1 ; This is minimal governments ruleset. Replace <modpack> with your module name in
5 description="<modpack> governments data for Freeciv"
6 options="+Freeciv-ruleset-Devel-2017.Jan.02"
10 during_revolution = "Anarchy"
12 ; /* <-- avoid gettext warnings
14 ; Below: The individual government types, one per section.
16 ; The actual tag used (the * in [government_*]) does not matter, except
17 ; it must be unique within this file, and it may be used in debug
18 ; output when reading this file.
20 ; For the "official" rulesets, the order of these sections should not
21 ; be changed because that would break backward compatability with
22 ; savegames. (In particular, if Fundamentalism is added to default
23 ; ruleset, should be added at end.)
27 ; name = translatable name as seen by user
28 ; rule_name = (optional) name for savegames, rulesets etc; if not
29 ; present, 'name' is used. Since the name used in savegames
30 ; must not change, use this when renaming a government after a
31 ; ruleset has been released.
32 ; reqs = requirements for this government (see README.effects)
33 ; graphic = tag specifing preferred graphic
34 ; graphic_alt = alternate graphics tag if preferred is not found;
35 ; should be a standard tag if preferred is not;
36 ; otherwise may be "-"
37 ; ai_better = AI will not consider this government for use if the
38 ; government listed here is available
39 ; ruler_titles = ruler titles by nation, "-" is default, and non-matched
41 ; helptext = optional help text string; should escape all raw newlines
42 ; so that xgettext parsing works
44 ; */ <-- avoid gettext warnings
46 ;------------------------------------------------------------------------
51 graphic = "gov.anarchy"
54 ruler_male_title = _("Usurper %s")
55 ruler_female_title = _("?female:Usurper %s")
58 Anarchy happens between government changes.\
61 ;------------------------------------------------------------------------
66 { "type", "name", "range"
69 graphic = "gov.despotism"
72 ruler_male_title = _("Leader %s")
73 ruler_female_title = _("Leader %s")
76 This is the only available form of government.\
79 ; /* <-- avoid gettext warnings
81 ; Multipliers (aka policies)
83 ; name = translatable name as seen by user
84 ; rule_name = (optional) name for savegames, rulesets etc; if not
85 ; present, 'name' is used. Since the name used in
86 ; savegames must not change, use this when renaming
87 ; a multiplier after a ruleset has been released.
88 ; default = default value (as presented in UI)
89 ; start = minimum value (as presented in UI)
90 ; stop = maximum value (as presented in UI)
91 ; step = minimum increase/decrease (as presented in UI)
92 ; offset = offset/factor control how UI values are turned
93 ; factor = into effect values for use in effects.ruleset.
94 ; effect_value = (ui_value + offset) * (factor/100)
95 ; Optional; by default offset=0, factor=100, so
96 ; that UI values are used as-is.
97 ; helptext = optional help text string; should escape all raw
98 ; newlines so that xgettext parsing works
100 ; */ <-- avoid gettext warnings