for instance) in cityrep;
28 ; should be first character/abbrevation of "name"
29 ; graphic_alt = fallback graphic tag in case the specialist graphic isn't
30 ; found. Example value: "specialist.scientist_0"
31 ; The specialist graphic allow different images based on
32 ; citizen number. The alt tag don't. To use another
33 ; specialist's tag use specialist.<otherrulename>_<number>.
34 ; reqs = requirements to have the specialist pick (see
35 ; effects.ruleset and README.effects for help on requirements)
36 ; helptext = optional help text string; should escape all raw newlines
37 ; so that xgettext parsing works
39 ; */ <-- avoid gettext warnings
42 name = _("elvis") ; This cannot be 'generic' as graphics tag is based on this
43 short_name = _("?gspecialist:G")
45 { "type", "name", "range"
50 add_to_size_limit = 8 ; cities >= this cannot be added to.
51 angry_citizens = TRUE ; set to FALSE to disable angry citizens
52 celebrate_size_limit = 3 ; cities >= can celebrate
54 changable_tax = TRUE ; set to FALSE to disallow changing of tax rates
56 ;forced_science = 0 ; set these fields when changeable_tax is turned off
60 vision_reveal_tiles = TRUE ; civ1 & 2 default FALSE
62 pop_report_zeroes = 1 ; Population in reports in tens
65 nationality = FALSE ; account for the nationality of the citizens
66 convert_speed = 50 ; base probability 50/1000 -> once every 20 turns
67 partisans_pct = 0 ; percentage of own nationality to inspire partisans
68 ; if 0, original city owner information is used instead
71 ; Get rid of a unit the city is unable to pay the X upkeep of.
72 ; X_protected - never get rid of a unit with any of the listed unit type
74 ; X_unit_act - have the unit perform the listed actions until success,
75 ; death or the list ends.
76 ; X_wipe - wipe the unit if it survived performing the actions listed
79 ; food_protected = "EvacuateFirst"
87 ; shield_protected = "EvacuateFirst"
88 ; shield_unit_act = "Help Wonder", "Recycle Unit", "Disband Unit"