1 # English (British) translation for Freeciv
2 # Copyright (C) 1999 Free Software Foundation, Inc.
3 # Robert Brady <rwb197@ecs.soton.ac.uk>, 1999.
4 # Dirk Stoecker <stoecker@epost.de>, 2001.
6 # Daniel Markstedt <himasaram@spray.se>, 2009.
7 # "TimR" (timr@gna), 2010.
8 # Jacob Nevins <0jacobnk.gna@chiark.greenend.org.uk>, 2010-2013.
10 # This file aims to provide a translation for every string, even those that
11 # are identical (previously it only included msgstrs that were different).
12 # This leads to a bigger message catalogue, but makes maintenance much
13 # easier, and avoids possible problems when users use fallback translations.
15 # Translated words include:
17 # canceled/ing -> cancelled/ing
18 # center/ed/ing -> centre/ed/ing
21 # neighbor -> neighbour
24 # airplane -> aeroplane
27 # traveler/ed/ing -> traveller/ed/ing
29 # practice (verb) -> practise
30 # license (noun) -> licence
31 # (amphi)theater -> theatre
32 # labeled/ing -> labelled/ing
33 # modeled/ing -> modelled/ing
34 # channeled/ing -> channelled/ing
39 # gotten -> anything but :)
40 # behavior -> behaviour
42 # kilometer -> kilometre
43 # splendor -> splendour
45 # and all manner of iz -> is (we don't use Oxford spelling), including
46 # the following stems:
48 # civiliz, centraliz, coloniz, organiz, capitaliz, recogniz, initializ,
49 # seculariz, optimiz, maximiz, minimiz, industrializ, militariz, localiz,
50 # neutraliz, mechaniz, motoriz, specializ, miniaturiz, characteriz, monetiz,
51 # urbaniz, authoriz, christianiz, familiariz, baptiz, islamiz, ...
54 # mediaeval (old-fashioned)
55 # dialog -> dialogue (unless _not_ referring to UI element)
56 # Apollo Program -> Programme (all-American)
57 # program -> programme (if referring to a computer program)
59 # For more suggestions see
60 # <http://live.gnome.org/BritishEnglish>
61 # <http://git.gnome.org/browse/gnome-i18n/tree/en_GB/en_GB.pl>
62 # <http://en.wikipedia.org/wiki/American_and_British_English_spelling_differences>
66 "Project-Id-Version: Freeciv 2.3.0\n"
67 "Report-Msgid-Bugs-To: \n"
68 "POT-Creation-Date: 2014-07-06 16:09+0100\n"
69 "PO-Revision-Date: 2014-07-06 16:22+0100\n"
70 "Last-Translator: Jacob Nevins <0jacobnk.gna@chiark.greenend.org.uk>\n"
74 "Content-Type: text/plain; charset=ISO-8859-1\n"
75 "Content-Transfer-Encoding: 8bit\n"
76 "Plural-Forms: nplurals=2; plural=n != 1;\n"
78 #: ai/default/advdiplomacy.c:340
80 msgid "*%s (AI)* In away mode AI can't sign such a treaty."
81 msgstr "*%s (AI)* In away mode AI can't sign such a treaty."
83 #: ai/default/advdiplomacy.c:350
85 msgid "*%s (AI)* First break alliance with %s, %s."
86 msgstr "*%s (AI)* First break alliance with %s, %s."
88 #: ai/default/advdiplomacy.c:360
91 "*%s (AI)* I would like to see you keep your distance from %s for some time, "
94 "*%s (AI)* I would like to see you keep your distance from %s for some time, "
97 #: ai/default/advdiplomacy.c:374
99 msgid "*%s (AI)* Let us first cease hostilities, %s."
100 msgstr "*%s (AI)* Let us first cease hostilities, %s."
102 #: ai/default/advdiplomacy.c:379
105 "*%s (AI)* I wish to see you keep the current ceasefire for a bit longer "
108 "*%s (AI)* I wish to see you keep the current ceasefire for a bit longer "
111 #: ai/default/advdiplomacy.c:402
113 msgid "*%s (AI)* I simply do not trust you with an alliance yet, %s."
114 msgstr "*%s (AI)* I simply do not trust you with an alliance yet, %s."
116 #: ai/default/advdiplomacy.c:496
118 msgid "*%s (AI)* I do not know the city you mention."
119 msgstr "*%s (AI)* I do not know the city you mention."
121 #: ai/default/advdiplomacy.c:526
123 msgid "*%s (AI)* Sorry, sharing vision with you is not safe."
124 msgstr "*%s (AI)* Sorry, sharing vision with you is not safe."
126 #: ai/default/advdiplomacy.c:638
128 msgid "*%s (AI)* This deal was not very good for us, %s!"
129 msgstr "*%s (AI)* This deal was not very good for us, %s!"
131 #: ai/default/advdiplomacy.c:661
133 msgid "*%s (AI)* Welcome into our alliance %s!"
134 msgstr "*%s (AI)* Welcome into our alliance %s!"
136 #: ai/default/advdiplomacy.c:665
138 msgid "*%s (AI)* Yes, may we forever stand united, %s."
139 msgstr "*%s (AI)* Yes, may we forever stand united, %s."
141 #: ai/default/advdiplomacy.c:672
143 msgid "*%s (AI)* Yes, peace in our time!"
144 msgstr "*%s (AI)* Yes, peace in our time!"
146 #: ai/default/advdiplomacy.c:677
148 msgid "*%s (AI)* Agreed. No more hostilities, %s."
149 msgstr "*%s (AI)* Agreed. No more hostilities, %s."
151 #: ai/default/advdiplomacy.c:908
154 "*%s (AI)* Greetings %s! May we suggest a ceasefire while we get to know each "
157 "*%s (AI)* Greetings %s! May we suggest a ceasefire while we get to know each "
160 #: ai/default/advdiplomacy.c:1190
162 msgid "*%s (AI)* Space will never be yours. "
163 msgstr "*%s (AI)* Space will never be yours. "
165 #: ai/default/advdiplomacy.c:1195
167 msgid "*%s (AI)* I have tolerated your vicious antics long enough! To war!"
168 msgstr "*%s (AI)* I have tolerated your vicious antics long enough! To war!"
170 #: ai/default/advdiplomacy.c:1201
172 msgid "*%s (AI)* Peace in ... some other time."
173 msgstr "*%s (AI)* Peace in ... some other time."
175 #: ai/default/advdiplomacy.c:1206
178 "*%s (AI)* Finally I get around to you! Did you really think you could get "
179 "away with your crimes?"
181 "*%s (AI)* Finally I get around to you! Did you really think you could get "
182 "away with your crimes?"
184 #: ai/default/advdiplomacy.c:1212
186 msgid "*%s (AI)* Your covert hostilities brought this war upon you!"
187 msgstr "*%s (AI)* Your covert hostilities brought this war upon you!"
189 #: ai/default/advdiplomacy.c:1219
191 msgid "*%s (AI)* Your aggression against %s was your last mistake!"
192 msgstr "*%s (AI)* Your aggression against %s was your last mistake!"
194 #: ai/default/advdiplomacy.c:1302
197 "*%s (AI)* We will be launching an all-out war against %s in %d turn to stop "
198 "the spaceship launch."
200 "*%s (AI)* We will be launching an all-out war against %s in %d turns to stop "
201 "the spaceship launch."
203 "*%s (AI)* We will be launching an all-out war against %s in %d turn to stop "
204 "the spaceship launch."
206 "*%s (AI)* We will be launching an all-out war against %s in %d turns to stop "
207 "the spaceship launch."
209 #: ai/default/advdiplomacy.c:1312
212 "*%s (AI)* Your aid in this matter will be expected. Long live our glorious "
215 "*%s (AI)* Your aid in this matter will be expected. Long live our glorious "
218 #: ai/default/advdiplomacy.c:1318
221 "*%s (AI)* %s has grossly violated his treaties with us for own gain. We "
222 "will answer in force in %d turn and expect you to honor your alliance with "
223 "us and do likewise!"
225 "*%s (AI)* %s has grossly violated his treaties with us for own gain. We "
226 "will answer in force in %d turns and expect you to honor your alliance with "
227 "us and do likewise!"
229 "*%s (AI)* %s has grossly violated his treaties with us for own gain. We "
230 "will answer in force in %d turn and expect you to honour your alliance with "
231 "us and do likewise!"
233 "*%s (AI)* %s has grossly violated his treaties with us for own gain. We "
234 "will answer in force in %d turns and expect you to honour your alliance with "
235 "us and do likewise!"
237 #: ai/default/advdiplomacy.c:1331
240 "*%s (AI)* We intend to pillage and plunder the rich civilization of %s. We "
241 "declare war in %d turn."
243 "*%s (AI)* We intend to pillage and plunder the rich civilization of %s. We "
244 "declare war in %d turns."
246 "*%s (AI)* We intend to pillage and plunder the rich civilisation of %s. We "
247 "declare war in %d turn."
249 "*%s (AI)* We intend to pillage and plunder the rich civilisation of %s. We "
250 "declare war in %d turns."
252 #: ai/default/advdiplomacy.c:1339
255 "*%s (AI)* If you want a piece of the loot, feel free to join in the action!"
257 "*%s (AI)* If you want a piece of the loot, feel free to join in the action!"
259 #: ai/default/advdiplomacy.c:1344
262 "*%s (AI)* We have had it with %s. Let us tear this pathetic civilization "
263 "apart. We declare war in %d turn."
265 "*%s (AI)* We have had it with %s. Let us tear this pathetic civilization "
266 "apart. We declare war in %d turns."
268 "*%s (AI)* We have had it with %s. Let us tear this pathetic civilisation "
269 "apart. We declare war in %d turn."
271 "*%s (AI)* We have had it with %s. Let us tear this pathetic civilisation "
272 "apart. We declare war in %d turns."
274 #: ai/default/advdiplomacy.c:1354
276 msgid "*%s (AI)* As our glorious allies, we expect your help in this war."
277 msgstr "*%s (AI)* As our glorious allies, we expect your help in this war."
279 #: ai/default/advdiplomacy.c:1360
282 "*%s (AI)* We will honor our alliance and declare war on %s in %d turn. Hold "
283 "on - we are coming!"
285 "*%s (AI)* We will honor our alliance and declare war on %s in %d turns. "
286 "Hold on - we are coming!"
288 "*%s (AI)* We will honour our alliance and declare war on %s in %d turn. "
289 "Hold on - we are coming!"
291 "*%s (AI)* We will honour our alliance and declare war on %s in %d turns. "
292 "Hold on - we are coming!"
294 #: ai/default/advdiplomacy.c:1369
297 "*%s (AI)* We will honor our alliance with %s and declare war on %s in %d "
298 "turns. We expect you to do likewise."
300 "*%s (AI)* We will honor our alliance with %s and declare war on %s in %d "
301 "turns. We expect you to do likewise."
303 "*%s (AI)* We will honour our alliance with %s and declare war on %s in %d "
304 "turns. We expect you to do likewise."
306 "*%s (AI)* We will honour our alliance with %s and declare war on %s in %d "
307 "turns. We expect you to do likewise."
309 #: ai/default/advdiplomacy.c:1442
312 "*%s (AI)* Your attempt to conquer space for yourself alone betrays your true "
313 "intentions, and I will have no more of our alliance!"
315 "*%s (AI)* Your attempt to conquer space for yourself alone betrays your true "
316 "intentions, and I will have no more of our alliance!"
318 #: ai/default/advdiplomacy.c:1457
321 "*%s (AI)* Your attempt to unilaterally dominate outer space is highly "
324 "*%s (AI)* Your attempt to unilaterally dominate outer space is highly "
327 #: ai/default/advdiplomacy.c:1460
330 "*%s (AI)* If you do not stop constructing your spaceship, I may be forced to "
333 "*%s (AI)* If you do not stop constructing your spaceship, I may be forced to "
336 #: ai/default/advdiplomacy.c:1577
338 msgid "*%s (AI)* Sorry, sharing vision with you is no longer safe."
339 msgstr "*%s (AI)* Sorry, sharing vision with you is no longer safe."
341 #: ai/default/advdiplomacy.c:1644
344 "*%s (AI)* Greetings our most trustworthy ally. We call upon you to destroy "
347 "*%s (AI)* Greetings our most trustworthy ally. We call upon you to destroy "
350 #: ai/default/advdiplomacy.c:1651
353 "*%s (AI)* Greetings ally, I see you have not yet made war with our enemy, "
354 "%s. Why do I need to remind you of your promises?"
356 "*%s (AI)* Greetings ally, I see you have not yet made war with our enemy, "
357 "%s. Why do I need to remind you of your promises?"
359 #: ai/default/advdiplomacy.c:1660
362 "*%s (AI)* Dishonored one, we made a pact of alliance, and yet you remain at "
363 "peace with our mortal enemy, %s! This is unacceptable; our alliance is no "
366 "*%s (AI)* Dishonoured one, we made a pact of alliance, and yet you remain at "
367 "peace with our mortal enemy, %s! This is unacceptable; our alliance is no "
370 #: ai/default/advdiplomacy.c:1690
373 "*%s (AI)* Greetings friend, may we suggest making a common cause and join in "
376 "*%s (AI)* Greetings friend, may we suggest making a common cause and join in "
379 #: ai/default/advdiplomacy.c:1705
381 msgid "*%s (AI)* Greetings neighbor, may we suggest more peaceful relations?"
382 msgstr "*%s (AI)* Greetings neighbour, may we suggest more peaceful relations?"
384 #: ai/default/advdiplomacy.c:1720
387 "*%s (AI)* We grow weary of this constant bloodshed. May we suggest a "
388 "cessation of hostilities?"
390 "*%s (AI)* We grow weary of this constant bloodshed. May we suggest a "
391 "cessation of hostilities?"
393 #: ai/default/advdiplomacy.c:1881
396 "*%s (AI)* We have been savagely attacked by %s, and we need your help! Honor "
397 "our glorious alliance and your name will never be forgotten!"
399 "*%s (AI)* We have been savagely attacked by %s, and we need your help! "
400 "Honour our glorious alliance and your name will never be forgotten!"
402 #: ai/default/aicity.c:317 server/citytools.c:2613
404 msgid "The %s have stopped building The %s in %s."
405 msgstr "The %s have stopped building The %s in %s."
407 #: ai/default/aicity.c:328 server/citytools.c:2651
409 msgid "The %s have started building The %s in %s."
410 msgstr "The %s have started building The %s in %s."
412 #: ai/default/aicity.c:800
414 msgid "%s is selling %s (not needed) for %d."
415 msgstr "%s is selling %s (not needed) for %d."
417 #: ai/threaded/threadedai.c:509
419 "This Freeciv compilation has no full threads implementation, threaded ai "
422 "This Freeciv compilation has no full threads implementation, threaded ai "
425 #: client/agents/cma_core.c:391
428 "The citizen governor can't fulfill the requirements for %s. Passing back "
431 "The citizen governor can't fulfil the requirements for %s. Passing back "
434 #: client/agents/cma_core.c:400 client/agents/cma_core.c:422
437 "The citizen governor has gotten confused dealing with %s. You may want to "
440 "The citizen governor has got itself confused dealing with %s. You may want "
443 #. TRANS: No full stop after the URL, could cause confusion.
444 #: client/agents/cma_core.c:431 client/gui-sdl/mapview.c:158
445 #: server/console.c:71 server/srv_main.c:2581 utility/log.c:516
446 #: utility/netintf.c:93 utility/registry_ini.c:745
448 msgid "Please report this message at %s"
449 msgstr "Please report this message at %s"
451 #: client/agents/cma_fec.c:226 client/gui-gtk-2.0/cityrep.c:762
452 #: client/gui-gtk-2.0/cityrep.c:788 client/gui-gtk-3.0/cityrep.c:770
453 #: client/gui-gtk-3.0/cityrep.c:796 client/gui-sdl/citydlg.c:2036
457 #: client/agents/cma_fec.c:242 client/gui-gtk-2.0/cityrep.c:809
458 #: client/gui-gtk-3.0/cityrep.c:817
462 #. TRANS: city is not growing. Keep short.
463 #: client/agents/cma_fec.c:257 client/agents/cma_fec.c:291
464 #: client/citydlg_common.c:284 client/citydlg_common.c:337
465 #: client/citydlg_common.c:428 client/gui-gtk-2.0/citydlg.c:1559
466 #: client/gui-gtk-3.0/citydlg.c:1621 client/gui-qt/citydlg.cpp:1622
467 #: client/gui-sdl/cityrep.c:554 client/gui-sdl/cityrep.c:1086
468 #: client/gui-sdl/wldlg.c:1403 client/gui-sdl/wldlg.c:1408
469 #: client/gui-xaw/citydlg.c:252 client/text.c:926
473 #: client/agents/cma_fec.c:277 client/agents/cma_fec.c:314
474 #: client/citydlg_common.c:334 client/gui-gtk-2.0/citydlg.c:1565
475 #: client/gui-gtk-3.0/citydlg.c:1627 client/gui-qt/citydlg.cpp:1628
476 #: client/gui-xaw/citydlg.c:257 client/text.c:924 client/text.c:1397
479 msgid_plural "%d turns"
483 #. TRANS: "W" is worker citizens, as opposed to specialists;
484 #. * %s will represent the specialist types, for instance "E/S/T"
485 #: client/agents/cma_fec.c:334
487 msgid "People (W/%s)"
488 msgstr "People (W/%s)"
490 #: client/agents/cma_fec.c:348
494 #: client/agents/cma_fec.c:359
498 "Food: %10s Gold: %10s\n"
499 "Production: %10s Luxury: %10s\n"
500 "Trade: %10s Science: %10s\n"
504 "Production completed: %s"
507 "Food: %10s Gold: %10s\n"
508 "Production: %10s Luxury: %10s\n"
509 "Trade: %10s Science: %10s\n"
513 "Production completed: %s"
515 #: client/agents/cma_fec.c:427
516 msgid "?cma:Very happy"
517 msgstr "?cma:Very happy"
519 #: client/agents/cma_fec.c:428
520 msgid "?cma:Max food"
521 msgstr "?cma:Max food"
523 #: client/agents/cma_fec.c:429
524 msgid "?cma:Max production"
525 msgstr "?cma:Max production"
527 #: client/agents/cma_fec.c:430
528 msgid "?cma:Max gold"
529 msgstr "?cma:Max gold"
531 #: client/agents/cma_fec.c:431
532 msgid "?cma:Max science"
533 msgstr "?cma:Max science"
535 #: client/attribute.c:371
537 "There has been a CMA error. Your citizen governor settings may be broken."
539 "There has been a CMA error. Your citizen governor settings may be broken."
541 #: client/attribute.c:375
542 msgid "Old attributes detected and removed."
543 msgstr "Old attributes detected and removed."
545 #: client/audio.c:122
547 msgid "Plugin '%s' isn't available. Available are %s"
548 msgstr "Plugin '%s' isn't available. Available are %s"
550 #: client/audio.c:199
551 msgid "No real audio plugin present."
552 msgstr "No real audio plugin present."
554 #: client/audio.c:200 client/audio.c:217 client/audio.c:255 client/audio.c:264
555 msgid "Proceeding with sound support disabled."
556 msgstr "Proceeding with sound support disabled."
558 #: client/audio.c:201
559 msgid "For sound support, install SDL_mixer"
560 msgstr "For sound support, install SDL_mixer"
562 #: client/audio.c:214
563 msgid "To get sound you need to download a sound set!"
564 msgstr "To get sound you need to download a sound set!"
566 #: client/audio.c:215
568 msgid "Get sound sets from <%s>."
569 msgstr "Get sound sets from <%s>."
571 #: client/audio.c:222
574 "Could not load sound spec-file '%s':\n"
577 "Could not load sound spec-file '%s':\n"
580 #: client/audio.c:262
581 msgid "No real audio subsystem managed to initialize!"
582 msgstr "No real audio subsystem managed to initialise!"
584 #: client/audio.c:263
585 msgid "Perhaps there is some misconfiguration or bad permissions."
586 msgstr "Perhaps there is some misconfiguration or bad permissions."
588 #: client/chatline_common.c:179
590 "Freeciv is free software and you are welcome to distribute copies of it "
591 "under certain conditions;"
593 "Freeciv is free software and you are welcome to distribute copies of it "
594 "under certain conditions;"
596 #: client/chatline_common.c:182
597 msgid "See the \"Copying\" item on the Help menu."
598 msgstr "See the \"Copying\" item on the Help menu."
600 #: client/chatline_common.c:184
601 msgid "Now ... Go give 'em hell!"
602 msgstr "Now ... Go give 'em hell!"
604 #: client/chatline_common.c:196
606 msgid "Exporting output window to '%s' ..."
607 msgstr "Exporting output window to '%s' ..."
609 #: client/chatline_common.c:203
610 msgid "Export complete."
611 msgstr "Export complete."
613 #: client/chatline_common.c:206
614 msgid "Export failed, couldn't write to file."
615 msgstr "Export failed, couldn't write to file."
617 #. TRANS: Use longer of "XXX turns" and "never"
618 #: client/citydlg_common.c:259
619 msgid "?filler:XXX/XXX XXX turns"
620 msgstr "?filler:XXX/XXX XXX turns"
622 #: client/citydlg_common.c:266
624 msgid "%3d gold per turn"
625 msgid_plural "%3d gold per turn"
626 msgstr[0] "%3d gold per turn"
627 msgstr[1] "%3d gold per turn"
629 #: client/citydlg_common.c:280
632 msgid_plural "%3d turns"
634 msgstr[1] "%3d turns"
636 #: client/citydlg_common.c:288
641 #: client/citydlg_common.c:291
646 #: client/citydlg_common.c:321 client/citydlg_common.c:420
651 #: client/citydlg_common.c:381 client/citydlg_common.c:391
652 #: client/gui-sdl/wldlg.c:1372
656 #: client/citydlg_common.c:383 client/citydlg_common.c:393
657 #: client/gui-sdl/repodlgs.c:2047 client/gui-sdl/wldlg.c:1375
658 #: client/gui-sdl/wldlg.c:1383 common/events.c:91 common/events.c:161
662 #: client/citydlg_common.c:385 client/gui-sdl/wldlg.c:1377
666 #: client/citydlg_common.c:387 client/gui-sdl/wldlg.c:1379
668 msgstr "Great Wonder"
670 #: client/citydlg_common.c:395 client/gui-sdl/wldlg.c:1385
672 msgstr "Small Wonder"
674 #: client/citydlg_common.c:451
676 msgid "%+4d : Citizens\n"
677 msgstr "%+4d : Citizens\n"
679 #: client/citydlg_common.c:458
681 msgid "%+4d : Taxed from trade\n"
682 msgstr "%+4d : Taxed from trade\n"
684 #. TRANS: "unknown" location
685 #. TRANS: unrecognized command
686 #: client/citydlg_common.c:478 client/gui-gtk-2.0/inteldlg.c:388
687 #: client/gui-gtk-3.0/inteldlg.c:380 client/gui-qt/plrdlg.cpp:384
688 #: client/gui-sdl/inteldlg.c:313 client/gui-sdl/inteldlg.c:326
689 #: client/gui-xaw/inteldlg.c:281 server/stdinhand.c:322
693 #: client/citydlg_common.c:480
695 msgid "%+4d : Trade route with %s\n"
696 msgstr "%+4d : Trade route with %s\n"
698 #: client/citydlg_common.c:489
700 msgid "%+4d : Building tithes\n"
701 msgstr "%+4d : Building tithes\n"
703 #: client/citydlg_common.c:512
705 msgid "%+4d : Bonus from %s (%+d%%)\n"
706 msgstr "%+4d : Bonus from %s (%+d%%)\n"
708 #: client/citydlg_common.c:532
710 msgid "%+4d : Size penalty\n"
711 msgstr "%+4d : Size penalty\n"
713 #. TRANS: %s is normally empty, but becomes '?' if client is
714 #. * uncertain about its accounting (should never happen)
715 #: client/citydlg_common.c:549
717 msgid "%+4d : Waste%s\n"
718 msgstr "%+4d : Waste%s\n"
720 #. TRANS: %s is normally empty, but becomes '?' if client is
721 #. * uncertain about its accounting (should never happen)
722 #: client/citydlg_common.c:554
724 msgid "%+4d : Corruption%s\n"
725 msgstr "%+4d : Corruption%s\n"
727 #: client/citydlg_common.c:564
729 msgid "%+4d : Disorder\n"
730 msgstr "%+4d : Disorder\n"
732 #: client/citydlg_common.c:570
734 msgid "%+4d : Used\n"
735 msgstr "%+4d : Used\n"
737 #. TRANS: City output that we cannot explain.
738 #. * Should never happen.
739 #: client/citydlg_common.c:581
741 msgid "%+4d : (unknown)\n"
742 msgstr "%+4d : (unknown)\n"
744 #: client/citydlg_common.c:585 client/citydlg_common.c:631
745 #: client/citydlg_common.c:655
746 msgid "==== : Adds up to\n"
747 msgstr "==== : Adds up to\n"
749 #: client/citydlg_common.c:587 client/citydlg_common.c:657
751 msgid "%4d : Total surplus"
752 msgstr "%4d : Total surplus"
754 #: client/citydlg_common.c:602
755 msgid "Illness deactivated in ruleset."
756 msgstr "Illness deactivated in ruleset."
758 #: client/citydlg_common.c:609
760 msgid "%+5.1f : Risk from overcrowding\n"
761 msgstr "%+5.1f : Risk from overcrowding\n"
763 #: client/citydlg_common.c:611
765 msgid "%+5.1f : Risk from trade\n"
766 msgstr "%+5.1f : Risk from trade\n"
768 #: client/citydlg_common.c:613
770 msgid "%+5.1f : Risk from pollution\n"
771 msgstr "%+5.1f : Risk from pollution\n"
773 #: client/citydlg_common.c:626
775 msgid "%+5.1f : Bonus from %s\n"
776 msgstr "%+5.1f : Bonus from %s\n"
778 #: client/citydlg_common.c:632
780 msgid "%5.1f : Total chance for a plague"
781 msgstr "%5.1f : Total chance for a plague"
783 #: client/citydlg_common.c:649
785 msgid "%+4d : Pollution from shields\n"
786 msgstr "%+4d : Pollution from shields\n"
788 #: client/citydlg_common.c:651
790 msgid "%+4d : Pollution from citizens\n"
791 msgstr "%+4d : Pollution from citizens\n"
793 #: client/citydlg_common.c:653
795 msgid "%+4d : Pollution modifier\n"
796 msgstr "%+4d : Pollution modifier\n"
798 #: client/cityrepdata.c:107
799 msgid "?city_state:Celebrating"
800 msgstr "?city_state:Celebrating"
802 #: client/cityrepdata.c:108
803 msgid "?city_state:Disorder"
804 msgstr "?city_state:Disorder"
806 #: client/cityrepdata.c:109
807 msgid "?city_state:Peace"
808 msgstr "?city_state:Peace"
810 #: client/cityrepdata.c:522
814 #: client/cityrepdata.c:639
818 #: client/cityrepdata.c:639 client/gui-sdl/cityrep.c:196
822 #: client/cityrepdata.c:641 client/gui-gtk-2.0/citizensinfo.c:65
823 #: client/gui-gtk-2.0/editprop.c:3463 client/gui-gtk-2.0/editprop.c:4242
824 #: client/gui-gtk-2.0/gotodlg.c:213 client/gui-gtk-2.0/pages.c:1314
825 #: client/gui-gtk-2.0/pages.c:2682 client/gui-gtk-3.0/citizensinfo.c:65
826 #: client/gui-gtk-3.0/editprop.c:3488 client/gui-gtk-3.0/editprop.c:4266
827 #: client/gui-gtk-3.0/gotodlg.c:218 client/gui-gtk-3.0/pages.c:1338
828 #: client/gui-gtk-3.0/pages.c:2716 client/gui-qt/citydlg.cpp:1519
829 #: client/gui-qt/pages.cpp:247 client/gui-qt/pages.cpp:449
830 #: client/gui-qt/plrdlg.cpp:376 client/gui-qt/repodlgs.cpp:1076
831 #: client/gui-sdl/repodlgs.c:2079 client/plrdlg_common.c:259
835 #: client/cityrepdata.c:643
836 msgid "?size [short]:Sz"
837 msgstr "?size [short]:Sz"
839 #: client/cityrepdata.c:643 client/gui-gtk-2.0/editgui.c:1312
840 #: client/gui-gtk-2.0/editprop.c:4225 client/gui-gtk-3.0/editgui.c:1342
841 #: client/gui-gtk-3.0/editprop.c:4249
845 #: client/cityrepdata.c:645 client/plrdlg_common.c:268
849 #: client/cityrepdata.c:645
850 msgid "Celebrating/Peace/Disorder"
851 msgstr "Celebrating/Peace/Disorder"
853 #: client/cityrepdata.c:647
854 msgid "Concise *=Celebrating, X=Disorder"
855 msgstr "Concise *=Celebrating, X=Disorder"
857 #: client/cityrepdata.c:650
858 msgid "?Happy workers:H"
859 msgstr "?Happy workers:H"
861 #: client/cityrepdata.c:650
862 msgid "Workers: Happy"
863 msgstr "Workers: Happy"
865 #: client/cityrepdata.c:652
866 msgid "?Content workers:C"
867 msgstr "?Content workers:C"
869 #: client/cityrepdata.c:652
870 msgid "Workers: Content"
871 msgstr "Workers: Content"
873 #: client/cityrepdata.c:654
874 msgid "?Unhappy workers:U"
875 msgstr "?Unhappy workers:U"
877 #: client/cityrepdata.c:654
878 msgid "Workers: Unhappy"
879 msgstr "Workers: Unhappy"
881 #: client/cityrepdata.c:656
882 msgid "?Angry workers:A"
883 msgstr "?Angry workers:A"
885 #: client/cityrepdata.c:656
886 msgid "Workers: Angry"
887 msgstr "Workers: Angry"
889 #: client/cityrepdata.c:658
890 msgid "?city:Workers"
891 msgstr "?city:Workers"
893 #: client/cityrepdata.c:659
894 msgid "?happy/content/unhappy/angry:H/C/U/A"
895 msgstr "?happy/content/unhappy/angry:H/C/U/A"
897 #: client/cityrepdata.c:660
898 msgid "Workers: Happy, Content, Unhappy, Angry"
899 msgstr "Workers: Happy, Content, Unhappy, Angry"
901 #: client/cityrepdata.c:663 client/cityrepdata.c:665
905 #: client/cityrepdata.c:663
909 #: client/cityrepdata.c:664
910 msgid "Best attacking units"
911 msgstr "Best attacking units"
913 #: client/cityrepdata.c:665
917 #: client/cityrepdata.c:666
918 msgid "Best defending units"
919 msgstr "Best defending units"
921 #: client/cityrepdata.c:667 client/cityrepdata.c:671
922 #: client/gui-gtk-2.0/cityrep.c:1499 client/gui-gtk-2.0/cityrep.c:1518
923 #: client/gui-gtk-2.0/cityrep.c:1537 client/gui-gtk-2.0/cityrep.c:1556
924 #: client/gui-gtk-2.0/cityrep.c:1576 client/gui-gtk-2.0/menu.c:1414
925 #: client/gui-gtk-2.0/repodlgs.c:1560 client/gui-gtk-3.0/cityrep.c:1518
926 #: client/gui-gtk-3.0/cityrep.c:1537 client/gui-gtk-3.0/cityrep.c:1556
927 #: client/gui-gtk-3.0/cityrep.c:1575 client/gui-gtk-3.0/cityrep.c:1595
928 #: client/gui-gtk-3.0/menu.c:1414 client/gui-gtk-3.0/repodlgs.c:1592
929 #: client/gui-qt/cityrep.cpp:548 client/gui-qt/menu.cpp:369
930 #: client/gui-qt/repodlgs.cpp:460 client/gui-sdl/helpdlg.c:704
931 #: client/gui-sdl/mapctrl.c:1617 client/gui-sdl/repodlgs.c:366
932 #: client/gui-xaw/menu.c:159 client/gui-xaw/menu.c:220
933 #: client/gui-xaw/menu.c:251 client/gui-xaw/repodlgs.c:889
934 #: client/gui-xaw/repodlgs.c:1084 client/include/helpdlg_g.h:43
935 #: data/Freeciv.in:1913 data/helpdata.txt:1030
939 #. TRANS: Header "Number of units inside city"
940 #: client/cityrepdata.c:669
941 msgid "?Present (units):Here"
942 msgstr "?Present (units):Here"
944 #: client/cityrepdata.c:670
945 msgid "Number of units present"
946 msgstr "Number of units present"
948 #. TRANS: Header "Number of units supported by given city"
949 #: client/cityrepdata.c:673
950 msgid "?Supported (units):Owned"
951 msgstr "?Supported (units):Owned"
953 #: client/cityrepdata.c:674
954 msgid "Number of units supported"
955 msgstr "Number of units supported"
957 #. TRANS: Header "It will take this many turns before city grows"
958 #: client/cityrepdata.c:677
959 msgid "?food (population):Grow"
960 msgstr "?food (population):Grow"
962 #: client/cityrepdata.c:678 client/cityrepdata.c:723
963 msgid "?Stock/Target:(Have/Need)"
964 msgstr "?Stock/Target:(Have/Need)"
966 #: client/cityrepdata.c:679
967 msgid "Turns until growth/famine"
968 msgstr "Turns until growth/famine"
970 #: client/cityrepdata.c:682
974 #: client/cityrepdata.c:682
975 msgid "?food/production/trade:F/P/T"
976 msgstr "?food/production/trade:F/P/T"
978 #: client/cityrepdata.c:683
979 msgid "Surplus: Food, Production, Trade"
980 msgstr "Surplus: Food, Production, Trade"
982 #: client/cityrepdata.c:685
983 msgid "?Food surplus [short]:+F"
984 msgstr "?Food surplus [short]:+F"
986 #: client/cityrepdata.c:685
987 msgid "Surplus: Food"
988 msgstr "Surplus: Food"
990 #: client/cityrepdata.c:687
991 msgid "?Production surplus [short]:+P"
992 msgstr "?Production surplus [short]:+P"
994 #: client/cityrepdata.c:688
995 msgid "Surplus: Production"
996 msgstr "Surplus: Production"
998 #: client/cityrepdata.c:689
999 msgid "?Production loss (waste) [short]:-P"
1000 msgstr "?Production loss (waste) [short]:-P"
1002 #: client/cityrepdata.c:690
1006 #: client/cityrepdata.c:691
1007 msgid "?Trade surplus [short]:+T"
1008 msgstr "?Trade surplus [short]:+T"
1010 #: client/cityrepdata.c:691
1011 msgid "Surplus: Trade"
1012 msgstr "Surplus: Trade"
1014 #: client/cityrepdata.c:693
1015 msgid "?Trade loss (corruption) [short]:-T"
1016 msgstr "?Trade loss (corruption) [short]:-T"
1018 #: client/cityrepdata.c:694
1022 #: client/cityrepdata.c:696 client/gui-gtk-2.0/menu.c:1406
1023 #: client/gui-gtk-2.0/repodlgs.c:1035 client/gui-gtk-3.0/menu.c:1406
1024 #: client/gui-gtk-3.0/repodlgs.c:1068 client/gui-qt/menu.cpp:381
1025 #: client/gui-qt/repodlgs.cpp:800 client/gui-sdl/mapctrl.c:1403
1026 #: client/gui-xaw/menu.c:224 client/gui-xaw/menu.c:247
1027 #: client/gui-xaw/repodlgs.c:652 client/gui-xaw/repodlgs.c:780
1028 #: client/include/helpdlg_g.h:40 data/Freeciv.in:1837 data/helpdata.txt:451
1032 #: client/cityrepdata.c:696
1033 msgid "?gold/luxury/science:G/L/S"
1034 msgstr "?gold/luxury/science:G/L/S"
1036 #: client/cityrepdata.c:697
1037 msgid "Economy: Gold, Luxuries, Science"
1038 msgstr "Economy: Gold, Luxuries, Science"
1040 #: client/cityrepdata.c:699
1044 #: client/cityrepdata.c:699
1045 msgid "Economy: Gold"
1046 msgstr "Economy: Gold"
1048 #: client/cityrepdata.c:701
1052 #: client/cityrepdata.c:701
1053 msgid "Economy: Luxury"
1054 msgstr "Economy: Luxury"
1056 #: client/cityrepdata.c:703
1060 #: client/cityrepdata.c:703
1061 msgid "Economy: Science"
1062 msgstr "Economy: Science"
1064 #: client/cityrepdata.c:705
1065 msgid "?number_trade_routes:n"
1066 msgstr "?number_trade_routes:n"
1068 #: client/cityrepdata.c:705
1069 msgid "?number_trade_routes:R"
1070 msgstr "?number_trade_routes:R"
1072 #: client/cityrepdata.c:706
1073 msgid "Number (and total value) of trade routes"
1074 msgstr "Number (and total value) of trade routes"
1076 #: client/cityrepdata.c:708
1077 msgid "?pollution [short]:Pol"
1078 msgstr "?pollution [short]:Pol"
1080 #: client/cityrepdata.c:708 common/events.c:148 common/terrain.c:551
1081 #: common/unit.c:753 server/report.c:165
1085 #: client/cityrepdata.c:710
1086 msgid "?plague risk [short]:Pla"
1087 msgstr "?plague risk [short]:Pla"
1089 #: client/cityrepdata.c:710
1093 #: client/cityrepdata.c:710
1095 msgstr "Plague risk"
1097 #: client/cityrepdata.c:712
1098 msgid "?cma:Governor"
1099 msgstr "?cma:Governor"
1101 #: client/cityrepdata.c:712 client/gui-gtk-2.0/cityrep.c:1876
1102 #: client/gui-gtk-2.0/menu.c:1437 client/gui-gtk-3.0/cityrep.c:1895
1103 #: client/gui-gtk-3.0/menu.c:1437 client/gui-sdl/citydlg.c:3834
1104 #: client/gui-sdl/cma_fe.c:898 client/gui-xaw/menu.c:263
1105 #: client/include/helpdlg_g.h:36 data/Freeciv.in:1477 data/helpdata.txt:1742
1106 msgid "Citizen Governor"
1107 msgstr "Citizen Governor"
1109 #. TRANS: "BS" = "build slots"
1110 #: client/cityrepdata.c:716
1114 #: client/cityrepdata.c:716
1115 msgid "Maximum units buildable per turn"
1116 msgstr "Maximum units buildable per turn"
1118 #: client/cityrepdata.c:718 client/cityrepdata.c:720
1119 #: client/gui-qt/citydlg.cpp:578 client/gui-qt/cityrep.cpp:413
1120 #: client/gui-sdl/cityrep.c:201 server/report.c:162
1124 #: client/cityrepdata.c:718
1128 #: client/cityrepdata.c:722 client/cityrepdata.c:724
1129 msgid "Currently Building"
1130 msgstr "Currently Building"
1132 #: client/cityrepdata.c:767
1133 msgid "Specialists: "
1134 msgstr "Specialists: "
1136 #: client/cityrepdata.c:773
1137 msgid "?specialist:S"
1138 msgstr "?specialist:S"
1140 #: client/cityrepdata.c:776
1142 msgid "Specialists: %s"
1143 msgstr "Specialists: %s"
1145 #: client/cityrepdata.c:793
1149 #. TRANS: "Announce" is exactly what user must type, do not translate.
1150 #: client/client_main.c:349 server/civserver.c:331
1151 msgid "Announce PROTO"
1152 msgstr "Announce PROTO"
1154 #: client/client_main.c:350 server/civserver.c:332
1155 msgid "Announce game in LAN using protocol PROTO (IPv4/IPv6/none)"
1156 msgstr "Announce game in LAN using protocol PROTO (IPv4/IPv6/none)"
1158 #: client/client_main.c:353
1159 msgid "Skip connect dialog"
1160 msgstr "Skip connect dialog"
1162 #. TRANS: "debug" is exactly what user must type, do not translate.
1163 #: client/client_main.c:357 client/client_main.c:364 tools/civmanual.c:566
1164 #: tools/civmanual.c:572 server/civserver.c:356 server/civserver.c:362
1168 #: client/client_main.c:358 tools/civmanual.c:567 server/civserver.c:357
1170 msgid "Set debug log level (%d to %d, or %d:file1,min,max:...)"
1171 msgstr "Set debug log level (%d to %d, or %d:file1,min,max:...)"
1173 #: client/client_main.c:365 tools/civmanual.c:573 server/civserver.c:363
1175 msgid "Set debug log level (%d to %d)"
1176 msgstr "Set debug log level (%d to %d)"
1178 #. TRANS: "Fatal" is exactly what user must type, do not translate.
1179 #: client/client_main.c:371 tools/civmanual.c:579 server/civserver.c:368
1180 msgid "Fatal [SIGNAL]"
1181 msgstr "Fatal [SIGNAL]"
1183 #: client/client_main.c:372 tools/civmanual.c:580 server/civserver.c:369
1184 msgid "Raise a signal on failed assertion"
1185 msgstr "Raise a signal on failed assertion"
1187 #: client/client_main.c:375 tools/civmanual.c:583 tools/mpcmdline.c:59
1188 #: server/civserver.c:376
1189 msgid "Print a summary of the options"
1190 msgstr "Print a summary of the options"
1192 #. TRANS: "log" is exactly what user must type, do not translate.
1193 #: client/client_main.c:378 tools/civmanual.c:586 server/civserver.c:383
1197 #: client/client_main.c:379
1198 msgid "Use FILE as logfile (spawned server also uses this)"
1199 msgstr "Use FILE as logfile (spawned server also uses this)"
1201 #. TRANS: "Meta" is exactly what user must type, do not translate.
1202 #: client/client_main.c:382
1206 #: client/client_main.c:383
1207 msgid "Connect to the metaserver at HOST"
1208 msgstr "Connect to the metaserver at HOST"
1210 #. TRANS: "name" is exactly what user must type, do not translate.
1211 #: client/client_main.c:386
1215 #: client/client_main.c:387
1216 msgid "Use NAME as username on server"
1217 msgstr "Use NAME as username on server"
1219 #. TRANS: "port" is exactly what user must type, do not translate.
1220 #: client/client_main.c:390 server/civserver.c:393
1224 #: client/client_main.c:391
1225 msgid "Connect to server port PORT (usually with -a)"
1226 msgstr "Connect to server port PORT (usually with -a)"
1228 #. TRANS: "Plugin" is exactly what user must type, do not translate.
1229 #: client/client_main.c:394
1230 msgid "Plugin PLUGIN"
1231 msgstr "Plugin PLUGIN"
1233 #: client/client_main.c:395
1235 msgid "Use PLUGIN for sound output %s"
1236 msgstr "Use PLUGIN for sound output %s"
1238 #. TRANS: "read" is exactly what user must type, do not translate.
1239 #: client/client_main.c:399 server/civserver.c:415
1243 #: client/client_main.c:400
1244 msgid "Read startup script FILE (for spawned server only)"
1245 msgstr "Read startup script FILE (for spawned server only)"
1247 #. TRANS: "server" is exactly what user must type, do not translate.
1248 #: client/client_main.c:403
1250 msgstr "server HOST"
1252 #: client/client_main.c:404
1253 msgid "Connect to the server at HOST (usually with -a)"
1254 msgstr "Connect to the server at HOST (usually with -a)"
1256 #. TRANS: "Sound" is exactly what user must type, do not translate.
1257 #: client/client_main.c:407
1261 #: client/client_main.c:408
1262 msgid "Read sound tags from FILE"
1263 msgstr "Read sound tags from FILE"
1265 #. TRANS: "tiles" is exactly what user must type, do not translate.
1266 #: client/client_main.c:411
1270 #: client/client_main.c:412
1271 msgid "Use data file FILE.tilespec for tiles"
1272 msgstr "Use data file FILE.tilespec for tiles"
1274 #: client/client_main.c:414 tools/civmanual.c:593 tools/mpcmdline.c:73
1275 #: server/civserver.c:428
1276 msgid "Print the version number"
1277 msgstr "Print the version number"
1279 #: client/client_main.c:434 tools/civmanual.c:518 server/civserver.c:219
1281 msgid "Invalid signal number \"%s\".\n"
1282 msgstr "Invalid signal number \"%s\".\n"
1284 #: client/client_main.c:436 client/client_main.c:459 client/client_main.c:473
1285 msgid "Try using --help.\n"
1286 msgstr "Try using --help.\n"
1288 #: client/client_main.c:457
1290 msgid "Invalid port \"%s\" specified with --port option.\n"
1291 msgstr "Invalid port \"%s\" specified with --port option.\n"
1293 #: client/client_main.c:471
1295 msgid "Invalid debug level \"%s\" specified with --debug option.\n"
1296 msgstr "Invalid debug level \"%s\" specified with --debug option.\n"
1298 #: client/client_main.c:491
1300 msgid "Invalid announce protocol \"%s\".\n"
1301 msgstr "Invalid announce protocol \"%s\".\n"
1303 #: client/client_main.c:498 tools/civmanual.c:531 tools/mpcmdline.c:93
1305 msgid "Unrecognized option: \"%s\"\n"
1306 msgstr "Unrecognised option: \"%s\"\n"
1308 #: client/client_main.c:570
1310 msgid "Updating old metaserver address \"%s\"."
1311 msgstr "Updating old metaserver address \"%s\"."
1313 #: client/client_main.c:572
1315 msgid "Default metaserver has been set to value \"%s\"."
1316 msgstr "Default metaserver has been set to value \"%s\"."
1318 #: client/client_main.c:726
1319 msgid "There was an error while auto connecting; aborting."
1320 msgstr "There was an error while auto connecting; aborting."
1322 #: client/client_main.c:809
1323 msgid "Game started."
1324 msgstr "Game started."
1326 #: client/climisc.c:171
1328 msgid "Changing production of every %s into %s."
1329 msgstr "Changing production of every %s into %s."
1331 #: client/climisc.c:204
1332 msgid "?embassy:Both"
1333 msgstr "?embassy:Both"
1335 #: client/climisc.c:206
1336 msgid "?embassy:Yes"
1337 msgstr "?embassy:Yes"
1339 #: client/climisc.c:209
1340 msgid "?embassy:With Us"
1341 msgstr "?embassy:With Us"
1343 #: client/climisc.c:212
1344 msgid "?embassy:Contact"
1345 msgstr "?embassy:Contact"
1347 #: client/climisc.c:214
1348 msgid "?embassy:No Contact"
1349 msgstr "?embassy:No Contact"
1351 #: client/climisc.c:226
1352 msgid "?vision:Both"
1353 msgstr "?vision:Both"
1355 #: client/climisc.c:228
1356 msgid "?vision:To Them"
1357 msgstr "?vision:To Them"
1359 #: client/climisc.c:231
1360 msgid "?vision:To Us"
1361 msgstr "?vision:To Us"
1363 #: client/climisc.c:247 client/climisc.c:254
1365 msgid "The %s give %s"
1366 msgstr "The %s give %s"
1368 #: client/climisc.c:258
1370 msgid "The %s give an unknown city"
1371 msgstr "The %s give an unknown city"
1373 #: client/climisc.c:263
1375 msgid "The %s give %d gold"
1376 msgid_plural "The %s give %d gold"
1377 msgstr[0] "The %s give %d gold"
1378 msgstr[1] "The %s give %d gold"
1380 #: client/climisc.c:269
1382 msgid "The %s give their worldmap"
1383 msgstr "The %s give their worldmap"
1385 #: client/climisc.c:273
1387 msgid "The %s give their seamap"
1388 msgstr "The %s give their seamap"
1390 #: client/climisc.c:277
1391 msgid "The parties agree on a cease-fire"
1392 msgstr "The parties agree on a cease-fire"
1394 #: client/climisc.c:280
1395 msgid "The parties agree on a peace"
1396 msgstr "The parties agree on a peace"
1398 #: client/climisc.c:283
1399 msgid "The parties create an alliance"
1400 msgstr "The parties create an alliance"
1402 #: client/climisc.c:286
1404 msgid "The %s give shared vision"
1405 msgstr "The %s give shared vision"
1407 #: client/climisc.c:290
1409 msgid "The %s give an embassy"
1410 msgstr "The %s give an embassy"
1412 #: client/climisc.c:1022
1413 msgid "Popup Request"
1414 msgstr "Popup Request"
1416 #: client/climisc.c:1126
1418 msgid "You can't buy %s in %s!"
1419 msgstr "You can't buy %s in %s!"
1421 #. TRANS: %s is a production type; this whole string is a sentence
1422 #. * fragment that is only ever included in one other string
1423 #. * (search comments for this string to find it)
1424 #: client/climisc.c:1141
1426 msgid "%s costs %d gold"
1427 msgid_plural "%s costs %d gold"
1428 msgstr[0] "%s costs %d gold"
1429 msgstr[1] "%s costs %d gold"
1431 #. TRANS: %s is a pre-pluralised sentence fragment:
1432 #. * "%s costs %d gold"
1433 #: client/climisc.c:1148
1435 msgid "%s and you only have %d gold."
1436 msgid_plural "%s and you only have %d gold."
1437 msgstr[0] "%s and you only have %d gold."
1438 msgstr[1] "%s and you only have %d gold."
1440 #: client/clinet.c:138
1441 msgid "unknown reason"
1442 msgstr "unknown reason"
1444 #: client/clinet.c:145
1446 msgid "Lost connection to server (%s)!"
1447 msgstr "Lost connection to server (%s)!"
1449 #: client/clinet.c:182
1450 msgid "Failed looking up host."
1451 msgstr "Failed looking up host."
1453 #: client/clinet.c:208
1454 msgid "Connection in progress."
1455 msgstr "Connection in progress."
1457 #: client/clinet.c:314
1458 msgid "Disconnected from server."
1459 msgstr "Disconnected from server."
1461 #: client/clinet.c:425 client/clinet.c:473
1462 msgid "server disconnected"
1463 msgstr "server disconnected"
1465 #: client/clinet.c:427 client/clinet.c:476 server/sernet.c:851
1469 #: client/clinet.c:502
1471 msgid "Failed to contact server \"%s\" at port %d as \"%s\" after %d attempts"
1472 msgstr "Failed to contact server \"%s\" at port %d as \"%s\" after %d attempts"
1474 #: client/clinet.c:518
1475 msgid "Connection to server refused. Please start the server."
1476 msgstr "Connection to server refused. Please start the server."
1478 #: client/clinet.c:526 client/clinet.c:552
1481 "Error contacting server \"%s\" at port %d as \"%s\":\n"
1484 "Error contacting server \"%s\" at port %d as \"%s\":\n"
1487 #: client/clinet.c:545
1490 "Auto-connecting to server \"%s\" at port %d as \"%s\" every %f second(s) for "
1493 "Auto-connecting to server \"%s\" at port %d as \"%s\" every %f second(s) for "
1496 #: client/connectdlg_common.c:220
1497 msgid "Starting local server..."
1498 msgstr "Starting local server..."
1500 #: client/connectdlg_common.c:230 client/connectdlg_common.c:389
1501 msgid "Couldn't start the server."
1502 msgstr "Couldn't start the server."
1504 #: client/connectdlg_common.c:232 client/connectdlg_common.c:391
1505 #: client/connectdlg_common.c:426
1506 msgid "You'll have to start one manually. Sorry..."
1507 msgstr "You'll have to start one manually. Sorry..."
1509 #: client/connectdlg_common.c:422
1510 msgid "Couldn't connect to the server."
1511 msgstr "Couldn't connect to the server."
1513 #: client/connectdlg_common.c:424
1514 msgid "We probably couldn't start it from here."
1515 msgstr "We probably couldn't start it from here."
1517 #: client/connectdlg_common.c:537
1519 "Established control over the server. You have command access level 'hack'."
1521 "Established control over the server. You have command access level 'hack'."
1523 #: client/connectdlg_common.c:543
1525 "Failed to obtain the required access level to take control of the server. "
1526 "Attempting to shut down server."
1528 "Failed to obtain the required access level to take control of the server. "
1529 "Attempting to shut down server."
1531 #: client/control.c:1279
1532 msgid "Only transporter units can be unloaded."
1533 msgstr "Only transporter units can be unloaded."
1535 #: client/control.c:1644
1536 msgid "Only settler units can be put into auto mode."
1537 msgstr "Only settler units can be put into auto mode."
1539 #: client/control.c:1740
1540 msgid "Only nuclear units can do this."
1541 msgstr "Only nuclear units can do this."
1543 #: client/control.c:1770
1544 msgid "Only paratrooper units can do this."
1545 msgstr "Only paratrooper units can do this."
1547 #: client/control.c:2361
1548 msgid "Too far for this unit."
1549 msgstr "Too far for this unit."
1551 #: client/control.c:2573 client/control.c:2603 client/control.c:2620
1552 msgid "Didn't find a route to the destination!"
1553 msgstr "Didn't find a route to the destination!"
1555 #: client/control.c:2668
1556 msgid "Oh my! You seem to have no capital!"
1557 msgstr "Oh my! You seem to have no capital!"
1559 #: client/editor.c:147 client/gui-gtk-2.0/editprop.c:4128
1560 #: client/gui-gtk-2.0/menu.c:1404 client/gui-gtk-3.0/editprop.c:4153
1561 #: client/gui-gtk-3.0/menu.c:1404 client/gui-xaw/menu.c:150
1562 #: client/gui-xaw/menu.c:246 client/include/helpdlg_g.h:48
1563 #: data/helpdata.txt:287 tools/civmanual.c:293
1567 #: client/editor.c:149
1569 "Change tile terrain.\n"
1571 "Select terrain type: shift+t or right-click here."
1573 "Change tile terrain.\n"
1575 "Select terrain type: shift+t or right-click here."
1577 #: client/editor.c:151
1578 msgid "Terrain Resource"
1579 msgstr "Terrain Resource"
1581 #: client/editor.c:153
1583 "Change tile terrain resources.\n"
1585 "Select resource type: shift+r or right-click here."
1587 "Change tile terrain resources.\n"
1589 "Select resource type: shift+r or right-click here."
1591 #: client/editor.c:155
1592 msgid "Terrain Special"
1593 msgstr "Terrain Special"
1595 #: client/editor.c:157
1597 "Modify tile specials.\n"
1599 "Select special type: shift+s or right-click here."
1601 "Modify tile specials.\n"
1603 "Select special type: shift+s or right-click here."
1605 #: client/editor.c:159 common/terrain.c:1032 common/unit.c:777
1606 #: data/civ1/terrain.ruleset:853 data/civ2/terrain.ruleset:981
1607 #: data/classic/terrain.ruleset:1193 data/experimental/terrain.ruleset:1168
1608 #: data/civ2civ3/terrain.ruleset:1199 data/multiplayer/terrain.ruleset:1172
1612 #: client/editor.c:161
1615 "Modify roads on tile.\n"
1617 "Select road type: shift+p or right-click here."
1619 "Modify tile specials.\n"
1621 "Select special type: shift+s or right-click here."
1623 #: client/editor.c:163
1624 msgid "Military Base"
1625 msgstr "Military Base"
1627 #: client/editor.c:165
1629 "Create a military base.\n"
1631 "Select base type: shift+m or right-click here."
1633 "Create a military base.\n"
1635 "Select base type: shift+m or right-click here."
1637 #: client/editor.c:167 client/gui-gtk-2.0/editprop.c:657
1638 #: client/gui-gtk-2.0/unitselect.c:95 client/gui-gtk-3.0/editprop.c:657
1639 #: client/gui-gtk-3.0/unitselect.c:95 client/gui-qt/menu.cpp:227
1643 #: client/editor.c:169
1647 "Select unit type: shift+u or right-click here."
1651 "Select unit type: shift+u or right-click here."
1653 #: client/editor.c:171 client/gui-gtk-2.0/citydlg.c:1213
1654 #: client/gui-gtk-2.0/editprop.c:659 client/gui-gtk-2.0/gotodlg.c:202
1655 #: client/gui-gtk-3.0/citydlg.c:1267 client/gui-gtk-3.0/editprop.c:659
1656 #: client/gui-gtk-3.0/gotodlg.c:207
1660 #: client/editor.c:172
1668 #: client/editor.c:173 client/gui-gtk-2.0/editprop.c:4164
1669 #: client/gui-gtk-3.0/editprop.c:4188 client/plrdlg_common.c:267
1673 #: client/editor.c:174
1675 "Modify player's tile knowledge.\n"
1678 "Modify player's tile knowledge.\n"
1681 #: client/editor.c:175 client/gui-gtk-2.0/editprop.c:655
1682 #: client/gui-gtk-3.0/editprop.c:655
1683 msgid "Start Position"
1684 msgstr "Start Position"
1686 #: client/editor.c:176
1689 "Place a start position which allows any nation to start at the tile. To "
1690 "allow only certain nations to start there, middle click on the start "
1691 "position on the map and use the property editor.\n"
1694 "Place a start position which allows any nation to start at the tile. To "
1695 "allow only certain nations to start there, middle click on the start "
1696 "position on the map and use the property editor.\n"
1699 #: client/editor.c:181
1703 #: client/editor.c:182
1705 "Copy and paste tiles.\n"
1706 "Shortcut for copy mode: shift-c\n"
1707 "Shoftcut for paste mode: shift-v"
1709 "Copy and paste tiles.\n"
1710 "Shortcut for copy mode: shift-c\n"
1711 "Shoftcut for paste mode: shift-v"
1713 #: client/editor.c:1703
1717 #: client/editor.c:1707
1719 msgstr "Erase Value"
1721 #: client/editor.c:1709
1725 #: client/editor.c:1713
1729 #: client/editor.c:1716
1733 #: client/editor.c:1735
1735 "Toggle erase mode.\n"
1738 "Toggle erase mode.\n"
1741 #: client/editor.c:1738
1743 "Toggle copy mode.\n"
1746 "Toggle copy mode.\n"
1749 #: client/editor.c:1741
1751 "Toggle paste mode.\n"
1754 "Toggle paste mode.\n"
1757 #: client/editor.c:1796
1758 msgid "Buffer empty."
1759 msgstr "Buffer empty."
1761 #: client/editor.c:1803
1763 msgid "%d tile copied."
1764 msgid_plural "%d tiles copied."
1765 msgstr[0] "%d tile copied."
1766 msgstr[1] "%d tiles copied."
1768 #: client/ggzclient.c:100 server/ggzserver.c:266
1769 msgid "Only the GGZ client must call freeciv-client in ggz mode!\n"
1770 msgstr "Only the GGZ client must call freeciv-client in ggz mode!\n"
1772 #: client/global_worklist.c:357
1776 #: client/gui-gtk-2.0/caravan_dialog.c:83
1777 #: client/gui-gtk-3.0/caravan_dialog.c:83 client/gui-qt/dialogs.cpp:841
1778 #: client/gui-qt/dialogs.cpp:1611
1780 msgid "Help build _Wonder (%d remaining)"
1781 msgstr "Help build _Wonder (%d remaining)"
1783 #: client/gui-gtk-2.0/caravan_dialog.c:88
1784 #: client/gui-gtk-3.0/caravan_dialog.c:88 client/gui-qt/dialogs.cpp:847
1785 #: client/gui-qt/dialogs.cpp:1616
1786 msgid "Help build _Wonder"
1787 msgstr "Help build _Wonder"
1789 #. TRANS: %s is a unit type
1790 #: client/gui-gtk-2.0/caravan_dialog.c:104
1791 #: client/gui-gtk-3.0/caravan_dialog.c:104 client/gui-qt/dialogs.cpp:819
1793 msgid "Your %s Has Arrived"
1794 msgstr "Your %s Has Arrived"
1796 #: client/gui-gtk-2.0/caravan_dialog.c:106
1797 #: client/gui-gtk-3.0/caravan_dialog.c:106 client/gui-qt/dialogs.cpp:821
1798 #: client/gui-xaw/dialogs.c:460
1801 "Your %s from %s reaches the city of %s.\n"
1804 "Your %s from %s reaches the city of %s.\n"
1807 #: client/gui-gtk-2.0/caravan_dialog.c:122
1808 #: client/gui-gtk-3.0/caravan_dialog.c:122 client/gui-qt/dialogs.cpp:852
1809 msgid "Establish _Trade route"
1810 msgstr "Establish _Trade route"
1812 #: client/gui-gtk-2.0/caravan_dialog.c:123
1813 #: client/gui-gtk-3.0/caravan_dialog.c:123 client/gui-qt/dialogs.cpp:853
1814 msgid "Enter Marketplace"
1815 msgstr "Enter Marketplace"
1817 #: client/gui-gtk-2.0/caravan_dialog.c:125
1818 #: client/gui-gtk-2.0/diplomat_dialog.c:671
1819 #: client/gui-gtk-2.0/diplomat_dialog.c:696
1820 #: client/gui-gtk-3.0/caravan_dialog.c:125
1821 #: client/gui-gtk-3.0/diplomat_dialog.c:681
1822 #: client/gui-gtk-3.0/diplomat_dialog.c:706
1823 msgid "_Keep moving"
1824 msgstr "_Keep moving"
1826 #. TRANS: comma-separated list of player/user names for completion
1827 #: client/gui-gtk-2.0/chatline.c:331 client/gui-gtk-3.0/chatline.c:331
1829 msgid "Suggestions: %s."
1830 msgstr "Suggestions: %s."
1832 #: client/gui-gtk-2.0/chatline.c:476 client/gui-gtk-3.0/chatline.c:482
1833 msgid "No visible unit on this tile."
1834 msgstr "No visible unit on this tile."
1836 #: client/gui-gtk-2.0/chatline.c:622 client/gui-gtk-3.0/chatline.c:628
1837 msgid "This city isn't known!"
1838 msgstr "This city isn't known!"
1840 #: client/gui-gtk-2.0/chatline.c:631 client/gui-gtk-3.0/chatline.c:637
1841 msgid "This tile doesn't exist in this game!"
1842 msgstr "This tile doesn't exist in this game!"
1844 #: client/gui-gtk-2.0/chatline.c:641 client/gui-gtk-3.0/chatline.c:647
1845 msgid "This unit isn't known!"
1846 msgstr "This unit isn't known!"
1848 #: client/gui-gtk-2.0/chatline.c:952 client/gui-gtk-3.0/chatline.c:935
1849 #: client/gui-qt/chatline.cpp:55 client/gui-stub/chatline.c:54
1850 #: client/gui-xaw/chatline.c:121
1851 msgid "Cleared output window."
1852 msgstr "Cleared output window."
1854 #. TRANS: "text" or "background".
1855 #: client/gui-gtk-2.0/chatline.c:1133 client/gui-gtk-3.0/chatline.c:1119
1857 msgid "Select the %s color"
1858 msgstr "Select the %s colour"
1860 #: client/gui-gtk-2.0/chatline.c:1340 client/gui-gtk-3.0/chatline.c:1332
1861 msgid "Bold (Ctrl-B)"
1862 msgstr "Bold (Ctrl-B)"
1864 #: client/gui-gtk-2.0/chatline.c:1348 client/gui-gtk-3.0/chatline.c:1340
1865 msgid "Italic (Ctrl-I)"
1866 msgstr "Italic (Ctrl-I)"
1868 #: client/gui-gtk-2.0/chatline.c:1356 client/gui-gtk-3.0/chatline.c:1348
1869 msgid "Strikethrough (Ctrl-S)"
1870 msgstr "Strikethrough (Ctrl-S)"
1872 #: client/gui-gtk-2.0/chatline.c:1364 client/gui-gtk-3.0/chatline.c:1356
1873 msgid "Underline (Ctrl-U)"
1874 msgstr "Underline (Ctrl-U)"
1876 #: client/gui-gtk-2.0/chatline.c:1372 client/gui-gtk-3.0/chatline.c:1364
1877 msgid "Color (Ctrl-C)"
1878 msgstr "Colour (Ctrl-C)"
1880 #: client/gui-gtk-2.0/chatline.c:1382 client/gui-gtk-3.0/chatline.c:1374
1884 #: client/gui-gtk-2.0/chatline.c:1385 client/gui-gtk-2.0/optiondlg.c:625
1885 #: client/gui-gtk-3.0/chatline.c:1377 client/gui-gtk-3.0/optiondlg.c:629
1886 #: client/gui-qt/optiondlg.cpp:646
1887 msgid "Select the text color"
1888 msgstr "Select the text colour"
1890 #: client/gui-gtk-2.0/chatline.c:1398 client/gui-gtk-3.0/chatline.c:1390
1894 #: client/gui-gtk-2.0/chatline.c:1402 client/gui-gtk-2.0/optiondlg.c:634
1895 #: client/gui-gtk-3.0/chatline.c:1394 client/gui-gtk-3.0/optiondlg.c:638
1896 #: client/gui-qt/optiondlg.cpp:654
1897 msgid "Select the background color"
1898 msgstr "Select the background colour"
1900 #. TRANS: "Return" means the return key.
1901 #: client/gui-gtk-2.0/chatline.c:1420 client/gui-gtk-3.0/chatline.c:1412
1902 msgid "Send the chat (Return)"
1903 msgstr "Send the chat (Return)"
1905 #: client/gui-gtk-2.0/chatline.c:1437 client/gui-gtk-3.0/chatline.c:1427
1909 #: client/gui-gtk-2.0/citizensinfo.c:63 client/gui-gtk-3.0/citizensinfo.c:63
1910 #: client/gui-qt/citydlg.cpp:1519
1914 #: client/gui-gtk-2.0/citizensinfo.c:64 client/gui-gtk-2.0/editprop.c:3494
1915 #: client/gui-gtk-2.0/editprop.c:3506 client/gui-gtk-2.0/pages.c:2680
1916 #: client/gui-gtk-3.0/citizensinfo.c:64 client/gui-gtk-3.0/editprop.c:3519
1917 #: client/gui-gtk-3.0/editprop.c:3531 client/gui-gtk-3.0/pages.c:2714
1918 #: client/gui-qt/citydlg.cpp:1519 client/gui-qt/pages.cpp:449
1919 #: client/plrdlg_common.c:258
1923 #: client/gui-gtk-2.0/citizensinfo.c:251 client/gui-gtk-3.0/citizensinfo.c:252
1924 #: client/gui-sdl/citydlg.c:2565
1928 #: client/gui-gtk-2.0/citydlg.c:673 client/gui-gtk-3.0/citydlg.c:684
1929 #: client/gui-qt/citydlg.cpp:607
1933 #: client/gui-gtk-2.0/citydlg.c:674 client/gui-gtk-3.0/citydlg.c:685
1934 #: client/gui-qt/citydlg.cpp:607
1938 #: client/gui-gtk-2.0/citydlg.c:675 client/gui-gtk-3.0/citydlg.c:686
1939 #: client/gui-qt/citydlg.cpp:607
1943 #: client/gui-gtk-2.0/citydlg.c:676 client/gui-gtk-2.0/diplodlg.c:754
1944 #: client/gui-gtk-2.0/diplodlg.c:838 client/gui-gtk-2.0/inteldlg.c:51
1945 #: client/gui-gtk-3.0/citydlg.c:687 client/gui-gtk-3.0/diplodlg.c:759
1946 #: client/gui-gtk-3.0/diplodlg.c:842 client/gui-gtk-3.0/inteldlg.c:51
1947 #: client/gui-qt/citydlg.cpp:607 client/gui-qt/plrdlg.cpp:385
1951 #: client/gui-gtk-2.0/citydlg.c:677 client/gui-gtk-2.0/inteldlg.c:55
1952 #: client/gui-gtk-3.0/citydlg.c:688 client/gui-gtk-3.0/inteldlg.c:55
1953 #: client/gui-qt/citydlg.cpp:608 client/gui-qt/plrdlg.cpp:391
1957 #: client/gui-gtk-2.0/citydlg.c:678 client/gui-gtk-2.0/inteldlg.c:54
1958 #: client/gui-gtk-3.0/citydlg.c:689 client/gui-gtk-3.0/inteldlg.c:54
1959 #: client/gui-qt/citydlg.cpp:608 client/gui-qt/plrdlg.cpp:389
1963 #: client/gui-gtk-2.0/citydlg.c:679 client/gui-gtk-3.0/citydlg.c:690
1964 #: client/gui-qt/citydlg.cpp:608
1968 #: client/gui-gtk-2.0/citydlg.c:680 client/gui-gtk-3.0/citydlg.c:691
1969 #: client/gui-qt/citydlg.cpp:609
1973 #: client/gui-gtk-2.0/citydlg.c:681 client/gui-gtk-3.0/citydlg.c:692
1974 #: client/gui-qt/citydlg.cpp:609
1976 msgstr "Corruption:"
1978 #: client/gui-gtk-2.0/citydlg.c:682 client/gui-gtk-3.0/citydlg.c:693
1979 #: client/gui-qt/citydlg.cpp:609
1983 #: client/gui-gtk-2.0/citydlg.c:683 client/gui-gtk-3.0/citydlg.c:694
1984 #: client/gui-qt/citydlg.cpp:610
1988 #: client/gui-gtk-2.0/citydlg.c:684 client/gui-gtk-3.0/citydlg.c:695
1989 #: client/gui-qt/citydlg.cpp:610
1990 msgid "Plague Risk:"
1991 msgstr "Plague Risk:"
1993 #. TRANS: Overview tab in city dialog
1994 #. TRANS: Overview tab of foreign intelligence report dialog
1995 #. TRANS: Overview tab in city dialog
1996 #. TRANS: Overview tab of foreign intelligence report dialog
1997 #: client/gui-gtk-2.0/citydlg.c:752 client/gui-gtk-2.0/inteldlg.c:211
1998 #: client/gui-gtk-3.0/citydlg.c:785 client/gui-gtk-3.0/inteldlg.c:208
2002 #: client/gui-gtk-2.0/citydlg.c:766 client/gui-gtk-2.0/citydlg.c:1082
2003 #: client/gui-gtk-3.0/citydlg.c:802 client/gui-gtk-3.0/citydlg.c:1135
2004 #: client/gui-qt/citydlg.cpp:654 client/gui-sdl/citydlg.c:2550
2008 #: client/gui-gtk-2.0/citydlg.c:788 client/gui-gtk-3.0/citydlg.c:828
2009 msgid "Press ENTER or double-click to sell an improvement."
2010 msgstr "Press ENTER or double-click to sell an improvement."
2012 #: client/gui-gtk-2.0/citydlg.c:806 client/gui-gtk-2.0/citydlg.c:995
2013 #: client/gui-gtk-2.0/citydlg.c:1693 client/gui-gtk-3.0/citydlg.c:846
2014 #: client/gui-gtk-3.0/citydlg.c:1040 client/gui-gtk-3.0/citydlg.c:1741
2016 msgstr "Production:"
2018 #: client/gui-gtk-2.0/citydlg.c:842 client/gui-gtk-2.0/citydlg.c:1007
2019 #: client/gui-gtk-3.0/citydlg.c:885 client/gui-gtk-3.0/citydlg.c:1056
2021 msgid "%d/%d %d turns"
2022 msgstr "%d/%d %d turns"
2024 #: client/gui-gtk-2.0/citydlg.c:845 client/gui-gtk-2.0/citydlg.c:1014
2025 #: client/gui-gtk-2.0/cityrep.c:1157 client/gui-gtk-3.0/citydlg.c:888
2026 #: client/gui-gtk-3.0/citydlg.c:1063 client/gui-gtk-3.0/cityrep.c:1169
2030 #: client/gui-gtk-2.0/citydlg.c:853 client/gui-gtk-3.0/citydlg.c:895
2031 msgid "I_mprovements:"
2032 msgstr "I_mprovements:"
2034 #: client/gui-gtk-2.0/citydlg.c:871 client/gui-gtk-2.0/citydlg.c:1056
2035 #: client/gui-gtk-2.0/wldlg.c:998 client/gui-gtk-3.0/citydlg.c:914
2036 #: client/gui-gtk-3.0/citydlg.c:1108 client/gui-gtk-3.0/wldlg.c:1001
2040 #: client/gui-gtk-2.0/citydlg.c:984 client/gui-gtk-3.0/citydlg.c:1027
2042 msgstr "P_roduction"
2044 #: client/gui-gtk-2.0/citydlg.c:1043 client/gui-gtk-3.0/citydlg.c:1092
2048 #: client/gui-gtk-2.0/citydlg.c:1106 client/gui-gtk-3.0/citydlg.c:1161
2052 #: client/gui-gtk-2.0/citydlg.c:1129 client/gui-gtk-3.0/citydlg.c:1184
2056 #: client/gui-gtk-2.0/citydlg.c:1132 client/gui-gtk-3.0/citydlg.c:1187
2057 #: data/civ1/cities.ruleset:47 data/civ2/cities.ruleset:47
2058 #: data/classic/cities.ruleset:47 data/experimental/cities.ruleset:49
2059 #: data/civ2civ3/cities.ruleset:47 data/multiplayer/cities.ruleset:46
2060 msgid "Entertainers"
2061 msgstr "Entertainers"
2063 #: client/gui-gtk-2.0/citydlg.c:1133 client/gui-gtk-3.0/citydlg.c:1188
2064 #: client/gui-xaw/citydlg.c:2443 data/civ1/cities.ruleset:60
2065 #: data/civ2/cities.ruleset:60 data/classic/cities.ruleset:60
2066 #: data/experimental/cities.ruleset:62 data/civ2civ3/cities.ruleset:60
2067 #: data/multiplayer/cities.ruleset:59
2071 #: client/gui-gtk-2.0/citydlg.c:1134 client/gui-gtk-3.0/citydlg.c:1189
2072 #: client/gui-xaw/citydlg.c:2444 data/civ1/cities.ruleset:73
2073 #: data/civ2/cities.ruleset:73 data/classic/cities.ruleset:73
2074 #: data/experimental/cities.ruleset:75 data/civ2civ3/cities.ruleset:73
2075 #: data/multiplayer/cities.ruleset:72
2079 #: client/gui-gtk-2.0/citydlg.c:1137 client/gui-gtk-3.0/citydlg.c:1192
2080 #: client/gui-qt/citydlg.cpp:707
2081 msgid "Disband if build settler at size 1"
2082 msgstr "Disband if build settler at size 1"
2084 #: client/gui-gtk-2.0/citydlg.c:1140 client/gui-gtk-3.0/citydlg.c:1195
2085 msgid "Overview page"
2086 msgstr "Overview page"
2088 #: client/gui-gtk-2.0/citydlg.c:1141 client/gui-gtk-3.0/citydlg.c:1196
2089 msgid "Production page"
2090 msgstr "Production page"
2092 #: client/gui-gtk-2.0/citydlg.c:1142 client/gui-gtk-3.0/citydlg.c:1197
2093 msgid "Happiness page"
2094 msgstr "Happiness page"
2096 #: client/gui-gtk-2.0/citydlg.c:1143 client/gui-gtk-3.0/citydlg.c:1198
2097 msgid "Governor page"
2098 msgstr "Governor page"
2100 #: client/gui-gtk-2.0/citydlg.c:1144 client/gui-gtk-3.0/citydlg.c:1199
2101 msgid "This Settings page"
2102 msgstr "This Settings page"
2104 #: client/gui-gtk-2.0/citydlg.c:1145 client/gui-gtk-3.0/citydlg.c:1200
2105 msgid "Last active page"
2106 msgstr "Last active page"
2108 #: client/gui-gtk-2.0/citydlg.c:1171 client/gui-gtk-3.0/citydlg.c:1221
2109 #: client/gui-sdl/citydlg.c:978
2110 msgid "New citizens are"
2111 msgstr "New citizens are"
2113 #: client/gui-gtk-2.0/citydlg.c:1191 client/gui-gtk-3.0/citydlg.c:1244
2114 msgid "Next time open"
2115 msgstr "Next time open"
2117 #: client/gui-gtk-2.0/citydlg.c:1220 client/gui-gtk-3.0/citydlg.c:1277
2121 #: client/gui-gtk-2.0/citydlg.c:1375 client/gui-gtk-3.0/citydlg.c:1436
2122 msgid "_List present units..."
2123 msgstr "_List present units..."
2125 #: client/gui-gtk-2.0/citydlg.c:1385 client/gui-gtk-3.0/citydlg.c:1446
2129 #: client/gui-gtk-2.0/citydlg.c:1390 client/gui-gtk-3.0/citydlg.c:1451
2133 #. TRANS: city dialog title
2134 #: client/gui-gtk-2.0/citydlg.c:1446 client/gui-gtk-3.0/citydlg.c:1507
2136 msgid "<b>%s</b> - %s citizens - DISORDER"
2137 msgstr "<b>%s</b> - %s citizens"
2139 #. TRANS: city dialog title
2140 #: client/gui-gtk-2.0/citydlg.c:1451 client/gui-gtk-3.0/citydlg.c:1512
2142 msgid "<b>%s</b> - %s citizens - celebrating"
2143 msgstr "<b>%s</b> - %s citizens"
2145 #. TRANS: city dialog title
2146 #: client/gui-gtk-2.0/citydlg.c:1456 client/gui-gtk-3.0/citydlg.c:1517
2148 msgid "<b>%s</b> - %s citizens - happy"
2149 msgstr "<b>%s</b> - %s citizens"
2151 #. TRANS: city dialog title
2152 #: client/gui-gtk-2.0/citydlg.c:1461 client/gui-gtk-3.0/citydlg.c:1522
2154 msgid "<b>%s</b> - %s citizens"
2155 msgstr "<b>%s</b> - %s citizens"
2157 #. TRANS: city growth is blocked. Keep short.
2158 #: client/gui-gtk-2.0/citydlg.c:1556 client/gui-gtk-3.0/citydlg.c:1618
2159 #: client/gui-qt/citydlg.cpp:1619 client/gui-sdl/citydlg.c:3330
2160 #: client/gui-xaw/citydlg.c:250
2164 #. TRANS: never actually used with built_slots<=1
2165 #: client/gui-gtk-2.0/citydlg.c:1686 client/gui-gtk-3.0/citydlg.c:1734
2167 msgid "Production (up to %d unit per turn):"
2168 msgid_plural "Production (up to %d units per turn):"
2169 msgstr[0] "Production (up to %d unit per turn):"
2170 msgstr[1] "Production (up to %d units per turn):"
2172 #: client/gui-gtk-2.0/citydlg.c:1912 client/gui-gtk-3.0/citydlg.c:1960
2173 #: client/gui-qt/citydlg.cpp:1789
2175 msgid "Supported units %d"
2176 msgstr "Supported units %d"
2178 #: client/gui-gtk-2.0/citydlg.c:2019 client/gui-gtk-3.0/citydlg.c:2063
2180 msgid "Present units %d"
2181 msgstr "Present units %d"
2183 #: client/gui-gtk-2.0/citydlg.c:2140 client/gui-gtk-2.0/cityrep.c:1149
2184 #: client/gui-gtk-3.0/citydlg.c:2184 client/gui-gtk-3.0/cityrep.c:1177
2188 #: client/gui-gtk-2.0/citydlg.c:2146 client/gui-gtk-2.0/citydlg.c:2204
2189 #: client/gui-gtk-3.0/citydlg.c:2190 client/gui-gtk-3.0/citydlg.c:2248
2190 msgid "_Activate unit"
2191 msgstr "_Activate unit"
2193 #: client/gui-gtk-2.0/citydlg.c:2152 client/gui-gtk-2.0/citydlg.c:2210
2194 #: client/gui-gtk-3.0/citydlg.c:2196 client/gui-gtk-3.0/citydlg.c:2254
2195 msgid "Activate unit, _close dialog"
2196 msgstr "Activate unit, _close dialog"
2198 #: client/gui-gtk-2.0/citydlg.c:2158 client/gui-gtk-2.0/citydlg.c:2259
2199 #: client/gui-gtk-3.0/citydlg.c:2202 client/gui-gtk-3.0/citydlg.c:2303
2200 msgid "_Disband unit"
2201 msgstr "_Disband unit"
2203 #: client/gui-gtk-2.0/citydlg.c:2216 client/gui-gtk-3.0/citydlg.c:2260
2207 #: client/gui-gtk-2.0/citydlg.c:2226 client/gui-gtk-3.0/citydlg.c:2270
2208 msgid "_Unload unit"
2209 msgstr "_Unload unit"
2211 #: client/gui-gtk-2.0/citydlg.c:2237 client/gui-gtk-3.0/citydlg.c:2281
2212 msgid "_Sentry unit"
2213 msgstr "_Sentry unit"
2215 #: client/gui-gtk-2.0/citydlg.c:2248 client/gui-gtk-3.0/citydlg.c:2292
2216 msgid "_Fortify unit"
2217 msgstr "_Fortify unit"
2219 #: client/gui-gtk-2.0/citydlg.c:2269 client/gui-gtk-2.0/menu.c:1631
2220 #: client/gui-gtk-3.0/citydlg.c:2313 client/gui-gtk-3.0/menu.c:1631
2221 msgid "Set _Home City"
2222 msgstr "Set _Home City"
2224 #: client/gui-gtk-2.0/citydlg.c:2276 client/gui-gtk-3.0/citydlg.c:2320
2225 msgid "U_pgrade unit"
2226 msgstr "U_pgrade unit"
2228 #: client/gui-gtk-2.0/citydlg.c:2623 client/gui-gtk-2.0/diplomat_dialog.c:90
2229 #: client/gui-gtk-2.0/diplomat_dialog.c:567 client/gui-gtk-2.0/repodlgs.c:1515
2230 #: client/gui-gtk-3.0/citydlg.c:2669 client/gui-gtk-3.0/diplomat_dialog.c:90
2231 #: client/gui-gtk-3.0/diplomat_dialog.c:577 client/gui-gtk-3.0/repodlgs.c:1547
2232 #: client/gui-qt/citydlg.cpp:1960 client/gui-qt/dialogs.cpp:1228
2233 #: client/gui-qt/dialogs.cpp:1289 client/gui-qt/repodlgs.cpp:676
2234 #: client/gui-sdl/citydlg.c:1158 client/gui-sdl/diplomat_dialog.c:1164
2235 #: client/gui-sdl/diplomat_dialog.c:1424 client/gui-sdl/repodlgs.c:188
2236 #: client/gui-xaw/citydlg.c:1950 client/gui-xaw/diplomat_dialog.c:115
2237 #: client/gui-xaw/diplomat_dialog.c:661 client/gui-xaw/repodlgs.c:1010
2238 #: client/text.c:1299 common/unit.c:2130
2240 msgid "Treasury contains %d gold."
2241 msgid_plural "Treasury contains %d gold."
2242 msgstr[0] "Treasury contains %d gold."
2243 msgstr[1] "Treasury contains %d gold."
2245 #. TRANS: Last %s is pre-pluralised "Treasury contains %d gold."
2246 #: client/gui-gtk-2.0/citydlg.c:2633 client/gui-gtk-3.0/citydlg.c:2679
2247 #: client/gui-sdl/citydlg.c:1169 client/gui-xaw/citydlg.c:1958
2250 "Buy %s for %d gold?\n"
2253 "Buy %s for %d gold?\n"
2256 "Buy %s for %d gold?\n"
2259 "Buy %s for %d gold?\n"
2262 #: client/gui-gtk-2.0/citydlg.c:2637 client/gui-gtk-2.0/citydlg.c:2651
2263 #: client/gui-gtk-3.0/citydlg.c:2683 client/gui-gtk-3.0/citydlg.c:2697
2264 #: data/Freeciv.in:2245 data/Freeciv.in:2275
2268 #. TRANS: Last %s is pre-pluralised "Treasury contains %d gold."
2269 #: client/gui-gtk-2.0/citydlg.c:2647 client/gui-gtk-3.0/citydlg.c:2693
2270 #: client/gui-sdl/citydlg.c:1175 client/gui-xaw/citydlg.c:1969
2273 "%s costs %d gold.\n"
2276 "%s costs %d gold.\n"
2279 "%s costs %d gold.\n"
2282 "%s costs %d gold.\n"
2285 #: client/gui-gtk-2.0/citydlg.c:2698 client/gui-gtk-3.0/citydlg.c:2744
2286 #: client/gui-qt/citydlg.cpp:1713 client/gui-sdl/citydlg.c:1419
2287 #: client/gui-xaw/citydlg.c:2349
2289 msgid "Sell %s for %d gold?"
2290 msgid_plural "Sell %s for %d gold?"
2291 msgstr[0] "Sell %s for %d gold?"
2292 msgstr[1] "Sell %s for %d gold?"
2294 #: client/gui-gtk-2.0/citydlg.c:2704 client/gui-gtk-3.0/citydlg.c:2750
2295 #: data/Freeciv.in:2264
2299 #: client/gui-gtk-2.0/citydlg.c:2771 client/gui-gtk-3.0/citydlg.c:2825
2300 #: client/gui-qt/citydlg.cpp:1051
2302 msgstr "Rename City"
2304 #: client/gui-gtk-2.0/citydlg.c:2772 client/gui-gtk-3.0/citydlg.c:2826
2305 #: client/gui-qt/citydlg.cpp:1052 client/gui-xaw/citydlg.c:1438
2306 msgid "What should we rename the city to?"
2307 msgstr "What should we rename the city to?"
2309 #: client/gui-gtk-2.0/cityrep.c:620 client/gui-gtk-3.0/cityrep.c:628
2310 #: client/gui-qt/cityrep.cpp:488
2312 msgid "Are you sure you want to sell those %s?"
2313 msgstr "Are you sure you want to sell those %s?"
2315 #. TRANS: "Sold 3 Harbor for 90 gold." (Pluralisation is in gold --
2316 #. * second %d -- not in buildings.)
2317 #: client/gui-gtk-2.0/cityrep.c:639 client/gui-gtk-3.0/cityrep.c:647
2318 #: client/repodlgs_common.c:184
2320 msgid "Sold %d %s for %d gold."
2321 msgid_plural "Sold %d %s for %d gold."
2322 msgstr[0] "Sold %d %s for %d gold."
2323 msgstr[1] "Sold %d %s for %d gold."
2325 #: client/gui-gtk-2.0/cityrep.c:646 client/gui-gtk-3.0/cityrep.c:654
2326 #: client/repodlgs_common.c:188
2328 msgid "No %s could be sold."
2329 msgstr "No %s could be sold."
2331 #: client/gui-gtk-2.0/cityrep.c:966 client/gui-gtk-3.0/cityrep.c:974
2332 #: client/gui-qt/citydlg.cpp:1310 client/gui-qt/cityrep.cpp:407
2333 msgid "(no worklists defined)"
2334 msgstr "(no worklists defined)"
2336 #: client/gui-gtk-2.0/cityrep.c:1041 client/gui-gtk-3.0/cityrep.c:1051
2338 msgstr "_Production"
2340 #: client/gui-gtk-2.0/cityrep.c:1048 client/gui-gtk-3.0/cityrep.c:1058
2344 #: client/gui-gtk-2.0/cityrep.c:1052 client/gui-gtk-3.0/cityrep.c:1062
2348 #: client/gui-gtk-2.0/cityrep.c:1056 client/gui-gtk-3.0/cityrep.c:1066
2352 #: client/gui-gtk-2.0/cityrep.c:1060 client/gui-gtk-3.0/cityrep.c:1070
2353 msgid "Add _2nd Last"
2354 msgstr "Add _2nd Last"
2356 #: client/gui-gtk-2.0/cityrep.c:1064 client/gui-gtk-3.0/cityrep.c:1074
2360 #: client/gui-gtk-2.0/cityrep.c:1071 client/gui-gtk-3.0/cityrep.c:1081
2361 msgid "Set Worklist"
2362 msgstr "Set Worklist"
2364 #: client/gui-gtk-2.0/cityrep.c:1077 client/gui-gtk-3.0/cityrep.c:1087
2365 msgid "Append Worklist"
2366 msgstr "Append Worklist"
2368 #: client/gui-gtk-2.0/cityrep.c:1083 client/gui-gtk-3.0/cityrep.c:1093
2369 msgid "Clear _Worklist"
2370 msgstr "Clear _Worklist"
2372 #: client/gui-gtk-2.0/cityrep.c:1088 client/gui-gtk-3.0/cityrep.c:1098
2376 #: client/gui-gtk-2.0/cityrep.c:1093 client/gui-gtk-3.0/cityrep.c:1103
2380 #: client/gui-gtk-2.0/cityrep.c:1098 client/gui-gtk-2.0/menu.c:1577
2381 #: client/gui-gtk-2.0/unitselect.c:492 client/gui-gtk-3.0/cityrep.c:1108
2382 #: client/gui-gtk-3.0/menu.c:1577 client/gui-gtk-3.0/unitselect.c:494
2386 #: client/gui-gtk-2.0/cityrep.c:1102 client/gui-gtk-2.0/plrdlg.c:527
2387 #: client/gui-gtk-3.0/cityrep.c:1112 client/gui-gtk-3.0/plrdlg.c:535
2391 #: client/gui-gtk-2.0/cityrep.c:1136 client/gui-gtk-2.0/menu.c:1408
2392 #: client/gui-gtk-3.0/cityrep.c:1146 client/gui-gtk-3.0/menu.c:1408
2393 #: client/gui-qt/cityrep.cpp:772 client/gui-qt/menu.cpp:377
2394 #: client/gui-sdl/diplodlg.c:726 client/gui-xaw/cityrep.c:228
2395 #: client/gui-xaw/cityrep.c:534 client/gui-xaw/menu.c:158
2396 #: client/gui-xaw/menu.c:223 client/gui-xaw/menu.c:248
2397 #: client/include/helpdlg_g.h:41 data/Freeciv.in:428 data/Freeciv.in:437
2398 #: data/Freeciv.in:1579 data/helpdata.txt:630
2402 #: client/gui-gtk-2.0/cityrep.c:1153 client/gui-gtk-3.0/cityrep.c:1173
2406 #: client/gui-gtk-2.0/cityrep.c:1501 client/gui-gtk-2.0/cityrep.c:1520
2407 #: client/gui-gtk-2.0/cityrep.c:1539 client/gui-gtk-2.0/cityrep.c:1558
2408 #: client/gui-gtk-2.0/cityrep.c:1580 client/gui-gtk-3.0/cityrep.c:1520
2409 #: client/gui-gtk-3.0/cityrep.c:1539 client/gui-gtk-3.0/cityrep.c:1558
2410 #: client/gui-gtk-3.0/cityrep.c:1577 client/gui-gtk-3.0/cityrep.c:1599
2411 #: client/gui-sdl/helpdlg.c:303
2412 msgid "Improvements"
2413 msgstr "Improvements"
2415 #: client/gui-gtk-2.0/cityrep.c:1503 client/gui-gtk-2.0/cityrep.c:1522
2416 #: client/gui-gtk-2.0/cityrep.c:1541 client/gui-gtk-2.0/cityrep.c:1560
2417 #: client/gui-gtk-2.0/cityrep.c:1584 client/gui-gtk-3.0/cityrep.c:1522
2418 #: client/gui-gtk-3.0/cityrep.c:1541 client/gui-gtk-3.0/cityrep.c:1560
2419 #: client/gui-gtk-3.0/cityrep.c:1579 client/gui-gtk-3.0/cityrep.c:1603
2420 #: client/gui-qt/cityrep.cpp:549
2424 #: client/gui-gtk-2.0/cityrep.c:1772 client/gui-gtk-3.0/cityrep.c:1791
2425 #: data/Freeciv.in:1156
2429 #: client/gui-gtk-2.0/cityrep.c:1777 client/gui-gtk-3.0/cityrep.c:1796
2433 #: client/gui-gtk-2.0/cityrep.c:1782 client/gui-gtk-3.0/cityrep.c:1801
2434 msgid "Invert Selection"
2435 msgstr "Invert Selection"
2437 #: client/gui-gtk-2.0/cityrep.c:1792 client/gui-gtk-3.0/cityrep.c:1811
2438 msgid "Building Units"
2439 msgstr "Building Units"
2441 #: client/gui-gtk-2.0/cityrep.c:1798 client/gui-gtk-3.0/cityrep.c:1817
2442 msgid "Building Improvements"
2443 msgstr "Building Improvements"
2445 #: client/gui-gtk-2.0/cityrep.c:1804 client/gui-gtk-3.0/cityrep.c:1823
2446 msgid "Building Wonders"
2447 msgstr "Building Wonders"
2449 #: client/gui-gtk-2.0/cityrep.c:1816 client/gui-gtk-3.0/cityrep.c:1835
2450 msgid "Building Unit"
2451 msgstr "Building Unit"
2453 #: client/gui-gtk-2.0/cityrep.c:1820 client/gui-gtk-3.0/cityrep.c:1839
2454 msgid "Building Improvement"
2455 msgstr "Building Improvement"
2457 #: client/gui-gtk-2.0/cityrep.c:1824 client/gui-gtk-3.0/cityrep.c:1843
2458 msgid "Building Wonder"
2459 msgstr "Building Wonder"
2461 #: client/gui-gtk-2.0/cityrep.c:1832 client/gui-gtk-3.0/cityrep.c:1851
2462 msgid "Coastal Cities"
2463 msgstr "Coastal Cities"
2465 #: client/gui-gtk-2.0/cityrep.c:1837 client/gui-gtk-3.0/cityrep.c:1856
2467 msgstr "Same Island"
2469 #: client/gui-gtk-2.0/cityrep.c:1847 client/gui-gtk-3.0/cityrep.c:1866
2470 msgid "Supported Units"
2471 msgstr "Supported Units"
2473 #: client/gui-gtk-2.0/cityrep.c:1850 client/gui-gtk-3.0/cityrep.c:1869
2474 msgid "Units Present"
2475 msgstr "Units Present"
2477 #: client/gui-gtk-2.0/cityrep.c:1854 client/gui-gtk-3.0/cityrep.c:1873
2478 msgid "Improvements in City"
2479 msgstr "Improvements in City"
2481 #: client/gui-gtk-2.0/cityrep.c:1858 client/gui-gtk-3.0/cityrep.c:1877
2482 msgid "Wonders in City"
2483 msgstr "Wonders in City"
2485 #: client/gui-gtk-2.0/cityrep.c:1867 client/gui-gtk-3.0/cityrep.c:1886
2486 msgid "Available Units"
2487 msgstr "Available Units"
2489 #: client/gui-gtk-2.0/cityrep.c:1870 client/gui-gtk-3.0/cityrep.c:1889
2490 msgid "Available Improvements"
2491 msgstr "Available Improvements"
2493 #: client/gui-gtk-2.0/cityrep.c:1873 client/gui-gtk-3.0/cityrep.c:1892
2494 msgid "Available Wonders"
2495 msgstr "Available Wonders"
2497 #: client/gui-gtk-2.0/cityrep.c:1986 client/gui-gtk-3.0/cityrep.c:2005
2499 msgid "Total Buy Cost: %d"
2500 msgstr "Total Buy Cost: %d"
2502 #: client/gui-gtk-2.0/cma_fe.c:250 client/gui-gtk-3.0/cma_fe.c:260
2503 #: client/gui-xaw/cma_fe.c:83
2505 "For information on\n"
2506 "the citizen governor and governor presets,\n"
2507 "including sample presets,\n"
2510 "For information on\n"
2511 "the citizen governor and governor presets,\n"
2512 "including sample presets,\n"
2515 #: client/gui-gtk-2.0/cma_fe.c:265 client/gui-gtk-3.0/cma_fe.c:275
2519 #: client/gui-gtk-2.0/cma_fe.c:281 client/gui-gtk-3.0/cma_fe.c:291
2523 #: client/gui-gtk-2.0/cma_fe.c:301 client/gui-gtk-3.0/cma_fe.c:314
2524 #: client/gui-xaw/repodlgs.c:763
2528 #: client/gui-gtk-2.0/cma_fe.c:315 client/gui-gtk-3.0/cma_fe.c:331
2529 #: client/gui-qt/citydlg.cpp:912 client/gui-sdl/cma_fe.c:928
2530 msgid "Minimal Surplus"
2531 msgstr "Minimal Surplus"
2533 #: client/gui-gtk-2.0/cma_fe.c:318 client/gui-gtk-3.0/cma_fe.c:334
2534 #: client/gui-sdl/cma_fe.c:931
2538 #: client/gui-gtk-2.0/cma_fe.c:353 client/gui-gtk-3.0/cma_fe.c:377
2539 #: client/gui-qt/citydlg.cpp:911 client/gui-sdl/cma_fe.c:978
2540 #: client/gui-xaw/cma_fe.c:184 client/gui-xaw/cma_fe.c:226
2544 #: client/gui-gtk-2.0/cma_fe.c:462 client/gui-gtk-3.0/cma_fe.c:484
2545 msgid "Governor Enabl_ed"
2546 msgstr "Governor Enabl_ed"
2548 #: client/gui-gtk-2.0/cma_fe.c:467 client/gui-gtk-3.0/cma_fe.c:489
2549 msgid "Governor Disabl_ed"
2550 msgstr "Governor Disabl_ed"
2552 #: client/gui-gtk-2.0/cma_fe.c:533 client/gui-gtk-3.0/cma_fe.c:555
2553 #: client/gui-qt/citydlg.cpp:1072 client/gui-sdl/cma_fe.c:259
2554 #: client/gui-sdl/cma_fe.c:334 client/gui-xaw/cma_fe.c:439
2558 #: client/gui-gtk-2.0/cma_fe.c:537 client/gui-gtk-3.0/cma_fe.c:559
2559 #: client/gui-qt/citydlg.cpp:1069 client/gui-sdl/cma_fe.c:307
2560 msgid "Name new preset"
2561 msgstr "Name new preset"
2563 #: client/gui-gtk-2.0/cma_fe.c:538 client/gui-gtk-3.0/cma_fe.c:560
2564 #: client/gui-qt/citydlg.cpp:1070 client/gui-sdl/cma_fe.c:323
2565 msgid "What should we name the preset?"
2566 msgstr "What should we name the preset?"
2568 #: client/gui-gtk-2.0/cma_fe.c:624 client/gui-gtk-3.0/cma_fe.c:646
2569 #: client/gui-qt/citydlg.cpp:1210
2570 msgid "Remove this preset?"
2571 msgstr "Remove this preset?"
2573 #: client/gui-gtk-2.0/dialogs.c:206 client/gui-gtk-2.0/messagewin.c:354
2574 #: client/gui-gtk-3.0/dialogs.c:209 client/gui-gtk-3.0/messagewin.c:363
2575 msgid "Goto _Location"
2576 msgstr "Goto _Location"
2578 #: client/gui-gtk-2.0/dialogs.c:211 client/gui-gtk-2.0/messagewin.c:358
2579 #: client/gui-gtk-3.0/dialogs.c:214 client/gui-gtk-3.0/messagewin.c:358
2580 msgid "I_nspect City"
2581 msgstr "I_nspect City"
2583 #: client/gui-gtk-2.0/dialogs.c:296 client/gui-gtk-3.0/dialogs.c:297
2584 #: client/gui-qt/dialogs.cpp:645 client/gui-sdl/dialogs.c:2595
2585 #: client/gui-xaw/dialogs.c:531
2586 msgid "You say you wanna revolution?"
2587 msgstr "You say you wanna revolution?"
2589 #: client/gui-gtk-2.0/dialogs.c:297 client/gui-gtk-3.0/dialogs.c:298
2590 #: client/gui-qt/dialogs.cpp:649 client/gui-sdl/dialogs.c:2614
2591 #: data/Freeciv.in:2488
2593 msgstr "Revolution!"
2595 #: client/gui-gtk-2.0/dialogs.c:366 client/gui-gtk-3.0/dialogs.c:367
2596 #: client/gui-qt/dialogs.cpp:1432 client/gui-sdl/dialogs.c:2241
2597 #: data/Freeciv.in:2545
2598 msgid "What To Pillage"
2599 msgstr "What To Pillage"
2601 #: client/gui-gtk-2.0/dialogs.c:367 client/gui-gtk-3.0/dialogs.c:368
2602 #: client/gui-qt/dialogs.cpp:1432 data/Freeciv.in:2547
2603 msgid "Select what to pillage:"
2604 msgstr "Select what to pillage:"
2606 #: client/gui-gtk-2.0/dialogs.c:741 client/gui-gtk-3.0/dialogs.c:751
2607 #: server/settings.h:61
2611 #: client/gui-gtk-2.0/dialogs.c:879 client/gui-gtk-3.0/dialogs.c:889
2612 #: client/gui-qt/dialogs.cpp:217
2614 msgstr "Edit Nation"
2616 #: client/gui-gtk-2.0/dialogs.c:881 client/gui-gtk-3.0/dialogs.c:891
2617 #: client/gui-qt/dialogs.cpp:219 data/Freeciv.in:3176
2618 msgid "What Nation Will You Be?"
2619 msgstr "What Nation Will You Be?"
2621 #: client/gui-gtk-2.0/dialogs.c:883 client/gui-gtk-3.0/dialogs.c:893
2622 #: client/gui-qt/dialogs.cpp:221 client/gui-qt/pages.cpp:475
2623 #: client/gui-sdl/chatline.c:810 data/Freeciv.in:3428
2625 msgstr "Pick Nation"
2627 #: client/gui-gtk-2.0/dialogs.c:891 client/gui-gtk-3.0/dialogs.c:901
2628 msgid "_Random Nation"
2629 msgstr "_Random Nation"
2631 #: client/gui-gtk-2.0/dialogs.c:903 client/gui-gtk-3.0/dialogs.c:913
2632 msgid "Select a nation"
2633 msgstr "Select a nation"
2635 #. TRANS: nation set name followed by number of playable nations;
2636 #. * <b> and </b> are Pango markup and should be left alone
2637 #: client/gui-gtk-2.0/dialogs.c:939 client/gui-gtk-3.0/dialogs.c:951
2639 msgid "<b>%s</b> (%d nation)"
2640 msgid_plural "<b>%s</b> (%d nations)"
2641 msgstr[0] "<b>%s</b> - %s citizens"
2642 msgstr[1] "<b>%s</b> - %s citizens"
2644 #: client/gui-gtk-2.0/dialogs.c:1006 client/gui-gtk-3.0/dialogs.c:1019
2646 msgid "_Nation Set:"
2647 msgstr "Nation Selected"
2649 #: client/gui-gtk-2.0/dialogs.c:1030 client/gui-gtk-3.0/dialogs.c:1043
2650 msgid "Nation _Groups:"
2651 msgstr "Nation _Groups:"
2653 #: client/gui-gtk-2.0/dialogs.c:1055 client/gui-gtk-3.0/dialogs.c:1065
2655 msgstr "_Properties"
2657 #: client/gui-gtk-2.0/dialogs.c:1079 client/gui-gtk-3.0/dialogs.c:1085
2661 #: client/gui-gtk-2.0/dialogs.c:1086 client/gui-gtk-3.0/dialogs.c:1094
2665 #: client/gui-gtk-2.0/dialogs.c:1091 client/gui-gtk-3.0/dialogs.c:1100
2669 #: client/gui-gtk-2.0/dialogs.c:1118 client/gui-gtk-3.0/dialogs.c:1130
2670 msgid "City _Styles:"
2671 msgstr "City _Styles:"
2673 #: client/gui-gtk-2.0/dialogs.c:1157 client/gui-gtk-3.0/dialogs.c:1168
2674 msgid "_Description"
2675 msgstr "_Description"
2677 #: client/gui-gtk-2.0/dialogs.c:1392 client/gui-gtk-3.0/dialogs.c:1402
2678 #: client/gui-qt/dialogs.cpp:374 client/gui-xaw/dialogs.c:1603
2679 msgid "You must select your sex."
2680 msgstr "You must select your sex."
2682 #: client/gui-gtk-2.0/dialogs.c:1397 client/gui-gtk-3.0/dialogs.c:1407
2683 #: client/gui-qt/dialogs.cpp:379 client/gui-xaw/dialogs.c:1608
2684 msgid "You must select your city style."
2685 msgstr "You must select your city style."
2687 #: client/gui-gtk-2.0/dialogs.c:1406 client/gui-gtk-3.0/dialogs.c:1416
2688 #: client/gui-qt/dialogs.cpp:384 client/gui-sdl/dialogs.c:2713
2689 #: client/gui-xaw/dialogs.c:1616
2690 msgid "You must type a legal name."
2691 msgstr "You must type a legal name."
2693 #: client/gui-gtk-2.0/dialogs.c:1448 client/gui-gtk-3.0/dialogs.c:1458
2694 #: client/gui-qt/dialogs.cpp:1654 data/Freeciv.in:2510
2695 msgid "Upgrade Unit!"
2696 msgstr "Upgrade Unit!"
2698 #: client/gui-gtk-2.0/dialogs.c:1457 client/gui-gtk-2.0/repodlgs.c:1535
2699 #: client/gui-gtk-3.0/dialogs.c:1467 client/gui-gtk-3.0/repodlgs.c:1567
2700 #: client/gui-qt/dialogs.cpp:1656 client/gui-qt/repodlgs.cpp:691
2701 #: client/gui-sdl/dialogs.c:678 client/gui-sdl/repodlgs.c:203
2702 #: data/Freeciv.in:2499
2703 msgid "Upgrade Obsolete Units"
2704 msgstr "Upgrade Obsolete Units"
2706 #: client/gui-gtk-2.0/dialogs.c:1486 client/gui-gtk-2.0/dialogs.c:1495
2707 #: client/gui-gtk-2.0/repodlgs.c:946 client/gui-gtk-3.0/dialogs.c:1496
2708 #: client/gui-gtk-3.0/dialogs.c:1505 client/gui-gtk-3.0/repodlgs.c:979
2709 #: client/gui-qt/repodlgs.cpp:974 client/gui-sdl/dialogs.c:872
2710 #: data/Freeciv.in:2518 data/Freeciv.in:2529
2711 msgid "Disband Units"
2712 msgstr "Disband Units"
2714 #: client/gui-gtk-2.0/dialogs.c:1543 client/gui-gtk-3.0/dialogs.c:1553
2717 "Tileset problem, it's probably incompatible with the ruleset:\n"
2721 #: client/gui-gtk-2.0/diplodlg.c:253 client/gui-gtk-3.0/diplodlg.c:253
2722 #: client/gui-xaw/diplodlg.c:403 client/gui-xaw/diplodlg.c:421
2726 #: client/gui-gtk-2.0/diplodlg.c:259 client/gui-gtk-3.0/diplodlg.c:259
2727 #: client/gui-xaw/diplodlg.c:407 client/gui-xaw/diplodlg.c:425
2731 #: client/gui-gtk-2.0/diplodlg.c:265 client/gui-gtk-3.0/diplodlg.c:265
2735 #: client/gui-gtk-2.0/diplodlg.c:275 client/gui-gtk-3.0/diplodlg.c:275
2739 #. TRANS: All technologies menu item in the diplomatic dialog.
2740 #: client/gui-gtk-2.0/diplodlg.c:300 client/gui-gtk-3.0/diplodlg.c:300
2741 msgid "All advances"
2742 msgstr "All advances"
2744 #: client/gui-gtk-2.0/diplodlg.c:377 client/gui-gtk-2.0/menu.c:1386
2745 #: client/gui-gtk-3.0/diplodlg.c:377 client/gui-gtk-3.0/menu.c:1386
2749 #: client/gui-gtk-2.0/diplodlg.c:386 client/gui-gtk-3.0/diplodlg.c:386
2750 msgid "_Give shared vision"
2751 msgstr "_Give shared vision"
2753 #: client/gui-gtk-2.0/diplodlg.c:399 client/gui-gtk-3.0/diplodlg.c:399
2754 msgid "Give _embassy"
2755 msgstr "Give _embassy"
2757 #: client/gui-gtk-2.0/diplodlg.c:419 client/gui-gtk-3.0/diplodlg.c:419
2758 #: client/gui-sdl/diplodlg.c:498 client/gui-xaw/diplodlg.c:546
2759 #: common/player.c:1185
2760 msgid "?diplomatic_state:Cease-fire"
2761 msgstr "?diplomatic_state:Cease-fire"
2763 #: client/gui-gtk-2.0/diplodlg.c:425 client/gui-gtk-3.0/diplodlg.c:425
2764 #: client/gui-sdl/diplodlg.c:512 client/gui-xaw/diplodlg.c:550
2765 #: common/player.c:1186
2766 msgid "?diplomatic_state:Peace"
2767 msgstr "?diplomatic_state:Peace"
2769 #: client/gui-gtk-2.0/diplodlg.c:431 client/gui-gtk-3.0/diplodlg.c:431
2770 #: client/gui-sdl/diplodlg.c:527 client/gui-xaw/diplodlg.c:554
2771 #: common/player.c:1187
2772 msgid "?diplomatic_state:Alliance"
2773 msgstr "?diplomatic_state:Alliance"
2775 #: client/gui-gtk-2.0/diplodlg.c:437 client/gui-gtk-3.0/diplodlg.c:437
2779 #: client/gui-gtk-2.0/diplodlg.c:496 client/gui-gtk-3.0/diplodlg.c:497
2780 msgid "Cancel _all meetings"
2781 msgstr "Cancel _all meetings"
2783 #: client/gui-gtk-2.0/diplodlg.c:573 client/gui-gtk-2.0/diplodlg.c:641
2784 #: client/gui-gtk-3.0/diplodlg.c:574 client/gui-gtk-3.0/diplodlg.c:643
2786 msgid "Diplomacy [%d]"
2787 msgstr "Diplomacy [%d]"
2789 #: client/gui-gtk-2.0/diplodlg.c:651 client/gui-gtk-3.0/diplodlg.c:655
2790 #: client/gui-sdl/diplodlg.c:918 data/Freeciv.in:528
2791 msgid "Cancel meeting"
2792 msgstr "Cancel meeting"
2794 #: client/gui-gtk-2.0/diplodlg.c:653 client/gui-gtk-3.0/diplodlg.c:653
2795 #: client/gui-sdl/diplodlg.c:929 data/Freeciv.in:519
2796 msgid "Accept treaty"
2797 msgstr "Accept treaty"
2799 #: client/gui-gtk-2.0/diplodlg.c:726 client/gui-gtk-2.0/diplodlg.c:810
2800 #: client/gui-gtk-3.0/diplodlg.c:732 client/gui-gtk-3.0/diplodlg.c:815
2801 msgid "Add Clause..."
2802 msgstr "Add Clause..."
2804 #: client/gui-gtk-2.0/diplodlg.c:877 client/gui-gtk-3.0/diplodlg.c:882
2808 #: client/gui-gtk-2.0/diplodlg.c:922 client/gui-gtk-3.0/diplodlg.c:930
2809 msgid "--- This treaty is blank. Please add some clauses. ---"
2810 msgstr "--- This treaty is blank. Please add some clauses. ---"
2812 #: client/gui-gtk-2.0/diplodlg.c:1153 client/gui-gtk-3.0/diplodlg.c:1163
2813 #: client/gui-sdl/diplodlg.c:403 client/gui-xaw/diplodlg.c:976
2814 msgid "Invalid amount of gold specified."
2815 msgstr "Invalid amount of gold specified."
2817 #: client/gui-gtk-2.0/diplomat_dialog.c:96
2818 #: client/gui-gtk-3.0/diplomat_dialog.c:96 client/gui-qt/dialogs.cpp:1294
2822 #: client/gui-gtk-2.0/diplomat_dialog.c:97
2823 #: client/gui-gtk-3.0/diplomat_dialog.c:97 client/gui-qt/dialogs.cpp:1295
2824 #: client/gui-xaw/diplomat_dialog.c:122
2825 msgid "This unit cannot be bribed!"
2826 msgstr "This unit cannot be bribed!"
2828 #. TRANS: %s is pre-pluralised "Treasury contains %d gold."
2829 #: client/gui-gtk-2.0/diplomat_dialog.c:105
2830 #: client/gui-gtk-3.0/diplomat_dialog.c:105 client/gui-qt/dialogs.cpp:1302
2831 #: client/gui-sdl/diplomat_dialog.c:1449 client/gui-xaw/diplomat_dialog.c:127
2834 "Bribe unit for %d gold?\n"
2837 "Bribe unit for %d gold?\n"
2840 "Bribe unit for %d gold?\n"
2843 "Bribe unit for %d gold?\n"
2846 #: client/gui-gtk-2.0/diplomat_dialog.c:107
2847 #: client/gui-gtk-3.0/diplomat_dialog.c:107 client/gui-qt/dialogs.cpp:985
2848 #: client/gui-qt/dialogs.cpp:1300 client/gui-sdl/diplomat_dialog.c:723
2849 #: client/gui-sdl/diplomat_dialog.c:1430 data/Freeciv.in:2445
2850 #: data/Freeciv.in:2458
2851 msgid "Bribe Enemy Unit"
2852 msgstr "Bribe Enemy Unit"
2854 #. TRANS: %s is pre-pluralised "Treasury contains %d gold."
2855 #: client/gui-gtk-2.0/diplomat_dialog.c:113
2856 #: client/gui-gtk-3.0/diplomat_dialog.c:113 client/gui-qt/dialogs.cpp:1322
2857 #: client/gui-sdl/diplomat_dialog.c:1499 client/gui-xaw/diplomat_dialog.c:136
2860 "Bribing the unit costs %d gold.\n"
2863 "Bribing the unit costs %d gold.\n"
2866 "Bribing the unit costs %d gold.\n"
2869 "Bribing the unit costs %d gold.\n"
2872 #: client/gui-gtk-2.0/diplomat_dialog.c:115
2873 #: client/gui-gtk-2.0/diplomat_dialog.c:595
2874 #: client/gui-gtk-3.0/diplomat_dialog.c:115
2875 #: client/gui-gtk-3.0/diplomat_dialog.c:605 client/gui-qt/dialogs.cpp:1324
2876 #: client/gui-sdl/diplomat_dialog.c:1289 client/gui-sdl/diplomat_dialog.c:1511
2877 #: data/Freeciv.in:2480
2878 msgid "Traitors Demand Too Much!"
2879 msgstr "Traitors Demand Too Much!"
2881 #: client/gui-gtk-2.0/diplomat_dialog.c:245
2882 #: client/gui-gtk-3.0/diplomat_dialog.c:245 client/gui-qt/dialogs.cpp:930
2883 #: client/gui-qt/dialogs.cpp:953 client/gui-qt/dialogs.cpp:1052
2884 #: client/gui-sdl/diplomat_dialog.c:672 data/Freeciv.in:2311
2885 #: data/Freeciv.in:2344 data/Freeciv.in:2361
2886 msgid "Steal Technology"
2887 msgstr "Steal Technology"
2889 #: client/gui-gtk-2.0/diplomat_dialog.c:250
2890 #: client/gui-gtk-3.0/diplomat_dialog.c:250 client/gui-qt/dialogs.cpp:1052
2894 #: client/gui-gtk-2.0/diplomat_dialog.c:259
2895 #: client/gui-gtk-3.0/diplomat_dialog.c:259
2896 #: client/gui-sdl/diplomat_dialog.c:266 data/Freeciv.in:2376
2897 msgid "Select Advance to Steal"
2898 msgstr "Select Advance to Steal"
2900 #: client/gui-gtk-2.0/diplomat_dialog.c:279
2901 #: client/gui-gtk-3.0/diplomat_dialog.c:284
2905 #. TRANS: %s is a unit name, e.g., Spy
2906 #: client/gui-gtk-2.0/diplomat_dialog.c:322
2907 #: client/gui-gtk-2.0/diplomat_dialog.c:465
2908 #: client/gui-gtk-3.0/diplomat_dialog.c:327
2909 #: client/gui-gtk-3.0/diplomat_dialog.c:475 client/gui-qt/dialogs.cpp:1067
2910 #: client/gui-qt/dialogs.cpp:1406 client/gui-sdl/diplomat_dialog.c:354
2911 #: client/gui-sdl/diplomat_dialog.c:958 client/gui-xaw/diplomat_dialog.c:423
2912 #: client/gui-xaw/diplomat_dialog.c:514
2914 msgid "At %s's Discretion"
2915 msgstr "At %s's Discretion"
2917 #: client/gui-gtk-2.0/diplomat_dialog.c:396
2918 #: client/gui-gtk-3.0/diplomat_dialog.c:401 data/Freeciv.in:2403
2919 msgid "Sabotage Improvements"
2920 msgstr "Sabotage Improvements"
2922 #: client/gui-gtk-2.0/diplomat_dialog.c:401
2923 #: client/gui-gtk-3.0/diplomat_dialog.c:406 client/gui-qt/dialogs.cpp:1387
2927 #: client/gui-gtk-2.0/diplomat_dialog.c:410
2928 #: client/gui-gtk-3.0/diplomat_dialog.c:415 client/gui-qt/dialogs.cpp:1388
2929 #: client/gui-sdl/diplomat_dialog.c:871 data/Freeciv.in:2418
2930 msgid "Select Improvement to Sabotage"
2931 msgstr "Select Improvement to Sabotage"
2933 #: client/gui-gtk-2.0/diplomat_dialog.c:430
2934 #: client/gui-gtk-3.0/diplomat_dialog.c:440
2935 msgid "_Improvements:"
2936 msgstr "_Improvements:"
2938 #: client/gui-gtk-2.0/diplomat_dialog.c:449
2939 #: client/gui-gtk-3.0/diplomat_dialog.c:459 client/gui-qt/dialogs.cpp:1396
2940 #: client/gui-sdl/diplomat_dialog.c:900 client/gui-xaw/diplomat_dialog.c:501
2941 msgid "City Production"
2942 msgstr "City Production"
2944 #: client/gui-gtk-2.0/diplomat_dialog.c:576
2945 #: client/gui-gtk-3.0/diplomat_dialog.c:586 client/gui-qt/dialogs.cpp:1237
2946 #: client/gui-sdl/diplomat_dialog.c:1203 client/gui-xaw/diplomat_dialog.c:667
2948 msgid "You can't incite a revolt in %s."
2949 msgstr "You can't incite a revolt in %s."
2951 #: client/gui-gtk-2.0/diplomat_dialog.c:578
2952 #: client/gui-gtk-3.0/diplomat_dialog.c:588
2953 #: client/gui-sdl/diplomat_dialog.c:1214
2954 msgid "City can't be incited!"
2955 msgstr "City can't be incited!"
2957 #. TRANS: %s is pre-pluralised "Treasury contains %d gold."
2958 #: client/gui-gtk-2.0/diplomat_dialog.c:584
2959 #: client/gui-gtk-3.0/diplomat_dialog.c:594 client/gui-qt/dialogs.cpp:1244
2960 #: client/gui-sdl/diplomat_dialog.c:1224 client/gui-xaw/diplomat_dialog.c:674
2963 "Incite a revolt for %d gold?\n"
2966 "Incite a revolt for %d gold?\n"
2969 "Incite a revolt for %d gold?\n"
2972 "Incite a revolt for %d gold?\n"
2975 #: client/gui-gtk-2.0/diplomat_dialog.c:586
2976 #: client/gui-gtk-3.0/diplomat_dialog.c:596 client/gui-qt/dialogs.cpp:1250
2977 #: client/gui-sdl/diplomat_dialog.c:1170 data/Freeciv.in:2469
2978 msgid "Incite a Revolt!"
2979 msgstr "Incite a Revolt!"
2981 #. TRANS: %s is pre-pluralised "Treasury contains %d gold."
2982 #: client/gui-gtk-2.0/diplomat_dialog.c:593
2983 #: client/gui-gtk-3.0/diplomat_dialog.c:603 client/gui-qt/dialogs.cpp:1266
2984 #: client/gui-sdl/diplomat_dialog.c:1276 client/gui-xaw/diplomat_dialog.c:684
2987 "Inciting a revolt costs %d gold.\n"
2990 "Inciting a revolt costs %d gold.\n"
2993 "Inciting a revolt costs %d gold.\n"
2996 "Inciting a revolt costs %d gold.\n"
2999 #. TRANS: %s is a unit name, e.g., Spy
3000 #: client/gui-gtk-2.0/diplomat_dialog.c:657
3001 #: client/gui-gtk-3.0/diplomat_dialog.c:667 client/gui-qt/dialogs.cpp:903
3002 #: client/gui-sdl/diplomat_dialog.c:576
3004 msgid "Choose Your %s's Strategy"
3005 msgstr "Choose Your %s's Strategy"
3007 #: client/gui-gtk-2.0/diplomat_dialog.c:659
3008 #: client/gui-gtk-3.0/diplomat_dialog.c:669 client/gui-qt/dialogs.cpp:905
3009 #: client/gui-xaw/diplomat_dialog.c:743
3012 "Your %s has arrived at %s.\n"
3013 "What is your command?"
3015 "Your %s has arrived at %s.\n"
3016 "What is your command?"
3018 #: client/gui-gtk-2.0/diplomat_dialog.c:666
3019 #: client/gui-gtk-2.0/diplomat_dialog.c:690
3020 #: client/gui-gtk-3.0/diplomat_dialog.c:676
3021 #: client/gui-gtk-3.0/diplomat_dialog.c:700
3022 msgid "Establish _Embassy"
3023 msgstr "Establish _Embassy"
3025 #: client/gui-gtk-2.0/diplomat_dialog.c:667
3026 #: client/gui-gtk-2.0/diplomat_dialog.c:691
3027 #: client/gui-gtk-3.0/diplomat_dialog.c:677
3028 #: client/gui-gtk-3.0/diplomat_dialog.c:701
3029 msgid "_Investigate City"
3030 msgstr "_Investigate City"
3032 #: client/gui-gtk-2.0/diplomat_dialog.c:668
3033 #: client/gui-gtk-3.0/diplomat_dialog.c:678
3034 msgid "_Sabotage City"
3035 msgstr "_Sabotage City"
3037 #: client/gui-gtk-2.0/diplomat_dialog.c:669
3038 #: client/gui-gtk-2.0/diplomat_dialog.c:694
3039 #: client/gui-gtk-3.0/diplomat_dialog.c:679
3040 #: client/gui-gtk-3.0/diplomat_dialog.c:704
3041 msgid "Steal _Technology"
3042 msgstr "Steal _Technology"
3044 #: client/gui-gtk-2.0/diplomat_dialog.c:670
3045 #: client/gui-gtk-2.0/diplomat_dialog.c:695
3046 #: client/gui-gtk-3.0/diplomat_dialog.c:680
3047 #: client/gui-gtk-3.0/diplomat_dialog.c:705
3048 msgid "Incite a _Revolt"
3049 msgstr "Incite a _Revolt"
3051 #: client/gui-gtk-2.0/diplomat_dialog.c:692
3052 #: client/gui-gtk-3.0/diplomat_dialog.c:702
3053 msgid "_Poison City"
3054 msgstr "_Poison City"
3056 #: client/gui-gtk-2.0/diplomat_dialog.c:693
3057 #: client/gui-gtk-3.0/diplomat_dialog.c:703
3058 msgid "Industrial _Sabotage"
3059 msgstr "Industrial _Sabotage"
3061 #. TRANS: %s is a unit name, e.g., Diplomat, Spy
3062 #: client/gui-gtk-2.0/diplomat_dialog.c:730
3063 #: client/gui-gtk-3.0/diplomat_dialog.c:740 client/gui-qt/dialogs.cpp:976
3064 #: client/gui-xaw/diplomat_dialog.c:806
3066 msgid "Your %s is waiting for your command."
3067 msgstr "Your %s is waiting for your command."
3069 #: client/gui-gtk-2.0/diplomat_dialog.c:734
3070 #: client/gui-gtk-3.0/diplomat_dialog.c:744 client/gui-qt/dialogs.cpp:978
3071 #: client/gui-sdl/diplomat_dialog.c:583 data/Freeciv.in:2456
3072 msgid "Subvert Enemy Unit"
3073 msgstr "Subvert Enemy Unit"
3075 #: client/gui-gtk-2.0/diplomat_dialog.c:735
3076 #: client/gui-gtk-3.0/diplomat_dialog.c:745
3077 msgid "_Bribe Enemy Unit"
3078 msgstr "_Bribe Enemy Unit"
3080 #: client/gui-gtk-2.0/diplomat_dialog.c:736
3081 #: client/gui-gtk-3.0/diplomat_dialog.c:746
3082 msgid "_Sabotage Enemy Unit"
3083 msgstr "_Sabotage Enemy Unit"
3085 #: client/gui-gtk-2.0/editgui.c:188 client/gui-gtk-3.0/editgui.c:188
3087 "The current ruleset does not define any objects corresponding to this editor "
3090 "The current ruleset does not define any objects corresponding to this editor "
3093 #: client/gui-gtk-2.0/editgui.c:239 client/gui-gtk-3.0/editgui.c:239
3094 msgid "Global Observer"
3095 msgstr "Global Observer"
3097 #: client/gui-gtk-2.0/editgui.c:581 client/gui-gtk-3.0/editgui.c:587
3099 "Switch player point-of-view. Use this to edit from the perspective of "
3100 "different players, or even as a global observer."
3102 "Switch player point-of-view. Use this to edit from the perspective of "
3103 "different players, or even as a global observer."
3105 #: client/gui-gtk-2.0/editgui.c:593 client/gui-gtk-3.0/editgui.c:599
3106 msgid "Show the property editor."
3107 msgstr "Show the property editor."
3109 #: client/gui-gtk-2.0/editgui.c:1064 client/gui-gtk-3.0/editgui.c:1080
3110 msgid "Select Tool Value"
3111 msgstr "Select Tool Value"
3113 #: client/gui-gtk-2.0/editgui.c:1233 client/gui-gtk-3.0/editgui.c:1251
3115 msgstr "Editor Tool"
3117 #: client/gui-gtk-2.0/editgui.c:1246 client/gui-gtk-3.0/editgui.c:1268
3118 msgid "Click to change value if applicable."
3119 msgstr "Click to change value if applicable."
3121 #: client/gui-gtk-2.0/editgui.c:1273 client/gui-gtk-3.0/editgui.c:1299
3122 msgid "Click to change tool mode."
3123 msgstr "Click to change tool mode."
3125 #: client/gui-gtk-2.0/editgui.c:1287 client/gui-gtk-3.0/editgui.c:1316
3129 #: client/gui-gtk-2.0/editgui.c:1303 client/gui-gtk-3.0/editgui.c:1333
3131 "Use this to change the \"size\" parameter for the tool. This parameter "
3132 "controls for example the half-width of the square of tiles that will be "
3133 "affected by the tool, or the size of a created city."
3135 "Use this to change the \"size\" parameter for the tool. This parameter "
3136 "controls for example the half-width of the square of tiles that will be "
3137 "affected by the tool, or the size of a created city."
3139 #: client/gui-gtk-2.0/editgui.c:1320 client/gui-gtk-3.0/editgui.c:1351
3141 "Use this to change the tool's \"count\" parameter. This controls for example "
3142 "how many units are placed at once with the unit tool."
3144 "Use this to change the tool's \"count\" parameter. This controls for example "
3145 "how many units are placed at once with the unit tool."
3147 #: client/gui-gtk-2.0/editgui.c:1328 client/gui-gtk-2.0/repodlgs.c:754
3148 #: client/gui-gtk-2.0/unitselect.c:97 client/gui-gtk-3.0/editgui.c:1359
3149 #: client/gui-gtk-3.0/repodlgs.c:782 client/gui-gtk-3.0/unitselect.c:97
3150 #: client/gui-qt/repodlgs.cpp:752
3154 #: client/gui-gtk-2.0/editgui.c:1355 client/gui-gtk-3.0/editgui.c:1385
3156 "Use this to change the \"applied player\" tool parameter. This controls for "
3157 "example under which player units and cities are created."
3159 "Use this to change the \"applied player\" tool parameter. This controls for "
3160 "example under which player units and cities are created."
3162 #: client/gui-gtk-2.0/editprop.c:653 client/gui-gtk-3.0/editprop.c:653
3166 #: client/gui-gtk-2.0/editprop.c:661 client/gui-gtk-3.0/editprop.c:661
3167 #: client/gui-qt/repodlgs.cpp:1076
3171 #: client/gui-gtk-2.0/editprop.c:663 client/gui-gtk-3.0/editprop.c:663
3175 #: client/gui-gtk-2.0/editprop.c:856 client/gui-gtk-3.0/editprop.c:856
3176 #: utility/shared.c:2173
3180 #: client/gui-gtk-2.0/editprop.c:856 client/gui-gtk-3.0/editprop.c:856
3181 #: utility/shared.c:2173
3185 #. TRANS: "Number of buildings, number of small
3186 #. * wonders (e.g. palace), number of great wonders."
3187 #: client/gui-gtk-2.0/editprop.c:881 client/gui-gtk-3.0/editprop.c:881
3190 msgstr "%db %ds %dW"
3192 #. TRANS: "Number of technologies known".
3193 #: client/gui-gtk-2.0/editprop.c:893 client/gui-gtk-3.0/editprop.c:893
3198 #. TRANS: "The number of terrain specials (e.g. hut,
3199 #. * river, pollution, etc.) present on a tile."
3200 #: client/gui-gtk-2.0/editprop.c:903 client/gui-gtk-2.0/editprop.c:911
3201 #: client/gui-gtk-2.0/editprop.c:919 client/gui-gtk-3.0/editprop.c:903
3202 #: client/gui-gtk-3.0/editprop.c:911 client/gui-gtk-3.0/editprop.c:919
3207 #: client/gui-gtk-2.0/editprop.c:924 client/gui-gtk-2.0/editprop.c:3688
3208 #: client/gui-gtk-3.0/editprop.c:924 client/gui-gtk-3.0/editprop.c:3713
3209 #: data/civ1/nations.ruleset:48 data/civ2/nations.ruleset:50
3211 msgstr "All nations"
3213 #: client/gui-gtk-2.0/editprop.c:926 client/gui-gtk-3.0/editprop.c:926
3216 msgid_plural "%d nations"
3217 msgstr[0] "%d nation"
3218 msgstr[1] "%d nations"
3220 #: client/gui-gtk-2.0/editprop.c:933 client/gui-gtk-3.0/editprop.c:933
3223 msgid_plural "%d bytes"
3225 msgstr[1] "%d bytes"
3227 #. TRANS: Improvement never built.
3228 #: client/gui-gtk-2.0/editprop.c:958 client/gui-gtk-3.0/editprop.c:958
3232 #. TRANS: Improvement was destroyed.
3233 #: client/gui-gtk-2.0/editprop.c:961 client/gui-gtk-3.0/editprop.c:961
3235 msgstr "(destroyed)"
3237 #: client/gui-gtk-2.0/editprop.c:3356 client/gui-gtk-3.0/editprop.c:3376
3238 #: client/gui-qt/menu.cpp:119 data/Freeciv.in:2046
3242 #: client/gui-gtk-2.0/editprop.c:3358 client/gui-gtk-3.0/editprop.c:3378
3243 #: data/Freeciv.in:2013
3247 #. TRANS: As in "this tile special is present".
3248 #. TRANS: As in "this building is present".
3249 #. TRANS: As in "this tile special is present".
3250 #. TRANS: As in "this building is present".
3251 #: client/gui-gtk-2.0/editprop.c:3452 client/gui-gtk-2.0/editprop.c:3477
3252 #: client/gui-gtk-3.0/editprop.c:3477 client/gui-gtk-3.0/editprop.c:3502
3256 #: client/gui-gtk-2.0/editprop.c:3454 client/gui-gtk-2.0/editprop.c:3461
3257 #: client/gui-gtk-2.0/editprop.c:3479 client/gui-gtk-2.0/editprop.c:3492
3258 #: client/gui-gtk-2.0/editprop.c:3504 client/gui-gtk-2.0/editprop.c:3516
3259 #: client/gui-gtk-2.0/editprop.c:4193 client/gui-gtk-2.0/editprop.c:4221
3260 #: client/gui-gtk-3.0/editprop.c:3479 client/gui-gtk-3.0/editprop.c:3486
3261 #: client/gui-gtk-3.0/editprop.c:3504 client/gui-gtk-3.0/editprop.c:3517
3262 #: client/gui-gtk-3.0/editprop.c:3529 client/gui-gtk-3.0/editprop.c:3541
3263 #: client/gui-gtk-3.0/editprop.c:4217 client/gui-gtk-3.0/editprop.c:4245
3267 #: client/gui-gtk-2.0/editprop.c:3456 client/gui-gtk-2.0/editprop.c:3465
3268 #: client/gui-gtk-2.0/editprop.c:3481 client/gui-gtk-2.0/editprop.c:3496
3269 #: client/gui-gtk-2.0/editprop.c:3508 client/gui-gtk-2.0/editprop.c:3518
3270 #: client/gui-gtk-2.0/editprop.c:4215 client/gui-gtk-2.0/editprop.c:4236
3271 #: client/gui-gtk-2.0/pages.c:1311 client/gui-gtk-2.0/pages.c:2670
3272 #: client/gui-gtk-2.0/wldlg.c:998 client/gui-gtk-3.0/editprop.c:3481
3273 #: client/gui-gtk-3.0/editprop.c:3490 client/gui-gtk-3.0/editprop.c:3506
3274 #: client/gui-gtk-3.0/editprop.c:3521 client/gui-gtk-3.0/editprop.c:3533
3275 #: client/gui-gtk-3.0/editprop.c:3543 client/gui-gtk-3.0/editprop.c:4239
3276 #: client/gui-gtk-3.0/editprop.c:4260 client/gui-gtk-3.0/pages.c:1335
3277 #: client/gui-gtk-3.0/pages.c:2704 client/gui-gtk-3.0/wldlg.c:1001
3278 #: client/gui-qt/pages.cpp:247 client/gui-qt/pages.cpp:448 data/Freeciv.in:97
3279 #: tools/civmanual.c:411 tools/mpgui_gtk2.c:377 tools/mpgui_gtk3.c:382
3280 #: tools/mpgui_qt.cpp:189
3284 #. TRANS: As in "this invention is known".
3285 #: client/gui-gtk-2.0/editprop.c:3467 client/gui-gtk-2.0/editprop.c:3514
3286 #: client/gui-gtk-3.0/editprop.c:3492 client/gui-gtk-3.0/editprop.c:3539
3290 #. TRANS: As in "the turn when this building was built".
3291 #: client/gui-gtk-2.0/editprop.c:3484 client/gui-gtk-3.0/editprop.c:3509
3295 #. TRANS: As in "the player has set this nation".
3296 #: client/gui-gtk-2.0/editprop.c:3490 client/gui-gtk-2.0/editprop.c:3502
3297 #: client/gui-gtk-3.0/editprop.c:3515 client/gui-gtk-3.0/editprop.c:3527
3301 #: client/gui-gtk-2.0/editprop.c:4126 client/gui-gtk-2.0/editprop.c:4173
3302 #: client/gui-gtk-2.0/editprop.c:4185 client/gui-gtk-2.0/editprop.c:4213
3303 #: client/gui-gtk-3.0/editprop.c:4151 client/gui-gtk-3.0/editprop.c:4197
3304 #: client/gui-gtk-3.0/editprop.c:4209 client/gui-gtk-3.0/editprop.c:4237
3308 #: client/gui-gtk-2.0/editprop.c:4130 client/gui-gtk-3.0/editprop.c:4155
3312 #: client/gui-gtk-2.0/editprop.c:4132 client/gui-gtk-3.0/editprop.c:4157
3316 #: client/gui-gtk-2.0/editprop.c:4134 client/gui-gtk-3.0/editprop.c:4159
3317 msgid "?coordinate:X"
3318 msgstr "?coordinate:X"
3320 #: client/gui-gtk-2.0/editprop.c:4136 client/gui-gtk-3.0/editprop.c:4161
3321 msgid "?coordinate:Y"
3322 msgstr "?coordinate:Y"
3324 #. TRANS: The coordinate X in native coordinates.
3325 #. * The freeciv coordinate system is described in doc/HACKING.
3326 #: client/gui-gtk-2.0/editprop.c:4140 client/gui-gtk-3.0/editprop.c:4165
3330 #. TRANS: The coordinate Y in native coordinates.
3331 #. * The freeciv coordinate system is described in doc/HACKING.
3332 #: client/gui-gtk-2.0/editprop.c:4144 client/gui-gtk-3.0/editprop.c:4169
3336 #: client/gui-gtk-2.0/editprop.c:4146 client/gui-gtk-3.0/editprop.c:4171
3340 #: client/gui-gtk-2.0/editprop.c:4148 client/gui-gtk-2.0/editprop.c:4175
3341 #: client/gui-gtk-2.0/editprop.c:4195 client/gui-gtk-2.0/editprop.c:4223
3342 #: client/gui-gtk-3.0/editprop.c:4173 client/gui-gtk-3.0/editprop.c:4199
3343 #: client/gui-gtk-3.0/editprop.c:4219 client/gui-gtk-3.0/editprop.c:4247
3344 msgid "?coordinates:X,Y"
3345 msgstr "?coordinates:X,Y"
3347 #: client/gui-gtk-2.0/editprop.c:4150 client/gui-gtk-3.0/editprop.c:4175
3348 #: client/gui-xaw/menu.c:156
3352 #: client/gui-gtk-2.0/editprop.c:4152 client/gui-gtk-3.0/editprop.c:4177
3353 #: client/include/helpdlg_g.h:47
3358 #: client/gui-gtk-2.0/editprop.c:4154 client/gui-gtk-3.0/editprop.c:4179
3359 #: client/gui-xaw/menu.c:155
3363 #: client/gui-gtk-2.0/editprop.c:4157 client/gui-gtk-2.0/editprop.c:4188
3364 #: client/gui-gtk-2.0/editprop.c:4218 client/gui-gtk-2.0/editprop.c:4239
3365 #: client/gui-gtk-3.0/editprop.c:4182 client/gui-gtk-3.0/editprop.c:4212
3366 #: client/gui-gtk-3.0/editprop.c:4242 client/gui-gtk-3.0/editprop.c:4263
3370 #. TRANS: Tile property "Label" label in editor
3371 #: client/gui-gtk-2.0/editprop.c:4168 client/gui-gtk-3.0/editprop.c:4192
3372 msgid "?property:Label"
3373 msgstr "?property:Label"
3375 #: client/gui-gtk-2.0/editprop.c:4177 client/gui-gtk-3.0/editprop.c:4201
3376 msgid "Exclude Nations"
3377 msgstr "Exclude Nations"
3379 #. TRANS: Nations report title
3380 #. TRANS: Nations report action
3381 #. TRANS: Nations report title
3382 #. TRANS: Nations report action
3383 #: client/gui-gtk-2.0/editprop.c:4179 client/gui-gtk-2.0/plrdlg.c:413
3384 #: client/gui-gtk-3.0/editprop.c:4203 client/gui-gtk-3.0/plrdlg.c:420
3385 #: client/gui-sdl/mapctrl.c:1590 client/gui-sdl/plrdlg.c:617
3386 #: client/gui-xaw/menu.c:222 data/Freeciv.in:3240 data/Freeciv.in:3241
3390 #. TRANS: Image header
3391 #: client/gui-gtk-2.0/editprop.c:4191 client/gui-gtk-2.0/pages.c:1312
3392 #: client/gui-gtk-2.0/repodlgs.c:748 client/gui-gtk-2.0/wldlg.c:998
3393 #: client/gui-gtk-3.0/editprop.c:4215 client/gui-gtk-3.0/pages.c:1336
3394 #: client/gui-gtk-3.0/repodlgs.c:776 client/gui-gtk-3.0/wldlg.c:1001
3395 #: client/gui-qt/pages.cpp:247 client/gui-qt/repodlgs.cpp:751
3399 #: client/gui-gtk-2.0/editprop.c:4197 client/gui-gtk-3.0/editprop.c:4221
3403 #: client/gui-gtk-2.0/editprop.c:4199 client/gui-gtk-3.0/editprop.c:4223
3407 #: client/gui-gtk-2.0/editprop.c:4201 client/gui-gtk-3.0/editprop.c:4225
3411 #: client/gui-gtk-2.0/editprop.c:4203 client/gui-gtk-3.0/editprop.c:4227
3413 msgstr "Done Moving"
3415 #. TRANS: HP = Hit Points of a unit.
3416 #: client/gui-gtk-2.0/editprop.c:4206 client/gui-gtk-3.0/editprop.c:4230
3417 #: client/gui-qt/dialogs.cpp:1884 client/gui-qt/mapview.cpp:1471
3421 #: client/gui-gtk-2.0/editprop.c:4208 client/gui-gtk-3.0/editprop.c:4232
3425 #: client/gui-gtk-2.0/editprop.c:4227 client/gui-gtk-3.0/editprop.c:4251
3426 #: client/gui-qt/cityrep.cpp:547
3430 #: client/gui-gtk-2.0/editprop.c:4229 client/gui-gtk-3.0/editprop.c:4253
3434 #: client/gui-gtk-2.0/editprop.c:4231 client/gui-gtk-3.0/editprop.c:4255
3435 msgid "Shield Stock"
3436 msgstr "Shield Stock"
3438 #: client/gui-gtk-2.0/editprop.c:4244 client/gui-gtk-3.0/editprop.c:4268
3442 #: client/gui-gtk-2.0/editprop.c:4246 client/gui-gtk-2.0/repodlgs.c:1236
3443 #: client/gui-gtk-3.0/editprop.c:4270 client/gui-gtk-3.0/repodlgs.c:1268
3444 #: client/gui-qt/citydlg.cpp:910 client/gui-qt/mapview.cpp:1109
3445 #: client/gui-qt/repodlgs.cpp:414 common/city.c:86
3446 #: data/civ1/terrain.ruleset:620 data/civ2/terrain.ruleset:626
3447 #: data/classic/terrain.ruleset:795 data/experimental/terrain.ruleset:771
3448 #: data/civ2civ3/terrain.ruleset:795 data/multiplayer/terrain.ruleset:769
3452 #: client/gui-gtk-2.0/editprop.c:4251 client/gui-gtk-3.0/editprop.c:4275
3456 #: client/gui-gtk-2.0/editprop.c:4253 client/gui-gtk-3.0/editprop.c:4277
3460 #: client/gui-gtk-2.0/editprop.c:4255 client/gui-gtk-3.0/editprop.c:4279
3461 msgid "Scenario Name"
3462 msgstr "Scenario Name"
3464 #: client/gui-gtk-2.0/editprop.c:4257 client/gui-gtk-3.0/editprop.c:4281
3465 msgid "Scenario Description"
3466 msgstr "Scenario Description"
3468 #: client/gui-gtk-2.0/editprop.c:4260 client/gui-gtk-3.0/editprop.c:4284
3469 msgid "Save Players"
3470 msgstr "Save Players"
3472 #: client/gui-gtk-2.0/editprop.c:4262 client/gui-gtk-3.0/editprop.c:4286
3474 msgid "Nation Start Positions"
3475 msgstr "Start Position"
3477 #: client/gui-gtk-2.0/editprop.c:4539 client/gui-gtk-3.0/editprop.c:4583
3481 #: client/gui-gtk-2.0/editprop.c:4544 client/gui-gtk-3.0/editprop.c:4586
3483 "Pressing this button will send a request to the server to destroy (i.e. "
3484 "erase) the objects selected in the object list."
3486 "Pressing this button will send a request to the server to destroy (i.e. "
3487 "erase) the objects selected in the object list."
3489 #: client/gui-gtk-2.0/editprop.c:4555 client/gui-gtk-3.0/editprop.c:4566
3493 #: client/gui-gtk-2.0/editprop.c:4560 client/gui-gtk-3.0/editprop.c:4569
3495 "Pressing this button will create a new object of the same type as the "
3496 "current property page and add it to the page. The specific type and count of "
3497 "the objects is taken from the editor tool state. So for example, the \"tool "
3498 "value\" of the unit tool and its \"count\" parameter affect unit creation."
3500 "Pressing this button will create a new object of the same type as the "
3501 "current property page and add it to the page. The specific type and count of "
3502 "the objects is taken from the editor tool state. So for example, the \"tool "
3503 "value\" of the unit tool and its \"count\" parameter affect unit creation."
3505 #. TRANS: %s is a type of object that can be edited, such as "Tile",
3506 #. * "Unit", "Start Position", etc.
3507 #: client/gui-gtk-2.0/editprop.c:4611 client/gui-gtk-3.0/editprop.c:4644
3509 msgid "%s Properties"
3510 msgstr "%s Properties"
3512 #: client/gui-gtk-2.0/editprop.c:4650 client/gui-gtk-3.0/editprop.c:4685
3516 #: client/gui-gtk-2.0/editprop.c:4655 client/gui-gtk-3.0/editprop.c:4690
3518 "Enter a filter string to limit which properties are shown. The filter is one "
3519 "or more text patterns separated by | (\"or\") or & (\"and\"). The symbol & "
3520 "has higher precedence than |. A pattern may also be negated by prefixing it "
3523 "Enter a filter string to limit which properties are shown. The filter is one "
3524 "or more text patterns separated by | (\"or\") or & (\"and\"). The symbol & "
3525 "has higher precedence than |. A pattern may also be negated by prefixing it "
3528 #: client/gui-gtk-2.0/editprop.c:4669 client/gui-gtk-3.0/editprop.c:4715
3530 "Pressing this button will send all modified properties of the objects "
3531 "selected in the object list to the server. Modified properties' names are "
3532 "shown in red in the properties panel."
3534 "Pressing this button will send all modified properties of the objects "
3535 "selected in the object list to the server. Modified properties' names are "
3536 "shown in red in the properties panel."
3538 #: client/gui-gtk-2.0/editprop.c:4680 client/gui-gtk-3.0/editprop.c:4705
3540 "Pressing this button will reset all modified properties of the selected "
3541 "objects to their current values (the values they have on the server)."
3543 "Pressing this button will reset all modified properties of the selected "
3544 "objects to their current values (the values they have on the server)."
3546 #: client/gui-gtk-2.0/editprop.c:5835 client/gui-gtk-3.0/editprop.c:5876
3547 msgid "Property Editor"
3548 msgstr "Property Editor"
3550 #. TRANS: Vision layer name. Feel free to leave untranslated.
3551 #: client/gui-gtk-2.0/editprop.c:6213 client/gui-gtk-3.0/editprop.c:6254
3553 msgstr "Seen (Main)"
3555 #. TRANS: Vision layer name. Feel free to leave untranslated.
3556 #: client/gui-gtk-2.0/editprop.c:6216 client/gui-gtk-3.0/editprop.c:6257
3557 msgid "Seen (Invis)"
3558 msgstr "Seen (Invis)"
3560 #: client/gui-gtk-2.0/editprop.c:6222 client/gui-gtk-2.0/pages.c:655
3561 #: client/gui-gtk-3.0/editprop.c:6263 client/gui-gtk-3.0/pages.c:677
3562 #: client/gui-qt/pages.cpp:609 client/gui-sdl/citydlg.c:1999
3563 #: client/gui-xaw/citydlg.c:1481 client/text.c:166 common/unit.c:791
3567 #: client/gui-gtk-2.0/finddlg.c:72 client/gui-gtk-3.0/finddlg.c:72
3568 #: client/gui-sdl/finddlg.c:140 client/gui-sdl/mapctrl.c:1602
3569 #: client/gui-xaw/menu.c:130 data/Freeciv.in:1084
3573 #: client/gui-gtk-2.0/finddlg.c:113 client/gui-gtk-3.0/finddlg.c:117
3577 #: client/gui-gtk-2.0/gamedlgs.c:232 client/gui-gtk-3.0/gamedlgs.c:231
3578 #: client/gui-qt/ratesdlg.cpp:58
3579 msgid "Select tax, luxury and science rates"
3580 msgstr "Select tax, luxury and science rates"
3582 #: client/gui-gtk-2.0/gamedlgs.c:247 client/gui-gtk-3.0/gamedlgs.c:247
3583 #: server/plrhand.c:278
3587 #: client/gui-gtk-2.0/gamedlgs.c:264 client/gui-gtk-2.0/gamedlgs.c:284
3588 #: client/gui-gtk-2.0/gamedlgs.c:304 client/gui-gtk-3.0/gamedlgs.c:269
3589 #: client/gui-gtk-3.0/gamedlgs.c:294 client/gui-gtk-3.0/gamedlgs.c:319
3590 #: client/gui-qt/ratesdlg.cpp:85 client/gui-qt/ratesdlg.cpp:108
3591 #: client/gui-qt/ratesdlg.cpp:131 client/gui-sdl/repodlgs.c:1908
3592 #: client/gui-sdl/repodlgs.c:1954 data/Freeciv.in:1329 data/Freeciv.in:1347
3593 #: data/Freeciv.in:1366
3597 #: client/gui-gtk-2.0/gamedlgs.c:267 client/gui-gtk-3.0/gamedlgs.c:272
3598 #: client/gui-qt/citydlg.cpp:911 common/city.c:87 server/plrhand.c:280
3602 #: client/gui-gtk-2.0/gamedlgs.c:287 client/gui-gtk-3.0/gamedlgs.c:297
3603 #: client/gui-qt/citydlg.cpp:911 common/city.c:88 server/plrhand.c:282
3607 #: client/gui-gtk-2.0/gamedlgs.c:355 client/gui-gtk-3.0/gamedlgs.c:370
3608 #: client/gui-xaw/ratesdlg.c:98
3610 msgid "%s max rate: %d%%"
3611 msgstr "%s max rate: %d%%"
3613 #: client/gui-gtk-2.0/gotodlg.c:140 client/gui-gtk-3.0/gotodlg.c:140
3614 #: data/Freeciv.in:1122
3615 msgid "Goto/Airlift Unit"
3616 msgstr "Goto/Airlift Unit"
3618 #: client/gui-gtk-2.0/gotodlg.c:145 client/gui-gtk-3.0/gotodlg.c:145
3622 #: client/gui-gtk-2.0/gotodlg.c:147 client/gui-gtk-3.0/gotodlg.c:147
3626 #: client/gui-gtk-2.0/gotodlg.c:166 client/gui-gtk-3.0/gotodlg.c:166
3627 msgid "Select destination ci_ty"
3628 msgstr "Select destination ci_ty"
3630 #: client/gui-gtk-2.0/gotodlg.c:195 client/gui-gtk-3.0/gotodlg.c:200
3634 #: client/gui-gtk-2.0/gotodlg.c:219 client/gui-gtk-3.0/gotodlg.c:224
3635 #: data/Freeciv.in:1148
3639 #: client/gui-gtk-2.0/gotodlg.c:232 client/gui-gtk-3.0/gotodlg.c:237
3640 msgid "Show _All Cities"
3641 msgstr "Show _All Cities"
3643 #: client/gui-gtk-2.0/gotodlg.c:333 client/gui-gtk-3.0/gotodlg.c:338
3644 #: client/gui-qt/mapview.cpp:1576 client/text.c:1128
3645 msgid "No units selected."
3646 msgstr "No units selected."
3648 #. TRANS: goto/airlift dialog. "Paris (airlift: 2/4)".
3649 #. * A set of these appear in an "and"-separated list.
3650 #: client/gui-gtk-2.0/gotodlg.c:373 client/gui-gtk-3.0/gotodlg.c:378
3652 msgid "%s (airlift: %s)"
3653 msgstr "%s (airlift: %s)"
3655 #. TRANS: goto/airlift dialog. Too many cities to list, some omitted.
3656 #. * Appears at the end of an "and"-separated list.
3657 #: client/gui-gtk-2.0/gotodlg.c:384 client/gui-gtk-3.0/gotodlg.c:389
3658 msgid "?gotodlg:more"
3659 msgstr "?gotodlg:more"
3661 #. TRANS: goto/airlift dialog. For units not currently in a city.
3662 #. * Appears at the end of an "and"-separated list.
3663 #: client/gui-gtk-2.0/gotodlg.c:389 client/gui-gtk-3.0/gotodlg.c:394
3664 msgid "?gotodlg:no city"
3665 msgstr "?gotodlg:no city"
3667 #. TRANS: goto/airlift dialog. Current location of units; %s is an
3668 #. * "and"-separated list of cities and associated info
3669 #: client/gui-gtk-2.0/gotodlg.c:402 client/gui-gtk-3.0/gotodlg.c:407
3671 msgid "Currently in: %s"
3672 msgstr "Currently in: %s"
3674 #: client/gui-gtk-2.0/gui_main.c:283 client/gui-gtk-3.0/gui_main.c:268
3676 "This client accepts the standard Gtk command-line options\n"
3677 "after '--'. See the Gtk documentation.\n"
3680 "This client accepts the standard Gtk command-line options\n"
3681 "after '--'. See the Gtk documentation.\n"
3684 #. TRANS: No full stop after the URL, could cause confusion.
3685 #: client/gui-gtk-2.0/gui_main.c:287 client/gui-gtk-3.0/gui_main.c:272
3686 #: client/gui-sdl/gui_main.c:179 client/gui-xaw/gui_main.c:258
3687 #: common/fc_cmdhelp.c:139
3689 msgid "Report bugs at %s\n"
3690 msgstr "Report bugs at %s\n"
3692 #: client/gui-gtk-2.0/gui_main.c:752 client/gui-gtk-2.0/gui_main.c:1557
3693 #: client/gui-gtk-3.0/gui_main.c:739 client/gui-gtk-3.0/gui_main.c:1625
3694 #: client/gui-sdl/gui_main.c:803 client/gui-sdl/gui_main.c:818
3698 #: client/gui-gtk-2.0/gui_main.c:1214 client/gui-gtk-2.0/gui_main.c:1222
3699 #: client/gui-gtk-3.0/gui_main.c:1224 client/gui-gtk-3.0/gui_main.c:1232
3700 #: client/gui-sdl/mapctrl.c:1575 data/Freeciv.in:2663
3704 #: client/gui-gtk-2.0/gui_main.c:1222 client/gui-gtk-3.0/gui_main.c:1232
3705 #: client/gui-sdl/mapctrl.c:1575 client/gui-sdl/mapview.c:900
3706 msgid "Shift+Return"
3707 msgstr "Shift+Return"
3709 #: client/gui-gtk-2.0/gui_main.c:1293 client/gui-gtk-3.0/gui_main.c:1309
3710 #: client/gui-qt/menu.cpp:365
3714 #: client/gui-gtk-2.0/gui_main.c:1405 client/gui-gtk-3.0/gui_main.c:1428
3715 #: client/gui-qt/pages.cpp:842
3719 #: client/gui-gtk-2.0/gui_main.c:1429 client/gui-gtk-3.0/gui_main.c:1455
3721 msgstr "Allies Only"
3723 #: client/gui-gtk-2.0/gui_main.c:1438 client/gui-gtk-3.0/gui_main.c:1464
3725 msgstr "Clear links"
3727 #: client/gui-gtk-2.0/gui_main.c:2018 client/gui-gtk-3.0/gui_main.c:2038
3728 #: client/gui-qt/gui_main.cpp:322 tools/mpgui_gtk2.c:109
3729 #: tools/mpgui_gtk3.c:109
3730 msgid "Are you sure you want to quit?"
3731 msgstr "Are you sure you want to quit?"
3733 #: client/gui-gtk-2.0/gui_stuff.c:614 client/gui-gtk-3.0/gui_stuff.c:595
3742 #: client/gui-gtk-2.0/gui_stuff.c:614 client/gui-gtk-3.0/gui_stuff.c:595
3746 #: client/gui-gtk-2.0/happiness.c:195 client/gui-gtk-3.0/happiness.c:196
3747 #: client/gui-qt/citydlg.cpp:841
3751 #: client/gui-gtk-2.0/happiness.c:196 client/gui-gtk-3.0/happiness.c:197
3752 #: client/gui-qt/citydlg.cpp:841
3756 #: client/gui-gtk-2.0/happiness.c:197 client/gui-gtk-3.0/happiness.c:198
3757 #: client/gui-qt/citydlg.cpp:841
3761 #: client/gui-gtk-2.0/happiness.c:198 client/gui-gtk-3.0/happiness.c:199
3762 #: client/gui-qt/citydlg.cpp:842
3764 msgid "Nationality:"
3767 #: client/gui-gtk-2.0/happiness.c:199 client/gui-gtk-3.0/happiness.c:200
3768 #: client/gui-qt/citydlg.cpp:842
3772 #: client/gui-gtk-2.0/happiness.c:200 client/gui-gtk-3.0/happiness.c:201
3773 #: client/gui-qt/citydlg.cpp:842
3777 #: client/gui-gtk-2.0/happiness.c:209 client/gui-gtk-3.0/happiness.c:212
3778 #: client/gui-qt/citydlg.cpp:580 client/gui-qt/citydlg.cpp:830
3779 #: client/gui-sdl/citydlg.c:2069 client/gui-sdl/citydlg.c:3749
3783 #. TRANS: the width of this text defines the width of the city dialog.
3784 #: client/gui-gtk-2.0/happiness.c:256 client/gui-gtk-3.0/happiness.c:252
3785 msgid "Additional information is available via left click on the citizens."
3786 msgstr "Additional information is available via left click on the citizens."
3788 #: client/gui-gtk-2.0/helpdlg.c:98 client/gui-gtk-2.0/helpdlg.c:101
3789 #: client/gui-gtk-2.0/helpdlg.c:105 client/gui-gtk-3.0/helpdlg.c:98
3790 #: client/gui-gtk-3.0/helpdlg.c:101 client/gui-gtk-3.0/helpdlg.c:105
3791 #: client/gui-sdl/helpdlg.c:349 client/gui-sdl/helpdlg.c:751
3792 #: data/Freeciv.in:654 data/Freeciv.in:796
3796 #: client/gui-gtk-2.0/helpdlg.c:98 client/gui-gtk-3.0/helpdlg.c:98
3797 #: client/gui-sdl/helpdlg.c:357 client/gui-sdl/helpdlg.c:760
3798 #: data/Freeciv.in:671
3802 #: client/gui-gtk-2.0/helpdlg.c:98 client/gui-gtk-2.0/helpdlg.c:101
3803 #: client/gui-gtk-2.0/helpdlg.c:109 client/gui-gtk-3.0/helpdlg.c:98
3804 #: client/gui-gtk-3.0/helpdlg.c:101 client/gui-gtk-3.0/helpdlg.c:109
3805 #: client/gui-sdl/helpdlg.c:368 client/gui-sdl/helpdlg.c:800
3806 #: data/Freeciv.in:712
3807 msgid "Requirement:"
3808 msgstr "Requirement:"
3810 #: client/gui-gtk-2.0/helpdlg.c:101 client/gui-gtk-2.0/helpdlg.c:109
3811 #: client/gui-gtk-3.0/helpdlg.c:101 client/gui-gtk-3.0/helpdlg.c:109
3812 #: client/gui-sdl/helpdlg.c:407 client/gui-sdl/helpdlg.c:827
3813 #: data/Freeciv.in:750
3814 msgid "Obsolete by:"
3815 msgstr "Obsolete by:"
3817 #: client/gui-gtk-2.0/helpdlg.c:105 client/gui-gtk-3.0/helpdlg.c:105
3818 #: client/gui-sdl/helpdlg.c:784 data/Freeciv.in:813
3822 #: client/gui-gtk-2.0/helpdlg.c:106 client/gui-gtk-3.0/helpdlg.c:106
3823 #: client/gui-sdl/helpdlg.c:785 data/Freeciv.in:831
3827 #: client/gui-gtk-2.0/helpdlg.c:106 client/gui-gtk-3.0/helpdlg.c:106
3828 #: client/gui-sdl/helpdlg.c:786 data/Freeciv.in:849
3832 #: client/gui-gtk-2.0/helpdlg.c:107 client/gui-gtk-3.0/helpdlg.c:107
3833 #: client/gui-sdl/helpdlg.c:788
3837 #: client/gui-gtk-2.0/helpdlg.c:107 client/gui-gtk-3.0/helpdlg.c:107
3838 #: client/gui-sdl/helpdlg.c:789 data/Freeciv.in:894
3842 #: client/gui-gtk-2.0/helpdlg.c:108 client/gui-gtk-3.0/helpdlg.c:108
3843 #: data/Freeciv.in:930
3844 msgid "Basic Upkeep:"
3845 msgstr "Basic Upkeep:"
3847 #: client/gui-gtk-2.0/helpdlg.c:108 client/gui-gtk-3.0/helpdlg.c:108
3848 #: client/gui-sdl/helpdlg.c:787 data/Freeciv.in:912
3852 #: client/gui-gtk-2.0/helpdlg.c:114 client/gui-gtk-3.0/helpdlg.c:114
3853 msgid "Move/Defense:"
3854 msgstr "Move/Defence:"
3856 #: client/gui-gtk-2.0/helpdlg.c:114 client/gui-gtk-3.0/helpdlg.c:114
3857 msgid "Food/Res/Trade:"
3858 msgstr "Food/Res/Trade:"
3860 #: client/gui-gtk-2.0/helpdlg.c:115 client/gui-gtk-3.0/helpdlg.c:115
3861 #: data/Freeciv.in:990
3865 #: client/gui-gtk-2.0/helpdlg.c:116 client/gui-gtk-3.0/helpdlg.c:116
3866 msgid "Road Rslt/Time:"
3867 msgstr "Road Rslt/Time:"
3869 #: client/gui-gtk-2.0/helpdlg.c:116 client/gui-gtk-3.0/helpdlg.c:116
3870 msgid "Irrig. Rslt/Time:"
3871 msgstr "Irrig. Rslt/Time:"
3873 #: client/gui-gtk-2.0/helpdlg.c:117 client/gui-gtk-3.0/helpdlg.c:117
3874 msgid "Mine Rslt/Time:"
3875 msgstr "Mine Rslt/Time:"
3877 #: client/gui-gtk-2.0/helpdlg.c:117 client/gui-gtk-3.0/helpdlg.c:117
3878 msgid "Trans. Rslt/Time:"
3879 msgstr "Trans. Rslt/Time:"
3881 #. TRANS: Label for build cost for bases in help. Will be followed by
3882 #. * something like "3 MP" (where MP = Movement Points)
3883 #. TRANS: Label for build cost for roads in help. Will be followed by
3884 #. * something like "3 MP" (where MP = Movement Points)
3885 #. TRANS: Label for build cost for bases in help. Will be followed by
3886 #. * something like "3 MP" (where MP = Movement Points)
3887 #. TRANS: Label for build cost for roads in help. Will be followed by
3888 #. * something like "3 MP" (where MP = Movement Points)
3889 #: client/gui-gtk-2.0/helpdlg.c:123 client/gui-gtk-2.0/helpdlg.c:131
3890 #: client/gui-gtk-3.0/helpdlg.c:123 client/gui-gtk-3.0/helpdlg.c:131
3894 #. TRANS: Base conflicts in help. Will be followed by a list of bases
3895 #. * that can't be built on the same tile as this one.
3896 #: client/gui-gtk-2.0/helpdlg.c:126 client/gui-gtk-3.0/helpdlg.c:126
3897 msgid "Conflicts with:"
3898 msgstr "Conflicts with:"
3900 #. TRANS: "None" tech
3901 #: client/gui-gtk-2.0/helpdlg.c:133 client/gui-gtk-3.0/helpdlg.c:133
3902 #: client/gui-qt/plrdlg.cpp:454 client/gui-qt/plrdlg.cpp:460
3903 #: client/gui-qt/repodlgs.cpp:314 client/gui-qt/repodlgs.cpp:329
3904 #: client/gui-sdl/citydlg.c:733 client/gui-sdl/gui_tilespec.c:488
3905 #: client/gui-sdl/helpdlg.c:376 client/gui-sdl/helpdlg.c:809
3906 #: client/gui-sdl/helpdlg.c:835 client/gui-sdl/mapview.c:317
3907 #: client/gui-sdl/mapview.c:334 client/gui-sdl/mapview.c:780
3908 #: client/gui-xaw/helpdlg.c:825 client/gui-xaw/helpdlg.c:870
3909 #: client/gui-xaw/helpdlg.c:889 common/tech.c:1107 common/tech.c:1110
3910 #: tools/civmanual.c:439 tools/civmanual.c:446 server/settings.h:59
3914 #: client/gui-gtk-2.0/helpdlg.c:134 client/gui-gtk-3.0/helpdlg.c:134
3915 #: client/gui-xaw/helpdlg.c:768 client/gui-xaw/helpdlg.c:816
3916 #: client/gui-xaw/helpdlg.c:824 client/gui-xaw/helpdlg.c:862
3917 #: client/gui-xaw/helpdlg.c:887
3921 #: client/gui-gtk-2.0/helpdlg.c:217 client/gui-gtk-3.0/helpdlg.c:217
3922 #: client/gui-xaw/helpdlg.c:272
3926 #: client/gui-gtk-2.0/helpdlg.c:449 client/gui-gtk-3.0/helpdlg.c:449
3927 #: data/Freeciv.in:594
3928 msgid "Freeciv Help Browser"
3929 msgstr "Freeciv Help Browser"
3931 #: client/gui-gtk-2.0/helpdlg.c:709 client/gui-gtk-3.0/helpdlg.c:715
3935 #: client/gui-gtk-2.0/helpdlg.c:710 client/gui-gtk-3.0/helpdlg.c:716
3936 msgid "Collapse All"
3937 msgstr "Collapse All"
3939 #: client/gui-gtk-2.0/helpdlg.c:1004 client/gui-gtk-2.0/helpdlg.c:1034
3940 #: client/gui-gtk-2.0/helpdlg.c:1046 client/gui-gtk-2.0/helpdlg.c:1054
3941 #: client/gui-gtk-2.0/helpdlg.c:1071 client/gui-gtk-3.0/helpdlg.c:1023
3942 #: client/gui-gtk-3.0/helpdlg.c:1053 client/gui-gtk-3.0/helpdlg.c:1065
3943 #: client/gui-gtk-3.0/helpdlg.c:1073 client/gui-gtk-3.0/helpdlg.c:1090
3944 #: client/gui-sdl/helpdlg.c:997
3948 #: client/gui-gtk-2.0/helpdlg.c:1017 client/gui-gtk-3.0/helpdlg.c:1036
3952 #: client/gui-gtk-2.0/helpdlg.c:1058 client/gui-gtk-2.0/helpdlg.c:1075
3953 #: client/gui-gtk-3.0/helpdlg.c:1077 client/gui-gtk-3.0/helpdlg.c:1094
3957 #: client/gui-gtk-2.0/helpdlg.c:1063 client/gui-gtk-2.0/helpdlg.c:1080
3958 #: client/gui-gtk-3.0/helpdlg.c:1082 client/gui-gtk-3.0/helpdlg.c:1099
3962 #. TRANS: "Resources: (none)"
3963 #. TRANS: "Conflicts with: (none)" (bases)
3964 #. TRANS: missing value
3965 #. TRANS: "Resources: (none)"
3966 #. TRANS: "Conflicts with: (none)" (bases)
3967 #. TRANS: missing value
3968 #. TRANS: "Resources: (none)".
3969 #. TRANS: "Conflicts with: (none)" (bases)
3970 #. TRANS: missing value
3971 #: client/gui-gtk-2.0/helpdlg.c:1128 client/gui-gtk-2.0/helpdlg.c:1222
3972 #: client/gui-gtk-2.0/inteldlg.c:413 client/gui-gtk-3.0/helpdlg.c:1147
3973 #: client/gui-gtk-3.0/helpdlg.c:1241 client/gui-gtk-3.0/inteldlg.c:405
3974 #: client/gui-qt/plrdlg.cpp:366 client/gui-xaw/helpdlg.c:1014
3975 #: client/gui-xaw/helpdlg.c:1095 common/requirements.c:1952
3980 #: client/gui-gtk-2.0/helpdlg.c:1139 client/gui-gtk-2.0/helpdlg.c:1153
3981 #: client/gui-gtk-3.0/helpdlg.c:1158 client/gui-gtk-3.0/helpdlg.c:1172
3982 #: client/gui-xaw/helpdlg.c:1025 client/gui-xaw/helpdlg.c:1039
3983 #: client/gui-xaw/helpdlg.c:1058
3987 #: client/gui-gtk-2.0/helpdlg.c:1142 client/gui-gtk-3.0/helpdlg.c:1161
3988 #: client/gui-xaw/helpdlg.c:1028
3990 msgid "+%d Food / %d"
3991 msgstr "+%d Food / %d"
3993 #: client/gui-gtk-2.0/helpdlg.c:1156 client/gui-gtk-3.0/helpdlg.c:1175
3994 #: client/gui-xaw/helpdlg.c:1042
3996 msgid "+%d Res. / %d"
3997 msgstr "+%d Res. / %d"
3999 #. TRANS: "MP" = movement points
4000 #: client/gui-gtk-2.0/helpdlg.c:1202 client/gui-gtk-2.0/helpdlg.c:1248
4001 #: client/gui-gtk-3.0/helpdlg.c:1221 client/gui-gtk-3.0/helpdlg.c:1267
4006 #. TRANS: Build time depends on terrain.
4007 #: client/gui-gtk-2.0/helpdlg.c:1205 client/gui-gtk-2.0/helpdlg.c:1251
4008 #: client/gui-gtk-3.0/helpdlg.c:1224 client/gui-gtk-3.0/helpdlg.c:1270
4010 msgid "Terrain specific"
4011 msgstr "Terrain Special"
4013 #: client/gui-gtk-2.0/inteldlg.c:48 client/gui-gtk-3.0/inteldlg.c:48
4014 #: client/gui-qt/plrdlg.cpp:378
4018 #: client/gui-gtk-2.0/inteldlg.c:49 client/gui-gtk-3.0/inteldlg.c:49
4019 #: client/gui-qt/plrdlg.cpp:380
4021 msgstr "Government:"
4023 #: client/gui-gtk-2.0/inteldlg.c:50 client/gui-gtk-3.0/inteldlg.c:50
4024 #: client/gui-qt/plrdlg.cpp:382
4028 #: client/gui-gtk-2.0/inteldlg.c:53 client/gui-gtk-3.0/inteldlg.c:53
4029 #: client/gui-qt/plrdlg.cpp:387
4033 #: client/gui-gtk-2.0/inteldlg.c:57 client/gui-gtk-3.0/inteldlg.c:57
4034 #: client/gui-qt/plrdlg.cpp:393
4035 msgid "Researching:"
4036 msgstr "Researching:"
4038 #: client/gui-gtk-2.0/inteldlg.c:259 client/gui-gtk-3.0/inteldlg.c:252
4042 #: client/gui-gtk-2.0/inteldlg.c:294 client/gui-gtk-3.0/inteldlg.c:286
4046 #: client/gui-gtk-2.0/inteldlg.c:317 client/gui-gtk-3.0/inteldlg.c:309
4048 msgid "Foreign Intelligence: %s Empire"
4049 msgstr "Foreign Intelligence: %s Empire"
4051 #. TRANS: "Unknown" advance/technology
4052 #: client/gui-gtk-2.0/inteldlg.c:409 client/gui-gtk-3.0/inteldlg.c:401
4053 #: client/gui-qt/plrdlg.cpp:363 common/tech.c:1117
4057 #: client/gui-gtk-2.0/luaconsole.c:196 client/gui-gtk-3.0/luaconsole.c:196
4058 msgid "Client Lua Console"
4059 msgstr "Client Lua Console"
4061 #: client/gui-gtk-2.0/luaconsole.c:234 client/gui-gtk-3.0/luaconsole.c:241
4062 msgid "Load Lua Script"
4063 msgstr "Load Lua Script"
4065 #: client/gui-gtk-2.0/mapctrl.c:191 client/gui-gtk-3.0/mapctrl.c:192
4066 #: client/gui-qt/mapctrl.cpp:50
4067 msgid "Build New City"
4068 msgstr "Build New City"
4070 #: client/gui-gtk-2.0/mapctrl.c:192 client/gui-gtk-3.0/mapctrl.c:193
4071 #: client/gui-qt/mapctrl.cpp:51 client/gui-sdl/mapctrl.c:2631
4072 #: client/gui-xaw/mapctrl.c:90
4073 msgid "What should we call our new city?"
4074 msgstr "What should we call our new city?"
4076 #: client/gui-gtk-2.0/mapview.c:176 client/gui-gtk-3.0/mapview.c:173
4077 msgid "Shows your current luxury/science/tax rates; click to toggle them."
4078 msgstr "Shows your current luxury/science/tax rates; click to toggle them."
4080 #: client/gui-gtk-2.0/mapview.c:679
4081 msgid "Better fog will only work in truecolor. Disabling it"
4082 msgstr "Better fog will only work in truecolor. Disabling it"
4084 #: client/gui-gtk-2.0/menu.c:115 client/gui-gtk-3.0/menu.c:115
4085 #: client/gui-qt/fc_client.cpp:507 client/gui-qt/menu.cpp:109
4086 #: data/Freeciv.in:1246
4087 msgid "Set local options"
4088 msgstr "Set local options"
4090 #: client/gui-gtk-2.0/menu.c:131 client/gui-gtk-2.0/pages.c:1481
4091 #: client/gui-gtk-3.0/menu.c:131 client/gui-gtk-3.0/pages.c:1506
4092 #: client/gui-xaw/menu.c:575 data/Freeciv.in:3455 data/Freeciv.in:3464
4093 msgid "Game Settings"
4094 msgstr "Game Settings"
4096 #: client/gui-gtk-2.0/menu.c:207 client/gui-gtk-3.0/menu.c:207
4097 msgid "Leaving a local game will end it!"
4098 msgstr "Leaving a local game will end it!"
4100 #: client/gui-gtk-2.0/menu.c:1327 client/gui-gtk-3.0/menu.c:1327
4104 #: client/gui-gtk-2.0/menu.c:1328 client/gui-gtk-3.0/menu.c:1328
4108 #: client/gui-gtk-2.0/menu.c:1329 client/gui-gtk-3.0/menu.c:1329
4112 #: client/gui-gtk-2.0/menu.c:1330 client/gui-gtk-3.0/menu.c:1330
4114 msgstr "?verb:_View"
4116 #: client/gui-gtk-2.0/menu.c:1331 client/gui-gtk-3.0/menu.c:1331
4117 msgid "_Improvements"
4118 msgstr "_Improvements"
4120 #: client/gui-gtk-2.0/menu.c:1332 client/gui-gtk-3.0/menu.c:1332
4121 msgid "C_ivilization"
4122 msgstr "C_ivilisation"
4124 #: client/gui-gtk-2.0/menu.c:1333 client/gui-gtk-3.0/menu.c:1333
4128 #: client/gui-gtk-2.0/menu.c:1341 client/gui-gtk-3.0/menu.c:1341
4129 msgid "_Clear Chat Log"
4130 msgstr "_Clear Chat Log"
4132 #: client/gui-gtk-2.0/menu.c:1343 client/gui-gtk-3.0/menu.c:1343
4133 msgid "Save Chat _Log"
4134 msgstr "Save Chat _Log"
4136 #: client/gui-gtk-2.0/menu.c:1346 client/gui-gtk-3.0/menu.c:1346
4137 msgid "_Local Client"
4138 msgstr "_Local Client"
4140 #: client/gui-gtk-2.0/menu.c:1348 client/gui-gtk-3.0/menu.c:1348
4144 #: client/gui-gtk-2.0/menu.c:1350 client/gui-gtk-3.0/menu.c:1350
4145 msgid "_Remote Server"
4146 msgstr "_Remote Server"
4148 #: client/gui-gtk-2.0/menu.c:1352 client/gui-gtk-3.0/menu.c:1352
4149 msgid "Save Options _Now"
4150 msgstr "Save Options _Now"
4152 #: client/gui-gtk-2.0/menu.c:1355 client/gui-gtk-3.0/menu.c:1355
4153 msgid "_Reload Tileset"
4154 msgstr "_Reload Tileset"
4156 #: client/gui-gtk-2.0/menu.c:1357 client/gui-gtk-3.0/menu.c:1357
4160 #: client/gui-gtk-2.0/menu.c:1359 client/gui-gtk-3.0/menu.c:1359
4161 msgid "Save Game _As..."
4162 msgstr "Save Game _As..."
4164 #: client/gui-gtk-2.0/menu.c:1361 client/gui-gtk-3.0/menu.c:1361
4165 msgid "Save Map _Image"
4166 msgstr "Save Map _Image"
4168 #: client/gui-gtk-2.0/menu.c:1363 client/gui-gtk-3.0/menu.c:1363
4169 msgid "Save _Map Image As..."
4170 msgstr "Save _Map Image As..."
4172 #: client/gui-gtk-2.0/menu.c:1365 client/gui-gtk-3.0/menu.c:1365
4176 #: client/gui-gtk-2.0/menu.c:1367 client/gui-gtk-3.0/menu.c:1367
4180 #: client/gui-gtk-2.0/menu.c:1371 client/gui-gtk-3.0/menu.c:1371
4184 #: client/gui-gtk-2.0/menu.c:1373 client/gui-gtk-3.0/menu.c:1373
4188 #: client/gui-gtk-2.0/menu.c:1376 client/gui-gtk-3.0/menu.c:1376
4189 msgid "Client _Lua Script"
4190 msgstr "Client _Lua Script"
4192 #: client/gui-gtk-2.0/menu.c:1380 client/gui-gtk-3.0/menu.c:1380
4194 msgstr "?noun:_View"
4196 #: client/gui-gtk-2.0/menu.c:1382 client/gui-gtk-2.0/menu.c:1509
4197 #: client/gui-gtk-2.0/unitselect.c:273 client/gui-gtk-3.0/menu.c:1382
4198 #: client/gui-gtk-3.0/menu.c:1509 client/gui-gtk-3.0/unitselect.c:271
4202 #: client/gui-gtk-2.0/menu.c:1384 client/gui-gtk-3.0/menu.c:1384
4206 #: client/gui-gtk-2.0/menu.c:1389 client/gui-gtk-3.0/menu.c:1389
4207 msgid "_Wonders of the World"
4208 msgstr "_Wonders of the World"
4210 #: client/gui-gtk-2.0/menu.c:1391 client/gui-gtk-3.0/menu.c:1391
4211 msgid "Top _Five Cities"
4212 msgstr "Top _Five Cities"
4214 #: client/gui-gtk-2.0/menu.c:1393 client/gui-gtk-3.0/menu.c:1393
4218 #: client/gui-gtk-2.0/menu.c:1395 client/gui-gtk-3.0/menu.c:1395
4219 msgid "_Demographics"
4220 msgstr "_Demographics"
4222 #. TRANS: "Overview" topic in built-in help
4223 #: client/gui-gtk-2.0/menu.c:1400 client/gui-gtk-3.0/menu.c:1400
4224 #: client/gui-xaw/menu.c:244 client/include/helpdlg_g.h:30
4225 #: data/helpdata.txt:41
4226 msgid "?help:Overview"
4227 msgstr "?help:Overview"
4229 #: client/gui-gtk-2.0/menu.c:1402 client/gui-gtk-3.0/menu.c:1402
4230 #: client/gui-xaw/menu.c:245 client/include/helpdlg_g.h:31
4231 #: data/helpdata.txt:80
4232 msgid "Strategy and Tactics"
4233 msgstr "Strategy and Tactics"
4235 #: client/gui-gtk-2.0/menu.c:1410 client/gui-gtk-3.0/menu.c:1410
4236 #: client/gui-xaw/menu.c:249 client/include/helpdlg_g.h:42
4237 #: data/helpdata.txt:983
4238 msgid "City Improvements"
4239 msgstr "City Improvements"
4241 #: client/gui-gtk-2.0/menu.c:1412 client/gui-gtk-3.0/menu.c:1412
4242 #: client/gui-qt/menu.cpp:389 client/gui-xaw/menu.c:228
4243 #: client/gui-xaw/menu.c:250 client/include/helpdlg_g.h:49
4244 #: data/helpdata.txt:1008 server/report.c:444
4245 msgid "Wonders of the World"
4246 msgstr "Wonders of the World"
4248 #: client/gui-gtk-2.0/menu.c:1416 client/gui-gtk-3.0/menu.c:1416
4249 #: client/gui-qt/menu.cpp:287 client/gui-xaw/menu.c:252
4250 #: client/include/helpdlg_g.h:44 data/helpdata.txt:1105
4254 #: client/gui-gtk-2.0/menu.c:1418 client/gui-gtk-3.0/menu.c:1418
4255 #: client/include/helpdlg_g.h:45 data/helpdata.txt:1295
4256 msgid "Zones of Control"
4257 msgstr "Zones of Control"
4259 #: client/gui-gtk-2.0/menu.c:1420 client/gui-gtk-3.0/menu.c:1420
4260 #: client/gui-qt/menu.cpp:362 client/gui-xaw/menu.c:254
4261 #: client/include/helpdlg_g.h:50 data/Freeciv.in:2045 data/helpdata.txt:1350
4265 #: client/gui-gtk-2.0/menu.c:1422 client/gui-gtk-3.0/menu.c:1422
4266 #: client/gui-xaw/menu.c:255 client/include/helpdlg_g.h:51 data/Freeciv.in:233
4267 #: data/helpdata.txt:1409
4271 #: client/gui-gtk-2.0/menu.c:1424 client/gui-gtk-3.0/menu.c:1424
4272 #: client/gui-xaw/menu.c:256 client/include/helpdlg_g.h:46
4273 #: data/helpdata.txt:1452
4277 #: client/gui-gtk-2.0/menu.c:1426 client/gui-gtk-3.0/menu.c:1426
4278 #: client/gui-xaw/menu.c:257 client/include/helpdlg_g.h:52
4279 #: data/helpdata.txt:1491
4283 #: client/gui-gtk-2.0/menu.c:1428 client/gui-gtk-3.0/menu.c:1428
4284 #: client/gui-xaw/menu.c:258 client/include/helpdlg_g.h:38
4285 msgid "About Ruleset"
4286 msgstr "About Ruleset"
4288 #: client/gui-gtk-2.0/menu.c:1430 client/gui-gtk-3.0/menu.c:1430
4289 #: client/gui-xaw/menu.c:259 client/include/helpdlg_g.h:39
4290 #: data/helpdata.txt:1528
4291 msgid "About Nations"
4292 msgstr "About Nations"
4294 #: client/gui-gtk-2.0/menu.c:1433 client/gui-gtk-3.0/menu.c:1433
4295 #: client/gui-xaw/menu.c:261 client/include/helpdlg_g.h:33
4296 #: data/helpdata.txt:1543
4300 #: client/gui-gtk-2.0/menu.c:1435 client/gui-gtk-3.0/menu.c:1435
4301 #: client/gui-xaw/menu.c:262 client/include/helpdlg_g.h:37
4302 #: data/helpdata.txt:1570
4306 #: client/gui-gtk-2.0/menu.c:1439 client/gui-gtk-3.0/menu.c:1439
4307 #: client/gui-xaw/menu.c:264 client/include/helpdlg_g.h:34
4308 #: data/helpdata.txt:1791
4312 #: client/gui-gtk-2.0/menu.c:1441 client/gui-gtk-3.0/menu.c:1441
4313 #: client/gui-xaw/menu.c:265 client/include/helpdlg_g.h:35
4314 #: data/helpdata.txt:1904
4315 msgid "Worklist Editor"
4316 msgstr "Worklist Editor"
4318 #: client/gui-gtk-2.0/menu.c:1444 client/gui-gtk-3.0/menu.c:1444
4319 #: client/gui-xaw/menu.c:267 client/include/helpdlg_g.h:32
4320 #: data/helpdata.txt:1928
4324 #: client/gui-gtk-2.0/menu.c:1446 client/gui-gtk-3.0/menu.c:1446
4325 #: client/gui-qt/menu.cpp:403 client/gui-qt/menu.cpp:870
4326 #: client/gui-xaw/menu.c:268 client/include/helpdlg_g.h:53
4327 #: data/helpdata.txt:1958
4331 #: client/gui-gtk-2.0/menu.c:1448 client/gui-gtk-3.0/menu.c:1448
4332 #: client/gui-xaw/menu.c:269 client/include/helpdlg_g.h:54
4333 #: data/helpdata.txt:2260
4334 msgid "About Freeciv"
4335 msgstr "About Freeciv"
4337 #: client/gui-gtk-2.0/menu.c:1454 client/gui-gtk-3.0/menu.c:1454
4338 msgid "Save Options on _Exit"
4339 msgstr "Save Options on _Exit"
4341 #: client/gui-gtk-2.0/menu.c:1458 client/gui-gtk-3.0/menu.c:1458
4342 msgid "_Editing Mode"
4343 msgstr "_Editing Mode"
4345 #: client/gui-gtk-2.0/menu.c:1462 client/gui-gtk-3.0/menu.c:1462
4346 msgid "Cit_y Outlines"
4347 msgstr "Cit_y Outlines"
4349 #: client/gui-gtk-2.0/menu.c:1464 client/gui-gtk-3.0/menu.c:1464
4350 #: client/gui-qt/menu.cpp:142
4352 msgstr "City Output"
4354 #: client/gui-gtk-2.0/menu.c:1466 client/gui-gtk-3.0/menu.c:1466
4358 #: client/gui-gtk-2.0/menu.c:1468 client/gui-gtk-3.0/menu.c:1468
4359 msgid "National _Borders"
4360 msgstr "National _Borders"
4362 #: client/gui-gtk-2.0/menu.c:1471 client/gui-gtk-3.0/menu.c:1471
4363 msgid "Native Tiles"
4364 msgstr "Native Tiles"
4366 #: client/gui-gtk-2.0/menu.c:1474 client/gui-gtk-3.0/menu.c:1474
4367 #: client/gui-qt/menu.cpp:157
4368 msgid "City Full Bar"
4369 msgstr "City Full Bar"
4371 #: client/gui-gtk-2.0/menu.c:1476 client/gui-gtk-3.0/menu.c:1476
4373 msgstr "City _Names"
4375 #: client/gui-gtk-2.0/menu.c:1478 client/gui-gtk-3.0/menu.c:1478
4376 msgid "City G_rowth"
4377 msgstr "City G_rowth"
4379 #: client/gui-gtk-2.0/menu.c:1480 client/gui-gtk-3.0/menu.c:1480
4380 msgid "City _Production Levels"
4381 msgstr "City _Production Levels"
4383 #: client/gui-gtk-2.0/menu.c:1483 client/gui-gtk-3.0/menu.c:1483
4384 #: client/gui-qt/menu.cpp:176
4385 msgid "City Buy Cost"
4386 msgstr "City Buy Cost"
4388 #: client/gui-gtk-2.0/menu.c:1485 client/gui-gtk-3.0/menu.c:1485
4389 msgid "City Tra_deroutes"
4390 msgstr "City Tra_deroutes"
4392 #: client/gui-gtk-2.0/menu.c:1489 client/gui-gtk-3.0/menu.c:1489
4396 #: client/gui-gtk-2.0/menu.c:1491 client/gui-gtk-3.0/menu.c:1491
4400 #: client/gui-gtk-2.0/menu.c:1494 client/gui-gtk-3.0/menu.c:1494
4405 #: client/gui-gtk-2.0/menu.c:1496 client/gui-gtk-3.0/menu.c:1496
4407 msgstr "_Irrigation"
4409 #: client/gui-gtk-2.0/menu.c:1498 client/gui-gtk-3.0/menu.c:1498
4413 #: client/gui-gtk-2.0/menu.c:1500 client/gui-gtk-3.0/menu.c:1500
4417 #: client/gui-gtk-2.0/menu.c:1503 client/gui-gtk-3.0/menu.c:1503
4421 #: client/gui-gtk-2.0/menu.c:1505 client/gui-gtk-3.0/menu.c:1505
4422 msgid "Po_llution & Fallout"
4423 msgstr "Po_llution & Fallout"
4425 #: client/gui-gtk-2.0/menu.c:1507 client/gui-gtk-3.0/menu.c:1507
4429 #: client/gui-gtk-2.0/menu.c:1511 client/gui-gtk-3.0/menu.c:1511
4430 msgid "Unit Solid Background"
4431 msgstr "Unit Solid Background"
4433 #: client/gui-gtk-2.0/menu.c:1513 client/gui-gtk-3.0/menu.c:1513
4434 msgid "Unit shields"
4435 msgstr "Unit shields"
4437 #: client/gui-gtk-2.0/menu.c:1515 client/gui-gtk-3.0/menu.c:1515
4439 msgstr "Focu_s Unit"
4441 #: client/gui-gtk-2.0/menu.c:1517 client/gui-gtk-3.0/menu.c:1517
4443 msgstr "Fog of _War"
4445 #: client/gui-gtk-2.0/menu.c:1519 client/gui-gtk-3.0/menu.c:1519
4446 msgid "Better Fog of War"
4447 msgstr "Better Fog of War"
4449 #: client/gui-gtk-2.0/menu.c:1522 client/gui-gtk-3.0/menu.c:1522
4451 msgstr "_Fullscreen"
4453 #: client/gui-gtk-2.0/menu.c:1549 client/gui-gtk-3.0/menu.c:1549
4454 msgid "Recalculate _Borders"
4455 msgstr "Recalculate _Borders"
4457 #: client/gui-gtk-2.0/menu.c:1551 client/gui-gtk-3.0/menu.c:1551
4458 msgid "Toggle Fog of _War"
4459 msgstr "Toggle Fog of _War"
4461 #: client/gui-gtk-2.0/menu.c:1553 client/gui-gtk-3.0/menu.c:1553
4462 msgid "Game/Scenario Properties"
4463 msgstr "Game/Scenario Properties"
4465 #: client/gui-gtk-2.0/menu.c:1555 client/gui-gtk-2.0/pages.c:3280
4466 #: client/gui-gtk-3.0/menu.c:1555 client/gui-gtk-3.0/pages.c:3337
4467 msgid "Save Scenario"
4468 msgstr "Save Scenario"
4470 #: client/gui-gtk-2.0/menu.c:1578 client/gui-gtk-3.0/menu.c:1578
4474 #: client/gui-gtk-2.0/menu.c:1579 client/gui-gtk-3.0/menu.c:1579
4478 #: client/gui-gtk-2.0/menu.c:1580 client/gui-gtk-3.0/menu.c:1580
4482 #: client/gui-gtk-2.0/menu.c:1581 client/gui-gtk-3.0/menu.c:1581
4484 msgstr "Build _Base"
4486 #: client/gui-gtk-2.0/menu.c:1582 client/gui-gtk-3.0/menu.c:1582
4489 msgstr "Build _Base"
4491 #: client/gui-gtk-2.0/menu.c:1587 client/gui-gtk-3.0/menu.c:1587
4492 msgid "_Single Unit (Unselect Others)"
4493 msgstr "_Single Unit (Unselect Others)"
4495 #: client/gui-gtk-2.0/menu.c:1589 client/gui-gtk-3.0/menu.c:1589
4496 msgid "_All On Tile"
4497 msgstr "_All On Tile"
4499 #: client/gui-gtk-2.0/menu.c:1592 client/gui-gtk-3.0/menu.c:1592
4500 msgid "Same Type on _Tile"
4501 msgstr "Same Type on _Tile"
4503 #: client/gui-gtk-2.0/menu.c:1594 client/gui-gtk-3.0/menu.c:1594
4504 msgid "Same Type on _Continent"
4505 msgstr "Same Type on _Continent"
4507 #: client/gui-gtk-2.0/menu.c:1596 client/gui-gtk-3.0/menu.c:1596
4508 msgid "Same Type _Everywhere"
4509 msgstr "Same Type _Everywhere"
4511 #: client/gui-gtk-2.0/menu.c:1599 client/gui-gtk-3.0/menu.c:1599
4512 #: client/gui-qt/menu.cpp:212
4513 msgid "Unit selection dialog"
4514 msgstr "Unit selection dialog"
4516 #: client/gui-gtk-2.0/menu.c:1602 client/gui-gtk-3.0/menu.c:1602
4520 #: client/gui-gtk-2.0/menu.c:1604 client/gui-gtk-3.0/menu.c:1604
4524 #: client/gui-gtk-2.0/menu.c:1608 client/gui-gtk-3.0/menu.c:1608
4528 #: client/gui-gtk-2.0/menu.c:1610 client/gui-gtk-3.0/menu.c:1610
4529 msgid "Go _to/Airlift to City..."
4530 msgstr "Go _to/Airlift to City..."
4532 #: client/gui-gtk-2.0/menu.c:1612 client/gui-gtk-3.0/menu.c:1612
4533 msgid "_Return to Nearest City"
4534 msgstr "_Return to Nearest City"
4536 #: client/gui-gtk-2.0/menu.c:1614 client/gui-gtk-3.0/menu.c:1614
4537 msgid "Auto E_xplore"
4538 msgstr "Auto E_xplore"
4540 #: client/gui-gtk-2.0/menu.c:1616 client/gui-gtk-3.0/menu.c:1616
4544 #: client/gui-gtk-2.0/menu.c:1619 client/gui-gtk-3.0/menu.c:1619
4548 #: client/gui-gtk-2.0/menu.c:1621 client/gui-gtk-3.0/menu.c:1621
4549 msgid "Uns_entry All On Tile"
4550 msgstr "Uns_entry All On Tile"
4552 #: client/gui-gtk-2.0/menu.c:1624 client/gui-gtk-3.0/menu.c:1624
4556 #: client/gui-gtk-2.0/menu.c:1626 client/gui-gtk-3.0/menu.c:1626
4560 #: client/gui-gtk-2.0/menu.c:1628 client/gui-gtk-3.0/menu.c:1628
4561 msgid "U_nload All From Transporter"
4562 msgstr "U_nload All From Transporter"
4564 #: client/gui-gtk-2.0/menu.c:1633 client/gui-gtk-2.0/menu.c:2278
4565 #: client/gui-gtk-3.0/menu.c:1633 client/gui-gtk-3.0/menu.c:2277
4569 #: client/gui-gtk-2.0/menu.c:1635 client/gui-gtk-2.0/menu.c:2298
4570 #: client/gui-gtk-3.0/menu.c:1635 client/gui-gtk-3.0/menu.c:2297
4574 #: client/gui-gtk-2.0/menu.c:1637 client/gui-gtk-2.0/repodlgs.c:1112
4575 #: client/gui-gtk-3.0/menu.c:1637 client/gui-gtk-3.0/repodlgs.c:1138
4576 #: client/gui-qt/repodlgs.cpp:761
4580 #: client/gui-gtk-2.0/menu.c:1641 client/gui-gtk-2.0/menu.c:2231
4581 #: client/gui-gtk-3.0/menu.c:1641 client/gui-gtk-3.0/menu.c:2230
4583 msgstr "_Build City"
4585 #: client/gui-gtk-2.0/menu.c:1643 client/gui-gtk-3.0/menu.c:1643
4586 msgid "Go _to and Build city"
4587 msgstr "Go _to and Build city"
4589 #: client/gui-gtk-2.0/menu.c:1645 client/gui-gtk-3.0/menu.c:1645
4590 msgid "_Auto Settler"
4591 msgstr "_Auto Settler"
4593 #: client/gui-gtk-2.0/menu.c:1648 client/gui-gtk-2.0/menu.c:2257
4594 #: client/gui-gtk-3.0/menu.c:1648 client/gui-gtk-3.0/menu.c:2256
4596 msgstr "Build _Road"
4598 #: client/gui-gtk-2.0/menu.c:1650 client/gui-gtk-2.0/menu.c:2315
4599 #: client/gui-gtk-2.0/menu.c:2335 client/gui-gtk-3.0/menu.c:1650
4600 #: client/gui-gtk-3.0/menu.c:2314 client/gui-gtk-3.0/menu.c:2334
4601 msgid "Build _Irrigation"
4602 msgstr "Build _Irrigation"
4604 #: client/gui-gtk-2.0/menu.c:1652 client/gui-gtk-2.0/menu.c:2323
4605 #: client/gui-gtk-2.0/menu.c:2336 client/gui-gtk-3.0/menu.c:1652
4606 #: client/gui-gtk-3.0/menu.c:2322 client/gui-gtk-3.0/menu.c:2335
4608 msgstr "Build _Mine"
4610 #: client/gui-gtk-2.0/menu.c:1655 client/gui-gtk-3.0/menu.c:1655
4611 msgid "Connect With Roa_d"
4612 msgstr "Connect With Roa_d"
4614 #: client/gui-gtk-2.0/menu.c:1657 client/gui-gtk-3.0/menu.c:1657
4615 msgid "Connect With Rai_l"
4616 msgstr "Connect With Rai_l"
4618 #: client/gui-gtk-2.0/menu.c:1659 client/gui-gtk-3.0/menu.c:1659
4619 msgid "Connect With Irri_gation"
4620 msgstr "Connect With Irri_gation"
4622 #: client/gui-gtk-2.0/menu.c:1662 client/gui-gtk-2.0/menu.c:2332
4623 #: client/gui-gtk-2.0/menu.c:2337 client/gui-gtk-3.0/menu.c:1662
4624 #: client/gui-gtk-3.0/menu.c:2331 client/gui-gtk-3.0/menu.c:2336
4625 msgid "Transf_orm Terrain"
4626 msgstr "Transf_orm Terrain"
4628 #: client/gui-gtk-2.0/menu.c:1664 client/gui-gtk-2.0/menu.c:2353
4629 #: client/gui-gtk-3.0/menu.c:1664 client/gui-gtk-3.0/menu.c:2352
4630 msgid "Clean _Pollution"
4631 msgstr "Clean _Pollution"
4633 #: client/gui-gtk-2.0/menu.c:1666 client/gui-gtk-3.0/menu.c:1666
4634 msgid "Clean _Nuclear Fallout"
4635 msgstr "Clean _Nuclear Fallout"
4637 #: client/gui-gtk-2.0/menu.c:1670 client/gui-gtk-2.0/menu.c:2347
4638 #: client/gui-gtk-3.0/menu.c:1670 client/gui-gtk-3.0/menu.c:2346
4639 #: client/gui-qt/menu.cpp:607
4640 msgid "Build Type A Base"
4641 msgstr "Build Type A Base"
4643 #: client/gui-gtk-2.0/menu.c:1672 client/gui-gtk-3.0/menu.c:1672
4644 #: client/gui-qt/menu.cpp:292
4645 msgid "Build Type B Base"
4646 msgstr "Build Type B Base"
4648 #: client/gui-gtk-2.0/menu.c:1675 client/gui-gtk-3.0/menu.c:1675
4652 #: client/gui-gtk-2.0/menu.c:1677 client/gui-gtk-3.0/menu.c:1677
4653 msgid "_Diplomat/Spy Actions"
4654 msgstr "_Diplomat/Spy Actions"
4656 #: client/gui-gtk-2.0/menu.c:1679 client/gui-gtk-3.0/menu.c:1679
4657 msgid "Explode _Nuclear"
4658 msgstr "Explode _Nuclear"
4660 #: client/gui-gtk-2.0/menu.c:1704 client/gui-gtk-3.0/menu.c:1704
4662 msgstr "_Government"
4664 #: client/gui-gtk-2.0/menu.c:1709 client/gui-gtk-3.0/menu.c:1709
4665 msgid "_Tax Rates..."
4666 msgstr "_Tax Rates..."
4668 #: client/gui-gtk-2.0/menu.c:1712 client/gui-gtk-3.0/menu.c:1712
4669 msgid "_Revolution..."
4670 msgstr "_Revolution..."
4672 #: client/gui-gtk-2.0/menu.c:1739 client/gui-gtk-3.0/menu.c:1739
4673 msgid "_Center View"
4674 msgstr "_Centre View"
4676 #: client/gui-gtk-2.0/menu.c:1743 client/gui-gtk-3.0/menu.c:1743
4680 #: client/gui-gtk-2.0/menu.c:1745 client/gui-gtk-3.0/menu.c:1745
4684 #: client/gui-gtk-2.0/menu.c:1748 client/gui-gtk-2.0/plrdlg.c:359
4685 #: client/gui-gtk-3.0/menu.c:1748 client/gui-gtk-3.0/plrdlg.c:366
4689 #. TRANS: Connect with some road type (Road/Railroad)
4690 #: client/gui-gtk-2.0/menu.c:2052 client/gui-gtk-2.0/menu.c:2059
4691 #: client/gui-gtk-3.0/menu.c:2051 client/gui-gtk-3.0/menu.c:2058
4693 msgid "Connect With %s"
4694 msgstr "Connect With %s"
4696 #: client/gui-gtk-2.0/menu.c:2214 client/gui-gtk-3.0/menu.c:2213
4697 msgid "Help _Build Wonder"
4698 msgstr "Help _Build Wonder"
4700 #: client/gui-gtk-2.0/menu.c:2228 client/gui-gtk-3.0/menu.c:2227
4701 #: client/gui-qt/menu.cpp:581 client/gui-sdl/menu.c:893
4702 #: client/gui-sdl/menu.c:1088 client/gui-xaw/menu.c:169
4704 msgstr "Add to City"
4706 #: client/gui-gtk-2.0/menu.c:2236 client/gui-gtk-3.0/menu.c:2235
4707 msgid "Establish Trade _Route"
4708 msgstr "Establish Trade _Route"
4710 #. TRANS: Build road of specific type (Road/Railroad)
4711 #: client/gui-gtk-2.0/menu.c:2252 client/gui-gtk-3.0/menu.c:2251
4716 #. TRANS: %s is a unit type.
4717 #: client/gui-gtk-2.0/menu.c:2266 client/gui-gtk-3.0/menu.c:2265
4719 msgid "Upgr_ade to %s"
4720 msgstr "Upgr_ade to %s"
4722 #. TRANS: %s is a unit type.
4723 #: client/gui-gtk-2.0/menu.c:2286 client/gui-gtk-3.0/menu.c:2285
4725 msgid "C_onvert to %s"
4726 msgstr "C_onvert to %s"
4728 #: client/gui-gtk-2.0/menu.c:2307 client/gui-gtk-2.0/menu.c:2320
4729 #: client/gui-gtk-3.0/menu.c:2306 client/gui-gtk-3.0/menu.c:2319
4730 #: client/gui-xaw/menu.c:173 client/gui-xaw/menu.c:175
4732 msgid "Change to %s"
4733 msgstr "Change to %s"
4735 #: client/gui-gtk-2.0/menu.c:2313 client/gui-gtk-3.0/menu.c:2312
4736 msgid "Bu_ild Farmland"
4737 msgstr "Bu_ild Farmland"
4739 #: client/gui-gtk-2.0/menu.c:2328 client/gui-gtk-3.0/menu.c:2327
4741 msgid "Transf_orm to %s"
4742 msgstr "Transf_orm to %s"
4744 #: client/gui-gtk-2.0/menu.c:2345 client/gui-gtk-3.0/menu.c:2344
4745 msgid "_Fortify Unit"
4746 msgstr "_Fortify Unit"
4748 #: client/gui-gtk-2.0/menu.c:2351 client/gui-gtk-3.0/menu.c:2350
4749 msgid "Drop _Paratrooper"
4750 msgstr "Drop _Paratrooper"
4752 #. TRANS: %s is a government name
4753 #: client/gui-gtk-2.0/menu.c:2426 client/gui-gtk-3.0/menu.c:2425
4758 #: client/gui-gtk-2.0/messagedlg.c:68 client/gui-gtk-3.0/messagedlg.c:68
4759 #: client/gui-xaw/menu.c:114 data/Freeciv.in:1272
4760 msgid "Message Options"
4761 msgstr "Message Options"
4763 #: client/gui-gtk-2.0/messagedlg.c:77 client/gui-gtk-3.0/messagedlg.c:78
4765 "Where to display messages?\n"
4766 "<b>Out</b>put window ; <b>Mes</b>sages window ; <b>Pop</b>up individual "
4769 "Where to display messages?\n"
4770 "<b>Out</b>put window ; <b>Mes</b>sages window ; <b>Pop</b>up individual "
4773 #: client/gui-gtk-2.0/messagedlg.c:122 client/gui-gtk-3.0/messagedlg.c:125
4777 #: client/gui-gtk-2.0/messagedlg.c:132 client/gui-gtk-3.0/messagedlg.c:135
4781 #: client/gui-gtk-2.0/messagedlg.c:140 client/gui-gtk-3.0/messagedlg.c:143
4785 #: client/gui-gtk-2.0/messagedlg.c:148 client/gui-gtk-3.0/messagedlg.c:151
4789 #: client/gui-gtk-2.0/messagewin.c:318 client/gui-gtk-3.0/messagewin.c:318
4790 #: client/gui-qt/pages.cpp:848 client/gui-sdl/messagewin.c:246
4791 #: client/gui-xaw/menu.c:230 data/Freeciv.in:3321 data/Freeciv.in:3322
4792 #: data/Freeciv.in:3331
4796 #: client/gui-gtk-2.0/optiondlg.c:196 client/gui-gtk-3.0/optiondlg.c:196
4797 msgid "Refresh this option"
4798 msgstr "Refresh this option"
4800 #: client/gui-gtk-2.0/optiondlg.c:203 client/gui-gtk-3.0/optiondlg.c:203
4801 msgid "Reset this option"
4802 msgstr "Reset this option"
4804 #: client/gui-gtk-2.0/optiondlg.c:211 client/gui-gtk-3.0/optiondlg.c:211
4805 msgid "Apply the changes for this option"
4806 msgstr "Apply the changes for this option"
4808 #: client/gui-gtk-2.0/optiondlg.c:330 client/gui-gtk-3.0/optiondlg.c:333
4809 msgid "Select a color"
4810 msgstr "Select a colour"
4812 #: client/gui-gtk-2.0/optiondlg.c:368 client/gui-gtk-3.0/optiondlg.c:370
4813 #: client/gui-qt/optiondlg.cpp:74
4817 #: client/gui-gtk-2.0/pages.c:117 client/gui-gtk-3.0/pages.c:117
4818 msgid "Compiling scenario list."
4819 msgstr "Compiling scenario list."
4821 #. TRANS: "version 2.6.0, gui-gtk-2.0 client"
4822 #. TRANS: "version 2.6.0, gui-gtk-3.0 client"
4823 #: client/gui-gtk-2.0/pages.c:171 client/gui-gtk-3.0/pages.c:172
4825 msgid "%s%s, %s client"
4826 msgstr "%s%s, %s client"
4828 #. TRANS: "version 2.6.0 (r25000), gui-gtk-2.0 client"
4829 #. TRANS: "version 2.6.0 (r25000), gui-gtk-3.0 client"
4830 #: client/gui-gtk-2.0/pages.c:175 client/gui-gtk-3.0/pages.c:176
4832 msgid "%s%s (%s), %s client"
4833 msgstr "%s%s, %s client"
4835 #: client/gui-gtk-2.0/pages.c:249 client/gui-gtk-3.0/pages.c:258
4836 msgid "Start _New Game"
4837 msgstr "Start _New Game"
4839 #: client/gui-gtk-2.0/pages.c:255 client/gui-gtk-3.0/pages.c:264
4840 msgid "Start _Scenario Game"
4841 msgstr "Start _Scenario Game"
4843 #: client/gui-gtk-2.0/pages.c:261 client/gui-gtk-3.0/pages.c:270
4844 msgid "_Load Saved Game"
4845 msgstr "_Load Saved Game"
4847 #: client/gui-gtk-2.0/pages.c:267 client/gui-gtk-3.0/pages.c:276
4848 msgid "C_onnect to Network Game"
4849 msgstr "C_onnect to Network Game"
4851 #: client/gui-gtk-2.0/pages.c:274 client/gui-gtk-3.0/pages.c:283
4852 msgid "Connect to Gaming _Zone"
4853 msgstr "Connect to Gaming _Zone"
4855 #: client/gui-gtk-2.0/pages.c:415 client/gui-gtk-3.0/pages.c:426
4856 msgid "Select Location to Save"
4857 msgstr "Select Location to Save"
4859 #: client/gui-gtk-2.0/pages.c:519 client/gui-gtk-2.0/pages.c:2879
4860 #: client/gui-gtk-2.0/pages.c:3080 client/gui-gtk-3.0/pages.c:530
4861 #: client/gui-gtk-3.0/pages.c:2921 client/gui-gtk-3.0/pages.c:3137
4865 #: client/gui-gtk-2.0/pages.c:975 client/gui-gtk-3.0/pages.c:997
4866 #: client/gui-qt/pages.cpp:1010 client/gui-sdl/connectdlg.c:937
4867 #: client/gui-xaw/connectdlg.c:444 client/gui-xaw/connectdlg.c:446
4868 msgid "Passwords don't match, enter password."
4869 msgstr "Passwords don't match, enter password."
4871 #: client/gui-gtk-2.0/pages.c:1137 client/gui-gtk-2.0/pages.c:1180
4872 #: client/gui-gtk-3.0/pages.c:1163 client/gui-gtk-3.0/pages.c:1208
4873 #: client/gui-qt/pages.cpp:244
4875 msgstr "Server Name"
4877 #: client/gui-gtk-2.0/pages.c:1138 client/gui-gtk-2.0/pages.c:1181
4878 #: client/gui-gtk-3.0/pages.c:1164 client/gui-gtk-3.0/pages.c:1209
4879 #: client/gui-qt/pages.cpp:244 client/gui-qt/pages.cpp:291
4880 #: client/gui-sdl/mapview.c:626 data/Freeciv.in:89
4884 #: client/gui-gtk-2.0/pages.c:1139 client/gui-gtk-2.0/pages.c:1182
4885 #: client/gui-gtk-3.0/pages.c:1165 client/gui-gtk-3.0/pages.c:1210
4886 #: client/gui-qt/pages.cpp:244 tools/mpgui_gtk2.c:382 tools/mpgui_gtk3.c:387
4887 #: tools/mpgui_qt.cpp:189
4891 #: client/gui-gtk-2.0/pages.c:1140 client/gui-gtk-2.0/pages.c:1183
4892 #: client/gui-gtk-3.0/pages.c:1166 client/gui-gtk-3.0/pages.c:1211
4893 #: client/gui-qt/pages.cpp:245
4897 #: client/gui-gtk-2.0/pages.c:1141 client/gui-gtk-2.0/pages.c:1184
4898 #: client/gui-gtk-3.0/pages.c:1167 client/gui-gtk-3.0/pages.c:1212
4899 #: client/gui-qt/menu.cpp:373 client/gui-qt/pages.cpp:245
4900 #: client/gui-qt/pages.cpp:1060 client/gui-qt/plrdlg.cpp:553
4901 #: client/gui-sdl/connectdlg.c:330 client/gui-sdl/plrdlg.c:337
4905 #: client/gui-gtk-2.0/pages.c:1142 client/gui-gtk-2.0/pages.c:1185
4906 #: client/gui-gtk-3.0/pages.c:1168 client/gui-gtk-3.0/pages.c:1213
4910 #: client/gui-gtk-2.0/pages.c:1143 client/gui-gtk-2.0/pages.c:1186
4911 #: client/gui-gtk-3.0/pages.c:1169 client/gui-gtk-3.0/pages.c:1214
4912 #: client/gui-qt/pages.cpp:245
4916 #: client/gui-gtk-2.0/pages.c:1145 client/gui-gtk-3.0/pages.c:1171
4917 msgid "Local _Area Network"
4918 msgstr "Local _Area Network"
4920 #: client/gui-gtk-2.0/pages.c:1188 client/gui-gtk-3.0/pages.c:1216
4921 msgid "Internet _Metaserver"
4922 msgstr "Internet _Metaserver"
4924 #: client/gui-gtk-2.0/pages.c:1225 client/gui-gtk-3.0/pages.c:1255
4928 #: client/gui-gtk-2.0/pages.c:1242 client/gui-gtk-3.0/pages.c:1270
4932 #: client/gui-gtk-2.0/pages.c:1259 client/gui-gtk-3.0/pages.c:1286
4936 #: client/gui-gtk-2.0/pages.c:1277 client/gui-gtk-3.0/pages.c:1303
4940 #: client/gui-gtk-2.0/pages.c:1295 client/gui-gtk-3.0/pages.c:1319
4941 msgid "Conf_irm Password:"
4942 msgstr "Conf_irm Password:"
4944 #: client/gui-gtk-2.0/pages.c:1313 client/gui-gtk-3.0/pages.c:1337
4945 #: client/gui-qt/pages.cpp:247 data/Freeciv.in:81
4949 #: client/gui-gtk-2.0/pages.c:1342 client/gui-gtk-3.0/pages.c:1367
4953 #: client/gui-gtk-2.0/pages.c:1685 client/gui-gtk-3.0/pages.c:1710
4955 msgid "Connection name: %s"
4956 msgstr "Connection name: %s"
4958 #: client/gui-gtk-2.0/pages.c:1688 client/gui-gtk-3.0/pages.c:1713
4960 msgid "Player name: %s"
4961 msgstr "Player name: %s"
4963 #: client/gui-gtk-2.0/pages.c:1693 client/gui-gtk-3.0/pages.c:1718
4968 #: client/gui-gtk-2.0/pages.c:1701 client/gui-gtk-3.0/pages.c:1726
4969 msgid "Player/conn info"
4970 msgstr "Player/conn info"
4972 #: client/gui-gtk-2.0/pages.c:1734 client/gui-gtk-3.0/pages.c:1759
4977 #: client/gui-gtk-2.0/pages.c:1743 client/gui-gtk-3.0/pages.c:1768
4978 msgid "Toggle player ready"
4979 msgstr "Toggle player ready"
4981 #: client/gui-gtk-2.0/pages.c:1749 client/gui-gtk-3.0/pages.c:1774
4982 #: client/gui-qt/pages.cpp:1310
4984 msgstr "Pick nation"
4986 #: client/gui-gtk-2.0/pages.c:1757 client/gui-gtk-3.0/pages.c:1782
4987 msgid "Observe this player"
4988 msgstr "Observe this player"
4990 #: client/gui-gtk-2.0/pages.c:1764 client/gui-gtk-3.0/pages.c:1789
4991 #: client/gui-qt/pages.cpp:1300
4992 msgid "Take this player"
4993 msgstr "Take this player"
4995 #: client/gui-gtk-2.0/pages.c:1776 client/gui-gtk-3.0/pages.c:1801
4996 msgid "Cut connection"
4997 msgstr "Cut connection"
4999 #: client/gui-gtk-2.0/pages.c:1787 client/gui-gtk-3.0/pages.c:1812
5000 #: client/gui-qt/pages.cpp:1372
5001 msgid "Aitoggle player"
5002 msgstr "Aitoggle player"
5004 #: client/gui-gtk-2.0/pages.c:1795 client/gui-gtk-3.0/pages.c:1820
5005 #: client/gui-qt/pages.cpp:1292
5006 msgid "Remove player"
5007 msgstr "Remove player"
5009 #. TRANS: Give access level to a connection.
5010 #: client/gui-gtk-2.0/pages.c:1811 client/gui-gtk-3.0/pages.c:1836
5012 msgid "Give %s access"
5013 msgstr "Give %s access"
5015 #. TRANS: e.g., "Put on Team 5"
5016 #: client/gui-gtk-2.0/pages.c:1866 client/gui-gtk-3.0/pages.c:1891
5021 #: client/gui-gtk-2.0/pages.c:2123 client/gui-gtk-3.0/pages.c:2148
5025 #: client/gui-gtk-2.0/pages.c:2134 client/gui-gtk-2.0/pages.c:2749
5026 #: client/gui-gtk-3.0/pages.c:2159 client/gui-gtk-3.0/pages.c:2785
5030 #: client/gui-gtk-2.0/pages.c:2138 client/gui-gtk-2.0/pages.c:2142
5031 #: client/gui-gtk-3.0/pages.c:2163 client/gui-gtk-3.0/pages.c:2167
5035 #: client/gui-gtk-2.0/pages.c:2150 client/gui-gtk-3.0/pages.c:2175
5040 #: client/gui-gtk-2.0/pages.c:2154 client/gui-gtk-2.0/pages.c:2739
5041 #: client/gui-gtk-3.0/pages.c:2179 client/gui-gtk-3.0/pages.c:2775
5042 msgid "Pick _Nation"
5043 msgstr "Pick _Nation"
5045 #: client/gui-gtk-2.0/pages.c:2157 client/gui-gtk-3.0/pages.c:2182
5046 msgid "_Take a Player"
5047 msgstr "_Take a Player"
5049 #: client/gui-gtk-2.0/pages.c:2165 client/gui-gtk-3.0/pages.c:2190
5052 msgstr "_Observe %s"
5054 #: client/gui-gtk-2.0/pages.c:2170 client/gui-gtk-2.0/pages.c:2744
5055 #: client/gui-gtk-3.0/pages.c:2195 client/gui-gtk-3.0/pages.c:2780
5059 #: client/gui-gtk-2.0/pages.c:2173 client/gui-gtk-3.0/pages.c:2198
5060 msgid "Do not _observe"
5061 msgstr "Do not _observe"
5063 #. TRANS: "<Novice AI>"
5064 #: client/gui-gtk-2.0/pages.c:2303 client/gui-gtk-3.0/pages.c:2328
5065 #: client/gui-xaw/pages.c:248
5070 #: client/gui-gtk-2.0/pages.c:2315 client/gui-gtk-3.0/pages.c:2340
5071 #: client/gui-qt/dialogs.cpp:199 client/gui-qt/pages.cpp:1084
5072 #: client/gui-xaw/pages.c:255
5076 #: client/gui-gtk-2.0/pages.c:2389 client/gui-gtk-2.0/pages.c:2446
5077 #: client/gui-gtk-3.0/pages.c:2414 client/gui-gtk-3.0/pages.c:2471
5078 #: client/gui-qt/pages.cpp:1155 client/gui-qt/pages.cpp:1185
5082 #: client/gui-gtk-2.0/pages.c:2471 client/gui-gtk-3.0/pages.c:2496
5083 #: client/gui-qt/pages.cpp:1202
5087 #: client/gui-gtk-2.0/pages.c:2594 client/gui-gtk-3.0/pages.c:2625
5088 msgid "Number of _Players (including AI):"
5089 msgstr "Number of _Players (including AI):"
5091 #: client/gui-gtk-2.0/pages.c:2619 client/gui-gtk-3.0/pages.c:2651
5092 msgid "AI Skill _Level:"
5093 msgstr "AI Skill _Level:"
5095 #: client/gui-gtk-2.0/pages.c:2645 client/gui-gtk-3.0/pages.c:2677
5096 msgid "Ruleset _Version:"
5097 msgstr "Ruleset _Version:"
5099 #: client/gui-gtk-2.0/pages.c:2653 client/gui-gtk-3.0/pages.c:2684
5100 msgid "_More Game Options..."
5101 msgstr "_More Game Options..."
5103 #: client/gui-gtk-2.0/pages.c:2672 client/gui-gtk-3.0/pages.c:2706
5107 #: client/gui-gtk-2.0/pages.c:2674 client/gui-gtk-3.0/pages.c:2708
5111 #: client/gui-gtk-2.0/pages.c:2676 client/gui-gtk-2.0/unitselect.c:470
5112 #: client/gui-gtk-3.0/pages.c:2710 client/gui-gtk-3.0/unitselect.c:472
5113 #: client/gui-qt/pages.cpp:448 tools/mpgui_gtk2.c:161 tools/mpgui_gtk3.c:161
5114 #: tools/mpgui_qt_worker.cpp:52
5118 #: client/gui-gtk-2.0/pages.c:2678 client/gui-gtk-3.0/pages.c:2712
5119 msgid "?player:Leader"
5120 msgstr "?player:Leader"
5122 #: client/gui-gtk-2.0/pages.c:2684 client/gui-gtk-3.0/pages.c:2718
5123 #: client/gui-qt/pages.cpp:449 client/plrdlg_common.c:262
5127 #: client/gui-gtk-2.0/pages.c:2803 client/gui-gtk-3.0/pages.c:2839
5128 #: client/gui-qt/pages.cpp:360 client/gui-sdl/chatline.c:197
5129 msgid "Choose Saved Game to Load"
5130 msgstr "Choose Saved Game to Load"
5132 #: client/gui-gtk-2.0/pages.c:2859 client/gui-gtk-3.0/pages.c:2900
5133 msgid "Choose Saved Game to _Load:"
5134 msgstr "Choose Saved Game to _Load:"
5136 #: client/gui-gtk-2.0/pages.c:2946 client/gui-gtk-3.0/pages.c:2988
5137 #: client/gui-qt/pages.cpp:408
5138 msgid "Choose a Scenario"
5139 msgstr "Choose a Scenario"
5141 #: client/gui-gtk-2.0/pages.c:3027 client/gui-gtk-3.0/pages.c:3079
5142 msgid "Choose a _Scenario:"
5143 msgstr "Choose a _Scenario:"
5145 #: client/gui-gtk-2.0/pages.c:3060 client/gui-gtk-3.0/pages.c:3112
5149 #: client/gui-gtk-2.0/pages.c:3245 client/gui-gtk-3.0/pages.c:3302
5150 #: client/gui-sdl/optiondlg.c:832
5154 #: client/gui-gtk-2.0/pages.c:3245 client/gui-gtk-3.0/pages.c:3302
5155 msgid "Saved _Games:"
5156 msgstr "Saved _Games:"
5158 #: client/gui-gtk-2.0/pages.c:3246 client/gui-gtk-3.0/pages.c:3303
5159 msgid "Save _Filename:"
5160 msgstr "Save _Filename:"
5162 #: client/gui-gtk-2.0/pages.c:3280 client/gui-gtk-3.0/pages.c:3337
5163 msgid "Saved Sce_narios:"
5164 msgstr "Saved Sce_narios:"
5166 #: client/gui-gtk-2.0/pages.c:3281 client/gui-gtk-3.0/pages.c:3338
5167 msgid "Save Sc_enario:"
5168 msgstr "Save Sc_enario:"
5170 #: client/gui-gtk-2.0/pages.c:3309 client/gui-gtk-3.0/pages.c:3366
5171 msgid "Save Map Image"
5172 msgstr "Save Map Image"
5174 #: client/gui-gtk-2.0/pages.c:3309 client/gui-gtk-3.0/pages.c:3366
5175 msgid "Saved Map _Images:"
5176 msgstr "Saved Map _Images:"
5178 #: client/gui-gtk-2.0/pages.c:3310 client/gui-gtk-3.0/pages.c:3367
5179 msgid "Save _Map Images:"
5180 msgstr "Save _Map Images:"
5182 #: client/gui-gtk-2.0/plrdlg.c:322 client/gui-gtk-3.0/plrdlg.c:329
5186 #: client/gui-gtk-2.0/plrdlg.c:328 client/gui-gtk-3.0/plrdlg.c:335
5187 msgid "Cancel _Treaty"
5188 msgstr "Cancel _Treaty"
5190 #: client/gui-gtk-2.0/plrdlg.c:334 client/gui-gtk-3.0/plrdlg.c:341
5191 msgid "_Withdraw Vision"
5192 msgstr "_Withdraw Vision"
5194 #: client/gui-gtk-2.0/plrdlg.c:353 client/gui-gtk-3.0/plrdlg.c:360
5198 #: client/gui-gtk-2.0/plrdlg.c:391 client/gui-gtk-3.0/plrdlg.c:398
5199 msgid "?show:Dead Players"
5200 msgstr "?show:Dead Players"
5202 #: client/gui-gtk-2.0/plrdlg.c:517 client/gui-gtk-3.0/plrdlg.c:525
5206 #: client/gui-gtk-2.0/plrdlg.c:522 client/gui-gtk-3.0/plrdlg.c:530
5207 msgid "_Intelligence"
5208 msgstr "_Intelligence"
5210 #: client/gui-gtk-2.0/plrdlg.c:532 client/gui-gtk-3.0/plrdlg.c:540
5214 #: client/gui-gtk-2.0/plrdlg.c:538 client/gui-gtk-3.0/plrdlg.c:546
5215 msgid "_Toggle AI Mode"
5216 msgstr "_Toggle AI Mode"
5218 #. TRANS: Research report title
5219 #. TRANS: Research report action
5220 #. TRANS: Research report title
5221 #. TRANS: Research report action
5222 #. TRANS: Research report title
5223 #: client/gui-gtk-2.0/repodlgs.c:520 client/gui-gtk-3.0/repodlgs.c:539
5224 #: client/gui-qt/menu.cpp:385 client/gui-qt/repodlgs.cpp:197
5225 #: client/gui-sdl/mapctrl.c:1418 client/gui-sdl/mapview.c:333
5226 #: client/gui-sdl/mapview.c:337 client/gui-sdl/mapview.c:343
5227 #: client/gui-sdl/repodlgs.c:3284 client/gui-xaw/menu.c:226
5228 #: client/gui-xaw/repodlgs.c:252 client/gui-xaw/repodlgs.c:475
5229 #: data/Freeciv.in:1384
5233 #: client/gui-gtk-2.0/repodlgs.c:532 client/gui-gtk-3.0/repodlgs.c:552
5235 msgstr "Researching"
5237 #: client/gui-gtk-2.0/repodlgs.c:539 client/gui-gtk-3.0/repodlgs.c:559
5238 #: client/gui-qt/menu.cpp:402 data/Freeciv.in:1484 data/Freeciv.in:2050
5239 #: data/Freeciv.in:2126 data/Freeciv.in:2213 data/Freeciv.in:2219
5243 #: client/gui-gtk-2.0/repodlgs.c:561 client/gui-gtk-3.0/repodlgs.c:584
5244 #: data/Freeciv.in:1447
5248 #. TRANS: As in 'Show all (even currently not reachable) techs'.
5249 #: client/gui-gtk-2.0/repodlgs.c:592 client/gui-gtk-3.0/repodlgs.c:617
5253 #: client/gui-gtk-2.0/repodlgs.c:750 client/gui-gtk-3.0/repodlgs.c:778
5254 #: client/gui-qt/repodlgs.cpp:751
5255 msgid "?Building or Unit type:Name"
5256 msgstr "?Building or Unit type:Name"
5258 #: client/gui-gtk-2.0/repodlgs.c:752 client/gui-gtk-3.0/repodlgs.c:780
5259 #: client/gui-qt/repodlgs.cpp:751
5263 #: client/gui-gtk-2.0/repodlgs.c:756 client/gui-gtk-2.0/wldlg.c:998
5264 #: client/gui-gtk-3.0/repodlgs.c:784 client/gui-gtk-3.0/wldlg.c:1001
5265 #: client/gui-qt/repodlgs.cpp:752 tools/civmanual.c:411
5269 #. TRANS: Upkeep total, count*cost.
5270 #: client/gui-gtk-2.0/repodlgs.c:759 client/gui-gtk-3.0/repodlgs.c:787
5271 #: client/gui-qt/repodlgs.cpp:752 client/gui-sdl/repodlgs.c:2047
5275 #: client/gui-gtk-2.0/repodlgs.c:851 client/gui-gtk-3.0/repodlgs.c:884
5276 #: client/gui-qt/repodlgs.cpp:899
5278 msgid "Income: %d Total Costs: %d"
5279 msgstr "Income: %d Total Costs: %d"
5281 #. TRANS: %s is an improvement
5282 #: client/gui-gtk-2.0/repodlgs.c:912 client/gui-gtk-3.0/repodlgs.c:945
5283 #: client/gui-qt/repodlgs.cpp:1040
5285 msgid "Do you really wish to sell every redundant %s (%d total)?"
5286 msgstr "Do you really wish to sell every redundant %s (%d total)?"
5288 #. TRANS: %s is an improvement
5289 #: client/gui-gtk-2.0/repodlgs.c:915 client/gui-gtk-3.0/repodlgs.c:948
5290 #: client/gui-qt/repodlgs.cpp:1003
5292 msgid "Do you really wish to sell every %s (%d total)?"
5293 msgstr "Do you really wish to sell every %s (%d total)?"
5295 #: client/gui-gtk-2.0/repodlgs.c:920 client/gui-gtk-3.0/repodlgs.c:953
5296 #: client/gui-qt/repodlgs.cpp:1011 client/gui-qt/repodlgs.cpp:1048
5297 msgid "Sell Improvements"
5298 msgstr "Sell Improvements"
5300 #. TRANS: %s is a unit
5301 #: client/gui-gtk-2.0/repodlgs.c:941 client/gui-gtk-3.0/repodlgs.c:974
5302 #: client/gui-qt/repodlgs.cpp:966
5304 msgid "Do you really wish to disband every %s (%d total)?"
5305 msgstr "Do you really wish to disband every %s (%d total)?"
5307 #: client/gui-gtk-2.0/repodlgs.c:966 client/gui-gtk-3.0/repodlgs.c:999
5308 #: client/gui-qt/repodlgs.cpp:1023 client/gui-qt/repodlgs.cpp:1060
5309 msgid "Sell-Off: Results"
5310 msgstr "Sell-Off: Results"
5312 #: client/gui-gtk-2.0/repodlgs.c:1104 client/gui-gtk-3.0/repodlgs.c:1146
5313 #: client/gui-qt/repodlgs.cpp:765
5314 msgid "Sell _Redundant"
5315 msgstr "Sell _Redundant"
5317 #: client/gui-gtk-2.0/repodlgs.c:1108 client/gui-gtk-3.0/repodlgs.c:1142
5318 #: client/gui-qt/repodlgs.cpp:763
5322 #: client/gui-gtk-2.0/repodlgs.c:1221 client/gui-gtk-3.0/repodlgs.c:1253
5323 #: client/gui-qt/repodlgs.cpp:413
5327 #: client/gui-gtk-2.0/repodlgs.c:1223 client/gui-gtk-3.0/repodlgs.c:1255
5328 #: client/gui-qt/repodlgs.cpp:413
5329 msgid "?Upgradable unit [short]:U"
5330 msgstr "?Upgradable unit [short]:U"
5332 #: client/gui-gtk-2.0/repodlgs.c:1224 client/gui-gtk-3.0/repodlgs.c:1256
5336 #. TRANS: "In progress" abbrevation.
5337 #. URD_COL_IN_PROGRESS
5338 #: client/gui-gtk-2.0/repodlgs.c:1228 client/gui-gtk-3.0/repodlgs.c:1260
5339 #: client/gui-qt/repodlgs.cpp:413
5343 #: client/gui-gtk-2.0/repodlgs.c:1229 client/gui-gtk-3.0/repodlgs.c:1261
5345 msgstr "In progress"
5347 #: client/gui-gtk-2.0/repodlgs.c:1230 client/gui-gtk-3.0/repodlgs.c:1262
5348 #: client/gui-qt/repodlgs.cpp:414
5352 #: client/gui-gtk-2.0/repodlgs.c:1232 client/gui-gtk-3.0/repodlgs.c:1264
5353 #: client/gui-qt/citydlg.cpp:910 client/gui-qt/repodlgs.cpp:414
5358 #: client/gui-gtk-2.0/repodlgs.c:1233 client/gui-gtk-3.0/repodlgs.c:1265
5359 msgid "Total shield upkeep"
5360 msgstr "Total shield upkeep"
5362 #: client/gui-gtk-2.0/repodlgs.c:1234 client/gui-gtk-3.0/repodlgs.c:1266
5363 #: client/gui-qt/citydlg.cpp:910 client/gui-qt/repodlgs.cpp:414
5368 #: client/gui-gtk-2.0/repodlgs.c:1235 client/gui-gtk-3.0/repodlgs.c:1267
5369 msgid "Total food upkeep"
5370 msgstr "Total food upkeep"
5372 #: client/gui-gtk-2.0/repodlgs.c:1237 client/gui-gtk-3.0/repodlgs.c:1269
5373 msgid "Total gold upkeep"
5374 msgstr "Total gold upkeep"
5376 #: client/gui-gtk-2.0/repodlgs.c:1375 client/gui-gtk-3.0/repodlgs.c:1407
5377 #: client/gui-qt/repodlgs.cpp:578
5381 #. TRANS: Last %s is pre-pluralised
5382 #. * "Treasury contains %d gold."
5383 #. TRANS: Last %s is pre-pluralised "Treasury contains %d gold."
5384 #: client/gui-gtk-2.0/repodlgs.c:1526 client/gui-gtk-3.0/repodlgs.c:1558
5385 #: client/gui-qt/repodlgs.cpp:681 client/gui-sdl/repodlgs.c:195
5386 #: client/gui-xaw/repodlgs.c:1017
5389 "Upgrade as many %s to %s as possible for %d gold each?\n"
5392 "Upgrade as many %s to %s as possible for %d gold each?\n"
5395 "Upgrade as many %s to %s as possible for %d gold each?\n"
5398 "Upgrade as many %s to %s as possible for %d gold each?\n"
5401 #: client/gui-gtk-2.0/repodlgs.c:1627 client/gui-gtk-3.0/repodlgs.c:1664
5402 #: client/gui-qt/repodlgs.cpp:424
5403 msgid "Find _Nearest"
5404 msgstr "Find _Nearest"
5406 #: client/gui-gtk-2.0/repodlgs.c:1630 client/gui-gtk-3.0/repodlgs.c:1659
5410 #: client/gui-gtk-2.0/repodlgs.c:1726 client/gui-gtk-3.0/repodlgs.c:1757
5414 #: client/gui-gtk-2.0/repodlgs.c:1728 client/gui-gtk-3.0/repodlgs.c:1759
5418 #: client/gui-gtk-2.0/repodlgs.c:1730 client/gui-gtk-3.0/repodlgs.c:1761
5422 #: client/gui-gtk-2.0/repodlgs.c:1841 client/gui-gtk-3.0/repodlgs.c:1872
5423 #: client/gui-qt/repodlgs.cpp:1076 client/gui-qt/repodlgs.cpp:1107
5424 #: client/plrdlg_common.c:261
5428 #: client/gui-gtk-2.0/soundset_dlg.c:54 client/gui-gtk-3.0/soundset_dlg.c:54
5430 msgid "Preferred soundset"
5431 msgstr "Preferred tileset"
5433 #: client/gui-gtk-2.0/soundset_dlg.c:57 client/gui-gtk-3.0/soundset_dlg.c:57
5435 msgid "Load soundset"
5438 #: client/gui-gtk-2.0/soundset_dlg.c:59 client/gui-gtk-3.0/soundset_dlg.c:59
5440 msgid "Keep current soundset"
5441 msgstr "Keep current tileset"
5443 #: client/gui-gtk-2.0/soundset_dlg.c:66 client/gui-gtk-3.0/soundset_dlg.c:66
5446 "Modpack suggests using %s soundset.\n"
5447 "It might not work with other soundsets.\n"
5448 "You are currently using soundset %s."
5450 "Modpack suggests using %s tileset.\n"
5451 "It might not work with other tilesets.\n"
5452 "You are currently using tileset %s."
5454 #: client/gui-gtk-2.0/spaceshipdlg.c:228 client/gui-gtk-3.0/spaceshipdlg.c:233
5458 #: client/gui-gtk-2.0/theme_dlg.c:57 client/gui-gtk-3.0/theme_dlg.c:57
5459 msgid "Theme suggested"
5460 msgstr "Theme suggested"
5462 #: client/gui-gtk-2.0/theme_dlg.c:60 client/gui-gtk-3.0/theme_dlg.c:60
5466 #: client/gui-gtk-2.0/theme_dlg.c:62 client/gui-gtk-3.0/theme_dlg.c:62
5467 msgid "Keep current theme"
5468 msgstr "Keep current theme"
5470 #: client/gui-gtk-2.0/theme_dlg.c:69 client/gui-gtk-3.0/theme_dlg.c:69
5473 "Tileset suggests using %s theme.\n"
5474 "You are currently using %s."
5476 "Tileset suggests using %s theme.\n"
5477 "You are currently using %s."
5479 #: client/gui-gtk-2.0/tileset_dlg.c:51 client/gui-gtk-3.0/tileset_dlg.c:51
5480 msgid "Preferred tileset"
5481 msgstr "Preferred tileset"
5483 #: client/gui-gtk-2.0/tileset_dlg.c:54 client/gui-gtk-3.0/tileset_dlg.c:54
5484 msgid "Load tileset"
5485 msgstr "Load tileset"
5487 #: client/gui-gtk-2.0/tileset_dlg.c:56 client/gui-gtk-3.0/tileset_dlg.c:56
5488 msgid "Keep current tileset"
5489 msgstr "Keep current tileset"
5491 #: client/gui-gtk-2.0/tileset_dlg.c:63 client/gui-gtk-3.0/tileset_dlg.c:63
5494 "Modpack suggests using %s tileset.\n"
5495 "It might not work with other tilesets.\n"
5496 "You are currently using tileset %s."
5498 "Modpack suggests using %s tileset.\n"
5499 "It might not work with other tilesets.\n"
5500 "You are currently using tileset %s."
5502 #: client/gui-gtk-2.0/unitselect.c:96 client/gui-gtk-3.0/unitselect.c:96
5504 msgstr "Description"
5506 #: client/gui-gtk-2.0/unitselect.c:254 client/gui-gtk-3.0/unitselect.c:255
5507 #: client/gui-sdl/dialogs.c:1076
5508 msgid "Unit selection"
5509 msgstr "Unit selection"
5511 #: client/gui-gtk-2.0/unitselect.c:274 client/gui-gtk-3.0/unitselect.c:272
5515 #: client/gui-gtk-2.0/unitselect.c:275 client/gui-gtk-3.0/unitselect.c:273
5519 #: client/gui-gtk-2.0/unitselect.c:276 client/gui-gtk-3.0/unitselect.c:274
5523 #: client/gui-gtk-2.0/unitselect.c:277 client/gui-gtk-3.0/unitselect.c:275
5527 #: client/gui-gtk-2.0/unitselect.c:278 client/gui-gtk-3.0/unitselect.c:276
5531 #: client/gui-gtk-2.0/unitselect.c:279 client/gui-gtk-3.0/unitselect.c:277
5535 #: client/gui-gtk-2.0/unitselect.c:479 client/gui-gtk-3.0/unitselect.c:481
5536 #: client/gui-qt/menu.cpp:247 common/unit.c:763
5540 #: client/gui-gtk-2.0/unitselect.c:501 client/gui-gtk-3.0/unitselect.c:503
5544 #: client/gui-gtk-2.0/unitselect.c:515 client/gui-gtk-3.0/unitselect.c:516
5548 #: client/gui-gtk-2.0/unitselect.c:524 client/gui-gtk-3.0/unitselect.c:525
5552 #. TRANS: used in place of unit home city name
5553 #: client/gui-gtk-2.0/unitselect.c:806 client/gui-gtk-3.0/unitselect.c:807
5554 msgid "no home city"
5555 msgstr "no home city"
5557 #. TRANS: used in place of unit home city name
5558 #: client/gui-gtk-2.0/unitselect.c:809 client/gui-gtk-3.0/unitselect.c:810
5559 #: client/gui-xaw/repodlgs.c:208 client/gui-xaw/repodlgs.c:484
5563 #. TRANS: unit type and home city, e.g. "Transport\n(New Orleans)"
5564 #: client/gui-gtk-2.0/unitselect.c:826 client/gui-gtk-3.0/unitselect.c:827
5573 #: client/gui-gtk-2.0/voteinfo_bar.c:148 client/gui-gtk-3.0/voteinfo_bar.c:151
5577 #: client/gui-gtk-2.0/voteinfo_bar.c:169 client/gui-gtk-3.0/voteinfo_bar.c:167
5581 #: client/gui-gtk-2.0/voteinfo_bar.c:190 client/gui-gtk-3.0/voteinfo_bar.c:183
5585 #. TRANS: Describing a vote that passed.
5586 #: client/gui-gtk-2.0/voteinfo_bar.c:253 client/gui-gtk-3.0/voteinfo_bar.c:241
5590 #. TRANS: Describing a vote that failed.
5591 #: client/gui-gtk-2.0/voteinfo_bar.c:257 client/gui-gtk-3.0/voteinfo_bar.c:245
5595 #. TRANS: Describing a vote that was removed.
5596 #: client/gui-gtk-2.0/voteinfo_bar.c:261 client/gui-gtk-3.0/voteinfo_bar.c:249
5600 #. TRANS: "Vote" as a process
5601 #: client/gui-gtk-2.0/voteinfo_bar.c:286 client/gui-gtk-3.0/voteinfo_bar.c:274
5603 msgid "%sVote %d by %s: %s%s"
5604 msgstr "%sVote %d by %s: %s%s"
5606 #: client/gui-gtk-2.0/wldlg.c:154 client/gui-gtk-3.0/wldlg.c:154
5610 #: client/gui-gtk-2.0/wldlg.c:219 client/gui-gtk-3.0/wldlg.c:219
5611 msgid "Edit worklists"
5612 msgstr "Edit worklists"
5614 #: client/gui-gtk-2.0/wldlg.c:269 client/gui-gtk-3.0/wldlg.c:274
5616 msgstr "_Worklists:"
5618 #: client/gui-gtk-2.0/wldlg.c:510 client/gui-gtk-3.0/wldlg.c:515
5619 msgid "Edit Global _Worklists"
5620 msgstr "Edit Global _Worklists"
5622 #: client/gui-gtk-2.0/wldlg.c:998 client/gui-gtk-3.0/wldlg.c:1001
5626 #: client/gui-gtk-2.0/wldlg.c:1111 client/gui-gtk-3.0/wldlg.c:1118
5627 msgid "Source _Tasks:"
5628 msgstr "Source _Tasks:"
5630 #: client/gui-gtk-2.0/wldlg.c:1116 client/gui-gtk-3.0/wldlg.c:1122
5631 msgid "Show _Future Targets"
5632 msgstr "Show _Future Targets"
5634 #: client/gui-gtk-2.0/wldlg.c:1203 client/gui-gtk-3.0/wldlg.c:1211
5635 msgid "Target _Worklist:"
5636 msgstr "Target _Worklist:"
5638 #: client/gui-gtk-2.0/wldlg.c:1221 client/gui-gtk-3.0/wldlg.c:1228
5639 msgid "_Add Global Worklist"
5640 msgstr "_Add Global Worklist"
5642 #: client/gui-gtk-2.0/wldlg.c:1237 client/gui-gtk-3.0/wldlg.c:1244
5643 msgid "Change Prod_uction"
5644 msgstr "Change Prod_uction"
5646 #: client/gui-qt/citydlg.cpp:149 client/gui-sdl/citydlg.c:449
5647 #: data/Freeciv.in:1180 data/Freeciv.in:1216
5648 msgid "Activate unit"
5649 msgstr "Activate unit"
5651 #: client/gui-qt/citydlg.cpp:152
5653 msgid "Activate and close dialog"
5654 msgstr "Activate unit, close dialog"
5656 #: client/gui-qt/citydlg.cpp:157 client/gui-sdl/citydlg.c:473
5657 #: data/Freeciv.in:1188
5659 msgstr "Sentry unit"
5661 #: client/gui-qt/citydlg.cpp:164 client/gui-sdl/citydlg.c:488
5662 #: data/Freeciv.in:1192
5663 msgid "Fortify unit"
5664 msgstr "Fortify unit"
5666 #: client/gui-qt/citydlg.cpp:171 client/gui-qt/citydlg.cpp:197
5667 #: client/gui-sdl/citydlg.c:504 data/Freeciv.in:1196 data/Freeciv.in:1224
5668 msgid "Disband unit"
5669 msgstr "Disband unit"
5671 #: client/gui-qt/citydlg.cpp:178
5673 msgid "Change homecity"
5674 msgstr "Make new homecity"
5676 #: client/gui-qt/citydlg.cpp:193 client/gui-qt/dialogs.cpp:1484
5678 msgid "Are you sure you want to disband that unit?"
5679 msgstr "Are you sure you want to quit?"
5681 #: client/gui-qt/citydlg.cpp:488 client/gui-qt/citydlg.cpp:582
5682 #: client/gui-qt/cityrep.cpp:443
5686 #: client/gui-qt/citydlg.cpp:571 client/gui-qt/citydlg.cpp:727
5688 msgid "Click to change city name"
5689 msgstr "Click to change tool mode."
5691 #: client/gui-qt/citydlg.cpp:576
5696 #: client/gui-qt/citydlg.cpp:625
5698 msgid "Click to change current production"
5699 msgstr "Click to change tool mode."
5701 #: client/gui-qt/citydlg.cpp:632
5702 msgid "Click left button to change currentproduction"
5705 #: client/gui-qt/citydlg.cpp:655 client/gui-sdl/citydlg.c:3736
5706 msgid "Supported units"
5707 msgstr "Supported units"
5709 #: client/gui-qt/citydlg.cpp:656 client/gui-sdl/citydlg.c:3725
5710 msgid "Present units"
5711 msgstr "Present units"
5713 #: client/gui-qt/citydlg.cpp:712
5715 msgid "Worklist Option"
5716 msgstr "Worklist Editor"
5718 #: client/gui-qt/citydlg.cpp:720
5719 msgid "Click left button to changecurrent production"
5722 #: client/gui-qt/citydlg.cpp:723
5724 msgid "Show future targets"
5725 msgstr "Show future targets:"
5727 #: client/gui-qt/citydlg.cpp:725 client/options.c:2158
5731 #: client/gui-qt/citydlg.cpp:730
5733 msgid "Click to change worklist production"
5734 msgstr "Click to change tool mode."
5736 #: client/gui-qt/citydlg.cpp:738 client/gui-qt/cityrep.cpp:414
5737 #: client/gui-qt/cityrep.cpp:437 data/Freeciv.in:1405 data/Freeciv.in:1655
5738 #: data/Freeciv.in:1811 data/Freeciv.in:2114
5742 #: client/gui-qt/citydlg.cpp:739
5744 msgid "Insert Before"
5747 #: client/gui-qt/citydlg.cpp:740
5749 msgid "Insert After"
5752 #: client/gui-qt/citydlg.cpp:741
5757 #: client/gui-qt/citydlg.cpp:764 client/gui-qt/cityrep.cpp:427
5762 #: client/gui-qt/citydlg.cpp:780
5765 msgstr "Remove player"
5767 #: client/gui-qt/citydlg.cpp:781
5769 msgid "Save worklist"
5770 msgstr "Set Worklist"
5772 #: client/gui-qt/citydlg.cpp:782
5774 msgid "Clear worklist"
5775 msgstr "Clear _Worklist"
5777 #: client/gui-qt/citydlg.cpp:864
5782 #: client/gui-qt/citydlg.cpp:865
5784 msgid "CMA settings"
5785 msgstr "Load settings"
5787 #: client/gui-qt/citydlg.cpp:866
5792 #: client/gui-qt/citydlg.cpp:875 data/Freeciv.in:2034 data/Freeciv.in:2183
5796 #: client/gui-qt/citydlg.cpp:878 client/gui-qt/optiondlg.cpp:91
5801 #: client/gui-qt/citydlg.cpp:910 common/city.c:85 data/civ1/techs.ruleset:575
5802 #: data/civ2/techs.ruleset:742 data/classic/techs.ruleset:751
5803 #: data/experimental/techs.ruleset:828 data/civ2civ3/techs.ruleset:837
5804 #: data/Freeciv.in:3108 data/multiplayer/techs.ruleset:757
5808 #: client/gui-qt/citydlg.cpp:915
5812 #: client/gui-qt/citydlg.cpp:973 client/gui-xaw/connectdlg.c:680
5813 #: data/Freeciv.in:180 data/Freeciv.in:230 data/Freeciv.in:255
5814 #: data/Freeciv.in:559 data/Freeciv.in:578 data/Freeciv.in:623
5815 #: data/Freeciv.in:1467 data/Freeciv.in:1485 data/Freeciv.in:1624
5816 #: data/Freeciv.in:1720 data/Freeciv.in:1751 data/Freeciv.in:1887
5817 #: data/Freeciv.in:1962 data/Freeciv.in:2007 data/Freeciv.in:2386
5818 #: data/Freeciv.in:2428 data/Freeciv.in:3101 data/Freeciv.in:3271
5819 #: data/Freeciv.in:3355
5823 #: client/gui-qt/citydlg.cpp:979
5828 #: client/gui-qt/citydlg.cpp:984
5830 msgid "Previous City"
5831 msgstr "Previous city"
5833 #: client/gui-qt/citydlg.cpp:1172
5835 msgid "No CMA defined"
5836 msgstr "toolkit not defined"
5838 #: client/gui-qt/citydlg.cpp:1177
5840 msgid "CMA is enabled"
5843 #: client/gui-qt/citydlg.cpp:1181
5845 msgid "CMA is disabled"
5848 #: client/gui-qt/citydlg.cpp:1188
5853 #: client/gui-qt/citydlg.cpp:1192
5858 #: client/gui-qt/citydlg.cpp:1307 client/gui-qt/cityrep.cpp:406
5863 #: client/gui-qt/citydlg.cpp:1317
5865 msgid "Change worklist"
5866 msgstr "Rename worklist"
5868 #: client/gui-qt/citydlg.cpp:1318
5870 msgid "Insert worklist"
5871 msgstr "empty worklist"
5873 #: client/gui-qt/citydlg.cpp:1378 client/gui-qt/citydlg.cpp:1950
5874 #: client/gui-qt/citydlg.cpp:1952 client/gui-qt/cityrep.cpp:403
5875 #: data/Freeciv.in:1647
5879 #: client/gui-qt/citydlg.cpp:1721
5881 msgid "Sell improvement?"
5882 msgstr "Sell Improvements"
5884 #: client/gui-qt/citydlg.cpp:1808
5886 msgid "Current units %d"
5887 msgstr "Present units %d"
5889 #: client/gui-qt/citydlg.cpp:1965
5891 msgid "Buy %s for %d gold?"
5892 msgid_plural "Buy %s for %d gold?"
5894 "Buy %s for %d gold?\n"
5897 "Buy %s for %d gold?\n"
5900 #: client/gui-qt/citydlg.cpp:2088
5904 #: client/gui-qt/citydlg.cpp:2185
5906 msgid "Save current worklist"
5907 msgstr "Current worklist"
5909 #: client/gui-qt/citydlg.cpp:2186
5911 msgid "What should we name new worklist?"
5912 msgstr "What should we name the new preset?"
5914 #: client/gui-qt/citydlg.cpp:2188
5916 msgid "New worklist"
5919 #: client/gui-qt/citydlg.cpp:2210
5924 #: client/gui-qt/citydlg.cpp:2213
5927 msgstr " - DISORDER"
5929 #: client/gui-qt/citydlg.cpp:2215
5932 msgstr "Celebrating"
5934 #: client/gui-qt/citydlg.cpp:2217
5939 #: client/gui-qt/citydlg.cpp:2381 client/gui-qt/dialogs.cpp:195
5940 #: client/gui-qt/optiondlg.cpp:68 client/gui-qt/pages.cpp:385
5941 #: client/gui-qt/pages.cpp:429 client/gui-qt/ratesdlg.cpp:140
5942 #: client/gui-sdl/citydlg.c:546 client/gui-sdl/citydlg.c:1432
5943 #: client/gui-sdl/connectdlg.c:318 client/gui-sdl/connectdlg.c:634
5944 #: client/gui-sdl/connectdlg.c:827 client/gui-sdl/connectdlg.c:1000
5945 #: client/gui-sdl/dialogs.c:707 client/gui-sdl/dialogs.c:901
5946 #: client/gui-sdl/dialogs.c:2605 client/gui-sdl/dialogs.c:3398
5947 #: client/gui-sdl/diplomat_dialog.c:753 client/gui-sdl/mapctrl.c:2621
5948 #: client/gui-xaw/inputdlg.c:110 data/Freeciv.in:1110 data/Freeciv.in:1166
5949 #: data/Freeciv.in:1208 data/Freeciv.in:1228 data/Freeciv.in:1265
5950 #: data/Freeciv.in:1298 data/Freeciv.in:1376 data/Freeciv.in:1571
5951 #: data/Freeciv.in:1826 data/Freeciv.in:2120 data/Freeciv.in:2201
5952 #: data/Freeciv.in:2319 data/Freeciv.in:2354 data/Freeciv.in:2463
5953 #: data/Freeciv.in:2550 data/Freeciv.in:2560 data/Freeciv.in:3421
5954 #: data/Freeciv.in:3487
5958 #: client/gui-qt/cityrep.cpp:402
5962 #: client/gui-qt/cityrep.cpp:405 data/Freeciv.in:1103 data/Freeciv.in:1631
5966 #: client/gui-qt/cityrep.cpp:417
5971 #: client/gui-qt/cityrep.cpp:420
5973 msgid "Add before last"
5974 msgstr "Add new worklist"
5976 #: client/gui-qt/cityrep.cpp:423
5981 #: client/gui-qt/cityrep.cpp:430
5986 #: client/gui-qt/cityrep.cpp:446 client/gui-sdl/citydlg.c:1440
5987 #: client/gui-sdl/repodlgs.c:1599
5991 #: client/gui-qt/cityrep.cpp:668 client/gui-qt/plrdlg.cpp:274
5992 msgid "Column visibility"
5995 #: client/gui-qt/dialogs.cpp:106
5997 msgid "Select Nation"
5998 msgstr "Select a nation"
6000 #: client/gui-qt/dialogs.cpp:134 client/gui-sdl/dialogs.c:2742
6001 #: client/gui-sdl/dialogs.c:3120 data/Freeciv.in:3207
6005 #: client/gui-qt/dialogs.cpp:135 client/gui-sdl/dialogs.c:2744
6006 #: client/gui-sdl/dialogs.c:3118 client/gui-sdl/dialogs.c:3335
6010 #: client/gui-qt/dialogs.cpp:140
6012 msgid "Choose nation"
6013 msgstr "Choose a Scenario"
6015 #: client/gui-qt/dialogs.cpp:141
6017 msgid "Your leader name"
6018 msgstr "Your New Government"
6020 #: client/gui-qt/dialogs.cpp:174
6023 msgstr "All nations"
6025 #: client/gui-qt/dialogs.cpp:203 client/gui-qt/optiondlg.cpp:97
6026 #: client/gui-qt/ratesdlg.cpp:141 client/gui-xaw/inputdlg.c:103
6027 #: data/Freeciv.in:1263 data/Freeciv.in:1296 data/Freeciv.in:1373
6028 #: data/Freeciv.in:1568 data/Freeciv.in:3484
6032 #: client/gui-qt/dialogs.cpp:861 client/gui-qt/dialogs.cpp:939
6033 #: client/gui-qt/dialogs.cpp:962 client/gui-sdl/caravan_dialog.c:203
6034 #: client/gui-sdl/diplomat_dialog.c:701 data/Freeciv.in:2292
6035 #: data/Freeciv.in:2316 data/Freeciv.in:2351
6037 msgstr "Keep moving"
6039 #: client/gui-qt/dialogs.cpp:916 client/gui-sdl/diplomat_dialog.c:612
6040 #: data/Freeciv.in:2304 data/Freeciv.in:2330
6041 msgid "Establish Embassy"
6042 msgstr "Establish Embassy"
6044 #: client/gui-qt/dialogs.cpp:921 client/gui-sdl/diplomat_dialog.c:627
6045 #: data/Freeciv.in:2306
6046 msgid "Investigate City"
6047 msgstr "Investigate City"
6049 #: client/gui-qt/dialogs.cpp:926 client/gui-sdl/diplomat_dialog.c:656
6050 #: data/Freeciv.in:2309
6051 msgid "Sabotage City"
6052 msgstr "Sabotage City"
6054 #: client/gui-qt/dialogs.cpp:935 client/gui-qt/dialogs.cpp:958
6055 #: client/gui-sdl/diplomat_dialog.c:687 data/Freeciv.in:2314
6056 #: data/Freeciv.in:2347
6057 msgid "Incite a Revolt"
6058 msgstr "Incite a Revolt"
6060 #: client/gui-qt/dialogs.cpp:944 client/gui-sdl/diplomat_dialog.c:642
6061 #: data/Freeciv.in:2337
6063 msgstr "Poison City"
6065 #: client/gui-qt/dialogs.cpp:948 data/Freeciv.in:2340
6066 msgid "Industrial Sabotage"
6067 msgstr "Industrial Sabotage"
6069 #: client/gui-qt/dialogs.cpp:989 client/gui-sdl/diplomat_dialog.c:738
6070 #: data/Freeciv.in:2460
6071 msgid "Sabotage Enemy Unit"
6072 msgstr "Sabotage Enemy Unit"
6074 #: client/gui-qt/dialogs.cpp:993
6079 #: client/gui-qt/dialogs.cpp:1487
6081 msgid "Are you sure you want to disband those %1 units?"
6082 msgstr "Are you sure you want to sell those %s?"
6084 #: client/gui-qt/dialogs.cpp:1491 client/gui-qt/menu.cpp:281
6085 #: client/gui-sdl/dialogs.c:912
6089 #: client/gui-qt/dialogs.cpp:1495
6091 msgid "Disband unit(s)"
6092 msgstr "Disband unit"
6094 #. TRANS: MP = Movement points
6095 #: client/gui-qt/dialogs.cpp:1800
6099 #: client/gui-qt/dialogs.cpp:1889
6104 #: client/gui-qt/fc_client.cpp:115
6106 msgid "Welcome to Freeciv"
6107 msgstr "About Freeciv"
6109 #: client/gui-qt/fc_client.cpp:188
6110 msgid "This is Qt-client for Freeciv."
6111 msgstr "This is Qt-client for Freeciv."
6113 #: client/gui-qt/fc_client.cpp:360 client/gui-qt/pages.cpp:1232
6115 msgid "Don't Observe"
6116 msgstr "Do not _observe"
6118 #: client/gui-qt/fc_client.cpp:363 client/gui-qt/pages.cpp:481
6119 #: client/gui-qt/pages.cpp:1234 client/gui-qt/pages.cpp:1283
6124 #: client/gui-qt/fc_client.cpp:515
6126 msgid "Set server options"
6127 msgstr "Set server option."
6129 #: client/gui-qt/mapview.cpp:744
6132 msgstr "End of Turn"
6134 #: client/gui-qt/mapview.cpp:873
6137 "Shows your current luxury/science/tax rates. Use mouse wheel to change them"
6138 msgstr "Shows your current luxury/science/tax rates; click to toggle them."
6140 #: client/gui-qt/mapview.cpp:1103
6145 #: client/gui-qt/mapview.cpp:1467
6150 #: client/gui-qt/menu.cpp:106 data/Freeciv.in:2044
6154 #: client/gui-qt/menu.cpp:108 client/gui-qt/pages.cpp:136
6155 #: client/gui-sdl/mapctrl.c:1653 client/gui-sdl/optiondlg.c:769
6156 #: client/gui-sdl/optiondlg.c:1324 client/gui-sdl/pages.c:260
6157 #: data/Freeciv.in:1235
6161 #: client/gui-qt/menu.cpp:111 client/gui-xaw/menu.c:117
6162 msgid "Server Options"
6163 msgstr "Server Options"
6165 #: client/gui-qt/menu.cpp:114 client/gui-qt/pages.cpp:136
6166 #: client/gui-sdl/optiondlg.c:853 client/gui-sdl/pages.c:274
6167 #: client/gui-xaw/connectdlg.c:341 client/gui-xaw/menu.c:123
6168 #: data/Freeciv.in:136 data/Freeciv.in:3228
6172 #: client/gui-qt/menu.cpp:120 client/gui-xaw/menu.c:163
6174 msgstr "Centre View"
6176 #: client/gui-qt/menu.cpp:124
6181 #: client/gui-qt/menu.cpp:130
6186 #: client/gui-qt/menu.cpp:137
6188 msgid "City Outlines"
6189 msgstr "Cit_y Outlines"
6191 #: client/gui-qt/menu.cpp:147 client/gui-xaw/menu.c:142
6195 #: client/gui-qt/menu.cpp:152 client/gui-xaw/menu.c:143
6196 msgid "National Borders"
6197 msgstr "National Borders"
6199 #: client/gui-qt/menu.cpp:161 client/gui-xaw/menu.c:145 client/options.c:2360
6200 #: client/options.c:2570 client/options.c:2668
6204 #: client/gui-qt/menu.cpp:166 client/gui-xaw/menu.c:146
6206 msgstr "City Growth"
6208 #: client/gui-qt/menu.cpp:171 client/gui-xaw/menu.c:148
6209 msgid "City Production Levels"
6210 msgstr "City Production Levels"
6212 #: client/gui-qt/menu.cpp:180
6214 msgid "City Traderoutes"
6215 msgstr "City Tra_deroutes"
6217 #: client/gui-qt/menu.cpp:187
6222 #: client/gui-qt/menu.cpp:188
6224 msgid "Single Unit (Unselect Others)"
6225 msgstr "_Single Unit (Unselect Others)"
6227 #: client/gui-qt/menu.cpp:192
6230 msgstr "_All On Tile"
6232 #: client/gui-qt/menu.cpp:197
6234 msgid "Same Type on Tile"
6235 msgstr "Same Type on _Tile"
6237 #: client/gui-qt/menu.cpp:201
6239 msgid "Same Type on Continent"
6240 msgstr "Same Type on _Continent"
6242 #: client/gui-qt/menu.cpp:206
6244 msgid "Same Type Everywhere"
6245 msgstr "Same Type _Everywhere"
6247 #: client/gui-qt/menu.cpp:217 client/gui-sdl/menu.c:414
6248 #: client/gui-xaw/menu.c:214
6252 #: client/gui-qt/menu.cpp:221 client/gui-xaw/menu.c:215
6256 #: client/gui-qt/menu.cpp:228 client/gui-sdl/menu.c:527
6257 #: client/gui-xaw/menu.c:202
6261 #: client/gui-qt/menu.cpp:232
6263 msgid "Go to Nearest City"
6264 msgstr "Return to Nearest City"
6266 #: client/gui-qt/menu.cpp:237 client/gui-sdl/menu.c:603
6267 #: client/gui-xaw/menu.c:197
6268 msgid "Auto Explore"
6269 msgstr "Auto Explore"
6271 #: client/gui-qt/menu.cpp:241 client/gui-sdl/menu.c:539
6272 #: client/gui-xaw/menu.c:201
6276 #: client/gui-qt/menu.cpp:251 client/gui-sdl/menu.c:636
6277 #: client/gui-xaw/menu.c:193
6278 msgid "Unsentry All On Tile"
6279 msgstr "Unsentry All On Tile"
6281 #: client/gui-qt/menu.cpp:256 client/gui-qt/pages.cpp:391
6282 #: client/gui-qt/pages.cpp:435
6287 #: client/gui-qt/menu.cpp:260
6292 #: client/gui-qt/menu.cpp:264 client/gui-sdl/menu.c:649
6293 #: client/gui-xaw/menu.c:189
6294 msgid "Unload All From Transporter"
6295 msgstr "Unload All From Transporter"
6297 #: client/gui-qt/menu.cpp:269 client/gui-sdl/citydlg.c:518
6298 #: client/gui-xaw/menu.c:188
6299 msgid "Set Home City"
6300 msgstr "Set Home City"
6302 #: client/gui-qt/menu.cpp:273 client/gui-qt/repodlgs.cpp:426
6303 #: client/gui-sdl/dialogs.c:718 data/Freeciv.in:1969
6307 #: client/gui-qt/menu.cpp:277 common/unit.c:779
6312 #: client/gui-qt/menu.cpp:288 client/gui-qt/menu.cpp:605
6313 #: client/gui-sdl/menu.c:771 client/gui-xaw/menu.c:184
6314 msgid "Fortify Unit"
6315 msgstr "Fortify Unit"
6317 #: client/gui-qt/menu.cpp:297 client/gui-sdl/menu.c:698
6318 #: client/gui-xaw/menu.c:186 client/text.c:459 client/text.c:463
6319 #: common/unit.c:765
6323 #: client/gui-qt/menu.cpp:303
6328 #: client/gui-qt/menu.cpp:304 client/gui-qt/menu.cpp:583
6329 #: client/gui-sdl/mapctrl.c:2601 client/gui-sdl/menu.c:895
6330 #: client/gui-sdl/menu.c:1090 client/gui-xaw/menu.c:168
6334 #: client/gui-qt/menu.cpp:308
6336 msgid "Go And Build City"
6337 msgstr "Go _to and Build city"
6339 #: client/gui-qt/menu.cpp:312 client/gui-sdl/menu.c:617
6340 #: client/gui-sdl/menu.c:1315 client/gui-xaw/menu.c:195
6341 msgid "Auto Settler"
6342 msgstr "Auto Settler"
6344 #: client/gui-qt/menu.cpp:317 client/gui-xaw/menu.c:170
6348 #: client/gui-qt/menu.cpp:321 client/gui-qt/menu.cpp:545
6349 #: client/gui-sdl/menu.c:822 client/gui-sdl/menu.c:1172
6350 #: client/gui-xaw/menu.c:171
6351 msgid "Build Irrigation"
6352 msgstr "Build Irrigation"
6354 #: client/gui-qt/menu.cpp:325 client/gui-qt/menu.cpp:522
6355 #: client/gui-sdl/menu.c:808 client/gui-sdl/menu.c:1207
6356 #: client/gui-xaw/menu.c:174
6360 #: client/gui-qt/menu.cpp:330 client/gui-xaw/menu.c:198
6361 msgid "Connect With Road"
6362 msgstr "Connect With Road"
6364 #: client/gui-qt/menu.cpp:334
6366 msgid "Connect With Railroad"
6367 msgstr "Connect With Rail"
6369 #: client/gui-qt/menu.cpp:338 client/gui-sdl/menu.c:551
6370 #: client/gui-xaw/menu.c:200
6371 msgid "Connect With Irrigation"
6372 msgstr "Connect With Irrigation"
6374 #: client/gui-qt/menu.cpp:343 client/gui-qt/menu.cpp:568
6375 #: client/gui-xaw/menu.c:176
6376 msgid "Transform Terrain"
6377 msgstr "Transform Terrain"
6379 #: client/gui-qt/menu.cpp:347 client/gui-qt/menu.cpp:625
6380 #: client/gui-sdl/menu.c:747 client/gui-xaw/menu.c:180
6381 msgid "Clean Pollution"
6382 msgstr "Clean Pollution"
6384 #: client/gui-qt/menu.cpp:351 client/gui-sdl/menu.c:723
6385 #: client/gui-xaw/menu.c:182
6386 msgid "Clean Nuclear Fallout"
6387 msgstr "Clean Nuclear Fallout"
6389 #: client/gui-qt/menu.cpp:357
6391 msgid "Civilization"
6392 msgstr "C_ivilisation"
6394 #: client/gui-qt/menu.cpp:358 client/gui-xaw/menu.c:128
6395 msgid "Tax Rates..."
6396 msgstr "Tax Rates..."
6398 #: client/gui-qt/menu.cpp:393 client/gui-xaw/menu.c:229
6399 msgid "Top Five Cities"
6400 msgstr "Top Five Cities"
6402 #: client/gui-qt/menu.cpp:397 client/gui-xaw/menu.c:231
6403 msgid "Demographics"
6404 msgstr "Demographics"
6406 #: client/gui-qt/menu.cpp:406
6409 msgstr "About Ruleset"
6411 #: client/gui-qt/menu.cpp:517 client/gui-qt/menu.cpp:536
6412 #: client/gui-qt/menu.cpp:563
6414 msgid "Transform to %1"
6415 msgstr "Transform to %s"
6417 #: client/gui-qt/menu.cpp:543 client/gui-xaw/menu.c:172
6418 msgid "Build Farmland"
6419 msgstr "Build Farmland"
6421 #: client/gui-qt/menu.cpp:623 client/gui-sdl/menu.c:735
6422 #: client/gui-xaw/menu.c:181
6423 msgid "Drop Paratrooper"
6424 msgstr "Drop Paratrooper"
6426 #: client/gui-qt/menu.cpp:767 client/gui-xaw/menu.c:133
6427 msgid "Revolution..."
6428 msgstr "Revolution..."
6430 #: client/gui-qt/menu.cpp:862
6432 msgid "Freeciv is covered by the GPL. "
6433 msgstr "Freeciv is covered by the GPL."
6435 #: client/gui-qt/menu.cpp:863
6437 msgid "See file COPYING distributed with Freeciv for full license text."
6438 msgstr "See file COPYING distributed with freeciv for full licence text."
6440 #: client/gui-qt/optiondlg.cpp:79 data/Freeciv.in:1671 data/Freeciv.in:1818
6441 #: data/Freeciv.in:1977
6445 #: client/gui-qt/optiondlg.cpp:85
6450 #: client/gui-qt/pages.cpp:94
6451 msgid "Qt-client is experimental!"
6454 #. TRANS: "version 2.6.0, Qt client"
6455 #: client/gui-qt/pages.cpp:105
6457 msgid "%s%s, Qt client"
6458 msgstr "%s%s, %s client"
6460 #. TRANS: "version 2.6.0 (r25000), Qt client"
6461 #: client/gui-qt/pages.cpp:109
6463 msgid "%s%s (%s), Qt client"
6464 msgstr "%s%s, %s client"
6466 #: client/gui-qt/pages.cpp:134
6468 msgid "Start new game"
6469 msgstr "Start New Game"
6471 #: client/gui-qt/pages.cpp:134
6473 msgid "Start scenario game"
6474 msgstr "Start _Scenario Game"
6476 #: client/gui-qt/pages.cpp:135
6478 msgid "Load saved game"
6479 msgstr "Load saved game FILE"
6481 #: client/gui-qt/pages.cpp:135
6483 msgid "Connect to network game"
6484 msgstr "C_onnect to Network Game"
6486 #: client/gui-qt/pages.cpp:291 client/gui-sdl/connectdlg.c:626
6487 #: client/gui-xaw/connectdlg.c:326 data/Freeciv.in:125 data/Freeciv.in:2555
6491 #: client/gui-qt/pages.cpp:291
6496 #: client/gui-qt/pages.cpp:292 data/Freeciv.in:105
6500 #: client/gui-qt/pages.cpp:292
6502 msgid "Confirm Password"
6503 msgstr "Conf_irm Password:"
6505 #: client/gui-qt/pages.cpp:310
6510 #: client/gui-qt/pages.cpp:316
6515 #: client/gui-qt/pages.cpp:323
6520 #: client/gui-qt/pages.cpp:333
6524 #: client/gui-qt/pages.cpp:334
6528 #: client/gui-qt/pages.cpp:360
6532 #: client/gui-qt/pages.cpp:381 client/gui-qt/pages.cpp:425
6537 #: client/gui-qt/pages.cpp:448
6542 #: client/gui-qt/pages.cpp:465
6544 msgid "More Game Options"
6545 msgstr "_More Game Options..."
6547 #: client/gui-qt/pages.cpp:471 client/gui-xaw/menu.c:122 data/Freeciv.in:3226
6551 #: client/gui-qt/pages.cpp:486 client/gui-sdl/chatline.c:800
6552 #: data/Freeciv.in:3444
6556 #: client/gui-qt/pages.cpp:1120 client/gui-sdl/citydlg.c:1226
6557 #: client/gui-sdl/cma_fe.c:344 client/gui-sdl/diplodlg.c:1402
6558 #: client/gui-sdl/diplomat_dialog.c:1237 client/gui-sdl/diplomat_dialog.c:1461
6559 #: client/gui-sdl/plrdlg.c:224 client/gui-sdl/repodlgs.c:243
6560 #: client/gui-xaw/citydlg.c:2471 client/gui-xaw/cityrep.c:668
6561 #: client/gui-xaw/cma_fe.c:332 client/gui-xaw/cma_fe.c:522
6562 #: client/gui-xaw/cma_fe.c:794 client/gui-xaw/messagedlg.c:71
6563 #: client/gui-xaw/optiondlg.c:96 client/gui-xaw/optiondlg.c:354
6564 #: client/gui-xaw/wldlg.c:1211 client/text.c:713 data/Freeciv.in:1511
6565 #: data/Freeciv.in:2233 data/Freeciv.in:2247 data/Freeciv.in:2266
6566 #: data/Freeciv.in:2447 data/Freeciv.in:2471 data/Freeciv.in:2490
6567 #: data/Freeciv.in:2501 data/Freeciv.in:2520
6571 #: client/gui-qt/pages.cpp:1122 client/gui-sdl/citydlg.c:1215
6572 #: client/gui-sdl/cma_fe.c:353 client/gui-sdl/diplodlg.c:1392
6573 #: client/gui-sdl/diplomat_dialog.c:1248 client/gui-sdl/diplomat_dialog.c:1471
6574 #: client/gui-sdl/plrdlg.c:224 client/gui-sdl/repodlgs.c:232
6575 #: client/gui-sdl/repodlgs.c:1588 client/gui-xaw/citydlg.c:2471
6576 #: client/gui-xaw/cityrep.c:668 client/gui-xaw/cma_fe.c:332
6577 #: client/gui-xaw/cma_fe.c:522 client/gui-xaw/cma_fe.c:794
6578 #: client/gui-xaw/messagedlg.c:71 client/gui-xaw/optiondlg.c:96
6579 #: client/gui-xaw/optiondlg.c:354 client/gui-xaw/wldlg.c:1211
6580 #: data/Freeciv.in:1504 data/Freeciv.in:1513 data/Freeciv.in:2249
6581 #: data/Freeciv.in:2268 data/Freeciv.in:2449 data/Freeciv.in:2473
6582 #: data/Freeciv.in:2492 data/Freeciv.in:2503 data/Freeciv.in:2522
6586 #: client/gui-qt/pages.cpp:1170
6588 msgid "Global observers"
6589 msgstr "global observer"
6591 #: client/gui-qt/pages.cpp:1325
6593 msgid "Set difficulty"
6594 msgstr ", difficulty level %s"
6596 #: client/gui-qt/pages.cpp:1348
6601 #: client/gui-qt/plrdlg.cpp:428
6603 msgid "Techs unknown by"
6606 #: client/gui-qt/plrdlg.cpp:430
6611 #: client/gui-qt/plrdlg.cpp:431
6612 msgid "Techs unkown by you"
6615 #: client/gui-qt/plrdlg.cpp:513 data/Freeciv.in:3286
6619 #: client/gui-qt/plrdlg.cpp:515 client/gui-sdl/diplodlg.c:1533
6620 msgid "Cancel Treaty"
6621 msgstr "Cancel Treaty"
6623 #: client/gui-qt/plrdlg.cpp:517
6625 msgid "Withdraw Vision"
6626 msgstr "_Withdraw Vision"
6628 #: client/gui-qt/repodlgs.cpp:986
6630 msgid "Disband Results"
6631 msgstr "Disband unit"
6633 #: client/gui-sdl/caravan_dialog.c:140
6635 msgid "Your %s has arrived at %s"
6636 msgstr "Your %s has arrived at %s"
6638 #: client/gui-sdl/caravan_dialog.c:165
6640 msgid "Establish Trade route with %s ( %d R&G + %d trade )"
6641 msgstr "Establish Trade route with %s ( %d R&G + %d trade )"
6643 #: client/gui-sdl/caravan_dialog.c:172
6645 msgid "Enter Marketplace ( %d R&G bonus )"
6646 msgstr "Enter Marketplace ( %d R&G bonus )"
6648 #: client/gui-sdl/caravan_dialog.c:190 data/Freeciv.in:2289
6649 msgid "Help build Wonder"
6650 msgstr "Help build Wonder"
6652 #: client/gui-sdl/chatline.c:214 client/gui-sdl/citydlg.c:3712
6653 #: client/gui-sdl/cma_fe.c:501 client/gui-sdl/cma_fe.c:916
6654 #: client/gui-sdl/dialogs.c:335 client/gui-sdl/dialogs.c:535
6655 #: client/gui-sdl/dialogs.c:1094 client/gui-sdl/dialogs.c:1344
6656 #: client/gui-sdl/dialogs.c:1674 client/gui-sdl/dialogs.c:2260
6657 #: client/gui-sdl/diplomat_dialog.c:284 client/gui-sdl/diplomat_dialog.c:889
6658 #: client/gui-sdl/diplomat_dialog.c:1192 client/gui-sdl/diplomat_dialog.c:1263
6659 #: client/gui-sdl/diplomat_dialog.c:1486 client/gui-sdl/finddlg.c:158
6660 #: client/gui-sdl/gotodlg.c:268 client/gui-sdl/helpdlg.c:234
6661 #: client/gui-sdl/helpdlg.c:634 client/gui-sdl/helpdlg.c:1943
6662 #: client/gui-sdl/inteldlg.c:250 client/gui-sdl/optiondlg.c:783
6663 #: client/gui-sdl/plrdlg.c:351 client/gui-sdl/plrdlg.c:634
6664 #: client/gui-sdl/repodlgs.c:390 client/gui-sdl/repodlgs.c:2005
6665 #: client/gui-sdl/repodlgs.c:2890 client/gui-sdl/repodlgs.c:3078
6666 #: client/gui-sdl/repodlgs.c:3345 client/gui-sdl/spaceshipdlg.c:164
6667 msgid "Close Dialog (Esc)"
6668 msgstr "Close Dialog (Esc)"
6670 #: client/gui-sdl/chatline.c:741
6672 msgid "Total users logged in : %d"
6673 msgstr "Total users logged in : %d"
6675 #: client/gui-sdl/chatline.c:789
6679 #: client/gui-sdl/chatline.c:821 client/gui-sdl/pages.c:204
6683 #: client/gui-sdl/chatline.c:833
6684 msgid "Server Settings"
6685 msgstr "Server Settings"
6687 #: client/gui-sdl/citydlg.c:425
6688 msgid "Unit commands"
6689 msgstr "Unit commands"
6691 #: client/gui-sdl/citydlg.c:460 data/Freeciv.in:1184 data/Freeciv.in:1220
6692 msgid "Activate unit, close dialog"
6693 msgstr "Activate unit, close dialog"
6695 #: client/gui-sdl/citydlg.c:532 data/Freeciv.in:1204
6696 msgid "Upgrade unit"
6697 msgstr "Upgrade unit"
6699 #: client/gui-sdl/citydlg.c:957
6701 "Disband if build\n"
6704 "Disband if build\n"
6707 #: client/gui-sdl/citydlg.c:1182
6708 msgid "Sorry, you have already bought here in this turn."
6709 msgstr "Sorry, you have already bought here in this turn."
6711 #: client/gui-sdl/citydlg.c:1185
6712 msgid "Sorry, you can't buy here in this turn."
6713 msgstr "Sorry, you can't buy here in this turn."
6715 #: client/gui-sdl/citydlg.c:1189
6719 #: client/gui-sdl/citydlg.c:1405
6723 #: client/gui-sdl/citydlg.c:1761 client/gui-sdl/citydlg.c:3792
6724 msgid "City options"
6725 msgstr "City options"
6727 #: client/gui-sdl/citydlg.c:1806
6729 msgid "Supported units: %d"
6730 msgstr "Supported units: %d"
6732 #: client/gui-sdl/citydlg.c:1864
6734 msgid "Present units: %d"
6735 msgstr "Present units: %d"
6737 #: client/gui-sdl/citydlg.c:1913 client/gui-sdl/citydlg.c:3760
6741 #: client/gui-sdl/citydlg.c:1934
6743 msgid "Pollution: %d"
6744 msgstr "Pollution: %d"
6746 #: client/gui-sdl/citydlg.c:1962
6747 msgid "Pollution: none"
6748 msgstr "Pollution: none"
6750 #: client/gui-sdl/citydlg.c:1975
6751 msgid "Trade routes: "
6752 msgstr "Trade routes: "
6754 #: client/gui-sdl/citydlg.c:2024
6759 #: client/gui-sdl/citydlg.c:2579
6760 msgid "City improvements"
6761 msgstr "City improvements"
6763 #: client/gui-sdl/citydlg.c:2594
6765 msgid "Food: %d per turn"
6766 msgstr "Food: %d per turn"
6768 #: client/gui-sdl/citydlg.c:2631
6770 msgid "?food:Surplus: %d"
6771 msgstr "?food:Surplus: %d"
6773 #: client/gui-sdl/citydlg.c:2679
6775 msgid "Production: %d (%d) per turn"
6776 msgstr "Production: %d (%d) per turn"
6778 #: client/gui-sdl/citydlg.c:2725
6780 msgid "?production:Support: %d"
6781 msgstr "?production:Support: %d"
6783 #: client/gui-sdl/citydlg.c:2763
6785 msgid "Trade: %d per turn"
6786 msgstr "Trade: %d per turn"
6788 #: client/gui-sdl/citydlg.c:2797
6790 msgid "Corruption: %d"
6791 msgstr "Corruption: %d"
6793 #: client/gui-sdl/citydlg.c:2834
6795 msgid "Gold: %d (%d) per turn"
6796 msgstr "Gold: %d (%d) per turn"
6798 #: client/gui-sdl/citydlg.c:2881
6803 #: client/gui-sdl/citydlg.c:2920
6805 msgid "Science: %d per turn"
6806 msgstr "Science: %d per turn"
6808 #: client/gui-sdl/citydlg.c:2960
6810 msgid "Luxury: %d per turn"
6811 msgstr "Luxury: %d per turn"
6813 #: client/gui-sdl/citydlg.c:2998
6814 msgid "City growth: blocked"
6815 msgstr "City growth: blocked"
6817 #: client/gui-sdl/citydlg.c:3000
6818 msgid "City growth: never"
6819 msgstr "City growth: never"
6821 #: client/gui-sdl/citydlg.c:3004
6823 msgid "City shrinks: %d %s"
6824 msgstr "City shrinks: %d %s"
6826 #: client/gui-sdl/citydlg.c:3005 client/gui-sdl/citydlg.c:3009
6827 #: client/gui-sdl/citydlg.c:3333 client/gui-sdl/cityrep.c:557
6828 #: client/gui-sdl/cityrep.c:1089 client/gui-sdl/menu.c:854
6829 #: client/gui-sdl/menu.c:861 client/gui-sdl/menu.c:1114
6830 #: client/gui-sdl/menu.c:1161 client/gui-sdl/menu.c:1167
6831 #: client/gui-sdl/menu.c:1173 client/gui-sdl/menu.c:1192
6832 #: client/gui-sdl/menu.c:1201 client/gui-sdl/menu.c:1208
6833 #: client/gui-sdl/menu.c:1224 client/gui-sdl/plrdlg.c:670
6834 #: client/gui-sdl/repodlgs.c:562 client/gui-sdl/repodlgs.c:952
6835 #: client/gui-sdl/wldlg.c:927 client/gui-sdl/wldlg.c:1115
6836 #: client/gui-sdl/wldlg.c:1417 client/gui-sdl/wldlg.c:1423
6837 #: client/gui-sdl/wldlg.c:1542
6839 msgid_plural "turns"
6843 #: client/gui-sdl/citydlg.c:3008
6845 msgid "City growth: %d %s"
6846 msgstr "City growth: %d %s"
6848 #: client/gui-sdl/citydlg.c:3047 client/gui-sdl/citydlg.c:3161
6852 #: client/gui-sdl/citydlg.c:3058 data/civ1/buildings.ruleset:250
6853 #: data/civ2/buildings.ruleset:304 data/classic/buildings.ruleset:331
6854 #: data/experimental/buildings.ruleset:336 data/civ2civ3/buildings.ruleset:379
6855 #: data/multiplayer/buildings.ruleset:332
6859 #: client/gui-sdl/citydlg.c:3337
6863 #: client/gui-sdl/citydlg.c:3630
6865 msgid "City of %s (Population %s citizens)"
6866 msgstr "City of %s (Population %s citizens)"
6868 #: client/gui-sdl/citydlg.c:3635
6870 msgstr " - DISORDER"
6872 #: client/gui-sdl/citydlg.c:3638
6873 msgid " - celebrating"
6874 msgstr " - celebrating"
6876 #: client/gui-sdl/citydlg.c:3641
6880 #: client/gui-sdl/citydlg.c:3647
6881 msgid " - under Citizen Governor control."
6882 msgstr " - under Citizen Governor control."
6884 #: client/gui-sdl/citydlg.c:3805
6885 msgid "Change production"
6886 msgstr "Change production"
6888 #: client/gui-sdl/citydlg.c:3819 client/gui-sdl/dialogs.c:1738
6889 msgid "Hurry production"
6890 msgstr "Hurry production"
6892 #: client/gui-sdl/citydlg.c:3849
6893 msgid "Previous city"
6894 msgstr "Previous city"
6896 #: client/gui-sdl/citydlg.c:3864
6900 #: client/gui-sdl/cityrep.c:187
6904 #: client/gui-sdl/cityrep.c:192
6912 #: client/gui-sdl/cityrep.c:212 client/gui-sdl/mapctrl.c:1601
6913 msgid "Cities Report"
6914 msgstr "Cities Report"
6916 #: client/gui-sdl/cityrep.c:228
6917 msgid "Close Dialog"
6918 msgstr "Close Dialog"
6920 #: client/gui-sdl/cityrep.c:240
6921 msgid "Information Report"
6922 msgstr "Information Report"
6924 #: client/gui-sdl/cityrep.c:250
6925 msgid "Happiness Report"
6926 msgstr "Happiness Report"
6928 #: client/gui-sdl/cityrep.c:260
6929 msgid "Garrison Report"
6930 msgstr "Garrison Report"
6932 #: client/gui-sdl/cityrep.c:270
6933 msgid "Maintenance Report"
6934 msgstr "Maintenance Report"
6936 #: client/gui-sdl/cityrep.c:540 client/gui-sdl/cityrep.c:1069
6940 #: client/gui-sdl/cityrep.c:544
6948 #: client/gui-sdl/cma_fe.c:484
6952 #: client/gui-sdl/cma_fe.c:895
6954 msgid "City of %s (Population %s citizens) : %s"
6955 msgstr "City of %s (Population %s citizens) : %s"
6957 #: client/gui-sdl/cma_fe.c:1012
6958 msgid "Save settings as..."
6959 msgstr "Save settings as..."
6961 #: client/gui-sdl/cma_fe.c:1021
6962 msgid "Load settings"
6963 msgstr "Load settings"
6965 #: client/gui-sdl/cma_fe.c:1030
6966 msgid "Delete settings"
6967 msgstr "Delete settings"
6969 #: client/gui-sdl/cma_fe.c:1039
6970 msgid "Control city"
6971 msgstr "Control city"
6973 #: client/gui-sdl/cma_fe.c:1047 data/Freeciv.in:1488
6977 #: client/gui-sdl/cma_fe.c:1055
6978 msgid "Release city"
6979 msgstr "Release city"
6981 #: client/gui-sdl/connectdlg.c:242
6982 msgid "Creating Server List..."
6983 msgstr "Creating Server List..."
6985 #: client/gui-sdl/connectdlg.c:291 client/gui-sdl/connectdlg.c:356
6986 msgid "No LAN servers found"
6987 msgstr "No LAN servers found"
6989 #: client/gui-sdl/connectdlg.c:293 client/gui-sdl/connectdlg.c:358
6990 msgid "No public servers found"
6991 msgstr "No public servers found"
6993 #. TRANS: "host.example.com Port 5556 Ver: 2.2.0 Running Players 3\n
6994 #. * [server message]"
6995 #: client/gui-sdl/connectdlg.c:328
6998 "%s Port %d Ver: %s %s %s %d\n"
7001 "%s Port %d Ver: %s %s %s %d\n"
7004 #: client/gui-sdl/connectdlg.c:573
7005 msgid "Player Name :"
7006 msgstr "Player Name :"
7008 #: client/gui-sdl/connectdlg.c:589
7009 msgid "Freeciv Server :"
7010 msgstr "Freeciv Server :"
7012 #: client/gui-sdl/connectdlg.c:606
7016 #: client/gui-sdl/connectdlg.c:819 client/gui-sdl/connectdlg.c:993
7020 #: client/gui-sdl/dialogs.c:1113
7022 msgid "Contact %s (%d / %d) %s(%d,%d,%s) %s"
7023 msgstr "Contact %s (%d / %d) %s(%d,%d,%s) %s"
7025 #: client/gui-sdl/dialogs.c:1124
7027 msgid "%s %s %s(A:%d D:%d M:%s FP:%d) HP:%d%%"
7028 msgstr "%s %s %s(A:%d D:%d M:%s FP:%d) HP:%d%%"
7030 #. TRANS: "CtW" = "Chance to Win"
7031 #: client/gui-sdl/dialogs.c:1137 client/gui-sdl/dialogs.c:1897
7032 #: client/gui-sdl/dialogs.c:2024
7034 msgid " CtW: Att:%d%% Def:%d%%"
7035 msgstr " CtW: Att:%d%% Def:%d%%"
7037 #: client/gui-sdl/dialogs.c:1276
7039 msgid "Terrain Defense Bonus: +%d%% "
7040 msgstr "Terrain Defence Bonus: +%d%% "
7042 #: client/gui-sdl/dialogs.c:1301 client/gui-sdl/dialogs.c:1684
7043 msgid "Terrain Info"
7044 msgstr "Terrain Info"
7046 #: client/gui-sdl/dialogs.c:1657
7047 msgid "Advanced Menu"
7048 msgstr "Advanced Menu"
7050 #: client/gui-sdl/dialogs.c:1712
7052 msgid "Zoom to : %s"
7053 msgstr "Zoom to : %s"
7055 #: client/gui-sdl/dialogs.c:1726 data/Freeciv.in:2098
7056 msgid "Change Production"
7057 msgstr "Change Production"
7059 #: client/gui-sdl/dialogs.c:1750
7060 msgid "Change City Governor settings"
7061 msgstr "Change City Governor settings"
7063 #: client/gui-sdl/dialogs.c:1772
7067 #: client/gui-sdl/dialogs.c:1783
7069 msgstr "Patrol here"
7071 #: client/gui-sdl/dialogs.c:1796
7072 msgid "Connect here"
7073 msgstr "Connect here"
7075 #: client/gui-sdl/dialogs.c:1816
7076 msgid "Paradrop here"
7077 msgstr "Paradrop here"
7079 #: client/gui-sdl/dialogs.c:1866 client/gui-sdl/dialogs.c:1985
7081 msgid "Activate %s (%d / %d) %s (%d,%d,%s) %s"
7082 msgstr "Activate %s (%d / %d) %s (%d,%d,%s) %s"
7084 #: client/gui-sdl/dialogs.c:1884 client/gui-sdl/dialogs.c:2012
7086 msgid "%s %s %s (A:%d D:%d M:%s FP:%d) HP:%d%%"
7087 msgstr "%s %s %s (A:%d D:%d M:%s FP:%d) HP:%d%%"
7089 #: client/gui-sdl/dialogs.c:1946 data/Freeciv.in:579
7093 #: client/gui-sdl/dialogs.c:1955
7095 msgstr "Sentry idle"
7097 #: client/gui-sdl/dialogs.c:2043
7099 msgid "Look up \"%s\" in the Help Browser"
7100 msgstr "Look up \"%s\" in the Help Browser"
7102 #: client/gui-sdl/dialogs.c:2480
7103 msgid "Choose Your New Government"
7104 msgstr "Choose Your New Government"
7106 #: client/gui-sdl/dialogs.c:2583
7108 msgstr "REVOLUTION!"
7110 #: client/gui-sdl/dialogs.c:2987 client/gui-sdl/dialogs.c:3407
7111 #: client/gui-sdl/mapctrl.c:2611 common/mapimg.c:300
7115 #: client/gui-sdl/dialogs.c:3189
7116 msgid "What nation will you be?"
7117 msgstr "What nation will you be?"
7119 #: client/gui-sdl/diplodlg.c:489 data/Freeciv.in:510
7123 #: client/gui-sdl/diplodlg.c:547
7124 msgid "Give shared vision"
7125 msgstr "Give shared vision"
7127 #: client/gui-sdl/diplodlg.c:561 data/Freeciv.in:392 data/Freeciv.in:401
7131 #: client/gui-sdl/diplodlg.c:569
7135 #: client/gui-sdl/diplodlg.c:583
7139 #: client/gui-sdl/diplodlg.c:600
7140 msgid "Give embassy"
7141 msgstr "Give embassy"
7143 #: client/gui-sdl/diplodlg.c:616 client/gui-xaw/diplodlg.c:493
7144 #: client/gui-xaw/diplodlg.c:503
7146 msgid "Gold(max %d)"
7147 msgstr "Gold(max %d)"
7149 #: client/gui-sdl/diplodlg.c:649 client/gui-sdl/helpdlg.c:1990
7150 #: data/Freeciv.in:410 data/Freeciv.in:419
7154 #: client/gui-sdl/diplodlg.c:866 data/Freeciv.in:287
7155 msgid "Diplomacy meeting"
7156 msgstr "Diplomacy meeting"
7158 #. TRANS: "Polish incident !" FIXME!!!
7159 #: client/gui-sdl/diplodlg.c:1361
7161 msgid "%s incident !"
7162 msgstr "%s incident !"
7164 #: client/gui-sdl/diplodlg.c:1379
7165 msgid "Shall we declare WAR on them?"
7166 msgstr "Shall we declare WAR on them?"
7168 #: client/gui-sdl/diplodlg.c:1493
7169 msgid "Foreign Minister"
7170 msgstr "Foreign Minister"
7172 #: client/gui-sdl/diplodlg.c:1510
7175 "Sir!, the %s ambassador has arrived\n"
7176 "What are your wishes?"
7178 "Sir!, the %s ambassador has arrived\n"
7179 "What are your wishes?"
7181 #: client/gui-sdl/diplodlg.c:1514
7184 "Ma'am!, the %s ambassador has arrived\n"
7185 "What are your wishes?"
7187 "Ma'am!, the %s ambassador has arrived\n"
7188 "What are your wishes?"
7190 #: client/gui-sdl/diplodlg.c:1531
7192 msgstr "Declare WAR"
7194 #: client/gui-sdl/diplodlg.c:1556 data/Freeciv.in:3302
7195 msgid "Withdraw vision"
7196 msgstr "Withdraw vision"
7198 #: client/gui-sdl/diplodlg.c:1573
7199 msgid "Call Diplomatic Meeting"
7200 msgstr "Call Diplomatic Meeting"
7202 #: client/gui-sdl/diplodlg.c:1587
7203 msgid "Send him back"
7204 msgstr "Send him back"
7206 #: client/gui-sdl/gotodlg.c:251
7207 msgid "Select destination"
7208 msgstr "Select destination"
7210 #: client/gui-sdl/graphics.c:306
7212 msgid "load_surf: Failed to load graphic file %s!"
7213 msgstr "load_surf: Failed to load graphic file %s!"
7215 #: client/gui-sdl/graphics.c:313
7217 msgid "load_surf: Unable to convert file %s into screen's format!"
7218 msgstr "load_surf: Unable to convert file %s into screen's format!"
7220 #: client/gui-sdl/graphics.c:335
7222 msgid "load_surf_with_flags: Unable to load file %s."
7223 msgstr "load_surf_with_flags: Unable to load file %s."
7225 #: client/gui-sdl/graphics.c:340
7227 msgid "Unable to convert image from file %s into format %d."
7228 msgstr "Unable to convert image from file %s into format %d."
7230 #: client/gui-sdl/graphics.c:365
7232 msgid "Unable to create Sprite (Surface) of size %d x %d %d Bits in format %d"
7233 msgstr "Unable to create Sprite (Surface) of size %d x %d %d Bits in format %d"
7235 #: client/gui-sdl/graphics.c:578
7237 msgid "Unable to initialize SDL library: %s"
7238 msgstr "Unable to initialise SDL library: %s"
7240 #: client/gui-sdl/graphics.c:586
7242 msgid "Unable to initialize SDL_ttf library: %s"
7243 msgstr "Unable to initialise SDL_ttf library: %s"
7245 #: client/gui-sdl/graphics.c:623
7247 msgid "No available mode for this resolution : %d x %d %d bpp"
7248 msgstr "No available mode for this resolution : %d x %d %d bpp"
7250 #: client/gui-sdl/graphics.c:626
7251 msgid "Setting default resolution to : 640 x 480 16 bpp SW"
7252 msgstr "Setting default resolution to : 640 x 480 16 bpp SW"
7254 #: client/gui-sdl/graphics.c:632
7256 msgid "Unable to set this resolution: %d x %d %d bpp %s"
7257 msgstr "Unable to set this resolution: %d x %d %d bpp %s"
7259 #: client/gui-sdl/graphics.c:638
7261 msgid "Setting resolution to: %d x %d %d bpp"
7262 msgstr "Setting resolution to: %d x %d %d bpp"
7264 #: client/gui-sdl/gui_main.c:173
7265 msgid " -f, --fullscreen\tStart Client in Fullscreen mode\n"
7266 msgstr " -f, --fullscreen\tStart Client in Fullscreen mode\n"
7268 #: client/gui-sdl/gui_main.c:174
7270 " -e, --eventthread\tInit Event Subsystem in other thread (only Linux and "
7273 " -e, --eventthread\tInit Event Subsystem in other thread (only Linux and "
7276 #: client/gui-sdl/gui_main.c:176
7277 msgid " -t, --theme THEME\tUse GUI theme THEME\n"
7278 msgstr " -t, --theme THEME\tUse GUI theme THEME\n"
7280 #: client/gui-sdl/gui_main.c:643
7282 msgid "Making screenshot %s"
7283 msgstr "Making screenshot %s"
7285 #: client/gui-sdl/gui_main.c:775
7287 msgid "Using Video Output: %s"
7288 msgstr "Using Video Output: %s"
7290 #: client/gui-sdl/gui_main.c:803 client/gui-sdl/gui_main.c:818
7291 msgid "SDL Client for Freeciv"
7292 msgstr "SDL Client for Freeciv"
7294 #: client/gui-sdl/gui_main.c:830
7295 msgid "Initializing Client"
7296 msgstr "Initialising Client"
7298 #: client/gui-sdl/gui_main.c:841
7299 msgid "Waiting for the beginning of the game"
7300 msgstr "Waiting for the beginning of the game"
7302 #. TRANS: Future Technology
7303 #: client/gui-sdl/gui_tilespec.c:513
7307 #: client/gui-sdl/helpdlg.c:215
7308 msgid "Help : Improvements"
7309 msgstr "Help : Improvements"
7311 #: client/gui-sdl/helpdlg.c:415
7315 #: client/gui-sdl/helpdlg.c:614
7316 msgid "Help : Units"
7317 msgstr "Help : Units"
7319 #: client/gui-sdl/helpdlg.c:752 client/gui-sdl/helpdlg.c:765
7320 #: client/gui-sdl/wldlg.c:1401 client/gui-sdl/wldlg.c:1407
7321 #: client/gui-sdl/wldlg.c:1415 client/gui-sdl/wldlg.c:1421
7322 #: client/gui-sdl/wldlg.c:1439 client/gui-sdl/wldlg.c:1444
7323 #: client/gui-sdl/wldlg.c:1533 client/gui-sdl/wldlg.c:1541
7324 #: client/gui-sdl/wldlg.c:1551
7326 msgid_plural "shields"
7330 #: client/gui-sdl/helpdlg.c:757 client/gui-sdl/helpdlg.c:780
7332 msgid_plural "citizens"
7334 msgstr[1] "citizens"
7336 #: client/gui-sdl/helpdlg.c:770
7338 msgid_plural "foods"
7342 #: client/gui-sdl/helpdlg.c:775
7344 msgid_plural "golds"
7348 #: client/gui-sdl/helpdlg.c:1019
7352 #: client/gui-sdl/helpdlg.c:1022
7356 #: client/gui-sdl/helpdlg.c:1922
7357 msgid "Help : Advances Tree"
7358 msgstr "Help : Advances Tree"
7360 #: client/gui-sdl/inteldlg.c:231 data/Freeciv.in:191 data/Freeciv.in:241
7361 msgid "Foreign Intelligence Report"
7362 msgstr "Foreign Intelligence Report"
7364 #: client/gui-sdl/inteldlg.c:275
7366 msgid "Intelligence Information about the %s Spaceship"
7367 msgstr "Intelligence Information about the %s Spaceship"
7369 #: client/gui-sdl/inteldlg.c:283 client/gui-xaw/inteldlg.c:198
7371 msgid "Intelligence Information for the %s Empire"
7372 msgstr "Intelligence Information for the %s Empire"
7374 #: client/gui-sdl/inteldlg.c:306
7377 "Ruler: %s Government: %s\n"
7378 "Capital: %s Gold: %d\n"
7379 "Tax: %d%% Science: %d%% Luxury: %d%%\n"
7380 "Researching: unknown"
7382 "Ruler: %s Government: %s\n"
7383 "Capital: %s Gold: %d\n"
7384 "Tax: %d%% Science: %d%% Luxury: %d%%\n"
7385 "Researching: unknown"
7387 #: client/gui-sdl/inteldlg.c:319
7390 "Ruler: %s Government: %s\n"
7391 "Capital: %s Gold: %d\n"
7392 "Tax: %d%% Science: %d%% Luxury: %d%%\n"
7393 "Researching: %s(%d/%d)"
7395 "Ruler: %s Government: %s\n"
7396 "Capital: %s Gold: %d\n"
7397 "Tax: %d%% Science: %d%% Luxury: %d%%\n"
7398 "Researching: %s(%d/%d)"
7400 #: client/gui-sdl/inteldlg.c:388
7401 msgid "Their techs that we don't have :"
7402 msgstr "Their techs that we don't have :"
7404 #: client/gui-sdl/mapctrl.c:275
7405 msgid "Show Unit Info Window"
7406 msgstr "Show Unit Info Window"
7408 #: client/gui-sdl/mapctrl.c:332 client/gui-sdl/mapctrl.c:1454
7409 msgid "Hide Unit Info Window"
7410 msgstr "Hide Unit Info Window"
7412 #: client/gui-sdl/mapctrl.c:386
7413 msgid "Show Mini Map"
7414 msgstr "Show Mini Map"
7416 #: client/gui-sdl/mapctrl.c:464 client/gui-sdl/mapctrl.c:1675
7417 msgid "Hide Mini Map"
7418 msgstr "Hide Mini Map"
7420 #: client/gui-sdl/mapctrl.c:516
7421 msgid "Show Messages (F9)"
7422 msgstr "Show Messages (F9)"
7424 #: client/gui-sdl/mapctrl.c:519
7425 msgid "Hide Messages (F9)"
7426 msgstr "Hide Messages (F9)"
7428 #: client/gui-sdl/mapctrl.c:675
7429 msgid "Scale Mini Map"
7430 msgstr "Scale Mini Map"
7432 #: client/gui-sdl/mapctrl.c:686
7433 msgid "Single Tile Width"
7434 msgstr "Single Tile Width"
7436 #: client/gui-sdl/mapctrl.c:690
7437 msgid "Single Tile Height"
7438 msgstr "Single Tile Height"
7440 #: client/gui-sdl/mapctrl.c:735 client/gui-sdl/mapctrl.c:1079
7444 #: client/gui-sdl/mapctrl.c:1033
7445 msgid "Scale Unit Info"
7446 msgstr "Scale Unit Info"
7448 #: client/gui-sdl/mapctrl.c:1043
7452 #: client/gui-sdl/mapctrl.c:1047
7456 #: client/gui-sdl/mapctrl.c:1432 client/gui-sdl/mapview.c:313
7457 #: client/gui-sdl/mapview.c:316
7461 #: client/gui-sdl/mapctrl.c:1602
7465 #: client/gui-sdl/mapctrl.c:1628
7466 msgid "Hide Messages"
7467 msgstr "Hide Messages"
7469 #: client/gui-sdl/mapctrl.c:1639
7470 msgid "Toggle Mini Map Mode"
7471 msgstr "Toggle Mini Map Mode"
7473 #: client/gui-sdl/mapview.c:155
7474 msgid "The SDL event buffer is full; you may see drawing errors as a result."
7475 msgstr "The SDL event buffer is full; you may see drawing errors as a result."
7477 #: client/gui-sdl/mapview.c:412
7479 msgid "%s Population: %s Year: %s Gold %d "
7480 msgstr "%s Population: %s Year: %s Gold %d "
7482 #: client/gui-sdl/mapview.c:420
7484 msgid "%s Population: %s Year: %s Gold %d Tax: %d Lux: %d Sci: %d "
7485 msgstr "%s Population: %s Year: %s Gold %d Tax: %d Lux: %d Sci: %d "
7487 #: client/gui-sdl/mapview.c:565 client/text.c:143 client/text.c:144
7488 #: client/text.c:149
7489 msgid "?nation:Neutral"
7490 msgstr "?nation:Neutral"
7492 #: client/gui-sdl/mapview.c:565 client/text.c:143
7493 msgid "?nation:Hostile"
7494 msgstr "?nation:Hostile"
7496 #: client/gui-sdl/mapview.c:567 client/text.c:145
7497 msgid "?nation:Peaceful"
7498 msgstr "?nation:Peaceful"
7500 #: client/gui-sdl/mapview.c:567 client/text.c:145
7501 msgid "?nation:Friendly"
7502 msgstr "?nation:Friendly"
7504 #: client/gui-sdl/mapview.c:568 client/text.c:146
7505 msgid "?nation:Mysterious"
7506 msgstr "?nation:Mysterious"
7508 #: client/gui-sdl/mapview.c:570
7516 #: client/gui-sdl/mapview.c:579
7520 "%s territory (%d turn ceasefire)"
7523 "%s territory (%d turn ceasefire)"
7526 "%s territory (%d turn ceasefire)"
7529 "%s territory (%d turn ceasefire)"
7531 #: client/gui-sdl/mapview.c:583
7535 "Territory of the %s %s"
7538 "Territory of the %s %s"
7540 #: client/gui-sdl/mapview.c:588
7543 "Unclaimed territory"
7546 "Unclaimed territory"
7548 #: client/gui-sdl/mapview.c:599 client/text.c:148
7549 msgid "?city:Neutral"
7550 msgstr "?city:Neutral"
7552 #: client/gui-sdl/mapview.c:599 client/text.c:148
7553 msgid "?city:Hostile"
7554 msgstr "?city:Hostile"
7556 #: client/gui-sdl/mapview.c:600 client/text.c:150
7557 msgid "?city:Peaceful"
7558 msgstr "?city:Peaceful"
7560 #: client/gui-sdl/mapview.c:601 client/text.c:150
7561 msgid "?city:Friendly"
7562 msgstr "?city:Friendly"
7564 #: client/gui-sdl/mapview.c:601 client/text.c:150
7565 msgid "?city:Mysterious"
7566 msgstr "?city:Mysterious"
7568 #: client/gui-sdl/mapview.c:604
7577 #: client/gui-sdl/mapview.c:618
7578 msgid "?blistbegin: with "
7579 msgstr "?blistbegin: with "
7581 #: client/gui-sdl/mapview.c:620 data/civ1/buildings.ruleset:69
7582 #: data/civ2/buildings.ruleset:96 data/classic/buildings.ruleset:119
7583 #: data/experimental/buildings.ruleset:124 data/civ2civ3/buildings.ruleset:167
7584 #: data/multiplayer/buildings.ruleset:143
7588 #: client/gui-sdl/mapview.c:622 client/gui-sdl/mapview.c:628
7589 #: client/gui-sdl/mapview.c:634 client/helpdata.c:3807 client/helpdata.c:3815
7590 msgid "?blistmore:, "
7591 msgstr "?blistmore:, "
7593 #: client/gui-sdl/mapview.c:632 data/civ2/buildings.ruleset:28
7594 #: data/classic/buildings.ruleset:49 data/experimental/buildings.ruleset:51
7595 #: data/civ2civ3/buildings.ruleset:49 data/multiplayer/buildings.ruleset:48
7599 #: client/gui-sdl/mapview.c:638 data/civ1/buildings.ruleset:162
7600 #: data/civ2/buildings.ruleset:193 data/classic/buildings.ruleset:219
7601 #: data/experimental/buildings.ruleset:224 data/civ2civ3/buildings.ruleset:265
7602 #: data/multiplayer/buildings.ruleset:243
7606 #: client/gui-sdl/mapview.c:641
7610 #. TRANS: (<nation>,<diplomatic_state>)"
7611 #: client/gui-sdl/mapview.c:649
7620 #: client/gui-sdl/mapview.c:659
7624 "Food/Prod/Trade: %s"
7627 "Food/Prod/Trade: %s"
7629 #: client/gui-sdl/mapview.c:900
7631 msgstr "End of Turn"
7633 #: client/gui-sdl/mapview.c:900
7637 #: client/gui-sdl/menu.c:398
7641 #. TRANS: "Space" refers to the space bar on a keyboard.
7642 #: client/gui-sdl/menu.c:400
7646 #: client/gui-sdl/menu.c:426 client/gui-xaw/menu.c:211
7647 msgid "Explode Nuclear"
7648 msgstr "Explode Nuclear"
7650 #: client/gui-sdl/menu.c:439 client/gui-xaw/menu.c:210
7651 msgid "Diplomat/Spy Actions"
7652 msgstr "Diplomat/Spy Actions"
7654 #: client/gui-sdl/menu.c:451 client/gui-xaw/menu.c:207
7655 msgid "Disband Unit"
7656 msgstr "Disband Unit"
7658 #: client/gui-sdl/menu.c:464
7659 msgid "Upgrade Unit"
7660 msgstr "Upgrade Unit"
7662 #: client/gui-sdl/menu.c:477 client/gui-xaw/menu.c:206
7663 msgid "Convert Unit"
7664 msgstr "Convert Unit"
7666 #: client/gui-sdl/menu.c:490 client/gui-xaw/menu.c:204
7667 msgid "Return to Nearest City"
7668 msgstr "Return to Nearest City"
7670 #: client/gui-sdl/menu.c:503
7674 #: client/gui-sdl/menu.c:515
7675 msgid "Airlift to City"
7676 msgstr "Airlift to City"
7678 #: client/gui-sdl/menu.c:568 client/gui-sdl/menu.c:587
7680 msgid "Connect With %s (%s)"
7681 msgstr "Connect With %s (%s)"
7683 #: client/gui-sdl/menu.c:615 client/gui-sdl/menu.c:1322
7684 #: client/gui-xaw/menu.c:196
7686 msgstr "Auto Attack"
7688 #: client/gui-sdl/menu.c:662 client/gui-xaw/menu.c:191
7692 #: client/gui-sdl/menu.c:674 client/gui-xaw/menu.c:192
7694 msgstr "Unload Unit"
7696 #: client/gui-sdl/menu.c:686
7697 msgid "Find Home City"
7698 msgstr "Find Home City"
7700 #: client/gui-sdl/menu.c:711 client/gui-xaw/menu.c:185
7702 msgstr "Sentry Unit"
7704 #: client/gui-sdl/menu.c:759 client/gui-xaw/menu.c:179
7705 msgid "Build Airbase"
7706 msgstr "Build Airbase"
7708 #: client/gui-sdl/menu.c:783 client/gui-xaw/menu.c:178
7709 msgid "Build Fortress"
7710 msgstr "Build Fortress"
7712 #: client/gui-sdl/menu.c:795
7713 msgid "Transform Tile"
7714 msgstr "Transform Tile"
7716 #: client/gui-sdl/menu.c:836 client/gui-xaw/menu.c:209
7717 msgid "Establish Trade Route"
7718 msgstr "Establish Trade Route"
7720 #. TRANS: "Build Railroad (R) 3 turns"
7721 #: client/gui-sdl/menu.c:852 client/gui-sdl/menu.c:859
7722 #: client/gui-sdl/menu.c:1111
7724 msgid "Build %s (%s) %d %s"
7725 msgstr "Build %s (%s) %d %s"
7727 #: client/gui-sdl/menu.c:881 client/gui-xaw/menu.c:208
7728 msgid "Help Build Wonder"
7729 msgstr "Help Build Wonder"
7731 #: client/gui-sdl/menu.c:1135
7733 msgid "Establish Trade Route With %s ( %d R&G + %d trade ) (R)"
7734 msgstr "Establish Trade Route With %s ( %d R&G + %d trade ) (R)"
7736 #: client/gui-sdl/menu.c:1142
7738 msgid "Trade With %s ( %d R&G bonus ) (R)"
7739 msgstr "Trade With %s ( %d R&G bonus ) (R)"
7741 #: client/gui-sdl/menu.c:1159
7743 msgstr "Cut Down to"
7745 #: client/gui-sdl/menu.c:1165 client/gui-sdl/menu.c:1190
7747 msgstr "Irrigate to"
7749 #: client/gui-sdl/menu.c:1200
7750 msgid "Plant Forest"
7751 msgstr "Plant Forest"
7753 #: client/gui-sdl/menu.c:1221
7754 msgid "Transform to"
7755 msgstr "Transform to"
7757 #: client/gui-sdl/optiondlg.c:313 client/gui-xaw/menu.c:113
7758 #: client/gui-xaw/menu.c:566
7759 msgid "Local Options"
7760 msgstr "Local Options"
7762 #: client/gui-sdl/optiondlg.c:324 client/gui-sdl/optiondlg.c:802
7763 msgid "Server options"
7764 msgstr "Server options"
7766 #: client/gui-sdl/optiondlg.c:793
7767 msgid "Local options"
7768 msgstr "Local options"
7770 #: client/gui-sdl/optiondlg.c:813 client/gui-xaw/menu.c:131
7771 #: data/Freeciv.in:1989
7775 #: client/gui-sdl/optiondlg.c:823
7776 msgid "Save Local Options"
7777 msgstr "Save Local Options"
7779 #: client/gui-sdl/optiondlg.c:842
7783 #: client/gui-sdl/optiondlg.c:992
7784 msgid "Apply changes"
7785 msgstr "Apply changes"
7787 #: client/gui-sdl/optiondlg.c:1103 client/gui-xaw/wldlg.c:659
7788 msgid "empty worklist"
7789 msgstr "empty worklist"
7791 #: client/gui-sdl/optiondlg.c:1207
7792 msgid "Add new worklist"
7793 msgstr "Add new worklist"
7795 #. TRANS: Freeciv 2.4.0
7796 #: client/gui-sdl/pages.c:156
7801 #. TRANS: Freeciv 2.4.0 (r25000)
7802 #: client/gui-sdl/pages.c:159
7804 msgid "Freeciv %s (%s)"
7805 msgstr "Freeciv version %s (%s)"
7807 #. TRANS: gui-sdl client
7808 #: client/gui-sdl/pages.c:175
7811 msgstr "%s%s, %s client"
7813 #: client/gui-sdl/pages.c:189
7814 msgid "Start New Game"
7815 msgstr "Start New Game"
7817 #: client/gui-sdl/pages.c:218
7821 #: client/gui-sdl/pages.c:232
7822 msgid "Join Pubserver"
7823 msgstr "Join Pubserver"
7825 #: client/gui-sdl/pages.c:246
7826 msgid "Join LAN Server"
7827 msgstr "Join LAN Server"
7829 #: client/gui-sdl/pages.c:327
7830 msgid "SDLClient welcomes you..."
7831 msgstr "SDLClient welcomes you..."
7833 #. TRANS: Dead -- Rest In Peace -- Reqia In Pace
7834 #: client/gui-sdl/plrdlg.c:429 client/plrdlg_common.c:179
7838 #: client/gui-sdl/plrdlg.c:653 client/plrdlg_common.c:263
7839 #: server/stdinhand.c:3477 server/stdinhand.c:6262
7843 #: client/gui-sdl/plrdlg.c:657 client/plrdlg_common.c:201
7844 #: client/plrdlg_common.c:210
7848 #: client/gui-sdl/plrdlg.c:659 client/plrdlg_common.c:212
7852 #: client/gui-sdl/plrdlg.c:662
7853 msgid "disconnected"
7854 msgstr "disconnected"
7856 #: client/gui-sdl/repodlgs.c:349
7860 #: client/gui-sdl/repodlgs.c:354
7868 #: client/gui-sdl/repodlgs.c:358
7876 #: client/gui-sdl/repodlgs.c:362
7880 #: client/gui-sdl/repodlgs.c:373
7881 msgid "Units Report"
7882 msgstr "Units Report"
7884 #: client/gui-sdl/repodlgs.c:1547
7887 "We have %d of %s\n"
7888 "(total value is : %d)\n"
7889 "We can sell %d of them for %d gold."
7891 "We have %d of %s\n"
7892 "(total value is : %d)\n"
7893 "We can sell %d of them for %d gold."
7895 #: client/gui-sdl/repodlgs.c:1554
7897 msgid "We can't sell any %s in this turn."
7898 msgstr "We can't sell any %s in this turn."
7900 #: client/gui-sdl/repodlgs.c:1559
7904 #: client/gui-sdl/repodlgs.c:1785
7905 msgid "Economy Report"
7906 msgstr "Economy Report"
7908 #: client/gui-sdl/repodlgs.c:1800
7912 #: client/gui-sdl/repodlgs.c:1820
7916 #: client/gui-sdl/repodlgs.c:1839
7917 msgid "Total Income: "
7918 msgstr "Total Income: "
7920 #: client/gui-sdl/repodlgs.c:1857
7921 msgid "Total Cost: "
7922 msgstr "Total Cost: "
7924 #: client/gui-sdl/repodlgs.c:1874
7925 msgid "Net Income: "
7926 msgstr "Net Income: "
7928 #: client/gui-sdl/repodlgs.c:1896
7930 msgid "%s max rate : %d%%"
7931 msgstr "%s max rate : %d%%"
7933 #: client/gui-sdl/repodlgs.c:1995 client/gui-xaw/connectdlg.c:675
7934 #: data/Freeciv.in:173
7938 #: client/gui-sdl/repodlgs.c:2081
7942 #: client/gui-sdl/repodlgs.c:2874
7943 msgid "What should we focus on now?"
7944 msgstr "What should we focus on now?"
7946 #: client/gui-sdl/repodlgs.c:3062
7947 msgid "Select target :"
7948 msgstr "Select target :"
7950 #: client/gui-sdl/repodlgs.c:3131
7952 msgid_plural "steps"
7956 #: client/gui-sdl/repodlgs.c:3421 client/gui-xaw/repodlgs.c:1193
7958 msgid "%2d: The %s ruler %s scored %d point\n"
7959 msgid_plural "%2d: The %s ruler %s scored %d points\n"
7960 msgstr[0] "%2d: The %s ruler %s scored %d point\n"
7961 msgstr[1] "%2d: The %s ruler %s scored %d points\n"
7963 #: client/gui-sdl/repodlgs.c:3428 client/gui-xaw/repodlgs.c:1200
7964 msgid "Final Report:"
7965 msgstr "Final Report:"
7967 #: client/gui-sdl/repodlgs.c:3429 client/gui-xaw/repodlgs.c:1201
7968 msgid "The Greatest Civilizations in the world."
7969 msgstr "The Greatest Civilisations in the world."
7971 #: client/gui-sdl/spaceshipdlg.c:143
7973 msgid "The %s Spaceship"
7974 msgstr "The %s Spaceship"
7976 #: client/gui-sdl/spaceshipdlg.c:175 data/Freeciv.in:1727
7980 #: client/gui-sdl/sprite.c:61
7982 msgid "load_gfxfile: Unable to load graphic file %s!"
7983 msgstr "load_gfxfile: Unable to load graphic file %s!"
7985 #. TRANS: No full stop after the URL, could cause confusion.
7986 #: client/gui-sdl/themes.c:56
7989 "No gui-sdl theme was found. For instructions on how to get one, please visit "
7992 "No gui-sdl theme was found. For instructions on how to get one, please visit "
7995 #: client/gui-sdl/themespec.c:345
7996 msgid "No usable default theme found, aborting!"
7997 msgstr "No usable default theme found, aborting!"
7999 #: client/gui-sdl/themespec.c:376
8001 msgid "Loading theme \"%s\"."
8002 msgstr "Loading theme \"%s\"."
8004 #: client/gui-sdl/themespec.c:485 client/gui-sdl/themespec.c:519
8005 #: client/tilespec.c:1265 client/tilespec.c:1297
8008 "Could not open '%s':\n"
8011 "Could not open '%s':\n"
8014 #: client/gui-sdl/wldlg.c:915 client/gui-sdl/wldlg.c:1104
8029 #: client/gui-sdl/wldlg.c:924 client/gui-sdl/wldlg.c:1112
8038 #: client/gui-sdl/wldlg.c:926 client/gui-sdl/wldlg.c:1114
8047 #: client/gui-sdl/wldlg.c:930 client/gui-sdl/wldlg.c:1118
8056 #. TRANS: length of worklist
8057 #: client/gui-sdl/wldlg.c:971 client/gui-sdl/wldlg.c:1084
8059 msgid "( %d entries )"
8060 msgstr "( %d entries )"
8062 #: client/gui-sdl/wldlg.c:1070
8071 #: client/gui-sdl/wldlg.c:1398
8082 #: client/gui-sdl/wldlg.c:1405
8091 #: client/gui-sdl/wldlg.c:1412
8102 #: client/gui-sdl/wldlg.c:1419
8111 #: client/gui-sdl/wldlg.c:1429
8113 msgid "%d gold per turn"
8114 msgid_plural "%d gold per turn"
8115 msgstr[0] "%d gold per turn"
8116 msgstr[1] "%d gold per turn"
8118 #: client/gui-sdl/wldlg.c:1437
8127 #. TRANS: <year> <label> -> "1000 BC"
8128 #. TRANS: <year> <label> -> "1000 AD"
8129 #: client/gui-sdl/wldlg.c:1442 common/game.c:683 common/game.c:687
8134 #: client/gui-sdl/wldlg.c:1448
8135 msgid "shields into gold"
8136 msgstr "shields into gold"
8138 #: client/gui-sdl/wldlg.c:1528
8149 #: client/gui-sdl/wldlg.c:1536
8160 #: client/gui-sdl/wldlg.c:1546
8169 #: client/gui-stub/mapview.c:45
8175 "Tax: %d Lux: %d Sci: %d"
8180 "Tax: %d Lux: %d Sci: %d"
8182 #: client/gui-xaw/citydlg.c:225
8195 #: client/gui-xaw/citydlg.c:263
8198 "Granary: %3d/%-3d\n"
8201 "Granary: %3d/%-3d\n"
8204 #: client/gui-xaw/citydlg.c:293
8207 "Food: %3d (%+-4d)\n"
8208 "Prod: %3d (%+-4d)\n"
8209 "Trade: %3d (%+-4d)"
8211 "Food: %3d (%+-4d)\n"
8212 "Prod: %3d (%+-4d)\n"
8213 "Trade: %3d (%+-4d)"
8215 #: client/gui-xaw/citydlg.c:322
8218 "Gold: %3d (%+-4d)\n"
8222 "Gold: %3d (%+-4d)\n"
8226 #: client/gui-xaw/citydlg.c:348
8230 #: client/gui-xaw/citydlg.c:350
8234 #: client/gui-xaw/citydlg.c:1467
8236 msgid "These trade routes have been established with %s:\n"
8237 msgstr "These trade routes have been established with %s:\n"
8239 #: client/gui-xaw/citydlg.c:1477 client/gui-xaw/citydlg.c:1481
8241 msgid "%32s: %2d Trade/Year\n"
8242 msgstr "%32s: %2d Trade/Year\n"
8244 #: client/gui-xaw/citydlg.c:1487
8245 msgid "No trade routes exist.\n"
8246 msgstr "No trade routes exist.\n"
8248 #: client/gui-xaw/citydlg.c:1489
8252 "Total trade %d Trade/Year\n"
8255 "Total trade %d Trade/Year\n"
8257 #: client/gui-xaw/citydlg.c:1838
8259 msgid "%s - %s citizens Governor: %s"
8260 msgstr "%s - %s citizens Governor: %s"
8262 #: client/gui-xaw/citydlg.c:2442
8266 #: client/gui-xaw/cma_fe.c:438
8267 msgid "What should we name the new preset?"
8268 msgstr "What should we name the new preset?"
8270 #: client/gui-xaw/cma_fe.c:455
8272 msgid "Do you really want to remove %s?"
8273 msgstr "Do you really want to remove %s?"
8275 #: client/gui-xaw/connectdlg.c:331 data/Freeciv.in:128
8277 msgstr "LAN Servers"
8279 #: client/gui-xaw/connectdlg.c:336 client/options.c:1736 data/Freeciv.in:132
8283 #: client/gui-xaw/dialogs.c:1598
8284 msgid "You must select a nation."
8285 msgstr "You must select a nation."
8287 #: client/gui-xaw/diplodlg.c:376 client/gui-xaw/diplodlg.c:384
8289 msgid "The %s offerings"
8290 msgstr "The %s offerings"
8292 #. TRANS: The <nation adjective> <ruler-title + player-name>
8293 #. * E.g. "The Czech President Vaclav Havel".
8294 #: client/gui-xaw/diplodlg.c:562
8297 "This Eternal Treaty\n"
8298 "marks the results of the diplomatic work between\n"
8303 "This Eternal Treaty\n"
8304 "marks the results of the diplomatic work between\n"
8309 #: client/gui-xaw/diplodlg.c:600 client/gui-xaw/diplodlg.c:612
8314 #: client/gui-xaw/diplomat_dialog.c:407
8318 #: client/gui-xaw/gui_main.c:253
8320 "This client accepts the standard X toolkit command-line options\n"
8321 "after '--'. See the X(7) man page.\n"
8324 "This client accepts the standard X toolkit command-line options\n"
8325 "after '--'. See the X(7) man page.\n"
8328 #: client/gui-xaw/gui_main.c:350
8329 msgid "No version number in resources."
8330 msgstr "No version number in resources."
8332 #: client/gui-xaw/gui_main.c:351
8333 msgid "You probably have an old (circa V1.0) Freeciv resource file somewhere."
8334 msgstr "You probably have an old (circa V1.0) Freeciv resource file somewhere."
8336 #: client/gui-xaw/gui_main.c:359
8337 msgid "Game version does not match Resource version."
8338 msgstr "Game version does not match Resource version."
8340 #: client/gui-xaw/gui_main.c:360
8342 msgid "Game version: %s - Resource version: %s"
8343 msgstr "Game version: %s - Resource version: %s"
8345 #: client/gui-xaw/gui_main.c:362
8346 msgid "You might have an old Freeciv resourcefile in /usr/lib/X11/app-defaults"
8348 "You might have an old Freeciv resourcefile in /usr/lib/X11/app-defaults"
8350 #: client/gui-xaw/gui_main.c:368
8351 msgid "Using fallback resources - which is OK"
8352 msgstr "Using fallback resources - which is OK"
8354 #: client/gui-xaw/gui_main.c:379
8355 msgid "Only color displays are supported for now..."
8356 msgstr "Only colour displays are supported for now..."
8358 #: client/gui-xaw/gui_main.c:402 client/gui-xaw/gui_main.c:421
8360 msgid "Unable to open fontset: %s"
8361 msgstr "Unable to open fontset: %s"
8363 #: client/gui-xaw/gui_main.c:403 client/gui-xaw/gui_main.c:422
8364 msgid "Doing 'xset fp rehash' may temporarily solve a problem."
8365 msgstr "Doing 'xset fp rehash' may temporarily solve a problem."
8367 #: client/gui-xaw/gui_main.c:407 client/gui-xaw/gui_main.c:426
8369 msgid "Font for charset %s is lacking"
8370 msgstr "Font for charset %s is lacking"
8372 #: client/gui-xaw/helpdlg.c:923 client/gui-xaw/helpdlg.c:936
8373 #: client/gui-xaw/helpdlg.c:943
8375 msgid "Allows %s.\n"
8376 msgstr "Allows %s.\n"
8378 #: client/gui-xaw/helpdlg.c:928
8380 msgid "Obsoletes %s.\n"
8381 msgstr "Obsoletes %s.\n"
8383 #: client/gui-xaw/helpdlg.c:946 client/gui-xaw/helpdlg.c:951
8385 msgid "Allows %s (with %s).\n"
8386 msgstr "Allows %s (with %s).\n"
8388 #. TRANS: Build cost for bases in help. "MP" = movement points
8389 #: client/gui-xaw/helpdlg.c:1081 client/gui-xaw/helpdlg.c:1122
8391 msgid "Build: %d MP\n"
8392 msgstr "Build: %d MP\n"
8394 #. TRANS: Base conflicts in help. Will be followed by a list of bases
8395 #. * that can't be built on the same tile as this one.
8396 #: client/gui-xaw/helpdlg.c:1085
8398 msgid "Conflicts with: "
8399 msgstr "Conflicts with: "
8401 #: client/gui-xaw/inteldlg.c:207 client/gui-xaw/inteldlg.c:450
8406 #: client/gui-xaw/inteldlg.c:216 client/text.c:1053
8408 msgid "Government: %s"
8409 msgstr "Government: %s"
8411 #: client/gui-xaw/inteldlg.c:224 client/text.c:1010
8416 #: client/gui-xaw/inteldlg.c:232 client/gui-xaw/ratesdlg.c:311
8421 #: client/gui-xaw/inteldlg.c:240 client/gui-xaw/ratesdlg.c:327
8423 msgid "Science: %d%%"
8424 msgstr "Science: %d%%"
8426 #: client/gui-xaw/inteldlg.c:248 client/gui-xaw/ratesdlg.c:319
8428 msgid "Luxury: %d%%"
8429 msgstr "Luxury: %d%%"
8431 #: client/gui-xaw/inteldlg.c:258
8432 msgid "Researching: (Unknown)"
8433 msgstr "Researching: (Unknown)"
8435 #: client/gui-xaw/inteldlg.c:261
8437 msgid "Researching: Unknown(%d/-)"
8438 msgstr "Researching: Unknown(%d/-)"
8440 #: client/gui-xaw/inteldlg.c:265
8442 msgid "Researching: %s(%d/%d)"
8443 msgstr "Researching: %s(%d/%d)"
8445 #: client/gui-xaw/inteldlg.c:279
8448 msgstr "Capital: %s"
8450 #: client/gui-xaw/inteldlg.c:440
8452 msgid "Intelligence Diplomacy Information for the %s Empire"
8453 msgstr "Intelligence Diplomacy Information for the %s Empire"
8455 #: client/gui-xaw/menu.c:115
8456 msgid "Save Settings"
8457 msgstr "Save Settings"
8459 #: client/gui-xaw/menu.c:119
8463 #: client/gui-xaw/menu.c:120
8467 #: client/gui-xaw/menu.c:151
8471 #: client/gui-xaw/menu.c:152
8475 #: client/gui-xaw/menu.c:153 common/terrain.c:549 common/terrain.c:836
8476 #: common/unit.c:757 tools/civmanual.c:297
8480 #: client/gui-xaw/menu.c:154
8484 #: client/gui-xaw/menu.c:157
8485 msgid "Pollution & Fallout"
8486 msgstr "Pollution & Fallout"
8488 #: client/gui-xaw/menu.c:160
8492 #: client/gui-xaw/menu.c:161
8496 #: client/gui-xaw/menu.c:177
8498 msgid "Transform to %s"
8499 msgstr "Transform to %s"
8501 #: client/gui-xaw/menu.c:199
8502 msgid "Connect With Rail"
8503 msgstr "Connect With Rail"
8505 #: client/gui-xaw/menu.c:203
8506 msgid "Go to/Airlift to City..."
8507 msgstr "Go to/Airlift to City..."
8509 #: client/gui-xaw/menu.c:213
8510 msgid "Select Same Type Everywhere"
8511 msgstr "Select Same Type Everywhere"
8513 #: client/gui-xaw/menu.c:232 data/Freeciv.in:3310
8517 #: client/gui-xaw/menu.c:237
8518 msgid "Editing Mode"
8519 msgstr "Editing Mode"
8521 #: client/gui-xaw/menu.c:238
8525 #: client/gui-xaw/menu.c:253
8529 #: client/gui-xaw/plrdlg.c:232
8531 msgid "(idle %d turn)"
8532 msgid_plural "(idle %d turns)"
8533 msgstr[0] "(idle %d turn)"
8534 msgstr[1] "(idle %d turns)"
8536 #: client/gui-xaw/plrdlg.c:359
8537 msgid "You need an embassy to establish a diplomatic meeting."
8538 msgstr "You need an embassy to establish a diplomatic meeting."
8540 #: client/gui-xaw/repodlgs.c:205 client/gui-xaw/repodlgs.c:481
8542 msgid "Researching %s: %d/%s"
8543 msgstr "Researching %s: %d/%s"
8545 #: client/gui-xaw/repodlgs.c:211 client/gui-xaw/repodlgs.c:487
8547 msgid "Researching %s: %d/%d"
8548 msgstr "Researching %s: %d/%d"
8550 #: client/gui-xaw/repodlgs.c:219 client/gui-xaw/repodlgs.c:224
8551 #: client/gui-xaw/repodlgs.c:497 client/gui-xaw/repodlgs.c:502
8553 msgid "Goal: %s (%d steps)"
8554 msgstr "Goal: %s (%d steps)"
8556 #: client/gui-xaw/repodlgs.c:763
8560 #: client/gui-xaw/repodlgs.c:807
8562 msgid "Income:%6d Total Costs: %6d"
8563 msgstr "Income:%6d Total Costs: %6d"
8565 #: client/gui-xaw/repodlgs.c:912
8567 msgstr "Totals: ..."
8569 #: client/gui-xaw/repodlgs.c:1150
8571 msgid "Totals: %9d%9d%9d%9d"
8572 msgstr "Totals: %9d%9d%9d%9d"
8574 #: client/gui-xaw/wldlg.c:626
8575 msgid "What should the new name be?"
8576 msgstr "What should the new name be?"
8578 #. TRANS: Header for fixed-width veteran level table.
8579 #. * TRANS: Translators cannot change column widths :(
8580 #. * TRANS: "Level name" left-justified, other two right-justified
8581 #: client/helpdata.c:166
8582 msgid "Veteran level Power factor Move bonus\n"
8583 msgstr "Veteran level Power factor Move bonus\n"
8585 #. TRANS: Part of header for veteran level table.
8586 #: client/helpdata.c:169
8587 msgid "--------------------------------------------"
8588 msgstr "--------------------------------------------"
8590 #: client/helpdata.c:197
8591 msgid "Terrain Road Irrigation Mining Transform\n"
8592 msgstr "Terrain Road Irrigation Mining Transform\n"
8594 #: client/helpdata.c:271
8595 msgid "Time taken for the following activities is independent of terrain:\n"
8596 msgstr "Time taken for the following activities is independent of terrain:\n"
8598 #: client/helpdata.c:274
8599 msgid "Activity Time\n"
8600 msgstr "Activity Time\n"
8602 #: client/helpdata.c:279
8606 "Clean pollution %3d"
8609 "Clean pollution %3d"
8611 #: client/helpdata.c:282
8620 #: client/helpdata.c:297
8621 msgid "In this ruleset, the following veteran levels are defined:"
8622 msgstr "In this ruleset, the following veteran levels are defined:"
8624 #: client/helpdata.c:298
8625 msgid "This ruleset has no default veteran levels defined."
8626 msgstr "This ruleset has no default veteran levels defined."
8628 #. TRANS: First %s is version string, e.g.,
8629 #. * "Freeciv version 2.3.0-beta1 (beta version)" (translated).
8630 #. * Second %s is client_string, e.g., "gui-gtk-2.0".
8631 #: client/helpdata.c:305
8633 msgid "This is %s, %s client."
8634 msgstr "This is %s, %s client."
8636 #: client/helpdata.c:333
8638 msgid "Requires knowledge of the technology %s.\n"
8639 msgstr "Requires knowledge of the technology %s.\n"
8641 #: client/helpdata.c:338
8643 msgid "Prevented by knowledge of the technology %s.\n"
8644 msgstr "Prevented by knowledge of the technology %s.\n"
8646 #: client/helpdata.c:346
8648 msgid "Requires that some player knows the technology %s.\n"
8649 msgstr "Requires that some player knows the technology %s.\n"
8651 #: client/helpdata.c:351
8653 msgid "Requires that no player knows the technology %s.\n"
8654 msgstr "Requires that no player knows the technology %s.\n"
8656 #: client/helpdata.c:372
8658 msgid "Requires knowledge of a technology with the \"%s\" flag.\n"
8659 msgstr "Requires knowledge of the technology %s.\n"
8661 #: client/helpdata.c:377
8663 msgid "Prevented by knowledge of any technology with the \"%s\" flag.\n"
8664 msgstr "Prevented by knowledge of the technology %s.\n"
8666 #: client/helpdata.c:385
8668 msgid "Requires that some player knows a technology with the \"%s\" flag.\n"
8669 msgstr "Requires that some player knows the technology %s.\n"
8671 #: client/helpdata.c:390
8673 msgid "Requires that no player knows any technology with the \"%s\" flag.\n"
8674 msgstr "Requires that no player knows the technology %s.\n"
8676 #: client/helpdata.c:411
8678 msgid "Requires the %s government.\n"
8679 msgstr "Requires the %s government.\n"
8681 #: client/helpdata.c:414
8683 msgid "Not available under the %s government.\n"
8684 msgstr "Not available under the %s government.\n"
8686 #. TRANS: %s is a wonder
8687 #: client/helpdata.c:428
8690 "Requires that %s was built at some point, and that it has not yet been "
8691 "rendered obsolete.\n"
8693 "Requires that %s was built at some point, and that it has not yet been "
8694 "rendered obsolete.\n"
8696 #. TRANS: %s is a wonder
8697 #: client/helpdata.c:436
8699 msgid "Requires that %s was built at some point.\n"
8700 msgstr "Requires that %s was built at some point.\n"
8702 #. TRANS: %s is a wonder
8703 #: client/helpdata.c:444
8705 msgid "Prevented if %s has ever been built, unless it would be obsolete.\n"
8706 msgstr "Prevented if %s has ever been built, unless it would be obsolete.\n"
8708 #. TRANS: %s is a wonder
8709 #: client/helpdata.c:451
8711 msgid "Prevented if %s has ever been built.\n"
8712 msgstr "Prevented if %s has ever been built.\n"
8714 #. TRANS: %s is a wonder
8715 #: client/helpdata.c:462
8717 msgid "Requires %s to be owned by any player and not yet obsolete.\n"
8718 msgstr "Requires %s to be owned by any player and not yet obsolete.\n"
8720 #. TRANS: %s is a wonder
8721 #: client/helpdata.c:469
8723 msgid "Requires %s to be owned by any player.\n"
8724 msgstr "Requires %s to be owned by any player.\n"
8726 #. TRANS: %s is a wonder
8727 #: client/helpdata.c:477
8730 "Prevented if %s is currently owned by any player, unless it is obsolete.\n"
8732 "Prevented if %s is currently owned by any player, unless it is obsolete.\n"
8734 #. TRANS: %s is a wonder
8735 #: client/helpdata.c:484
8737 msgid "Prevented if %s is currently owned by any player.\n"
8738 msgstr "Prevented if %s is currently owned by any player.\n"
8740 #. TRANS: %s is a wonder
8741 #: client/helpdata.c:502
8744 "Requires you to have built %s at some point, and for it not to have been "
8745 "rendered obsolete.\n"
8747 "Requires you to have built %s at some point, and for it not to have been "
8748 "rendered obsolete.\n"
8750 #. TRANS: %s is a wonder
8751 #: client/helpdata.c:510
8753 msgid "Requires you to have built %s at some point.\n"
8754 msgstr "Requires you to have built %s at some point.\n"
8756 #. TRANS: %s is a wonder
8757 #: client/helpdata.c:518
8759 msgid "Prevented if you have ever built %s, unless it would be obsolete.\n"
8760 msgstr "Prevented if you have ever built %s, unless it would be obsolete.\n"
8762 #. TRANS: %s is a wonder
8763 #: client/helpdata.c:525
8765 msgid "Prevented if you have ever built %s.\n"
8766 msgstr "Prevented if you have ever built %s.\n"
8768 #. TRANS: %s is a wonder
8769 #: client/helpdata.c:536
8771 msgid "Requires you to own %s, which must not be obsolete.\n"
8772 msgstr "Requires you to own %s, which must not be obsolete.\n"
8774 #. TRANS: %s is a wonder
8775 #: client/helpdata.c:543
8777 msgid "Requires you to own %s.\n"
8778 msgstr "Requires you to own %s.\n"
8780 #. TRANS: %s is a wonder
8781 #: client/helpdata.c:551
8783 msgid "Prevented if you own %s, unless it is obsolete.\n"
8784 msgstr "Prevented if you own %s, unless it is obsolete.\n"
8786 #. TRANS: %s is a wonder
8787 #: client/helpdata.c:558
8789 msgid "Prevented if you own %s.\n"
8790 msgstr "Prevented if you own %s.\n"
8792 #. TRANS: %s is a wonder
8793 #: client/helpdata.c:574
8796 "Requires %s in one of your cities on the same continent, and not yet "
8799 "Requires %s in one of your cities on the same continent, and not yet "
8802 #. TRANS: %s is a wonder
8803 #: client/helpdata.c:581
8805 msgid "Requires %s in one of your cities on the same continent.\n"
8806 msgstr "Requires %s in one of your cities on the same continent.\n"
8808 #. TRANS: %s is a wonder
8809 #: client/helpdata.c:590
8812 "Prevented if %s is in one of your cities on the same continent, unless it is "
8815 "Prevented if %s is in one of your cities on the same continent, unless it is "
8818 #. TRANS: %s is a wonder
8819 #: client/helpdata.c:597
8821 msgid "Prevented if %s is in one of your cities on the same continent.\n"
8822 msgstr "Prevented if %s is in one of your cities on the same continent.\n"
8824 #. TRANS: %s is a building or wonder
8825 #: client/helpdata.c:613
8827 msgid "Requires %s in the city (and not yet obsolete).\n"
8828 msgstr "Requires %s in the city (and not yet obsolete).\n"
8830 #. TRANS: %s is a building or wonder
8831 #: client/helpdata.c:619
8833 msgid "Requires %s in the city.\n"
8834 msgstr "Requires %s in the city.\n"
8836 #. TRANS: %s is a building or wonder
8837 #: client/helpdata.c:628
8839 msgid "Prevented by %s in the city (unless it is obsolete).\n"
8840 msgstr "Prevented by %s in the city (unless it is obsolete).\n"
8842 #. TRANS: %s is a building or wonder
8843 #: client/helpdata.c:635
8845 msgid "Prevented by %s in the city.\n"
8846 msgstr "Prevented by %s in the city.\n"
8848 #: client/helpdata.c:644
8850 msgid "Only applies to \"%s\" buildings.\n"
8851 msgstr "Only applies to \"%s\" buildings.\n"
8853 #: client/helpdata.c:649
8855 msgid "Does not apply to \"%s\" buildings.\n"
8856 msgstr "Does not apply to \"%s\" buildings.\n"
8858 #: client/helpdata.c:667
8860 msgid "?special:Requires %s on the tile.\n"
8861 msgstr "?special:Requires %s on the tile.\n"
8863 #: client/helpdata.c:671
8865 msgid "?special:Prevented by %s on the tile.\n"
8866 msgstr "?special:Prevented by %s on the tile.\n"
8868 #: client/helpdata.c:678
8870 msgid "?special:Requires %s on the tile or a cardinally adjacent tile.\n"
8871 msgstr "?special:Requires %s on the tile or a cardinally adjacent tile.\n"
8873 #: client/helpdata.c:683
8875 msgid "?special:Prevented by %s on the tile or any cardinally adjacent tile.\n"
8877 "?special:Prevented by %s on the tile or any cardinally adjacent tile.\n"
8879 #: client/helpdata.c:691
8881 msgid "?special:Requires %s on the tile or an adjacent tile.\n"
8882 msgstr "?special:Requires %s on the tile or an adjacent tile.\n"
8884 #: client/helpdata.c:696
8886 msgid "?special:Prevented by %s on the tile or any adjacent tile.\n"
8887 msgstr "?special:Prevented by %s on the tile or any adjacent tile.\n"
8889 #: client/helpdata.c:704
8891 msgid "?special:Requires %s on a tile within the city radius.\n"
8892 msgstr "?special:Requires %s on the tile.\n"
8894 #: client/helpdata.c:709
8896 msgid "?special:Prevented by %s on any tile within the city radius.\n"
8897 msgstr "?special:Prevented by %s on the tile.\n"
8899 #: client/helpdata.c:727
8901 msgid "?terrain:Requires %s on the tile.\n"
8902 msgstr "?terrain:Requires %s on the tile.\n"
8904 #: client/helpdata.c:730
8906 msgid "?terrain:Prevented by %s on the tile.\n"
8907 msgstr "?terrain:Prevented by %s on the tile.\n"
8909 #: client/helpdata.c:737
8911 msgid "?terrain:Requires %s on the tile or a cardinally adjacent tile.\n"
8912 msgstr "?terrain:Requires %s on the tile or a cardinally adjacent tile.\n"
8914 #: client/helpdata.c:742
8916 msgid "?terrain:Prevented by %s on the tile or any cardinally adjacent tile.\n"
8918 "?terrain:Prevented by %s on the tile or any cardinally adjacent tile.\n"
8920 #: client/helpdata.c:750
8922 msgid "?terrain:Requires %s on the tile or an adjacent tile.\n"
8923 msgstr "?terrain:Requires %s on the tile or an adjacent tile.\n"
8925 #: client/helpdata.c:755
8927 msgid "?terrain:Prevented by %s on the tile or any adjacent tile.\n"
8928 msgstr "?terrain:Prevented by %s on the tile or any adjacent tile.\n"
8930 #: client/helpdata.c:763
8932 msgid "?terrain:Requires %s on a tile within the city radius.\n"
8933 msgstr "?terrain:Requires %s on the tile.\n"
8935 #: client/helpdata.c:768
8937 msgid "?terrain:Prevented by %s on any tile within the city radius.\n"
8938 msgstr "?terrain:Prevented by %s on the tile.\n"
8940 #: client/helpdata.c:787
8942 msgid "?resource:Requires %s on the tile.\n"
8943 msgstr "?base:Requires %s on the tile.\n"
8945 #: client/helpdata.c:791
8947 msgid "?resource:Prevented by %s on the tile.\n"
8948 msgstr "?base:Prevented by %s on the tile.\n"
8950 #: client/helpdata.c:798
8952 msgid "?resource:Requires %s on the tile or a cardinally adjacent tile.\n"
8953 msgstr "?base:Requires %s on the tile or a cardinally adjacent tile.\n"
8955 #: client/helpdata.c:803
8958 "?resource:Prevented by %s on the tile or any cardinally adjacent tile.\n"
8959 msgstr "?base:Prevented by %s on the tile or any cardinally adjacent tile.\n"
8961 #: client/helpdata.c:811
8963 msgid "?resource:Requires %s on the tile or an adjacent tile.\n"
8964 msgstr "?base:Requires %s on the tile or an adjacent tile.\n"
8966 #: client/helpdata.c:816
8968 msgid "?resource:Prevented by %s on the tile or any adjacent tile.\n"
8969 msgstr "?base:Prevented by %s on the tile or any adjacent tile.\n"
8971 #: client/helpdata.c:824
8973 msgid "?resource:Requires %s on a tile within the city radius.\n"
8974 msgstr "?base:Requires %s on the tile.\n"
8976 #: client/helpdata.c:829
8978 msgid "?resource:Prevented by %s on any tile within the city radius.\n"
8979 msgstr "?base:Prevented by %s on the tile.\n"
8981 #. TRANS: "... playing as the Swedes."
8982 #: client/helpdata.c:849
8984 msgid "Requires that you are playing as the %s.\n"
8985 msgstr "Requires that you are playing as the %s.\n"
8987 #. TRANS: "... playing as the Turks."
8988 #: client/helpdata.c:854
8990 msgid "Requires that you are not playing as the %s.\n"
8991 msgstr "Requires that you are not playing as the %s.\n"
8993 #. TRANS: "Requires the Apaches to have ..."
8994 #: client/helpdata.c:863
8996 msgid "Requires the %s to have been in the game.\n"
8997 msgstr "Requires the %s to have been in the game.\n"
8999 #. TRANS: "Requires the Celts never to have ..."
9000 #: client/helpdata.c:868
9002 msgid "Requires the %s never to have been in the game.\n"
9003 msgstr "Requires the %s never to have been in the game.\n"
9005 #. TRANS: "Requires the Belgians in the game."
9006 #: client/helpdata.c:876
9008 msgid "Requires the %s in the game.\n"
9009 msgstr "Requires the %s in the game.\n"
9011 #. TRANS: "Requires that the Russians are not ...
9012 #: client/helpdata.c:881
9014 msgid "Requires that the %s are not in the game.\n"
9015 msgstr "Requires that the %s are not in the game.\n"
9017 #. TRANS: "Requires at least one Barbarian citizen ..."
9018 #: client/helpdata.c:903
9020 msgid "Requires at least one %s citizen in the city.\n"
9021 msgstr "Requires %s in the city.\n"
9023 #. TRANS: "... no Pirate citizens ..."
9024 #: client/helpdata.c:908
9026 msgid "Requires that there are no %s citizens in the city.\n"
9027 msgstr "Requires that the %s are not in the game.\n"
9029 #. TRANS: %s is a single kind of unit (e.g., "Settlers").
9030 #: client/helpdata.c:930
9032 msgid "?unit:Requires %s.\n"
9033 msgstr "?unit:Requires %s.\n"
9035 #. TRANS: %s is a single kind of unit (e.g., "Settlers").
9036 #: client/helpdata.c:934
9038 msgid "?unit:Does not apply to %s.\n"
9039 msgstr "?unit:Does not apply to %s.\n"
9041 #. TRANS: %s is a list of unit types separated by "or".
9042 #: client/helpdata.c:962
9044 msgid "?ulist:Requires %s.\n"
9045 msgstr "?ulist:Requires %s.\n"
9047 #. TRANS: %s is a list of unit types separated by "or".
9048 #: client/helpdata.c:966
9050 msgid "?ulist:Does not apply to %s.\n"
9051 msgstr "?ulist:Does not apply to %s.\n"
9053 #. TRANS: %s is a single unit class (e.g., "Air").
9054 #: client/helpdata.c:991
9056 msgid "?uclass:Requires %s units.\n"
9057 msgstr "?uclass:Requires %s units.\n"
9059 #. TRANS: %s is a single unit class (e.g., "Air").
9060 #: client/helpdata.c:995
9062 msgid "?uclass:Does not apply to %s units.\n"
9063 msgstr "?uclass:Does not apply to %s units.\n"
9065 #. TRANS: %s is a list of unit classes separated by "or".
9066 #: client/helpdata.c:1029
9068 msgid "?uclasslist:Requires %s units.\n"
9069 msgstr "?uclasslist:Requires %s units.\n"
9071 #. TRANS: %s is a list of unit classes separated by "or".
9072 #: client/helpdata.c:1033
9074 msgid "?uclasslist:Does not apply to %s units.\n"
9075 msgstr "?uclasslist:Does not apply to %s units.\n"
9077 #. TRANS: "Applies only to Food."
9078 #: client/helpdata.c:1062
9080 msgid "?output:Applies only to %s.\n"
9081 msgstr "?output:Applies only to %s.\n"
9083 #. TRANS: "Does not apply to Food."
9084 #: client/helpdata.c:1066
9086 msgid "?output:Does not apply to %s.\n"
9087 msgstr "?output:Does not apply to %s.\n"
9089 #. TRANS: "Applies only to Scientists."
9090 #: client/helpdata.c:1077
9092 msgid "?specialist:Applies only to %s.\n"
9093 msgstr "?specialist:Applies only to %s.\n"
9095 #. TRANS: "Does not apply to Scientists."
9096 #: client/helpdata.c:1081
9098 msgid "?specialist:Does not apply to %s.\n"
9099 msgstr "?specialist:Does not apply to %s.\n"
9101 #: client/helpdata.c:1092
9103 msgid "Requires a minimum city size of %d.\n"
9104 msgid_plural "Requires a minimum city size of %d.\n"
9105 msgstr[0] "Requires a minimum city size of %d.\n"
9106 msgstr[1] "Requires a minimum city size of %d.\n"
9108 #: client/helpdata.c:1098
9110 msgid "Requires the city size to be less than %d.\n"
9111 msgid_plural "Requires the city size to be less than %d.\n"
9112 msgstr[0] "Requires the city size to be less than %d.\n"
9113 msgstr[1] "Requires the city size to be less than %d.\n"
9115 #. TRANS: AI level (e.g., "Easy")
9116 #: client/helpdata.c:1112
9118 msgid "Applies to %s AI players.\n"
9119 msgstr "Applies to %s AI players.\n"
9121 #. TRANS: AI level (e.g., "Cheating")
9122 #: client/helpdata.c:1117
9124 msgid "Does not apply to %s AI players.\n"
9125 msgstr "Does not apply to %s AI players.\n"
9127 #. TRANS: %s is a terrain class
9128 #: client/helpdata.c:1128
9130 msgid "?terrainclass:Requires %s terrain on the tile.\n"
9131 msgstr "?terrainclass:Requires %s terrain on the tile.\n"
9133 #. TRANS: %s is a terrain class
9134 #: client/helpdata.c:1134
9136 msgid "?terrainclass:Prevented by %s terrain on the tile.\n"
9137 msgstr "?terrainclass:Prevented by %s terrain on the tile.\n"
9139 #. TRANS: %s is a terrain class
9140 #: client/helpdata.c:1143
9143 "?terrainclass:Requires %s terrain on the tile or a cardinally adjacent "
9146 "?terrainclass:Requires %s terrain on the tile or a cardinally adjacent "
9149 #. TRANS: %s is a terrain class
9150 #: client/helpdata.c:1150
9153 "?terrainclass:Prevented by %s terrain on the tile or any cardinally adjacent "
9156 "?terrainclass:Prevented by %s terrain on the tile or any cardinally adjacent "
9159 #. TRANS: %s is a terrain class
9160 #: client/helpdata.c:1160
9162 msgid "?terrainclass:Requires %s terrain on the tile or an adjacent tile.\n"
9163 msgstr "?terrainclass:Requires %s terrain on the tile or an adjacent tile.\n"
9165 #. TRANS: %s is a terrain class
9166 #: client/helpdata.c:1167
9169 "?terrainclass:Prevented by %s terrain on the tile or any adjacent tile.\n"
9171 "?terrainclass:Prevented by %s terrain on the tile or any adjacent tile.\n"
9173 #. TRANS: %s is a terrain class
9174 #: client/helpdata.c:1177
9176 msgid "?terrainclass:Requires %s terrain on a tile within the city radius.\n"
9177 msgstr "?terrainclass:Requires %s terrain on the tile.\n"
9179 #. TRANS: %s is a terrain class
9180 #: client/helpdata.c:1184
9183 "?terrainclass:Prevented by %s terrain on any tile within the city radius.\n"
9184 msgstr "?terrainclass:Prevented by %s terrain on the tile.\n"
9186 #: client/helpdata.c:1204
9188 msgid "Requires terrain with the \"%s\" flag on the tile.\n"
9189 msgstr "Requires %s terrain class on the tile.\n"
9191 #: client/helpdata.c:1208
9193 msgid "Prevented by terrain with the \"%s\" flag on the tile.\n"
9194 msgstr "Prevented by terrain on which alteration %s can be made.\n"
9196 #: client/helpdata.c:1216
9199 "Requires terrain with the \"%s\" flag on the tile or a cardinally adjacent "
9202 "Requires the %s terrain special on the tile or a cardinally adjacent tile.\n"
9204 #: client/helpdata.c:1221
9207 "Prevented by terrain with the \"%s\" flag on the tile or any cardinally "
9209 msgstr "?base:Prevented by %s on the tile or any cardinally adjacent tile.\n"
9211 #: client/helpdata.c:1229
9214 "Requires terrain with the \"%s\" flag on the tile or an adjacent tile.\n"
9215 msgstr "Requires the %s terrain special on the tile or an adjacent tile.\n"
9217 #: client/helpdata.c:1234
9220 "Prevented by terrain with the \"%s\" flag on the tile or any adjacent tile.\n"
9221 msgstr "?base:Prevented by %s on the tile or any adjacent tile.\n"
9223 #: client/helpdata.c:1242
9226 "Requires terrain with the \"%s\" flag on a tile within the city radius.\n"
9227 msgstr "Requires that the %s are not in the game.\n"
9229 #: client/helpdata.c:1247
9232 "Prevented by terrain with the \"%s\" flag on any tile within the city "
9234 msgstr "Prevented by terrain on which alteration %s can be made.\n"
9236 #: client/helpdata.c:1266
9238 msgid "?base:Requires %s on the tile.\n"
9239 msgstr "?base:Requires %s on the tile.\n"
9241 #: client/helpdata.c:1270
9243 msgid "?base:Prevented by %s on the tile.\n"
9244 msgstr "?base:Prevented by %s on the tile.\n"
9246 #: client/helpdata.c:1277
9248 msgid "?base:Requires %s on the tile or a cardinally adjacent tile.\n"
9249 msgstr "?base:Requires %s on the tile or a cardinally adjacent tile.\n"
9251 #: client/helpdata.c:1282
9253 msgid "?base:Prevented by %s on the tile or any cardinally adjacent tile.\n"
9254 msgstr "?base:Prevented by %s on the tile or any cardinally adjacent tile.\n"
9256 #: client/helpdata.c:1290
9258 msgid "?base:Requires %s on the tile or an adjacent tile.\n"
9259 msgstr "?base:Requires %s on the tile or an adjacent tile.\n"
9261 #: client/helpdata.c:1295
9263 msgid "?base:Prevented by %s on the tile or any adjacent tile.\n"
9264 msgstr "?base:Prevented by %s on the tile or any adjacent tile.\n"
9266 #: client/helpdata.c:1303
9268 msgid "?base:Requires %s on a tile within the city radius.\n"
9269 msgstr "?base:Requires %s on the tile.\n"
9271 #: client/helpdata.c:1308
9273 msgid "?base:Prevented by %s on any tile within the city radius.\n"
9274 msgstr "?base:Prevented by %s on the tile.\n"
9276 #: client/helpdata.c:1327
9278 msgid "?road:Requires %s on the tile.\n"
9279 msgstr "?base:Requires %s on the tile.\n"
9281 #: client/helpdata.c:1331
9283 msgid "?road:Prevented by %s on the tile.\n"
9284 msgstr "?base:Prevented by %s on the tile.\n"
9286 #: client/helpdata.c:1338
9288 msgid "?road:Requires %s on the tile or a cardinally adjacent tile.\n"
9289 msgstr "?base:Requires %s on the tile or a cardinally adjacent tile.\n"
9291 #: client/helpdata.c:1343
9293 msgid "?road:Prevented by %s on the tile or any cardinally adjacent tile.\n"
9294 msgstr "?base:Prevented by %s on the tile or any cardinally adjacent tile.\n"
9296 #: client/helpdata.c:1351
9298 msgid "?road:Requires %s on the tile or an adjacent tile.\n"
9299 msgstr "?base:Requires %s on the tile or an adjacent tile.\n"
9301 #: client/helpdata.c:1356
9303 msgid "?road:Prevented by %s on the tile or any adjacent tile.\n"
9304 msgstr "?base:Prevented by %s on the tile or any adjacent tile.\n"
9306 #: client/helpdata.c:1364
9308 msgid "?road:Requires %s on a tile within the city radius.\n"
9309 msgstr "Requires %s in the city.\n"
9311 #: client/helpdata.c:1369
9313 msgid "?road:Prevented by %s on any tile within the city radius.\n"
9314 msgstr "Prevented by %s in the city.\n"
9316 #: client/helpdata.c:1389
9318 msgid "Requires the game to have reached the year %s.\n"
9319 msgstr "Requires the game to have reached the year %s.\n"
9321 #: client/helpdata.c:1393
9323 msgid "Requires that the game has not yet reached the year %s.\n"
9324 msgstr "Requires that the game has not yet reached the year %s.\n"
9326 #: client/helpdata.c:1404
9328 msgid "Requires terrain on which alteration %s is possible.\n"
9329 msgstr "Requires terrain on which alteration %s is possible.\n"
9331 #: client/helpdata.c:1410
9333 msgid "Prevented by terrain on which alteration %s can be made.\n"
9334 msgstr "Prevented by terrain on which alteration %s can be made.\n"
9336 #: client/helpdata.c:1433
9337 msgid "Applies only to city centers.\n"
9338 msgstr "Applies only to city centres.\n"
9340 #: client/helpdata.c:1435
9341 msgid "Does not apply to city centers.\n"
9342 msgstr "Does not apply to city centres.\n"
9344 #. TRANS: continue list, in case comma is not the separator of choice.
9345 #: client/helpdata.c:1498 client/helpdata.c:2102 client/text.c:1693
9346 #: client/text.c:1771
9348 msgid "?clistmore:, %s"
9351 #: client/helpdata.c:1505
9353 msgid "Allows %s (with %s but no %s)."
9354 msgstr "Allows %s (with %s but no %s)."
9356 #: client/helpdata.c:1509
9358 msgid "Allows %s (with %s)."
9359 msgstr "Allows %s (with %s)."
9361 #: client/helpdata.c:1515
9363 msgid "Allows %s (absent %s)."
9364 msgstr "Allows %s (absent %s)."
9366 #: client/helpdata.c:1519
9371 #: client/helpdata.c:1525
9373 msgid "Prevents %s."
9374 msgstr "Prevents %s."
9376 #: client/helpdata.c:1761
9377 msgid "Current ruleset contains no description."
9378 msgstr "Current ruleset contains no description."
9380 #: client/helpdata.c:1912
9382 msgid "Sorry, no help topic for %s.\n"
9383 msgstr "Sorry, no help topic for %s.\n"
9385 #: client/helpdata.c:1916
9388 "Sorry, no help topic for %s.\n"
9389 "This page was auto-generated.\n"
9392 "Sorry, no help topic for %s.\n"
9393 "This page was auto-generated.\n"
9396 #: client/helpdata.c:2010
9398 msgid "* The discovery of %s will make %s obsolete.\n"
9399 msgstr "* The discovery of %s will make %s obsolete.\n"
9401 #: client/helpdata.c:2018
9403 "* A 'small wonder': at most one of your cities may possess this "
9406 "* A 'small wonder': at most one of your cities may possess this "
9409 #. TRANS: 'Allows all players with knowledge of atomic
9410 #. * power to build nuclear units.'
9411 #: client/helpdata.c:2031
9413 msgid "* Allows all players with knowledge of %s to build %s units.\n"
9414 msgstr "* Allows all players with knowledge of %s to build %s units.\n"
9416 #: client/helpdata.c:2044
9418 msgid "* Allows %s (with %s).\n"
9419 msgstr "* Allows %s (with %s).\n"
9421 #: client/helpdata.c:2049
9423 msgid "* Allows %s.\n"
9424 msgstr "* Allows %s.\n"
9426 #. TRANS: don't translate 'savepalace'
9427 #: client/helpdata.c:2058
9429 "* If you lose the city containing this improvement, it will be rebuilt for "
9430 "free in another of your cities (if the 'savepalace' server setting is "
9433 "* If you lose the city containing this improvement, it will be rebuilt for "
9434 "free in another of your cities (if the 'savepalace' server setting is "
9437 #: client/helpdata.c:2135
9439 msgid "* Belongs to %s unit class.\n"
9440 msgstr "* Belongs to %s unit class.\n"
9442 #: client/helpdata.c:2139
9443 msgid " * Can occupy empty enemy cities.\n"
9444 msgstr " * Can occupy empty enemy cities.\n"
9446 #: client/helpdata.c:2142
9447 msgid " * Speed is not affected by terrain.\n"
9448 msgstr " * Speed is not affected by terrain.\n"
9450 #: client/helpdata.c:2145
9451 msgid " * Does not get defense bonuses from terrain.\n"
9452 msgstr " * Does not get defence bonuses from terrain.\n"
9454 #: client/helpdata.c:2148
9455 msgid " * Not subject to zones of control.\n"
9456 msgstr " * Not subject to zones of control.\n"
9458 #: client/helpdata.c:2151
9459 msgid " * Slowed down while damaged.\n"
9460 msgstr " * Slowed down while damaged.\n"
9462 #: client/helpdata.c:2154
9463 msgid " * Gets used up in making an attack.\n"
9464 msgstr " * Gets used up in making an attack.\n"
9466 #: client/helpdata.c:2161
9468 msgid " * Gets a 50% defensive bonus while in cities.\n"
9469 msgstr " * Gets a 50% defensive bonus while in cities.\n"
9471 #: client/helpdata.c:2164
9473 msgid " * May fortify, granting a 50% defensive bonus when not in a city.\n"
9474 msgstr " * May fortify, granting a 50% defensive bonus when not in a city.\n"
9476 #: client/helpdata.c:2169
9478 msgid " * May fortify to stay put.\n"
9481 #: client/helpdata.c:2174
9482 msgid " * Is unreachable. Most units cannot attack this one.\n"
9483 msgstr " * Is unreachable. Most units cannot attack this one.\n"
9485 #: client/helpdata.c:2178
9486 msgid " * Can pillage tile improvements.\n"
9487 msgstr " * Can pillage tile improvements.\n"
9489 #: client/helpdata.c:2183 client/helpdata.c:2570
9490 msgid " * Doesn't prevent enemy cities from working the tile it's on.\n"
9491 msgstr " * Doesn't prevent enemy cities from working the tile it's on.\n"
9493 #: client/helpdata.c:2187
9495 msgid " * Can attack units on non-native tiles.\n"
9496 msgstr "* Can only attack units on ocean tiles (no land attacks).\n"
9498 #: client/helpdata.c:2192
9500 msgid " * Can launch attack from non-native tiles.\n"
9501 msgstr "%s can't launch attack from %s."
9503 #: client/helpdata.c:2197
9505 msgid "* Can only be built if there is %s in the city.\n"
9506 msgstr "* Can only be built if there is %s in the city.\n"
9508 #: client/helpdata.c:2203
9510 msgid "* Can only be built with %s as government.\n"
9511 msgstr "* Can only be built with %s as government.\n"
9513 #: client/helpdata.c:2208
9514 msgid "* May not be built in cities.\n"
9515 msgstr "* May not be built in cities.\n"
9517 #: client/helpdata.c:2211
9518 msgid "* Only barbarians may build this.\n"
9519 msgstr "* Only barbarians may build this.\n"
9521 #. TRANS: %s is a list of unit types separated by "or".
9522 #: client/helpdata.c:2226
9524 msgid "* May be obtained by conversion of %s.\n"
9525 msgstr "* May be obtained by conversion of %s.\n"
9527 #. TRANS: %s is a unit type.
9528 #: client/helpdata.c:2234
9530 msgid "* May be converted into %s.\n"
9531 msgstr "* May be converted into %s.\n"
9533 #: client/helpdata.c:2238
9534 msgid "* Never has a home city.\n"
9535 msgstr "* Never has a home city.\n"
9537 #: client/helpdata.c:2241
9538 msgid "* Losing this unit will lose you the game!\n"
9539 msgstr "* Losing this unit will lose you the game!\n"
9541 #: client/helpdata.c:2245
9542 msgid "* Each player may only have one of this type of unit.\n"
9543 msgstr "* Each player may only have one of this type of unit.\n"
9545 #: client/helpdata.c:2260
9547 msgid "* Requires %d population to build.\n"
9548 msgid_plural "* Requires %d population to build.\n"
9549 msgstr[0] "* Requires %d population to build.\n"
9550 msgstr[1] "* Requires %d population to build.\n"
9552 #. TRANS: %s is a list of unit classes separated by "or".
9553 #: client/helpdata.c:2278
9555 msgid "* Can carry and refuel %d %s unit.\n"
9556 msgid_plural "* Can carry and refuel up to %d %s units.\n"
9557 msgstr[0] "* Can carry and refuel %d %s unit.\n"
9558 msgstr[1] "* Can carry and refuel up to %d %s units.\n"
9560 #: client/helpdata.c:2306
9562 " * Some cargo cannot be loaded except in a city or a base native to this "
9566 #: client/helpdata.c:2311
9569 " * Cargo cannot be loaded except in a city or a base native to this "
9571 msgstr "* Unit has to be in a city or a base after %d turn.\n"
9573 #: client/helpdata.c:2319
9575 " * Some cargo cannot be unloaded except in a city or a base native to this "
9579 #: client/helpdata.c:2324
9581 " * Cargo cannot be unloaded except in a city or a base native to this "
9585 #: client/helpdata.c:2331
9586 msgid "* Must stay next to coast.\n"
9587 msgstr "* Must stay next to coast.\n"
9589 #. TRANS: %s is a list of unit classes separated
9591 #: client/helpdata.c:2389
9593 msgid "* May load onto and unload from %s transports even when underway.\n"
9596 #. TRANS: %s is a list of unit classes separated
9598 #: client/helpdata.c:2396
9600 msgid "* May load onto %s transports even when underway.\n"
9603 #. TRANS: %s is a list of unit classes separated
9605 #: client/helpdata.c:2416
9607 msgid "* May unload from %s transports even when underway.\n"
9610 #: client/helpdata.c:2423
9611 msgid "* Can establish trade routes (must travel to target city).\n"
9612 msgstr "* Can establish trade routes (must travel to target city).\n"
9614 #: client/helpdata.c:2427
9616 msgid "* Can help build wonders (adds %d production).\n"
9617 msgstr "* Can help build wonders (adds %d production).\n"
9619 #: client/helpdata.c:2431
9620 msgid "* May not be disbanded.\n"
9621 msgstr "* May not be disbanded.\n"
9623 #: client/helpdata.c:2435
9625 msgid "* May be disbanded in a city to recover 50% of the production cost.\n"
9626 msgstr "* May be disbanded in a city to recover 50% of the production cost.\n"
9628 #: client/helpdata.c:2440
9630 msgid "* Can build new cities (initial population %d).\n"
9631 msgid_plural "* Can build new cities (initial population %d).\n"
9632 msgstr[0] "* Can build new cities (initial population %d).\n"
9633 msgstr[1] "* Can build new cities (initial population %d).\n"
9635 #. TRANS: Plural in "%d population", not "size %d".
9636 #: client/helpdata.c:2448
9638 msgid "* Can add on %d population to cities of no more than size %d.\n"
9639 msgid_plural "* Can add on %d population to cities of no more than size %d.\n"
9640 msgstr[0] "* Can add on %d population to cities of no more than size %d.\n"
9641 msgstr[1] "* Can add on %d population to cities of no more than size %d.\n"
9643 #: client/helpdata.c:2459
9644 msgid "* Can build roads and railroads.\n"
9645 msgstr "* Can build roads and railways.\n"
9647 #: client/helpdata.c:2460
9648 msgid "* Can build mines on tiles.\n"
9649 msgstr "* Can build mines on tiles.\n"
9651 #: client/helpdata.c:2461
9652 msgid "* Can build irrigation on tiles.\n"
9653 msgstr "* Can build irrigation on tiles.\n"
9655 #: client/helpdata.c:2466
9656 msgid "* Can build farmland.\n"
9657 msgstr "* Can build farmland.\n"
9659 #: client/helpdata.c:2470
9661 msgid "* Can build farmland (if %s is known).\n"
9662 msgstr "* Can build farmland (if %s is known).\n"
9664 #: client/helpdata.c:2474
9666 msgid "* Can build farmland (if any of the following are known: %s).\n"
9667 msgstr "* Can build farmland (if any of the following are known: %s).\n"
9669 #: client/helpdata.c:2480
9670 msgid "* Can clean pollution from tiles.\n"
9671 msgstr "* Can clean pollution from tiles.\n"
9673 #: client/helpdata.c:2481
9674 msgid "* Can clean nuclear fallout from tiles.\n"
9675 msgstr "* Can clean nuclear fallout from tiles.\n"
9677 #: client/helpdata.c:2487
9678 msgid "* Can perform diplomatic actions, plus special spy abilities.\n"
9679 msgstr "* Can perform diplomatic actions, plus special spy abilities.\n"
9681 #: client/helpdata.c:2490
9682 msgid "* Can perform diplomatic actions.\n"
9683 msgstr "* Can perform diplomatic actions.\n"
9685 #: client/helpdata.c:2495
9686 msgid "* Defends cities against diplomatic actions.\n"
9687 msgstr "* Defends cities against diplomatic actions.\n"
9689 #: client/helpdata.c:2498
9690 msgid "* Will never lose a diplomat-versus-diplomat fight.\n"
9691 msgstr "* Will never lose a diplomat-versus-diplomat fight.\n"
9693 #: client/helpdata.c:2502
9694 msgid "* Will always survive a spy mission.\n"
9695 msgstr "* Will always survive a spy mission.\n"
9697 #: client/helpdata.c:2505
9698 msgid "* May not be bribed.\n"
9699 msgstr "* May not be bribed.\n"
9701 #: client/helpdata.c:2509
9702 msgid "* Is invisible except when next to an enemy unit or city.\n"
9703 msgstr "* Is invisible except when next to an enemy unit or city.\n"
9705 #: client/helpdata.c:2513
9707 msgid "* Can only attack units on native tiles.\n"
9708 msgstr "* Can only attack units on ocean tiles (no land attacks).\n"
9710 #: client/helpdata.c:2518
9712 msgid "* Can launch attack from non-native tiles.\n"
9713 msgstr "%s can't launch attack from %s."
9715 #: client/helpdata.c:2522
9718 "* Can be paradropped from a friendly city or suitable base (range: %d "
9721 "* Can be paradropped from a friendly city or suitable base (range: %d "
9724 #: client/helpdata.c:2529
9725 msgid "* Making an attack ends this unit's turn.\n"
9726 msgstr "* Making an attack ends this unit's turn.\n"
9728 #: client/helpdata.c:2533
9729 msgid "* This unit's attack causes a nuclear explosion!\n"
9730 msgstr "* This unit's attack causes a nuclear explosion!\n"
9732 #: client/helpdata.c:2537
9733 msgid "* Gets double firepower when attacking cities.\n"
9734 msgstr "* Gets double firepower when attacking cities.\n"
9736 #: client/helpdata.c:2540
9737 msgid "* Ignores the effects of city walls.\n"
9738 msgstr "* Ignores the effects of city walls.\n"
9740 #: client/helpdata.c:2544
9743 "* Does bombard attacks (%d per turn). These attacks will only damage (never "
9744 "kill) the defender, but have no risk for the attacker.\n"
9746 "* Does bombard attacks (%d per turn). These attacks will only damage (never "
9747 "kill) the defender, but have no risk for the attacker.\n"
9749 #. TRANS: "MP" = movement points. %s may have a
9750 #. * fractional part.
9751 #: client/helpdata.c:2553
9753 msgid "* Ignores terrain effects (moving costs at most %s MP per tile).\n"
9754 msgstr "* Ignores terrain effects (treats all tiles as roads).\n"
9756 #: client/helpdata.c:2558
9757 msgid "* Ignores zones of control.\n"
9758 msgstr "* Ignores zones of control.\n"
9760 #: client/helpdata.c:2562
9761 msgid "* A non-military unit:\n"
9762 msgstr "* A non-military unit:\n"
9764 #: client/helpdata.c:2564
9765 msgid " * Cannot attack.\n"
9766 msgstr " * Cannot attack.\n"
9768 #: client/helpdata.c:2566
9769 msgid " * Doesn't impose martial law.\n"
9770 msgstr " * Doesn't impose martial law.\n"
9772 #: client/helpdata.c:2568
9773 msgid " * Can enter foreign territory regardless of peace treaty.\n"
9774 msgstr " * Can enter foreign territory regardless of peace treaty.\n"
9776 #: client/helpdata.c:2574
9777 msgid "* A field unit: one unhappiness applies even when non-aggressive.\n"
9778 msgstr "* A field unit: one unhappiness applies even when non-aggressive.\n"
9780 #: client/helpdata.c:2577
9781 msgid "* Can capture some enemy units.\n"
9782 msgstr "* Can capture some enemy units.\n"
9784 #: client/helpdata.c:2580
9785 msgid "* Can be captured by some enemy units.\n"
9786 msgstr "* Can be captured by some enemy units.\n"
9788 #: client/helpdata.c:2587
9790 "* Under certain conditions the shield upkeep of this unit can be converted "
9793 "* Under certain conditions the shield upkeep of this unit can be converted "
9796 #: client/helpdata.c:2595
9798 msgid "* Can attack against %s units, which are usually not reachable.\n"
9799 msgstr "* Can attack against %s units, which are usually not reachable.\n"
9801 #: client/helpdata.c:2612
9803 msgid "* Unit has to be in a city or a base after %d turn.\n"
9804 msgid_plural "* Unit has to be in a city or a base after %d turns.\n"
9805 msgstr[0] "* Unit has to be in a city or a base after %d turn.\n"
9806 msgstr[1] "* Unit has to be in a city or a base after %d turns.\n"
9808 #. TRANS: %s is a list of unit types separated by "or"
9809 #: client/helpdata.c:2623
9811 msgid "* Unit has to be in a city, a base, or on a %s after %d turn.\n"
9812 msgid_plural "* Unit has to be in a city, a base, or on a %s after %d turns.\n"
9813 msgstr[0] "* Unit has to be in a city, a base, or on a %s after %d turn.\n"
9814 msgstr[1] "* Unit has to be in a city, a base, or on a %s after %d turns.\n"
9816 #: client/helpdata.c:2635
9817 msgid "* Will never achieve veteran status.\n"
9818 msgstr "* Will never achieve veteran status.\n"
9820 #: client/helpdata.c:2650
9821 msgid "* May acquire veteran status.\n"
9822 msgstr "* May acquire veteran status.\n"
9824 #: client/helpdata.c:2655
9825 msgid " * Veterans have increased strength in combat.\n"
9826 msgstr " * Veterans have increased strength in combat.\n"
9828 #: client/helpdata.c:2662
9829 msgid " * Veterans have improved chances in diplomatic contests.\n"
9830 msgstr " * Veterans have improved chances in diplomatic contests.\n"
9832 #: client/helpdata.c:2666
9833 msgid " * Veterans are more likely to survive missions.\n"
9834 msgstr " * Veterans are more likely to survive missions.\n"
9836 #: client/helpdata.c:2671
9837 msgid " * Veterans work faster.\n"
9838 msgstr " * Veterans work faster.\n"
9840 #: client/helpdata.c:2682
9841 msgid "This type of unit has its own veteran levels:"
9842 msgstr "This type of unit has its own veteran levels:"
9844 #: client/helpdata.c:2722
9846 msgid "Starting now, researching %s would need %d bulbs."
9847 msgstr "Starting now, researching %s would need %d bulbs."
9849 #: client/helpdata.c:2727
9852 "To reach %s you need to obtain %d other technology first. The whole project "
9853 "will require %d bulbs to complete."
9855 "To reach %s you need to obtain %d other technologies first. The whole "
9856 "project will require %d bulbs to complete."
9858 "To reach %s you need to obtain %d other technology first. The whole project "
9859 "will require %d bulbs to complete."
9861 "To reach %s you need to obtain %d other technologies first. The whole "
9862 "project will require %d bulbs to complete."
9864 #: client/helpdata.c:2739
9865 msgid "You cannot research this technology."
9866 msgstr "You cannot research this technology."
9868 #: client/helpdata.c:2744
9869 msgid " This number may vary depending on what other players research.\n"
9870 msgstr " This number may vary depending on what other players research.\n"
9872 #: client/helpdata.c:2756
9874 msgid "* The first player to research %s gets an immediate advance.\n"
9875 msgstr "* The first player to research %s gets an immediate advance.\n"
9877 #: client/helpdata.c:2762
9878 msgid "* Increases the pollution generated by the population.\n"
9879 msgstr "* Increases the pollution generated by the population.\n"
9881 #. TRANS: %s is list of units separated by "and".
9882 #: client/helpdata.c:2768
9884 msgid "* Allows %s to build roads on river tiles.\n"
9885 msgstr "* Allows %s to build roads on river tiles.\n"
9887 #. TRANS: %s is list of units separated by "and".
9888 #: client/helpdata.c:2776
9890 msgid "* Allows %s to upgrade irrigation to farmland.\n"
9891 msgstr "* Allows %s to upgrade irrigation to farmland.\n"
9893 #: client/helpdata.c:2797
9895 "* To preserve this technology for our nation some bulbs are needed each "
9898 "* To preserve this technology for our nation some bulbs are needed each "
9901 #: client/helpdata.c:2836
9902 msgid "* Pollution cannot be generated on this terrain."
9903 msgstr "* Pollution cannot be generated on this terrain."
9905 #: client/helpdata.c:2839
9906 msgid "* Fallout cannot be generated on this terrain."
9907 msgstr "* Fallout cannot be generated on this terrain."
9909 #: client/helpdata.c:2844
9910 msgid "* You cannot build cities on this terrain."
9911 msgstr "* You cannot build cities on this terrain."
9913 #: client/helpdata.c:2850
9914 msgid "* The coastline of this terrain is unsafe."
9915 msgstr "* The coastline of this terrain is unsafe."
9917 #. TRANS: %s is a list of unit classes separated by "and".
9918 #: client/helpdata.c:2872 client/helpdata.c:3077
9920 msgid "* Can be traveled by %s units.\n"
9921 msgstr "* Can be travelled by %s units.\n"
9923 #: client/helpdata.c:2930 client/helpdata.c:3055
9924 msgid "Requirements to build:\n"
9925 msgstr "Requirements to build:\n"
9927 #. TRANS: %s is a list of unit classes separated by "and".
9928 #: client/helpdata.c:2952
9930 msgid "* Native to %s units.\n"
9931 msgstr "* Native to %s units.\n"
9933 #: client/helpdata.c:2958 client/helpdata.c:3083
9935 " * Such units can move onto this tile even if it would not normally be "
9936 "suitable terrain.\n"
9938 " * Such units can move onto this tile even if it would not normally be "
9939 "suitable terrain.\n"
9941 #: client/helpdata.c:2966
9943 " * Such units situated here are not considered aggressive if this tile is "
9944 "within 3 tiles of a friendly city.\n"
9946 " * Such units situated here are not considered aggressive if this tile is "
9947 "within 3 tiles of a friendly city.\n"
9949 #: client/helpdata.c:2971
9951 " * Can be captured by such units if at war with the nation that currently "
9954 " * Can be captured by such units if at war with the nation that currently "
9957 #: client/helpdata.c:2976 client/helpdata.c:3088
9959 msgid " * Such units get a %d%% defense bonus on this tile.\n"
9960 msgstr " * Such units get a %d%% defence bonus on this tile.\n"
9962 #: client/helpdata.c:2983
9964 msgid " * Diplomatic units get a 25% defense bonus in diplomatic fights.\n"
9965 msgstr " * Diplomatic units get a 25% defence bonus in diplomatic fights.\n"
9967 #: client/helpdata.c:2991 client/helpdata.c:3109
9968 msgid "* Cannot be built.\n"
9969 msgstr "* Cannot be built.\n"
9971 #: client/helpdata.c:2995 client/helpdata.c:3113
9972 msgid "* Can be pillaged by units.\n"
9973 msgstr "* Can be pillaged by units.\n"
9975 #: client/helpdata.c:3000
9977 "* Defeat of one unit does not cause death of all other units on this tile.\n"
9979 "* Defeat of one unit does not cause death of all other units on this tile.\n"
9981 #: client/helpdata.c:3005
9982 msgid "* Units can paradrop from this tile.\n"
9983 msgstr "* Units can paradrop from this tile.\n"
9985 #: client/helpdata.c:3009
9986 msgid "* Extends national borders of the building nation.\n"
9987 msgstr "* Extends national borders of the building nation.\n"
9989 #: client/helpdata.c:3013
9990 msgid "* Grants permanent vision of an area around the tile to its owner.\n"
9991 msgstr "* Grants permanent vision of an area around the tile to its owner.\n"
9993 #: client/helpdata.c:3018
9995 "* Allows the owner to see normally invisible units in an area around the "
9998 "* Allows the owner to see normally invisible units in an area around the "
10001 #: client/helpdata.c:3097
10002 msgid "* Allows infinite movement.\n"
10005 #. TRANS: "MP" = movement points. Second %s may have a
10006 #. * fractional part.
10007 #: client/helpdata.c:3102
10009 msgid "* Movement cost along %s is %s MP.\n"
10012 #: client/helpdata.c:3119
10014 "* Cannot be built to river tiles unless some technology allowing bridge "
10015 "building is knowns.\n"
10018 #: client/helpdata.c:3199
10019 msgid "Features:\n"
10020 msgstr "Features:\n"
10022 #. TRANS: Empty output type list, should never happen.
10023 #: client/helpdata.c:3316 client/helpdata.c:3317
10024 msgid "?outputlist: Nothing "
10025 msgstr "?outputlist: Nothing "
10027 #: client/helpdata.c:3329
10030 "* Military units away from home and field units will each cause %d citizen "
10031 "to become unhappy.\n"
10033 "* Military units away from home and field units will each cause %d citizens "
10034 "to become unhappy.\n"
10036 "* Military units away from home and field units will each cause %d citizen "
10037 "to become unhappy.\n"
10039 "* Military units away from home and field units will each cause %d citizens "
10040 "to become unhappy.\n"
10042 #: client/helpdata.c:3342
10045 "* Unhappiness from foreign citizens due to war with their home state is %d%% "
10046 "the usual value.\n"
10049 #: client/helpdata.c:3348
10051 "* No unhappiness from foreign citizens even when at war with their home "
10055 #. TRANS: not pluralised as gettext doesn't support
10056 #. * fractional numbers, which this might be
10057 #: client/helpdata.c:3355
10060 "* Each foreign citizen causes %.2g unhappiness in their city while you are "
10061 "at war with their home state.\n"
10064 #: client/helpdata.c:3365
10066 msgid "* Each of your cities will avoid %d unhappiness caused by units.\n"
10068 "* Each of your cities will avoid %d unhappiness caused by units.\n"
10069 msgstr[0] "* Each of your cities will avoid %d unhappiness caused by units.\n"
10070 msgstr[1] "* Each of your cities will avoid %d unhappiness caused by units.\n"
10072 #: client/helpdata.c:3376
10075 "* Each of your cities will avoid %d unhappiness, not including that caused "
10078 "* Each of your cities will avoid %d unhappiness, not including that caused "
10081 "* Each of your cities will avoid %d unhappiness, not including that caused "
10084 "* Each of your cities will avoid %d unhappiness, not including that caused "
10087 #: client/helpdata.c:3387
10090 "* Each of your cities will avoid %d unhappiness, including that caused by "
10093 "* Each of your cities will avoid %d unhappiness, including that caused by "
10096 "* Each of your cities will avoid %d unhappiness, not including that caused "
10099 "* Each of your cities will avoid %d unhappiness, not including that caused "
10102 #. TRANS: %s is the output type, like 'shield'
10104 #: client/helpdata.c:3402
10106 msgid "* You pay no %s upkeep for your units.\n"
10107 msgstr "* You pay no %s upkeep for your units.\n"
10109 #: client/helpdata.c:3406
10110 msgid "* You pay no upkeep for your units.\n"
10111 msgstr "* You pay no upkeep for your units.\n"
10113 #. TRANS: %s is the output type, like 'shield'
10115 #: client/helpdata.c:3414
10117 msgid "* You pay %.2g times normal %s upkeep for your units.\n"
10118 msgstr "* You pay %.2g times normal %s upkeep for your units.\n"
10120 #: client/helpdata.c:3419
10122 msgid "* You pay %.2g times normal upkeep for your units.\n"
10123 msgstr "* You pay %.2g times normal upkeep for your units.\n"
10125 #. TRANS: %s is the output type, like 'shield' or
10126 #. * 'gold'; pluralised in %d but there is currently
10127 #. * no way to control the singular/plural name of the
10128 #. * output type; sorry
10129 #: client/helpdata.c:3434
10131 msgid "* Each of your cities will avoid paying %d %s upkeep for your units.\n"
10133 "* Each of your cities will avoid paying %d %s upkeep for your units.\n"
10135 "* Each of your cities will avoid paying %d %s upkeep for your units.\n"
10137 "* Each of your cities will avoid paying %d %s upkeep for your units.\n"
10139 #. TRANS: Amount is subtracted from upkeep cost
10140 #. * for each upkeep type.
10141 #: client/helpdata.c:3443
10143 msgid "* Each of your cities will avoid paying %d upkeep for your units.\n"
10145 "* Each of your cities will avoid paying %d upkeep for your units.\n"
10146 msgstr[0] "* Each of your cities will avoid paying %d upkeep for your units.\n"
10147 msgstr[1] "* Each of your cities will avoid paying %d upkeep for your units.\n"
10149 #: client/helpdata.c:3454
10151 msgid "* If you lose your capital, the chance of civil war is %d%%.\n"
10152 msgstr "* If you lose your capital, the chance of civil war is %d%%.\n"
10154 #. TRANS: %d should always be greater than 2.
10155 #: client/helpdata.c:3463
10158 "* When you have %d city, the first unhappy citizen will appear in each city "
10159 "due to civilization size.\n"
10161 "* When you have %d cities, the first unhappy citizen will appear in each "
10162 "city due to civilization size.\n"
10164 "* When you have %d city, the first unhappy citizen will appear in each city "
10165 "due to civilisation size.\n"
10167 "* When you have %d cities, the first unhappy citizen will appear in each "
10168 "city due to civilisation size.\n"
10170 #. TRANS: %d should always be greater than 2.
10171 #: client/helpdata.c:3476
10174 "* After the first unhappy citizen due to civilization size, for each %d "
10175 "additional city another unhappy citizen will appear.\n"
10177 "* After the first unhappy citizen due to civilization size, for each %d "
10178 "additional cities another unhappy citizen will appear.\n"
10180 "* After the first unhappy citizen due to civilisation size, for each %d "
10181 "additional city another unhappy citizen will appear.\n"
10183 "* After the first unhappy citizen due to civilisation size, for each %d "
10184 "additional cities another unhappy citizen will appear.\n"
10186 #: client/helpdata.c:3490
10189 "* The maximum rate you can set for science, gold, or luxuries is %d%%.\n"
10191 "* The maximum rate you can set for science, gold, or luxuries is %d%%.\n"
10193 #: client/helpdata.c:3495
10194 msgid "* Has unlimited science/gold/luxuries rates.\n"
10195 msgstr "* Has unlimited science/gold/luxuries rates.\n"
10197 #: client/helpdata.c:3502
10200 "* Your units may impose martial law. Each military unit inside a city will "
10201 "force %d unhappy citizen to become content.\n"
10203 "* Your units may impose martial law. Each military unit inside a city will "
10204 "force %d unhappy citizens to become content.\n"
10206 "* Your units may impose martial law. Each military unit inside a city will "
10207 "force %d unhappy citizen to become content.\n"
10209 "* Your units may impose martial law. Each military unit inside a city will "
10210 "force %d unhappy citizens to become content.\n"
10212 #: client/helpdata.c:3515
10214 msgid "* A maximum of %d unit in each city can enforce martial law.\n"
10215 msgid_plural "* A maximum of %d units in each city can enforce martial law.\n"
10216 msgstr[0] "* A maximum of %d unit in each city can enforce martial law.\n"
10217 msgstr[1] "* A maximum of %d units in each city can enforce martial law.\n"
10219 #: client/helpdata.c:3526
10220 msgid "* You may grow your cities by means of celebrations."
10221 msgstr "* You may grow your cities by means of celebrations."
10223 #. TRANS: Preserve leading space. %d should always be
10225 #: client/helpdata.c:3532
10227 msgid " (Cities below size %d cannot grow in this way.)"
10228 msgstr " (Cities below size %d cannot grow in this way.)"
10230 #: client/helpdata.c:3540
10231 msgid "* Your units cannot be bribed.\n"
10232 msgstr "* Your units cannot be bribed.\n"
10234 #: client/helpdata.c:3545
10235 msgid "* Your cities cannot be incited to revolt.\n"
10236 msgstr "* Your cities cannot be incited to revolt.\n"
10238 #: client/helpdata.c:3552
10240 "* If any city is in disorder for more than two turns in a row, government "
10241 "will fall into anarchy.\n"
10243 "* If any city is in disorder for more than two turns in a row, government "
10244 "will fall into anarchy.\n"
10246 #: client/helpdata.c:3559
10247 msgid "* Has a senate that may prevent declaration of war.\n"
10248 msgstr "* Has a senate that may prevent declaration of war.\n"
10250 #: client/helpdata.c:3565
10251 msgid "* Allows partisans when cities are taken by the enemy.\n"
10252 msgstr "* Allows partisans when cities are taken by the enemy.\n"
10254 #: client/helpdata.c:3572
10256 "* Buildings that normally confer bonuses against unhappiness will instead "
10259 "* Buildings that normally confer bonuses against unhappiness will instead "
10262 #: client/helpdata.c:3578
10263 msgid "* Pays no upkeep for fanatics.\n"
10264 msgstr "* Pays no upkeep for fanatics.\n"
10266 #: client/helpdata.c:3583
10267 msgid "* Has no unhappy citizens.\n"
10268 msgstr "* Has no unhappy citizens.\n"
10270 #. TRANS: %s is a unit class
10271 #: client/helpdata.c:3608
10273 msgid "?unitclass:* New %s units will be veteran.\n"
10274 msgstr "?unitclass:* New %s units will be veteran.\n"
10276 #. TRANS: %s is a unit type flag
10277 #: client/helpdata.c:3614
10279 msgid "?unitflag:* New %s units will be veteran.\n"
10280 msgstr "?unitflag:* New %s units will be veteran.\n"
10282 #. TRANS: "* New Partisan units will have the rank
10284 #: client/helpdata.c:3626
10286 msgid "?unittype:* New %s units will have the rank of %s.\n"
10287 msgstr "?unittype:* New %s units will have the rank of %s.\n"
10289 #: client/helpdata.c:3635
10290 msgid "* New units will be veteran.\n"
10291 msgstr "* New units will be veteran.\n"
10293 #. TRANS: %s is list of output types, with 'or';
10294 #. * pluralised in %d but of course the output types
10295 #. * can't be pluralised; sorry
10296 #: client/helpdata.c:3645
10299 "* Each worked tile that gives more than %d %s will suffer a -1 penalty, "
10300 "unless the city working it is celebrating."
10302 "* Each worked tile that gives more than %d %s will suffer a -1 penalty, "
10303 "unless the city working it is celebrating."
10305 "* Each worked tile that gives more than %d %s will suffer a -1 penalty, "
10306 "unless the city working it is celebrating."
10308 "* Each worked tile that gives more than %d %s will suffer a -1 penalty, "
10309 "unless the city working it is celebrating."
10311 #. TRANS: Preserve leading space. %d should always be
10313 #: client/helpdata.c:3656 client/helpdata.c:3676
10315 msgid " (Cities below size %d will not celebrate.)"
10316 msgstr " (Cities below size %d will not celebrate.)"
10318 #. TRANS: %s is list of output types, with 'or'
10319 #: client/helpdata.c:3665
10322 "* Each worked tile with at least 1 %s will yield %d more of it while the "
10323 "city working it is celebrating."
10325 "* Each worked tile with at least 1 %s will yield %d more of it while the "
10326 "city working it is celebrating."
10328 "* Each worked tile with at least 1 %s will yield %d more of it while the "
10329 "city working it is celebrating."
10331 "* Each worked tile with at least 1 %s will yield %d more of it while the "
10332 "city working it is celebrating."
10334 #. TRANS: %s is list of output types, with 'or'
10335 #: client/helpdata.c:3684
10337 msgid "* Each worked tile with at least 1 %s will yield %d more of it.\n"
10339 "* Each worked tile with at least 1 %s will yield %d more of it.\n"
10340 msgstr[0] "* Each worked tile with at least 1 %s will yield %d more of it.\n"
10341 msgstr[1] "* Each worked tile with at least 1 %s will yield %d more of it.\n"
10343 #. TRANS: %s is list of output types, with 'and'
10344 #: client/helpdata.c:3695
10346 msgid "* %s production is increased %d%%.\n"
10347 msgstr "* %s production is increased %d%%.\n"
10349 #. TRANS: %s is list of output types, with 'and'
10350 #: client/helpdata.c:3703
10352 msgid "* %s production will suffer massive losses.\n"
10353 msgstr "* %s production will suffer massive losses.\n"
10355 #. TRANS: %s is list of output types, with 'and'
10356 #: client/helpdata.c:3708
10358 msgid "* %s production will suffer some losses.\n"
10359 msgstr "* %s production will suffer some losses.\n"
10361 #. TRANS: %s is list of output types, with 'and'
10362 #: client/helpdata.c:3713
10364 msgid "* %s production will suffer a small amount of losses.\n"
10365 msgstr "* %s production will suffer a small amount of losses.\n"
10367 #: client/helpdata.c:3722
10368 msgid "* Increases the chance of plague within your cities.\n"
10369 msgstr "* Increases the chance of plague within your cities.\n"
10371 #: client/helpdata.c:3725
10372 msgid "* Decreases the chance of plague within your cities.\n"
10373 msgstr "* Decreases the chance of plague within your cities.\n"
10375 #. TRANS: %s is list of output types, with 'and'
10376 #: client/helpdata.c:3735
10378 msgid "* %s losses will increase quickly with distance from capital.\n"
10379 msgstr "* %s losses will increase quickly with distance from capital.\n"
10381 #. TRANS: %s is list of output types, with 'and'
10382 #: client/helpdata.c:3741
10384 msgid "* %s losses will increase with distance from capital.\n"
10385 msgstr "* %s losses will increase with distance from capital.\n"
10387 #. TRANS: %s is list of output types, with 'and'
10388 #: client/helpdata.c:3747
10390 msgid "* %s losses will increase slowly with distance from capital.\n"
10391 msgstr "* %s losses will increase slowly with distance from capital.\n"
10393 #: client/helpdata.c:3756
10394 msgid "* Increases the chance of migration into your cities.\n"
10395 msgstr "* Increases the chance of migration into your cities.\n"
10397 #: client/helpdata.c:3759
10398 msgid "* Decreases the chance of migration into your cities.\n"
10399 msgstr "* Decreases the chance of migration into your cities.\n"
10401 #: client/helpdata.c:3778
10403 msgid "* Allows you to build %s.\n"
10404 msgstr "* Allows you to build %s.\n"
10406 #. TRANS: "2 Food" or ", 1 Shield"
10407 #: client/helpdata.c:3806
10412 #. TRANS: "2 Unhappy" or ", 1 Unhappy"
10413 #: client/helpdata.c:3814
10415 msgid "%s%d Unhappy"
10416 msgstr "%s%d Unhappy"
10418 #: client/helpdata.c:3841
10420 msgid "Initial government is %s.\n"
10421 msgstr "Initial government is %s.\n"
10423 #. TRANS: %s is an and-separated list of techs
10424 #: client/helpdata.c:3858
10427 "Starts with knowledge of %s in addition to the standard starting "
10430 "Starts with knowledge of %s in addition to the standard starting "
10433 #. TRANS: %s is an and-separated list of techs
10434 #: client/helpdata.c:3863
10436 msgid "Starts with knowledge of %s.\n"
10437 msgstr "Starts with knowledge of %s.\n"
10439 #. TRANS: a unit type followed by a count. For instance,
10440 #. * "Fighter (2)" means two Fighters. Count is never 1.
10441 #. * Used in a list.
10442 #: client/helpdata.c:3900
10447 #. TRANS: %s is an and-separated list of unit types
10448 #. * possibly with counts. Plurality is in total number of
10449 #. * units represented.
10450 #: client/helpdata.c:3920
10452 msgid "Starts with the following additional unit: %s.\n"
10453 msgid_plural "Starts with the following additional units: %s.\n"
10454 msgstr[0] "Starts with the following additional unit: %s.\n"
10455 msgstr[1] "Starts with the following additional units: %s.\n"
10457 #. TRANS: %s is an and-separated list of improvements
10458 #: client/helpdata.c:3942
10461 "First city will get %s for free in addition to the standard improvements.\n"
10463 "First city will get %s for free in addition to the standard improvements.\n"
10465 #. TRANS: %s is an and-separated list of improvements
10466 #: client/helpdata.c:3947
10468 msgid "First city will get %s for free.\n"
10469 msgstr "First city will get %s for free.\n"
10471 #: client/luaconsole_common.c:111
10472 msgid "This is the Client Lua Console."
10473 msgstr "This is the Client Lua Console."
10475 #: client/mapctrl_common.c:397
10477 msgid "You don't know how to build %s!"
10478 msgstr "You don't know how to build %s!"
10480 #: client/mapctrl_common.c:407
10482 msgid "Copy %s to clipboard."
10483 msgstr "Copy %s to clipboard."
10485 #: client/mapctrl_common.c:423
10486 msgid "Clipboard is empty."
10487 msgstr "Clipboard is empty."
10489 #. TRANS: enum value for 'gui_gtk2/gtk3_message_chat_location'
10490 #: client/options.c:1678
10494 #. TRANS: enum value for 'gui_gtk2/gtk3_message_chat_location'
10495 #: client/options.c:1680
10499 #. TRANS: enum value for 'gui_gtk2/gtk3_message_chat_location'
10500 #: client/options.c:1682
10504 #. TRANS: enum value for 'gui_popup_tech_help'
10505 #: client/options.c:1698 server/settings.c:290
10509 #. TRANS: enum value for 'gui_popup_tech_help'
10510 #: client/options.c:1700 server/settings.c:289
10514 #. TRANS: enum value for 'gui_popup_tech_help'
10515 #: client/options.c:1702
10519 #: client/options.c:1718
10521 msgstr "Login name"
10523 #: client/options.c:1719
10525 "This is the default login username that will be used in the connection "
10526 "dialogs or with the -a command-line parameter."
10528 "This is the default login username that will be used in the connection "
10529 "dialogs or with the -a command-line parameter."
10531 #: client/options.c:1724
10535 #: client/options.c:1725
10537 "This is the default server hostname that will be used in the connection "
10538 "dialogs or with the -a command-line parameter."
10540 "This is the default server hostname that will be used in the connection "
10541 "dialogs or with the -a command-line parameter."
10543 #: client/options.c:1730
10544 msgid "Server port"
10545 msgstr "Server port"
10547 #: client/options.c:1731
10549 "This is the default server port that will be used in the connection dialogs "
10550 "or with the -a command-line parameter."
10552 "This is the default server port that will be used in the connection dialogs "
10553 "or with the -a command-line parameter."
10555 #: client/options.c:1737
10557 "The metaserver is a host that the client contacts to find out about games on "
10558 "the internet. Don't change this from its default value unless you know what "
10561 "The metaserver is a host that the client contacts to find out about games on "
10562 "the internet. Don't change this from its default value unless you know what "
10565 #: client/options.c:1743
10569 #: client/options.c:1744
10571 "This is the soundset that will be used. Changing this is the same as using "
10572 "the -S command-line parameter."
10574 "This is the soundset that will be used. Changing this is the same as using "
10575 "the -S command-line parameter."
10577 #: client/options.c:1749
10578 msgid "Sound plugin"
10579 msgstr "Sound plugin"
10581 #: client/options.c:1750
10583 "If you have a problem with sound, try changing the sound plugin. The new "
10584 "plugin won't take effect until you restart Freeciv. Changing this is the "
10585 "same as using the -P command-line option."
10587 "If you have a problem with sound, try changing the sound plugin. The new "
10588 "plugin won't take effect until you restart Freeciv. Changing this is the "
10589 "same as using the -P command-line option."
10591 #: client/options.c:1756
10592 msgid "The chat log file"
10593 msgstr "The chat log file"
10595 #: client/options.c:1757
10596 msgid "The name of the chat log file."
10597 msgstr "The name of the chat log file."
10599 #: client/options.c:1762 client/options.c:1767 client/options.c:1772
10603 #: client/options.c:1763 client/options.c:1768 client/options.c:1773
10604 msgid "By changing this option you change the active theme."
10605 msgstr "By changing this option you change the active theme."
10607 #: client/options.c:1783
10611 #: client/options.c:1784
10613 "By changing this option you change the active tileset. This is the same as "
10614 "using the -t command-line parameter."
10616 "By changing this option you change the active tileset. This is the same as "
10617 "using the -t command-line parameter."
10619 #: client/options.c:1790
10620 msgid "Draw city outlines"
10621 msgstr "Draw city outlines"
10623 #: client/options.c:1791
10624 msgid "Setting this option will draw a line at the city workable limit."
10625 msgstr "Setting this option will draw a line at the city workable limit."
10627 #: client/options.c:1795
10628 msgid "Draw city output"
10629 msgstr "Draw city output"
10631 #: client/options.c:1796
10632 msgid "Setting this option will draw city output for every citizen."
10633 msgstr "Setting this option will draw city output for every citizen."
10635 #: client/options.c:1800
10636 msgid "Draw the map grid"
10637 msgstr "Draw the map grid"
10639 #: client/options.c:1801
10640 msgid "Setting this option will draw a grid over the map."
10641 msgstr "Setting this option will draw a grid over the map."
10643 #: client/options.c:1804
10644 msgid "Draw the city bar"
10645 msgstr "Draw the city bar"
10647 #: client/options.c:1805
10649 "Setting this option will display a 'city bar' containing useful information "
10650 "beneath each city. Disabling this option will display only the city's name "
10651 "and, optionally, production."
10653 "Setting this option will display a 'city bar' containing useful information "
10654 "beneath each city. Disabling this option will display only the city's name "
10655 "and, optionally, production."
10657 #: client/options.c:1811
10658 msgid "Draw the city names"
10659 msgstr "Draw the city names"
10661 #: client/options.c:1812
10662 msgid "Setting this option will draw the names of the cities on the map."
10663 msgstr "Setting this option will draw the names of the cities on the map."
10665 #: client/options.c:1816
10666 msgid "Draw the city growth"
10667 msgstr "Draw the city growth"
10669 #: client/options.c:1817
10671 "Setting this option will draw in how many turns the cities will grow or "
10674 "Setting this option will draw in how many turns the cities will grow or "
10677 #: client/options.c:1821
10678 msgid "Draw the city productions"
10679 msgstr "Draw the city productions"
10681 #: client/options.c:1822
10683 "Setting this option will draw what the cities are currently building on the "
10686 "Setting this option will draw what the cities are currently building on the "
10689 #: client/options.c:1826
10690 msgid "Draw the city buy costs"
10691 msgstr "Draw the city buy costs"
10693 #: client/options.c:1827
10695 "Setting this option will draw how much gold is needed to buy the production "
10698 "Setting this option will draw how much gold is needed to buy the production "
10701 #: client/options.c:1831
10702 msgid "Draw the city trade routes"
10703 msgstr "Draw the city trade routes"
10705 #: client/options.c:1832
10707 "Setting this option will draw trade route lines between cities which have "
10710 "Setting this option will draw trade route lines between cities which have "
10713 #: client/options.c:1836
10714 msgid "Draw the terrain"
10715 msgstr "Draw the terrain"
10717 #: client/options.c:1837
10718 msgid "Setting this option will draw the terrain."
10719 msgstr "Setting this option will draw the terrain."
10721 #: client/options.c:1840
10722 msgid "Draw the coast line"
10723 msgstr "Draw the coast line"
10725 #: client/options.c:1841
10727 "Setting this option will draw a line to separate the land from the ocean."
10729 "Setting this option will draw a line to separate the land from the ocean."
10731 #: client/options.c:1845
10732 msgid "Draw the roads and the railroads"
10733 msgstr "Draw the roads and the railways"
10735 #: client/options.c:1846
10736 msgid "Setting this option will draw the roads and the railroads on the map."
10737 msgstr "Setting this option will draw the roads and the railways on the map."
10739 #: client/options.c:1850
10740 msgid "Draw the irrigation"
10741 msgstr "Draw the irrigation"
10743 #: client/options.c:1851
10744 msgid "Setting this option will draw the irrigation systems on the map."
10745 msgstr "Setting this option will draw the irrigation systems on the map."
10747 #: client/options.c:1855
10748 msgid "Draw the mines"
10749 msgstr "Draw the mines"
10751 #: client/options.c:1856
10752 msgid "Setting this option will draw the mines on the map."
10753 msgstr "Setting this option will draw the mines on the map."
10755 #: client/options.c:1859
10756 msgid "Draw the bases"
10757 msgstr "Draw the bases"
10759 #: client/options.c:1860
10760 msgid "Setting this option will draw the bases on the map."
10761 msgstr "Setting this option will draw the bases on the map."
10763 #: client/options.c:1863
10764 msgid "Draw the specials"
10765 msgstr "Draw the specials"
10767 #: client/options.c:1864
10768 msgid "Setting this option will draw the specials on the map."
10769 msgstr "Setting this option will draw the specials on the map."
10771 #: client/options.c:1868
10772 msgid "Draw the pollution/nuclear fallout"
10773 msgstr "Draw the pollution/nuclear fallout"
10775 #: client/options.c:1869
10776 msgid "Setting this option will draw pollution and nuclear fallout on the map."
10778 "Setting this option will draw pollution and nuclear fallout on the map."
10780 #: client/options.c:1873
10781 msgid "Draw the cities"
10782 msgstr "Draw the cities"
10784 #: client/options.c:1874
10785 msgid "Setting this option will draw the cities on the map."
10786 msgstr "Setting this option will draw the cities on the map."
10788 #: client/options.c:1877
10789 msgid "Draw the units"
10790 msgstr "Draw the units"
10792 #: client/options.c:1878
10793 msgid "Setting this option will draw the units on the map."
10794 msgstr "Setting this option will draw the units on the map."
10796 #: client/options.c:1882
10797 msgid "Solid unit background color"
10798 msgstr "Solid unit background colour"
10800 #: client/options.c:1883
10802 "Setting this option will cause units on the map view to be drawn with a "
10803 "solid background color instead of the flag backdrop."
10805 "Setting this option will cause units on the map view to be drawn with a "
10806 "solid background colour instead of the flag backdrop."
10808 #: client/options.c:1888
10809 msgid "Draw shield graphics for units"
10810 msgstr "Draw shield graphics for units"
10812 #: client/options.c:1889
10814 "Setting this option will draw a shield icon as the flags on units. If "
10815 "unset, the full flag will be drawn."
10817 "Setting this option will draw a shield icon as the flags on units. If "
10818 "unset, the full flag will be drawn."
10820 #: client/options.c:1893
10821 msgid "Draw the units in focus"
10822 msgstr "Draw the units in focus"
10824 #: client/options.c:1894
10826 "Setting this option will cause the currently focused unit(s) to always be "
10827 "drawn, even if units are not otherwise being drawn (for instance if 'Draw "
10828 "the units' is unset)."
10830 "Setting this option will cause the currently focused unit(s) to always be "
10831 "drawn, even if units are not otherwise being drawn (for instance if 'Draw "
10832 "the units' is unset)."
10834 #: client/options.c:1900
10835 msgid "Draw the fog of war"
10836 msgstr "Draw the fog of war"
10838 #: client/options.c:1901
10839 msgid "Setting this option will draw the fog of war."
10840 msgstr "Setting this option will draw the fog of war."
10842 #: client/options.c:1904
10843 msgid "Draw the borders"
10844 msgstr "Draw the borders"
10846 #: client/options.c:1905
10847 msgid "Setting this option will draw the national borders."
10848 msgstr "Setting this option will draw the national borders."
10850 #: client/options.c:1908
10851 msgid "Draw whether tiles are native to selected unit"
10852 msgstr "Draw whether tiles are native to selected unit"
10854 #: client/options.c:1910
10856 "Setting this option will highlight tiles that the currently selected unit "
10857 "cannot enter unaided due to non-native terrain. (If multiple units are "
10858 "selected, only tiles that all of them can enter are indicated.)"
10860 "Setting this option will highlight tiles that the currently selected unit "
10861 "cannot enter unaided due to non-native terrain. (If multiple units are "
10862 "selected, only tiles that all of them can enter are indicated.)"
10864 #: client/options.c:1917
10865 msgid "Show dead players in Nations report"
10866 msgstr "Show dead players in Nations report"
10868 #: client/options.c:1918
10870 "This option controls whether defeated nations are shown on the Nations "
10873 "This option controls whether defeated nations are shown on the Nations "
10876 #: client/options.c:1922
10877 msgid "Sound bell at new turn"
10878 msgstr "Sound bell at new turn"
10880 #: client/options.c:1923
10882 "Set this option to have a \"bell\" event be generated at the start of a new "
10883 "turn. You can control the behavior of the \"bell\" event by editing the "
10886 "Set this option to have a \"bell\" event be generated at the start of a new "
10887 "turn. You can control the behaviour of the \"bell\" event by editing the "
10890 #: client/options.c:1929
10891 msgid "Unit movement animation time (milliseconds)"
10892 msgstr "Unit movement animation time (milliseconds)"
10894 #: client/options.c:1930
10896 "This option controls how long unit \"animation\" takes when a unit moves on "
10897 "the map view. Set it to 0 to disable animation entirely."
10899 "This option controls how long unit \"animation\" takes when a unit moves on "
10900 "the map view. Set it to 0 to disable animation entirely."
10902 #: client/options.c:1935
10903 msgid "Mapview recentering time (milliseconds)"
10904 msgstr "Mapview recentring time (milliseconds)"
10906 #: client/options.c:1936
10908 "When the map view is recentered, it will slide smoothly over the map to its "
10909 "new position. This option controls how long this slide lasts. Set it to 0 "
10910 "to disable mapview sliding entirely."
10912 "When the map view is recentred, it will slide smoothly over the map to its "
10913 "new position. This option controls how long this slide lasts. Set it to 0 "
10914 "to disable mapview sliding entirely."
10916 #: client/options.c:1942
10917 msgid "Combat animation step time (milliseconds)"
10918 msgstr "Combat animation step time (milliseconds)"
10920 #: client/options.c:1943
10922 "This option controls the speed of combat animation between units on the "
10923 "mapview. Set it to 0 to disable animation entirely."
10925 "This option controls the speed of combat animation between units on the "
10926 "mapview. Set it to 0 to disable animation entirely."
10928 #: client/options.c:1948
10929 msgid "Show icons in the technology tree"
10930 msgstr "Show icons in the technology tree"
10932 #: client/options.c:1949
10934 "Setting this option will display icons on the technology tree diagram. "
10935 "Turning this option off makes the technology tree more compact."
10937 "Setting this option will display icons on the technology tree diagram. "
10938 "Turning this option off makes the technology tree more compact."
10940 #: client/options.c:1955
10941 msgid "Use curved lines in the technology tree"
10942 msgstr "Use curved lines in the technology tree"
10944 #: client/options.c:1956
10946 "Setting this option make the technology tree diagram use curved lines to "
10947 "show technology relations. Turning this option off causes the lines to be "
10950 "Setting this option make the technology tree diagram use curved lines to "
10951 "show technology relations. Turning this option off causes the lines to be "
10954 #: client/options.c:1963
10955 msgid "Color to highlight your player/user name"
10956 msgstr "Colour to highlight your player/user name"
10958 #: client/options.c:1964
10960 "If set, your player and user name in the new chat messages will be "
10961 "highlighted using this color as background. If not set, it will just not "
10962 "highlight anything."
10964 "If set, your player and user name in the new chat messages will be "
10965 "highlighted using this colour as background. If not set, it will just not "
10966 "highlight anything."
10968 #: client/options.c:1969
10969 msgid "Manual Turn Done in AI mode"
10970 msgstr "Manual Turn Done in AI mode"
10972 #: client/options.c:1970
10974 "Disable this option if you do not want to press the Turn Done button "
10975 "manually when watching an AI player."
10977 "Disable this option if you do not want to press the Turn Done button "
10978 "manually when watching an AI player."
10980 #: client/options.c:1974
10981 msgid "Auto center on units"
10982 msgstr "Auto centre on units"
10984 #: client/options.c:1975
10986 "Set this option to have the active unit centered automatically when the unit "
10989 "Set this option to have the active unit centred automatically when the unit "
10992 #: client/options.c:1978
10993 msgid "Auto center on combat"
10994 msgstr "Auto centre on combat"
10996 #: client/options.c:1979
10998 "Set this option to have any combat be centered automatically. Disabling "
10999 "this will speed up the time between turns but may cause you to miss combat "
11002 "Set this option to have any combat be centred automatically. Disabling this "
11003 "will speed up the time between turns but may cause you to miss combat "
11006 #: client/options.c:1984
11007 msgid "Auto center on new turn"
11008 msgstr "Auto centre on new turn"
11010 #: client/options.c:1985
11012 "Set this option to have the client automatically recenter the map on a "
11013 "suitable location at the start of each turn."
11015 "Set this option to have the client automatically recentre the map on a "
11016 "suitable location at the start of each turn."
11018 #: client/options.c:1989
11019 msgid "Focus on awakened units"
11020 msgstr "Focus on awakened units"
11022 #: client/options.c:1990
11023 msgid "Set this option to have newly awoken units be focused automatically."
11024 msgstr "Set this option to have newly awoken units be focused automatically."
11026 #: client/options.c:1993
11027 msgid "Keyboardless goto"
11028 msgstr "Keyboardless goto"
11030 #: client/options.c:1994
11032 "If this option is set then a goto may be initiated by left-clicking and then "
11033 "holding down the mouse button while dragging the mouse onto a different tile."
11035 "If this option is set then a goto may be initiated by left-clicking and then "
11036 "holding down the mouse button while dragging the mouse onto a different tile."
11038 #: client/options.c:1999
11039 msgid "Allow goto into the unknown"
11040 msgstr "Allow goto into the unknown"
11042 #: client/options.c:2000
11044 "Setting this option will make the game consider moving into unknown tiles. "
11045 "If not, then goto routes will detour around or be blocked by unknown tiles."
11047 "Setting this option will make the game consider moving into unknown tiles. "
11048 "If not, then goto routes will detour around or be blocked by unknown tiles."
11050 #: client/options.c:2004
11051 msgid "Center map when popup city"
11052 msgstr "Centre map when popup city"
11054 #: client/options.c:2005
11056 "Setting this option makes the mapview center on a city when its city dialog "
11059 "Setting this option makes the mapview centre on a city when its city dialog "
11062 #: client/options.c:2008
11063 msgid "Concise city production"
11064 msgstr "Concise city production"
11066 #: client/options.c:2009
11068 "Set this option to make the city production (as shown in the city dialog) to "
11071 "Set this option to make the city production (as shown in the city dialog) to "
11074 #: client/options.c:2012
11075 msgid "End turn when done moving"
11076 msgstr "End turn when done moving"
11078 #: client/options.c:2013
11080 "Setting this option makes your turn end automatically when all your units "
11083 "Setting this option makes your turn end automatically when all your units "
11086 #: client/options.c:2016
11087 msgid "Prompt for city names"
11088 msgstr "Prompt for city names"
11090 #: client/options.c:2017
11092 "Disabling this option will make the names of newly founded cities be chosen "
11093 "automatically by the server."
11095 "Disabling this option will make the names of newly founded cities be chosen "
11096 "automatically by the server."
11098 #: client/options.c:2020
11099 msgid "Pop up city dialog for new cities"
11100 msgstr "Pop up city dialog for new cities"
11102 #: client/options.c:2021
11104 "Setting this option will pop up a newly-founded city's city dialog "
11107 "Setting this option will pop up a newly-founded city's city dialog "
11110 #: client/options.c:2024
11111 msgid "Pop up caravan actions"
11112 msgstr "Pop up caravan actions"
11114 #: client/options.c:2025
11116 "If this option is enabled, when caravans or similar units arrive at a city "
11117 "where they can establish a trade route or help build a wonder, a window will "
11118 "pop up asking which action should be performed. Disabling this option means "
11119 "you will have to do the action manually by pressing either 'r' (for a trade "
11120 "route) or 'b' (for building a wonder) when the unit is in the city."
11122 "If this option is enabled, when caravans or similar units arrive at a city "
11123 "where they can establish a trade route or help build a wonder, a window will "
11124 "pop up asking which action should be performed. Disabling this option means "
11125 "you will have to do the action manually by pressing either 'r' (for a trade "
11126 "route) or 'b' (for building a wonder) when the unit is in the city."
11128 #: client/options.c:2034
11129 msgid "Enable cursor changing"
11130 msgstr "Enable cursor changing"
11132 #: client/options.c:2035
11134 "This option controls whether the client should try to change the mouse "
11135 "cursor depending on what is being pointed at, as well as to indicate changes "
11136 "in the client or server state."
11138 "This option controls whether the client should try to change the mouse "
11139 "cursor depending on what is being pointed at, as well as to indicate changes "
11140 "in the client or server state."
11142 #: client/options.c:2040
11143 msgid "Select cities before units"
11144 msgstr "Select cities before units"
11146 #: client/options.c:2041
11148 "If this option is enabled, when both cities and units are present in the "
11149 "selection rectangle, only cities will be selected. See the help on Controls."
11151 "If this option is enabled, when both cities and units are present in the "
11152 "selection rectangle, only cities will be selected. See the help on Controls."
11154 #: client/options.c:2046
11155 msgid "Clear unit orders on selection"
11156 msgstr "Clear unit orders on selection"
11158 #: client/options.c:2047
11160 "Enabling this option will cause unit orders to be cleared as soon as one or "
11161 "more units are selected. If this option is disabled, busy units will not "
11162 "stop their current activity when selected. Giving them new orders will clear "
11163 "their current ones; pressing <space> once will clear their orders and leave "
11164 "them selected, and pressing <space> a second time will dismiss them."
11166 "Enabling this option will cause unit orders to be cleared as soon as one or "
11167 "more units are selected. If this option is disabled, busy units will not "
11168 "stop their current activity when selected. Giving them new orders will clear "
11169 "their current ones; pressing <space> once will clear their orders and leave "
11170 "them selected, and pressing <space> a second time will dismiss them."
11172 #: client/options.c:2056
11173 msgid "Enable vote bar"
11174 msgstr "Enable vote bar"
11176 #: client/options.c:2057
11178 "If this option is turned on, the vote bar will be displayed to show vote "
11181 "If this option is turned on, the vote bar will be displayed to show vote "
11184 #: client/options.c:2061
11185 msgid "Always display the vote bar"
11186 msgstr "Always display the vote bar"
11188 #: client/options.c:2062
11190 "If this option is turned on, the vote bar will never be hidden, even if "
11191 "there is no running vote."
11193 "If this option is turned on, the vote bar will never be hidden, even if "
11194 "there is no running vote."
11196 #: client/options.c:2066
11197 msgid "Do not show vote bar if not a player"
11198 msgstr "Do not show vote bar if not a player"
11200 #: client/options.c:2067
11202 "If this option is enabled, the client won't show the vote bar if you are not "
11205 "If this option is enabled, the client won't show the vote bar if you are not "
11208 #: client/options.c:2070
11209 msgid "Set new votes at front"
11210 msgstr "Set new votes at front"
11212 #: client/options.c:2071
11214 "If this option is enabled, then new votes will go to the front of the vote "
11217 "If this option is enabled, then new votes will go to the front of the vote "
11220 #: client/options.c:2075
11221 msgid "Autoaccept tileset suggestions"
11222 msgstr "Autoaccept tileset suggestions"
11224 #: client/options.c:2076
11226 "If this option is enabled, any tileset suggested by the ruleset is "
11227 "automatically used; otherwise you are prompted to change tileset."
11229 "If this option is enabled, any tileset suggested by the ruleset is "
11230 "automatically used; otherwise you are prompted to change tileset."
11232 #: client/options.c:2081
11234 msgid "Autoaccept soundset suggestions"
11235 msgstr "Autoaccept tileset suggestions"
11237 #: client/options.c:2082
11240 "If this option is enabled, soundset suggested by the ruleset is "
11241 "automatically taken in to use."
11243 "If this option is enabled, any tileset suggested by the ruleset is "
11244 "automatically used; otherwise you are prompted to change tileset."
11246 #: client/options.c:2087
11247 msgid "Background layer"
11248 msgstr "Background layer"
11250 #: client/options.c:2088
11251 msgid "The background layer of the overview shows just ocean and land."
11252 msgstr "The background layer of the overview shows just ocean and land."
11254 #: client/options.c:2092
11255 msgid "Terrain relief map layer"
11256 msgstr "Terrain relief map layer"
11258 #: client/options.c:2093
11259 msgid "The relief layer shows all terrains on the map."
11260 msgstr "The relief layer shows all terrains on the map."
11262 #: client/options.c:2096
11263 msgid "Borders layer"
11264 msgstr "Borders layer"
11266 #: client/options.c:2097
11268 "The borders layer of the overview shows which tiles are owned by each player."
11270 "The borders layer of the overview shows which tiles are owned by each player."
11272 #: client/options.c:2101
11273 msgid "Borders layer on ocean tiles"
11274 msgstr "Borders layer on ocean tiles"
11276 #: client/options.c:2102
11278 "The borders layer of the overview are drawn on ocean tiles as well (this may "
11279 "look ugly with many islands). This option is only of interest if you have "
11280 "set the option \"Borders layer\" already."
11282 "The borders layer of the overview are drawn on ocean tiles as well (this may "
11283 "look ugly with many islands). This option is only of interest if you have "
11284 "set the option \"Borders layer\" already."
11286 #: client/options.c:2108
11287 msgid "Units layer"
11288 msgstr "Units layer"
11290 #: client/options.c:2109
11291 msgid "Enabling this will draw units on the overview."
11292 msgstr "Enabling this will draw units on the overview."
11294 #: client/options.c:2112
11295 msgid "Cities layer"
11296 msgstr "Cities layer"
11298 #: client/options.c:2113
11299 msgid "Enabling this will draw cities on the overview."
11300 msgstr "Enabling this will draw cities on the overview."
11302 #: client/options.c:2116
11303 msgid "Overview fog of war"
11304 msgstr "Overview fog of war"
11306 #: client/options.c:2117
11307 msgid "Enabling this will show fog of war on the overview."
11308 msgstr "Enabling this will show fog of war on the overview."
11310 #: client/options.c:2123
11311 msgid "Image format"
11312 msgstr "Image format"
11314 #: client/options.c:2124
11315 msgid "The image toolkit and file format used for map images."
11316 msgstr "The image toolkit and file format used for map images."
11318 #: client/options.c:2129
11319 msgid "Zoom factor for map images"
11320 msgstr "Zoom factor for map images"
11322 #: client/options.c:2130
11323 msgid "The magnification used for map images."
11324 msgstr "The magnification used for map images."
11326 #: client/options.c:2133
11327 msgid "Show area within borders"
11328 msgstr "Show area within borders"
11330 #: client/options.c:2134
11331 msgid "If set, the territory of each nation is shown on the saved image."
11332 msgstr "If set, the territory of each nation is shown on the saved image."
11334 #: client/options.c:2138
11335 msgid "Show borders"
11336 msgstr "Show borders"
11338 #: client/options.c:2139
11339 msgid "If set, the border of each nation is shown on the saved image."
11340 msgstr "If set, the border of each nation is shown on the saved image."
11342 #: client/options.c:2143
11343 msgid "Show cities"
11344 msgstr "Show cities"
11346 #: client/options.c:2144
11347 msgid "If set, cities are shown on the saved image."
11348 msgstr "If set, cities are shown on the saved image."
11350 #: client/options.c:2147
11351 msgid "Show fog of war"
11352 msgstr "Show fog of war"
11354 #: client/options.c:2148
11355 msgid "If set, the extent of fog of war is shown on the saved image."
11356 msgstr "If set, the extent of fog of war is shown on the saved image."
11358 #: client/options.c:2152
11359 msgid "Show full terrain"
11360 msgstr "Show full terrain"
11362 #: client/options.c:2153
11364 "If set, terrain relief is shown with different colors in the saved image; "
11365 "otherwise, only land and water are distinguished."
11367 "If set, terrain relief is shown with different colours in the saved image; "
11368 "otherwise, only land and water are distinguished."
11370 #: client/options.c:2159
11371 msgid "If set, units are shown in the saved image."
11372 msgstr "If set, units are shown in the saved image."
11374 #: client/options.c:2162
11375 msgid "Map image file name"
11376 msgstr "Map image file name"
11378 #: client/options.c:2163
11380 "The base part of the filename for saved map images. A string identifying the "
11381 "game turn and map options will be appended."
11383 "The base part of the filename for saved map images. A string identifying the "
11384 "game turn and map options will be appended."
11386 #: client/options.c:2169 client/options.c:2379
11387 msgid "Show map scrollbars"
11388 msgstr "Show map scrollbars"
11390 #: client/options.c:2170 client/options.c:2380
11391 msgid "Disable this option to hide the scrollbars on the map view."
11392 msgstr "Disable this option to hide the scrollbars on the map view."
11394 #: client/options.c:2173 client/options.c:2383
11395 msgid "Keep dialogs on top"
11396 msgstr "Keep dialogs on top"
11398 #: client/options.c:2174 client/options.c:2384
11400 "If this option is set then dialog windows will always remain in front of the "
11401 "main Freeciv window. Disabling this has no effect in fullscreen mode."
11403 "If this option is set then dialog windows will always remain in front of the "
11404 "main Freeciv window. Disabling this has no effect in fullscreen mode."
11406 #: client/options.c:2178 client/options.c:2388
11407 msgid "Show worklist task icons"
11408 msgstr "Show worklist task icons"
11410 #: client/options.c:2179 client/options.c:2389
11412 "Disabling this will turn off the unit and building icons in the worklist "
11413 "dialog and the production tab of the city dialog."
11415 "Disabling this will turn off the unit and building icons in the worklist "
11416 "dialog and the production tab of the city dialog."
11418 #: client/options.c:2183 client/options.c:2393
11419 msgid "Enable status report tabs"
11420 msgstr "Enable status report tabs"
11422 #: client/options.c:2184 client/options.c:2394
11424 "If this option is enabled then report dialogs will be shown as separate tabs "
11425 "rather than in popup dialogs."
11427 "If this option is enabled then report dialogs will be shown as separate tabs "
11428 "rather than in popup dialogs."
11430 #: client/options.c:2189 client/options.c:2399
11431 msgid "Better fog-of-war drawing"
11432 msgstr "Better fog-of-war drawing"
11434 #: client/options.c:2190 client/options.c:2400
11436 "If this is enabled then a better method is used for drawing fog-of-war. It "
11437 "is not any slower but will consume about twice as much memory."
11439 "If this is enabled then a better method is used for drawing fog-of-war. It "
11440 "is not any slower but will consume about twice as much memory."
11442 #: client/options.c:2196 client/options.c:2406
11443 msgid "Show time for each chat message"
11444 msgstr "Show time for each chat message"
11446 #: client/options.c:2197 client/options.c:2407
11448 "If this option is enabled then all chat messages will be prefixed by a time "
11449 "string of the form [hour:minute:second]."
11451 "If this option is enabled then all chat messages will be prefixed by a time "
11452 "string of the form [hour:minute:second]."
11454 #: client/options.c:2202 client/options.c:2412
11455 msgid "New message events go to top of list"
11456 msgstr "New message events go to top of list"
11458 #: client/options.c:2203 client/options.c:2413
11460 "If this option is enabled, new events in the message window will appear at "
11461 "the top of the list, rather than being appended at the bottom."
11463 "If this option is enabled, new events in the message window will appear at "
11464 "the top of the list, rather than being appended at the bottom."
11466 #: client/options.c:2208 client/options.c:2418
11467 msgid "Show extra message window buttons"
11468 msgstr "Show extra message window buttons"
11470 #: client/options.c:2209 client/options.c:2419
11472 "If this option is enabled, there will be two buttons displayed in the "
11473 "message window for inspecting a city and going to a location. If this option "
11474 "is disabled, these buttons will not appear (you can still double-click with "
11475 "the left mouse button or right-click on a row to inspect or goto "
11476 "respectively). This option will only take effect once the message window is "
11477 "closed and reopened."
11479 "If this option is enabled, there will be two buttons displayed in the "
11480 "message window for inspecting a city and going to a location. If this option "
11481 "is disabled, these buttons will not appear (you can still double-click with "
11482 "the left mouse button or right-click on a row to inspect or goto "
11483 "respectively). This option will only take effect once the message window is "
11484 "closed and reopened."
11486 #: client/options.c:2219 client/options.c:2429
11487 msgid "Metaserver tab first in network page"
11488 msgstr "Metaserver tab first in network page"
11490 #: client/options.c:2220 client/options.c:2430
11492 "If this option is enabled, the metaserver tab will be the first notebook tab "
11493 "in the network page. This option requires a restart in order to take effect."
11495 "If this option is enabled, the metaserver tab will be the first notebook tab "
11496 "in the network page. This option requires a restart in order to take effect."
11498 #: client/options.c:2225 client/options.c:2435
11499 msgid "Plain chat messages are sent to allies only"
11500 msgstr "Plain chat messages are sent to allies only"
11502 #: client/options.c:2226 client/options.c:2436
11504 "If this option is enabled, then plain messages typed into the chat entry "
11505 "while the game is running will only be sent to your allies. Otherwise plain "
11506 "messages will be sent as public chat messages. To send a public chat message "
11507 "with this option enabled, prefix the message with a single colon ':'. This "
11508 "option can also be set using a toggle button beside the chat entry (only "
11509 "visible in multiplayer games)."
11511 "If this option is enabled, then plain messages typed into the chat entry "
11512 "while the game is running will only be sent to your allies. Otherwise plain "
11513 "messages will be sent as public chat messages. To send a public chat message "
11514 "with this option enabled, prefix the message with a single colon ':'. This "
11515 "option can also be set using a toggle button beside the chat entry (only "
11516 "visible in multiplayer games)."
11518 #: client/options.c:2238 client/options.c:2448
11519 msgid "Messages and Chat reports location"
11520 msgstr "Messages and Chat reports location"
11522 #. TRANS: The strings used in the UI for 'Split' etc are
11523 #. * tagged 'gui_gtk2/gtk3_message_chat_location'
11524 #: client/options.c:2241 client/options.c:2451
11526 "Controls where the Messages and Chat reports appear relative to the main "
11527 "view containing the map.\n"
11528 "'Split' allows all three to be seen simultaneously, which is best for "
11529 "multiplayer, but requires a large window to be usable.\n"
11530 "'Separate' puts Messages and Chat in a notebook separate from the main view, "
11531 "so that one of them can always be seen alongside the main view.\n"
11532 "'Merged' makes the Messages and Chat reports into tabs alongside the map and "
11533 "other reports; this allows a larger map view on small screens.\n"
11534 "This option requires a restart in order to take effect."
11536 "Controls where the Messages and Chat reports appear relative to the main "
11537 "view containing the map.\n"
11538 "'Split' allows all three to be seen simultaneously, which is best for "
11539 "multiplayer, but requires a large window to be usable.\n"
11540 "'Separate' puts Messages and Chat in a notebook separate from the main view, "
11541 "so that one of them can always be seen alongside the main view.\n"
11542 "'Merged' makes the Messages and Chat reports into tabs alongside the map and "
11543 "other reports; this allows a larger map view on small screens.\n"
11544 "This option requires a restart in order to take effect."
11546 #: client/options.c:2257 client/options.c:2467
11547 msgid "Arrange widgets for small displays"
11548 msgstr "Arrange widgets for small displays"
11550 #: client/options.c:2258 client/options.c:2468
11552 "If this option is enabled, widgets in the main window will be arranged so "
11553 "that they take up the least amount of total screen space. Specifically, the "
11554 "left panel containing the overview, player status, and the unit information "
11555 "box will be extended over the entire left side of the window. This option "
11556 "requires a restart in order to take effect."
11558 "If this option is enabled, widgets in the main window will be arranged so "
11559 "that they take up the least amount of total screen space. Specifically, the "
11560 "left panel containing the overview, player status, and the unit information "
11561 "box will be extended over the entire left side of the window. This option "
11562 "requires a restart in order to take effect."
11564 #: client/options.c:2267 client/options.c:2477
11565 msgid "Mouse over the map widget selects it automatically"
11566 msgstr "Mouse over the map widget selects it automatically"
11568 #: client/options.c:2268 client/options.c:2478
11570 "If this option is enabled, then the map will be focused when the mouse "
11573 "If this option is enabled, then the map will be focused when the mouse "
11576 #: client/options.c:2272 client/options.c:2482
11577 msgid "Player or user name autocompletion"
11578 msgstr "Player or user name autocompletion"
11580 #: client/options.c:2273 client/options.c:2483
11582 "If this option is turned on, the tabulation key will be used in the chatline "
11583 "to complete the word you are typing with the name of a player or a user."
11585 "If this option is turned on, the tabulation key will be used in the chatline "
11586 "to complete the word you are typing with the name of a player or a user."
11588 #: client/options.c:2278 client/options.c:2488
11589 msgid "Width of the city dialog"
11590 msgstr "Width of the city dialog"
11592 #: client/options.c:2279 client/options.c:2489
11593 msgid "This value is only used if the width of the city dialog is saved."
11594 msgstr "This value is only used if the width of the city dialog is saved."
11596 #: client/options.c:2285 client/options.c:2495
11597 msgid "Height of the city dialog"
11598 msgstr "Height of the city dialog"
11600 #: client/options.c:2286 client/options.c:2496
11601 msgid "This value is only used if the height of the city dialog is saved."
11602 msgstr "This value is only used if the height of the city dialog is saved."
11604 #: client/options.c:2292 client/options.c:2502
11605 msgid "Popup tech help when gained"
11608 #: client/options.c:2293 client/options.c:2503
11610 "Controls if tech help should be opened when new tech has been gained.\n"
11611 "'Ruleset' means that behavior suggested by current ruleset is used."
11614 #: client/options.c:2300 client/options.c:2510 client/options.c:2608
11616 msgstr "City Label"
11618 #: client/options.c:2301 client/options.c:2511 client/options.c:2609
11619 msgid "This font is used to display the city labels on city dialogs."
11620 msgstr "This font is used to display the city labels on city dialogs."
11622 #: client/options.c:2306 client/options.c:2516 client/options.c:2614
11623 msgid "Notify Label"
11624 msgstr "Notify Label"
11626 #: client/options.c:2307 client/options.c:2517 client/options.c:2615
11628 "This font is used to display server reports such as the demographic report "
11629 "or historian publications."
11631 "This font is used to display server reports such as the demographic report "
11632 "or historian publications."
11634 #: client/options.c:2312 client/options.c:2522 client/options.c:2620
11635 msgid "Spaceship Label"
11636 msgstr "Spaceship Label"
11638 #: client/options.c:2313 client/options.c:2523 client/options.c:2621
11639 msgid "This font is used to display the spaceship widgets."
11640 msgstr "This font is used to display the spaceship widgets."
11642 #: client/options.c:2317 client/options.c:2527 client/options.c:2625
11644 msgstr "Help Label"
11646 #: client/options.c:2318 client/options.c:2528 client/options.c:2626
11647 msgid "This font is used to display the help headers in the help window."
11648 msgstr "This font is used to display the help headers in the help window."
11650 #: client/options.c:2323 client/options.c:2533 client/options.c:2631
11654 #: client/options.c:2324 client/options.c:2534 client/options.c:2632
11655 msgid "This font is used to display the help links in the help window."
11656 msgstr "This font is used to display the help links in the help window."
11658 #: client/options.c:2329 client/options.c:2539 client/options.c:2637
11662 #: client/options.c:2330 client/options.c:2540 client/options.c:2638
11663 msgid "This font is used to display the help body text in the help window."
11664 msgstr "This font is used to display the help body text in the help window."
11666 #: client/options.c:2335 client/options.c:2545 client/options.c:2643
11667 msgid "Chatline Area"
11668 msgstr "Chatline Area"
11670 #: client/options.c:2336 client/options.c:2546 client/options.c:2644
11671 msgid "This font is used to display the text in the chatline area."
11672 msgstr "This font is used to display the text in the chatline area."
11674 #: client/options.c:2341 client/options.c:2551 client/options.c:2649
11676 msgstr "Beta Label"
11678 #: client/options.c:2342 client/options.c:2552 client/options.c:2650
11679 msgid "This font is used to display the beta label."
11680 msgstr "This font is used to display the beta label."
11682 #: client/options.c:2346 client/options.c:2556 client/options.c:2654
11684 msgstr "Small Font"
11686 #: client/options.c:2347 client/options.c:2557 client/options.c:2655
11688 "This font is used for any small font request. For example, it is used for "
11689 "display the building lists in the city dialog, the Economy report or the "
11692 "This font is used for any small font request. For example, it is used for "
11693 "display the building lists in the city dialog, the Economy report or the "
11696 #: client/options.c:2354 client/options.c:2564 client/options.c:2662
11697 msgid "Comment Label"
11698 msgstr "Comment Label"
11700 #: client/options.c:2355 client/options.c:2565 client/options.c:2663
11702 "This font is used to display comment labels, such as in the governor page of "
11703 "the city dialogs."
11705 "This font is used to display comment labels, such as in the governor page of "
11706 "the city dialogs."
11708 #: client/options.c:2361 client/options.c:2571 client/options.c:2669
11709 msgid "This font is used to the display the city names on the map."
11710 msgstr "This font is used to the display the city names on the map."
11712 #: client/options.c:2366 client/options.c:2576 client/options.c:2674
11713 msgid "City Productions"
11714 msgstr "City Productions"
11716 #: client/options.c:2367 client/options.c:2577 client/options.c:2675
11717 msgid "This font is used to the display the city production names on the map."
11718 msgstr "This font is used to the display the city production names on the map."
11720 #: client/options.c:2372 client/options.c:2582 client/options.c:2680
11721 msgid "Requirement Tree"
11722 msgstr "Requirement Tree"
11724 #: client/options.c:2373 client/options.c:2583 client/options.c:2681
11726 "This font is used to the display the requirement tree in the Research report."
11728 "This font is used to the display the requirement tree in the Research report."
11730 #: client/options.c:2589
11732 msgstr "Fullscreen"
11734 #: client/options.c:2590
11736 "If this option is set the client will use the whole screen area for drawing."
11738 "If this option is set the client will use the whole screen area for drawing."
11740 #: client/options.c:2593
11741 msgid "Screen resolution"
11742 msgstr "Screen resolution"
11744 #: client/options.c:2594
11745 msgid "This option controls the resolution of the selected screen."
11746 msgstr "This option controls the resolution of the selected screen."
11748 #: client/options.c:2597
11749 msgid "Do cursor animation"
11750 msgstr "Do cursor animation"
11752 #: client/options.c:2598
11754 "If this option is disabled, the cursor will always be displayed as static."
11756 "If this option is disabled, the cursor will always be displayed as static."
11758 #: client/options.c:2601
11759 msgid "Use color cursors"
11760 msgstr "Use colour cursors"
11762 #: client/options.c:2602
11764 "If this option is disabled, the cursor will always be displayed in black and "
11767 "If this option is disabled, the cursor will always be displayed in black and "
11770 #: client/options.c:2757
11774 #. TRANS: Options section for overview map (mini-map)
11775 #: client/options.c:2760
11776 msgid "?map:Overview"
11777 msgstr "?map:Overview"
11779 #: client/options.c:2762
11783 #: client/options.c:2764
11787 #: client/options.c:2766
11791 #: client/options.c:2768
11795 #: client/options.c:2770
11799 #: client/options.c:4594
11800 msgid "If you add a preset by hand, also update \"number_of_presets\""
11801 msgstr "If you add a preset by hand, also update \"number_of_presets\""
11803 #: client/options.c:4641 client/options.c:4679
11804 msgid "Cannot find your home directory"
11805 msgstr "Cannot find your home directory"
11807 #: client/options.c:4693 client/options.c:4712
11809 msgid "Didn't find '%s' option file, loading from '%s' instead."
11810 msgstr "Didn't find '%s' option file, loading from '%s' instead."
11812 #: client/options.c:5174
11813 msgid "Didn't find the option file."
11814 msgstr "Didn't find the option file."
11816 #: client/options.c:5190 client/options.c:5312
11818 msgid "Save failed, cannot write to file %s"
11819 msgstr "Save failed, cannot write to file %s"
11821 #: client/options.c:5192 client/options.c:5314
11823 msgid "Saved settings to file %s"
11824 msgstr "Saved settings to file %s"
11826 #: client/options.c:5281
11827 msgid "Save failed, cannot find a filename."
11828 msgstr "Save failed, cannot find a filename."
11830 #: client/packhand.c:333 client/packhand.c:337
11832 msgid "You were rejected from the game: %s"
11833 msgstr "You were rejected from the game: %s"
11835 #: client/packhand.c:348
11837 msgid "Client capability string: %s"
11838 msgstr "Client capability string: %s"
11840 #: client/packhand.c:350
11842 msgid "Server capability string: %s"
11843 msgstr "Server capability string: %s"
11845 #: client/packhand.c:1100
11847 msgid "Start of turn %d"
11848 msgstr "Start of turn %d"
11850 #: client/packhand.c:1229
11854 #: client/packhand.c:2031
11855 msgid "AI mode is now ON."
11856 msgstr "AI mode is now ON."
11858 #: client/packhand.c:2033
11859 msgid "AI mode is now OFF."
11860 msgstr "AI mode is now OFF."
11862 #. TRANS: No connection
11863 #: client/plrdlg_common.c:195
11867 #: client/plrdlg_common.c:199 client/plrdlg_common.c:208
11871 #. TRANS: Turnblocking & player not connected
11872 #: client/plrdlg_common.c:204
11876 #: client/plrdlg_common.c:256
11877 msgid "?Player:Name"
11878 msgstr "?Player:Name"
11880 #: client/plrdlg_common.c:257
11884 #: client/plrdlg_common.c:260
11888 #: client/plrdlg_common.c:264
11892 #: client/plrdlg_common.c:265 common/events.c:119 common/events.c:126
11893 #: common/events.c:155
11897 #: client/plrdlg_common.c:266
11899 msgstr "Dipl.State"
11901 #: client/plrdlg_common.c:269
11902 msgid "?Player_dlg:Host"
11903 msgstr "?Player_dlg:Host"
11905 #: client/plrdlg_common.c:270
11906 msgid "?Player_dlg:Idle"
11907 msgstr "?Player_dlg:Idle"
11909 #: client/plrdlg_common.c:271
11913 #: client/repodlgs_common.c:166
11914 msgid "You cannot sell improvements."
11915 msgstr "You cannot sell improvements."
11917 #. TRANS: Obscure observer error.
11918 #: client/repodlgs_common.c:207
11919 msgid "You cannot disband units."
11920 msgstr "You cannot disband units."
11922 #: client/repodlgs_common.c:212
11924 msgid "%s cannot be disbanded."
11925 msgstr "%s cannot be disbanded."
11927 #: client/repodlgs_common.c:233
11929 msgid "Disbanded %d %s."
11930 msgstr "Disbanded %d %s."
11932 #: client/repodlgs_common.c:236
11934 msgid "No %s could be disbanded."
11935 msgstr "No %s could be disbanded."
11937 #. TRANS: Type is version tag name like "stable", "S2_4",
11938 #. * "win32" (which can also be localised -- msgids start
11940 #: client/servers.c:138
11942 msgid "Latest %s release of Freeciv is %s, this is %s."
11943 msgstr "Latest %s release of Freeciv is %s, this is %s."
11945 #: client/servers.c:142
11947 msgid "There is no newer %s release of Freeciv available."
11948 msgstr "There is no newer %s release of Freeciv available."
11950 #: client/servers.c:226
11952 msgid "Failed to read the metaserver data from %s."
11953 msgstr "Failed to read the metaserver data from http://%s."
11955 #: client/servers.c:244
11958 "Failed to parse the metaserver data from %s:\n"
11961 "Failed to parse the metaserver data from http://%s:\n"
11964 #: client/servers.c:275 utility/netfile.c:115
11965 msgid "Could not open temp file."
11966 msgstr "Could not open temp file."
11968 #: client/servers.c:318 server/meta.c:234
11969 msgid "Error connecting to metaserver"
11970 msgstr "Error connecting to metaserver"
11972 #. TRANS: "AI <player name>"
11973 #: client/text.c:102
11978 #. TRANS: "<nation adjective>, team <team name>"
11979 #: client/text.c:126
11981 msgid "%s, team %s"
11982 msgstr "%s, team %s"
11984 #: client/text.c:146
11985 msgid "?nation:Friendly(team)"
11986 msgstr "?nation:Friendly(team)"
11988 #: client/text.c:151
11989 msgid "?city:Friendly(team)"
11990 msgstr "?city:Friendly(team)"
11992 #: client/text.c:159
11994 msgid "Location: (%d, %d) [%d]"
11995 msgstr "Location: (%d, %d) [%d]"
11997 #: client/text.c:162
11999 msgid "Native coordinates: (%d, %d)"
12000 msgstr "Native coordinates: (%d, %d)"
12002 #: client/text.c:169
12004 msgid "Terrain: %s"
12005 msgstr "Terrain: %s"
12007 #: client/text.c:170
12009 msgid "Food/Prod/Trade: %s"
12010 msgstr "Food/Prod/Trade: %s"
12012 #: client/text.c:173
12013 msgid "Minor Tribe Village"
12014 msgstr "Minor Tribe Village"
12016 #: client/text.c:182
12017 msgid "Our territory"
12018 msgstr "Our territory"
12020 #. TRANS: "Territory of <username> (<nation + team>)"
12021 #: client/text.c:185
12023 msgid "Territory of %s (%s)"
12024 msgstr "Territory of %s (%s)"
12026 #. TRANS: "Territory of <username> (<nation + team>)
12027 #. * (<number> turn cease-fire)"
12028 #: client/text.c:196
12030 msgid "Territory of %s (%s) (%d turn cease-fire)"
12031 msgid_plural "Territory of %s (%s) (%d turn cease-fire)"
12032 msgstr[0] "Territory of %s (%s) (%d turn cease-fire)"
12033 msgstr[1] "Territory of %s (%s) (%d turn cease-fire)"
12035 #. TRANS: "Territory of <username>
12036 #. * (<nation + team> | <diplomatic state>)"
12037 #: client/text.c:205
12039 msgid "Territory of %s (%s | %s)"
12040 msgstr "Territory of %s (%s | %s)"
12042 #: client/text.c:210
12043 msgid "Unclaimed territory"
12044 msgstr "Unclaimed territory"
12046 #. TRANS: "City: <city name> | <username> (<nation + team>)"
12047 #: client/text.c:225
12049 msgid "City: %s | %s (%s)"
12050 msgstr "City: %s | %s (%s)"
12052 #. TRANS: "City: <city name> | <username>
12053 #. * (<nation + team>, <number> turn cease-fire)"
12054 #: client/text.c:235
12056 msgid "City: %s | %s (%s, %d turn cease-fire)"
12057 msgid_plural "City: %s | %s (%s, %d turn cease-fire)"
12058 msgstr[0] "City: %s | %s (%s, %d turn cease-fire)"
12059 msgstr[1] "City: %s | %s (%s, %d turn cease-fire)"
12061 #. TRANS: "City: <city name> | <username>
12062 #. * (<nation + team>, <diplomatic state>)"
12063 #: client/text.c:242
12065 msgid "City: %s | %s (%s, %s)"
12066 msgstr "City: %s | %s (%s, %s)"
12068 #: client/text.c:251
12070 msgid " | Occupied with %d unit."
12071 msgid_plural " | Occupied with %d units."
12072 msgstr[0] " | Occupied with %d unit."
12073 msgstr[1] " | Occupied with %d units."
12075 #: client/text.c:254 client/text.c:260
12076 msgid " | Not occupied."
12077 msgstr " | Not occupied."
12079 #: client/text.c:258
12080 msgid " | Occupied."
12081 msgstr " | Occupied."
12083 #. TRANS: %s is a list of "and"-separated improvements.
12084 #: client/text.c:276
12089 #. TRANS: "Trade from Warsaw: 5"
12090 #: client/text.c:287
12092 msgid "Trade from %s: %d"
12093 msgstr "Trade from %s: %d"
12095 #: client/text.c:298
12097 msgid "Infrastructure: %s"
12098 msgstr "Infrastructure: %s"
12100 #: client/text.c:303
12102 msgid "Activity: %s"
12103 msgstr "Activity: %s"
12105 #. TRANS: "Unit: <unit type> | <username>
12106 #. * (<nation + team>, <homecity>)"
12107 #. TRANS: "Unit: <unit type> | <username> (<nation + team>,
12108 #. * <diplomatic state>)"
12109 #: client/text.c:318 client/text.c:342
12111 msgid "Unit: %s | %s (%s, %s)"
12112 msgstr "Unit: %s | %s (%s, %s)"
12114 #. TRANS: "Unit: <unit type> | <username> (<nation + team>)"
12115 #: client/text.c:323
12117 msgid "Unit: %s | %s (%s)"
12118 msgstr "Unit: %s | %s (%s)"
12120 #. TRANS: "Unit: <unit type> | <username> (<nation + team>,
12121 #. * <number> turn cease-fire)"
12122 #: client/text.c:334
12124 msgid "Unit: %s | %s (%s, %d turn cease-fire)"
12125 msgid_plural "Unit: %s | %s (%s, %d turn cease-fire)"
12126 msgstr[0] "Unit: %s | %s (%s, %d turn cease-fire)"
12127 msgstr[1] "Unit: %s | %s (%s, %d turn cease-fire)"
12129 #. TRANS: "Chance to win: A:95% D:46%"
12130 #: client/text.c:367
12132 msgid "Chance to win: A:%d%% D:%d%%"
12133 msgstr "Chance to win: A:%d%% D:%d%%"
12135 #. TRANS: A is attack power, D is defense power, FP is firepower,
12136 #. * HP is hitpoints (current and max).
12137 #: client/text.c:374
12139 msgid "A:%d D:%d FP:%d HP:%d/%d"
12140 msgstr "A:%d D:%d FP:%d HP:%d/%d"
12142 #: client/text.c:388
12144 msgid "Bribe cost: %d"
12145 msgstr "Bribe cost: %d"
12147 #: client/text.c:391
12149 msgid "Estimated bribe cost: > %d"
12150 msgstr "Estimated bribe cost: > %d"
12152 #. TRANS: "5 more" units on this tile
12153 #: client/text.c:398
12156 msgstr " (%d more)"
12158 #. TRANS: on own line immediately following \n, ... <city>
12159 #: client/text.c:542
12161 msgid "far from %s"
12162 msgstr "far from %s"
12164 #. TRANS: on own line immediately following \n, ... <city>
12165 #: client/text.c:545
12170 #. TRANS: on own line immediately following \n, ... <city>
12171 #: client/text.c:548
12176 #. TRANS: on own line immediately following \n, ... <city>
12177 #: client/text.c:595
12182 #. TRANS: Nationality of the soldiers in unit, can be different from owner.
12183 #: client/text.c:602 client/text.c:1162
12188 #: client/text.c:786 client/text.c:790
12189 msgid "Progress: no research"
12190 msgstr "Progress: no research"
12192 #: client/text.c:798
12194 msgid "Progress: %d turn/advance"
12195 msgid_plural "Progress: %d turns/advance"
12196 msgstr[0] "Progress: %d turn/advance"
12197 msgstr[1] "Progress: %d turns/advance"
12199 #: client/text.c:805
12201 msgid "Progress: %d turn/advance loss"
12202 msgid_plural "Progress: %d turns/advance loss"
12203 msgstr[0] "Progress: %d turn/advance loss"
12204 msgstr[1] "Progress: %d turns/advance loss"
12206 #: client/text.c:810
12207 msgid "Progress: none"
12208 msgstr "Progress: none"
12210 #. TRANS: <perturn> bulbs/turn
12211 #: client/text.c:813 client/text.c:1401
12213 msgid "%d bulb/turn"
12214 msgid_plural "%d bulbs/turn"
12215 msgstr[0] "%d bulb/turn"
12216 msgstr[1] "%d bulbs/turn"
12218 #. TRANS: This is appended to "%d bulb/turn" text
12219 #: client/text.c:818
12221 msgid ", %d bulb/turn from team"
12222 msgid_plural ", %d bulbs/turn from team"
12223 msgstr[0] ", %d bulb/turn from team"
12224 msgstr[1] ", %d bulbs/turn from team"
12226 #: client/text.c:829
12228 msgid "Bulbs produced per turn: %d"
12229 msgstr "Bulbs produced per turn: %d"
12231 #. TRANS: keep leading space; appended to "Bulbs produced per turn: %d"
12232 #: client/text.c:831
12234 msgid " (needed for technology upkeep: %d)"
12235 msgstr " (needed for technology upkeep: %d)"
12237 #: client/text.c:857
12239 msgid "%d/- (never)"
12240 msgstr "%d/- (never)"
12242 #: client/text.c:869 client/text.c:875
12244 msgid "%d/%d (%d turn)"
12245 msgid_plural "%d/%d (%d turns)"
12246 msgstr[0] "%d/%d (%d turn)"
12247 msgstr[1] "%d/%d (%d turns)"
12249 #: client/text.c:879
12251 msgid "%d/%d (never)"
12252 msgstr "%d/%d (never)"
12254 #: client/text.c:918
12257 msgid_plural "%d steps"
12258 msgstr[0] "%d step"
12259 msgstr[1] "%d steps"
12261 #: client/text.c:920
12264 msgid_plural "%d bulbs"
12265 msgstr[0] "%d bulb"
12266 msgstr[1] "%d bulbs"
12268 #: client/text.c:950
12270 msgid "Population: %s"
12271 msgstr "Population: %s"
12273 #: client/text.c:953
12275 msgid "Year: %s (T%d)"
12276 msgstr "Year: %s (T%d)"
12278 #: client/text.c:957
12280 msgid "Gold: %d (%+d)"
12281 msgstr "Gold: %d (%+d)"
12283 #: client/text.c:960
12285 msgid "Tax: %d Lux: %d Sci: %d"
12286 msgstr "Tax: %d Lux: %d Sci: %d"
12288 #: client/text.c:967 client/text.c:974
12289 msgid "Moving: Nobody"
12290 msgstr "Moving: Nobody"
12292 #: client/text.c:969 client/text.c:976
12295 msgstr "Moving: %s"
12297 #: client/text.c:982
12298 msgid "(Click for more info)"
12299 msgstr "(Click for more info)"
12301 #: client/text.c:1000
12306 #: client/text.c:1003 server/gamehand.c:487
12311 #: client/text.c:1004
12316 #: client/text.c:1012
12318 msgid "Net Income: %d"
12319 msgstr "Net Income: %d"
12321 #. TRANS: Gold, luxury, and science rates are in percentage values.
12322 #: client/text.c:1015
12324 msgid "Tax rates: Gold:%d%% Luxury:%d%% Science:%d%%"
12325 msgstr "Tax rates: Gold:%d%% Luxury:%d%% Science:%d%%"
12327 #: client/text.c:1019
12329 msgid "Researching %s: %s"
12330 msgstr "Researching %s: %s"
12332 #: client/text.c:1024
12334 msgid "Bulbs per turn: %d - %d = %d"
12335 msgstr "Bulbs per turn: %d - %d = %d"
12337 #: client/text.c:1028
12339 msgid "Bulbs per turn: %d"
12340 msgstr "Bulbs per turn: %d"
12342 #: client/text.c:1037
12344 msgid "Global warming chance: %d%% (%+d%%/turn)"
12345 msgstr "Global warming chance: %d%% (%+d%%/turn)"
12347 #: client/text.c:1040 client/text.c:1428
12348 msgid "Global warming deactivated."
12349 msgstr "Global warming deactivated."
12351 #: client/text.c:1046
12353 msgid "Nuclear winter chance: %d%% (%+d%%/turn)"
12354 msgstr "Nuclear winter chance: %d%% (%+d%%/turn)"
12356 #: client/text.c:1049 client/text.c:1452
12357 msgid "Nuclear winter deactivated."
12358 msgstr "Nuclear winter deactivated."
12360 #: client/text.c:1077
12363 msgid_plural "%d units"
12364 msgstr[0] "%d unit"
12365 msgstr[1] "%d units"
12367 #. TRANS: Impossible to reach goto target tile
12368 #: client/text.c:1113
12369 msgid "?goto:Unreachable"
12370 msgstr "?goto:Unreachable"
12372 #: client/text.c:1115
12374 msgid "Turns to target: %d"
12375 msgstr "Turns to target: %d"
12377 #: client/text.c:1117
12379 msgid "Turns to target: %d to %d"
12380 msgstr "Turns to target: %d to %d"
12382 #: client/text.c:1123
12384 msgid "%d unit selected"
12385 msgid_plural "%d units selected"
12386 msgstr[0] "%d unit selected"
12387 msgstr[1] "%d units selected"
12389 #: client/text.c:1223
12391 msgid "Others: %d civil; %d military"
12392 msgstr "Others: %d civil; %d military"
12394 #: client/text.c:1225
12396 msgid "Others: %d civilian"
12397 msgstr "Others: %d civilian"
12399 #: client/text.c:1227
12401 msgid "Others: %d military"
12402 msgstr "Others: %d military"
12404 #: client/text.c:1266
12405 msgid "No units to upgrade!"
12406 msgstr "No units to upgrade!"
12408 #: client/text.c:1290
12409 msgid "None of these units may be upgraded."
12410 msgstr "None of these units may be upgraded."
12412 #. TRANS: this whole string is a sentence fragment that is only ever
12413 #. * used by including it in another string (search comments for this
12414 #. * string to find it)
12415 #: client/text.c:1306
12417 msgid "Upgrade %d unit"
12418 msgid_plural "Upgrade %d units"
12419 msgstr[0] "Upgrade %d unit"
12420 msgstr[1] "Upgrade %d units"
12422 #. TRANS: This is complicated. The first %s is a pre-pluralised
12423 #. * sentence fragment "Upgrade %d unit(s)"; the second is pre-pluralised
12424 #. * "Treasury contains %d gold." So the whole thing reads
12425 #. * "Upgrade 13 units for 1000 gold?\nTreasury contains 2000 gold."
12426 #: client/text.c:1314
12429 "%s for %d gold?\n"
12432 "%s for %d gold?\n"
12435 "%s for %d gold?\n"
12438 "%s for %d gold?\n"
12441 #: client/text.c:1331
12442 msgid "No units to disband!"
12443 msgstr "No units to disband!"
12445 #: client/text.c:1335 server/unithand.c:481
12447 msgid "%s refuses to disband!"
12448 msgstr "%s refuses to disband!"
12450 #. TRANS: %s is a unit type
12451 #: client/text.c:1340
12453 msgid "Disband %s?"
12454 msgstr "Disband %s?"
12456 #: client/text.c:1352
12457 msgid "None of these units may be disbanded."
12458 msgstr "None of these units may be disbanded."
12460 #. TRANS: %d is never 0 or 1
12461 #: client/text.c:1356
12463 msgid "Disband %d unit?"
12464 msgid_plural "Disband %d units?"
12465 msgstr[0] "Disband %d unit?"
12466 msgstr[1] "Disband %d units?"
12468 #: client/text.c:1373
12469 msgid "Shows your progress in researching the current technology."
12470 msgstr "Shows your progress in researching the current technology."
12472 #: client/text.c:1380
12473 msgid "no research target."
12474 msgstr "no research target."
12476 #: client/text.c:1395
12477 msgid "No progress"
12478 msgstr "No progress"
12480 #. TRANS: <tech>: <amount>/<total bulbs>
12481 #: client/text.c:1404
12483 msgid "%s: %d/%d (%s, %s)."
12484 msgstr "%s: %d/%d (%s, %s)."
12486 #: client/text.c:1432
12487 msgid "Shows the progress of global warming:"
12488 msgstr "Shows the progress of global warming:"
12490 #: client/text.c:1433
12492 msgid "Pollution rate: %d%%"
12493 msgstr "Pollution rate: %d%%"
12495 #: client/text.c:1434
12497 msgid "Chance of catastrophic warming each turn: %d%%"
12498 msgstr "Chance of catastrophic warming each turn: %d%%"
12500 #: client/text.c:1456
12501 msgid "Shows the progress of nuclear winter:"
12502 msgstr "Shows the progress of nuclear winter:"
12504 #: client/text.c:1457
12506 msgid "Fallout rate: %d%%"
12507 msgstr "Fallout rate: %d%%"
12509 #: client/text.c:1458
12511 msgid "Chance of catastrophic winter each turn: %d%%"
12512 msgstr "Chance of catastrophic winter each turn: %d%%"
12514 #: client/text.c:1475
12515 msgid "Shows your current government:"
12516 msgstr "Shows your current government:"
12518 #. TRANS: spaceship text; should have constant width.
12519 #: client/text.c:1501
12521 msgid "Population: %5d"
12522 msgstr "Population: %5d"
12524 #. TRANS: spaceship text; should have constant width.
12525 #: client/text.c:1504
12527 msgid "Support: %5d %%"
12528 msgstr "Support: %5d %%"
12530 #. TRANS: spaceship text; should have constant width.
12531 #: client/text.c:1508
12533 msgid "Energy: %5d %%"
12534 msgstr "Energy: %5d %%"
12536 #. TRANS: spaceship text; should have constant width.
12537 #: client/text.c:1512
12539 msgid "Mass: %5d ton"
12540 msgid_plural "Mass: %5d tons"
12541 msgstr[0] "Mass: %5d ton"
12542 msgstr[1] "Mass: %5d tons"
12544 #. TRANS: spaceship text; should have constant width.
12545 #: client/text.c:1518
12547 msgid "Travel time: %5.1f years"
12548 msgstr "Travel time: %5.1f years"
12550 #. TRANS: spaceship text; should have constant width.
12551 #: client/text.c:1522
12552 msgid "Travel time: N/A "
12553 msgstr "Travel time: N/A "
12555 #. TRANS: spaceship text; should have constant width.
12556 #: client/text.c:1526
12558 msgid "Success prob.: %5d %%"
12559 msgstr "Success prob.: %5d %%"
12561 #. TRANS: spaceship text; should have constant width.
12562 #: client/text.c:1530
12564 msgid "Year of arrival: %8s"
12565 msgstr "Year of arrival: %8s"
12567 #: client/text.c:1550
12568 msgid "?timeout:off"
12569 msgstr "?timeout:off"
12571 #: client/text.c:1574
12573 msgid "?seconds:%02ds"
12574 msgstr "?seconds:%02ds"
12576 #: client/text.c:1576
12578 msgid "?mins/secs:%02dm %02ds"
12579 msgstr "?mins/secs:%02dm %02ds"
12581 #: client/text.c:1578
12583 msgid "?hrs/mns:%02dh %02dm"
12584 msgstr "?hrs/mns:%02dh %02dm"
12586 #: client/text.c:1580
12588 msgid "?dys/hrs:%02dd %02dh"
12589 msgstr "?dys/hrs:%02dd %02dh"
12591 #: client/text.c:1583
12592 msgid "?duration:overflow"
12593 msgstr "?duration:overflow"
12595 #: client/text.c:1606
12597 msgid "%6d.%02d ms"
12598 msgstr "%6d.%02d ms"
12600 #. TRANS: <nation adjective> <government name>.
12601 #. * E.g. "Polish Republic".
12602 #: client/text.c:1656
12604 msgid "?nationgovernment:%s %s"
12605 msgstr "?nationgovernment:%s %s"
12607 #. TRANS: Just appending 2 strings, using the correct localized
12609 #: client/text.c:1662
12614 #. TRANS: "Observer - 1985 AD"
12615 #: client/text.c:1667
12617 msgid "Observer - %s"
12618 msgstr "Observer - %s"
12620 #: client/text.c:1685
12621 msgid "Buildings: "
12622 msgstr "Buildings: "
12624 #: client/text.c:1701 client/text.c:1741 client/text.c:1780
12628 #: client/text.c:1703 client/text.c:1782
12629 msgid "?clistend:."
12630 msgstr "?clistend:."
12632 #: client/text.c:1722
12634 msgid "Nationality: "
12635 msgstr "Nation: %s"
12637 #: client/text.c:1735
12639 msgid "%d enemy nationalist"
12640 msgid_plural "%d enemy nationalists"
12641 msgstr[0] "%d nation"
12642 msgstr[1] "%d nations"
12644 #: client/text.c:1744
12649 #: client/text.c:1762
12653 #: client/text.c:1809
12655 msgid "Cities: %d total, but no penalty for empire size."
12656 msgstr "Cities: %d total, but no penalty for empire size."
12658 #: client/text.c:1826
12660 msgid "Cities: %d total, %d over threshold of %d cities."
12661 msgstr "Cities: %d total, %d over threshold of %d cities."
12663 #. TRANS: 0-21 content [citizen(s)] ...
12664 #: client/text.c:1830
12666 msgid "%d content before penalty."
12667 msgid_plural "%d content before penalty."
12668 msgstr[0] "%d content before penalty."
12669 msgstr[1] "%d content before penalty."
12671 #. TRANS: 0-21 unhappy citizen(s).
12672 #: client/text.c:1836
12674 msgid "%d additional unhappy citizen."
12675 msgid_plural "%d additional unhappy citizens."
12676 msgstr[0] "%d additional unhappy citizen."
12677 msgstr[1] "%d additional unhappy citizens."
12679 #: client/text.c:1859
12680 msgid "Unlimited martial law in effect."
12681 msgstr "Unlimited martial law in effect."
12683 #: client/text.c:1861
12685 msgid "%d military unit may impose martial law."
12686 msgid_plural "Up to %d military units may impose martial law."
12687 msgstr[0] "%d military unit may impose martial law."
12688 msgstr[1] "Up to %d military units may impose martial law."
12690 #: client/text.c:1865
12692 msgid "Each military unit makes %d unhappy citizen content."
12693 msgid_plural "Each military unit makes %d unhappy citizens content."
12694 msgstr[0] "Each military unit makes %d unhappy citizen content."
12695 msgstr[1] "Each military unit makes %d unhappy citizens content."
12697 #: client/text.c:1872
12698 msgid "Military units in the field may cause unhappiness. "
12699 msgstr "Military units in the field may cause unhappiness. "
12701 #: client/text.c:1875
12702 msgid "Military units have no happiness effect. "
12703 msgstr "Military units have no happiness effect. "
12705 #: client/text.c:1890
12707 msgid "Luxury: %d total."
12708 msgstr "Luxury: %d total."
12710 #: client/tilespec.c:1068
12711 msgid "No usable default tileset found, aborting!"
12712 msgstr "No usable default tileset found, aborting!"
12714 #: client/tilespec.c:1099
12716 msgid "Loading tileset \"%s\"."
12717 msgstr "Loading tileset \"%s\"."
12719 #: client/tilespec.c:1270
12721 msgid "Incompatible tileset capabilities"
12722 msgstr "Incompatible ai module %s:"
12724 #: client/tilespec.c:1278
12726 msgid "Could not load gfx file for the spec file \"%s\"."
12728 "Could not load sound spec-file '%s':\n"
12731 #: client/tilespec.c:1301
12733 msgid "Specfile %s has incompatible capabilities"
12736 #: client/tilespec.c:1463
12738 msgid "Couldn't find a supported gfx file extension for \"%s\"."
12741 #: client/tilespec.c:1584
12742 msgid "Client does not support isometric tilesets."
12743 msgstr "Client does not support isometric tilesets."
12745 #: client/tilespec.c:1585 client/tilespec.c:1591
12746 msgid "Using default tileset instead."
12747 msgstr "Using default tileset instead."
12749 #: client/tilespec.c:1590
12750 msgid "Client does not support overhead view tilesets."
12751 msgstr "Client does not support overhead view tilesets."
12753 #: client/tilespec.c:1724
12755 msgid "[layer%d] match_types: \"%s\" initial ('%c') is not unique."
12758 #: client/tilespec.c:1736
12760 msgid "No [%s] sections supported by tileset \"%s\"."
12763 #: client/tilespec.c:2084
12765 msgid "Couldn't load gfx file \"%s\" for sprite '%s'."
12766 msgstr "Couldn't open logfile: %s for appending \"%s\".\n"
12768 #: client/tilespec.c:2094
12770 msgid "Sprite '%s' in file \"%s\" isn't within the image!"
12773 #: client/tilespec.c:2163
12775 msgid "Sprite tag '%s' missing."
12778 #: client/tilespec.c:2175
12780 msgid "Sprite tag '%s' and alternate '%s' are both missing."
12783 #: client/tilespec.c:2225
12785 msgid "No graphics for specialist \"%s\"."
12786 msgstr "No match for \"%s\"."
12788 #: client/tilespec.c:2250
12790 msgid "No graphics for citizen \"%s\"."
12791 msgstr "No match for \"%s\"."
12793 #: client/tilespec.c:2547
12794 msgid "Missing necessary citybar.occupancy_N sprites."
12797 #: client/tilespec.c:2644
12798 msgid "Missing overlay-color sprite colors.overlay_0."
12801 #: client/tilespec.c:2730
12802 msgid "Sprite tx.darkness missing."
12805 #: client/tilespec.c:2869
12807 msgid "Don't have graphics tags \"%s\" or \"%s\" for %s \"%s\"."
12810 #: client/tilespec.c:2948
12812 msgid "Missing %s unit tag \"%s\" and alternative \"%s\"."
12815 #: client/tilespec.c:3018
12817 msgid "No roadstyle for \"%s\" or \"%s\"."
12818 msgstr "No match for \"%s\"."
12820 #: client/tilespec.c:3109
12822 msgid "Cannot load river \"%s\" or \"%s\""
12823 msgstr "Cannot read Freeciv script '%s'."
12825 #: client/tilespec.c:3140 client/tilespec.c:3204
12827 msgid "Missing %s building activity tag \"%s\" and alternative \"%s\"."
12830 #: client/tilespec.c:3195
12832 msgid "No graphics for base \"%s\" at all!"
12835 #: client/tilespec.c:3229
12837 msgid "Terrain \"%s\": no graphic tile \"%s\" or \"%s\"."
12840 #: client/tilespec.c:3258
12842 msgid "Missing base sprite tag \"%s\"."
12843 msgstr "Missing argument for \"%s\".\n"
12845 #: client/tilespec.c:3517
12847 msgid "Nation %s: no national flag."
12850 #: client/tilespec.c:4703
12853 "Tileset \"%s\" doesn't support long goto paths, such as %d. Path not "
12854 "displayed as expected."
12856 "Tileset \"%s\" doesn't support long goto paths, such as %d. Path not "
12857 "displayed as expected."
12859 #: client/tilespec.c:5065
12862 "Tileset \"%s\" doesn't support big cities size, such as %d. Size not "
12863 "displayed as expected."
12865 "Tileset \"%s\" doesn't support big cities size, such as %d. Size not "
12866 "displayed as expected."
12868 #: client/tilespec.c:5140
12870 msgid "City style \"%s\": no city graphics."
12873 #: client/tilespec.c:5144
12875 msgid "City style \"%s\": no wall graphics."
12878 #: client/tilespec.c:5148
12880 msgid "City style \"%s\": no occupied graphics."
12885 msgid "Too many AI modules. Max is %d."
12886 msgstr "Too many AI modules. Max is %d."
12888 #: common/city.c:651
12892 #: common/city.c:653
12893 msgid "?destroyed:D"
12894 msgstr "?destroyed:D"
12896 #: common/city.c:655
12900 #: common/city.c:662
12901 msgid "?obsolete:O"
12902 msgstr "?obsolete:O"
12904 #: common/city.c:664
12905 msgid "?redundant:*"
12906 msgstr "?redundant:*"
12908 #: common/connection.c:195 server/sernet.c:387 server/sernet.c:760
12909 msgid "network exception"
12910 msgstr "network exception"
12912 #: common/connection.c:209 server/sernet.c:333
12913 msgid "lagging connection"
12914 msgstr "lagging connection"
12916 #: common/connection.c:271
12917 msgid "buffer overflow"
12918 msgstr "buffer overflow"
12920 #: common/connection.c:463
12923 msgstr "%s from %s"
12925 #. TRANS: Appending the reason why a connection has closed.
12926 #: common/connection.c:470
12931 #: common/connection.c:472
12932 msgid " (connection incomplete)"
12933 msgstr " (connection incomplete)"
12935 #: common/connection.c:476
12937 msgid " (player %s)"
12938 msgstr " (player %s)"
12940 #: common/connection.c:480
12941 msgid " (observer)"
12942 msgstr " (observer)"
12944 #: common/connection.c:861
12946 msgid "\"%s\" is not a valid pattern type"
12947 msgstr "\"%s\" is not a valid pattern type"
12949 #: common/connection.c:872
12950 msgid "Missing pattern type"
12951 msgstr "Missing pattern type"
12953 #: common/connection.c:885
12954 msgid "Missing pattern"
12955 msgstr "Missing pattern"
12957 #. TRANS: This and following strings are prefixes for event names, which
12958 #. * replace %s. For instance, "Technology: Selected New Goal".
12959 #: common/events.c:52
12961 msgid "Technology: %s"
12962 msgstr "Technology: %s"
12964 #: common/events.c:53
12966 msgid "Improvement: %s"
12967 msgstr "Improvement: %s"
12969 #: common/events.c:54
12974 #: common/events.c:55
12976 msgid "Diplomat Action: %s"
12977 msgstr "Diplomat Action: %s"
12979 #: common/events.c:56
12981 msgid "Enemy Diplomat: %s"
12982 msgstr "Enemy Diplomat: %s"
12984 #: common/events.c:57
12987 msgstr "Global: %s"
12989 #: common/events.c:58
12994 #: common/events.c:59
12997 msgstr "Nation: %s"
12999 #: common/events.c:60
13002 msgstr "Treaty: %s"
13004 #: common/events.c:61
13009 #. TRANS: "Vote" as a process
13010 #: common/events.c:63
13015 #: common/events.c:64
13018 msgstr "Wonder: %s"
13020 #. TRANS: this and following strings are names for events which cause the
13021 #. * server to generate messages. They are used in configuring how the client
13022 #. * handles the different types of messages. Some of them will be displayed
13023 #. * with prefixes, such as "Technology: Learned From Great Library".
13024 #: common/events.c:87
13025 msgid "Learned From Great Library"
13026 msgstr "Learned From Great Library"
13028 #: common/events.c:88
13029 msgid "Learned New Tech"
13030 msgstr "Learned New Tech"
13032 #: common/events.c:89
13033 msgid "Selected New Goal"
13034 msgstr "Selected New Goal"
13036 #: common/events.c:90 common/events.c:160
13040 #: common/events.c:92
13041 msgid "Forced to Sell"
13042 msgstr "Forced to Sell"
13044 #: common/events.c:93
13045 msgid "New Improvement Selected"
13046 msgstr "New Improvement Selected"
13048 #: common/events.c:94
13052 #: common/events.c:95
13053 msgid "Building Unavailable Item"
13054 msgstr "Building Unavailable Item"
13056 #: common/events.c:96
13057 msgid "Captured/Destroyed"
13058 msgstr "Captured/Destroyed"
13060 #: common/events.c:97
13061 msgid "Celebrating"
13062 msgstr "Celebrating"
13064 #: common/events.c:98
13065 msgid "Civil Disorder"
13066 msgstr "Civil Disorder"
13068 #: common/events.c:99 data/civ1/game.ruleset:224
13072 #: common/events.c:100
13073 msgid "Famine Feared"
13074 msgstr "Famine Feared"
13076 #: common/events.c:101
13080 #: common/events.c:102
13081 msgid "May Soon Grow"
13082 msgstr "May Soon Grow"
13084 #: common/events.c:103
13085 msgid "Needs Aqueduct"
13086 msgstr "Needs Aqueduct"
13088 #: common/events.c:104
13089 msgid "Needs Aqueduct Being Built"
13090 msgstr "Needs Aqueduct Being Built"
13092 #: common/events.c:105 common/player.c:67
13096 #: common/events.c:106
13100 #: common/events.c:107
13101 msgid "Released from citizen governor"
13102 msgstr "Released from citizen governor"
13104 #: common/events.c:108
13105 msgid "Suggest Growth Throttling"
13106 msgstr "Suggest Growth Throttling"
13108 #: common/events.c:109
13112 #: common/events.c:110
13116 #: common/events.c:111
13118 msgstr "Has Plague"
13120 #: common/events.c:112
13121 msgid "City Map changed"
13122 msgstr "City Map changed"
13124 #: common/events.c:113
13125 msgid "Worklist Events"
13126 msgstr "Worklist Events"
13128 #: common/events.c:114
13129 msgid "Production changed"
13130 msgstr "Production changed"
13132 #: common/events.c:115
13135 msgstr "Eco-Disaster"
13137 #: common/events.c:116 common/events.c:125
13141 #: common/events.c:117
13142 msgid "Caused Incident"
13143 msgstr "Caused Incident"
13145 #: common/events.c:118
13149 #: common/events.c:120 common/events.c:127
13153 #: common/events.c:121 common/events.c:128
13157 #: common/events.c:122 common/events.c:129
13161 #: common/events.c:123 common/events.c:130 data/Freeciv.in:2434
13165 #: common/events.c:124 common/events.c:131
13169 #: common/events.c:132
13170 msgid "Eco-Disaster"
13171 msgstr "Eco-Disaster"
13173 #: common/events.c:133
13174 msgid "Nuke Detonated"
13175 msgstr "Nuke Detonated"
13177 #: common/events.c:134
13178 msgid "Barbarians in a Hut Roused"
13179 msgstr "Barbarians in a Hut Roused"
13181 #: common/events.c:135
13182 msgid "City Founded from Hut"
13183 msgstr "City Founded from Hut"
13185 #: common/events.c:136
13186 msgid "Gold Found in Hut"
13187 msgstr "Gold Found in Hut"
13189 #: common/events.c:137
13190 msgid "Killed by Barbarians in a Hut"
13191 msgstr "Killed by Barbarians in a Hut"
13193 #: common/events.c:138
13194 msgid "Mercenaries Found in Hut"
13195 msgstr "Mercenaries Found in Hut"
13197 #: common/events.c:139
13198 msgid "Settler Found in Hut"
13199 msgstr "Settler Found in Hut"
13201 #: common/events.c:140
13202 msgid "Tech Found in Hut"
13203 msgstr "Tech Found in Hut"
13205 #: common/events.c:141
13206 msgid "Unit Spared by Barbarians"
13207 msgstr "Unit Spared by Barbarians"
13209 #: common/events.c:142
13210 msgid "Barbarian Uprising"
13211 msgstr "Barbarian Uprising"
13213 #: common/events.c:143
13217 #: common/events.c:144
13218 msgid "Collapse to Anarchy"
13219 msgstr "Collapse to Anarchy"
13221 #: common/events.c:145
13222 msgid "First Contact"
13223 msgstr "First Contact"
13225 #: common/events.c:146
13226 msgid "Learned New Government"
13227 msgstr "Learned New Government"
13229 #: common/events.c:147
13233 #: common/events.c:149
13234 msgid "Revolution Ended"
13235 msgstr "Revolution Ended"
13237 #: common/events.c:150
13238 msgid "Revolution Started"
13239 msgstr "Revolution Started"
13241 #: common/events.c:151
13242 msgid "Spaceship Events"
13243 msgstr "Spaceship Events"
13245 #: common/events.c:152
13249 #: common/events.c:153
13253 #: common/events.c:154
13255 msgstr "Cease-fire"
13257 #: common/events.c:156
13261 #: common/events.c:157
13262 msgid "Shared Vision"
13263 msgstr "Shared Vision"
13265 #: common/events.c:158
13266 msgid "Attack Failed"
13267 msgstr "Attack Failed"
13269 #: common/events.c:159
13270 msgid "Attack Succeeded"
13271 msgstr "Attack Succeeded"
13273 #: common/events.c:162
13274 msgid "Defender Destroyed"
13275 msgstr "Defender Destroyed"
13277 #: common/events.c:163
13278 msgid "Defender Survived"
13279 msgstr "Defender Survived"
13281 #: common/events.c:164
13282 msgid "Promoted to Veteran"
13283 msgstr "Promoted to Veteran"
13285 #: common/events.c:165
13286 msgid "Lost outside battle"
13287 msgstr "Lost outside battle"
13289 #: common/events.c:166
13290 msgid "Production Upgraded"
13291 msgstr "Production Upgraded"
13293 #: common/events.c:167
13297 #: common/events.c:168
13298 msgid "Orders / goto events"
13299 msgstr "Orders / goto events"
13301 #: common/events.c:169
13302 msgid "Built unit with population cost"
13303 msgstr "Built unit with population cost"
13305 #. TRANS: "vote" as a process
13306 #: common/events.c:171 server/stdinhand.c:4219
13310 #. TRANS: "Vote" as a process
13311 #: common/events.c:173
13312 msgid "Vote resolved"
13313 msgstr "Vote resolved"
13315 #. TRANS: "Vote" as a process
13316 #: common/events.c:175
13317 msgid "Vote canceled"
13318 msgstr "Vote cancelled"
13320 #: common/events.c:176
13324 #: common/events.c:177
13325 msgid "Made Obsolete"
13326 msgstr "Made Obsolete"
13328 #: common/events.c:178
13332 #: common/events.c:179
13336 #: common/events.c:180
13337 msgid "Will Finish Next Turn"
13338 msgstr "Will Finish Next Turn"
13340 #: common/events.c:181
13341 msgid "AI Debug messages"
13342 msgstr "AI Debug messages"
13344 #: common/events.c:182
13345 msgid "Broadcast Report"
13346 msgstr "Broadcast Report"
13348 #: common/events.c:183
13349 msgid "Caravan actions"
13350 msgstr "Caravan actions"
13352 #: common/events.c:184
13353 msgid "Chat error messages"
13354 msgstr "Chat error messages"
13356 #: common/events.c:185
13357 msgid "Chat messages"
13358 msgstr "Chat messages"
13360 #: common/events.c:186
13361 msgid "Connect/disconnect messages"
13362 msgstr "Connect/disconnect messages"
13364 #: common/events.c:187
13365 msgid "Diplomatic Message"
13366 msgstr "Diplomatic Message"
13368 #: common/events.c:188
13369 msgid "Error message from bad command"
13370 msgstr "Error message from bad command"
13372 #: common/events.c:189
13374 msgstr "Game Ended"
13376 #: common/events.c:190
13377 msgid "Game Started"
13378 msgstr "Game Started"
13380 #: common/events.c:191
13381 msgid "Nation Selected"
13382 msgstr "Nation Selected"
13384 #: common/events.c:192
13385 msgid "Player Destroyed"
13386 msgstr "Player Destroyed"
13388 #: common/events.c:193
13392 #: common/events.c:194
13393 msgid "Server Aborting"
13394 msgstr "Server Aborting"
13396 #: common/events.c:195
13397 msgid "Server Problems"
13398 msgstr "Server Problems"
13400 #: common/events.c:196
13401 msgid "Message from server operator"
13402 msgstr "Message from server operator"
13404 #: common/events.c:197
13405 msgid "Server settings changed"
13406 msgstr "Server settings changed"
13408 #: common/events.c:198
13412 #: common/events.c:199
13413 msgid "Scenario/ruleset script message"
13414 msgstr "Scenario/ruleset script message"
13416 #. TRANS: Event name for when the game year changes.
13417 #: common/events.c:201
13418 msgid "Year Advance"
13419 msgstr "Year Advance"
13421 #: common/fc_cmdhelp.c:110
13424 "Usage: %s [option ...]\n"
13425 "Valid option are:\n"
13427 "Usage: %s [option ...]\n"
13428 "Valid option are:\n"
13430 #: common/fc_cmdhelp.c:127
13432 msgid "Try \"%s -- --help\" for more."
13433 msgstr "Try \"%s -- --help\" for more."
13435 #: common/fc_cmdhelp.c:133
13436 msgid "Pass any following options to the UI."
13437 msgstr "Pass any following options to the UI."
13439 #. TRANS: year label (Anno Domini)
13440 #: common/game.h:618 data/civ1/game.ruleset:192 data/civ2/game.ruleset:186
13444 #. TRANS: year label (Before Christ)
13445 #: common/game.h:620 data/civ1/game.ruleset:194 data/civ2/game.ruleset:188
13449 #: common/government.c:410
13454 #: common/government.c:412
13459 #: common/mapimg.c:298
13460 msgid "not checked"
13461 msgstr "not checked"
13463 #: common/mapimg.c:302
13467 #: common/mapimg.c:429
13468 msgid "Standard ppm files"
13469 msgstr "Standard ppm files"
13471 #: common/mapimg.c:434
13472 msgid "ImageMagick"
13473 msgstr "ImageMagick"
13475 #: common/mapimg.c:470
13476 msgid "internal error"
13477 msgstr "internal error"
13479 #: common/mapimg.c:584
13480 msgid "no players, only terrain"
13481 msgstr "no players, only terrain"
13483 #: common/mapimg.c:585
13484 msgid "one image per player"
13485 msgstr "one image per player"
13487 #: common/mapimg.c:586
13488 msgid "one image per human player"
13489 msgstr "one image per human player"
13491 #: common/mapimg.c:587
13492 msgid "all players on a single image"
13493 msgstr "all players on a single image"
13495 #: common/mapimg.c:588
13496 msgid "just the player named with 'plrname'"
13497 msgstr "just the player named with 'plrname'"
13499 #: common/mapimg.c:589
13500 msgid "just the player specified with 'plrid'"
13501 msgstr "just the player specified with 'plrid'"
13503 #: common/mapimg.c:590
13504 msgid "one image per player in 'plrbv'"
13505 msgstr "one image per player in 'plrbv'"
13507 #. TRANS: This is help for a server command, so keywords like
13508 #. * "define" in the first column are server keywords that must not
13509 #. * be translated. Do not translate keywords in single quotes, but
13510 #. * strings in <angle brackets> should be translated.
13511 #: common/mapimg.c:680
13514 "This command controls the creation of map images. Supported arguments:\n"
13515 " define <mapdef> - define a map image; returns numeric <id>\n"
13516 " show <id>|all - list map image definitions or show a specific one\n"
13517 " create <id>|all - manually save image(s) for current map state\n"
13518 " delete <id>|all - delete map image definition(s)\n"
13519 " colortest - create test image(s) showing all colors\n"
13521 "Multiple definitions can be active at once. A definition <mapdef> consists "
13522 "of colon-separated options:\n"
13524 "option (default) description\n"
13526 "format=<[tool|]format> %-10s file format\n"
13527 "show=<show> %-10s which players to show\n"
13528 " plrname=<name> player name\n"
13529 " plrid=<id> numeric player id\n"
13530 " plrbv=<bit vector> see example; first char = id 0\n"
13531 "turns=<turns> %-10s save image each <turns> turns\n"
13532 " (0=no autosave, save with 'create')\n"
13533 "zoom=<zoom> %-10s magnification factor (1-5)\n"
13534 "map=<map> %-10s which map layers to draw\n"
13536 "<[tool|]format> = use image format <format>, optionally specifying toolkit "
13537 "<tool>. The following toolkits and formats are compiled in:\n"
13540 "<show> determines which players are represented and how many images are "
13541 "saved by this definition:\n"
13544 "<map> can contain one or more of the following layers:\n"
13545 " - 'a' show area within borders of specified players\n"
13546 " - 'b' show borders of specified players\n"
13547 " - 'c' show cities of specified players\n"
13548 " - 'f' show fog of war (single-player images only)\n"
13549 " - 'k' show only player knowledge (single-player images only)\n"
13550 " - 't' full display of terrain types\n"
13551 " - 'u' show units of specified players\n"
13553 "Examples of <mapdef>:\n"
13554 " 'zoom=1:map=tcub:show=all:format=ppm|ppm'\n"
13555 " 'zoom=2:map=tcub:show=each:format=png'\n"
13556 " 'zoom=1:map=tcub:show=plrname:plrname=Otto:format=gif'\n"
13557 " 'zoom=3:map=cu:show=plrbv:plrbv=010011:format=jpg'\n"
13558 " 'zoom=1:map=t:show=none:format=magick|jpg'"
13560 "This command controls the creation of map images. Supported arguments:\n"
13561 " define <mapdef> - define a map image; returns numeric <id>\n"
13562 " show <id>|all - list map image definitions or show a specific one\n"
13563 " create <id>|all - manually save image(s) for current map state\n"
13564 " delete <id>|all - delete map image definition(s)\n"
13565 " colortest - create test image(s) showing all colours\n"
13567 "Multiple definitions can be active at once. A definition <mapdef> consists "
13568 "of colon-separated options:\n"
13570 "option (default) description\n"
13572 "format=<[tool|]format> %-10s file format\n"
13573 "show=<show> %-10s which players to show\n"
13574 " plrname=<name> player name\n"
13575 " plrid=<id> numeric player id\n"
13576 " plrbv=<bit vector> see example; first char = id 0\n"
13577 "turns=<turns> %-10s save image each <turns> turns\n"
13578 " (0=no autosave, save with 'create')\n"
13579 "zoom=<zoom> %-10s magnification factor (1-5)\n"
13580 "map=<map> %-10s which map layers to draw\n"
13582 "<[tool|]format> = use image format <format>, optionally specifying toolkit "
13583 "<tool>. The following toolkits and formats are compiled in:\n"
13586 "<show> determines which players are represented and how many images are "
13587 "saved by this definition:\n"
13590 "<map> can contain one or more of the following layers:\n"
13591 " - 'a' show area within borders of specified players\n"
13592 " - 'b' show borders of specified players\n"
13593 " - 'c' show cities of specified players\n"
13594 " - 'f' show fog of war (single-player images only)\n"
13595 " - 'k' show only player knowledge (single-player images only)\n"
13596 " - 't' full display of terrain types\n"
13597 " - 'u' show units of specified players\n"
13599 "Examples of <mapdef>:\n"
13600 " 'zoom=1:map=tcub:show=all:format=ppm|ppm'\n"
13601 " 'zoom=2:map=tcub:show=each:format=png'\n"
13602 " 'zoom=1:map=tcub:show=plrname:plrname=Otto:format=gif'\n"
13603 " 'zoom=3:map=cu:show=plrbv:plrbv=010011:format=jpg'\n"
13604 " 'zoom=1:map=t:show=none:format=magick|jpg'"
13606 #: common/mapimg.c:766
13607 msgid "no map definition"
13608 msgstr "no map definition"
13610 #: common/mapimg.c:772
13612 msgid "map definition string too long (max %d characters)"
13613 msgstr "map definition string too long (max %d characters)"
13615 #: common/mapimg.c:778
13617 msgid "maximum number of map definitions reached (%d)"
13618 msgstr "maximum number of map definitions reached (%d)"
13620 #: common/mapimg.c:786
13622 msgid "duplicate of map image definition %d ('%s')"
13623 msgstr "duplicate of map image definition %d ('%s')"
13625 #: common/mapimg.c:807 common/mapimg.c:811
13627 msgid "unknown map option: '%s'"
13628 msgstr "unknown map option: '%s'"
13630 #: common/mapimg.c:827
13632 msgid "'show=%s' but no player name 'plrname'"
13633 msgstr "'show=%s' but no player name 'plrname'"
13635 #: common/mapimg.c:834
13637 msgid "'show=%s' but no player id 'plrid'"
13638 msgstr "'show=%s' but no player id 'plrid'"
13640 #: common/mapimg.c:841
13642 msgid "'show=%s' but no player bitvector 'plrbv'"
13643 msgstr "'show=%s' but no player bitvector 'plrbv'"
13645 #: common/mapimg.c:994
13647 msgid "invalid character in bitvector: '%c' (%s)"
13648 msgstr "invalid character in bitvector: '%c' (%s)"
13650 #: common/mapimg.c:1015
13652 msgid "'plrid' should be between 0 and %d"
13653 msgstr "'plrid' should be between 0 and %d"
13655 #: common/mapimg.c:1031
13657 msgid "player name too long: '%s' (max: %lu)"
13658 msgstr "player name too long: '%s' (max: %lu)"
13660 #: common/mapimg.c:1061
13661 msgid "'turns' should be between 0 and 99"
13662 msgstr "'turns' should be between 0 and 99"
13664 #: common/mapimg.c:1079
13665 msgid "'zoom' factor should be between 1 and 5"
13666 msgstr "'zoom' factor should be between 1 and 5"
13668 #: common/mapimg.c:1098
13670 msgid "invalid value for option '%s': '%s'"
13671 msgstr "invalid value for option '%s': '%s'"
13673 #: common/mapimg.c:1122
13674 msgid "map definition not checked (game not started)"
13675 msgstr "map definition not checked (game not started)"
13677 #: common/mapimg.c:1126
13679 msgid "map definition deactivated: %s"
13680 msgstr "map definition deactivated: %s"
13682 #: common/mapimg.c:1225
13684 msgid "Detailed information for map image definition %d\n"
13685 msgstr "Detailed information for map image definition %d\n"
13687 #: common/mapimg.c:1228
13689 msgid " - status: %s (%s)\n"
13690 msgstr " - status: %s (%s)\n"
13692 #: common/mapimg.c:1231
13694 msgid " - status: %s\n"
13695 msgstr " - status: %s\n"
13697 #: common/mapimg.c:1234
13699 msgid " - file name string: %s\n"
13700 msgstr " - file name string: %s\n"
13702 #: common/mapimg.c:1236
13704 msgid " - image toolkit: %s\n"
13705 msgstr " - image toolkit: %s\n"
13707 #: common/mapimg.c:1238
13709 msgid " - image format: %s\n"
13710 msgstr " - image format: %s\n"
13712 #: common/mapimg.c:1240
13714 msgid " - zoom factor: %d\n"
13715 msgstr " - zoom factor: %d\n"
13717 #: common/mapimg.c:1242
13719 msgid " - show area within borders: %s\n"
13720 msgstr " - show area within borders: %s\n"
13722 #: common/mapimg.c:1243 common/mapimg.c:1245 common/mapimg.c:1247
13723 #: common/mapimg.c:1249 common/mapimg.c:1251 common/mapimg.c:1255
13727 #: common/mapimg.c:1243 common/mapimg.c:1245 common/mapimg.c:1247
13728 #: common/mapimg.c:1249 common/mapimg.c:1251 common/mapimg.c:1255
13732 #: common/mapimg.c:1244
13734 msgid " - show borders: %s\n"
13735 msgstr " - show borders: %s\n"
13737 #: common/mapimg.c:1246
13739 msgid " - show cities: %s\n"
13740 msgstr " - show cities: %s\n"
13742 #: common/mapimg.c:1248
13744 msgid " - show fog of war: %s\n"
13745 msgstr " - show fog of war: %s\n"
13747 #: common/mapimg.c:1250
13749 msgid " - show player knowledge: %s\n"
13750 msgstr " - show player knowledge: %s\n"
13752 #: common/mapimg.c:1252
13754 msgid " - show terrain: %s\n"
13755 msgstr " - show terrain: %s\n"
13757 #: common/mapimg.c:1253
13761 #: common/mapimg.c:1253
13765 #: common/mapimg.c:1254
13767 msgid " - show units: %s\n"
13768 msgstr " - show units: %s\n"
13770 #: common/mapimg.c:1256
13772 msgid " - players included: %s"
13773 msgstr " - players included: %s"
13775 #: common/mapimg.c:1266
13779 " - player name: %s"
13782 " - player name: %s"
13784 #: common/mapimg.c:1270
13793 #: common/mapimg.c:1274
13802 #: common/mapimg.c:1329
13803 msgid "map not yet created"
13804 msgstr "map not yet created"
13806 #: common/mapimg.c:1337 common/mapimg.c:1565
13807 msgid "map definition not checked or error"
13808 msgstr "map definition not checked or error"
13810 #: common/mapimg.c:1548
13812 msgid "no map definition with id %d"
13813 msgstr "no map definition with id %d"
13815 #: common/mapimg.c:1654
13817 msgid "unknown player name: '%s'"
13818 msgstr "unknown player name: '%s'"
13820 #: common/mapimg.c:1670
13822 msgid "invalid player id: %d"
13823 msgstr "invalid player id: %d"
13825 #: common/mapimg.c:1855
13827 msgid "Turn: %4d - Year: %10s"
13828 msgstr "Turn: %4d - Year: %10s"
13830 #: common/mapimg.c:2024
13831 msgid "toolkit not defined"
13832 msgstr "toolkit not defined"
13834 #: common/mapimg.c:2087 common/mapimg.c:2295
13835 msgid "error generating the file name"
13836 msgstr "error generating the file name"
13838 #: common/mapimg.c:2261
13840 msgid "error saving map image '%s'"
13841 msgstr "error saving map image '%s'"
13843 #: common/mapimg.c:2289
13844 msgid "the ppm toolkit can only create images in the ppm format"
13845 msgstr "the ppm toolkit can only create images in the ppm format"
13847 #: common/mapimg.c:2301
13849 msgid "could not open file: %s"
13850 msgstr "could not open file: %s"
13852 #: common/packets.c:418
13853 msgid "illegal packet size"
13854 msgstr "illegal packet size"
13856 #: common/packets.c:441 common/packets.c:487
13857 msgid "decoding error"
13858 msgstr "decoding error"
13860 #: common/packets.c:550
13862 msgid "incompatible packet contents"
13863 msgstr "Incompatible ai module %s:"
13865 #: common/player.c:67
13869 #: common/player.c:67
13873 #: common/player.c:67
13877 #: common/player.c:68
13881 #: common/player.c:68
13885 #: common/player.c:68
13886 msgid "Experimental"
13887 msgstr "Experimental"
13889 #: common/player.c:1151
13890 msgid "?attitude:Genocidal"
13891 msgstr "?attitude:Genocidal"
13893 #: common/player.c:1153
13894 msgid "?attitude:Belligerent"
13895 msgstr "?attitude:Belligerent"
13897 #: common/player.c:1155
13898 msgid "?attitude:Hostile"
13899 msgstr "?attitude:Hostile"
13901 #: common/player.c:1157
13902 msgid "?attitude:Uncooperative"
13903 msgstr "?attitude:Uncooperative"
13905 #: common/player.c:1159
13906 msgid "?attitude:Uneasy"
13907 msgstr "?attitude:Uneasy"
13909 #: common/player.c:1161
13910 msgid "?attitude:Neutral"
13911 msgstr "?attitude:Neutral"
13913 #: common/player.c:1163
13914 msgid "?attitude:Respectful"
13915 msgstr "?attitude:Respectful"
13917 #: common/player.c:1165
13918 msgid "?attitude:Helpful"
13919 msgstr "?attitude:Helpful"
13921 #: common/player.c:1167
13922 msgid "?attitude:Enthusiastic"
13923 msgstr "?attitude:Enthusiastic"
13925 #: common/player.c:1169
13926 msgid "?attitude:Admiring"
13927 msgstr "?attitude:Admiring"
13929 #: common/player.c:1172
13930 msgid "?attitude:Worshipful"
13931 msgstr "?attitude:Worshipful"
13933 #: common/player.c:1183
13934 msgid "?diplomatic_state:Armistice"
13935 msgstr "?diplomatic_state:Armistice"
13937 #: common/player.c:1184
13938 msgid "?diplomatic_state:War"
13939 msgstr "?diplomatic_state:War"
13941 #: common/player.c:1188
13942 msgid "?diplomatic_state:Never met"
13943 msgstr "?diplomatic_state:Never met"
13945 #: common/player.c:1189
13946 msgid "?diplomatic_state:Team"
13947 msgstr "?diplomatic_state:Team"
13949 #: common/requirements.c:1958
13951 msgid "\"%s\" tech"
13954 #: common/requirements.c:1984
13956 msgid "%s citizens"
13959 #. TRANS: Unit type flag
13960 #: common/requirements.c:1993
13962 msgid "?utflag:\"%s\" units"
13963 msgstr "?utflag:\"%s\" units"
13965 #. TRANS: Unit class
13966 #: common/requirements.c:2000
13971 #. TRANS: Unit class flag
13972 #: common/requirements.c:2006
13974 msgid "?ucflag:\"%s\" units"
13975 msgstr "?ucflag:\"%s\" units"
13977 #: common/requirements.c:2019
13982 #. TRANS: "Hard AI"
13983 #: common/requirements.c:2024
13988 #. TRANS: Terrain class: "Land terrain"
13989 #: common/requirements.c:2029
13992 msgstr "%s terrain"
13994 #. TRANS: Terrain flag
13995 #: common/requirements.c:2035
13997 msgid "?terrflag:\"%s\" terrain"
13998 msgstr "?utflag:\"%s\" units"
14000 #. TRANS: Road type requirement: "Road" / "Railroad" / "Maglev" ...
14001 #: common/requirements.c:2044
14006 #: common/requirements.c:2048
14011 #. TRANS: "Irrigation possible"
14012 #: common/requirements.c:2053
14014 msgid "%s possible"
14015 msgstr "%s possible"
14017 #: common/requirements.c:2057
14018 msgid "City center"
14019 msgstr "City centre"
14021 #: common/team.c:221
14026 #: common/team.c:438
14031 #: common/team.c:440
14036 #: common/tech.c:959
14038 msgid "Future Tech. %d"
14039 msgstr "Future Tech. %d"
14041 #: common/tech.c:1113
14042 msgid "Future Tech."
14043 msgstr "Future Tech."
14045 #: common/terrain.c:550 common/terrain.c:840 common/unit.c:755
14049 #: common/terrain.c:552
14053 #: common/terrain.c:553 common/terrain.c:834
14057 #: common/terrain.c:554 common/unit.c:773
14061 #. TRANS: terrain class: used adjectivally
14062 #: common/terrain.h:91
14066 #. TRANS: terrain class: used adjectivally
14067 #: common/terrain.h:94
14071 #: common/unit.c:751
14075 #: common/unit.c:759
14077 msgstr "Fortifying"
14079 #: common/unit.c:761
14083 #: common/unit.c:767 data/Freeciv.in:1141
14087 #: common/unit.c:769
14091 #: common/unit.c:771 tools/civmanual.c:297
14095 #: common/unit.c:775
14099 #: common/unit.c:1515 common/unit.c:1520
14103 #: common/unit.c:1627
14104 msgid "Food/Shield/Gold:"
14105 msgstr "Food/Shield/Gold:"
14107 #. TRANS: Last %s is pre-pluralised "Treasury contains %d gold."
14108 #: common/unit.c:2140
14111 "Upgrade %s to %s for %d gold?\n"
14114 "Upgrade %s to %s for %d gold?\n"
14117 "Upgrade %s to %s for %d gold?\n"
14120 "Upgrade %s to %s for %d gold?\n"
14123 #: common/unit.c:2149
14125 msgid "Sorry, cannot upgrade %s (yet)."
14126 msgstr "Sorry, cannot upgrade %s (yet)."
14128 #. TRANS: Last %s is pre-pluralised "Treasury contains %d gold."
14129 #: common/unit.c:2155
14132 "Upgrading %s to %s costs %d gold.\n"
14135 "Upgrading %s to %s costs %d gold.\n"
14138 "Upgrading %s to %s costs %d gold.\n"
14141 "Upgrading %s to %s costs %d gold.\n"
14144 #: common/unit.c:2165
14145 msgid "You can only upgrade units in your cities."
14146 msgstr "You can only upgrade units in your cities."
14148 #: common/unit.c:2169
14150 msgid "Upgrading this %s would strand units it transports."
14151 msgstr "Upgrading this %s would strand units it transports."
14153 #: common/unit.c:2174
14156 "Upgrading this %s would result in a %s which can not survive at this place."
14158 "Upgrading this %s would result in a %s which can not survive at this place."
14160 #: common/unittype.c:443
14162 msgid "%s or similar units"
14163 msgstr "%s or similar units"
14165 #: common/unittype.c:446
14167 msgid "%s and similar units"
14168 msgstr "%s and similar units"
14170 #: common/version.c:44
14172 msgid "Freeciv version %s %s"
14173 msgstr "Freeciv version %s %s"
14175 #: common/version.c:45
14176 msgid "(beta version)"
14177 msgstr "(beta version)"
14179 #: common/version.c:47 common/version.c:50
14181 msgid "Freeciv version %s (%s)"
14182 msgstr "Freeciv version %s (%s)"
14184 #: common/version.c:53
14186 msgid "Freeciv version %s"
14187 msgstr "Freeciv version %s"
14189 #: common/version.c:66
14190 msgid "betatest version "
14191 msgstr "betatest version "
14193 #: common/version.c:68
14197 #: common/version.c:124
14201 #: common/version.c:125
14205 #: common/version.c:126
14209 #: common/version.c:127
14213 #: common/version.c:128
14217 #: common/version.c:129
14221 #: common/version.c:130
14225 #: common/version.c:131
14229 #: common/version.c:132
14233 #: common/version.c:133
14237 #: common/version.c:134
14241 #: common/version.c:135
14245 #. TRANS: No full stop after the URL, could cause confusion.
14246 #: common/version.c:141
14249 "THIS IS A BETA VERSION\n"
14250 "Freeciv %s will be released in %s, at %s"
14252 "THIS IS A BETA VERSION\n"
14253 "Freeciv %s will be released in %s, at %s"
14255 #: common/version.c:146
14258 "THIS IS A BETA VERSION\n"
14259 "Freeciv %s will be released at %s"
14261 "THIS IS A BETA VERSION\n"
14262 "Freeciv %s will be released at %s"
14264 #: common/version.c:164
14265 msgid "'Cause civilization should be free!"
14266 msgstr "'Cause civilisation should be free!"
14268 #: data/civ1/buildings.ruleset:28 data/civ2/buildings.ruleset:54
14269 #: data/classic/buildings.ruleset:75 data/experimental/buildings.ruleset:77
14270 #: data/civ2civ3/buildings.ruleset:75 data/multiplayer/buildings.ruleset:99
14274 #: data/civ1/buildings.ruleset:42
14275 msgid "Allows a city to grow larger than size 10."
14276 msgstr "Allows a city to grow larger than size 10."
14278 #: data/civ1/buildings.ruleset:47 data/civ2/buildings.ruleset:74
14279 #: data/classic/buildings.ruleset:97 data/experimental/buildings.ruleset:102
14280 #: data/civ2civ3/buildings.ruleset:144 data/multiplayer/buildings.ruleset:121
14284 #: data/civ1/buildings.ruleset:63 data/civ2/buildings.ruleset:90
14285 #: data/classic/buildings.ruleset:113 data/experimental/buildings.ruleset:118
14286 #: data/multiplayer/buildings.ruleset:137
14289 "Together with the Marketplace improvement, a Bank increases the luxury and "
14290 "tax production within a city by 100%."
14292 "Together with the Marketplace improvement, a Bank increases the luxury and "
14293 "tax production within a city by 100%."
14295 #: data/civ1/buildings.ruleset:84 data/civ1/buildings.ruleset:108
14296 #: data/civ1/buildings.ruleset:132
14299 "With a Barracks, each new unit built in a city will automatically have "
14300 "Veteran status, which means that its attack and defense strengths are "
14301 "increased by 50%. Also, damaged units which stay in town for one full turn "
14302 "without moving are completely restored."
14304 "With a Barracks, each new unit built in a city will automatically have "
14305 "Veteran status, which means that its attack and defence strengths are "
14306 "increased by 50%. Also, damaged units which stay in town for one full turn "
14307 "without moving are completely restored."
14309 #: data/civ1/buildings.ruleset:93 data/civ2/buildings.ruleset:120
14310 #: data/classic/buildings.ruleset:144 data/experimental/buildings.ruleset:149
14311 #: data/civ2civ3/buildings.ruleset:192 data/multiplayer/buildings.ruleset:168
14312 msgid "Barracks II"
14313 msgstr "Barracks II"
14315 #: data/civ1/buildings.ruleset:117 data/civ2/buildings.ruleset:144
14316 #: data/classic/buildings.ruleset:169 data/experimental/buildings.ruleset:174
14317 #: data/civ2civ3/buildings.ruleset:217 data/multiplayer/buildings.ruleset:193
14318 msgid "Barracks III"
14319 msgstr "Barracks III"
14321 #: data/civ1/buildings.ruleset:141 data/civ2/buildings.ruleset:168
14322 #: data/classic/buildings.ruleset:193 data/experimental/buildings.ruleset:198
14323 #: data/civ2civ3/buildings.ruleset:241 data/multiplayer/buildings.ruleset:217
14327 #: data/civ1/buildings.ruleset:155
14329 "A Cathedral makes 4 unhappy citizens content in a city, making it easier to "
14330 "maintain order in that city; however, it does not affect citizens made "
14331 "unhappy by military activity."
14333 "A Cathedral makes 4 unhappy citizens content in a city, making it easier to "
14334 "maintain order in that city; however, it does not affect citizens made "
14335 "unhappy by military activity."
14337 #: data/civ1/buildings.ruleset:177
14339 "City Walls make it easier to defend a city. They triple the defense "
14340 "strength of units within the city against land, sea, and helicopter units. "
14341 "They are ineffective against non-helicopter airborne units as well as "
14342 "Artillery. City Walls also prevent the loss of population which occurs when "
14343 "a defending unit is destroyed by a land unit."
14345 "City Walls make it easier to defend a city. They triple the defence "
14346 "strength of units within the city against land, sea, and helicopter units. "
14347 "They are ineffective against non-helicopter airborne units as well as "
14348 "Artillery. City Walls also prevent the loss of population which occurs when "
14349 "a defending unit is destroyed by a land unit."
14351 #: data/civ1/buildings.ruleset:186 data/civ2/buildings.ruleset:238
14352 #: data/classic/buildings.ruleset:264 data/experimental/buildings.ruleset:269
14356 #: data/civ1/buildings.ruleset:200
14358 "Entertains the citizens of a city, making 3 unhappy citizens content. "
14359 "However, it does not affect citizens made unhappy by military activity."
14361 "Entertains the citizens of a city, making 3 unhappy citizens content. "
14362 "However, it does not affect citizens made unhappy by military activity."
14364 #: data/civ1/buildings.ruleset:206 data/civ2/buildings.ruleset:259
14365 #: data/classic/buildings.ruleset:287 data/experimental/buildings.ruleset:292
14366 #: data/civ2civ3/buildings.ruleset:334 data/multiplayer/buildings.ruleset:288
14368 msgstr "Courthouse"
14370 #: data/civ1/buildings.ruleset:221
14373 "Reduces the corruption in a city by 50%. Under a Democracy, a Courthouse "
14374 "makes 1 unhappy citizen content. Also halves the effective distance to the "
14375 "capital, for the purpose of calculating revolt cost."
14377 "Reduces the corruption in a city by 50%. Under a Democracy, a Courthouse "
14378 "makes 1 unhappy citizen content. Also halves the effective distance to the "
14379 "capital, for the purpose of calculating revolt cost."
14381 #: data/civ1/buildings.ruleset:229 data/civ2/buildings.ruleset:283
14382 #: data/classic/buildings.ruleset:310 data/experimental/buildings.ruleset:315
14383 #: data/civ2civ3/buildings.ruleset:356 data/multiplayer/buildings.ruleset:311
14387 #: data/civ1/buildings.ruleset:244 data/civ2/buildings.ruleset:298
14388 #: data/classic/buildings.ruleset:325 data/experimental/buildings.ruleset:330
14389 #: data/multiplayer/buildings.ruleset:326
14392 "Increases the shield production in a city by 50%. This increase may also "
14393 "contribute significantly to pollution."
14395 "Increases the shield production in a city by 50%. This increase may also "
14396 "contribute significantly to pollution."
14398 #: data/civ1/buildings.ruleset:264 data/civ2/buildings.ruleset:318
14399 #: data/classic/buildings.ruleset:345 data/experimental/buildings.ruleset:350
14400 #: data/multiplayer/buildings.ruleset:346
14402 "The amount of stored food will be set to half full whenever a city with a "
14403 "Granary shrinks or grows. This helps a city to grow faster and more easily "
14404 "withstand famine."
14406 "The amount of stored food will be set to half full whenever a city with a "
14407 "Granary shrinks or grows. This helps a city to grow faster and more easily "
14408 "withstand famine."
14410 #: data/civ1/buildings.ruleset:274 data/civ2/buildings.ruleset:350
14411 #: data/classic/buildings.ruleset:377 data/experimental/buildings.ruleset:402
14412 #: data/civ2civ3/buildings.ruleset:425 data/multiplayer/buildings.ruleset:375
14413 msgid "Hydro Plant"
14414 msgstr "Hydro Plant"
14416 #: data/civ1/buildings.ruleset:291 data/civ2/buildings.ruleset:367
14419 "Reduces the amount of pollution generated by production in a city by 50%. "
14420 "It also increases the shield production of a Factory or Mfg. Plant in the "
14421 "city: a Factory and a Hydro Plant together give a 100% production bonus, and "
14422 "a Factory, Mfg. Plant and Hydro Plant together give a 150% production bonus."
14424 "Reduces the amount of pollution generated by production in a city by 50%. "
14425 "It also increases the shield production of a Factory or Mfg. Plant in the "
14426 "city: a Factory and a Hydro Plant together give a 100% production bonus, and "
14427 "a Factory, Mfg. Plant and Hydro Plant together give a 150% production bonus."
14429 #: data/civ1/buildings.ruleset:298
14431 "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant. A city "
14432 "can only build a Hydro Plant if it is next to (or on) a River tile."
14434 "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant. A city "
14435 "can only build a Hydro Plant if it is next to (or on) a River tile."
14437 #: data/civ1/buildings.ruleset:307 data/civ2/buildings.ruleset:383
14438 #: data/classic/buildings.ruleset:413 data/experimental/buildings.ruleset:462
14439 #: data/civ2civ3/buildings.ruleset:459 data/multiplayer/buildings.ruleset:408
14443 #: data/civ1/buildings.ruleset:322 data/civ2/buildings.ruleset:398
14445 msgid "Increases the science output in a city by 50%."
14446 msgstr "Increases the science output in a city by 50%."
14448 #: data/civ1/buildings.ruleset:327 data/civ2/buildings.ruleset:403
14449 #: data/classic/buildings.ruleset:433 data/experimental/buildings.ruleset:482
14450 #: data/civ2civ3/buildings.ruleset:480 data/multiplayer/buildings.ruleset:428
14451 msgid "Marketplace"
14452 msgstr "Marketplace"
14454 #: data/civ1/buildings.ruleset:342 data/civ2/buildings.ruleset:418
14455 #: data/classic/buildings.ruleset:448 data/experimental/buildings.ruleset:497
14456 #: data/civ2civ3/buildings.ruleset:495 data/multiplayer/buildings.ruleset:443
14458 msgid "Increases the luxury and tax output in a city by 50%."
14459 msgstr "Increases the luxury and tax output in a city by 50%."
14461 #: data/civ1/buildings.ruleset:347 data/civ2/buildings.ruleset:423
14462 #: data/classic/buildings.ruleset:453 data/experimental/buildings.ruleset:502
14463 #: data/civ2civ3/buildings.ruleset:500 data/multiplayer/buildings.ruleset:448
14464 msgid "Mass Transit"
14465 msgstr "Mass Transit"
14467 #: data/civ1/buildings.ruleset:361 data/civ2/buildings.ruleset:437
14468 #: data/classic/buildings.ruleset:467 data/experimental/buildings.ruleset:516
14469 #: data/multiplayer/buildings.ruleset:462
14471 "Neutralizes the pollution generated by the population. The population "
14472 "simply has no effect on the pollution generated in the city."
14474 "Neutralises the pollution generated by the population. The population "
14475 "simply has no effect on the pollution generated in the city."
14477 #: data/civ1/buildings.ruleset:368 data/civ2/buildings.ruleset:444
14478 #: data/classic/buildings.ruleset:474 data/experimental/buildings.ruleset:526
14479 #: data/civ2civ3/buildings.ruleset:520 data/multiplayer/buildings.ruleset:469
14481 msgstr "Mfg. Plant"
14483 #: data/civ1/buildings.ruleset:384
14486 "Together with a Factory, a Manufacturing Plant increases the shield "
14487 "production in a city by 100%."
14489 "Together with a Factory, a Manufacturing Plant increases the shield "
14490 "production in a city by 100%."
14492 #: data/civ1/buildings.ruleset:390 data/civ2/buildings.ruleset:467
14493 #: data/classic/buildings.ruleset:497 data/experimental/buildings.ruleset:549
14494 #: data/civ2civ3/buildings.ruleset:547 data/multiplayer/buildings.ruleset:492
14495 msgid "Nuclear Plant"
14496 msgstr "Nuclear Plant"
14498 #: data/civ1/buildings.ruleset:406 data/civ2/buildings.ruleset:483
14501 "Reduces the amount of pollution generated by production in a city by 50%. "
14502 "It also increases the shield production of a Factory or Mfg. Plant in the "
14503 "city: a Factory and a Nuclear Plant together give a 100% production bonus, "
14504 "and a Factory, Mfg. Plant and Nuclear Plant together give a 150% production "
14507 "Reduces the amount of pollution generated by production in a city by 50%. "
14508 "It also increases the shield production of a Factory or Mfg. Plant in the "
14509 "city: a Factory and a Nuclear Plant together give a 100% production bonus, "
14510 "and a Factory, Mfg. Plant and Nuclear Plant together give a 150% production "
14513 #: data/civ1/buildings.ruleset:413 data/civ1/buildings.ruleset:473
14514 msgid "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant."
14515 msgstr "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant."
14517 #: data/civ1/buildings.ruleset:422 data/civ2/buildings.ruleset:520
14518 #: data/classic/buildings.ruleset:555 data/experimental/buildings.ruleset:607
14519 #: data/civ2civ3/buildings.ruleset:608 data/multiplayer/buildings.ruleset:545
14523 #: data/civ1/buildings.ruleset:437 data/civ2/buildings.ruleset:535
14524 #: data/classic/buildings.ruleset:570 data/experimental/buildings.ruleset:622
14525 #: data/multiplayer/buildings.ruleset:560
14527 "Makes a city the capital and the center of your government. Corruption in "
14528 "other cities is related to how far away from the capital they are, except "
14529 "when the government is Democracy or Communism. The cost of inciting a "
14530 "revolt in a city also depends upon the city's distance from the capital "
14531 "(under all forms of government)."
14533 "Makes a city the capital and the centre of your government. Corruption in "
14534 "other cities is related to how far away from the capital they are, except "
14535 "when the government is Democracy or Communism. The cost of inciting a "
14536 "revolt in a city also depends upon the city's distance from the capital "
14537 "(under all forms of government)."
14539 #: data/civ1/buildings.ruleset:444 data/civ2/buildings.ruleset:542
14540 #: data/classic/buildings.ruleset:577 data/experimental/buildings.ruleset:629
14541 #: data/civ2civ3/buildings.ruleset:631 data/multiplayer/buildings.ruleset:567
14543 "Take good care of your capital, as its loss may result in your empire "
14544 "plunging into civil war. Losing your current palace also results in losing "
14545 "whatever spaceship you might have."
14547 "Take good care of your capital, as its loss may result in your empire "
14548 "plunging into civil war. Losing your current palace also results in losing "
14549 "whatever spaceship you might have."
14551 #: data/civ1/buildings.ruleset:451 data/civ2/buildings.ruleset:593
14552 #: data/classic/buildings.ruleset:636 data/experimental/buildings.ruleset:688
14553 #: data/civ2civ3/buildings.ruleset:688 data/multiplayer/buildings.ruleset:623
14554 msgid "Power Plant"
14555 msgstr "Power Plant"
14557 #: data/civ1/buildings.ruleset:467 data/civ2/buildings.ruleset:609
14560 "Increases the shield production of a Factory or Mfg. Plant in a city: a "
14561 "Factory and a Power Plant together give a 100% production bonus, and a "
14562 "Factory, Mfg. Plant and Power Plant together give a 150% production bonus. "
14563 "The extra production may lead to the city generating more pollution."
14565 "Increases the shield production of a Factory or Mfg. Plant in a city: a "
14566 "Factory and a Power Plant together give a 100% production bonus, and a "
14567 "Factory, Mfg. Plant and Power Plant together give a 150% production bonus. "
14568 "The extra production may lead to the city generating more pollution."
14570 #: data/civ1/buildings.ruleset:479 data/civ2/buildings.ruleset:621
14571 #: data/classic/buildings.ruleset:669 data/experimental/buildings.ruleset:721
14572 #: data/civ2civ3/buildings.ruleset:718 data/multiplayer/buildings.ruleset:653
14573 msgid "Recycling Center"
14574 msgstr "Recycling Centre"
14576 #: data/civ1/buildings.ruleset:494 data/civ2/buildings.ruleset:636
14577 #: data/classic/buildings.ruleset:684 data/experimental/buildings.ruleset:736
14578 #: data/multiplayer/buildings.ruleset:668
14581 "Building a Recycling Center reduces the amount of pollution generated by "
14582 "production in a city by 66%."
14584 "Building a Recycling Centre reduces the amount of pollution generated by "
14585 "production in a city by 66%."
14587 #: data/civ1/buildings.ruleset:500 data/civ2/buildings.ruleset:686
14588 #: data/classic/buildings.ruleset:734 data/experimental/buildings.ruleset:786
14589 #: data/civ2civ3/buildings.ruleset:787 data/multiplayer/buildings.ruleset:718
14590 msgid "SDI Defense"
14591 msgstr "SDI Defence"
14593 #: data/civ1/buildings.ruleset:514
14595 "Protects a city and its environs (up to 2 tiles away) from attacks by "
14596 "Nuclear units. A Nuclear unit attacking a city with SDI Defense, or "
14597 "attacking a unit (or deliberately exploded) within range, is shot down and "
14598 "simply has no effect."
14600 "Protects a city and its environs (up to 2 tiles away) from attacks by "
14601 "Nuclear units. A Nuclear unit attacking a city with SDI Defence, or "
14602 "attacking a unit (or deliberately exploded) within range, is shot down and "
14603 "simply has no effect."
14605 #: data/civ1/buildings.ruleset:522 data/civ2/buildings.ruleset:760
14606 #: data/classic/buildings.ruleset:814 data/experimental/buildings.ruleset:866
14607 #: data/civ2civ3/buildings.ruleset:868 data/multiplayer/buildings.ruleset:796
14608 msgid "Space Component"
14609 msgstr "Space Component"
14611 #: data/civ1/buildings.ruleset:536 data/civ2/buildings.ruleset:774
14612 #: data/classic/buildings.ruleset:829 data/experimental/buildings.ruleset:881
14613 #: data/civ2civ3/buildings.ruleset:886 data/multiplayer/buildings.ruleset:811
14615 "Space Components can be differentiated into Propulsion and Fuel Components. "
14616 "Each pair of them reduces your spaceship's travel time. You can build up to "
14619 "Space Components can be differentiated into Propulsion and Fuel Components. "
14620 "Each pair of them reduces your spaceship's travel time. You can build up to "
14623 #: data/civ1/buildings.ruleset:540 data/civ1/buildings.ruleset:573
14624 #: data/civ1/buildings.ruleset:597 data/civ2/buildings.ruleset:778
14625 #: data/civ2/buildings.ruleset:811 data/civ2/buildings.ruleset:835
14626 #: data/classic/buildings.ruleset:833 data/classic/buildings.ruleset:867
14627 #: data/classic/buildings.ruleset:892 data/experimental/buildings.ruleset:885
14628 #: data/experimental/buildings.ruleset:919
14629 #: data/experimental/buildings.ruleset:944 data/civ2civ3/buildings.ruleset:890
14630 #: data/civ2civ3/buildings.ruleset:927 data/civ2civ3/buildings.ruleset:955
14632 "Before you can build any spaceship parts, the Apollo Program wonder must "
14633 "have been built by any player."
14635 "Before you can build any spaceship parts, the Apollo Program wonder must "
14636 "have been built by any player."
14638 #: data/civ1/buildings.ruleset:546 data/civ2/buildings.ruleset:784
14639 #: data/classic/buildings.ruleset:839 data/experimental/buildings.ruleset:891
14640 #: data/civ2civ3/buildings.ruleset:896 data/multiplayer/buildings.ruleset:821
14641 msgid "Space Module"
14642 msgstr "Space Module"
14644 #: data/civ1/buildings.ruleset:560 data/civ2/buildings.ruleset:798
14645 #: data/classic/buildings.ruleset:854 data/experimental/buildings.ruleset:906
14646 #: data/civ2civ3/buildings.ruleset:914 data/multiplayer/buildings.ruleset:836
14648 "Space Modules are the most expensive parts of spaceships. There are three "
14649 "different types of Space Module:"
14651 "Space Modules are the most expensive parts of spaceships. There are three "
14652 "different types of Space Module:"
14654 #: data/civ1/buildings.ruleset:563 data/civ2/buildings.ruleset:801
14655 #: data/classic/buildings.ruleset:857 data/experimental/buildings.ruleset:909
14656 #: data/civ2civ3/buildings.ruleset:917 data/multiplayer/buildings.ruleset:839
14657 msgid "- Habitation Module: provides living space for 10,000 people."
14658 msgstr "- Habitation Module: provides living space for 10,000 people."
14660 #: data/civ1/buildings.ruleset:565 data/civ2/buildings.ruleset:803
14661 #: data/classic/buildings.ruleset:859 data/experimental/buildings.ruleset:911
14662 #: data/civ2civ3/buildings.ruleset:919 data/multiplayer/buildings.ruleset:841
14664 "- Life Support Module: provides food and water for the population of one "
14665 "Habitation Module."
14667 "- Life Support Module: provides food and water for the population of one "
14668 "Habitation Module."
14670 #: data/civ1/buildings.ruleset:568 data/civ2/buildings.ruleset:806
14671 #: data/classic/buildings.ruleset:862 data/experimental/buildings.ruleset:914
14672 #: data/civ2civ3/buildings.ruleset:922 data/multiplayer/buildings.ruleset:844
14674 "- Solar Panels: provides the energy needed for any two of the other Modules."
14676 "- Solar Panels: provides the energy needed for any two of the other Modules."
14678 #: data/civ1/buildings.ruleset:571 data/civ2/buildings.ruleset:809
14679 #: data/classic/buildings.ruleset:865 data/experimental/buildings.ruleset:917
14680 #: data/civ2civ3/buildings.ruleset:925 data/multiplayer/buildings.ruleset:847
14681 msgid "You can build up to 4 Space Modules of each kind."
14682 msgstr "You can build up to 4 Space Modules of each kind."
14684 #: data/civ1/buildings.ruleset:579 data/civ2/buildings.ruleset:817
14685 #: data/classic/buildings.ruleset:873 data/experimental/buildings.ruleset:925
14686 #: data/civ2civ3/buildings.ruleset:933 data/multiplayer/buildings.ruleset:855
14687 msgid "Space Structural"
14688 msgstr "Space Structural"
14690 #: data/civ1/buildings.ruleset:593 data/civ2/buildings.ruleset:831
14691 #: data/classic/buildings.ruleset:888 data/experimental/buildings.ruleset:940
14692 #: data/civ2civ3/buildings.ruleset:951 data/multiplayer/buildings.ruleset:870
14694 "Space Structurals form the base of your spaceship. All other spaceship "
14695 "parts need to be connected to Structurals in order to function. You can "
14696 "build up to 32 Space Structurals."
14698 "Space Structurals form the base of your spaceship. All other spaceship "
14699 "parts need to be connected to Structurals in order to function. You can "
14700 "build up to 32 Space Structurals."
14702 #: data/civ1/buildings.ruleset:603 data/civ2/buildings.ruleset:908
14703 #: data/classic/buildings.ruleset:967 data/experimental/buildings.ruleset:1022
14704 #: data/civ2civ3/buildings.ruleset:1036 data/multiplayer/buildings.ruleset:947
14708 #: data/civ1/buildings.ruleset:617 data/civ2/buildings.ruleset:922
14710 "Makes one unhappy citizen content. The Mysticism advance doubles this "
14711 "effect, as does Oracle wonder. With both Mysticism and the Oracle, 4 "
14712 "citizens are made content. Does not affect citizens made unhappy by "
14713 "military activity."
14715 "Makes one unhappy citizen content. The Mysticism advance doubles this "
14716 "effect, as does Oracle wonder. With both Mysticism and the Oracle, 4 "
14717 "citizens are made content. Does not affect citizens made unhappy by "
14718 "military activity."
14720 #: data/civ1/buildings.ruleset:625 data/civ1/techs.ruleset:583
14721 #: data/civ2/buildings.ruleset:930 data/civ2/techs.ruleset:750
14722 #: data/classic/buildings.ruleset:989 data/classic/techs.ruleset:759
14723 #: data/experimental/buildings.ruleset:1046
14724 #: data/experimental/techs.ruleset:837 data/civ2civ3/buildings.ruleset:1058
14725 #: data/civ2civ3/techs.ruleset:847 data/multiplayer/buildings.ruleset:969
14726 #: data/multiplayer/techs.ruleset:765
14728 msgstr "University"
14730 #: data/civ1/buildings.ruleset:641 data/civ2/buildings.ruleset:946
14733 "Together with a Library, a University increases the science production of a "
14736 "Together with a Library, a University increases the science production of a "
14739 #: data/civ1/buildings.ruleset:647 data/civ2/buildings.ruleset:952
14740 #: data/classic/buildings.ruleset:1011
14741 #: data/experimental/buildings.ruleset:1068
14742 #: data/civ2civ3/buildings.ruleset:1086 data/multiplayer/buildings.ruleset:991
14743 msgid "Apollo Program"
14744 msgstr "Apollo Program"
14746 #: data/civ1/buildings.ruleset:659
14748 "All cities on the map become visible for the player who owns it -- the "
14749 "player always has up-to-date knowledge of all tiles with cities despite fog-"
14750 "of-war. It allows all players to start building spaceship parts (assuming "
14751 "they have researched the necessary technologies)."
14753 "All cities on the map become visible for the player who owns it -- the "
14754 "player always has up-to-date knowledge of all tiles with cities despite fog-"
14755 "of-war. It allows all players to start building spaceship parts (assuming "
14756 "they have researched the necessary technologies)."
14758 #: data/civ1/buildings.ruleset:668 data/civ2/buildings.ruleset:995
14759 #: data/classic/buildings.ruleset:1054
14760 #: data/experimental/buildings.ruleset:1111
14761 #: data/civ2civ3/buildings.ruleset:1131
14762 #: data/multiplayer/buildings.ruleset:1032
14766 #: data/civ1/buildings.ruleset:682 data/civ2/buildings.ruleset:1009
14767 #: data/classic/buildings.ruleset:1068
14768 #: data/experimental/buildings.ruleset:1125
14769 #: data/civ2civ3/buildings.ruleset:1145
14770 #: data/multiplayer/buildings.ruleset:1046
14772 "Each tile around the city where this wonder is built that is already "
14773 "generating some trade produces one extra trade resource."
14775 "Each tile around the city where this wonder is built that is already "
14776 "generating some trade produces one extra trade resource."
14778 #: data/civ1/buildings.ruleset:688 data/civ2/buildings.ruleset:1015
14779 #: data/classic/buildings.ruleset:1074
14780 #: data/experimental/buildings.ruleset:1131
14781 #: data/civ2civ3/buildings.ruleset:1151
14782 #: data/multiplayer/buildings.ruleset:1052
14783 msgid "Copernicus' Observatory"
14784 msgstr "Copernicus' Observatory"
14786 #: data/civ1/buildings.ruleset:703 data/civ2/buildings.ruleset:1030
14788 msgid "Boosts science production by 50% in the city where it is built."
14789 msgstr "Boosts science production by 50% in the city where it is built."
14791 #: data/civ1/buildings.ruleset:708 data/civ2/buildings.ruleset:1035
14792 #: data/classic/buildings.ruleset:1094
14793 #: data/experimental/buildings.ruleset:1151
14794 #: data/civ2civ3/buildings.ruleset:1172
14795 #: data/multiplayer/buildings.ruleset:1072
14796 msgid "Cure For Cancer"
14797 msgstr "Cure For Cancer"
14799 #: data/civ1/buildings.ruleset:722 data/civ2/buildings.ruleset:1049
14801 "This stunning technological achievement makes one unhappy citizen content in "
14802 "each of your cities (including citizens unhappy about military activity)."
14804 "This stunning technological achievement makes one unhappy citizen content in "
14805 "each of your cities (including citizens unhappy about military activity)."
14807 #: data/civ1/buildings.ruleset:729 data/civ2/buildings.ruleset:1056
14808 #: data/classic/buildings.ruleset:1118
14809 #: data/experimental/buildings.ruleset:1175
14810 #: data/civ2civ3/buildings.ruleset:1196
14811 #: data/multiplayer/buildings.ruleset:1096
14812 msgid "Darwin's Voyage"
14813 msgstr "Darwin's Voyage"
14815 #: data/civ1/buildings.ruleset:743 data/civ2/buildings.ruleset:1070
14816 #: data/classic/buildings.ruleset:1132
14817 #: data/experimental/buildings.ruleset:1189
14819 "Charles Darwin's voyage sparked the discovery of the evolution of the "
14820 "species, which inspired greater confidence in science. Gives two immediate "
14821 "technology advances."
14823 "Charles Darwin's voyage sparked the discovery of the evolution of the "
14824 "species, which inspired greater confidence in science. Gives two immediate "
14825 "technology advances."
14827 #: data/civ1/buildings.ruleset:750 data/civ2/buildings.ruleset:1098
14828 #: data/classic/buildings.ruleset:1160
14829 #: data/experimental/buildings.ruleset:1217
14830 #: data/civ2civ3/buildings.ruleset:1240
14831 #: data/multiplayer/buildings.ruleset:1137
14832 msgid "Great Library"
14833 msgstr "Great Library"
14835 #: data/civ1/buildings.ruleset:764 data/civ2/buildings.ruleset:1112
14836 #: data/classic/buildings.ruleset:1174
14837 #: data/experimental/buildings.ruleset:1231
14839 "The civilization which builds the Great Library gets every advance that at "
14840 "least two other teams have achieved."
14842 "The civilisation which builds the Great Library gets every advance that at "
14843 "least two other teams have achieved."
14845 #: data/civ1/buildings.ruleset:770 data/civ2/buildings.ruleset:1118
14846 #: data/classic/buildings.ruleset:1180
14847 #: data/experimental/buildings.ruleset:1237
14848 #: data/civ2civ3/buildings.ruleset:1262
14849 #: data/multiplayer/buildings.ruleset:1157
14851 msgstr "Great Wall"
14853 #: data/civ1/buildings.ruleset:784 data/civ2/buildings.ruleset:1132
14854 #: data/classic/buildings.ruleset:1194
14855 #: data/experimental/buildings.ruleset:1251
14856 msgid "Works as a City Wall in all your cities."
14857 msgstr "Works as a City Wall in all your cities."
14859 #: data/civ1/buildings.ruleset:791 data/civ2/buildings.ruleset:1139
14860 #: data/classic/buildings.ruleset:1202
14861 #: data/experimental/buildings.ruleset:1259
14862 #: data/civ2civ3/buildings.ruleset:1285
14863 #: data/multiplayer/buildings.ruleset:1176
14864 msgid "Hanging Gardens"
14865 msgstr "Hanging Gardens"
14867 #: data/civ1/buildings.ruleset:805
14869 "Makes one content citizen happy in every city. In the unlikely event where "
14870 "there are no content citizens to get the effect of Hanging Gardens, the "
14871 "wonder applies to unhappy citizens instead (including those unhappy about "
14872 "military activity), making each content."
14874 "Makes one content citizen happy in every city. In the unlikely event where "
14875 "there are no content citizens to get the effect of Hanging Gardens, the "
14876 "wonder applies to unhappy citizens instead (including those unhappy about "
14877 "military activity), making each content."
14879 #: data/civ1/buildings.ruleset:813 data/civ2/buildings.ruleset:1163
14880 #: data/classic/buildings.ruleset:1226
14881 #: data/experimental/buildings.ruleset:1283
14882 #: data/civ2civ3/buildings.ruleset:1305
14883 #: data/multiplayer/buildings.ruleset:1199
14885 msgstr "Hoover Dam"
14887 #: data/civ1/buildings.ruleset:827
14889 "Works as if you had a Hydro Plant in every city on the same continent where "
14890 "the wonder is built. (This reduces pollution and increases the effects of "
14891 "Factories and Mfg. Plants.)"
14893 "Works as if you had a Hydro Plant in every city on the same continent where "
14894 "the wonder is built. (This reduces pollution and increases the effects of "
14895 "Factories and Mfg. Plants.)"
14897 #: data/civ1/buildings.ruleset:835 data/civ2/buildings.ruleset:1183
14898 #: data/classic/buildings.ruleset:1247
14899 #: data/experimental/buildings.ruleset:1304
14900 #: data/civ2civ3/buildings.ruleset:1329
14901 #: data/multiplayer/buildings.ruleset:1221
14902 msgid "Isaac Newton's College"
14903 msgstr "Isaac Newton's College"
14905 #: data/civ1/buildings.ruleset:850 data/civ2/buildings.ruleset:1198
14906 #: data/classic/buildings.ruleset:1089
14907 #: data/experimental/buildings.ruleset:1146
14908 #: data/multiplayer/buildings.ruleset:1067
14910 msgid "Boosts science production by 100% in the city where it is built."
14911 msgstr "Boosts science production by 100% in the city where it is built."
14913 #: data/civ1/buildings.ruleset:855 data/civ2/buildings.ruleset:1203
14914 #: data/classic/buildings.ruleset:1268
14915 #: data/experimental/buildings.ruleset:1325
14916 #: data/civ2civ3/buildings.ruleset:1352
14917 #: data/multiplayer/buildings.ruleset:1242
14918 msgid "J.S. Bach's Cathedral"
14919 msgstr "J.S. Bach's Cathedral"
14921 #: data/civ1/buildings.ruleset:869
14923 "Makes two unhappy citizens content in every city of yours on the same "
14924 "continent where the wonder is built (including citizens unhappy about "
14925 "military activity)."
14927 "Makes two unhappy citizens content in every city of yours on the same "
14928 "continent where the wonder is built (including citizens unhappy about "
14929 "military activity)."
14931 #: data/civ1/buildings.ruleset:876 data/civ2/buildings.ruleset:1262
14932 #: data/classic/buildings.ruleset:1327
14933 #: data/experimental/buildings.ruleset:1384
14934 #: data/civ2civ3/buildings.ruleset:1411
14935 #: data/multiplayer/buildings.ruleset:1301
14937 msgstr "Lighthouse"
14939 #: data/civ1/buildings.ruleset:890 data/multiplayer/buildings.ruleset:1316
14940 msgid "Gives all your sea units 1 additional movement point."
14941 msgstr "Gives all your sea units 1 additional movement point."
14943 #: data/civ1/buildings.ruleset:895 data/civ2/buildings.ruleset:1282
14944 #: data/classic/buildings.ruleset:1348
14945 #: data/experimental/buildings.ruleset:1405
14946 #: data/civ2civ3/buildings.ruleset:1432
14947 #: data/multiplayer/buildings.ruleset:1321
14948 msgid "Magellan's Expedition"
14949 msgstr "Magellan's Expedition"
14951 #: data/civ1/buildings.ruleset:909
14952 msgid "Gives all sea units 1 additional movement point."
14953 msgstr "Gives all sea units 1 additional movement point."
14955 #: data/civ1/buildings.ruleset:914 data/civ2/buildings.ruleset:1301
14956 #: data/classic/buildings.ruleset:1368
14957 #: data/experimental/buildings.ruleset:1425
14958 #: data/civ2civ3/buildings.ruleset:1454
14959 #: data/multiplayer/buildings.ruleset:1342
14960 msgid "Manhattan Project"
14961 msgstr "Manhattan Project"
14963 #: data/civ1/buildings.ruleset:932 data/civ2/buildings.ruleset:1338
14964 #: data/classic/buildings.ruleset:1405
14965 #: data/experimental/buildings.ruleset:1462
14966 #: data/civ2civ3/buildings.ruleset:1491
14967 #: data/multiplayer/buildings.ruleset:1381
14968 msgid "Michelangelo's Chapel"
14969 msgstr "Michelangelo's Chapel"
14971 #: data/civ1/buildings.ruleset:946
14972 msgid "Double effects of Cathedrals, in all cities."
14973 msgstr "Double effects of Cathedrals, in all cities."
14975 #: data/civ1/buildings.ruleset:951 data/civ2/buildings.ruleset:1363
14976 #: data/classic/buildings.ruleset:1430
14977 #: data/experimental/buildings.ruleset:1487
14978 #: data/multiplayer/buildings.ruleset:1406
14982 #: data/civ1/buildings.ruleset:965 data/civ2/buildings.ruleset:1377
14984 "Doubles the effect of a Temple in every city. Does not affect citizens made "
14985 "unhappy by military activity."
14987 "Doubles the effect of a Temple in every city. Does not affect citizens made "
14988 "unhappy by military activity."
14990 #: data/civ1/buildings.ruleset:971 data/civ2/buildings.ruleset:1383
14991 #: data/classic/buildings.ruleset:1451
14992 #: data/experimental/buildings.ruleset:1508
14993 #: data/civ2civ3/buildings.ruleset:1576
14994 #: data/multiplayer/buildings.ruleset:1427
14998 #: data/civ1/buildings.ruleset:985 data/civ1/buildings.ruleset:1047
14999 #: data/civ2/buildings.ruleset:1458 data/classic/buildings.ruleset:1528
15000 #: data/experimental/buildings.ruleset:1585
15001 #: data/multiplayer/buildings.ruleset:1504
15003 "Allows you to choose any government, including those that have not yet been "
15004 "researched by your civilization, and without the transition period of "
15007 "Allows you to choose any government, including those that have not yet been "
15008 "researched by your civilisation, and without the transition period of "
15011 #: data/civ1/buildings.ruleset:992 data/civ2/buildings.ruleset:1402
15012 #: data/classic/buildings.ruleset:1473
15013 #: data/experimental/buildings.ruleset:1530
15014 msgid "SETI Program"
15015 msgstr "SETI Program"
15017 #: data/civ1/buildings.ruleset:1007
15019 msgid "Boosts science production in each city by 50%."
15020 msgstr "Boosts science production in each city by 50%."
15022 #: data/civ1/buildings.ruleset:1012 data/civ2/buildings.ruleset:1423
15023 #: data/classic/buildings.ruleset:1493
15024 #: data/experimental/buildings.ruleset:1550
15025 #: data/multiplayer/buildings.ruleset:1469
15026 msgid "Shakespeare's Theater"
15027 msgstr "Shakespeare's Theatre"
15029 #: data/civ1/buildings.ruleset:1027 data/civ2/buildings.ruleset:1438
15030 #: data/classic/buildings.ruleset:1508
15031 #: data/experimental/buildings.ruleset:1565
15032 #: data/multiplayer/buildings.ruleset:1484
15034 "Makes all angry and unhappy citizens content in the city where it is "
15035 "located, including citizens unhappy about military activity."
15037 "Makes all angry and unhappy citizens content in the city where it is "
15038 "located, including citizens unhappy about military activity."
15040 #: data/civ1/buildings.ruleset:1033 data/civ2/buildings.ruleset:1487
15041 #: data/classic/buildings.ruleset:1557
15042 #: data/experimental/buildings.ruleset:1614
15043 #: data/civ2civ3/buildings.ruleset:1686
15044 #: data/multiplayer/buildings.ruleset:1532
15045 msgid "United Nations"
15046 msgstr "United Nations"
15048 #: data/civ1/buildings.ruleset:1059 data/civ2/buildings.ruleset:1514
15049 #: data/classic/buildings.ruleset:1584
15050 #: data/experimental/buildings.ruleset:1641
15051 #: data/civ2civ3/buildings.ruleset:1717
15052 #: data/multiplayer/buildings.ruleset:1553
15053 msgid "Women's Suffrage"
15054 msgstr "Women's Suffrage"
15056 #: data/civ1/buildings.ruleset:1073
15058 "In all cities, the unhappiness effect of every unit is reduced by 1. This "
15059 "means that in a Republic, units do not cause unhappiness, and in a "
15060 "Democracy, aggressive units cause only 1 unhappy citizen each."
15062 "In all cities, the unhappiness effect of every unit is reduced by 1. This "
15063 "means that in a Republic, units do not cause unhappiness, and in a "
15064 "Democracy, aggressive units cause only 1 unhappy citizen each."
15066 #: data/civ1/cities.ruleset:49 data/civ2/cities.ruleset:49
15067 #: data/classic/cities.ruleset:49 data/experimental/cities.ruleset:51
15068 #: data/civ2civ3/cities.ruleset:49 data/multiplayer/cities.ruleset:48
15072 #: data/civ1/cities.ruleset:54 data/civ2/cities.ruleset:54
15073 #: data/classic/cities.ruleset:54 data/experimental/cities.ruleset:56
15074 #: data/civ2civ3/cities.ruleset:54 data/multiplayer/cities.ruleset:53
15076 "Each entertainer produces two luxury points for their city per turn. See the "
15077 "section on Happiness for the effects of luxury points."
15079 "Each entertainer produces two luxury points for their city per turn. See the "
15080 "section on Happiness for the effects of luxury points."
15082 #: data/civ1/cities.ruleset:62 data/civ2/cities.ruleset:62
15083 #: data/classic/cities.ruleset:62 data/experimental/cities.ruleset:64
15084 #: data/civ2civ3/cities.ruleset:62 data/multiplayer/cities.ruleset:61
15085 msgid "?Scientist:S"
15086 msgstr "?Scientist:S"
15088 #: data/civ1/cities.ruleset:67 data/civ2/cities.ruleset:67
15090 "Each scientist adds two points to your empire's research output per turn."
15092 "Each scientist adds two points to your empire's research output per turn."
15094 #: data/civ1/cities.ruleset:75 data/civ2/cities.ruleset:75
15095 #: data/classic/cities.ruleset:75 data/experimental/cities.ruleset:77
15096 #: data/civ2civ3/cities.ruleset:75 data/multiplayer/cities.ruleset:74
15100 #: data/civ1/cities.ruleset:80 data/civ2/cities.ruleset:80
15101 msgid "Each tax collector produces two extra gold for your treasury per turn."
15102 msgstr "Each tax collector produces two extra gold for your treasury per turn."
15104 #: data/civ1/cities.ruleset:127 data/civ2/cities.ruleset:127
15105 #: data/classic/cities.ruleset:126 data/experimental/cities.ruleset:128
15106 #: data/civ2civ3/cities.ruleset:126 data/multiplayer/cities.ruleset:125
15107 msgid "?citystyle:European"
15108 msgstr "?citystyle:European"
15110 #: data/civ1/cities.ruleset:136 data/civ2/cities.ruleset:136
15111 #: data/classic/cities.ruleset:135 data/experimental/cities.ruleset:137
15112 #: data/civ2civ3/cities.ruleset:135 data/multiplayer/cities.ruleset:134
15113 msgid "?citystyle:Classical"
15114 msgstr "?citystyle:Classical"
15116 #: data/civ1/cities.ruleset:145 data/civ2/cities.ruleset:145
15117 #: data/classic/cities.ruleset:144 data/experimental/cities.ruleset:146
15118 #: data/civ2civ3/cities.ruleset:144 data/multiplayer/cities.ruleset:143
15119 msgid "?citystyle:Tropical"
15120 msgstr "?citystyle:Tropical"
15122 #: data/civ1/cities.ruleset:154 data/civ2/cities.ruleset:154
15123 #: data/classic/cities.ruleset:153 data/experimental/cities.ruleset:155
15124 #: data/civ2civ3/cities.ruleset:153 data/multiplayer/cities.ruleset:152
15125 msgid "?citystyle:Asian"
15126 msgstr "?citystyle:Asian"
15128 #: data/civ1/cities.ruleset:163 data/civ2/cities.ruleset:163
15129 #: data/classic/cities.ruleset:162 data/experimental/cities.ruleset:164
15130 #: data/civ2civ3/cities.ruleset:162 data/multiplayer/cities.ruleset:161
15131 msgid "?citystyle:Babylonian"
15132 msgstr "?citystyle:Babylonian"
15134 #: data/civ1/cities.ruleset:172 data/civ2/cities.ruleset:172
15135 #: data/classic/cities.ruleset:171 data/experimental/cities.ruleset:173
15136 #: data/civ2civ3/cities.ruleset:171 data/multiplayer/cities.ruleset:170
15137 msgid "?citystyle:Celtic"
15138 msgstr "?citystyle:Celtic"
15140 #: data/civ1/cities.ruleset:181 data/civ2/cities.ruleset:181
15141 msgid "?citystyle:Renaissance"
15142 msgstr "?citystyle:Renaissance"
15144 #: data/civ1/cities.ruleset:192 data/civ2/cities.ruleset:192
15145 #: data/classic/cities.ruleset:180 data/experimental/cities.ruleset:182
15146 #: data/civ2civ3/cities.ruleset:180 data/multiplayer/cities.ruleset:179
15147 msgid "?citystyle:Industrial"
15148 msgstr "?citystyle:Industrial"
15150 #: data/civ1/cities.ruleset:203 data/civ2/cities.ruleset:203
15151 #: data/classic/cities.ruleset:202 data/experimental/cities.ruleset:204
15152 #: data/civ2civ3/cities.ruleset:202 data/multiplayer/cities.ruleset:201
15153 msgid "?citystyle:Modern"
15154 msgstr "?citystyle:Modern"
15156 #: data/civ1/cities.ruleset:214 data/civ2/cities.ruleset:214
15157 #: data/classic/cities.ruleset:213 data/experimental/cities.ruleset:215
15158 #: data/civ2civ3/cities.ruleset:213 data/multiplayer/cities.ruleset:212
15159 msgid "?citystyle:PostModern"
15160 msgstr "?citystyle:PostModern"
15162 #: data/civ1/game.ruleset:18
15163 msgid "Civ1 ruleset"
15164 msgstr "Civ1 ruleset"
15166 #: data/civ1/game.ruleset:21
15168 "You are playing with civ1 style rules. These rules are much simpler than the "
15169 "Freeciv default rules. If you know only the default rules, spend some time "
15170 "checking the differences.\n"
15172 " * There are fewer technologies, buildings and units.\n"
15173 " * Units have no hitpoints. If they win a battle, they remain in full "
15176 "You are playing with civ1 style rules. These rules are much simpler than the "
15177 "Freeciv default rules. If you know only the default rules, spend some time "
15178 "checking the differences.\n"
15180 " * There are fewer technologies, buildings and units.\n"
15181 " * Units have no hitpoints. If they win a battle, they remain in full "
15184 #: data/civ1/game.ruleset:215 data/classic/game.ruleset:243
15185 #: data/experimental/game.ruleset:249 data/civ2civ3/game.ruleset:251
15189 #: data/civ1/game.ruleset:233 data/classic/game.ruleset:253
15190 #: data/experimental/game.ruleset:254 data/civ2civ3/game.ruleset:269
15194 #: data/civ1/game.ruleset:242 data/civ2civ3/game.ruleset:260
15198 #: data/civ1/game.ruleset:252
15203 #: data/civ1/game.ruleset:264 data/classic/game.ruleset:248
15208 #: data/civ1/game.ruleset:274
15212 #: data/civ1/game.ruleset:354 data/civ2/game.ruleset:282
15213 #: data/classic/game.ruleset:334 data/experimental/game.ruleset:326
15214 #: data/civ2civ3/game.ruleset:354
15218 #: data/civ1/game.ruleset:355 data/civ2/game.ruleset:283
15219 #: data/classic/game.ruleset:335 data/experimental/game.ruleset:327
15220 #: data/civ2civ3/game.ruleset:355
15224 #: data/civ1/game.ruleset:356 data/civ2/game.ruleset:284
15225 #: data/classic/game.ruleset:336 data/experimental/game.ruleset:328
15226 #: data/civ2civ3/game.ruleset:356
15230 #: data/civ1/game.ruleset:357 data/civ2/game.ruleset:285
15231 #: data/classic/game.ruleset:337 data/experimental/game.ruleset:329
15232 #: data/civ2civ3/game.ruleset:357
15236 #: data/civ1/governments.ruleset:58 data/civ2/governments.ruleset:56
15237 #: data/classic/governments.ruleset:59
15238 #: data/experimental/governments.ruleset:61
15239 #: data/civ2civ3/governments.ruleset:59
15240 #: data/multiplayer/governments.ruleset:59
15244 #: data/civ1/governments.ruleset:63 data/civ2/governments.ruleset:61
15245 #: data/classic/governments.ruleset:64
15246 #: data/experimental/governments.ruleset:66
15247 #: data/civ2civ3/governments.ruleset:64 data/civ2civ3/governments.ruleset:82
15248 #: data/multiplayer/governments.ruleset:64
15251 msgstr "Warlord %s"
15253 #: data/civ1/governments.ruleset:64 data/civ2/governments.ruleset:62
15254 #: data/classic/governments.ruleset:65
15255 #: data/experimental/governments.ruleset:67
15256 #: data/civ2civ3/governments.ruleset:65 data/civ2civ3/governments.ruleset:83
15257 #: data/multiplayer/governments.ruleset:65
15260 msgstr "Warlady %s"
15262 #: data/civ1/governments.ruleset:66 data/civ2/governments.ruleset:64
15263 #: data/classic/governments.ruleset:67
15264 #: data/experimental/governments.ruleset:69
15265 #: data/civ2civ3/governments.ruleset:67
15266 #: data/multiplayer/governments.ruleset:67
15268 "Anarchy is simply the absence of any recognizable government. Citizens are "
15269 "disorganized and unproductive, and will spend all income as quickly as "
15270 "possible, rather than paying taxes or conducting research."
15272 "Anarchy is simply the absence of any recognisable government. Citizens are "
15273 "disorganised and unproductive, and will spend all income as quickly as "
15274 "possible, rather than paying taxes or conducting research."
15276 #: data/civ1/governments.ruleset:71 data/classic/governments.ruleset:72
15277 #: data/experimental/governments.ruleset:74
15278 #: data/multiplayer/governments.ruleset:72
15280 "Anarchy offers slightly less corruption than Despotism, but slightly more "
15283 "Anarchy offers slightly less corruption than Despotism, but slightly more "
15286 #: data/civ1/governments.ruleset:79 data/civ2/governments.ruleset:77
15287 #: data/classic/governments.ruleset:80
15288 #: data/experimental/governments.ruleset:84
15289 #: data/civ2civ3/governments.ruleset:93
15290 #: data/multiplayer/governments.ruleset:80
15294 #: data/civ1/governments.ruleset:85 data/civ2/governments.ruleset:83
15295 #: data/classic/governments.ruleset:86
15296 #: data/experimental/governments.ruleset:90
15297 #: data/civ2civ3/governments.ruleset:98
15298 #: data/multiplayer/governments.ruleset:86
15303 #: data/civ1/governments.ruleset:86 data/civ2/governments.ruleset:84
15304 #: data/classic/governments.ruleset:87
15305 #: data/experimental/governments.ruleset:91
15306 #: data/civ2civ3/governments.ruleset:99
15307 #: data/multiplayer/governments.ruleset:87
15309 msgid "?female:Chief %s"
15310 msgstr "?female:Chief %s"
15312 #: data/civ1/governments.ruleset:88 data/civ2/governments.ruleset:86
15313 #: data/classic/governments.ruleset:89
15314 #: data/experimental/governments.ruleset:93
15315 #: data/civ2civ3/governments.ruleset:101
15316 #: data/multiplayer/governments.ruleset:89
15318 "Under Despotism, you are the absolute ruler of your people. Your control "
15319 "over your citizens is maintained largely by martial law."
15321 "Under Despotism, you are the absolute ruler of your people. Your control "
15322 "over your citizens is maintained largely by martial law."
15324 #: data/civ1/governments.ruleset:91 data/classic/governments.ruleset:92
15325 #: data/experimental/governments.ruleset:96
15326 #: data/multiplayer/governments.ruleset:92
15328 "Despotism suffers the highest level of corruption of all forms of government."
15330 "Despotism suffers the highest level of corruption of all forms of government."
15332 #: data/civ1/governments.ruleset:99 data/civ1/techs.ruleset:389
15333 #: data/civ2/governments.ruleset:97 data/civ2/techs.ruleset:487
15334 #: data/classic/governments.ruleset:100 data/classic/techs.ruleset:495
15335 #: data/experimental/governments.ruleset:104
15336 #: data/experimental/techs.ruleset:543 data/civ2civ3/governments.ruleset:109
15337 #: data/civ2civ3/techs.ruleset:549 data/multiplayer/governments.ruleset:100
15338 #: data/multiplayer/techs.ruleset:503
15342 #: data/civ1/governments.ruleset:107 data/civ2/governments.ruleset:105
15343 #: data/classic/governments.ruleset:108
15344 #: data/experimental/governments.ruleset:112
15345 #: data/civ2civ3/governments.ruleset:116
15346 #: data/multiplayer/governments.ruleset:108
15351 #: data/civ1/governments.ruleset:108 data/civ2/governments.ruleset:106
15352 #: data/classic/governments.ruleset:109
15353 #: data/experimental/governments.ruleset:113
15354 #: data/civ2civ3/governments.ruleset:117
15355 #: data/multiplayer/governments.ruleset:109
15360 #: data/civ1/governments.ruleset:110 data/civ2/governments.ruleset:108
15361 #: data/classic/governments.ruleset:111
15362 #: data/experimental/governments.ruleset:115
15363 #: data/civ2civ3/governments.ruleset:119
15364 #: data/multiplayer/governments.ruleset:111
15366 "Under Monarchy, a king or queen serves as a hereditary figurehead for your "
15369 "Under Monarchy, a king or queen serves as a hereditary figurehead for your "
15372 #: data/civ1/governments.ruleset:113 data/classic/governments.ruleset:114
15373 #: data/experimental/governments.ruleset:118
15374 #: data/multiplayer/governments.ruleset:114
15376 "Monarchy suffers the same small amount of corruption that the Republic does."
15378 "Monarchy suffers the same small amount of corruption that the Republic does."
15380 #: data/civ1/governments.ruleset:121 data/civ1/techs.ruleset:163
15381 #: data/civ2/governments.ruleset:119 data/civ2/techs.ruleset:179
15382 #: data/classic/governments.ruleset:122 data/classic/techs.ruleset:193
15383 #: data/experimental/governments.ruleset:126
15384 #: data/experimental/techs.ruleset:207 data/civ2civ3/governments.ruleset:127
15385 #: data/civ2civ3/techs.ruleset:210 data/multiplayer/governments.ruleset:122
15386 #: data/multiplayer/techs.ruleset:193
15390 #: data/civ1/governments.ruleset:128 data/civ2/governments.ruleset:126
15391 #: data/classic/governments.ruleset:129
15392 #: data/experimental/governments.ruleset:133
15393 #: data/civ2civ3/governments.ruleset:134
15394 #: data/multiplayer/governments.ruleset:129
15397 msgstr "Comrade %s"
15399 #: data/civ1/governments.ruleset:129 data/civ2/governments.ruleset:127
15400 #: data/classic/governments.ruleset:130
15401 #: data/experimental/governments.ruleset:134
15402 #: data/civ2civ3/governments.ruleset:135
15403 #: data/multiplayer/governments.ruleset:130
15405 msgid "?female:Comrade %s"
15406 msgstr "?female:Comrade %s"
15408 #: data/civ1/governments.ruleset:131 data/civ2/governments.ruleset:129
15409 #: data/classic/governments.ruleset:132
15410 #: data/experimental/governments.ruleset:136
15411 #: data/civ2civ3/governments.ruleset:137
15412 #: data/multiplayer/governments.ruleset:132
15414 "A Communist government is based on the ideal that all people are equal. All "
15415 "goods are owned by the state, rather than by private citizens. Communism "
15416 "gives a balance between military and commercial styles of government."
15418 "A Communist government is based on the ideal that all people are equal. All "
15419 "goods are owned by the state, rather than by private citizens. Communism "
15420 "gives a balance between military and commercial styles of government."
15422 #: data/civ1/governments.ruleset:136 data/classic/governments.ruleset:137
15423 #: data/experimental/governments.ruleset:141
15424 #: data/multiplayer/governments.ruleset:137
15426 "Under Communism, corruption does not vary by distance from the capital; all "
15427 "cities (including the capital) have a modest amount of corruption."
15429 "Under Communism, corruption does not vary by distance from the capital; all "
15430 "cities (including the capital) have a modest amount of corruption."
15432 #: data/civ1/governments.ruleset:145 data/civ2/governments.ruleset:171
15433 #: data/classic/governments.ruleset:146
15434 #: data/experimental/governments.ruleset:150
15435 #: data/civ2civ3/governments.ruleset:195
15436 #: data/multiplayer/governments.ruleset:146
15440 #: data/civ1/governments.ruleset:152 data/civ2/governments.ruleset:178
15441 #: data/civ2civ3/governments.ruleset:182 data/nation/byzantium.ruleset:32
15442 #: data/nation/roman.ruleset:53
15447 #: data/civ1/governments.ruleset:153 data/civ2/governments.ruleset:179
15448 #: data/civ2civ3/governments.ruleset:183 data/nation/byzantium.ruleset:32
15449 #: data/nation/roman.ruleset:53
15451 msgid "?female:Consul %s"
15452 msgstr "?female:Consul %s"
15454 #: data/civ1/governments.ruleset:155 data/civ2/governments.ruleset:181
15455 #: data/classic/governments.ruleset:156
15456 #: data/experimental/governments.ruleset:160
15457 #: data/civ2civ3/governments.ruleset:205
15458 #: data/multiplayer/governments.ruleset:156
15460 "Under a Republican government, citizens hold an election to select a "
15461 "representative who will govern them; since elected leaders must remain "
15462 "popular to remain in control, citizens are given a greater degree of "
15463 "freedom. Citizens under the Republic become unhappy easily, but the self-"
15464 "sufficiency of your citizens allows high levels of trade."
15466 "Under a Republican government, citizens hold an election to select a "
15467 "representative who will govern them; since elected leaders must remain "
15468 "popular to remain in control, citizens are given a greater degree of "
15469 "freedom. Citizens under the Republic become unhappy easily, but the self-"
15470 "sufficiency of your citizens allows high levels of trade."
15472 #: data/civ1/governments.ruleset:167 data/civ1/techs.ruleset:204
15473 #: data/civ2/governments.ruleset:193 data/civ2/techs.ruleset:221
15474 #: data/classic/governments.ruleset:168 data/classic/techs.ruleset:235
15475 #: data/experimental/governments.ruleset:172
15476 #: data/experimental/techs.ruleset:254 data/civ2civ3/governments.ruleset:217
15477 #: data/civ2civ3/techs.ruleset:257 data/multiplayer/governments.ruleset:168
15478 #: data/multiplayer/techs.ruleset:235
15482 #: data/civ1/governments.ruleset:174 data/civ2/governments.ruleset:200
15483 #: data/classic/governments.ruleset:153
15484 #: data/experimental/governments.ruleset:157
15485 #: data/civ2civ3/governments.ruleset:202
15486 #: data/multiplayer/governments.ruleset:153
15488 msgid "President %s"
15489 msgstr "President %s"
15491 #: data/civ1/governments.ruleset:175 data/civ2/governments.ruleset:201
15492 #: data/classic/governments.ruleset:154
15493 #: data/experimental/governments.ruleset:158
15494 #: data/civ2civ3/governments.ruleset:203
15495 #: data/multiplayer/governments.ruleset:154
15497 msgid "?female:President %s"
15498 msgstr "?female:President %s"
15500 #: data/civ1/governments.ruleset:177 data/classic/governments.ruleset:178
15501 #: data/experimental/governments.ruleset:182
15502 #: data/multiplayer/governments.ruleset:178
15504 "Under Democracy, citizens govern directly by voting on issues. Democracy "
15505 "offers the highest possible level of trade, but also offers the most "
15506 "potential for unhappiness. There is no corruption during Democracy, but "
15507 "citizens become very upset during wars."
15509 "Under Democracy, citizens govern directly by voting on issues. Democracy "
15510 "offers the highest possible level of trade, but also offers the most "
15511 "potential for unhappiness. There is no corruption during Democracy, but "
15512 "citizens become very upset during wars."
15514 #: data/civ1/governments.ruleset:182 data/civ2/governments.ruleset:209
15516 "Because (happy) citizens of Democracy believe strongly in the government, "
15517 "their loyalty is unswerving. Military units of Democratic civilizations "
15518 "cannot be bribed, and Democratic cities cannot be incited to revolt by enemy "
15519 "Diplomats and Spies."
15521 "Because (happy) citizens of Democracy believe strongly in the government, "
15522 "their loyalty is unswerving. Military units of Democratic civilisations "
15523 "cannot be bribed, and Democratic cities cannot be incited to revolt by enemy "
15524 "Diplomats and Spies."
15526 #: data/civ1/nations.ruleset:60 data/civ2/nations.ruleset:62
15527 #: data/default/nationlist.ruleset:57
15528 msgid "?nationgroup:Ancient"
15529 msgstr "?nationgroup:Ancient"
15531 #: data/civ1/nations.ruleset:63 data/civ2/nations.ruleset:65
15532 #: data/default/nationlist.ruleset:66
15533 msgid "?nationgroup:Modern"
15534 msgstr "?nationgroup:Modern"
15536 #: data/civ1/nations.ruleset:70 data/civ2/nations.ruleset:72
15537 #: data/nation/american.ruleset:5
15541 #: data/civ1/nations.ruleset:71 data/civ2/nations.ruleset:73
15542 #: data/nation/american.ruleset:6
15543 msgid "?plural:Americans"
15544 msgstr "?plural:Americans"
15546 #: data/civ1/nations.ruleset:73 data/civ2/nations.ruleset:75
15548 "Formally named the United States of America. Independent from Great Britain "
15549 "after a revolution in 1776-1783 AD."
15551 "Formally named the United States of America. Independent from Great Britain "
15552 "after a revolution in 1776-1783 AD."
15554 #: data/civ1/nations.ruleset:83 data/civ1/nations.ruleset:196
15555 #: data/civ2/nations.ruleset:86 data/civ2/nations.ruleset:201
15556 #: data/civ2/nations.ruleset:400 data/nation/american.ruleset:49
15557 #: data/nation/aztec.ruleset:32 data/nation/celtic.ruleset:41
15560 msgstr "Speaker %s"
15562 #: data/civ1/nations.ruleset:83 data/civ1/nations.ruleset:196
15563 #: data/civ2/nations.ruleset:86 data/civ2/nations.ruleset:201
15564 #: data/civ2/nations.ruleset:400 data/nation/american.ruleset:49
15565 #: data/nation/aztec.ruleset:32 data/nation/celtic.ruleset:41
15567 msgid "?female:Speaker %s"
15568 msgstr "?female:Speaker %s"
15570 #: data/civ1/nations.ruleset:178 data/civ2/nations.ruleset:182
15571 #: data/nation/aztec.ruleset:5
15575 #: data/civ1/nations.ruleset:179 data/civ2/nations.ruleset:183
15576 #: data/nation/aztec.ruleset:6
15577 msgid "?plural:Aztecs"
15578 msgstr "?plural:Aztecs"
15580 #. TRANS: The fifth letter in "Cortes" should be
15581 #. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in
15582 #. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 233.
15583 #: data/civ1/nations.ruleset:184 data/civ2/nations.ruleset:188
15584 #: data/nation/aztec.ruleset:11
15586 "The Azteca, a Nahuatl speaking people from the Sonoran desert, seized "
15587 "control of the Toltec-derived civilizations of Central Mexico during the "
15588 "15th century, reviving the practice of human sacrifice. They were conquered "
15589 "by the Spanish under Cortes in 1521."
15591 "The Azteca, a Nahuatl speaking people from the Sonoran desert, seized "
15592 "control of the Toltec-derived civilisations of Central Mexico during the "
15593 "15th century, reviving the practice of human sacrifice. They were conquered "
15594 "by the Spanish under Cortes in 1521."
15596 #: data/civ1/nations.ruleset:277 data/civ2/nations.ruleset:282
15597 #: data/nation/babylonian.ruleset:5
15599 msgstr "Babylonian"
15601 #: data/civ1/nations.ruleset:278 data/civ2/nations.ruleset:283
15602 #: data/nation/babylonian.ruleset:6
15603 msgid "?plural:Babylonians"
15604 msgstr "?plural:Babylonians"
15606 #: data/civ1/nations.ruleset:280 data/civ2/nations.ruleset:285
15608 "Babylon was the dominant city of Mesopotamia from the 18th to 7th centuries "
15609 "BC under a succession of peoples including Amorites, Kassites, Assyrians, "
15612 "Babylon was the dominant city of Mesopotamia from the 18th to 7th centuries "
15613 "BC under a succession of peoples including Amorites, Kassites, Assyrians, "
15616 #. TRANS: Lugal = Great Man
15617 #: data/civ1/nations.ruleset:292 data/civ2/nations.ruleset:298
15618 #: data/nation/babylonian.ruleset:25 data/nation/sumerian.ruleset:29
15623 #: data/civ1/nations.ruleset:292 data/civ2/nations.ruleset:298
15624 #: data/nation/babylonian.ruleset:25 data/nation/sumerian.ruleset:29
15626 msgid "?female:%s Lugal"
15627 msgstr "?female:%s Lugal"
15629 #: data/civ1/nations.ruleset:293 data/civ2/nations.ruleset:299
15634 #: data/civ1/nations.ruleset:293 data/civ2/nations.ruleset:299
15636 msgid "?female:%s Ensi"
15637 msgstr "?female:%s Ensi"
15639 #: data/civ1/nations.ruleset:340 data/civ2/nations.ruleset:465
15640 #: data/nation/chinese.ruleset:5
15644 #: data/civ1/nations.ruleset:341 data/civ2/nations.ruleset:466
15645 #: data/nation/chinese.ruleset:6
15646 msgid "?plural:Chinese"
15647 msgstr "?plural:Chinese"
15649 #: data/civ1/nations.ruleset:343 data/civ2/nations.ruleset:468
15651 "China is the oldest major civilization that is still in existence today, "
15652 "with written records dating back over 3,500 years. After first being unified "
15653 "by the Qin dynasty in 221 BC, China alternated between periods of unity and "
15654 "disunity, and was occasionally conquered by external ethnicities. Today, the "
15655 "People's Republic of China, established by the Communists in 1949, occupies "
15656 "the mainland, while the former Nationalist government of the Republic of "
15657 "China governs the island of Taiwan."
15659 "China is the oldest major civilisation that is still in existence today, "
15660 "with written records dating back over 3,500 years. After first being unified "
15661 "by the Qin dynasty in 221 BC, China alternated between periods of unity and "
15662 "disunity, and was occasionally conquered by external ethnicities. Today, the "
15663 "People's Republic of China, established by the Communists in 1949, occupies "
15664 "the mainland, while the former Nationalist government of the Republic of "
15665 "China governs the island of Taiwan."
15667 #: data/civ1/nations.ruleset:359 data/civ2/nations.ruleset:485
15668 #: data/civ2/nations.ruleset:1336 data/nation/aztec.ruleset:33
15669 #: data/nation/brazilian.ruleset:30 data/nation/byzantium.ruleset:31
15670 #: data/nation/chinese.ruleset:29 data/nation/ethiopian.ruleset:27
15671 #: data/nation/japanese.ruleset:23
15674 msgstr "Emperor %s"
15676 #: data/civ1/nations.ruleset:359 data/civ2/nations.ruleset:485
15677 #: data/nation/chinese.ruleset:29
15679 msgid "Empress Dowager %s"
15680 msgstr "Empress Dowager %s"
15682 #: data/civ1/nations.ruleset:360 data/civ2/nations.ruleset:486
15683 #: data/nation/brazilian.ruleset:31 data/nation/chinese.ruleset:30
15685 msgid "Chairman %s"
15686 msgstr "Chairman %s"
15688 #: data/civ1/nations.ruleset:360 data/civ2/nations.ruleset:486
15690 msgid "Chairperson %s"
15691 msgstr "Chairperson %s"
15693 #: data/civ1/nations.ruleset:485 data/civ2/nations.ruleset:611
15694 #: data/nation/egyptian.ruleset:5
15698 #: data/civ1/nations.ruleset:486 data/civ2/nations.ruleset:612
15699 #: data/nation/egyptian.ruleset:6
15700 msgid "?plural:Egyptians"
15701 msgstr "?plural:Egyptians"
15703 #: data/civ1/nations.ruleset:488 data/civ2/nations.ruleset:614
15704 #: data/nation/egyptian.ruleset:8
15706 "Egypt was the second-oldest of the world's civilizations. Since ancient "
15707 "times it has been unusually urbanized, supporting a large population on silt "
15708 "deposited by the annual floodings of the Nile."
15710 "Egypt was the second-oldest of the world's civilisations. Since ancient "
15711 "times it has been unusually urbanised, supporting a large population on silt "
15712 "deposited by the annual floodings of the Nile."
15714 #: data/civ1/nations.ruleset:499 data/civ2/nations.ruleset:626
15715 #: data/nation/egyptian.ruleset:29
15718 msgstr "Pharaoh %s"
15720 #: data/civ1/nations.ruleset:499 data/civ2/nations.ruleset:626
15721 #: data/nation/egyptian.ruleset:29
15723 msgid "?female:Pharaoh %s"
15724 msgstr "?female:Pharaoh %s"
15726 #: data/civ1/nations.ruleset:500 data/civ2/nations.ruleset:627
15727 #: data/nation/egyptian.ruleset:30
15729 msgid "Great Pharaoh %s"
15730 msgstr "Great Pharaoh %s"
15732 #: data/civ1/nations.ruleset:500 data/civ2/nations.ruleset:627
15733 #: data/nation/egyptian.ruleset:30
15735 msgid "?female:Great Pharaoh %s"
15736 msgstr "?female:Great Pharaoh %s"
15738 #: data/civ1/nations.ruleset:563 data/civ2/nations.ruleset:690
15739 #: data/nation/english.ruleset:5
15743 #: data/civ1/nations.ruleset:564 data/civ2/nations.ruleset:691
15744 #: data/nation/english.ruleset:6
15745 msgid "?plural:English"
15746 msgstr "?plural:English"
15748 #: data/civ1/nations.ruleset:566 data/civ2/nations.ruleset:693
15749 #: data/nation/english.ruleset:8
15751 "England was unified by Alfred the Great of Wessex in the late 9th century, "
15752 "only to be conquered by William of Normandy a century later, in the last "
15753 "successful invasion of the country."
15755 "England was unified by Alfred the Great of Wessex in the late 9th century, "
15756 "only to be conquered by William of Normandy a century later, in the last "
15757 "successful invasion of the country."
15759 #: data/civ1/nations.ruleset:577 data/civ1/nations.ruleset:958
15760 #: data/civ2/nations.ruleset:705 data/civ2/nations.ruleset:1092
15761 #: data/civ2/nations.ruleset:1338 data/civ2/nations.ruleset:1826
15762 #: data/civ2/nations.ruleset:1896 data/classic/governments.ruleset:175
15763 #: data/experimental/governments.ruleset:179
15764 #: data/civ2civ3/governments.ruleset:224
15765 #: data/multiplayer/governments.ruleset:175
15767 msgid "Prime Minister %s"
15768 msgstr "Prime Minister %s"
15770 #: data/civ1/nations.ruleset:577 data/civ1/nations.ruleset:958
15771 #: data/civ2/nations.ruleset:705 data/civ2/nations.ruleset:1092
15772 #: data/civ2/nations.ruleset:1338 data/civ2/nations.ruleset:1826
15773 #: data/civ2/nations.ruleset:1896 data/classic/governments.ruleset:176
15774 #: data/experimental/governments.ruleset:180
15775 #: data/civ2civ3/governments.ruleset:225
15776 #: data/multiplayer/governments.ruleset:176
15778 msgid "?female:Prime Minister %s"
15779 msgstr "?female:Prime Minister %s"
15781 #: data/civ1/nations.ruleset:672 data/civ2/nations.ruleset:801
15782 #: data/nation/french.ruleset:5
15786 #: data/civ1/nations.ruleset:673 data/civ2/nations.ruleset:802
15787 #: data/nation/french.ruleset:6
15788 msgid "?plural:French"
15789 msgstr "?plural:French"
15791 #: data/civ1/nations.ruleset:675 data/civ2/nations.ruleset:804
15793 "France has long been a major power in Europe. French conquerors like Emperor "
15794 "Napoleon and King Charlemagne united large parts of Europe under the French "
15797 "France has long been a major power in Europe. French conquerors like Emperor "
15798 "Napoleon and King Charlemagne united large parts of Europe under the French "
15801 #: data/civ1/nations.ruleset:686 data/civ2/nations.ruleset:816
15802 #: data/nation/french.ruleset:42
15804 msgid "Chieftain %s"
15805 msgstr "Chieftain %s"
15807 #: data/civ1/nations.ruleset:686 data/civ2/nations.ruleset:816
15808 #: data/nation/french.ruleset:42
15810 msgid "?female:Chieftain %s"
15811 msgstr "?female:Chieftain %s"
15813 #: data/civ1/nations.ruleset:687 data/civ2/nations.ruleset:817
15814 #: data/nation/french.ruleset:43
15817 msgstr "Premier %s"
15819 #: data/civ1/nations.ruleset:687 data/civ2/nations.ruleset:817
15821 msgid "?female:Premier %s"
15822 msgstr "?female:Premier %s"
15824 #: data/civ1/nations.ruleset:793 data/civ2/nations.ruleset:924
15825 #: data/nation/german.ruleset:5
15829 #: data/civ1/nations.ruleset:794 data/civ2/nations.ruleset:925
15830 #: data/nation/german.ruleset:6
15831 msgid "?plural:Germans"
15832 msgstr "?plural:Germans"
15834 #: data/civ1/nations.ruleset:797 data/civ2/nations.ruleset:928
15835 #: data/nation/german.ruleset:9
15837 "Germany was united in 1871 by the Prussian military force. After World War I "
15838 "it became a republic, but fell into Nazism in 1933 and started World War II. "
15839 "After the war it was split into two states, which reunited in 1990 at the "
15840 "end of the Cold War."
15842 "Germany was united in 1871 by the Prussian military force. After World War I "
15843 "it became a republic, but fell into Nazism in 1933 and started World War II. "
15844 "After the war it was split into two states, which reunited in 1990 at the "
15845 "end of the Cold War."
15847 #: data/civ1/nations.ruleset:809 data/civ2/nations.ruleset:941
15848 #: data/nation/austrian.ruleset:49 data/nation/byzantium.ruleset:28
15849 #: data/nation/egyptian.ruleset:28 data/nation/german.ruleset:33
15851 msgid "Chancellor %s"
15852 msgstr "Chancellor %s"
15854 #: data/civ1/nations.ruleset:809 data/civ2/nations.ruleset:941
15855 #: data/nation/austrian.ruleset:49 data/nation/byzantium.ruleset:28
15856 #: data/nation/egyptian.ruleset:28 data/nation/german.ruleset:33
15858 msgid "?female:Chancellor %s"
15859 msgstr "?female:Chancellor %s"
15861 #: data/civ1/nations.ruleset:810 data/civ2/nations.ruleset:942
15862 #: data/nation/austrian.ruleset:51 data/nation/german.ruleset:35
15863 #: data/nation/italian.ruleset:45 data/nation/polish.ruleset:38
15865 msgid "First Secretary %s"
15866 msgstr "First Secretary %s"
15868 #: data/civ1/nations.ruleset:810 data/civ2/nations.ruleset:942
15869 #: data/nation/austrian.ruleset:51 data/nation/german.ruleset:35
15870 #: data/nation/italian.ruleset:45 data/nation/polish.ruleset:38
15872 msgid "?female:First Secretary %s"
15873 msgstr "?female:First Secretary %s"
15875 #: data/civ1/nations.ruleset:945 data/civ2/nations.ruleset:1078
15876 #: data/nation/greek.ruleset:5
15880 #: data/civ1/nations.ruleset:946 data/civ2/nations.ruleset:1079
15881 #: data/nation/greek.ruleset:6
15882 msgid "?plural:Greeks"
15883 msgstr "?plural:Greeks"
15885 #: data/civ1/nations.ruleset:948 data/civ2/nations.ruleset:1081
15886 #: data/nation/greek.ruleset:8
15887 msgid "The ancient Greeks, between Mycenae and the Roman conquest."
15888 msgstr "The ancient Greeks, between Mycenae and the Roman conquest."
15890 #: data/civ1/nations.ruleset:957 data/civ2/nations.ruleset:1091
15891 #: data/nation/byzantium.ruleset:29 data/nation/greek.ruleset:24
15896 #: data/civ1/nations.ruleset:957 data/civ2/nations.ruleset:1091
15897 #: data/nation/byzantium.ruleset:29 data/nation/greek.ruleset:24
15899 msgid "?female:Despot %s"
15900 msgstr "?female:Despot %s"
15902 #: data/civ1/nations.ruleset:1093 data/civ2/nations.ruleset:1227
15903 #: data/nation/indian.ruleset:5
15907 #: data/civ1/nations.ruleset:1094 data/civ2/nations.ruleset:1228
15908 #: data/nation/indian.ruleset:6
15909 msgid "?plural:Indians"
15910 msgstr "?plural:Indians"
15912 #: data/civ1/nations.ruleset:1096 data/civ2/nations.ruleset:1230
15914 "The cradle of Ancient Indian civilization lay in the Indus river valley in "
15915 "modern-day Pakistan."
15917 "The cradle of Ancient Indian civilisation lay in the Indus river valley in "
15918 "modern-day Pakistan."
15920 #: data/civ1/nations.ruleset:1106 data/civ2/nations.ruleset:1241
15921 #: data/nation/indian.ruleset:26 data/nation/khmer.ruleset:26
15926 #: data/civ1/nations.ruleset:1106 data/civ2/nations.ruleset:1241
15927 #: data/nation/indian.ruleset:26 data/nation/khmer.ruleset:26
15932 #: data/civ1/nations.ruleset:1107 data/civ2/nations.ruleset:1242
15933 #: data/nation/indian.ruleset:28 data/nation/khmer.ruleset:27
15935 msgid "Maharaja %s"
15936 msgstr "Maharaja %s"
15938 #: data/civ1/nations.ruleset:1107 data/civ2/nations.ruleset:1242
15939 #: data/nation/indian.ruleset:28 data/nation/khmer.ruleset:27
15941 msgid "Maharani %s"
15942 msgstr "Maharani %s"
15944 #: data/civ1/nations.ruleset:1108 data/civ2/nations.ruleset:1243
15945 #: data/nation/indian.ruleset:29
15948 msgstr "Mahatma %s"
15950 #: data/civ1/nations.ruleset:1108 data/civ2/nations.ruleset:1243
15951 #: data/nation/indian.ruleset:29
15953 msgid "?female:Mahatma %s"
15954 msgstr "?female:Mahatma %s"
15956 #: data/civ1/nations.ruleset:1186 data/civ2/nations.ruleset:1435
15957 #: data/nation/mongol.ruleset:5
15961 #: data/civ1/nations.ruleset:1187 data/civ2/nations.ruleset:1436
15962 #: data/nation/mongol.ruleset:6
15963 msgid "?plural:Mongols"
15964 msgstr "?plural:Mongols"
15966 #: data/civ1/nations.ruleset:1189 data/civ2/nations.ruleset:1438
15967 #: data/nation/mongol.ruleset:8
15969 "In the centuries after their unification by Chinggis Khan, the Mongols "
15970 "conquered the largest empire in human history, encompassing most of the "
15971 "continent of Asia. They became notorious for their utter ruthlessness in "
15974 "In the centuries after their unification by Chinggis Khan, the Mongols "
15975 "conquered the largest empire in human history, encompassing most of the "
15976 "continent of Asia. They became notorious for their utter ruthlessness in "
15979 #: data/civ1/nations.ruleset:1201 data/civ2/nations.ruleset:1451
15980 #: data/nation/hunnic.ruleset:40 data/nation/mongol.ruleset:33
15985 #: data/civ1/nations.ruleset:1201 data/civ2/nations.ruleset:1451
15986 #: data/nation/hunnic.ruleset:40 data/nation/mongol.ruleset:33
15991 #: data/civ1/nations.ruleset:1202 data/civ2/nations.ruleset:1452
15992 #: data/nation/hunnic.ruleset:41 data/nation/mongol.ruleset:34
15997 #: data/civ1/nations.ruleset:1202 data/civ2/nations.ruleset:1452
15998 #: data/nation/hunnic.ruleset:41 data/nation/mongol.ruleset:34
16000 msgid "?female:%s Khagan"
16001 msgstr "?female:%s Khagan"
16003 #: data/civ1/nations.ruleset:1249 data/civ2/nations.ruleset:1571
16004 #: data/nation/roman.ruleset:5
16008 #: data/civ1/nations.ruleset:1250 data/civ2/nations.ruleset:1572
16009 #: data/nation/roman.ruleset:6
16010 msgid "?plural:Romans"
16011 msgstr "?plural:Romans"
16013 #: data/civ1/nations.ruleset:1252 data/civ2/nations.ruleset:1574
16015 "Rome was, in legend, founded by Romulus in 753 BC. At its height, Rome "
16016 "controlled nearly all of Europe, northern Africa and Mesopotamia."
16018 "Rome was, in legend, founded by Romulus in 753 BC. At its height, Rome "
16019 "controlled nearly all of Europe, northern Africa and Mesopotamia."
16021 #: data/civ1/nations.ruleset:1264 data/civ2/nations.ruleset:1586
16022 #: data/nation/brazilian.ruleset:29 data/nation/roman.ruleset:51
16024 msgid "Dictator %s"
16025 msgstr "Dictator %s"
16027 #: data/civ1/nations.ruleset:1264 data/civ2/nations.ruleset:1586
16028 #: data/nation/brazilian.ruleset:29 data/nation/roman.ruleset:51
16030 msgid "Dictatrix %s"
16031 msgstr "Dictatrix %s"
16033 #: data/civ1/nations.ruleset:1265 data/civ2/nations.ruleset:1587
16035 msgid "Imperator %s"
16036 msgstr "Imperator %s"
16038 #: data/civ1/nations.ruleset:1265 data/civ2/nations.ruleset:1587
16040 msgid "Imperatrix %s"
16041 msgstr "Imperatrix %s"
16043 #: data/civ1/nations.ruleset:1266 data/civ2/nations.ruleset:1588
16044 #: data/nation/byzantium.ruleset:27 data/nation/carthaginian.ruleset:24
16045 #: data/nation/egyptian.ruleset:27 data/nation/greek.ruleset:23
16046 #: data/nation/hittite.ruleset:27 data/nation/hunnic.ruleset:39
16047 #: data/nation/roman.ruleset:49 data/nation/sumerian.ruleset:28
16050 msgstr "Usurper %s"
16052 #: data/civ1/nations.ruleset:1266 data/civ2/nations.ruleset:1588
16053 #: data/nation/byzantium.ruleset:27 data/nation/carthaginian.ruleset:24
16054 #: data/nation/egyptian.ruleset:27 data/nation/greek.ruleset:23
16055 #: data/nation/hittite.ruleset:27 data/nation/hunnic.ruleset:39
16056 #: data/nation/roman.ruleset:49 data/nation/sumerian.ruleset:28
16058 msgid "?female:Usurper %s"
16059 msgstr "?female:Usurper %s"
16061 #: data/civ1/nations.ruleset:1300 data/civ2/nations.ruleset:1622
16062 #: data/nation/russian.ruleset:5
16066 #: data/civ1/nations.ruleset:1301 data/civ2/nations.ruleset:1623
16067 #: data/nation/russian.ruleset:6
16068 msgid "?plural:Russians"
16069 msgstr "?plural:Russians"
16071 #: data/civ1/nations.ruleset:1303 data/civ2/nations.ruleset:1625
16073 "According to legend, Slavic and Finnic tribes of Novgorod invited in the "
16074 "year 862 the Varangian (Viking) king Rurik to bring order to their land. "
16075 "Rurik established Kievan Rus' in this realm, the first Russian state. By the "
16076 "11th century, Kievan Rus' had disintegrated into lesser princedoms, which "
16077 "were once again united into one state by Ivan III in the 15th century. After "
16078 "decisive victory over Sweden and large territorial gains, Peter I pronounced "
16079 "the Russian Empire in 1721. The Russian Empire lasted until 1917 when a "
16080 "socialist revolution dethroned the last Russian emperor. After USSR "
16081 "dissolution in 1991 Russia appeared on world map again, now as a federative "
16084 "According to legend, Slavic and Finnic tribes of Novgorod invited in the "
16085 "year 862 the Varangian (Viking) king Rurik to bring order to their land. "
16086 "Rurik established Kievan Rus' in this realm, the first Russian state. By the "
16087 "11th century, Kievan Rus' had disintegrated into lesser princedoms, which "
16088 "were once again united into one state by Ivan III in the 15th century. After "
16089 "decisive victory over Sweden and large territorial gains, Peter I pronounced "
16090 "the Russian Empire in 1721. The Russian Empire lasted until 1917 when a "
16091 "socialist revolution dethroned the last Russian emperor. After USSR "
16092 "dissolution in 1991 Russia appeared on world map again, now as a federative "
16095 #: data/civ1/nations.ruleset:1321 data/civ2/nations.ruleset:1644
16100 #: data/civ1/nations.ruleset:1321 data/civ2/nations.ruleset:1644
16103 msgstr "Duchess %s"
16105 #: data/civ1/nations.ruleset:1322 data/civ2/nations.ruleset:1645
16106 #: data/nation/russian.ruleset:50
16111 #: data/civ1/nations.ruleset:1322 data/civ2/nations.ruleset:1645
16112 #: data/nation/russian.ruleset:50
16114 msgid "Tsaritsa %s"
16115 msgstr "Tsaritsa %s"
16117 #: data/civ1/nations.ruleset:1393 data/civ2/nations.ruleset:1959
16118 #: data/nation/zulu.ruleset:5
16122 #: data/civ1/nations.ruleset:1394 data/civ2/nations.ruleset:1960
16123 #: data/nation/zulu.ruleset:6
16124 msgid "?plural:Zulus"
16125 msgstr "?plural:Zulus"
16127 #: data/civ1/nations.ruleset:1396 data/civ2/nations.ruleset:1962
16128 #: data/nation/zulu.ruleset:8
16130 "The Zulus are a warlike Bantu people who migrated from west-central Africa "
16131 "into southern Africa beginning in the early 1700s, conquering the native "
16132 "Khoisan peoples and clashing with European settlers."
16134 "The Zulus are a warlike Bantu people who migrated from west-central Africa "
16135 "into southern Africa beginning in the early 1700s, conquering the native "
16136 "Khoisan peoples and clashing with European settlers."
16138 #: data/civ1/nations.ruleset:1407 data/civ2/nations.ruleset:1732
16139 #: data/civ2/nations.ruleset:1974 data/nation/apache.ruleset:28
16140 #: data/nation/cherokee.ruleset:24 data/nation/iroquois.ruleset:28
16141 #: data/nation/polynesian.ruleset:22 data/nation/sioux.ruleset:29
16142 #: data/nation/taino.ruleset:32 data/nation/tupi.ruleset:27
16143 #: data/nation/zulu.ruleset:40
16145 msgid "Great Chief %s"
16146 msgstr "Great Chief %s"
16148 #: data/civ1/nations.ruleset:1407 data/civ2/nations.ruleset:1732
16149 #: data/civ2/nations.ruleset:1974 data/nation/apache.ruleset:28
16150 #: data/nation/cherokee.ruleset:24 data/nation/iroquois.ruleset:28
16151 #: data/nation/polynesian.ruleset:22 data/nation/sioux.ruleset:29
16152 #: data/nation/taino.ruleset:32 data/nation/tupi.ruleset:27
16153 #: data/nation/zulu.ruleset:40
16155 msgid "?female:Great Chief %s"
16156 msgstr "?female:Great Chief %s"
16158 #: data/civ1/nations.ruleset:1408 data/civ2/nations.ruleset:399
16159 #: data/civ2/nations.ruleset:1733 data/civ2/nations.ruleset:1975
16160 #: data/nation/celtic.ruleset:40 data/nation/cherokee.ruleset:25
16161 #: data/nation/iroquois.ruleset:29 data/nation/polynesian.ruleset:23
16162 #: data/nation/sioux.ruleset:30 data/nation/zulu.ruleset:41
16164 msgid "Spokesman %s"
16165 msgstr "Spokesman %s"
16167 #: data/civ1/nations.ruleset:1408 data/civ2/nations.ruleset:399
16168 #: data/civ2/nations.ruleset:1733 data/civ2/nations.ruleset:1975
16169 #: data/nation/celtic.ruleset:40 data/nation/cherokee.ruleset:25
16170 #: data/nation/iroquois.ruleset:29 data/nation/polynesian.ruleset:23
16171 #: data/nation/sioux.ruleset:30 data/nation/zulu.ruleset:41
16173 msgid "Spokeswoman %s"
16174 msgstr "Spokeswoman %s"
16176 #: data/civ1/nations.ruleset:1409 data/civ2/nations.ruleset:1734
16177 #: data/civ2/nations.ruleset:1976 data/nation/cherokee.ruleset:26
16178 #: data/nation/iroquois.ruleset:30 data/nation/polynesian.ruleset:24
16179 #: data/nation/sioux.ruleset:31 data/nation/tupi.ruleset:25
16180 #: data/nation/zulu.ruleset:42
16182 msgid "Principal Chief %s"
16183 msgstr "Principal Chief %s"
16185 #: data/civ1/nations.ruleset:1409 data/civ2/nations.ruleset:1734
16186 #: data/civ2/nations.ruleset:1976 data/nation/cherokee.ruleset:26
16187 #: data/nation/iroquois.ruleset:30 data/nation/polynesian.ruleset:24
16188 #: data/nation/sioux.ruleset:31 data/nation/tupi.ruleset:25
16189 #: data/nation/zulu.ruleset:42
16191 msgid "?female:Principal Chief %s"
16192 msgstr "?female:Principal Chief %s"
16194 #: data/civ1/nations.ruleset:1461 data/civ2/nations.ruleset:2028
16195 #: data/nation/barbarian.ruleset:5 server/stdinhand.c:3475
16196 #: server/stdinhand.c:6260
16200 #: data/civ1/nations.ruleset:1462 data/civ2/nations.ruleset:2029
16201 #: data/nation/barbarian.ruleset:6
16202 msgid "?plural:Barbarians"
16203 msgstr "?plural:Barbarians"
16205 #: data/civ1/nations.ruleset:1463 data/civ2/nations.ruleset:2030
16206 #: data/nation/barbarian.ruleset:8
16208 "Since the dawn of civilization, barbarians have been a threat to cultured "
16209 "peoples everywhere."
16211 "Since the dawn of civilisation, barbarians have been a threat to cultured "
16212 "peoples everywhere."
16214 #: data/civ1/nations.ruleset:1495 data/civ2/nations.ruleset:2062
16215 #: data/nation/pirate.ruleset:5
16219 #: data/civ1/nations.ruleset:1496 data/civ2/nations.ruleset:2063
16220 #: data/nation/pirate.ruleset:6
16221 msgid "?plural:Pirates"
16222 msgstr "?plural:Pirates"
16224 #: data/civ1/nations.ruleset:1497 data/civ2/nations.ruleset:2064
16225 #: data/nation/pirate.ruleset:8
16227 "As long as honest men have sailed the seas, pirates have been a scourge of "
16228 "them and of all coastal dwelling peoples."
16230 "As long as honest men have sailed the seas, pirates have been a scourge of "
16231 "them and of all coastal dwelling peoples."
16233 #: data/civ1/techs.ruleset:59 data/civ2/techs.ruleset:59
16234 #: data/classic/techs.ruleset:73 data/experimental/techs.ruleset:75
16235 #: data/civ2civ3/techs.ruleset:73 data/multiplayer/techs.ruleset:73
16236 msgid "Advanced Flight"
16237 msgstr "Advanced Flight"
16239 #: data/civ1/techs.ruleset:67 data/civ2/techs.ruleset:67
16240 #: data/classic/techs.ruleset:81 data/experimental/techs.ruleset:84
16241 #: data/civ2civ3/techs.ruleset:83 data/multiplayer/techs.ruleset:81
16245 #: data/civ1/techs.ruleset:75 data/civ2/techs.ruleset:83
16246 #: data/classic/techs.ruleset:97 data/experimental/techs.ruleset:101
16247 #: data/civ2civ3/techs.ruleset:101 data/multiplayer/techs.ruleset:97
16251 #: data/civ1/techs.ruleset:83 data/civ2/techs.ruleset:91
16252 #: data/classic/techs.ruleset:105 data/experimental/techs.ruleset:110
16253 #: data/civ2civ3/techs.ruleset:111 data/multiplayer/techs.ruleset:105
16254 msgid "Atomic Theory"
16255 msgstr "Atomic Theory"
16257 #: data/civ1/techs.ruleset:91 data/civ2/techs.ruleset:99
16258 #: data/classic/techs.ruleset:113 data/experimental/techs.ruleset:119
16259 #: data/civ2civ3/techs.ruleset:120 data/multiplayer/techs.ruleset:113
16261 msgstr "Automobile"
16263 #: data/civ1/techs.ruleset:99 data/civ2/techs.ruleset:107
16264 #: data/classic/techs.ruleset:121 data/experimental/techs.ruleset:128
16265 #: data/civ2civ3/techs.ruleset:129 data/multiplayer/techs.ruleset:121
16269 #: data/civ1/techs.ruleset:107 data/civ2/techs.ruleset:115
16270 #: data/classic/techs.ruleset:129 data/experimental/techs.ruleset:137
16271 #: data/civ2civ3/techs.ruleset:138 data/multiplayer/techs.ruleset:129
16272 msgid "Bridge Building"
16273 msgstr "Bridge Building"
16275 #: data/civ1/techs.ruleset:115 data/civ2/techs.ruleset:123
16276 #: data/classic/techs.ruleset:137 data/experimental/techs.ruleset:146
16277 #: data/civ2civ3/techs.ruleset:147 data/multiplayer/techs.ruleset:137
16278 msgid "Bronze Working"
16279 msgstr "Bronze Working"
16281 #: data/civ1/techs.ruleset:123 data/civ2/techs.ruleset:131
16282 #: data/classic/techs.ruleset:145 data/experimental/techs.ruleset:154
16283 #: data/civ2civ3/techs.ruleset:156 data/multiplayer/techs.ruleset:145
16284 msgid "Ceremonial Burial"
16285 msgstr "Ceremonial Burial"
16287 #: data/civ1/techs.ruleset:131 data/civ2/techs.ruleset:139
16288 #: data/classic/techs.ruleset:153 data/experimental/techs.ruleset:162
16289 #: data/civ2civ3/techs.ruleset:165 data/multiplayer/techs.ruleset:153
16293 #: data/civ1/techs.ruleset:139 data/civ2/techs.ruleset:147
16294 #: data/classic/techs.ruleset:161 data/experimental/techs.ruleset:171
16295 #: data/civ2civ3/techs.ruleset:174 data/multiplayer/techs.ruleset:161
16299 #: data/civ1/techs.ruleset:147 data/civ2/techs.ruleset:155
16300 #: data/classic/techs.ruleset:169 data/experimental/techs.ruleset:180
16301 #: data/civ2civ3/techs.ruleset:183 data/multiplayer/techs.ruleset:169
16302 msgid "Code of Laws"
16303 msgstr "Code of Laws"
16305 #: data/civ1/techs.ruleset:155 data/civ2/techs.ruleset:171
16306 #: data/classic/techs.ruleset:185 data/experimental/techs.ruleset:198
16307 #: data/civ2civ3/techs.ruleset:201 data/multiplayer/techs.ruleset:185
16309 msgstr "Combustion"
16311 #: data/civ1/techs.ruleset:171 data/civ2/techs.ruleset:188
16312 #: data/classic/techs.ruleset:202 data/experimental/techs.ruleset:217
16313 #: data/civ2civ3/techs.ruleset:220 data/multiplayer/techs.ruleset:202
16317 #: data/civ1/techs.ruleset:179 data/civ2/techs.ruleset:196
16318 #: data/classic/techs.ruleset:210 data/experimental/techs.ruleset:226
16319 #: data/civ2civ3/techs.ruleset:229 data/multiplayer/techs.ruleset:210
16320 msgid "Conscription"
16321 msgstr "Conscription"
16323 #: data/civ1/techs.ruleset:187 data/civ2/techs.ruleset:204
16324 #: data/classic/techs.ruleset:218 data/experimental/techs.ruleset:235
16325 #: data/civ2civ3/techs.ruleset:238 data/multiplayer/techs.ruleset:218
16326 msgid "Construction"
16327 msgstr "Construction"
16329 #: data/civ1/techs.ruleset:193
16330 msgid "Allows Settlers to build fortresses."
16331 msgstr "Allows Settlers to build fortresses."
16333 #: data/civ1/techs.ruleset:196 data/civ2/techs.ruleset:213
16334 #: data/classic/techs.ruleset:227 data/experimental/techs.ruleset:245
16335 #: data/civ2civ3/techs.ruleset:248 data/multiplayer/techs.ruleset:227
16339 #: data/civ1/techs.ruleset:212 data/civ2/techs.ruleset:237
16340 #: data/classic/techs.ruleset:251 data/experimental/techs.ruleset:272
16341 #: data/civ2civ3/techs.ruleset:275 data/multiplayer/techs.ruleset:251
16342 msgid "Electricity"
16343 msgstr "Electricity"
16345 #: data/civ1/techs.ruleset:220 data/civ2/techs.ruleset:246
16346 #: data/classic/techs.ruleset:260 data/experimental/techs.ruleset:282
16347 #: data/civ2civ3/techs.ruleset:285 data/multiplayer/techs.ruleset:260
16348 msgid "Electronics"
16349 msgstr "Electronics"
16351 #: data/civ1/techs.ruleset:228 data/civ2/techs.ruleset:254
16352 #: data/classic/techs.ruleset:268 data/experimental/techs.ruleset:291
16353 #: data/civ2civ3/techs.ruleset:294 data/multiplayer/techs.ruleset:268
16354 msgid "Engineering"
16355 msgstr "Engineering"
16357 #: data/civ1/techs.ruleset:236 data/civ2/techs.ruleset:278
16358 #: data/classic/techs.ruleset:292 data/experimental/techs.ruleset:318
16359 #: data/civ2civ3/techs.ruleset:321 data/multiplayer/techs.ruleset:294
16361 msgstr "Explosives"
16363 #: data/civ1/techs.ruleset:244 data/civ2/techs.ruleset:286
16364 #: data/classic/techs.ruleset:300 data/experimental/techs.ruleset:327
16365 #: data/civ2civ3/techs.ruleset:330 data/multiplayer/techs.ruleset:302
16369 #: data/civ1/techs.ruleset:252 data/civ2/techs.ruleset:294
16370 #: data/classic/techs.ruleset:308 data/experimental/techs.ruleset:336
16371 #: data/civ2civ3/techs.ruleset:339 data/multiplayer/techs.ruleset:310
16375 #: data/civ1/techs.ruleset:258 data/civ1/techs.ruleset:468
16376 #: data/civ2/techs.ruleset:300 data/civ2/techs.ruleset:594
16377 #: data/classic/techs.ruleset:314 data/classic/techs.ruleset:602
16378 #: data/experimental/techs.ruleset:343 data/experimental/techs.ruleset:662
16379 #: data/civ2civ3/techs.ruleset:668
16380 msgid "Decreases one-time revenue from new trade routes."
16381 msgstr "Decreases one-time revenue from new trade routes."
16383 #: data/civ1/techs.ruleset:261 data/civ2/techs.ruleset:311
16384 #: data/classic/techs.ruleset:317 data/experimental/techs.ruleset:346
16385 #: data/civ2civ3/techs.ruleset:348 data/multiplayer/techs.ruleset:326
16386 msgid "Fusion Power"
16387 msgstr "Fusion Power"
16389 #: data/civ1/techs.ruleset:269 data/civ2/techs.ruleset:319
16390 #: data/classic/techs.ruleset:325 data/experimental/techs.ruleset:355
16391 #: data/civ2civ3/techs.ruleset:358 data/multiplayer/techs.ruleset:334
16392 msgid "Genetic Engineering"
16393 msgstr "Genetic Engineering"
16395 #: data/civ1/techs.ruleset:277 data/civ2/techs.ruleset:335
16396 #: data/classic/techs.ruleset:341 data/experimental/techs.ruleset:373
16397 #: data/civ2civ3/techs.ruleset:376 data/multiplayer/techs.ruleset:350
16401 #: data/civ1/techs.ruleset:285 data/civ2/techs.ruleset:343
16402 #: data/classic/techs.ruleset:349 data/experimental/techs.ruleset:382
16403 #: data/civ2civ3/techs.ruleset:384 data/multiplayer/techs.ruleset:358
16404 msgid "Horseback Riding"
16405 msgstr "Horseback Riding"
16407 #: data/civ1/techs.ruleset:293 data/civ2/techs.ruleset:351
16408 #: data/classic/techs.ruleset:357 data/experimental/techs.ruleset:390
16409 #: data/civ2civ3/techs.ruleset:393 data/multiplayer/techs.ruleset:366
16410 msgid "Industrialization"
16411 msgstr "Industrialisation"
16413 #: data/civ1/techs.ruleset:301 data/civ2/techs.ruleset:359
16414 #: data/classic/techs.ruleset:365 data/experimental/techs.ruleset:399
16415 #: data/civ2civ3/techs.ruleset:402 data/multiplayer/techs.ruleset:374
16419 #: data/civ1/techs.ruleset:309 data/civ2/techs.ruleset:367
16420 #: data/classic/techs.ruleset:374 data/experimental/techs.ruleset:409
16421 #: data/civ2civ3/techs.ruleset:412 data/multiplayer/techs.ruleset:383
16422 msgid "Iron Working"
16423 msgstr "Iron Working"
16425 #: data/civ1/techs.ruleset:317 data/civ2/techs.ruleset:375
16426 #: data/classic/techs.ruleset:382 data/experimental/techs.ruleset:418
16427 #: data/civ2civ3/techs.ruleset:421 data/multiplayer/techs.ruleset:391
16428 msgid "Labor Union"
16429 msgstr "Labour Union"
16431 #: data/civ1/techs.ruleset:325 data/civ2/techs.ruleset:399
16432 #: data/classic/techs.ruleset:406 data/experimental/techs.ruleset:445
16433 #: data/civ2civ3/techs.ruleset:448 data/multiplayer/techs.ruleset:415
16434 #: server/report.c:161
16438 #: data/civ1/techs.ruleset:333 data/civ2/techs.ruleset:415
16439 #: data/classic/techs.ruleset:422 data/experimental/techs.ruleset:463
16440 #: data/civ2civ3/techs.ruleset:466 data/multiplayer/techs.ruleset:431
16444 #: data/civ1/techs.ruleset:341 data/civ2/techs.ruleset:423
16445 #: data/classic/techs.ruleset:431 data/experimental/techs.ruleset:472
16446 #: data/civ2civ3/techs.ruleset:475 data/multiplayer/techs.ruleset:439
16448 msgstr "Map Making"
16450 #: data/civ1/techs.ruleset:349 data/civ2/techs.ruleset:431
16451 #: data/classic/techs.ruleset:439 data/experimental/techs.ruleset:481
16452 #: data/civ2civ3/techs.ruleset:484 data/multiplayer/techs.ruleset:447
16456 #: data/civ1/techs.ruleset:357 data/civ2/techs.ruleset:439
16457 #: data/classic/techs.ruleset:447 data/experimental/techs.ruleset:489
16458 #: data/civ2civ3/techs.ruleset:493 data/multiplayer/techs.ruleset:455
16459 msgid "Mass Production"
16460 msgstr "Mass Production"
16462 #: data/civ1/techs.ruleset:365 data/civ2/techs.ruleset:447
16463 #: data/classic/techs.ruleset:455 data/experimental/techs.ruleset:498
16464 #: data/civ2civ3/techs.ruleset:502 data/multiplayer/techs.ruleset:463
16465 msgid "Mathematics"
16466 msgstr "Mathematics"
16468 #: data/civ1/techs.ruleset:373 data/civ2/techs.ruleset:455
16469 #: data/classic/techs.ruleset:463 data/experimental/techs.ruleset:507
16470 #: data/civ2civ3/techs.ruleset:511 data/multiplayer/techs.ruleset:471
16474 #: data/civ1/techs.ruleset:381 data/civ2/techs.ruleset:463
16475 #: data/classic/techs.ruleset:471 data/experimental/techs.ruleset:516
16476 #: data/civ2civ3/techs.ruleset:522 data/multiplayer/techs.ruleset:479
16478 msgstr "Metallurgy"
16480 #: data/civ1/techs.ruleset:397 data/civ2/techs.ruleset:503
16481 #: data/classic/techs.ruleset:511 data/experimental/techs.ruleset:561
16482 #: data/civ2civ3/techs.ruleset:567 data/multiplayer/techs.ruleset:519
16486 #: data/civ1/techs.ruleset:403 data/civ2/techs.ruleset:509
16487 #: data/classic/techs.ruleset:517 data/experimental/techs.ruleset:568
16488 #: data/civ2civ3/techs.ruleset:573 data/multiplayer/techs.ruleset:525
16489 msgid "Improves the effect of Temples."
16490 msgstr "Improves the effect of Temples."
16492 #: data/civ1/techs.ruleset:406 data/civ2/techs.ruleset:512
16493 #: data/classic/techs.ruleset:520 data/experimental/techs.ruleset:571
16494 #: data/civ2civ3/techs.ruleset:577 data/multiplayer/techs.ruleset:528
16496 msgstr "Navigation"
16498 #: data/civ1/techs.ruleset:414 data/civ2/techs.ruleset:520
16499 #: data/classic/techs.ruleset:528 data/experimental/techs.ruleset:580
16500 #: data/civ2civ3/techs.ruleset:586 data/multiplayer/techs.ruleset:536
16501 msgid "Nuclear Fission"
16502 msgstr "Nuclear Fission"
16504 #: data/civ1/techs.ruleset:422 data/civ2/techs.ruleset:528
16505 #: data/classic/techs.ruleset:536 data/experimental/techs.ruleset:589
16506 #: data/civ2civ3/techs.ruleset:595 data/multiplayer/techs.ruleset:544
16507 msgid "Nuclear Power"
16508 msgstr "Nuclear Power"
16510 #: data/civ1/techs.ruleset:430 data/civ2/techs.ruleset:537
16511 #: data/classic/techs.ruleset:545 data/experimental/techs.ruleset:599
16512 #: data/civ2civ3/techs.ruleset:605 data/multiplayer/techs.ruleset:553
16514 msgstr "Philosophy"
16516 #: data/civ1/techs.ruleset:438 data/civ2/techs.ruleset:547
16517 #: data/classic/techs.ruleset:555 data/experimental/techs.ruleset:610
16518 #: data/civ2civ3/techs.ruleset:616 data/multiplayer/techs.ruleset:563
16522 #: data/civ1/techs.ruleset:446 data/civ2/techs.ruleset:555
16523 #: data/classic/techs.ruleset:563 data/experimental/techs.ruleset:619
16524 #: data/civ2civ3/techs.ruleset:625 data/multiplayer/techs.ruleset:571
16528 #: data/civ1/techs.ruleset:454 data/civ2/techs.ruleset:571
16529 #: data/classic/techs.ruleset:579 data/experimental/techs.ruleset:637
16530 #: data/civ2civ3/techs.ruleset:643 data/multiplayer/techs.ruleset:587
16534 #: data/civ1/techs.ruleset:462 data/civ1/terrain.ruleset:877
16535 #: data/civ2/techs.ruleset:588 data/civ2/terrain.ruleset:1005
16536 #: data/classic/techs.ruleset:596 data/classic/terrain.ruleset:1217
16537 #: data/experimental/techs.ruleset:655 data/experimental/terrain.ruleset:1192
16538 #: data/civ2civ3/techs.ruleset:662 data/civ2civ3/terrain.ruleset:1223
16539 #: data/multiplayer/techs.ruleset:604 data/multiplayer/terrain.ruleset:1196
16543 #: data/civ1/techs.ruleset:471 data/civ2/techs.ruleset:597
16544 #: data/classic/techs.ruleset:605 data/experimental/techs.ruleset:665
16545 #: data/civ2civ3/techs.ruleset:672 data/multiplayer/techs.ruleset:612
16549 #: data/civ1/techs.ruleset:479 data/civ2/techs.ruleset:605
16550 #: data/classic/techs.ruleset:613 data/experimental/techs.ruleset:674
16551 #: data/civ2civ3/techs.ruleset:681 data/multiplayer/techs.ruleset:620
16555 #: data/civ1/techs.ruleset:487
16559 #: data/civ1/techs.ruleset:495 data/civ2/techs.ruleset:621
16560 #: data/classic/techs.ruleset:629 data/experimental/techs.ruleset:692
16561 #: data/civ2civ3/techs.ruleset:699 data/multiplayer/techs.ruleset:636
16565 #: data/civ1/techs.ruleset:503 data/civ2/techs.ruleset:629
16566 #: data/classic/techs.ruleset:637 data/experimental/techs.ruleset:701
16567 #: data/civ2civ3/techs.ruleset:708 data/multiplayer/techs.ruleset:644
16571 #: data/civ1/techs.ruleset:511 data/civ2/techs.ruleset:653
16572 #: data/classic/techs.ruleset:661 data/experimental/techs.ruleset:728
16573 #: data/civ2civ3/techs.ruleset:736 data/multiplayer/techs.ruleset:668
16574 msgid "Space Flight"
16575 msgstr "Space Flight"
16577 #: data/civ1/techs.ruleset:519 data/civ2/techs.ruleset:669
16578 #: data/classic/techs.ruleset:677 data/experimental/techs.ruleset:746
16579 #: data/civ2civ3/techs.ruleset:754 data/multiplayer/techs.ruleset:684
16580 msgid "Steam Engine"
16581 msgstr "Steam Engine"
16583 #: data/civ1/techs.ruleset:527 data/civ2/techs.ruleset:677
16584 #: data/classic/techs.ruleset:685 data/experimental/techs.ruleset:755
16585 #: data/civ2civ3/techs.ruleset:763 data/multiplayer/techs.ruleset:692
16589 #: data/civ1/techs.ruleset:535 data/civ2/techs.ruleset:685
16590 #: data/classic/techs.ruleset:693 data/experimental/techs.ruleset:764
16591 #: data/civ2civ3/techs.ruleset:772 data/multiplayer/techs.ruleset:700
16592 msgid "Superconductors"
16593 msgstr "Superconductors"
16595 #: data/civ1/techs.ruleset:543 data/civ2/techs.ruleset:701
16596 #: data/classic/techs.ruleset:709 data/experimental/techs.ruleset:782
16597 #: data/civ2civ3/techs.ruleset:790 data/multiplayer/techs.ruleset:716
16598 msgid "The Corporation"
16599 msgstr "The Corporation"
16601 #: data/civ1/techs.ruleset:551 data/civ2/techs.ruleset:709
16602 #: data/classic/techs.ruleset:718 data/experimental/techs.ruleset:791
16603 #: data/civ2civ3/techs.ruleset:800 data/multiplayer/techs.ruleset:724
16604 msgid "The Republic"
16605 msgstr "The Republic"
16607 #: data/civ1/techs.ruleset:559 data/civ2/techs.ruleset:717
16608 #: data/classic/techs.ruleset:726 data/experimental/techs.ruleset:800
16609 #: data/civ2civ3/techs.ruleset:809 data/multiplayer/techs.ruleset:732
16613 #: data/civ1/techs.ruleset:567 data/civ2/techs.ruleset:734
16614 #: data/classic/techs.ruleset:743 data/experimental/techs.ruleset:819
16615 #: data/civ2civ3/techs.ruleset:828 data/multiplayer/techs.ruleset:749
16616 msgid "Theory of Gravity"
16617 msgstr "Theory of Gravity"
16619 #: data/civ1/techs.ruleset:591 data/civ2/techs.ruleset:766
16620 #: data/classic/techs.ruleset:775 data/experimental/techs.ruleset:854
16621 #: data/civ2civ3/techs.ruleset:865 data/multiplayer/techs.ruleset:781
16625 #: data/civ1/terrain.ruleset:176 data/civ2/terrain.ruleset:176
16626 #: data/classic/terrain.ruleset:259 data/experimental/terrain.ruleset:259
16627 #: data/civ2civ3/terrain.ruleset:259 data/multiplayer/terrain.ruleset:257
16631 #: data/civ1/terrain.ruleset:208 data/civ2/terrain.ruleset:208
16632 msgid "Oceans cover much of the world."
16633 msgstr "Oceans cover much of the world."
16635 #: data/civ1/terrain.ruleset:213
16639 #: data/civ1/terrain.ruleset:245
16641 "Arctic tiles are found only in the most northerly or southerly reaches of "
16642 "the world. They are very cold, and hence difficult to work with."
16644 "Arctic tiles are found only in the most northerly or southerly reaches of "
16645 "the world. They are very cold, and hence difficult to work with."
16647 #: data/civ1/terrain.ruleset:252 data/civ2/terrain.ruleset:252
16648 #: data/classic/terrain.ruleset:386 data/experimental/terrain.ruleset:380
16649 #: data/civ2civ3/terrain.ruleset:386 data/multiplayer/terrain.ruleset:378
16653 #: data/civ1/terrain.ruleset:285 data/civ2/terrain.ruleset:286
16654 #: data/classic/terrain.ruleset:424 data/experimental/terrain.ruleset:416
16655 #: data/civ2civ3/terrain.ruleset:424 data/multiplayer/terrain.ruleset:414
16657 "Deserts are regions of extreme dryness, making agriculture and trade very "
16660 "Deserts are regions of extreme dryness, making agriculture and trade very "
16663 #: data/civ1/terrain.ruleset:291 data/civ2/terrain.ruleset:292
16664 #: data/classic/terrain.ruleset:430 data/experimental/terrain.ruleset:422
16665 #: data/civ2civ3/terrain.ruleset:430 data/multiplayer/terrain.ruleset:420
16669 #: data/civ1/terrain.ruleset:326 data/civ2/terrain.ruleset:327
16670 #: data/classic/terrain.ruleset:469 data/experimental/terrain.ruleset:459
16671 #: data/civ2civ3/terrain.ruleset:469 data/multiplayer/terrain.ruleset:457
16672 msgid "Forests are densely wooded, making agriculture somewhat problematic."
16673 msgstr "Forests are densely wooded, making agriculture somewhat problematic."
16675 #: data/civ1/terrain.ruleset:332 data/civ2/terrain.ruleset:333
16676 #: data/classic/terrain.ruleset:475 data/experimental/terrain.ruleset:465
16677 #: data/civ2civ3/terrain.ruleset:475 data/multiplayer/terrain.ruleset:463
16681 #: data/civ1/terrain.ruleset:365 data/civ2/terrain.ruleset:366
16682 #: data/classic/terrain.ruleset:512 data/experimental/terrain.ruleset:500
16683 #: data/civ2civ3/terrain.ruleset:512 data/multiplayer/terrain.ruleset:498
16684 msgid "Grasslands afford exceptional agricultural opportunities."
16685 msgstr "Grasslands afford exceptional agricultural opportunities."
16687 #: data/civ1/terrain.ruleset:370 data/civ2/terrain.ruleset:371
16688 #: data/classic/terrain.ruleset:517 data/experimental/terrain.ruleset:505
16689 #: data/civ2civ3/terrain.ruleset:517 data/multiplayer/terrain.ruleset:503
16693 #: data/civ1/terrain.ruleset:403 data/civ2/terrain.ruleset:404
16694 #: data/classic/terrain.ruleset:554 data/experimental/terrain.ruleset:540
16695 #: data/civ2civ3/terrain.ruleset:554 data/multiplayer/terrain.ruleset:538
16697 "In addition to being amenable to agriculture, Hills are frequently rich in "
16700 "In addition to being amenable to agriculture, Hills are frequently rich in "
16703 #: data/civ1/terrain.ruleset:409 data/civ2/terrain.ruleset:410
16704 #: data/classic/terrain.ruleset:560 data/experimental/terrain.ruleset:546
16705 #: data/civ2civ3/terrain.ruleset:560 data/multiplayer/terrain.ruleset:544
16709 #: data/civ1/terrain.ruleset:441 data/civ2/terrain.ruleset:444
16710 #: data/classic/terrain.ruleset:598 data/experimental/terrain.ruleset:582
16711 #: data/civ2civ3/terrain.ruleset:598 data/multiplayer/terrain.ruleset:580
16712 msgid "Jungles are densely overgrown, making agriculture somewhat problematic."
16714 "Jungles are densely overgrown, making agriculture somewhat problematic."
16716 #: data/civ1/terrain.ruleset:447 data/civ2/terrain.ruleset:450
16717 #: data/classic/terrain.ruleset:604 data/experimental/terrain.ruleset:588
16718 #: data/civ2civ3/terrain.ruleset:604 data/multiplayer/terrain.ruleset:586
16722 #: data/civ1/terrain.ruleset:478 data/civ2/terrain.ruleset:482
16723 #: data/classic/terrain.ruleset:640 data/experimental/terrain.ruleset:622
16724 #: data/civ2civ3/terrain.ruleset:640 data/multiplayer/terrain.ruleset:620
16726 "Mountains are regions of extreme altitude, making agriculture and trade very "
16729 "Mountains are regions of extreme altitude, making agriculture and trade very "
16732 #: data/civ1/terrain.ruleset:484 data/civ2/terrain.ruleset:488
16733 #: data/classic/terrain.ruleset:646 data/experimental/terrain.ruleset:628
16734 #: data/civ2civ3/terrain.ruleset:646 data/multiplayer/terrain.ruleset:626
16738 #: data/civ1/terrain.ruleset:517 data/civ2/terrain.ruleset:522
16739 #: data/classic/terrain.ruleset:683 data/experimental/terrain.ruleset:663
16740 #: data/civ2civ3/terrain.ruleset:683 data/multiplayer/terrain.ruleset:661
16742 "Plains are very broad, sparse regions, which makes trade slightly "
16745 "Plains are very broad, sparse regions, which makes trade slightly "
16748 #: data/civ1/terrain.ruleset:523 data/civ2/terrain.ruleset:528
16749 #: data/classic/terrain.ruleset:689 data/experimental/terrain.ruleset:669
16750 #: data/civ2civ3/terrain.ruleset:689 data/multiplayer/terrain.ruleset:667
16754 #: data/civ1/terrain.ruleset:557 data/civ2/terrain.ruleset:563
16755 #: data/classic/terrain.ruleset:728 data/experimental/terrain.ruleset:706
16756 #: data/civ2civ3/terrain.ruleset:728 data/multiplayer/terrain.ruleset:704
16758 "Swamps suffer from an over-abundance of water, making agriculture somewhat "
16761 "Swamps suffer from an over-abundance of water, making agriculture somewhat "
16764 #: data/civ1/terrain.ruleset:563 data/civ2/terrain.ruleset:569
16765 #: data/classic/terrain.ruleset:734 data/experimental/terrain.ruleset:712
16766 #: data/civ2civ3/terrain.ruleset:734 data/multiplayer/terrain.ruleset:710
16770 #: data/civ1/terrain.ruleset:595 data/civ2/terrain.ruleset:601
16771 #: data/classic/terrain.ruleset:770 data/experimental/terrain.ruleset:746
16772 #: data/civ2civ3/terrain.ruleset:770 data/multiplayer/terrain.ruleset:744
16774 "Tundra are broad, cold regions, fit for some agriculture and little else."
16776 "Tundra are broad, cold regions, fit for some agriculture and little else."
16778 #: data/civ1/terrain.ruleset:628 data/civ2/terrain.ruleset:642
16779 #: data/classic/terrain.ruleset:811 data/experimental/terrain.ruleset:787
16780 #: data/civ2civ3/terrain.ruleset:811 data/multiplayer/terrain.ruleset:785
16781 msgid "?animals:Game"
16782 msgstr "?animals:Game"
16784 #: data/civ1/terrain.ruleset:636 data/civ2/terrain.ruleset:660
16785 #: data/classic/terrain.ruleset:829 data/experimental/terrain.ruleset:805
16786 #: data/civ2civ3/terrain.ruleset:829 data/multiplayer/terrain.ruleset:803
16790 #: data/civ1/terrain.ruleset:644 data/civ2/terrain.ruleset:672
16791 #: data/classic/terrain.ruleset:837 data/experimental/terrain.ruleset:813
16792 #: data/civ2civ3/terrain.ruleset:837 data/multiplayer/terrain.ruleset:811
16796 #: data/civ1/terrain.ruleset:652 data/civ2/terrain.ruleset:689
16797 #: data/classic/terrain.ruleset:854 data/experimental/terrain.ruleset:830
16798 #: data/civ2civ3/terrain.ruleset:854 data/multiplayer/terrain.ruleset:828
16802 #: data/civ1/terrain.ruleset:660
16806 #: data/civ1/terrain.ruleset:668 data/civ2/terrain.ruleset:713
16807 #: data/classic/terrain.ruleset:886 data/experimental/terrain.ruleset:862
16808 #: data/civ2civ3/terrain.ruleset:886 data/multiplayer/terrain.ruleset:860
16812 #: data/civ1/terrain.ruleset:676 data/civ2/terrain.ruleset:789
16813 #: data/civ2/terrain.ruleset:797 data/classic/terrain.ruleset:966
16814 #: data/experimental/terrain.ruleset:942 data/civ2civ3/terrain.ruleset:966
16815 #: data/multiplayer/terrain.ruleset:940
16819 #: data/civ1/terrain.ruleset:684 data/civ2/terrain.ruleset:737
16820 #: data/classic/terrain.ruleset:912 data/experimental/terrain.ruleset:888
16821 #: data/civ2civ3/terrain.ruleset:912 data/multiplayer/terrain.ruleset:886
16822 #: tools/civmanual.c:294
16826 #: data/civ1/terrain.ruleset:692
16830 #: data/civ1/terrain.ruleset:752 data/civ2/terrain.ruleset:856
16831 #: data/classic/terrain.ruleset:1025 data/experimental/terrain.ruleset:1001
16832 #: data/civ2civ3/terrain.ruleset:1025 data/multiplayer/terrain.ruleset:999
16836 #: data/civ1/terrain.ruleset:769
16837 msgid "Fortresses improve defense for land units."
16838 msgstr "Fortresses improve defence for land units."
16840 #: data/civ1/terrain.ruleset:902 data/civ2/terrain.ruleset:1030
16841 #: data/classic/terrain.ruleset:1242 data/experimental/terrain.ruleset:1242
16842 #: data/civ2civ3/terrain.ruleset:1248 data/multiplayer/terrain.ruleset:1221
16846 #: data/civ1/units.ruleset:26 data/civ1/units.ruleset:1165
16847 #: data/civ2/units.ruleset:32 data/civ2/units.ruleset:1865
16848 #: data/civ2/units.ruleset:1960 data/classic/units.ruleset:37
16849 #: data/classic/units.ruleset:404 data/classic/units.ruleset:448
16850 #: data/classic/units.ruleset:487 data/classic/units.ruleset:1878
16851 #: data/classic/units.ruleset:2227 data/classic/units.ruleset:2265
16852 #: data/experimental/units.ruleset:40 data/experimental/units.ruleset:418
16853 #: data/experimental/units.ruleset:1903 data/experimental/units.ruleset:2252
16854 #: data/experimental/units.ruleset:2290 data/civ2civ3/units.ruleset:36
16855 #: data/civ2civ3/units.ruleset:427 data/civ2civ3/units.ruleset:468
16856 #: data/civ2civ3/units.ruleset:507 data/civ2civ3/units.ruleset:2019
16857 #: data/civ2civ3/units.ruleset:2363 data/civ2civ3/units.ruleset:2401
16858 #: data/multiplayer/units.ruleset:37 data/multiplayer/units.ruleset:404
16859 #: data/multiplayer/units.ruleset:449 data/multiplayer/units.ruleset:488
16860 #: data/multiplayer/units.ruleset:1977 data/multiplayer/units.ruleset:2318
16861 #: data/multiplayer/units.ruleset:2356
16865 #: data/civ1/units.ruleset:26 data/civ1/units.ruleset:1165
16866 #: data/civ2/units.ruleset:32 data/civ2/units.ruleset:1865
16867 #: data/civ2/units.ruleset:1960 data/classic/units.ruleset:37
16868 #: data/experimental/units.ruleset:40 data/civ2civ3/units.ruleset:36
16869 #: data/multiplayer/units.ruleset:37
16873 #. TRANS: Unit class: used adjectivally
16874 #: data/civ1/units.ruleset:114 data/civ2/units.ruleset:128
16875 #: data/classic/units.ruleset:133 data/experimental/units.ruleset:136
16876 #: data/civ2civ3/units.ruleset:132 data/multiplayer/units.ruleset:133
16877 msgid "?unitclass:Land"
16878 msgstr "?unitclass:Land"
16880 #. TRANS: Unit class: used adjectivally
16881 #: data/civ1/units.ruleset:123 data/civ2/units.ruleset:137
16882 #: data/classic/units.ruleset:142 data/experimental/units.ruleset:156
16883 #: data/civ2civ3/units.ruleset:165 data/multiplayer/units.ruleset:142
16884 msgid "?unitclass:Sea"
16885 msgstr "?unitclass:Sea"
16887 #. TRANS: Unit class: used adjectivally
16888 #: data/civ1/units.ruleset:130 data/civ2/units.ruleset:151
16889 #: data/classic/units.ruleset:163 data/experimental/units.ruleset:177
16890 #: data/civ2civ3/units.ruleset:186 data/multiplayer/units.ruleset:163
16891 msgid "?unitclass:Air"
16892 msgstr "?unitclass:Air"
16894 #. TRANS: Unit class: used adjectivally
16895 #: data/civ1/units.ruleset:138 data/civ2/units.ruleset:120
16896 #: data/classic/units.ruleset:125 data/experimental/units.ruleset:128
16897 #: data/civ2civ3/units.ruleset:124 data/multiplayer/units.ruleset:125
16898 msgid "?unitclass:Missile"
16899 msgstr "?unitclass:Missile"
16901 #: data/civ1/units.ruleset:260 data/civ2/units.ruleset:264
16902 #: data/classic/units.ruleset:378 data/experimental/units.ruleset:392
16903 #: data/civ2civ3/units.ruleset:401 data/multiplayer/units.ruleset:378
16907 #: data/civ1/units.ruleset:286 data/civ2/units.ruleset:290
16908 #: data/classic/units.ruleset:410 data/experimental/units.ruleset:424
16909 #: data/multiplayer/units.ruleset:410
16911 "Settlers are one of the key units in the game. As well as building new "
16912 "cities, they can also improve terrain, for instance by building irrigation, "
16913 "mines, and roads. See the Terrain Alterations section of the help for more "
16916 "Settlers are one of the key units in the game. As well as building new "
16917 "cities, they can also improve terrain, for instance by building irrigation, "
16918 "mines, and roads. See the Terrain Alterations section of the help for more "
16921 #: data/civ1/units.ruleset:291 data/classic/units.ruleset:415
16922 #: data/experimental/units.ruleset:429
16924 "Upkeep for Settlers is in food as well as production, and a Settler can die "
16925 "if its supporting city runs out of food. Settlers in a Republic or Democracy "
16926 "require twice as much food per turn."
16928 "Upkeep for Settlers is in food as well as production, and a Settler can die "
16929 "if its supporting city runs out of food. Settlers in a Republic or Democracy "
16930 "require twice as much food per turn."
16932 #: data/civ1/units.ruleset:298
16936 #: data/civ1/units.ruleset:324 data/civ2/units.ruleset:371
16937 #: data/classic/units.ruleset:535 data/experimental/units.ruleset:559
16938 #: data/civ2civ3/units.ruleset:579 data/multiplayer/units.ruleset:536
16940 "This unit may be built from the start of the game. It is the weakest "
16943 "This unit may be built from the start of the game. It is the weakest "
16946 #: data/civ1/units.ruleset:330 data/civ2/units.ruleset:377
16947 #: data/classic/units.ruleset:541 data/experimental/units.ruleset:565
16948 #: data/civ2civ3/units.ruleset:585 data/multiplayer/units.ruleset:542
16952 #: data/civ1/units.ruleset:356 data/civ2/units.ruleset:403
16953 #: data/classic/units.ruleset:567 data/experimental/units.ruleset:591
16954 #: data/civ2civ3/units.ruleset:611 data/multiplayer/units.ruleset:568
16955 msgid "The Phalanx is armored infantry, suitable for defending your cities."
16956 msgstr "The Phalanx is armoured infantry, suitable for defending your cities."
16958 #: data/civ1/units.ruleset:361 data/civ2/units.ruleset:440
16959 #: data/classic/units.ruleset:604 data/experimental/units.ruleset:628
16960 #: data/civ2civ3/units.ruleset:648 data/multiplayer/units.ruleset:605
16964 #: data/civ1/units.ruleset:387 data/civ2/units.ruleset:466
16965 #: data/classic/units.ruleset:630 data/experimental/units.ruleset:654
16966 #: data/civ2civ3/units.ruleset:674 data/multiplayer/units.ruleset:631
16968 "Legions are heavily armed and well disciplined infantry units with an "
16969 "excellent offensive value."
16971 "Legions are heavily armed and well disciplined infantry units with an "
16972 "excellent offensive value."
16974 #: data/civ1/units.ruleset:393 data/civ2/units.ruleset:508
16975 #: data/classic/units.ruleset:672 data/experimental/units.ruleset:696
16976 #: data/civ2civ3/units.ruleset:712 data/multiplayer/units.ruleset:673
16978 msgstr "Musketeers"
16980 #: data/civ1/units.ruleset:420
16982 "Musketeers are infantry equipped with early firearms and replace Phalanx as "
16983 "the preferred city defender."
16985 "Musketeers are infantry equipped with early firearms and replace Phalanx as "
16986 "the preferred city defender."
16988 #: data/civ1/units.ruleset:427 data/civ2/units.ruleset:649
16989 #: data/classic/units.ruleset:778 data/experimental/units.ruleset:802
16990 #: data/civ2civ3/units.ruleset:746 data/multiplayer/units.ruleset:814
16994 #: data/civ1/units.ruleset:453 data/civ2/units.ruleset:675
16995 #: data/classic/units.ruleset:804 data/experimental/units.ruleset:828
16996 #: data/civ2civ3/units.ruleset:772 data/multiplayer/units.ruleset:840
16998 "Riflemen are World War-era infantry, very good at defending your cities."
17000 "Riflemen are World War-era infantry, very good at defending your cities."
17002 #: data/civ1/units.ruleset:459 data/civ2/units.ruleset:747
17003 #: data/classic/units.ruleset:876 data/experimental/units.ruleset:900
17004 #: data/civ2civ3/units.ruleset:962 data/multiplayer/units.ruleset:912
17006 msgstr "Mech. Inf."
17008 #: data/civ1/units.ruleset:485
17010 "Mechanized Infantry; this unit has the strongest defense strength of any "
17011 "land unit, but is only available near the end of the technology tree."
17013 "Mechanised Infantry; this unit has the strongest defence strength of any "
17014 "land unit, but is only available near the end of the technology tree."
17016 #: data/civ1/units.ruleset:492 data/civ2/units.ruleset:973
17017 #: data/classic/units.ruleset:1038 data/experimental/units.ruleset:1063
17018 #: data/civ2civ3/units.ruleset:1187 data/multiplayer/units.ruleset:1138
17022 #: data/civ1/units.ruleset:518
17024 "Cavalry are mounted warriors and an early shock-troop that can penetrate "
17025 "deep into enemy territory."
17027 "Cavalry are mounted warriors and an early shock-troop that can penetrate "
17028 "deep into enemy territory."
17030 #: data/civ1/units.ruleset:525 data/civ2/units.ruleset:813
17031 #: data/classic/units.ruleset:942 data/experimental/units.ruleset:967
17032 #: data/civ2civ3/units.ruleset:1028 data/multiplayer/units.ruleset:978
17036 #: data/civ1/units.ruleset:551
17038 "Chariots are horse-pulled war wagons, stronger but more expensive than "
17041 "Chariots are horse-pulled war wagons, stronger but more expensive than "
17044 #: data/civ1/units.ruleset:557 data/civ2/units.ruleset:909
17045 #: data/classic/units.ruleset:974 data/experimental/units.ruleset:999
17046 #: data/civ2civ3/units.ruleset:1124 data/multiplayer/units.ruleset:1074
17050 #: data/civ1/units.ruleset:584 data/civ2/units.ruleset:936
17051 #: data/classic/units.ruleset:1001 data/experimental/units.ruleset:1026
17052 #: data/civ2civ3/units.ruleset:1151 data/multiplayer/units.ruleset:1101
17053 msgid "Knights are mounted and heavily armored warriors."
17054 msgstr "Knights are mounted and heavily armoured warriors."
17056 #: data/civ1/units.ruleset:589 data/civ2/units.ruleset:1004
17057 #: data/classic/units.ruleset:1069 data/experimental/units.ruleset:1094
17058 #: data/civ2civ3/units.ruleset:1218 data/multiplayer/units.ruleset:1169
17062 #: data/civ1/units.ruleset:615 data/civ2/units.ruleset:1030
17063 #: data/classic/units.ruleset:1095 data/experimental/units.ruleset:1120
17064 #: data/civ2civ3/units.ruleset:1244 data/multiplayer/units.ruleset:1195
17066 "Armors are motorized war wagons that are faster, stronger, and can take more "
17067 "damage than any mounted unit."
17069 "Armours are motorised war wagons that are faster, stronger, and can take "
17070 "more damage than any mounted unit."
17072 #: data/civ1/units.ruleset:622 data/civ2/units.ruleset:1037
17073 #: data/classic/units.ruleset:1102 data/experimental/units.ruleset:1127
17074 #: data/civ2civ3/units.ruleset:1251 data/multiplayer/units.ruleset:1202
17078 #: data/civ1/units.ruleset:648 data/civ2/units.ruleset:1063
17079 #: data/classic/units.ruleset:1128 data/experimental/units.ruleset:1153
17080 #: data/civ2civ3/units.ruleset:1277 data/multiplayer/units.ruleset:1228
17082 "Catapults are large rock-throwing machines of war. They are very strong "
17083 "attackers but equally weak defenders and will need an escort to be effective."
17085 "Catapults are large rock-throwing machines of war. They are very strong "
17086 "attackers but equally weak defenders and will need an escort to be effective."
17088 #: data/civ1/units.ruleset:655 data/civ2/units.ruleset:1070
17089 #: data/classic/units.ruleset:1135 data/experimental/units.ruleset:1160
17090 #: data/civ2civ3/units.ruleset:1284 data/multiplayer/units.ruleset:1235
17094 #: data/civ1/units.ruleset:681 data/civ2/units.ruleset:1096
17095 #: data/classic/units.ruleset:1161 data/experimental/units.ruleset:1186
17096 #: data/civ2civ3/units.ruleset:1310 data/multiplayer/units.ruleset:1261
17098 "Cannons are large firearms that can fire heavy projectiles over long "
17099 "distances. They are very strong attackers but equally weak defenders and "
17100 "will need an escort to be effective."
17102 "Cannons are large firearms that can fire heavy projectiles over long "
17103 "distances. They are very strong attackers but equally weak defenders and "
17104 "will need an escort to be effective."
17106 #: data/civ1/units.ruleset:689 data/civ2/units.ruleset:1104
17107 #: data/classic/units.ruleset:1169 data/experimental/units.ruleset:1194
17108 #: data/civ2civ3/units.ruleset:1318 data/multiplayer/units.ruleset:1269
17112 #: data/civ1/units.ruleset:715
17114 "The artillery is an upgraded cannon with improved defensive as well as "
17115 "offensive capabilities."
17117 "The artillery is an upgraded cannon with improved defensive as well as "
17118 "offensive capabilities."
17120 #: data/civ1/units.ruleset:721 data/civ2/units.ruleset:1169
17121 #: data/classic/units.ruleset:1234 data/experimental/units.ruleset:1259
17122 #: data/civ2civ3/units.ruleset:1383 data/multiplayer/units.ruleset:1334
17126 #: data/civ1/units.ruleset:748 data/civ2/units.ruleset:1201
17127 #: data/classic/units.ruleset:1266 data/experimental/units.ruleset:1291
17128 #: data/civ2civ3/units.ruleset:1410 data/multiplayer/units.ruleset:1366
17130 "Fighters are your first airborne units. They can move anywhere and attack "
17133 "Fighters are your first airborne units. They can move anywhere and attack "
17136 #: data/civ1/units.ruleset:754 data/civ2/units.ruleset:1207
17137 #: data/classic/units.ruleset:1272 data/experimental/units.ruleset:1297
17138 #: data/civ2civ3/units.ruleset:1416 data/multiplayer/units.ruleset:1372
17142 #: data/civ1/units.ruleset:780 data/civ2/units.ruleset:1233
17143 #: data/classic/units.ruleset:1298 data/experimental/units.ruleset:1323
17144 #: data/civ2civ3/units.ruleset:1442 data/multiplayer/units.ruleset:1398
17146 "Bombers are specialized airborne units that may only attack ground targets, "
17147 "not other airborne units."
17149 "Bombers are specialised airborne units that may only attack ground targets, "
17150 "not other airborne units."
17152 #. TRANS: unit type
17153 #: data/civ1/units.ruleset:788 data/civ2/units.ruleset:1347
17154 #: data/classic/units.ruleset:1412 data/experimental/units.ruleset:1437
17155 #: data/civ2civ3/units.ruleset:1552 data/multiplayer/units.ruleset:1511
17159 #: data/civ1/units.ruleset:815 data/civ2/units.ruleset:1374
17161 "The Trireme is your first boat unit. It can act as a transport ship and has "
17162 "rudimentary offensive capabilities, but may not stray too far from the shore."
17164 "The Trireme is your first boat unit. It can act as a transport ship and has "
17165 "rudimentary offensive capabilities, but may not stray too far from the shore."
17167 #: data/civ1/units.ruleset:822
17171 #: data/civ1/units.ruleset:849
17173 "The Sail replaces the Trireme and is much more reliable on the open seas."
17175 "The Sail replaces the Trireme and is much more reliable on the open seas."
17177 #: data/civ1/units.ruleset:855 data/civ2/units.ruleset:1448
17178 #: data/classic/units.ruleset:1513 data/experimental/units.ruleset:1538
17179 #: data/civ2civ3/units.ruleset:1653 data/multiplayer/units.ruleset:1612
17183 #: data/civ1/units.ruleset:882 data/civ2/units.ruleset:1475
17184 #: data/classic/units.ruleset:1540 data/experimental/units.ruleset:1565
17185 #: data/multiplayer/units.ruleset:1639
17187 "The Frigate is a highly versatile boat unit, that is both a strong offensive "
17188 "unit as well as a decent transport ship."
17190 "The Frigate is a highly versatile boat unit, that is both a strong offensive "
17191 "unit as well as a decent transport ship."
17193 #: data/civ1/units.ruleset:889 data/civ2/units.ruleset:1482
17194 #: data/classic/units.ruleset:1547 data/experimental/units.ruleset:1572
17195 #: data/civ2civ3/units.ruleset:1685 data/multiplayer/units.ruleset:1646
17199 #: data/civ1/units.ruleset:915 data/civ2/units.ruleset:1508
17200 #: data/classic/units.ruleset:1573 data/experimental/units.ruleset:1598
17201 #: data/multiplayer/units.ruleset:1672
17203 "The Ironclad is an armored ship that is much more sturdy than the Frigate "
17204 "but loses the latter's transport capability."
17206 "The Ironclad is an armoured ship that is much more sturdy than the Frigate "
17207 "but loses the latter's transport capability."
17209 #: data/civ1/units.ruleset:922 data/civ2/units.ruleset:1549
17210 #: data/classic/units.ruleset:1614 data/experimental/units.ruleset:1639
17211 #: data/civ2civ3/units.ruleset:1756 data/multiplayer/units.ruleset:1713
17215 #: data/civ1/units.ruleset:948 data/civ2/units.ruleset:1575
17216 #: data/classic/units.ruleset:1640 data/experimental/units.ruleset:1665
17217 #: data/civ2civ3/units.ruleset:1782 data/multiplayer/units.ruleset:1739
17218 msgid "The Cruiser is a strong offensive boat unit."
17219 msgstr "The Cruiser is a strong offensive boat unit."
17221 #: data/civ1/units.ruleset:953 data/civ2/units.ruleset:1616
17222 #: data/classic/units.ruleset:1681 data/experimental/units.ruleset:1706
17223 #: data/civ2civ3/units.ruleset:1823 data/multiplayer/units.ruleset:1780
17225 msgstr "Battleship"
17227 #: data/civ1/units.ruleset:979 data/civ2/units.ruleset:1642
17228 #: data/classic/units.ruleset:1707 data/experimental/units.ruleset:1732
17229 #: data/civ2civ3/units.ruleset:1849 data/multiplayer/units.ruleset:1806
17231 "The Battleship is the supreme naval unit with excellent offensive and "
17232 "defensive values."
17234 "The Battleship is the supreme naval unit with excellent offensive and "
17235 "defensive values."
17237 #: data/civ1/units.ruleset:985 data/civ2/units.ruleset:1648
17238 #: data/classic/units.ruleset:1713 data/experimental/units.ruleset:1738
17239 #: data/civ2civ3/units.ruleset:1855 data/multiplayer/units.ruleset:1812
17243 #: data/civ1/units.ruleset:1011 data/civ2/units.ruleset:1676
17244 #: data/classic/units.ruleset:1741 data/experimental/units.ruleset:1766
17245 #: data/civ2civ3/units.ruleset:1882 data/multiplayer/units.ruleset:1840
17247 "Traveling under the surface of the ocean, Submarines have a very high "
17248 "strategic value, but a weak defense if caught off guard."
17250 "Travelling under the surface of the ocean, Submarines have a very high "
17251 "strategic value, but a weak defence if caught off guard."
17253 #: data/civ1/units.ruleset:1018 data/civ2/units.ruleset:1683
17254 #: data/classic/units.ruleset:1748 data/experimental/units.ruleset:1773
17255 #: data/civ2civ3/units.ruleset:1889 data/multiplayer/units.ruleset:1847
17259 #: data/civ1/units.ruleset:1045 data/civ2/units.ruleset:1710
17260 #: data/classic/units.ruleset:1775 data/experimental/units.ruleset:1800
17261 #: data/civ2civ3/units.ruleset:1916 data/multiplayer/units.ruleset:1874
17262 msgid "The Carrier is a mobile airport."
17263 msgstr "The Carrier is a mobile airport."
17265 #: data/civ1/units.ruleset:1047 data/civ2/units.ruleset:1712
17266 #: data/classic/units.ruleset:1777 data/experimental/units.ruleset:1802
17267 #: data/civ2civ3/units.ruleset:1918 data/multiplayer/units.ruleset:1876
17269 "TIP: Guard Carriers with a handful of fast-moving ships and a battleship, "
17270 "as losing a fully-equipped Carrier is VERY painful and expensive."
17272 "TIP: Guard Carriers with a handful of fast-moving ships and a battleship, "
17273 "as losing a fully-equipped Carrier is VERY painful and expensive."
17275 #: data/civ1/units.ruleset:1054 data/civ2/units.ruleset:1719
17276 #: data/classic/units.ruleset:1784 data/experimental/units.ruleset:1809
17277 #: data/civ2civ3/units.ruleset:1925 data/multiplayer/units.ruleset:1883
17281 #: data/civ1/units.ruleset:1081 data/civ2/units.ruleset:1746
17282 #: data/classic/units.ruleset:1811 data/experimental/units.ruleset:1836
17283 #: data/civ2civ3/units.ruleset:1952 data/multiplayer/units.ruleset:1910
17285 "The Transport cannot attack on its own but may defend itself when under "
17288 "The Transport cannot attack on its own but may defend itself when under "
17291 #: data/civ1/units.ruleset:1087 data/civ2/units.ruleset:1787
17292 #: data/classic/units.ruleset:1852 data/experimental/units.ruleset:1877
17293 #: data/civ2civ3/units.ruleset:1993 data/multiplayer/units.ruleset:1951
17297 #: data/civ1/units.ruleset:1113 data/civ2/units.ruleset:1813
17298 #: data/classic/units.ruleset:1884 data/experimental/units.ruleset:1909
17299 #: data/multiplayer/units.ruleset:1983
17301 "You can build Nuclear units when you have the required advance, and the "
17302 "Manhattan Project wonder has been built by any player."
17304 "You can build Nuclear units when you have the required advance, and the "
17305 "Manhattan Project wonder has been built by any player."
17307 #: data/civ1/units.ruleset:1116 data/civ2/units.ruleset:1816
17308 #: data/classic/units.ruleset:1887 data/experimental/units.ruleset:1912
17309 #: data/civ2civ3/units.ruleset:2029 data/multiplayer/units.ruleset:1986
17311 "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
17312 "squares for rectangular grids), including friendly units. Any city within "
17313 "the blast area loses half its population, and land tiles within the blast "
17314 "area are subject to nuclear fallout."
17316 "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
17317 "squares for rectangular grids), including friendly units. Any city within "
17318 "the blast area loses half its population, and land tiles within the blast "
17319 "area are subject to nuclear fallout."
17321 #: data/civ1/units.ruleset:1121
17323 "Similar to pollution and global warming, the risk of global nuclear winter "
17324 "increases with fallout. If nuclear winter occurs, terrain across the globe "
17325 "changes into desert, tundra, and ice. Settlers can clean up nuclear fallout."
17327 "Similar to pollution and global warming, the risk of global nuclear winter "
17328 "increases with fallout. If nuclear winter occurs, terrain across the globe "
17329 "changes into desert, tundra, and ice. Settlers can clean up nuclear fallout."
17331 #: data/civ1/units.ruleset:1126 data/civ2/units.ruleset:1826
17332 #: data/classic/units.ruleset:1897 data/experimental/units.ruleset:1922
17333 #: data/civ2civ3/units.ruleset:2039 data/multiplayer/units.ruleset:1996
17335 "TIP 1: Nuking the ocean will not generate fallout, and is a most effective "
17336 "(but expensive!!) way of getting rid of enemy ships."
17338 "TIP 1: Nuking the ocean will not generate fallout, and is a most effective "
17339 "(but expensive!!) way of getting rid of enemy ships."
17341 #: data/civ1/units.ruleset:1130
17343 "TIP 2: You may be involved in a situation where you've invaded an enemy "
17344 "country en masse, but the enemy cities are too strong. Before using a "
17345 "Nuclear unit, assemble a gang of Settlers next to the city and have them "
17346 "ready to fix the fallout on the same turn it occurs! This minimizes the "
17347 "chance of nuclear winter. Eco-friendly nukes!"
17349 "TIP 2: You may be involved in a situation where you've invaded an enemy "
17350 "country en masse, but the enemy cities are too strong. Before using a "
17351 "Nuclear unit, assemble a gang of Settlers next to the city and have them "
17352 "ready to fix the fallout on the same turn it occurs! This minimises the "
17353 "chance of nuclear winter. Eco-friendly nukes!"
17355 #: data/civ1/units.ruleset:1140 data/civ2/units.ruleset:1840
17356 #: data/classic/units.ruleset:1911 data/experimental/units.ruleset:1936
17357 #: data/civ2civ3/units.ruleset:2053 data/multiplayer/units.ruleset:2010
17361 #: data/civ1/units.ruleset:1171 data/civ2/units.ruleset:1871
17362 #: data/classic/units.ruleset:1953 data/experimental/units.ruleset:1978
17363 #: data/civ2civ3/units.ruleset:2095 data/multiplayer/units.ruleset:2052
17365 "A Diplomat is an official that carries your dispatches and is authorized to "
17366 "deal with foreign dignitaries. He may also undertake various covert "
17367 "operations with the intent of harming your opponents; Diplomats in your own "
17368 "cities defend them against such actions."
17370 "A Diplomat is an official that carries your dispatches and is authorised to "
17371 "deal with foreign dignitaries. He may also undertake various covert "
17372 "operations with the intent of harming your opponents; Diplomats in your own "
17373 "cities defend them against such actions."
17375 #: data/civ1/units.ruleset:1177 data/civ2/units.ruleset:1877
17376 #: data/classic/units.ruleset:1959 data/experimental/units.ruleset:1984
17377 #: data/civ2civ3/units.ruleset:2101 data/multiplayer/units.ruleset:2058
17379 "Many covert actions may be attempted even in peacetime, but the more "
17380 "aggressive actions will be discovered and cause diplomatic incidents, which "
17381 "can allow Republics and Democracies to break treaties."
17383 "Many covert actions may be attempted even in peacetime, but the more "
17384 "aggressive actions will be discovered and cause diplomatic incidents, which "
17385 "can allow Republics and Democracies to break treaties."
17387 #: data/civ1/units.ruleset:1181 data/civ2/units.ruleset:1881
17388 #: data/classic/units.ruleset:1963 data/experimental/units.ruleset:1988
17389 #: data/civ2civ3/units.ruleset:2105 data/multiplayer/units.ruleset:2062
17391 "If a foreign unit is alone on a tile, you may attempt to bribe it with your "
17392 "Diplomat. By paying a sum of gold the unit will immediately become yours; "
17393 "the exact sum depends on the status of the unit and that of the civilization "
17394 "owning it. However, units belonging to Democratic governments cannot be "
17395 "bribed. Bribery when not at war will cause a diplomatic incident."
17397 "If a foreign unit is alone on a tile, you may attempt to bribe it with your "
17398 "Diplomat. By paying a sum of gold the unit will immediately become yours; "
17399 "the exact sum depends on the status of the unit and that of the civilisation "
17400 "owning it. However, units belonging to Democratic governments cannot be "
17401 "bribed. Bribery when not at war will cause a diplomatic incident."
17403 #: data/civ1/units.ruleset:1188 data/civ2/units.ruleset:1888
17404 #: data/classic/units.ruleset:1970 data/experimental/units.ruleset:1995
17405 #: data/civ2civ3/units.ruleset:2112 data/multiplayer/units.ruleset:2069
17407 "Diplomats can also perform a number of actions in another player's city, "
17408 "although each Diplomat may attempt only one action. Most of these actions "
17409 "have a chance of failure. Also, any enemy Diplomats or Spies in the city "
17410 "will oppose hostile actions; in this case, either your unit or the defending "
17411 "unit will die. If the defending unit dies, you lose one movement point and "
17414 "Diplomats can also perform a number of actions in another player's city, "
17415 "although each Diplomat may attempt only one action. Most of these actions "
17416 "have a chance of failure. Also, any enemy Diplomats or Spies in the city "
17417 "will oppose hostile actions; in this case, either your unit or the defending "
17418 "unit will die. If the defending unit dies, you lose one movement point and "
17421 #: data/civ1/units.ruleset:1195 data/civ2/units.ruleset:1895
17422 #: data/classic/units.ruleset:1977 data/experimental/units.ruleset:2002
17423 #: data/civ2civ3/units.ruleset:2119 data/multiplayer/units.ruleset:2076
17424 msgid "The actions available to Diplomats in a city are:"
17425 msgstr "The actions available to Diplomats in a city are:"
17427 #: data/civ1/units.ruleset:1197 data/civ2/units.ruleset:1897
17428 #: data/classic/units.ruleset:1979 data/experimental/units.ruleset:2004
17429 #: data/civ2civ3/units.ruleset:2121 data/multiplayer/units.ruleset:2078
17431 " - \"Establish Embassy\": This action always succeeds, and gives permanent "
17432 "contact with the city's owner, as well as intelligence on their tax rates "
17435 " - \"Establish Embassy\": This action always succeeds, and gives permanent "
17436 "contact with the city's owner, as well as intelligence on their tax rates "
17439 #: data/civ1/units.ruleset:1201 data/civ2/units.ruleset:1901
17440 #: data/classic/units.ruleset:1983 data/experimental/units.ruleset:2008
17441 #: data/civ2civ3/units.ruleset:2125 data/multiplayer/units.ruleset:2082
17443 " - \"Investigate City\": Your unit attempts to report detailed information "
17444 "about the city: its status, what buildings and units are within, and what it "
17445 "is currently producing."
17447 " - \"Investigate City\": Your unit attempts to report detailed information "
17448 "about the city: its status, what buildings and units are within, and what it "
17449 "is currently producing."
17451 #: data/civ1/units.ruleset:1205 data/civ2/units.ruleset:1905
17452 #: data/classic/units.ruleset:1987 data/experimental/units.ruleset:2012
17453 #: data/civ2civ3/units.ruleset:2129 data/multiplayer/units.ruleset:2086
17455 " - \"Sabotage City\": Your unit attempts either to disrupt all the city's "
17456 "work so far towards its current project, or to destroy an existing building "
17457 "in the city, at random. Once built, Palaces and Wonders cannot be sabotaged, "
17458 "and attempts to sabotage City Walls or any building in a capital each halve "
17459 "the chance of success. Sabotage may only be attempted when openly at war."
17461 " - \"Sabotage City\": Your unit attempts either to disrupt all the city's "
17462 "work so far towards its current project, or to destroy an existing building "
17463 "in the city, at random. Once built, Palaces and Wonders cannot be sabotaged, "
17464 "and attempts to sabotage City Walls or any building in a capital each halve "
17465 "the chance of success. Sabotage may only be attempted when openly at war."
17467 #: data/civ1/units.ruleset:1212 data/civ2/units.ruleset:1912
17468 #: data/classic/units.ruleset:1994 data/experimental/units.ruleset:2019
17469 #: data/civ2civ3/units.ruleset:2136 data/multiplayer/units.ruleset:2093
17471 " - \"Steal Technology\": Your unit attempts to learn the secrets of a random "
17472 "technology known to the city's owner but not to you. Technology may only be "
17473 "stolen once from a given enemy city by Diplomats. This action may be "
17474 "attempted even when not at war, but will cause a diplomatic incident."
17476 " - \"Steal Technology\": Your unit attempts to learn the secrets of a random "
17477 "technology known to the city's owner but not to you. Technology may only be "
17478 "stolen once from a given enemy city by Diplomats. This action may be "
17479 "attempted even when not at war, but will cause a diplomatic incident."
17481 #: data/civ1/units.ruleset:1218 data/civ2/units.ruleset:1918
17482 #: data/classic/units.ruleset:2000 data/experimental/units.ruleset:2025
17483 #: data/civ2civ3/units.ruleset:2142 data/multiplayer/units.ruleset:2099
17485 " - \"Incite a Revolt\": In return for gold a foreign city will change "
17486 "allegiance and join your empire, bringing along all nearby units that call "
17487 "it home, but reducing its size by 1. Units in other cities remain in the "
17488 "enemy's control, but units outside cities are lost to both players. The "
17489 "exact sum depends on the status of the city and that of the civilization "
17490 "that owns it. It is not possible to incite a rebellion in a capital, or in "
17491 "any city governed by a democracy. Incitement may be attempted in peacetime, "
17492 "but will cause a diplomatic incident."
17494 " - \"Incite a Revolt\": In return for gold a foreign city will change "
17495 "allegiance and join your empire, bringing along all nearby units that call "
17496 "it home, but reducing its size by 1. Units in other cities remain in the "
17497 "enemy's control, but units outside cities are lost to both players. The "
17498 "exact sum depends on the status of the city and that of the civilisation "
17499 "that owns it. It is not possible to incite a rebellion in a capital, or in "
17500 "any city governed by a democracy. Incitement may be attempted in peacetime, "
17501 "but will cause a diplomatic incident."
17503 #: data/civ1/units.ruleset:1228 data/civ2/units.ruleset:1928
17504 #: data/classic/units.ruleset:2010 data/experimental/units.ruleset:2035
17505 #: data/civ2civ3/units.ruleset:2152 data/multiplayer/units.ruleset:2109
17507 "In some game strategies, hordes of Diplomats can be used to wreak havoc on "
17508 "the enemy. Little wonder that Diplomats are often viewed with suspicion and "
17511 "In some game strategies, hordes of Diplomats can be used to wreak havoc on "
17512 "the enemy. Little wonder that Diplomats are often viewed with suspicion and "
17515 #: data/civ1/units.ruleset:1235 data/civ2/units.ruleset:1995
17516 #: data/classic/units.ruleset:2089 data/experimental/units.ruleset:2114
17517 #: data/civ2civ3/units.ruleset:2231 data/multiplayer/units.ruleset:2188
17521 #: data/civ1/units.ruleset:1261 data/civ2/units.ruleset:2021
17522 #: data/classic/units.ruleset:2115 data/experimental/units.ruleset:2140
17524 "A Caravan carries goods or material for trading with distant cities and "
17525 "foreign countries, or to help build wonders in your cities."
17527 "A Caravan carries goods or material for trading with distant cities and "
17528 "foreign countries, or to help build wonders in your cities."
17530 #: data/civ1/units.ruleset:1264 data/civ2/units.ruleset:2024
17531 #: data/classic/units.ruleset:2118 data/experimental/units.ruleset:2143
17534 "Caravans can establish trade routes with your own cities or those of other "
17535 "nations (even enemies) by traveling to them. A route's ongoing revenue is "
17536 "doubled if the two cities involved are on different continents, and doubled "
17537 "again if the cities are from different civilizations. This last condition "
17538 "means the net benefit to your civilization of a trade route is the same "
17539 "regardless of whether you own both cities or only one of them; if you only "
17540 "own one city, trade in each city is doubled, but you only get the benefit "
17541 "from one end of the route."
17543 "Also, an ongoing trade route is established that benefits both its origin "
17544 "and destination equally by generating trade points for each city every turn. "
17545 "The amount of ongoing trade increases with the size of each city and the "
17546 "distance between them; it is doubled if the cities are on different "
17547 "continents, and doubled again if the cities are from different "
17548 "civilisations. This last condition means the net benefit to your "
17549 "civilisation of a trade route is the same regardless of whether you own both "
17550 "cities or only one of them; if you only own one city, trade in each city is "
17551 "doubled, but you only get the benefit from one end of the route."
17553 #: data/civ1/units.ruleset:1273 data/civ2/units.ruleset:2033
17554 #: data/classic/units.ruleset:2127 data/experimental/units.ruleset:2152
17555 #: data/civ2civ3/units.ruleset:2267
17557 "Every Caravan that is used to build a wonder will add 50 shields towards the "
17558 "production of the wonder."
17560 "Every Caravan that is used to build a wonder will add 50 shields towards the "
17561 "production of the wonder."
17563 #: data/civ1/units.ruleset:1276 data/civ2/units.ruleset:2036
17564 #: data/classic/units.ruleset:2130 data/experimental/units.ruleset:2155
17565 #: data/multiplayer/units.ruleset:2220
17567 "TIP: You can stockpile a stack of Caravans in advance and bring them all "
17568 "into a city where you have started to build a wonder, and finish it in only "
17571 "TIP: You can stockpile a stack of Caravans in advance and bring them all "
17572 "into a city where you have started to build a wonder, and finish it in only "
17575 #: data/civ1/units.ruleset:1283 data/civ2/units.ruleset:2106
17576 #: data/classic/units.ruleset:2238 data/experimental/units.ruleset:2263
17577 #: data/civ2civ3/units.ruleset:2374 data/multiplayer/units.ruleset:2329
17578 msgid "Barbarian Leader"
17579 msgstr "Barbarian Leader"
17581 #: data/civ1/units.ruleset:1309 data/civ2/units.ruleset:2132
17582 #: data/classic/units.ruleset:2271 data/experimental/units.ruleset:2296
17583 #: data/civ2civ3/units.ruleset:2407 data/multiplayer/units.ruleset:2362
17585 "One Barbarian Leader appears every time there is a barbarian uprising "
17586 "somewhere in the world."
17588 "One Barbarian Leader appears every time there is a barbarian uprising "
17589 "somewhere in the world."
17591 #: data/civ1/units.ruleset:1312
17593 "When a Barbarian Leader is killed on a tile without any defending units, the "
17594 "100 gold ransom is paid, but only to land units."
17596 "When a Barbarian Leader is killed on a tile without any defending units, the "
17597 "100 gold ransom is paid, but only to land units."
17599 #: data/civ2/buildings.ruleset:42 data/classic/buildings.ruleset:63
17600 #: data/experimental/buildings.ruleset:65 data/civ2civ3/buildings.ruleset:63
17601 #: data/multiplayer/buildings.ruleset:62
17603 "Allows a city to produce veteran air units (including helicopters). Also, "
17604 "damaged air units (again, including helicopters) which stay in town for one "
17605 "full turn without moving are completely restored."
17607 "Allows a city to produce veteran air units (including helicopters). Also, "
17608 "damaged air units (again, including helicopters) which stay in town for one "
17609 "full turn without moving are completely restored."
17611 #: data/civ2/buildings.ruleset:46 data/classic/buildings.ruleset:67
17612 #: data/experimental/buildings.ruleset:69 data/civ2civ3/buildings.ruleset:67
17613 #: data/multiplayer/buildings.ruleset:66
17615 "Two cities with Airports can airlift one unit per turn. Airlifting "
17616 "instantly transports the unit from one city to another and will use all of "
17617 "the unit's movement points. A unit must have some movement points left to "
17620 "Two cities with Airports can airlift one unit per turn. Airlifting "
17621 "instantly transports the unit from one city to another and will use all of "
17622 "the unit's movement points. A unit must have some movement points left to "
17625 #: data/civ2/buildings.ruleset:68
17627 "Allows a city to grow larger than size 8. A Sewer System is also required "
17628 "for a city to grow larger than size 12."
17630 "Allows a city to grow larger than size 8. A Sewer System is also required "
17631 "for a city to grow larger than size 12."
17633 #: data/civ2/buildings.ruleset:111 data/civ2/buildings.ruleset:135
17634 #: data/civ2/buildings.ruleset:159 data/classic/buildings.ruleset:135
17635 #: data/classic/buildings.ruleset:160 data/classic/buildings.ruleset:184
17636 #: data/experimental/buildings.ruleset:140
17637 #: data/experimental/buildings.ruleset:165
17638 #: data/experimental/buildings.ruleset:189 data/civ2civ3/buildings.ruleset:183
17639 #: data/civ2civ3/buildings.ruleset:208 data/civ2civ3/buildings.ruleset:232
17640 #: data/multiplayer/buildings.ruleset:159
17641 #: data/multiplayer/buildings.ruleset:184
17642 #: data/multiplayer/buildings.ruleset:208
17645 "With a Barracks, each new land unit built in a city will automatically have "
17646 "Veteran status, which means that its attack and defense strengths are "
17647 "increased by 50%. Also, damaged land units which stay in town for one full "
17648 "turn without moving are completely restored."
17650 "With a Barracks, each new land unit built in a city will automatically have "
17651 "Veteran status, which means that its attack and defence strengths are "
17652 "increased by 50%. Also, damaged land units which stay in town for one full "
17653 "turn without moving are completely restored."
17655 #: data/civ2/buildings.ruleset:182 data/classic/buildings.ruleset:208
17656 #: data/experimental/buildings.ruleset:213
17657 #: data/multiplayer/buildings.ruleset:232
17659 "A Cathedral makes 3 unhappy citizens content in a city, making it easier to "
17660 "maintain order in that city; however, it does not affect citizens made "
17661 "unhappy by military activity. The discovery of Theology increases the "
17662 "effect of a Cathedral, making an additional unhappy citizen content. The "
17663 "discovery of Communism lessens the effect of a Cathedral, reducing by one "
17664 "the number of unhappy citizens made content."
17666 "A Cathedral makes 3 unhappy citizens content in a city, making it easier to "
17667 "maintain order in that city; however, it does not affect citizens made "
17668 "unhappy by military activity. The discovery of Theology increases the "
17669 "effect of a Cathedral, making an additional unhappy citizen content. The "
17670 "discovery of Communism lessens the effect of a Cathedral, reducing by one "
17671 "the number of unhappy citizens made content."
17673 #: data/civ2/buildings.ruleset:208 data/classic/buildings.ruleset:234
17674 #: data/experimental/buildings.ruleset:239
17675 #: data/multiplayer/buildings.ruleset:258
17677 "City Walls make it easier to defend a city. They triple the defense "
17678 "strength of units within the city against land and helicopter units. They "
17679 "are ineffective against airborne and sea units as well as Howitzers. City "
17680 "Walls also prevent the loss of population which occurs when a defending unit "
17681 "is destroyed by a land unit."
17683 "City Walls make it easier to defend a city. They triple the defence "
17684 "strength of units within the city against land and helicopter units. They "
17685 "are ineffective against airborne and sea units as well as Howitzers. City "
17686 "Walls also prevent the loss of population which occurs when a defending unit "
17687 "is destroyed by a land unit."
17689 #: data/civ2/buildings.ruleset:217 data/classic/buildings.ruleset:243
17690 #: data/experimental/buildings.ruleset:248 data/civ2civ3/buildings.ruleset:289
17691 #: data/multiplayer/buildings.ruleset:267
17692 msgid "Coastal Defense"
17693 msgstr "Coastal Defence"
17695 #: data/civ2/buildings.ruleset:232 data/classic/buildings.ruleset:258
17696 #: data/experimental/buildings.ruleset:263 data/civ2civ3/buildings.ruleset:304
17697 #: data/multiplayer/buildings.ruleset:282
17699 "Increases the defense strength of units within a city by a factor of 2 when "
17700 "defending against bombardments from enemy ships."
17702 "Increases the defence strength of units within a city by a factor of 2 when "
17703 "defending against bombardments from enemy ships."
17705 #: data/civ2/buildings.ruleset:252
17707 "Entertains the citizens of a city, making 3 unhappy citizens content. (Four "
17708 "after the discovery of Electronics.) However, it does not affect citizens "
17709 "made unhappy by military activity."
17711 "Entertains the citizens of a city, making 3 unhappy citizens content. (Four "
17712 "after the discovery of Electronics.) However, it does not affect citizens "
17713 "made unhappy by military activity."
17715 #: data/civ2/buildings.ruleset:274
17718 "Reduces the corruption and waste in a city by 50%. Under a Democracy, a "
17719 "Courthouse also makes 1 unhappy citizen content (unless that citizen is "
17720 "unhappy about military activity). Also halves the effective distance to the "
17721 "capital, for the purpose of calculating revolt cost."
17723 "Reduces the corruption and waste in a city by 50%. Under a Democracy, a "
17724 "Courthouse also makes 1 unhappy citizen content (unless that citizen is "
17725 "unhappy about military activity). Also halves the effective distance to the "
17726 "capital, for the purpose of calculating revolt cost."
17728 #: data/civ2/buildings.ruleset:328 data/classic/buildings.ruleset:355
17729 #: data/experimental/buildings.ruleset:360 data/civ2civ3/buildings.ruleset:403
17730 #: data/multiplayer/buildings.ruleset:353
17734 #: data/civ2/buildings.ruleset:344 data/classic/buildings.ruleset:371
17735 #: data/experimental/buildings.ruleset:376 data/civ2civ3/buildings.ruleset:419
17736 #: data/multiplayer/buildings.ruleset:369
17738 "Gives one extra food resource on all Oceanic tiles. The city needs to be "
17739 "coastal to build this improvement."
17741 "Gives one extra food resource on all Oceanic tiles. The city needs to be "
17742 "coastal to build this improvement."
17744 #: data/civ2/buildings.ruleset:374
17746 "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or Solar "
17747 "Plant. A city can only build a Hydro Plant if it is next to (or on) a River "
17750 "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or Solar "
17751 "Plant. A city can only build a Hydro Plant if it is next to (or on) a River "
17754 #: data/civ2/buildings.ruleset:460 data/classic/buildings.ruleset:490
17755 #: data/experimental/buildings.ruleset:542
17756 #: data/multiplayer/buildings.ruleset:485
17759 "Together with a Factory, a Manufacturing Plant increases the shield "
17760 "production in a city by 100%. A Manufacturing Plant on its own increases "
17761 "shield production by 50%."
17763 "Together with a Factory, a Manufacturing Plant increases the shield "
17764 "production in a city by 100%. A Manufacturing Plant on its own increases "
17765 "shield production by 50%."
17767 #: data/civ2/buildings.ruleset:490 data/civ2/buildings.ruleset:615
17768 #: data/civ2/buildings.ruleset:754
17770 "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or Solar "
17773 "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or Solar "
17776 #: data/civ2/buildings.ruleset:499 data/classic/buildings.ruleset:534
17777 #: data/experimental/buildings.ruleset:586 data/civ2civ3/buildings.ruleset:580
17778 #: data/multiplayer/buildings.ruleset:524
17779 msgid "Offshore Platform"
17780 msgstr "Offshore Platform"
17782 #: data/civ2/buildings.ruleset:514 data/classic/buildings.ruleset:549
17783 #: data/experimental/buildings.ruleset:601
17784 #: data/multiplayer/buildings.ruleset:539
17786 "Adds 1 extra shield resource on all Oceanic tiles worked by a city. The "
17787 "city needs to be coastal to build this improvement."
17789 "Adds 1 extra shield resource on all Oceanic tiles worked by a city. The "
17790 "city needs to be coastal to build this improvement."
17792 #: data/civ2/buildings.ruleset:549 data/classic/buildings.ruleset:589
17793 #: data/experimental/buildings.ruleset:641 data/civ2civ3/buildings.ruleset:643
17794 #: data/multiplayer/buildings.ruleset:579
17795 msgid "Police Station"
17796 msgstr "Police Station"
17798 #: data/civ2/buildings.ruleset:563 data/classic/buildings.ruleset:603
17799 #: data/experimental/buildings.ruleset:655
17801 "Reduces the unhappiness caused by aggressively deployed military units owned "
17802 "by the city by 2 under Democracy and 1 under Republic -- in other words, it "
17803 "neutralizes the unhappiness caused by a single military unit. This "
17804 "improvement has no effect under other governments."
17806 "Reduces the unhappiness caused by aggressively deployed military units owned "
17807 "by the city by 2 under Democracy and 1 under Republic -- in other words, it "
17808 "neutralises the unhappiness caused by a single military unit. This "
17809 "improvement has no effect under other governments."
17811 #: data/civ2/buildings.ruleset:571 data/classic/buildings.ruleset:614
17812 #: data/experimental/buildings.ruleset:666 data/civ2civ3/buildings.ruleset:666
17813 #: data/multiplayer/buildings.ruleset:601
17814 msgid "Port Facility"
17815 msgstr "Port Facility"
17817 #: data/civ2/buildings.ruleset:586 data/classic/buildings.ruleset:629
17818 #: data/experimental/buildings.ruleset:681 data/civ2civ3/buildings.ruleset:681
17819 #: data/multiplayer/buildings.ruleset:616
17821 "Allows a city to build veteran sea units. Also, damaged sea units which "
17822 "stay in town for one full turn without moving are completely restored."
17824 "Allows a city to build veteran sea units. Also, damaged sea units which "
17825 "stay in town for one full turn without moving are completely restored."
17827 #: data/civ2/buildings.ruleset:642 data/classic/buildings.ruleset:690
17828 #: data/experimental/buildings.ruleset:742 data/civ2civ3/buildings.ruleset:739
17829 #: data/multiplayer/buildings.ruleset:674
17830 msgid "Research Lab"
17831 msgstr "Research Lab"
17833 #: data/civ2/buildings.ruleset:658
17836 "Together with a Library, a Research Lab increases the science production of "
17837 "a city by 100%. Together with a Library and a University, a Research Lab "
17838 "increases the science production of a city by 150%."
17840 "Together with a Library, a Research Lab increases the science production of "
17841 "a city by 100%. Together with a Library and a University, a Research Lab "
17842 "increases the science production of a city by 150%."
17844 #: data/civ2/buildings.ruleset:666 data/classic/buildings.ruleset:714
17845 #: data/experimental/buildings.ruleset:766 data/civ2civ3/buildings.ruleset:767
17846 #: data/multiplayer/buildings.ruleset:698
17847 msgid "SAM Battery"
17848 msgstr "SAM Battery"
17850 #: data/civ2/buildings.ruleset:680 data/classic/buildings.ruleset:728
17851 #: data/experimental/buildings.ruleset:780
17852 #: data/multiplayer/buildings.ruleset:712
17854 "Doubles the defense of all units inside the city when attacked by aircraft "
17855 "(not including helicopters or missiles)."
17857 "Doubles the defence of all units inside the city when attacked by aircraft "
17858 "(not including helicopters or missiles)."
17860 #: data/civ2/buildings.ruleset:700 data/classic/buildings.ruleset:748
17861 #: data/experimental/buildings.ruleset:800
17862 #: data/multiplayer/buildings.ruleset:732
17864 "Protects a city and its environs (up to 2 tiles away) from attacks by "
17865 "Nuclear units. A Nuclear unit attacking a city with SDI Defense, or "
17866 "attacking a unit (or deliberately exploded) within range, is shot down and "
17867 "simply has no effect. Also, doubles defense for units in the city against "
17868 "non-nuclear missiles."
17870 "Protects a city and its environs (up to 2 tiles away) from attacks by "
17871 "Nuclear units. A Nuclear unit attacking a city with SDI Defence, or "
17872 "attacking a unit (or deliberately exploded) within range, is shot down and "
17873 "simply has no effect. Also, doubles defence for units in the city against "
17874 "non-nuclear missiles."
17876 #: data/civ2/buildings.ruleset:711 data/classic/buildings.ruleset:759
17877 #: data/experimental/buildings.ruleset:811 data/civ2civ3/buildings.ruleset:812
17878 #: data/multiplayer/buildings.ruleset:741
17879 msgid "Sewer System"
17880 msgstr "Sewer System"
17882 #: data/civ2/buildings.ruleset:726
17884 "Allows a city to grow larger than size 12. An Aqueduct is first required "
17885 "for a city to grow larger than size 8."
17887 "Allows a city to grow larger than size 12. An Aqueduct is first required "
17888 "for a city to grow larger than size 8."
17890 #: data/civ2/buildings.ruleset:732 data/classic/buildings.ruleset:782
17891 #: data/experimental/buildings.ruleset:834 data/civ2civ3/buildings.ruleset:835
17892 #: data/multiplayer/buildings.ruleset:764
17893 msgid "Solar Plant"
17894 msgstr "Solar Plant"
17896 #: data/civ2/buildings.ruleset:748
17899 "Eliminates all pollution generated by production in a city. It also "
17900 "increases the shield production of a Factory or Mfg. Plant in the city: a "
17901 "Factory and a Solar Plant together give a 100% production bonus, and a "
17902 "Factory, Mfg. Plant and Solar Plant together give a 150% production bonus."
17904 "Eliminates all pollution generated by production in a city. It also "
17905 "increases the shield production of a Factory or Mfg. Plant in the city: a "
17906 "Factory and a Solar Plant together give a 100% production bonus, and a "
17907 "Factory, Mfg. Plant and Solar Plant together give a 150% production bonus."
17909 #: data/civ2/buildings.ruleset:841 data/classic/buildings.ruleset:898
17910 #: data/experimental/buildings.ruleset:950 data/civ2civ3/buildings.ruleset:961
17911 #: data/multiplayer/buildings.ruleset:880
17912 msgid "Stock Exchange"
17913 msgstr "Stock Exchange"
17915 #: data/civ2/buildings.ruleset:857 data/classic/buildings.ruleset:914
17916 #: data/experimental/buildings.ruleset:966
17917 #: data/multiplayer/buildings.ruleset:896
17920 "Together with a Bank, a Stock Exchange boosts tax and luxury production in a "
17921 "city by 50%. Together with a Marketplace and a Bank, a Stock Exchange boosts "
17922 "tax and luxury production in a city by 150%."
17924 "Together with a Bank, a Stock Exchange boosts tax and luxury production in a "
17925 "city by 50%. Together with a Marketplace and a Bank, a Stock Exchange boosts "
17926 "tax and luxury production in a city by 150%."
17928 #: data/civ2/buildings.ruleset:865 data/classic/buildings.ruleset:922
17929 #: data/experimental/buildings.ruleset:974 data/civ2civ3/buildings.ruleset:983
17930 #: data/multiplayer/buildings.ruleset:904
17931 msgid "Super Highways"
17932 msgstr "Super Highways"
17934 #: data/civ2/buildings.ruleset:880 data/classic/buildings.ruleset:937
17935 #: data/experimental/buildings.ruleset:989
17936 #: data/multiplayer/buildings.ruleset:919
17938 msgid "Increases trade resources by 50% on all tiles with roads or railroads."
17939 msgstr "Increases trade resources by 50% on all tiles with roads or railways."
17941 #: data/civ2/buildings.ruleset:886 data/classic/buildings.ruleset:945
17942 #: data/experimental/buildings.ruleset:1000
17943 #: data/civ2civ3/buildings.ruleset:1014 data/multiplayer/buildings.ruleset:925
17944 msgid "Supermarket"
17945 msgstr "Supermarket"
17947 #: data/civ2/buildings.ruleset:901 data/classic/buildings.ruleset:960
17948 #: data/experimental/buildings.ruleset:1015
17949 #: data/civ2civ3/buildings.ruleset:1029
17952 "Increases the food resources by 50% on each farmland tile which is being "
17953 "used around the city. Farmland tiles are those which have been irrigated a "
17956 "Increases the food resources by 50% on each farmland tile which is being "
17957 "used around the city. Farmland tiles are those which have been irrigated a "
17960 #: data/civ2/buildings.ruleset:966 data/classic/buildings.ruleset:1025
17961 #: data/experimental/buildings.ruleset:1082
17963 "The entire map becomes permanently visible to the player who owns it -- the "
17964 "player always has up-to-date knowledge of all terrain and cities (but not "
17965 "units) despite fog-of-war. It allows all players to start building spaceship "
17966 "parts (assuming they have researched the necessary technologies)."
17968 "The entire map becomes permanently visible to the player who owns it -- the "
17969 "player always has up-to-date knowledge of all terrain and cities (but not "
17970 "units) despite fog-of-war. It allows all players to start building spaceship "
17971 "parts (assuming they have researched the necessary technologies)."
17973 #: data/civ2/buildings.ruleset:975 data/classic/buildings.ruleset:1034
17974 #: data/experimental/buildings.ruleset:1091
17975 #: data/civ2civ3/buildings.ruleset:1109
17976 #: data/multiplayer/buildings.ruleset:1012
17977 msgid "A.Smith's Trading Co."
17978 msgstr "A.Smith's Trading Co."
17980 #: data/civ2/buildings.ruleset:989
17982 "City improvements which would normally have an upkeep of 1 are free of "
17983 "upkeep, for all cities."
17985 "City improvements which would normally have an upkeep of 1 are free of "
17986 "upkeep, for all cities."
17988 #: data/civ2/buildings.ruleset:1077 data/classic/buildings.ruleset:1139
17989 #: data/experimental/buildings.ruleset:1196
17990 #: data/civ2civ3/buildings.ruleset:1218
17991 #: data/multiplayer/buildings.ruleset:1116
17992 msgid "Eiffel Tower"
17993 msgstr "Eiffel Tower"
17995 #: data/civ2/buildings.ruleset:1092
17998 "Your reputation and goodwill among other nations is recovered four times as "
18001 "Your reputation and goodwill among other nations is recovered four times as "
18004 #: data/civ2/buildings.ruleset:1153 data/classic/buildings.ruleset:1216
18005 #: data/experimental/buildings.ruleset:1273
18007 "Makes one content citizen happy in every city. Makes two extra content "
18008 "citizens happy in the city containing the Hanging Gardens (that is, a total "
18009 "of 3). In the unlikely event where there are no content citizens to get the "
18010 "effect of Hanging Gardens, the wonder applies to unhappy citizens (including "
18011 "those unhappy about military activity), making each content then happy."
18013 "Makes one content citizen happy in every city. Makes two extra content "
18014 "citizens happy in the city containing the Hanging Gardens (that is, a total "
18015 "of 3). In the unlikely event where there are no content citizens to get the "
18016 "effect of Hanging Gardens, the wonder applies to unhappy citizens (including "
18017 "those unhappy about military activity), making each content then happy."
18019 #: data/civ2/buildings.ruleset:1177 data/classic/buildings.ruleset:1241
18020 #: data/experimental/buildings.ruleset:1298
18022 "Works as if you had a Hydro Plant in every city. (This reduces pollution "
18023 "and increases the effects of Factories and Mfg. Plants.)"
18025 "Works as if you had a Hydro Plant in every city. (This reduces pollution "
18026 "and increases the effects of Factories and Mfg. Plants.)"
18028 #: data/civ2/buildings.ruleset:1217 data/classic/buildings.ruleset:1282
18029 #: data/experimental/buildings.ruleset:1339
18031 "Makes two unhappy citizens content in every city (including citizens unhappy "
18032 "about military activity)."
18034 "Makes two unhappy citizens content in every city (including citizens unhappy "
18035 "about military activity)."
18037 #: data/civ2/buildings.ruleset:1223 data/classic/buildings.ruleset:1288
18038 #: data/experimental/buildings.ruleset:1345
18039 #: data/civ2civ3/buildings.ruleset:1372
18040 #: data/multiplayer/buildings.ruleset:1262
18041 msgid "King Richard's Crusade"
18042 msgstr "King Richard's Crusade"
18044 #: data/civ2/buildings.ruleset:1237 data/classic/buildings.ruleset:1302
18045 #: data/experimental/buildings.ruleset:1359
18046 #: data/multiplayer/buildings.ruleset:1276
18048 "Adds one extra shield resource on every tile around the city where it is "
18051 "Adds one extra shield resource on every tile around the city where it is "
18054 #: data/civ2/buildings.ruleset:1243 data/classic/buildings.ruleset:1308
18055 #: data/experimental/buildings.ruleset:1365
18056 #: data/civ2civ3/buildings.ruleset:1392
18057 #: data/multiplayer/buildings.ruleset:1282
18058 msgid "Leonardo's Workshop"
18059 msgstr "Leonardo's Workshop"
18061 #: data/civ2/buildings.ruleset:1257 data/classic/buildings.ruleset:1322
18062 #: data/experimental/buildings.ruleset:1379
18063 #: data/civ2civ3/buildings.ruleset:1406
18064 msgid "Upgrades one obsolete unit per game turn."
18065 msgstr "Upgrades one obsolete unit per game turn."
18067 #: data/civ2/buildings.ruleset:1276
18069 "Gives all your sea units 1 additional movement point. Makes all your new "
18070 "military sea units veterans (for all cities)."
18072 "Gives all your sea units 1 additional movement point. Makes all your new "
18073 "military sea units veterans (for all cities)."
18075 #: data/civ2/buildings.ruleset:1296
18076 msgid "Gives all sea units 2 additional movement points."
18077 msgstr "Gives all sea units 2 additional movement points."
18079 #: data/civ2/buildings.ruleset:1319 data/classic/buildings.ruleset:1386
18080 #: data/experimental/buildings.ruleset:1443
18081 #: data/civ2civ3/buildings.ruleset:1472
18082 #: data/multiplayer/buildings.ruleset:1360
18083 msgid "Marco Polo's Embassy"
18084 msgstr "Marco Polo's Embassy"
18086 #: data/civ2/buildings.ruleset:1333 data/classic/buildings.ruleset:1400
18087 #: data/experimental/buildings.ruleset:1457
18088 #: data/civ2civ3/buildings.ruleset:1486
18089 msgid "The player who owns it gets an embassy with all players."
18090 msgstr "The player who owns it gets an embassy with all players."
18092 #: data/civ2/buildings.ruleset:1352 data/classic/buildings.ruleset:1419
18093 #: data/experimental/buildings.ruleset:1476
18095 "Counts as having a Cathedral in each of your cities. This makes 3 unhappy "
18096 "citizens content in each city; however, it does not affect citizens made "
18097 "unhappy by military activity. The discovery of Theology increases the "
18098 "effect of a Cathedral, making an additional unhappy citizen content. The "
18099 "discovery of Communism lessens the effect of a Cathedral, reducing by one "
18100 "the number of unhappy citizens made content."
18102 "Counts as having a Cathedral in each of your cities. This makes 3 unhappy "
18103 "citizens content in each city; however, it does not affect citizens made "
18104 "unhappy by military activity. The discovery of Theology increases the "
18105 "effect of a Cathedral, making an additional unhappy citizen content. The "
18106 "discovery of Communism lessens the effect of a Cathedral, reducing by one "
18107 "the number of unhappy citizens made content."
18109 #: data/civ2/buildings.ruleset:1397
18110 msgid "Counts as having a Granary in every city."
18111 msgstr "Counts as having a Granary in every city."
18113 #: data/civ2/buildings.ruleset:1417
18116 "Boosts science production in each city with a Library by 50%. (Counts as "
18117 "having a Research Lab in all of your cities.)"
18119 "Boosts science production in each city with a Library by 50%. (Counts as "
18120 "having a Research Lab in all of your cities.)"
18122 #: data/civ2/buildings.ruleset:1444 data/classic/buildings.ruleset:1514
18123 #: data/experimental/buildings.ruleset:1571
18124 #: data/civ2civ3/buildings.ruleset:1642
18125 #: data/multiplayer/buildings.ruleset:1490
18126 msgid "Statue of Liberty"
18127 msgstr "Statue of Liberty"
18129 #: data/civ2/buildings.ruleset:1465 data/classic/buildings.ruleset:1535
18130 #: data/experimental/buildings.ruleset:1592
18131 #: data/civ2civ3/buildings.ruleset:1664
18132 #: data/multiplayer/buildings.ruleset:1511
18133 msgid "Sun Tzu's War Academy"
18134 msgstr "Sun Tzu's War Academy"
18136 #: data/civ2/buildings.ruleset:1480
18139 "All your new military land units become veterans (for all cities). The "
18140 "chance of a land unit becoming a veteran after a battle increases from 50% "
18143 "All your new military land units become veterans (for all cities). The "
18144 "chance of a land unit becoming a veteran after a battle increases from 50% "
18147 #: data/civ2/buildings.ruleset:1501 data/classic/buildings.ruleset:1571
18148 #: data/experimental/buildings.ruleset:1628
18149 msgid "All your units regain two extra hitpoints per turn."
18150 msgstr "All your units regain two extra hitpoints per turn."
18152 #: data/civ2/buildings.ruleset:1528 data/classic/buildings.ruleset:1598
18153 #: data/experimental/buildings.ruleset:1655
18155 "Counts as a Police Station in every city. (That is, for each city, it "
18156 "reduces the unhappiness caused by aggressively deployed military units owned "
18157 "by that city by 2 under Democracy and 1 under Republic -- in other words, it "
18158 "neutralizes the unhappiness caused by a single military unit per city. This "
18159 "wonder has no effect under other governments.)"
18161 "Counts as a Police Station in every city. (That is, for each city, it "
18162 "reduces the unhappiness caused by aggressively deployed military units owned "
18163 "by that city by 2 under Democracy and 1 under Republic -- in other words, it "
18164 "neutralises the unhappiness caused by a single military unit per city. This "
18165 "wonder has no effect under other governments.)"
18167 #: data/civ2/buildings.ruleset:1538
18168 msgid "Capitalization"
18169 msgstr "Capitalisation"
18171 #: data/civ2/buildings.ruleset:1551
18173 "This is not a normal improvement. Instead, setting a city's production to "
18174 "Capitalization means its shield production is converted to tax output "
18177 "This is not a normal improvement. Instead, setting a city's production to "
18178 "Capitalisation means its shield production is converted to tax output "
18181 #: data/civ2/game.ruleset:18
18182 msgid "Civ2 ruleset"
18183 msgstr "Civ2 ruleset"
18185 #: data/civ2/game.ruleset:21
18187 "You are playing with civ2 style rules. These are quite close to Freeciv "
18188 "default rules, but with some additions."
18190 "You are playing with civ2 style rules. These are quite close to Freeciv "
18191 "default rules, but with some additions."
18193 #: data/civ2/governments.ruleset:69
18195 "Anarchy offers slightly less corruption and waste than Despotism, but "
18196 "slightly more unhappiness."
18198 "Anarchy offers slightly less corruption and waste than Despotism, but "
18199 "slightly more unhappiness."
18201 #: data/civ2/governments.ruleset:89
18203 "Despotism suffers the highest level of corruption and waste of all forms of "
18206 "Despotism suffers the highest level of corruption and waste of all forms of "
18209 #: data/civ2/governments.ruleset:111
18211 "Monarchy suffers the same small amount of corruption and waste that the "
18214 "Monarchy suffers the same small amount of corruption and waste that the "
18217 #: data/civ2/governments.ruleset:134
18219 "Under Communism, corruption and waste does not vary by distance from the "
18220 "capital; all cities (including the capital) have a modest amount of "
18223 "Under Communism, corruption and waste does not vary by distance from the "
18224 "capital; all cities (including the capital) have a modest amount of "
18227 #: data/civ2/governments.ruleset:143 data/civ2/techs.ruleset:303
18228 #: data/civ2civ3/governments.ruleset:147
18229 #: data/multiplayer/governments.ruleset:189 data/multiplayer/techs.ruleset:318
18230 msgid "Fundamentalism"
18231 msgstr "Fundamentalism"
18233 #: data/civ2/governments.ruleset:150 data/civ2civ3/governments.ruleset:154
18234 #: data/multiplayer/governments.ruleset:196
18236 msgid "High Priest %s"
18237 msgstr "High Priest %s"
18239 #: data/civ2/governments.ruleset:151 data/civ2civ3/governments.ruleset:155
18240 #: data/multiplayer/governments.ruleset:197
18242 msgid "High Priestess %s"
18243 msgstr "High Priestess %s"
18245 #: data/civ2/governments.ruleset:153 data/multiplayer/governments.ruleset:199
18247 "Fundamentalism is a form of government organized around a central set of "
18248 "beliefs. The beliefs, usually religious in nature, form a rigid guideline "
18249 "for actions and reactions of both the rulers and the people."
18251 "Fundamentalism is a form of government organised around a central set of "
18252 "beliefs. The beliefs, usually religious in nature, form a rigid guideline "
18253 "for actions and reactions of both the rulers and the people."
18255 #: data/civ2/governments.ruleset:158 data/multiplayer/governments.ruleset:204
18257 "In a fundamentalist society, the people and the rulers are entirely devoted "
18258 "to their beliefs, and are usually willing to die to preserve them."
18260 "In a fundamentalist society, the people and the rulers are entirely devoted "
18261 "to their beliefs, and are usually willing to die to preserve them."
18263 #: data/civ2/governments.ruleset:162 data/multiplayer/governments.ruleset:208
18265 "Improvements that normally convert unhappy citizens to content citizens, "
18266 "produce `tithes' (gold) equivalent to the number of people they would "
18267 "convert, and require no maintenance."
18269 "Improvements that normally convert unhappy citizens to content citizens, "
18270 "produce `tithes' (gold) equivalent to the number of people they would "
18271 "convert, and require no maintenance."
18273 #: data/civ2/governments.ruleset:203
18275 "Under Democracy, citizens govern directly by voting on issues. Democracy "
18276 "offers the highest possible level of trade, but also offers the most "
18277 "potential for unhappiness. There is no corruption or waste during "
18278 "Democracy, but citizens become very upset during wars."
18280 "Under Democracy, citizens govern directly by voting on issues. Democracy "
18281 "offers the highest possible level of trade, but also offers the most "
18282 "potential for unhappiness. There is no corruption or waste during "
18283 "Democracy, but citizens become very upset during wars."
18285 #: data/civ2/nations.ruleset:87 data/nation/american.ruleset:50
18286 #: data/nation/dutch.ruleset:40
18288 msgid "Reverend %s"
18289 msgstr "Reverend %s"
18291 #: data/civ2/nations.ruleset:87 data/nation/american.ruleset:50
18292 #: data/nation/dutch.ruleset:40
18294 msgid "?female:Reverend %s"
18295 msgstr "?female:Reverend %s"
18297 #: data/civ2/nations.ruleset:346 data/nation/carthaginian.ruleset:5
18298 msgid "Carthaginian"
18299 msgstr "Carthaginian"
18301 #: data/civ2/nations.ruleset:347 data/nation/carthaginian.ruleset:6
18302 msgid "?plural:Carthaginians"
18303 msgstr "?plural:Carthaginians"
18305 #: data/civ2/nations.ruleset:349
18307 "The Carthaginians, descendants of Phoenician traders, ran a naval empire in "
18308 "the Mediterranean from the 5th to 2nd centuries BC. Carthage was destroyed "
18309 "by Rome in 146 BC."
18311 "The Carthaginians, descendants of Phoenician traders, ran a naval empire in "
18312 "the Mediterranean from the 5th to 2nd centuries BC. Carthage was destroyed "
18313 "by Rome in 146 BC."
18315 #: data/civ2/nations.ruleset:378 data/nation/celtic.ruleset:5
18319 #: data/civ2/nations.ruleset:379 data/nation/celtic.ruleset:6
18320 msgid "?plural:Celts"
18321 msgstr "?plural:Celts"
18323 #: data/civ2/nations.ruleset:381 data/nation/celtic.ruleset:8
18325 "The Celts were an Indo-European ethno-linguistic complex in Western Europe, "
18326 "probably originating from the area between the upper Rhine and upper Danube, "
18327 "from the Urnfield culture and the western group of the Hallstatt culture. "
18328 "The Celts were known as cruel and savage warriors who terrorized the ancient "
18329 "civilized peoples of Europe and Asia Minor. The Celts colonized much of "
18330 "Europe and had a large influence on the development of European civilization."
18332 "The Celts were an Indo-European ethno-linguistic complex in Western Europe, "
18333 "probably originating from the area between the upper Rhine and upper Danube, "
18334 "from the Urnfield culture and the western group of the Hallstatt culture. "
18335 "The Celts were known as cruel and savage warriors who terrorised the ancient "
18336 "civilised peoples of Europe and Asia Minor. The Celts colonised much of "
18337 "Europe and had a large influence on the development of European civilisation."
18339 #: data/civ2/nations.ruleset:397 data/nation/celtic.ruleset:38
18341 msgid "Great Warrior %s"
18342 msgstr "Great Warrior %s"
18344 #: data/civ2/nations.ruleset:397 data/nation/celtic.ruleset:38
18346 msgid "?female:Great Warrior %s"
18347 msgstr "?female:Great Warrior %s"
18349 #: data/civ2/nations.ruleset:398 data/nation/celtic.ruleset:39
18350 #: data/nation/khmer.ruleset:28
18353 msgstr "Brother %s"
18355 #: data/civ2/nations.ruleset:398 data/nation/celtic.ruleset:39
18356 #: data/nation/khmer.ruleset:28
18361 #: data/civ2/nations.ruleset:401 data/nation/celtic.ruleset:42
18363 msgid "High Druid %s"
18364 msgstr "High Druid %s"
18366 #: data/civ2/nations.ruleset:401 data/nation/celtic.ruleset:42
18368 msgid "?female:High Druid %s"
18369 msgstr "?female:High Druid %s"
18371 #: data/civ2/nations.ruleset:706 data/nation/english.ruleset:30
18373 msgid "Lord Protector %s"
18374 msgstr "Lord Protector %s"
18376 #: data/civ2/nations.ruleset:706 data/nation/english.ruleset:30
18378 msgid "Lady Protector %s"
18379 msgstr "Lady Protector %s"
18381 #: data/civ2/nations.ruleset:818 data/civ2/nations.ruleset:943
18382 #: data/nation/austrian.ruleset:50 data/nation/german.ruleset:34
18383 #: data/nation/italian.ruleset:44
18385 msgid "Archbishop %s"
18386 msgstr "Archbishop %s"
18388 #: data/civ2/nations.ruleset:818 data/civ2/nations.ruleset:943
18389 #: data/nation/german.ruleset:34
18391 msgid "?female:Archbishop %s"
18392 msgstr "?female:Archbishop %s"
18394 #: data/civ2/nations.ruleset:1244 data/nation/indian.ruleset:27
18399 #: data/civ2/nations.ruleset:1244 data/nation/indian.ruleset:27
18401 msgid "?female:Guru %s"
18402 msgstr "?female:Guru %s"
18404 #: data/civ2/nations.ruleset:1322 data/nation/japanese.ruleset:5
18408 #: data/civ2/nations.ruleset:1323 data/nation/japanese.ruleset:6
18409 msgid "?plural:Japanese"
18410 msgstr "?plural:Japanese"
18412 #: data/civ2/nations.ruleset:1325
18414 "According to traditional Japanese mythology, Japan was founded in the 7th "
18415 "century BC by the ancestral Emperor Jimmu."
18417 "According to traditional Japanese mythology, Japan was founded in the 7th "
18418 "century BC by the ancestral Emperor Jimmu."
18420 #: data/civ2/nations.ruleset:1336 data/nation/aztec.ruleset:33
18421 #: data/nation/brazilian.ruleset:30 data/nation/byzantium.ruleset:31
18422 #: data/nation/ethiopian.ruleset:27 data/nation/japanese.ruleset:23
18425 msgstr "Empress %s"
18427 #: data/civ2/nations.ruleset:1337 data/nation/japanese.ruleset:24
18432 #: data/civ2/nations.ruleset:1337 data/nation/japanese.ruleset:24
18434 msgid "?female:Shogun %s"
18435 msgstr "?female:Shogun %s"
18437 #: data/civ2/nations.ruleset:1499 data/nation/persian.ruleset:5
18441 #: data/civ2/nations.ruleset:1500 data/nation/persian.ruleset:6
18442 msgid "?plural:Persians"
18443 msgstr "?plural:Persians"
18445 #: data/civ2/nations.ruleset:1502
18447 "The first Persian (Achaemenid) Empire lasted from 550 BC to 330 BC; the "
18448 "second (Sassanid) from 226 AD to 642 AD."
18450 "The first Persian (Achaemenid) Empire lasted from 550 BC to 330 BC; the "
18451 "second (Sassanid) from 226 AD to 642 AD."
18453 #: data/civ2/nations.ruleset:1513 data/nation/persian.ruleset:25
18458 #: data/civ2/nations.ruleset:1513 data/nation/persian.ruleset:25
18460 msgid "%s Shahbanu"
18461 msgstr "%s Shahbanu"
18463 #: data/civ2/nations.ruleset:1514 data/nation/persian.ruleset:26
18465 msgid "Ayatollah %s"
18466 msgstr "Ayatollah %s"
18468 #: data/civ2/nations.ruleset:1514 data/nation/persian.ruleset:26
18470 msgid "?female:Ayatollah %s"
18471 msgstr "?female:Ayatollah %s"
18473 #: data/civ2/nations.ruleset:1646 data/nation/byzantium.ruleset:30
18474 #: data/nation/ethiopian.ruleset:26 data/nation/portuguese.ruleset:29
18475 #: data/nation/russian.ruleset:51
18477 msgid "Patriarch %s"
18478 msgstr "Patriarch %s"
18480 #: data/civ2/nations.ruleset:1646 data/nation/byzantium.ruleset:30
18481 #: data/nation/ethiopian.ruleset:26 data/nation/russian.ruleset:51
18483 msgid "Matriarch %s"
18484 msgstr "Matriarch %s"
18486 #: data/civ2/nations.ruleset:1717 data/nation/sioux.ruleset:5
18490 #: data/civ2/nations.ruleset:1718 data/nation/sioux.ruleset:6
18491 msgid "?plural:Sioux"
18492 msgstr "?plural:Sioux"
18494 #: data/civ2/nations.ruleset:1720 data/nation/sioux.ruleset:8
18496 "The Sioux was a North American nation that fought several decisive battles "
18497 "against the United States. It consisted of three distinct groups of tribes: "
18498 "the Lakota, the Dakota and the Nakota."
18500 "The Sioux was a North American nation that fought several decisive battles "
18501 "against the United States. It consisted of three distinct groups of tribes: "
18502 "the Lakota, the Dakota and the Nakota."
18504 #: data/civ2/nations.ruleset:1807 data/nation/spanish.ruleset:5
18508 #: data/civ2/nations.ruleset:1808 data/nation/spanish.ruleset:6
18509 msgid "?plural:Spanish"
18510 msgstr "?plural:Spanish"
18512 #: data/civ2/nations.ruleset:1810 data/nation/spanish.ruleset:8
18514 "The modern Spanish nation was formed when the rulers of the kingdoms of "
18515 "Castile and Aragon led the recapture of the Iberian peninsula from the "
18516 "Moslems. The Reconquista was completed in 1492, the same year Columbus "
18517 "sailed. Spain then went on to create an empire on which the sun never set."
18519 "The modern Spanish nation was formed when the rulers of the kingdoms of "
18520 "Castile and Aragon led the recapture of the Iberian peninsula from the "
18521 "Moslems. The Reconquista was completed in 1492, the same year Columbus "
18522 "sailed. Spain then went on to create an empire on which the sun never set."
18524 #: data/civ2/nations.ruleset:1824 data/nation/spanish.ruleset:42
18526 msgid "Caudillo %s"
18527 msgstr "Caudillo %s"
18529 #: data/civ2/nations.ruleset:1824 data/nation/spanish.ruleset:42
18531 msgid "Caudilla %s"
18532 msgstr "Caudilla %s"
18534 #: data/civ2/nations.ruleset:1825 data/nation/french.ruleset:44
18535 #: data/nation/spanish.ruleset:43
18537 msgid "Cardinal %s"
18538 msgstr "Cardinal %s"
18540 #: data/civ2/nations.ruleset:1825
18542 msgid "?female:Cardinal %s"
18543 msgstr "?female:Cardinal %s"
18545 #: data/civ2/nations.ruleset:1880 data/nation/viking.ruleset:5
18549 #: data/civ2/nations.ruleset:1881 data/nation/viking.ruleset:6
18550 msgid "?plural:Vikings"
18551 msgstr "?plural:Vikings"
18553 #: data/civ2/nations.ruleset:1883
18555 "The Vikings raided and traded along the coasts of Europe between 800 AD and "
18556 "1100 AD. Viking raiders eventually became the rulers of Normandy, Russia, "
18557 "and a short-lived kingdom in Sicily."
18559 "The Vikings raided and traded along the coasts of Europe between 800 AD and "
18560 "1100 AD. Viking raiders eventually became the rulers of Normandy, Russia, "
18561 "and a short-lived kingdom in Sicily."
18563 #: data/civ2/nations.ruleset:1895
18568 #: data/civ2/nations.ruleset:1895
18570 msgid "?female:%s Jarl"
18571 msgstr "?female:%s Jarl"
18573 #: data/civ2/techs.ruleset:75 data/classic/techs.ruleset:89
18574 #: data/experimental/techs.ruleset:92 data/civ2civ3/techs.ruleset:92
18575 #: data/multiplayer/techs.ruleset:89
18576 msgid "Amphibious Warfare"
18577 msgstr "Amphibious Warfare"
18579 #: data/civ2/techs.ruleset:163 data/classic/techs.ruleset:177
18580 #: data/experimental/techs.ruleset:189 data/civ2civ3/techs.ruleset:192
18581 #: data/multiplayer/techs.ruleset:177
18582 msgid "Combined Arms"
18583 msgstr "Combined Arms"
18585 #: data/civ2/techs.ruleset:185 data/classic/techs.ruleset:199
18586 #: data/experimental/techs.ruleset:214 data/civ2civ3/techs.ruleset:216
18587 #: data/multiplayer/techs.ruleset:199
18588 msgid "Reduces the effect of Cathedrals."
18589 msgstr "Reduces the effect of Cathedrals."
18591 #: data/civ2/techs.ruleset:210
18592 msgid "Allows Settlers and Engineers to build fortresses."
18593 msgstr "Allows Settlers and Engineers to build fortresses."
18595 #: data/civ2/techs.ruleset:229 data/classic/techs.ruleset:243
18596 #: data/experimental/techs.ruleset:263 data/civ2civ3/techs.ruleset:266
18597 #: data/multiplayer/techs.ruleset:243 server/report.c:163
18601 #: data/civ2/techs.ruleset:243 data/classic/techs.ruleset:257
18602 #: data/experimental/techs.ruleset:279
18603 msgid "Improves the effect of Colosseums."
18604 msgstr "Improves the effect of Colosseums."
18606 #: data/civ2/techs.ruleset:262 data/classic/techs.ruleset:276
18607 #: data/experimental/techs.ruleset:300 data/civ2civ3/techs.ruleset:303
18608 #: data/multiplayer/techs.ruleset:276
18609 msgid "Environmentalism"
18610 msgstr "Environmentalism"
18612 #: data/civ2/techs.ruleset:270 data/classic/techs.ruleset:284
18613 #: data/experimental/techs.ruleset:309 data/civ2civ3/techs.ruleset:312
18614 #: data/multiplayer/techs.ruleset:286
18618 #: data/civ2/techs.ruleset:327 data/classic/techs.ruleset:333
18619 #: data/experimental/techs.ruleset:364 data/civ2civ3/techs.ruleset:367
18620 #: data/multiplayer/techs.ruleset:342
18621 msgid "Guerilla Warfare"
18622 msgstr "Guerilla Warfare"
18624 #: data/civ2/techs.ruleset:383 data/classic/techs.ruleset:390
18625 #: data/experimental/techs.ruleset:427 data/civ2civ3/techs.ruleset:430
18626 #: data/multiplayer/techs.ruleset:399
18630 #: data/civ2/techs.ruleset:391 data/classic/techs.ruleset:398
18631 #: data/experimental/techs.ruleset:436 data/civ2civ3/techs.ruleset:439
18632 #: data/multiplayer/techs.ruleset:407
18634 msgstr "Leadership"
18636 #: data/civ2/techs.ruleset:407 data/classic/techs.ruleset:414
18637 #: data/experimental/techs.ruleset:454 data/civ2civ3/techs.ruleset:457
18638 #: data/multiplayer/techs.ruleset:423
18639 msgid "Machine Tools"
18640 msgstr "Machine Tools"
18642 #: data/civ2/techs.ruleset:471 data/classic/techs.ruleset:479
18643 #: data/experimental/techs.ruleset:525 data/civ2civ3/techs.ruleset:531
18644 #: data/multiplayer/techs.ruleset:487
18645 msgid "Miniaturization"
18646 msgstr "Miniaturisation"
18648 #: data/civ2/techs.ruleset:479 data/classic/techs.ruleset:487
18649 #: data/experimental/techs.ruleset:534 data/civ2civ3/techs.ruleset:540
18650 #: data/multiplayer/techs.ruleset:495
18651 msgid "Mobile Warfare"
18652 msgstr "Mobile Warfare"
18654 #: data/civ2/techs.ruleset:495 data/classic/techs.ruleset:503
18655 #: data/experimental/techs.ruleset:552 data/civ2civ3/techs.ruleset:558
18656 #: data/multiplayer/techs.ruleset:511
18658 msgstr "Monotheism"
18660 #: data/civ2/techs.ruleset:534 data/classic/techs.ruleset:542
18661 #: data/experimental/techs.ruleset:596 data/civ2civ3/techs.ruleset:601
18662 #: data/multiplayer/techs.ruleset:550
18663 msgid "Gives sea units one extra move."
18664 msgstr "Gives sea units one extra move."
18666 #: data/civ2/techs.ruleset:541 data/classic/techs.ruleset:549
18667 #: data/experimental/techs.ruleset:604 data/civ2civ3/techs.ruleset:609
18669 "Great philosophers from all the world join your civilization: you get an "
18670 "immediate advance."
18672 "Great philosophers from all the world join your civilisation: you get an "
18673 "immediate advance."
18675 #: data/civ2/techs.ruleset:563 data/classic/techs.ruleset:571
18676 #: data/experimental/techs.ruleset:628 data/civ2civ3/techs.ruleset:634
18677 #: data/multiplayer/techs.ruleset:579
18679 msgstr "Polytheism"
18681 #: data/civ2/techs.ruleset:579 data/classic/techs.ruleset:587
18682 #: data/experimental/techs.ruleset:645 data/civ2civ3/techs.ruleset:652
18683 #: data/multiplayer/techs.ruleset:595
18687 #: data/civ2/techs.ruleset:585
18688 msgid "Allows Settlers and Engineers to build airbases."
18689 msgstr "Allows Settlers and Engineers to build airbases."
18691 #: data/civ2/techs.ruleset:613 data/classic/techs.ruleset:621
18692 #: data/experimental/techs.ruleset:683 data/civ2civ3/techs.ruleset:690
18693 #: data/multiplayer/techs.ruleset:628
18694 msgid "Refrigeration"
18695 msgstr "Refrigeration"
18697 #: data/civ2/techs.ruleset:637 data/classic/techs.ruleset:645
18698 #: data/experimental/techs.ruleset:710 data/civ2civ3/techs.ruleset:718
18699 #: data/multiplayer/techs.ruleset:652
18701 msgstr "Sanitation"
18703 #: data/civ2/techs.ruleset:645 data/classic/techs.ruleset:653
18704 #: data/experimental/techs.ruleset:719 data/civ2civ3/techs.ruleset:727
18705 #: data/multiplayer/techs.ruleset:660
18709 #: data/civ2/techs.ruleset:661 data/classic/techs.ruleset:669
18710 #: data/experimental/techs.ruleset:737 data/civ2civ3/techs.ruleset:745
18711 #: data/multiplayer/techs.ruleset:676
18715 #: data/civ2/techs.ruleset:693 data/classic/techs.ruleset:701
18716 #: data/experimental/techs.ruleset:773 data/civ2civ3/techs.ruleset:781
18717 #: data/multiplayer/techs.ruleset:708
18721 #: data/civ2/techs.ruleset:725 data/classic/techs.ruleset:734
18722 #: data/experimental/techs.ruleset:809 data/civ2civ3/techs.ruleset:818
18723 #: data/multiplayer/techs.ruleset:740
18727 #: data/civ2/techs.ruleset:731 data/classic/techs.ruleset:740
18728 #: data/experimental/techs.ruleset:816 data/civ2civ3/techs.ruleset:824
18729 #: data/multiplayer/techs.ruleset:746
18730 msgid "Improves the effect of Cathedrals."
18731 msgstr "Improves the effect of Cathedrals."
18733 #: data/civ2/techs.ruleset:758 data/classic/techs.ruleset:767
18734 #: data/experimental/techs.ruleset:846 data/civ2civ3/techs.ruleset:856
18735 #: data/multiplayer/techs.ruleset:773
18736 msgid "Warrior Code"
18737 msgstr "Warrior Code"
18739 #: data/civ2/terrain.ruleset:213 data/classic/terrain.ruleset:343
18740 #: data/experimental/terrain.ruleset:339 data/civ2civ3/terrain.ruleset:343
18741 #: data/multiplayer/terrain.ruleset:337
18745 #: data/civ2/terrain.ruleset:245 data/classic/terrain.ruleset:379
18746 #: data/experimental/terrain.ruleset:373 data/civ2civ3/terrain.ruleset:379
18747 #: data/multiplayer/terrain.ruleset:371
18749 "Glaciers are found only in the most northerly or southerly reaches of the "
18750 "world. They are very cold, and hence difficult to work with."
18752 "Glaciers are found only in the most northerly or southerly reaches of the "
18753 "world. They are very cold, and hence difficult to work with."
18755 #: data/civ2/terrain.ruleset:634 data/classic/terrain.ruleset:803
18756 #: data/experimental/terrain.ruleset:779 data/civ2civ3/terrain.ruleset:803
18757 #: data/multiplayer/terrain.ruleset:777
18761 #: data/civ2/terrain.ruleset:651 data/classic/terrain.ruleset:820
18762 #: data/experimental/terrain.ruleset:796 data/civ2civ3/terrain.ruleset:820
18763 #: data/multiplayer/terrain.ruleset:794
18767 #: data/civ2/terrain.ruleset:680 data/classic/terrain.ruleset:845
18768 #: data/experimental/terrain.ruleset:821 data/civ2civ3/terrain.ruleset:845
18769 #: data/multiplayer/terrain.ruleset:819
18773 #: data/civ2/terrain.ruleset:697 data/classic/terrain.ruleset:864
18774 #: data/experimental/terrain.ruleset:840 data/civ2civ3/terrain.ruleset:864
18775 #: data/multiplayer/terrain.ruleset:838
18779 #: data/civ2/terrain.ruleset:705 data/classic/terrain.ruleset:872
18780 #: data/experimental/terrain.ruleset:848 data/civ2civ3/terrain.ruleset:872
18781 #: data/multiplayer/terrain.ruleset:846
18785 #: data/civ2/terrain.ruleset:721 data/classic/terrain.ruleset:894
18786 #: data/experimental/terrain.ruleset:870 data/civ2civ3/terrain.ruleset:894
18787 #: data/multiplayer/terrain.ruleset:868
18791 #: data/civ2/terrain.ruleset:729 data/classic/terrain.ruleset:902
18792 #: data/experimental/terrain.ruleset:878 data/civ2civ3/terrain.ruleset:902
18793 #: data/multiplayer/terrain.ruleset:876
18797 #: data/civ2/terrain.ruleset:745 data/classic/terrain.ruleset:920
18798 #: data/experimental/terrain.ruleset:896 data/civ2civ3/terrain.ruleset:920
18799 #: data/multiplayer/terrain.ruleset:894
18803 #: data/civ2/terrain.ruleset:755 data/classic/terrain.ruleset:930
18804 #: data/experimental/terrain.ruleset:906 data/civ2civ3/terrain.ruleset:930
18805 #: data/multiplayer/terrain.ruleset:904
18809 #: data/civ2/terrain.ruleset:763 data/classic/terrain.ruleset:938
18810 #: data/experimental/terrain.ruleset:914 data/civ2civ3/terrain.ruleset:938
18811 #: data/multiplayer/terrain.ruleset:912
18815 #: data/civ2/terrain.ruleset:772 data/classic/terrain.ruleset:949
18816 #: data/experimental/terrain.ruleset:925 data/civ2civ3/terrain.ruleset:949
18817 #: data/multiplayer/terrain.ruleset:923
18821 #: data/civ2/terrain.ruleset:781 data/classic/terrain.ruleset:958
18822 #: data/experimental/terrain.ruleset:934 data/civ2civ3/terrain.ruleset:958
18823 #: data/multiplayer/terrain.ruleset:932
18827 #: data/civ2/terrain.ruleset:873 data/civ2civ3/terrain.ruleset:1044
18829 "Fortresses improve defense for land units. Among other effects, a land unit "
18830 "remaining in a fortress for a whole turn without moving recovers a quarter "
18831 "of its hit points."
18833 "Fortresses improve defence for land units. Among other effects, a land unit "
18834 "remaining in a fortress for a whole turn without moving recovers a quarter "
18835 "of its hit points."
18837 #: data/civ2/terrain.ruleset:880 data/classic/terrain.ruleset:1051
18838 #: data/experimental/terrain.ruleset:1027 data/civ2civ3/terrain.ruleset:1051
18839 #: data/multiplayer/terrain.ruleset:1025
18843 #: data/civ2/terrain.ruleset:896 data/classic/terrain.ruleset:1067
18844 #: data/experimental/terrain.ruleset:1043
18845 #: data/multiplayer/terrain.ruleset:1041
18847 "Airbases allow your air units to land and refuel. Air units in an airbase "
18848 "may be attacked by land units."
18850 "Airbases allow your air units to land and refuel. Air units in an airbase "
18851 "may be attacked by land units."
18853 #: data/civ2/terrain.ruleset:1044 data/classic/terrain.ruleset:1264
18854 #: data/experimental/terrain.ruleset:1256
18855 #: data/multiplayer/terrain.ruleset:1235
18858 "Any land terrain type may have a River on it. A River adds 1 trade to the "
18859 "resources produced by that tile. It also increases a tile's defense factor "
18860 "by 50%. Finally, land units may move along a River (but not diagonally) for "
18863 "Any land terrain type may have a River on it. A River adds 1 trade to the "
18864 "resources produced by that tile. It also increases a tile's defence factor "
18865 "by 50%. Finally, land units may move along a River (but not diagonally); "
18866 "movement along a River costs only 1/3 of a movement point."
18868 #: data/civ2/terrain.ruleset:1049 data/classic/terrain.ruleset:1269
18869 #: data/experimental/terrain.ruleset:1261 data/civ2civ3/terrain.ruleset:1267
18870 #: data/multiplayer/terrain.ruleset:1240
18872 "Roads and railroads can only be built on River tiles if your civilization "
18873 "has learned Bridge Building technology."
18875 "Roads and railways can only be built on River tiles if your civilisation has "
18876 "learned Bridge Building technology."
18878 #: data/civ2/units.ruleset:23 data/classic/units.ruleset:28
18879 #: data/experimental/units.ruleset:31 data/civ2civ3/units.ruleset:28
18880 #: data/multiplayer/units.ruleset:28
18882 msgid "Can build Airbases."
18883 msgstr "Build Airbase"
18885 #: data/civ2/units.ruleset:24 data/classic/units.ruleset:29
18886 #: data/experimental/units.ruleset:32 data/civ2civ3/units.ruleset:29
18887 #: data/multiplayer/units.ruleset:29
18889 msgid "Can transform terrain."
18890 msgstr "Transform Terrain"
18892 #: data/civ2/units.ruleset:25 data/classic/units.ruleset:30
18893 #: data/experimental/units.ruleset:33 data/civ2civ3/units.ruleset:30
18894 #: data/multiplayer/units.ruleset:30
18896 msgid "Very bad at attacking AEGIS."
18897 msgstr "* Very bad at attacking AEGIS units.\n"
18899 #: data/civ2/units.ruleset:26 data/classic/units.ruleset:31
18900 #: data/experimental/units.ruleset:34 data/multiplayer/units.ruleset:31
18901 msgid "Attack value halved when attacking Pikemen."
18904 #: data/civ2/units.ruleset:27 data/classic/units.ruleset:32
18905 #: data/experimental/units.ruleset:35 data/multiplayer/units.ruleset:32
18906 msgid "Defends very badly against Fighters."
18909 #. TRANS: Unit class: used adjectivally
18910 #: data/civ2/units.ruleset:144 data/classic/units.ruleset:156
18911 #: data/experimental/units.ruleset:170 data/civ2civ3/units.ruleset:179
18912 #: data/multiplayer/units.ruleset:156
18913 msgid "?unitclass:Helicopter"
18914 msgstr "?unitclass:Helicopter"
18916 #: data/civ2/units.ruleset:295
18918 "Upkeep for Settlers is in food as well as production, and a Settler can die "
18919 "if its supporting city runs out of food. Settlers require twice as much food "
18920 "per turn under Republic, Democracy, Communism, or Fundamentalism."
18922 "Upkeep for Settlers is in food as well as production, and a Settler can die "
18923 "if its supporting city runs out of food. Settlers require twice as much food "
18924 "per turn under Republic, Democracy, Communism, or Fundamentalism."
18926 #: data/civ2/units.ruleset:303 data/classic/units.ruleset:461
18927 #: data/experimental/units.ruleset:480 data/civ2civ3/units.ruleset:520
18928 #: data/multiplayer/units.ruleset:462
18932 #: data/civ2/units.ruleset:329
18934 "Engineers are similar to Settlers, but they work twice as fast and move "
18935 "twice as fast. Engineers may also perform major terrain transformations "
18936 "(for example, converting Tundra into Desert) which are beyond the "
18937 "capabilities of Settlers; see the Terrain Alterations section for more "
18940 "Engineers are similar to Settlers, but they work twice as fast and move "
18941 "twice as fast. Engineers may also perform major terrain transformations "
18942 "(for example, converting Tundra into Desert) which are beyond the "
18943 "capabilities of Settlers; see the Terrain Alterations section for more "
18946 #: data/civ2/units.ruleset:335
18948 "TIP 1: Upgrade Settlers to Engineers when possible, as Engineers require "
18949 "the same resources as ordinary Settlers."
18951 "TIP 1: Upgrade Settlers to Engineers when possible, as Engineers require "
18952 "the same resources as ordinary Settlers."
18954 #: data/civ2/units.ruleset:338
18956 "TIP 2: If you manage to build Leonardo's Workshop, research Explosives "
18957 "before the Workshop becomes obsolete. This way, your Settler units will be "
18958 "upgraded for free."
18960 "TIP 2: If you manage to build Leonardo's Workshop, research Explosives "
18961 "before the Workshop becomes obsolete. This way, your Settler units will be "
18962 "upgraded for free."
18964 #: data/civ2/units.ruleset:345 data/classic/units.ruleset:509
18965 #: data/experimental/units.ruleset:533 data/civ2civ3/units.ruleset:553
18966 #: data/multiplayer/units.ruleset:510
18970 #: data/civ2/units.ruleset:408 data/classic/units.ruleset:572
18971 #: data/experimental/units.ruleset:596 data/civ2civ3/units.ruleset:616
18972 #: data/multiplayer/units.ruleset:573
18976 #: data/civ2/units.ruleset:434 data/classic/units.ruleset:598
18977 #: data/experimental/units.ruleset:622 data/multiplayer/units.ruleset:599
18979 "Archers fight with bows and arrows and have a good offensive value as well "
18980 "as decent defense."
18982 "Archers fight with bows and arrows and have a good offensive value as well "
18983 "as decent defence."
18985 #: data/civ2/units.ruleset:472 data/classic/units.ruleset:636
18986 #: data/experimental/units.ruleset:660 data/civ2civ3/units.ruleset:680
18987 #: data/multiplayer/units.ruleset:637
18991 #: data/civ2/units.ruleset:502 data/classic/units.ruleset:666
18992 #: data/experimental/units.ruleset:690 data/civ2civ3/units.ruleset:706
18993 #: data/multiplayer/units.ruleset:667
18995 "Equipped with long pikes, Pikemen replaces Phalanx as the preferred city "
18998 "Equipped with long pikes, Pikemen replaces Phalanx as the preferred city "
19001 #: data/civ2/units.ruleset:535 data/classic/units.ruleset:699
19002 #: data/experimental/units.ruleset:723 data/civ2civ3/units.ruleset:739
19003 #: data/multiplayer/units.ruleset:700
19005 "Musketeers are infantry equipped with early firearms and replace Pikemen as "
19006 "the preferred city defender."
19008 "Musketeers are infantry equipped with early firearms and replace Pikemen as "
19009 "the preferred city defender."
19011 #: data/civ2/units.ruleset:542 data/civ2civ3/units.ruleset:854
19012 #: data/multiplayer/units.ruleset:707
19016 #: data/civ2/units.ruleset:569 data/civ2civ3/units.ruleset:883
19017 #: data/multiplayer/units.ruleset:734
19018 msgid "Fanatics are warriors extremely devoted to a higher cause."
19019 msgstr "Fanatics are warriors extremely devoted to a higher cause."
19021 #: data/civ2/units.ruleset:571 data/multiplayer/units.ruleset:736
19023 "Fundamentalist nations can maintain Fanatic units without having to pay any "
19024 "shields for upkeep."
19026 "Fundamentalist nations can maintain Fanatic units without having to pay any "
19027 "shields for upkeep."
19029 #: data/civ2/units.ruleset:577 data/classic/units.ruleset:706
19030 #: data/experimental/units.ruleset:730 data/civ2civ3/units.ruleset:812
19031 #: data/multiplayer/units.ruleset:742
19035 #: data/civ2/units.ruleset:603 data/classic/units.ruleset:732
19036 #: data/experimental/units.ruleset:756 data/civ2civ3/units.ruleset:840
19037 #: data/multiplayer/units.ruleset:768
19039 "Partisans are guerilla fighters who are experts at using the terrain to "
19042 "Partisans are guerilla fighters who are experts at using the terrain to "
19045 #: data/civ2/units.ruleset:606 data/classic/units.ruleset:735
19046 #: data/civ2civ3/units.ruleset:843 data/multiplayer/units.ruleset:771
19048 "A number of Partisans are granted free when an enemy conquers your city -- "
19049 "they automatically assume defensive positions in the surrounding countryside "
19050 "-- but only under these conditions:\n"
19051 " - Guerilla Warfare must be known by at least one player.\n"
19052 " - You must be the player who originally built the city.\n"
19053 " - You must know about Communism and Gunpowder.\n"
19054 " - You must run either a Democracy or a Communist government."
19056 "A number of Partisans are granted free when an enemy conquers your city -- "
19057 "they automatically assume defensive positions in the surrounding countryside "
19058 "-- but only under these conditions:\n"
19059 " - Guerilla Warfare must be known by at least one player.\n"
19060 " - You must be the player who originally built the city.\n"
19061 " - You must know about Communism and Gunpowder.\n"
19062 " - You must run either a Democracy or a Communist government."
19064 #: data/civ2/units.ruleset:617 data/classic/units.ruleset:746
19065 #: data/experimental/units.ruleset:770 data/civ2civ3/units.ruleset:778
19066 #: data/multiplayer/units.ruleset:782
19067 msgid "Alpine Troops"
19068 msgstr "Alpine Troops"
19070 #: data/civ2/units.ruleset:643 data/classic/units.ruleset:772
19071 #: data/experimental/units.ruleset:796 data/civ2civ3/units.ruleset:806
19072 #: data/multiplayer/units.ruleset:808
19073 msgid "Alpine Troops are highly mobile units as well as excellent defenders."
19074 msgstr "Alpine Troops are highly mobile units as well as excellent defenders."
19076 #: data/civ2/units.ruleset:681 data/classic/units.ruleset:810
19077 #: data/experimental/units.ruleset:834 data/civ2civ3/units.ruleset:892
19078 #: data/multiplayer/units.ruleset:846
19082 #: data/civ2/units.ruleset:707 data/classic/units.ruleset:836
19083 #: data/experimental/units.ruleset:860 data/civ2civ3/units.ruleset:920
19084 #: data/multiplayer/units.ruleset:872
19085 msgid "Marines are infantry who are experts at marine warfare."
19086 msgstr "Marines are infantry who are experts at marine warfare."
19088 #: data/civ2/units.ruleset:712 data/classic/units.ruleset:841
19089 #: data/experimental/units.ruleset:865 data/civ2civ3/units.ruleset:925
19090 #: data/multiplayer/units.ruleset:877
19091 msgid "Paratroopers"
19092 msgstr "Paratroopers"
19094 #: data/civ2/units.ruleset:738 data/classic/units.ruleset:867
19095 #: data/experimental/units.ruleset:891 data/civ2civ3/units.ruleset:953
19096 #: data/multiplayer/units.ruleset:903
19097 msgid "Paratroopers are experts at airborne attacks."
19098 msgstr "Paratroopers are experts at airborne attacks."
19100 #: data/civ2/units.ruleset:773 data/classic/units.ruleset:902
19101 #: data/experimental/units.ruleset:927 data/civ2civ3/units.ruleset:988
19102 #: data/multiplayer/units.ruleset:938
19104 "The Mechanized Infantry has the strongest defensive strength of any land "
19105 "unit, but is only available near the end of the technology tree."
19107 "The Mechanised Infantry has the strongest defensive strength of any land "
19108 "unit, but is only available near the end of the technology tree."
19110 #: data/civ2/units.ruleset:780 data/classic/units.ruleset:909
19111 #: data/experimental/units.ruleset:934 data/civ2civ3/units.ruleset:995
19112 #: data/multiplayer/units.ruleset:945
19116 #: data/civ2/units.ruleset:806 data/classic/units.ruleset:935
19117 #: data/experimental/units.ruleset:960 data/civ2civ3/units.ruleset:1021
19118 #: data/multiplayer/units.ruleset:971
19120 "Horsemen are mounted warriors and an early shock-troop that can penetrate "
19121 "deep into enemy territory."
19123 "Horsemen are mounted warriors and an early shock-troop that can penetrate "
19124 "deep into enemy territory."
19126 #: data/civ2/units.ruleset:839 data/classic/units.ruleset:968
19127 #: data/experimental/units.ruleset:993 data/civ2civ3/units.ruleset:1054
19128 #: data/multiplayer/units.ruleset:1004
19130 "Chariots are horse-pulled war wagons, stronger but more expensive than "
19133 "Chariots are horse-pulled war wagons, stronger but more expensive than "
19136 #: data/civ2/units.ruleset:845 data/civ2civ3/units.ruleset:1060
19137 #: data/multiplayer/units.ruleset:1010
19141 #: data/civ2/units.ruleset:871 data/multiplayer/units.ruleset:1036
19143 "Elephants are towering animals trained for war that are often used as "
19144 "powerful shock troops, but defend poorly against most other units."
19146 "Elephants are towering animals trained for war that are often used as "
19147 "powerful shock troops, but defend poorly against most other units."
19149 #: data/civ2/units.ruleset:877 data/civ2civ3/units.ruleset:1092
19150 #: data/multiplayer/units.ruleset:1042
19154 #: data/civ2/units.ruleset:903 data/civ2civ3/units.ruleset:1118
19155 #: data/multiplayer/units.ruleset:1068
19157 "Crusaders are highly disciplined mounted warriors driven by a higher cause."
19159 "Crusaders are highly disciplined mounted warriors driven by a higher cause."
19161 #: data/civ2/units.ruleset:941 data/classic/units.ruleset:1006
19162 #: data/experimental/units.ruleset:1031 data/civ2civ3/units.ruleset:1156
19163 #: data/multiplayer/units.ruleset:1106
19167 #: data/civ2/units.ruleset:968 data/classic/units.ruleset:1033
19168 #: data/experimental/units.ruleset:1058 data/civ2civ3/units.ruleset:1182
19169 #: data/multiplayer/units.ruleset:1133
19170 msgid "Dragoons are mounted warriors carrying early firearms."
19171 msgstr "Dragoons are mounted warriors carrying early firearms."
19173 #: data/civ2/units.ruleset:999 data/classic/units.ruleset:1064
19174 #: data/experimental/units.ruleset:1089 data/civ2civ3/units.ruleset:1213
19175 #: data/multiplayer/units.ruleset:1164
19176 msgid "Cavalry are mounted and highly trained soldiers."
19177 msgstr "Cavalry are mounted and highly trained soldiers."
19179 #: data/civ2/units.ruleset:1130 data/classic/units.ruleset:1195
19180 #: data/experimental/units.ruleset:1220 data/civ2civ3/units.ruleset:1344
19181 #: data/multiplayer/units.ruleset:1295
19183 "The artillery is an upgraded cannon. It is a very strong attacker but "
19184 "equally weak defender and will need an escort to be effective."
19186 "The artillery is an upgraded cannon. It is a very strong attacker but "
19187 "equally weak defender and will need an escort to be effective."
19189 #: data/civ2/units.ruleset:1137 data/classic/units.ruleset:1202
19190 #: data/experimental/units.ruleset:1227 data/civ2civ3/units.ruleset:1351
19191 #: data/multiplayer/units.ruleset:1302
19195 #: data/civ2/units.ruleset:1163 data/classic/units.ruleset:1228
19196 #: data/experimental/units.ruleset:1253 data/civ2civ3/units.ruleset:1377
19197 #: data/multiplayer/units.ruleset:1328
19199 "Howitzers are upgraded artillery with improved defensive as well as "
19200 "offensive capabilities."
19202 "Howitzers are upgraded artillery with improved defensive as well as "
19203 "offensive capabilities."
19205 #. TRANS: unit type
19206 #: data/civ2/units.ruleset:1241 data/classic/units.ruleset:1306
19207 #: data/experimental/units.ruleset:1331 data/civ2civ3/units.ruleset:1450
19208 #: data/multiplayer/units.ruleset:1406
19210 msgstr "Helicopter"
19212 #: data/civ2/units.ruleset:1267 data/classic/units.ruleset:1332
19213 #: data/experimental/units.ruleset:1357
19215 "The Helicopter is a very powerful unit, as it can both fly and conquer "
19216 "cities. Care must be exercised, because Helicopters lose a small amount of "
19217 "health for every turn not spent in a city or airbase or on a Carrier, unless "
19218 "you have the United Nations wonder, and Helicopters may be attacked by "
19221 "The Helicopter is a very powerful unit, as it can both fly and conquer "
19222 "cities. Care must be exercised, because Helicopters lose a small amount of "
19223 "health for every turn not spent in a city or airbase or on a Carrier, unless "
19224 "you have the United Nations wonder, and Helicopters may be attacked by "
19227 #: data/civ2/units.ruleset:1276 data/classic/units.ruleset:1341
19228 #: data/experimental/units.ruleset:1366 data/civ2civ3/units.ruleset:1486
19229 #: data/multiplayer/units.ruleset:1440
19230 msgid "Stealth Fighter"
19231 msgstr "Stealth Fighter"
19233 #: data/civ2/units.ruleset:1308 data/classic/units.ruleset:1373
19234 #: data/experimental/units.ruleset:1398 data/civ2civ3/units.ruleset:1513
19235 #: data/multiplayer/units.ruleset:1472
19236 msgid "An improved Fighter, with improved attack and a higher movement radius."
19238 "An improved Fighter, with improved attack and a higher movement radius."
19240 #: data/civ2/units.ruleset:1314 data/classic/units.ruleset:1379
19241 #: data/experimental/units.ruleset:1404 data/civ2civ3/units.ruleset:1519
19242 #: data/multiplayer/units.ruleset:1478
19243 msgid "Stealth Bomber"
19244 msgstr "Stealth Bomber"
19246 #: data/civ2/units.ruleset:1340 data/classic/units.ruleset:1405
19247 #: data/experimental/units.ruleset:1430 data/civ2civ3/units.ruleset:1545
19248 #: data/multiplayer/units.ruleset:1504
19249 msgid "An improved Bomber, with improved attack and a higher movement radius."
19250 msgstr "An improved Bomber, with improved attack and a higher movement radius."
19252 #: data/civ2/units.ruleset:1381 data/classic/units.ruleset:1446
19253 #: data/experimental/units.ruleset:1471 data/civ2civ3/units.ruleset:1586
19254 #: data/multiplayer/units.ruleset:1545
19258 #: data/civ2/units.ruleset:1408
19260 "The Caravel replaces the Trireme and is much more reliable on the open seas."
19262 "The Caravel replaces the Trireme and is much more reliable on the open seas."
19264 #: data/civ2/units.ruleset:1414 data/classic/units.ruleset:1479
19265 #: data/experimental/units.ruleset:1504 data/civ2civ3/units.ruleset:1619
19266 #: data/multiplayer/units.ruleset:1578
19270 #: data/civ2/units.ruleset:1441 data/classic/units.ruleset:1506
19271 #: data/experimental/units.ruleset:1531 data/civ2civ3/units.ruleset:1646
19272 #: data/multiplayer/units.ruleset:1605
19274 "The Galleon is a pure transport ship and cannot attack other ships, though "
19275 "it may still defend itself when attacked."
19277 "The Galleon is a pure transport ship and cannot attack other ships, though "
19278 "it may still defend itself when attacked."
19280 #: data/civ2/units.ruleset:1515 data/classic/units.ruleset:1580
19281 #: data/experimental/units.ruleset:1605 data/civ2civ3/units.ruleset:1717
19282 #: data/multiplayer/units.ruleset:1679
19286 #: data/civ2/units.ruleset:1541 data/classic/units.ruleset:1606
19287 #: data/experimental/units.ruleset:1631 data/multiplayer/units.ruleset:1705
19288 msgid "An improved Ironclad, with better move rate and vision."
19289 msgstr "An improved Ironclad, with better move rate and vision."
19291 #: data/civ2/units.ruleset:1543 data/classic/units.ruleset:1608
19292 #: data/experimental/units.ruleset:1633 data/multiplayer/units.ruleset:1707
19294 "TIP: A very fast unit, which is very useful for hunting down enemy "
19297 "TIP: A very fast unit, which is very useful for hunting down enemy "
19300 #: data/civ2/units.ruleset:1580 data/classic/units.ruleset:1645
19301 #: data/experimental/units.ruleset:1670 data/civ2civ3/units.ruleset:1787
19302 #: data/multiplayer/units.ruleset:1744
19303 msgid "AEGIS Cruiser"
19304 msgstr "AEGIS Cruiser"
19306 #: data/civ2/units.ruleset:1610 data/classic/units.ruleset:1675
19307 #: data/experimental/units.ruleset:1700 data/civ2civ3/units.ruleset:1817
19308 #: data/multiplayer/units.ruleset:1774
19310 "The AEGIS Cruiser is equipped with an advanced defensive missile system."
19312 "The AEGIS Cruiser is equipped with an advanced defensive missile system."
19314 #: data/civ2/units.ruleset:1752 data/classic/units.ruleset:1817
19315 #: data/experimental/units.ruleset:1842 data/civ2civ3/units.ruleset:1958
19316 #: data/multiplayer/units.ruleset:1916
19317 msgid "Cruise Missile"
19318 msgstr "Cruise Missile"
19320 #: data/civ2/units.ruleset:1778 data/classic/units.ruleset:1843
19321 #: data/experimental/units.ruleset:1868 data/civ2civ3/units.ruleset:1984
19322 #: data/multiplayer/units.ruleset:1942
19324 "The Cruise Missile is a long-distance missile that can strike deep into "
19327 "The Cruise Missile is a long-distance missile that can strike deep into "
19330 #: data/civ2/units.ruleset:1781 data/classic/units.ruleset:1846
19331 #: data/experimental/units.ruleset:1871 data/civ2civ3/units.ruleset:1987
19332 #: data/multiplayer/units.ruleset:1945
19334 "TIP: A handful of these can successfully keep the waters around your "
19335 "treasured homeland free of enemy ships."
19337 "TIP: A handful of these can successfully keep the waters around your "
19338 "treasured homeland free of enemy ships."
19340 #: data/civ2/units.ruleset:1821
19342 "Similar to pollution and global warming, the risk of global nuclear winter "
19343 "increases with fallout. If nuclear winter occurs, terrain across the globe "
19344 "changes into desert, tundra, and ice. Settlers and Engineers can clean up "
19347 "Similar to pollution and global warming, the risk of global nuclear winter "
19348 "increases with fallout. If nuclear winter occurs, terrain across the globe "
19349 "changes into desert, tundra, and ice. Settlers and Engineers can clean up "
19352 #: data/civ2/units.ruleset:1830
19354 "TIP 2: You may be involved in a situation where you've invaded an enemy "
19355 "country en masse, but the enemy cities are too strong. Before using a "
19356 "Nuclear unit, assemble a gang of Settlers and/or Engineers next to the city "
19357 "and have them ready to fix the fallout on the same turn it occurs! This "
19358 "minimizes the chance of nuclear winter. Eco-friendly nukes!"
19360 "TIP 2: You may be involved in a situation where you've invaded an enemy "
19361 "country en masse, but the enemy cities are too strong. Before using a "
19362 "Nuclear unit, assemble a gang of Settlers and/or Engineers next to the city "
19363 "and have them ready to fix the fallout on the same turn it occurs! This "
19364 "minimises the chance of nuclear winter. Eco-friendly nukes!"
19366 #: data/civ2/units.ruleset:1935 data/classic/units.ruleset:2020
19367 #: data/experimental/units.ruleset:2045 data/civ2civ3/units.ruleset:2162
19368 #: data/multiplayer/units.ruleset:2119
19372 #: data/civ2/units.ruleset:1966 data/classic/units.ruleset:2059
19373 #: data/experimental/units.ruleset:2084 data/civ2civ3/units.ruleset:2201
19374 #: data/multiplayer/units.ruleset:2158
19376 "A Spy is more skilled in the arts of espionage than her Diplomat predecessor."
19378 "A Spy is more skilled in the arts of espionage than her Diplomat predecessor."
19380 #: data/civ2/units.ruleset:1968 data/classic/units.ruleset:2061
19381 #: data/experimental/units.ruleset:2086 data/civ2civ3/units.ruleset:2203
19382 #: data/multiplayer/units.ruleset:2160
19384 "She can perform all the functions of the Diplomat; refer to the Diplomat "
19385 "entry for more details. Unlike a Diplomat, a Spy may also survive an "
19386 "operation in a foreign city and become more experienced as a result. Spies "
19387 "are also more effective than Diplomats at defending cities against foreign "
19388 "Diplomats and Spies."
19390 "She can perform all the functions of the Diplomat; refer to the Diplomat "
19391 "entry for more details. Unlike a Diplomat, a Spy may also survive an "
19392 "operation in a foreign city and become more experienced as a result. Spies "
19393 "are also more effective than Diplomats at defending cities against foreign "
19394 "Diplomats and Spies."
19396 #: data/civ2/units.ruleset:1974 data/classic/units.ruleset:2067
19397 #: data/experimental/units.ruleset:2092 data/civ2civ3/units.ruleset:2209
19398 #: data/multiplayer/units.ruleset:2166
19400 "A Spy can also be used to:\n"
19401 " - sabotage an enemy unit (reducing its hit points to half), if it is alone "
19402 "on a tile and the players are at war;\n"
19403 " - poison the water supply of an enemy city (reducing the population by one "
19404 "and emptying the granary);\n"
19405 " - steal specific technology (with a reduced chance of success);\n"
19406 " - steal further technologies from a city which has already been stolen from "
19407 "(although cities become more resistant each time they are stolen from);\n"
19408 " - sabotage predetermined city targets (with a reduced chance of success)."
19410 "A Spy can also be used to:\n"
19411 " - sabotage an enemy unit (reducing its hit points to half), if it is alone "
19412 "on a tile and the players are at war;\n"
19413 " - poison the water supply of an enemy city (reducing the population by one "
19414 "and emptying the granary);\n"
19415 " - steal specific technology (with a reduced chance of success);\n"
19416 " - steal further technologies from a city which has already been stolen from "
19417 "(although cities become more resistant each time they are stolen from);\n"
19418 " - sabotage predetermined city targets (with a reduced chance of success)."
19420 #: data/civ2/units.ruleset:1986 data/classic/units.ruleset:2079
19421 #: data/experimental/units.ruleset:2104 data/civ2civ3/units.ruleset:2221
19422 #: data/multiplayer/units.ruleset:2178
19424 "A Spy that survives the more aggressive actions (sabotage, theft, inciting "
19425 "rebellion, and poisoning) escapes to the safety of the nearest friendly city."
19427 "A Spy that survives the more aggressive actions (sabotage, theft, inciting "
19428 "rebellion, and poisoning) escapes to the safety of the nearest friendly city."
19430 #: data/civ2/units.ruleset:1990
19431 msgid "Spies built under a Communist government will be built as veteran."
19432 msgstr "Spies built under a Communist government will be built as veteran."
19434 #: data/civ2/units.ruleset:2043 data/classic/units.ruleset:2137
19435 #: data/experimental/units.ruleset:2162 data/civ2civ3/units.ruleset:2273
19436 #: data/multiplayer/units.ruleset:2227
19440 #: data/civ2/units.ruleset:2069 data/classic/units.ruleset:2163
19441 #: data/experimental/units.ruleset:2188 data/civ2civ3/units.ruleset:2299
19442 msgid "The Freight unit replaces the Caravan, and moves at twice the speed."
19443 msgstr "The Freight unit replaces the Caravan, and moves at twice the speed."
19445 #: data/civ2/units.ruleset:2074 data/classic/units.ruleset:2168
19446 #: data/experimental/units.ruleset:2193 data/civ2civ3/units.ruleset:2304
19447 #: data/multiplayer/units.ruleset:2259
19451 #: data/civ2/units.ruleset:2100 data/classic/units.ruleset:2194
19452 #: data/experimental/units.ruleset:2219 data/civ2civ3/units.ruleset:2330
19453 #: data/multiplayer/units.ruleset:2285
19455 "Explorers are brave individuals that are very useful for mapping unknown "
19458 "Explorers are brave individuals that are very useful for mapping unknown "
19461 #: data/civ2/units.ruleset:2135 data/classic/units.ruleset:2274
19462 #: data/experimental/units.ruleset:2299 data/civ2civ3/units.ruleset:2410
19463 #: data/multiplayer/units.ruleset:2365
19465 "When a Barbarian Leader is killed on a tile without any defending units, the "
19466 "100 gold ransom is paid, but only to land units and helicopters."
19468 "When a Barbarian Leader is killed on a tile without any defending units, the "
19469 "100 gold ransom is paid, but only to land units and helicopters."
19471 #: data/default/default.lua:22 server/unittools.c:2838
19473 msgid "You found %d gold."
19474 msgid_plural "You found %d gold."
19475 msgstr[0] "You found %d gold."
19476 msgstr[1] "You found %d gold."
19478 #: data/default/default.lua:40
19480 msgid "You found %s in ancient scrolls of wisdom."
19481 msgstr "You found %s in ancient scrolls of wisdom."
19483 #: data/default/default.lua:43
19485 msgid "The %s have acquired %s from ancient scrolls of wisdom."
19486 msgstr "The %s have acquired %s from ancient scrolls of wisdom."
19488 #: data/default/default.lua:66
19489 msgid "A band of friendly mercenaries joins your cause."
19490 msgstr "A band of friendly mercenaries joins your cause."
19492 #: data/default/default.lua:82
19493 msgid "You found a friendly city."
19494 msgstr "You found a friendly city."
19496 #: data/default/default.lua:87
19497 msgid "Friendly nomads are impressed by you, and join you."
19498 msgstr "Friendly nomads are impressed by you, and join you."
19500 #: data/default/default.lua:108 server/unittools.c:2845
19501 msgid "An abandoned village is here."
19502 msgstr "An abandoned village is here."
19504 #: data/default/default.lua:115
19505 msgid "You have unleashed a horde of barbarians!"
19506 msgstr "You have unleashed a horde of barbarians!"
19508 #: data/default/default.lua:118 server/unittools.c:2848
19510 msgid "Your %s has been killed by barbarians!"
19511 msgstr "Your %s has been killed by barbarians!"
19513 #: data/default/default.lua:185 data/default/default.lua:187
19515 msgid "The loss of %s has inspired partisans!"
19516 msgstr "The loss of %s has inspired partisans!"
19518 #: data/default/nationlist.ruleset:23
19519 msgid "?nationset:Core"
19520 msgstr "?nationset:Core"
19522 #. TRANS: Description of 'Core' nation set in default rulesets.
19523 #. ; If you have translated all of the nations in the extended set, not
19524 #. ; just these core nations, feel free to discard the words about
19525 #. ; localization, rather than translating literally.
19526 #: data/default/nationlist.ruleset:29
19528 "A small set of playable nations that should be fully localized into "
19529 "languages other than English."
19532 #: data/default/nationlist.ruleset:34
19534 msgid "?nationset:Extended"
19535 msgstr "?nationset:Core"
19537 #. TRANS: Description of the 'Extended' nation set in default rulesets,
19538 #. ; which contains all nations that come with Freeciv.
19539 #. ; If you have only translated the Core nations, replace this
19540 #. ; description to say so rather than making it a literal translation.
19541 #. ; Conversely, if you have translated everything, you can get rid of the
19542 #. ; caveat about localization.
19543 #: data/default/nationlist.ruleset:42
19545 "The complete set of playable nations; this allows for larger games or more "
19546 "variety, but not all of these may have been localized into languages other "
19550 #: data/default/nationlist.ruleset:60
19551 msgid "?nationgroup:Medieval"
19552 msgstr "?nationgroup:Medieval"
19554 #: data/default/nationlist.ruleset:63
19555 msgid "?nationgroup:Early Modern"
19556 msgstr "?nationgroup:Early Modern"
19558 #: data/default/nationlist.ruleset:69
19559 msgid "?nationgroup:African"
19560 msgstr "?nationgroup:African"
19562 #: data/default/nationlist.ruleset:72
19563 msgid "?nationgroup:American"
19564 msgstr "?nationgroup:American"
19566 #: data/default/nationlist.ruleset:75
19567 msgid "?nationgroup:Asian"
19568 msgstr "?nationgroup:Asian"
19570 #: data/default/nationlist.ruleset:78
19571 msgid "?nationgroup:European"
19572 msgstr "?nationgroup:European"
19574 #: data/default/nationlist.ruleset:81
19575 msgid "?nationgroup:Oceanian"
19576 msgstr "?nationgroup:Oceanian"
19578 #: data/default/nationlist.ruleset:84
19579 msgid "?nationgroup:Imaginary"
19580 msgstr "?nationgroup:Imaginary"
19582 #: data/classic/buildings.ruleset:89 data/multiplayer/buildings.ruleset:113
19584 "Allows a city to grow larger than size 8 and reduces the chance of plague "
19585 "within the city. A Sewer System is required for a city to grow larger than "
19588 "Allows a city to grow larger than size 8 and reduces the chance of plague "
19589 "within the city. A Sewer System is required for a city to grow larger than "
19592 #: data/classic/buildings.ruleset:278 data/experimental/buildings.ruleset:283
19593 #: data/civ2civ3/buildings.ruleset:325 data/multiplayer/buildings.ruleset:92
19595 "Entertains the citizens of a city, making 3 unhappy citizens content. (Four "
19596 "after the discovery of Electricity.) However, it does not affect citizens "
19597 "made unhappy by military activity."
19599 "Entertains the citizens of a city, making 3 unhappy citizens content. (Four "
19600 "after the discovery of Electricity.) However, it does not affect citizens "
19601 "made unhappy by military activity."
19603 #: data/classic/buildings.ruleset:302 data/experimental/buildings.ruleset:307
19604 #: data/multiplayer/buildings.ruleset:303
19607 "Reduces the corruption in a city by 50%. Under a Democracy, a Courthouse "
19608 "also makes 1 unhappy citizen content (unless that citizen is unhappy about "
19609 "military activity). Also makes the revolt cost of the city 4 times bigger."
19611 "Reduces the corruption in a city by 50%. Under a Democracy, a Courthouse "
19612 "also makes 1 unhappy citizen content (unless that citizen is unhappy about "
19613 "military activity). Also makes the revolt cost of the city 4 times bigger."
19615 #: data/classic/buildings.ruleset:394 data/experimental/buildings.ruleset:419
19616 #: data/multiplayer/buildings.ruleset:392
19619 "Increases the effect of Factory and Mfg. Plant on the shield production of a "
19620 "city, and also reduces the amount of pollution generated by that "
19621 "production. A Hydro Plant in combination with either a Factory or Mfg. "
19622 "Plant gives a 75% production bonus over the level without any of these "
19623 "improvements, while giving pollution only 75% of the equivalent combination "
19624 "with a Power Plant; a Hydro Plant, Factory, and Mfg. Plant together give a "
19625 "150% production bonus with pollution only 50% of the equivalent combination "
19626 "with a Power Plant."
19628 "Increases the effect of Factory and Mfg. Plant on the shield production of a "
19629 "city, and also reduces the amount of pollution generated by that "
19630 "production. A Hydro Plant in combination with either a Factory or Mfg. "
19631 "Plant gives a 75% production bonus over the level without any of these "
19632 "improvements, while giving pollution only 75% of the equivalent combination "
19633 "with a Power Plant; a Hydro Plant, Factory, and Mfg. Plant together give a "
19634 "150% production bonus with pollution only 50% of the equivalent combination "
19635 "with a Power Plant."
19637 #: data/classic/buildings.ruleset:404 data/classic/buildings.ruleset:523
19638 #: data/classic/buildings.ruleset:660 data/classic/buildings.ruleset:808
19639 #: data/experimental/buildings.ruleset:429
19640 #: data/experimental/buildings.ruleset:575
19641 #: data/experimental/buildings.ruleset:712
19642 #: data/experimental/buildings.ruleset:860 data/civ2civ3/buildings.ruleset:453
19643 #: data/civ2civ3/buildings.ruleset:574 data/civ2civ3/buildings.ruleset:712
19644 #: data/civ2civ3/buildings.ruleset:862 data/multiplayer/buildings.ruleset:402
19645 #: data/multiplayer/buildings.ruleset:518
19646 #: data/multiplayer/buildings.ruleset:647
19647 #: data/multiplayer/buildings.ruleset:790
19649 "In each city, only one Power Plant, Hydro Plant, Nuclear Plant, or Solar "
19650 "Plant can take effect at any one time."
19652 "In each city, only one Power Plant, Hydro Plant, Nuclear Plant, or Solar "
19653 "Plant can take effect at any one time."
19655 #: data/classic/buildings.ruleset:428 data/experimental/buildings.ruleset:477
19656 #: data/multiplayer/buildings.ruleset:423
19658 msgid "Increases the science output in a city by 100%."
19659 msgstr "Increases the science output in a city by 100%."
19661 #: data/classic/buildings.ruleset:513 data/experimental/buildings.ruleset:565
19662 #: data/multiplayer/buildings.ruleset:508
19665 "Increases the effect of Factory and Mfg. Plant on the shield production of a "
19666 "city, and also reduces the amount of pollution generated by that "
19667 "production. A Nuclear Plant in combination with either a Factory or Mfg. "
19668 "Plant gives a 75% production bonus over the level without any of these "
19669 "improvements, while giving pollution only 75% of the equivalent combination "
19670 "with a Power Plant; a Nuclear Plant, Factory, and Mfg. Plant together give a "
19671 "150% production bonus with pollution only 50% of the equivalent combination "
19672 "with a Power Plant."
19674 "Increases the effect of Factory and Mfg. Plant on the shield production of a "
19675 "city, and also reduces the amount of pollution generated by that "
19676 "production. A Nuclear Plant in combination with either a Factory or Mfg. "
19677 "Plant gives a 75% production bonus over the level without any of these "
19678 "improvements, while giving pollution only 75% of the equivalent combination "
19679 "with a Power Plant; a Nuclear Plant, Factory, and Mfg. Plant together give a "
19680 "150% production bonus with pollution only 50% of the equivalent combination "
19681 "with a Power Plant."
19683 #: data/classic/buildings.ruleset:583 data/experimental/buildings.ruleset:635
19684 #: data/multiplayer/buildings.ruleset:573
19687 "Under Despotism the city containing the palace gains a +75% production "
19688 "bonus, and under Monarchy a +50% production bonus."
19690 "Under Despotism the city containing the palace gains a +75% production "
19691 "bonus, and under Monarchy a +50% production bonus."
19693 #: data/classic/buildings.ruleset:652 data/experimental/buildings.ruleset:704
19694 #: data/multiplayer/buildings.ruleset:639
19697 "Increases the effect of Factory and Mfg. Plant on the shield production of a "
19698 "city. A Power Plant in combination with either a Factory or Mfg. Plant "
19699 "gives a 75% production bonus over the level without any of these "
19700 "improvements; a Power Plant, Factory, and Mfg. Plant together give a 150% "
19701 "production bonus. The extra production may lead to the city generating more "
19704 "Increases the effect of Factory and Mfg. Plant on the shield production of a "
19705 "city. A Power Plant in combination with either a Factory or Mfg. Plant "
19706 "gives a 75% production bonus over the level without any of these "
19707 "improvements; a Power Plant, Factory, and Mfg. Plant together give a 150% "
19708 "production bonus. The extra production may lead to the city generating more "
19711 #: data/classic/buildings.ruleset:706 data/experimental/buildings.ruleset:758
19712 #: data/multiplayer/buildings.ruleset:690
19715 "Together with a Library, a Research Lab increases the science production of "
19716 "a city by 200%. Together with a Library and a University, a Research Lab "
19717 "increases the science production of a city by 450%."
19719 "Together with a Library, a Research Lab increases the science production of "
19720 "a city by 200%. Together with a Library and a University, a Research Lab "
19721 "increases the science production of a city by 450%."
19723 #: data/classic/buildings.ruleset:774 data/experimental/buildings.ruleset:826
19724 #: data/multiplayer/buildings.ruleset:756
19726 "Allows a city to grow larger than size 12. Pre-requirement is an Aqueduct "
19727 "for a city to grow larger than size 8. The Sewer System further reduces the "
19728 "chance of a plague."
19730 "Allows a city to grow larger than size 12. Pre-requirement is an Aqueduct "
19731 "for a city to grow larger than size 8. The Sewer System further reduces the "
19732 "chance of a plague."
19734 #: data/classic/buildings.ruleset:798 data/experimental/buildings.ruleset:850
19735 #: data/multiplayer/buildings.ruleset:780
19738 "Increases the effect of Factory and Mfg. Plant on the shield production of a "
19739 "city, and also greatly reduces the amount of pollution generated by that "
19740 "production. A Solar Plant in combination with either a Factory or Mfg. "
19741 "Plant gives a 75% production bonus over the level without any of these "
19742 "improvements, while giving pollution only 50% of the equivalent combination "
19743 "with a Power Plant; a Solar Plant, Factory, and Mfg. Plant together give a "
19744 "150% production bonus, and eliminates all pollution generated by production "
19747 "Increases the effect of Factory and Mfg. Plant on the shield production of a "
19748 "city, and also greatly reduces the amount of pollution generated by that "
19749 "production. A Solar Plant in combination with either a Factory or Mfg. "
19750 "Plant gives a 75% production bonus over the level without any of these "
19751 "improvements, while giving pollution only 50% of the equivalent combination "
19752 "with a Power Plant; a Solar Plant, Factory, and Mfg. Plant together give a "
19753 "150% production bonus, and eliminates all pollution generated by production "
19756 #: data/classic/buildings.ruleset:981 data/experimental/buildings.ruleset:1036
19757 #: data/multiplayer/buildings.ruleset:961
19759 "Makes one unhappy citizen content. The Mysticism advance doubles this "
19760 "effect. With both Mysticism and the Oracle, 4 citizens are made content. "
19761 "Does not affect citizens made unhappy by military activity."
19763 "Makes one unhappy citizen content. The Mysticism advance doubles this "
19764 "effect. With both Mysticism and the Oracle, 4 citizens are made content. "
19765 "Does not affect citizens made unhappy by military activity."
19767 #: data/classic/buildings.ruleset:1005
19768 #: data/experimental/buildings.ruleset:1062
19769 #: data/multiplayer/buildings.ruleset:985
19772 "Together with a Library, a University increases the science production of a "
19775 "Together with a Library, a University increases the science production of a "
19778 #: data/classic/buildings.ruleset:1048
19779 #: data/experimental/buildings.ruleset:1105
19781 "City improvements which would normally have an upkeep of 1 are free of "
19782 "upkeep, for all your cities."
19784 "City improvements which would normally have an upkeep of 1 are free of "
19785 "upkeep, for all your cities."
19787 #: data/classic/buildings.ruleset:1108
19788 #: data/experimental/buildings.ruleset:1165
19790 "This stunning technological achievement makes one unhappy citizen content in "
19791 "each of your cities (including citizens unhappy about military activity). It "
19792 "further reduces the possibility for an illness in the city."
19794 "This stunning technological achievement makes one unhappy citizen content in "
19795 "each of your cities (including citizens unhappy about military activity). It "
19796 "further reduces the possibility for an illness in the city."
19798 #: data/classic/buildings.ruleset:1154
19799 #: data/experimental/buildings.ruleset:1211
19802 "Your reputation and goodwill among other nations is recovered twice as fast."
19804 "Your reputation and goodwill among other nations is recovered twice as fast."
19806 #: data/classic/buildings.ruleset:1262
19807 #: data/experimental/buildings.ruleset:1319
19810 "Boosts science production by 100% in every city you control that has a "
19813 "Boosts science production by 100% in every city you control that has a "
19816 #: data/classic/buildings.ruleset:1342
19817 #: data/experimental/buildings.ruleset:1399
19819 "Gives all your sea units 1 additional movement point. Makes all your new "
19820 "military sea units veterans (for all your cities)."
19822 "Gives all your sea units 1 additional movement point. Makes all your new "
19823 "military sea units veterans (for all your cities)."
19825 #: data/classic/buildings.ruleset:1363
19826 #: data/experimental/buildings.ruleset:1420
19827 msgid "Gives all your sea units 2 additional movement points."
19828 msgstr "Gives all your sea units 2 additional movement points."
19830 #: data/classic/buildings.ruleset:1444
19831 #: data/experimental/buildings.ruleset:1501
19833 "Makes two additional unhappy citizens content in every city with a Temple. "
19834 "Does not affect citizens made unhappy by military activity."
19836 "Makes two additional unhappy citizens content in every city with a Temple. "
19837 "Does not affect citizens made unhappy by military activity."
19839 #: data/classic/buildings.ruleset:1466
19840 #: data/experimental/buildings.ruleset:1523
19843 "The amount of stored food lost when one of your cities grows or shrinks is "
19844 "reduced by 25%. This helps a city to grow faster and more easily withstand "
19845 "famine. Cumulative with Granary."
19847 "The amount of stored food lost when one of your cities grows or shrinks is "
19848 "reduced by 25%. This helps a city to grow faster and more easily withstand "
19849 "famine. Cumulative with Granary."
19851 #: data/classic/buildings.ruleset:1488
19852 #: data/experimental/buildings.ruleset:1545
19854 msgid "Boosts science production in each city with a Research Lab by 100%."
19855 msgstr "Boosts science production in each city with a Research Lab by 100%."
19857 #: data/classic/buildings.ruleset:1549
19858 #: data/experimental/buildings.ruleset:1606
19859 #: data/civ2civ3/buildings.ruleset:1678
19862 "All your new military land units start with an additional veteran level "
19863 "(this is cumulative with any Barracks building in a city; with both, units "
19864 "are created as Hardened). The chance of a land unit getting the next veteran "
19865 "level after a battle increases by half."
19867 "All your new military land units start at the first veteran level. The "
19868 "chance of a land unit getting the next veteran level after a battle "
19869 "increases by half."
19871 #: data/classic/buildings.ruleset:1611
19872 #: data/experimental/buildings.ruleset:1668
19873 #: data/civ2civ3/buildings.ruleset:1741
19874 #: data/multiplayer/buildings.ruleset:1577
19878 #: data/classic/buildings.ruleset:1632
19879 #: data/experimental/buildings.ruleset:1689
19880 #: data/civ2civ3/buildings.ruleset:1762
19881 #: data/multiplayer/buildings.ruleset:1590
19883 "This is not a normal improvement. Instead, setting a city's production to "
19884 "Coinage means its shield production is converted to tax output (money, "
19887 "This is not a normal improvement. Instead, setting a city's production to "
19888 "Coinage means its shield production is converted to tax output (money, "
19891 #: data/classic/cities.ruleset:67 data/experimental/cities.ruleset:69
19892 #: data/civ2civ3/cities.ruleset:67 data/multiplayer/cities.ruleset:66
19894 "Each scientist adds three points to your empire's research output per turn."
19896 "Each scientist adds three points to your empire's research output per turn."
19898 #: data/classic/cities.ruleset:80 data/experimental/cities.ruleset:82
19899 #: data/civ2civ3/cities.ruleset:80 data/multiplayer/cities.ruleset:79
19901 "Each tax collector produces three extra gold for your treasury per turn."
19903 "Each tax collector produces three extra gold for your treasury per turn."
19905 #: data/classic/cities.ruleset:191 data/experimental/cities.ruleset:193
19906 #: data/civ2civ3/cities.ruleset:191 data/multiplayer/cities.ruleset:190
19907 msgid "?citystyle:ElectricAge"
19908 msgstr "?citystyle:ElectricAge"
19910 #: data/classic/game.ruleset:18
19912 msgid "Classic ruleset"
19913 msgstr "Civ1 ruleset"
19915 #: data/classic/game.ruleset:21
19917 msgid "You are playing with classic Freeciv rules for single player games."
19918 msgstr "You are playing Freeciv with default ruleset for single player games."
19920 #. TRANS: year label (Common Era)
19921 #: data/classic/game.ruleset:220 data/experimental/game.ruleset:226
19922 #: data/civ2civ3/game.ruleset:228 data/multiplayer/game.ruleset:224
19926 #. TRANS: year label (Before Common Era)
19927 #: data/classic/game.ruleset:222 data/experimental/game.ruleset:228
19928 #: data/civ2civ3/game.ruleset:230 data/multiplayer/game.ruleset:226
19932 #: data/classic/game.ruleset:258 data/civ2civ3/game.ruleset:278
19934 msgid "Nuclear Accident"
19935 msgstr "Nuclear winter"
19937 #: data/classic/script.lua:64 data/civ2civ3/script.lua:64
19939 msgid "Highest Peak"
19940 msgstr "High Priest %s"
19942 #: data/classic/script.lua:69 data/civ2civ3/script.lua:69
19944 msgid "Deep Trench"
19945 msgstr "Deep Ocean"
19947 #: data/classic/script.lua:74 data/civ2civ3/script.lua:74
19948 msgid "Scorched Spot"
19951 #: data/classic/script.lua:79 data/civ2civ3/script.lua:79
19952 msgid "Frozen Lake"
19955 #: data/classic/techs.ruleset:224 data/experimental/techs.ruleset:242
19956 #: data/civ2civ3/techs.ruleset:244 data/multiplayer/techs.ruleset:224
19957 msgid "Allows Settlers, Workers and Engineers to build fortresses."
19958 msgstr "Allows Settlers, Workers and Engineers to build fortresses."
19960 #: data/classic/techs.ruleset:371 data/experimental/techs.ruleset:406
19961 #: data/civ2civ3/techs.ruleset:107 data/multiplayer/techs.ruleset:380
19962 msgid "Increases units' vision when in fortresses."
19963 msgstr "Increases units' vision when in fortresses."
19965 #: data/classic/techs.ruleset:428 data/classic/techs.ruleset:715
19967 msgid "Allows establishing one more trade route from each city."
19968 msgstr "Attempt to establish trade route for %s failed."
19970 #: data/classic/techs.ruleset:593 data/experimental/techs.ruleset:652
19971 #: data/civ2civ3/techs.ruleset:658 data/multiplayer/techs.ruleset:601
19972 msgid "Allows Workers and Engineers to build airbases and buoys."
19973 msgstr "Allows Workers and Engineers to build airbases and buoys."
19975 #: data/classic/terrain.ruleset:180 data/experimental/terrain.ruleset:182
19976 #: data/civ2civ3/terrain.ruleset:180 data/multiplayer/terrain.ruleset:180
19977 msgid "Inaccessible"
19980 #: data/classic/terrain.ruleset:213 data/experimental/terrain.ruleset:215
19981 #: data/civ2civ3/terrain.ruleset:213 data/multiplayer/terrain.ruleset:213
19982 msgid "No unit can enter this terrain, nor can city work the tile."
19985 #: data/classic/terrain.ruleset:218 data/experimental/terrain.ruleset:220
19986 #: data/civ2civ3/terrain.ruleset:218 data/multiplayer/terrain.ruleset:218
19990 #: data/classic/terrain.ruleset:254 data/experimental/terrain.ruleset:254
19991 #: data/civ2civ3/terrain.ruleset:254 data/multiplayer/terrain.ruleset:252
19992 msgid "Lakes are substantial bodies of fresh water."
19993 msgstr "Lakes are substantial bodies of fresh water."
19995 #: data/classic/terrain.ruleset:295 data/experimental/terrain.ruleset:293
19996 #: data/civ2civ3/terrain.ruleset:295 data/multiplayer/terrain.ruleset:291
19998 "Shallow oceans are mostly found near coastlines, and are often rich sources "
19999 "of food and other resources."
20001 "Shallow oceans are mostly found near coastlines, and are often rich sources "
20002 "of food and other resources."
20004 #: data/classic/terrain.ruleset:301 data/experimental/terrain.ruleset:299
20005 #: data/civ2civ3/terrain.ruleset:301 data/multiplayer/terrain.ruleset:297
20007 msgstr "Deep Ocean"
20009 #: data/classic/terrain.ruleset:337 data/experimental/terrain.ruleset:333
20010 #: data/civ2civ3/terrain.ruleset:337 data/multiplayer/terrain.ruleset:331
20012 "Deep oceans cover much of the world away from coastlines, and only seaworthy "
20013 "units (not including Triremes) can travel on them."
20015 "Deep oceans cover much of the world away from coastlines, and only seaworthy "
20016 "units (not including Triremes) can travel on them."
20018 #: data/classic/terrain.ruleset:1043 data/experimental/terrain.ruleset:1019
20019 #: data/multiplayer/terrain.ruleset:1017
20021 "Fortresses improve defense for land units. Among other effects, a land unit "
20022 "remaining in a fortress for a whole turn without moving recovers a quarter "
20023 "of its hit points. With Invention, fortresses gain watchtowers from which "
20024 "units can see further afield."
20026 "Fortresses improve defence for land units. Among other effects, a land unit "
20027 "remaining in a fortress for a whole turn without moving recovers a quarter "
20028 "of its hit points. With Invention, fortresses gain watchtowers from which "
20029 "units can see further afield."
20031 #: data/classic/terrain.ruleset:1073 data/experimental/terrain.ruleset:1049
20032 #: data/civ2civ3/terrain.ruleset:1079 data/multiplayer/terrain.ruleset:1051
20036 #: data/classic/terrain.ruleset:1089 data/experimental/terrain.ruleset:1065
20037 #: data/civ2civ3/terrain.ruleset:1095
20038 msgid "Buoys may be built in the ocean (by units on a sea-going vessel)."
20039 msgstr "Buoys may be built in the ocean (by units on a sea-going vessel)."
20041 #: data/classic/terrain.ruleset:1094 data/experimental/terrain.ruleset:1070
20042 #: data/civ2civ3/terrain.ruleset:1100 data/multiplayer/terrain.ruleset:1073
20046 #: data/classic/terrain.ruleset:1107 data/experimental/terrain.ruleset:1083
20047 #: data/civ2civ3/terrain.ruleset:1113 data/multiplayer/terrain.ruleset:1086
20049 "Ruins mark the former site of a city that was destroyed or abandoned. They "
20050 "have no effect on gameplay."
20052 "Ruins mark the former site of a city that was destroyed or abandoned. They "
20053 "have no effect on gameplay."
20055 #: data/classic/units.ruleset:37 data/experimental/units.ruleset:40
20056 #: data/civ2civ3/units.ruleset:36 data/multiplayer/units.ruleset:37
20060 #: data/classic/units.ruleset:37 data/experimental/units.ruleset:40
20061 #: data/civ2civ3/units.ruleset:36 data/multiplayer/units.ruleset:37
20065 #. TRANS: Unit class: used adjectivally
20066 #: data/classic/units.ruleset:149 data/experimental/units.ruleset:163
20067 #: data/civ2civ3/units.ruleset:172 data/multiplayer/units.ruleset:149
20068 msgid "?unitclass:Trireme"
20069 msgstr "?unitclass:Trireme"
20071 #: data/classic/units.ruleset:422 data/experimental/units.ruleset:436
20072 #: data/civ2civ3/units.ruleset:481 data/multiplayer/units.ruleset:423
20073 msgid "?unit:Workers"
20074 msgstr "?unit:Workers"
20076 #: data/classic/units.ruleset:454 data/experimental/units.ruleset:473
20077 #: data/civ2civ3/units.ruleset:513 data/multiplayer/units.ruleset:455
20079 "Workers are similar to Settlers in that they can improve terrain -- see the "
20080 "Terrain Alterations section of the help for more details of the available "
20081 "improvements. However, Workers cannot build new cities."
20083 "Workers are similar to Settlers in that they can improve terrain -- see the "
20084 "Terrain Alterations section of the help for more details of the available "
20085 "improvements. However, Workers cannot build new cities."
20087 #: data/classic/units.ruleset:493 data/experimental/units.ruleset:517
20088 #: data/multiplayer/units.ruleset:494
20090 "Engineers are similar to Workers, but they work twice as fast and move twice "
20091 "as fast. Engineers may also perform major terrain transformations (for "
20092 "example, converting Tundra into Desert) which are beyond the capabilities of "
20093 "Workers and Settlers; see the Terrain Alterations section for more details."
20095 "Engineers are similar to Workers, but they work twice as fast and move twice "
20096 "as fast. Engineers may also perform major terrain transformations (for "
20097 "example, converting Tundra into Desert) which are beyond the capabilities of "
20098 "Workers and Settlers; see the Terrain Alterations section for more details."
20100 #: data/classic/units.ruleset:499 data/experimental/units.ruleset:523
20101 #: data/multiplayer/units.ruleset:500
20103 "TIP 1: Upgrade Workers to Engineers when possible, as Engineers require the "
20104 "same resources as ordinary Workers."
20106 "TIP 1: Upgrade Workers to Engineers when possible, as Engineers require the "
20107 "same resources as ordinary Workers."
20109 #: data/classic/units.ruleset:502 data/experimental/units.ruleset:526
20110 #: data/multiplayer/units.ruleset:503
20112 "TIP 2: If you manage to build Leonardo's Workshop, research Explosives "
20113 "before the Workshop becomes obsolete. This way, your Workers units will be "
20114 "upgraded for free."
20116 "TIP 2: If you manage to build Leonardo's Workshop, research Explosives "
20117 "before the Workshop becomes obsolete. This way, your Workers units will be "
20118 "upgraded for free."
20120 #: data/classic/units.ruleset:1439 data/experimental/units.ruleset:1464
20121 #: data/civ2civ3/units.ruleset:1579 data/multiplayer/units.ruleset:1538
20123 "The Trireme is your first boat unit. It can act as a transport ship and has "
20124 "rudimentary offensive capabilities, but may not enter deep ocean tiles."
20126 "The Trireme is your first boat unit. It can act as a transport ship and has "
20127 "rudimentary offensive capabilities, but may not enter deep ocean tiles."
20129 #: data/classic/units.ruleset:1473 data/experimental/units.ruleset:1498
20130 #: data/multiplayer/units.ruleset:1572
20131 msgid "The Caravel replaces the Trireme and can enter any ocean tile."
20132 msgstr "The Caravel replaces the Trireme and can enter any ocean tile."
20134 #: data/classic/units.ruleset:1892 data/experimental/units.ruleset:1917
20135 #: data/civ2civ3/units.ruleset:2034 data/multiplayer/units.ruleset:1991
20137 "Similar to pollution and global warming, the risk of global nuclear winter "
20138 "increases with fallout. If nuclear winter occurs, terrain across the globe "
20139 "changes into desert, tundra, and ice. Settlers, Workers, and Engineers can "
20140 "clean up nuclear fallout."
20142 "Similar to pollution and global warming, the risk of global nuclear winter "
20143 "increases with fallout. If nuclear winter occurs, terrain across the globe "
20144 "changes into desert, tundra, and ice. Settlers, Workers, and Engineers can "
20145 "clean up nuclear fallout."
20147 #: data/classic/units.ruleset:1901 data/experimental/units.ruleset:1926
20148 #: data/civ2civ3/units.ruleset:2043 data/multiplayer/units.ruleset:2000
20150 "TIP 2: You may be involved in a situation where you've invaded an enemy "
20151 "country en masse, but the enemy cities are too strong. Before using a "
20152 "Nuclear unit, assemble a gang of Settlers, Workers, and/or Engineers next to "
20153 "the city and have them ready to fix the fallout on the same turn it occurs! "
20154 "This minimizes the chance of nuclear winter. Eco-friendly nukes!"
20156 "TIP 2: You may be involved in a situation where you've invaded an enemy "
20157 "country en masse, but the enemy cities are too strong. Before using a "
20158 "Nuclear unit, assemble a gang of Settlers, Workers, and/or Engineers next to "
20159 "the city and have them ready to fix the fallout on the same turn it occurs! "
20160 "This minimises the chance of nuclear winter. Eco-friendly nukes!"
20162 #. TRANS: diplomatic rank.
20163 #. TRANS: Unless translated, the last character in "attache" should be
20164 #. TRANS: U+00E9 LATIN SMALL LETTER E WITH ACUTE if available in your
20165 #. TRANS: charset. In ISO-8859-1 (ISO Latin 1) this is 233.
20166 #: data/classic/units.ruleset:1941 data/experimental/units.ruleset:1966
20167 #: data/civ2civ3/units.ruleset:2083 data/multiplayer/units.ruleset:2040
20168 msgid "?diplomatic_rank:attache"
20169 msgstr "?diplomatic_rank:attache"
20171 #. TRANS: diplomatic rank
20172 #: data/classic/units.ruleset:1943 data/experimental/units.ruleset:1968
20173 #: data/civ2civ3/units.ruleset:2085 data/multiplayer/units.ruleset:2042
20174 msgid "?diplomatic_rank:secretary"
20175 msgstr "?diplomatic_rank:secretary"
20177 #. TRANS: diplomatic rank
20178 #: data/classic/units.ruleset:1945 data/experimental/units.ruleset:1970
20179 #: data/civ2civ3/units.ruleset:2087 data/multiplayer/units.ruleset:2044
20180 msgid "?diplomatic_rank:envoy"
20181 msgstr "?diplomatic_rank:envoy"
20183 #. TRANS: diplomatic rank
20184 #: data/classic/units.ruleset:1947 data/experimental/units.ruleset:1972
20185 #: data/civ2civ3/units.ruleset:2089 data/multiplayer/units.ruleset:2046
20186 msgid "?diplomatic_rank:ambassador"
20187 msgstr "?diplomatic_rank:ambassador"
20189 #: data/classic/units.ruleset:2014 data/experimental/units.ruleset:2039
20190 #: data/multiplayer/units.ruleset:2113
20192 "Diplomats built under a Communist government will start at the first veteran "
20193 "level (secretary)."
20195 "Diplomats built under a Communist government will start at the first veteran "
20196 "level (secretary)."
20198 #. TRANS: Spy veteran level
20199 #: data/classic/units.ruleset:2047 data/experimental/units.ruleset:2072
20200 #: data/civ2civ3/units.ruleset:2189 data/multiplayer/units.ruleset:2146
20201 msgid "?spy_level:informant"
20202 msgstr "?spy_level:informant"
20204 #. TRANS: Spy veteran level
20205 #: data/classic/units.ruleset:2049 data/experimental/units.ruleset:2074
20206 #: data/civ2civ3/units.ruleset:2191 data/multiplayer/units.ruleset:2148
20207 msgid "?spy_level:handler"
20208 msgstr "?spy_level:handler"
20210 #. TRANS: Spy veteran level
20211 #: data/classic/units.ruleset:2051 data/experimental/units.ruleset:2076
20212 #: data/civ2civ3/units.ruleset:2193 data/multiplayer/units.ruleset:2150
20213 msgid "?spy_level:agent"
20214 msgstr "?spy_level:agent"
20216 #. TRANS: Spy veteran level
20217 #: data/classic/units.ruleset:2053 data/experimental/units.ruleset:2078
20218 #: data/civ2civ3/units.ruleset:2195 data/multiplayer/units.ruleset:2152
20219 msgid "?spy_level:spymaster"
20220 msgstr "?spy_level:spymaster"
20222 #: data/classic/units.ruleset:2083 data/experimental/units.ruleset:2108
20223 #: data/multiplayer/units.ruleset:2182
20225 "Spies built under a Communist government will start at the first veteran "
20228 "Spies built under a Communist government will start at the first veteran "
20231 #: data/classic/units.ruleset:2200 data/experimental/units.ruleset:2225
20232 #: data/civ2civ3/units.ruleset:2336 data/multiplayer/units.ruleset:2291
20233 msgid "?unit:Leader"
20234 msgstr "?unit:Leader"
20236 #: data/classic/units.ruleset:2233 data/experimental/units.ruleset:2258
20237 #: data/civ2civ3/units.ruleset:2369 data/multiplayer/units.ruleset:2324
20238 msgid "This is you. If you lose this unit, you lose the game. So don't."
20239 msgstr "This is you. If you lose this unit, you lose the game. So don't."
20241 #: data/classic/units.ruleset:2280 data/experimental/units.ruleset:2305
20242 #: data/civ2civ3/units.ruleset:2416 data/multiplayer/units.ruleset:2371
20246 #: data/classic/units.ruleset:2306 data/experimental/units.ruleset:2331
20247 #: data/civ2civ3/units.ruleset:2442 data/multiplayer/units.ruleset:2397
20249 "The AWACS (Airborne Warning and Control System) is an airplane with an "
20250 "advanced radar that can determine the location of enemy units over a wide "
20253 "The AWACS (Airborne Warning and Control System) is an aeroplane with an "
20254 "advanced radar that can determine the location of enemy units over a wide "
20257 #: data/experimental/buildings.ruleset:91
20259 "Allows a city to grow larger than size 8 and reduces the chance of plague "
20260 "within the city. After Industrialization is researched this effect of the "
20261 "Aqueduct is reduced."
20263 "Allows a city to grow larger than size 8 and reduces the chance of plague "
20264 "within the city. After Industrialisation is researched this effect of the "
20265 "Aqueduct is reduced."
20267 #: data/experimental/buildings.ruleset:95
20268 msgid "A Sewer System is required for a city to grow larger than size 12."
20269 msgstr "A Sewer System is required for a city to grow larger than size 12."
20271 #: data/experimental/buildings.ruleset:382
20275 #: data/experimental/buildings.ruleset:396
20277 "A Hospital is used to treat the ill, and sometimes for medical research. A "
20278 "city with a Hospital is less likely to suffer from plagues."
20280 "A Hospital is used to treat the ill, and sometimes for medical research. A "
20281 "city with a Hospital is less likely to suffer from plagues."
20283 #: data/experimental/buildings.ruleset:438
20284 msgid "Genetic Lab"
20285 msgstr "Genetic Lab"
20287 #: data/experimental/buildings.ruleset:453
20290 "In a Genetic Laboratory medicaments can be researched. The possibility for "
20291 "plagues within the city is reduced.\n"
20292 "A Genetic Laboratory allows the genetic optimization of plants and animals. "
20293 "The food output is increased by 25% if the city size exceeds 20."
20295 "In a Genetic Laboratory medicaments can be researched. The possibility for "
20296 "plagues within the city is reduced.\n"
20297 "A Genetic Laboratory allows the genetic optimisation of plants and animals. "
20298 "The food output is increased by 25% if the city size exceeds 20."
20300 #: data/experimental/buildings.ruleset:520
20301 #: data/experimental/buildings.ruleset:992
20303 "If a metropolis (city size > 30) has a Mass Transit and a Super Highway the "
20304 "city radius is further increased."
20306 "If a metropolis (city size > 30) has a Mass Transit and a Super Highway the "
20307 "city radius is further increased."
20309 #: data/experimental/buildings.ruleset:1041
20310 msgid "The work of the priests also reduces the effect of plague in the city."
20311 msgstr "The work of the priests also reduces the effect of plague in the city."
20313 #: data/experimental/game.ruleset:21
20314 msgid "Experimental ruleset"
20315 msgstr "Experimental ruleset"
20317 #: data/experimental/game.ruleset:24
20320 "You are playing with the experimental ruleset. This showcases new or unusual "
20321 "features available in Freeciv without regard for strict game balancing or "
20322 "playability. A description of the differences from the classic ruleset can "
20323 "be found in README.ruleset_experimental."
20325 "You are playing with the experimental ruleset. This showcases new or unusual "
20326 "features available in Freeciv without regard for strict game balancing or "
20327 "playability. A description of the differences from the default ruleset can "
20328 "be found in README.ruleset_experimental."
20330 #: data/experimental/governments.ruleset:77
20331 msgid "Under Anarchy, technology cannot be lost due to lack of upkeep."
20332 msgstr "Under Anarchy, technology cannot be lost due to lack of upkeep."
20334 #: data/experimental/terrain.ruleset:1218
20338 #. TRANS: "Big Land" is a unit class, like Land or Sea. Big Land units
20339 #. TRANS: cannot move into rough terrain. Unit class names are used
20340 #. TRANS: adjectivally.
20341 #. TRANS: Unit class: used adjectivally
20342 #: data/experimental/units.ruleset:147 data/civ2civ3/units.ruleset:149
20343 msgid "?unitclass:Big Land"
20344 msgstr "?unitclass:Big Land"
20346 #. TRANS: Worker veteran level
20347 #: data/experimental/units.ruleset:463 data/experimental/units.ruleset:507
20348 msgid "?worker_level:apprentice"
20349 msgstr "?worker_level:apprentice"
20351 #. TRANS: Worker veteran level
20352 #: data/experimental/units.ruleset:465 data/experimental/units.ruleset:509
20353 msgid "?worker_level:journeyman"
20354 msgstr "?worker_level:journeyman"
20356 #. TRANS: Worker veteran level
20357 #: data/experimental/units.ruleset:467 data/experimental/units.ruleset:511
20358 msgid "?worker_level:master"
20359 msgstr "?worker_level:master"
20361 #: data/experimental/units.ruleset:759
20364 "A number of Partisans are granted free when an enemy conquers your city -- "
20365 "they automatically assume defensive positions in the surrounding countryside "
20366 "-- but only under these conditions:\n"
20367 " - Guerilla Warfare must be known by at least one player.\n"
20368 " - At least three quarters of the citizens must have your nationality.\n"
20369 " - You must know about Communism and Gunpowder.\n"
20370 " - You must run either a Democracy or a Communist government."
20372 "A number of Partisans are granted free when an enemy conquers your city -- "
20373 "they automatically assume defensive positions in the surrounding countryside "
20374 "-- but only under these conditions:\n"
20375 " - Guerilla Warfare must be known by at least one player.\n"
20376 " - You must be the player who originally built the city.\n"
20377 " - You must know about Communism and Gunpowder.\n"
20378 " - You must run either a Democracy or a Communist government."
20380 #: data/civ2civ3/buildings.ruleset:92 data/civ2civ3/buildings.ruleset:114
20381 #: data/civ2civ3/buildings.ruleset:137
20382 #, fuzzy, no-c-format
20384 "Allows a city to grow larger than size 8 and reduces the chance of plague "
20385 "within the city (-30%). A Sewer System is required for a city to grow "
20386 "larger than size 16."
20388 "Allows a city to grow larger than size 8 and reduces the chance of plague "
20389 "within the city. A Sewer System is required for a city to grow larger than "
20392 #: data/civ2civ3/buildings.ruleset:99
20394 msgid "Aqueduct, Lake"
20397 #: data/civ2civ3/buildings.ruleset:121
20399 msgid "Aqueduct, River"
20402 #: data/civ2civ3/buildings.ruleset:160
20405 "Increases the luxury and tax output in a city by an additional 50%. The "
20406 "total bonus is 100% if there are Marketplace and Bank together in the same "
20410 #: data/civ2civ3/buildings.ruleset:256
20413 "A Cathedral makes 3 unhappy citizens content in a city, making it easier to "
20414 "maintain order in that city; however, it does not affect citizens made "
20415 "unhappy by military activity. The discovery of Theology increases the "
20416 "effect of a Cathedral, making an additional unhappy citizen content."
20418 "A Cathedral makes 3 unhappy citizens content in a city, making it easier to "
20419 "maintain order in that city; however, it does not affect citizens made "
20420 "unhappy by military activity. The discovery of Theology increases the "
20421 "effect of a Cathedral, making an additional unhappy citizen content. The "
20422 "discovery of Communism lessens the effect of a Cathedral, reducing by one "
20423 "the number of unhappy citizens made content."
20425 #: data/civ2civ3/buildings.ruleset:280
20428 "City Walls make it easier to defend a city. They double the defense "
20429 "strength of units within the city against land units. They are ineffective "
20430 "against aircraft, helicopter, missile and sea units. City Walls also prevent "
20431 "the loss of population which occurs when a defending unit is destroyed by a "
20434 "City Walls make it easier to defend a city. They triple the defence "
20435 "strength of units within the city against land and helicopter units. They "
20436 "are ineffective against airborne and sea units as well as Howitzers. City "
20437 "Walls also prevent the loss of population which occurs when a defending unit "
20438 "is destroyed by a land unit."
20440 #: data/civ2civ3/buildings.ruleset:310
20442 msgid "Amphitheatre"
20443 msgstr "Amphitheatre"
20445 #: data/civ2civ3/buildings.ruleset:349
20446 #, fuzzy, no-c-format
20448 "Reduces the corruption and waste in a city by 50%, it makes 1 unhappy "
20449 "citizen content (unless that citizen is unhappy about military activity), "
20450 "and it also makes the revolt cost of the city 4 times bigger. "
20452 "Reduces the corruption in a city by 50%. Under a Democracy, a Courthouse "
20453 "also makes 1 unhappy citizen content (unless that citizen is unhappy about "
20454 "military activity). Also makes the revolt cost of the city 4 times bigger."
20456 #: data/civ2civ3/buildings.ruleset:371
20457 #, fuzzy, no-c-format
20459 "Increases the shield production in a city by 25%. This increase may "
20460 "contribute significantly to pollution caused by shield production. The "
20461 "Factory also increases the pollution caused by the population of the city "
20464 "Increases the shield production in a city by 50%. This increase may also "
20465 "contribute significantly to pollution."
20467 #: data/civ2civ3/buildings.ruleset:393
20470 "Whenever a city with a Granary shrinks or grows, the foodbox keeps 10 stored "
20471 "food. This helps a city to grow faster and more easily withstand famine."
20473 "The amount of stored food will be set to half full whenever a city with a "
20474 "Granary shrinks or grows. This helps a city to grow faster and more easily "
20475 "withstand famine."
20477 #: data/civ2civ3/buildings.ruleset:397
20479 "Granary also halves the waste of food caused by distance to Palace. "
20480 "Together with a Courthouse, it eliminates completely the waste of food."
20483 #: data/civ2civ3/buildings.ruleset:442 data/civ2civ3/buildings.ruleset:563
20486 "Increases by 25% the effect of a Factory and another 25% the effect of a "
20487 "Mfg. Plant, and also reduces the amount of pollution generated by shield "
20488 "production to 50%."
20491 #: data/civ2civ3/buildings.ruleset:448
20494 "A Hydro Plant, in combination with a Factory and Mfg. Plant together give a "
20495 "100% production bonus, with pollution only 50% of the equivalent combination "
20496 "with a Power Plant. The pollution is reduced to 25% if combined with a "
20497 "Recycling Center."
20500 #: data/civ2civ3/buildings.ruleset:474
20501 #, fuzzy, no-c-format
20503 "Increases the science output in a city by 50% (by 100% if the Great Library "
20504 "wonder was built by any player)."
20505 msgstr "Increases the science output in a city by 100%."
20507 #: data/civ2civ3/buildings.ruleset:514
20509 msgid "Reduces the pollution generated by the population in a city by 50%."
20510 msgstr "* Increases the pollution generated by the population.\n"
20512 #: data/civ2civ3/buildings.ruleset:536
20513 #, fuzzy, no-c-format
20515 "Increases the shield production in a city by an additional 25%. The bonus "
20516 "is 50% if there is any Power Plant in the same city."
20518 "Increases the shield production in a city by 50%. This increase may also "
20519 "contribute significantly to pollution."
20521 #: data/civ2civ3/buildings.ruleset:541
20522 #, fuzzy, no-c-format
20524 "Manufacturing Plants also increase the pollution caused by the population of "
20526 msgstr "* Increases the pollution generated by the population.\n"
20528 #: data/civ2civ3/buildings.ruleset:569
20531 "A Nuclear Plant, in combination with a Factory and Mfg. Plant together give "
20532 "a 100% production bonus, with pollution only 50% of the equivalent "
20533 "combination with a Power Plant. The pollution is reduced to 25% if combined "
20534 "with a Recycling Center."
20537 #: data/civ2civ3/buildings.ruleset:595
20540 "Adds 1 extra shield resource on all Oceanic tiles worked by a city. The "
20541 "city needs to be coastal to build this improvement. Deep ocean tiles need a "
20542 "buoy placed in the tile to take advantage of the shield bonus (buoys are "
20543 "tile improvements available with the discovery of Radio)."
20545 "Adds 1 extra shield resource on all Oceanic tiles worked by a city. The "
20546 "city needs to be coastal to build this improvement."
20548 #: data/civ2civ3/buildings.ruleset:602
20549 #, fuzzy, no-c-format
20551 "Offshore Platforms also increase the pollution caused by the population of "
20553 msgstr "* Increases the pollution generated by the population.\n"
20555 #: data/civ2civ3/buildings.ruleset:624
20556 #, fuzzy, no-c-format
20558 "Makes a city the capital and the center of your government. Corruption in "
20559 "other cities is related to how far away from the capital they are, except "
20560 "when the government is Federation or Communism. The cost of inciting a "
20561 "revolt in a city also depends upon the city's distance from the capital "
20562 "(under all forms of government)."
20564 "Makes a city the capital and the centre of your government. Corruption in "
20565 "other cities is related to how far away from the capital they are, except "
20566 "when the government is Democracy or Communism. The cost of inciting a "
20567 "revolt in a city also depends upon the city's distance from the capital "
20568 "(under all forms of government)."
20570 #: data/civ2civ3/buildings.ruleset:637
20571 #, fuzzy, no-c-format
20573 "Under Despotism the city containing the palace gains a +75% gold bonus, and "
20574 "under Monarchy a +50% gold bonus."
20576 "Under Despotism the city containing the palace gains a +75% production "
20577 "bonus, and under Monarchy a +50% production bonus."
20579 #: data/civ2civ3/buildings.ruleset:657
20582 "Makes 2 unhappy citizens content. And it neutralises the unhappiness caused "
20583 "by 1 military unit."
20585 "Makes two unhappy citizens content in every city (including citizens unhappy "
20586 "about military activity)."
20588 #: data/civ2civ3/buildings.ruleset:704
20589 #, fuzzy, no-c-format
20591 "Increases by 25% the effect of a Factory and another 25% the effect of a "
20592 "Mfg. Plant. A Power Plant in combination with either a Factory or Mfg. "
20593 "Plant gives a 50% production bonus over the level without any of these "
20594 "improvements; a Power Plant, Factory, and Mfg. Plant together give a 100% "
20595 "production bonus. The extra production may lead to the city generating more "
20598 "Increases the effect of Factory and Mfg. Plant on the shield production of a "
20599 "city. A Power Plant in combination with either a Factory or Mfg. Plant "
20600 "gives a 75% production bonus over the level without any of these "
20601 "improvements; a Power Plant, Factory, and Mfg. Plant together give a 150% "
20602 "production bonus. The extra production may lead to the city generating more "
20605 #: data/civ2civ3/buildings.ruleset:733
20606 #, fuzzy, no-c-format
20608 "Building a Recycling Center reduces the amount of pollution generated by "
20609 "production in a city by 50%."
20611 "Building a Recycling Centre reduces the amount of pollution generated by "
20612 "production in a city by 66%."
20614 #: data/civ2civ3/buildings.ruleset:755
20617 "Increases the science output in a city by an additional 50% (by 100% if the "
20618 "Internet wonder was built by any player)."
20621 #: data/civ2civ3/buildings.ruleset:760
20624 "The total bonus is 150% if a Library, a University and a Research Lab are "
20625 "all present in the same city. (300% if Great Library, Isaac Newton's "
20626 "College, and Internet were already built.)"
20629 #: data/civ2civ3/buildings.ruleset:781
20632 "Doubles the defense of all units inside the city when attacked by aircrafts "
20633 "(including helicopters)."
20635 "Doubles the defence of all units inside the city when attacked by aircraft "
20636 "(not including helicopters or missiles)."
20638 #: data/civ2civ3/buildings.ruleset:801
20641 "Protects a city and its environs (up to 2 tiles away) from attacks by "
20642 "Nuclear units. A Nuclear unit attacking a city with SDI Defense, or "
20643 "attacking a unit (or deliberately exploded) within range, is shot down and "
20644 "simply has no effect. Also, doubles defense for units in the city against "
20645 "non-nuclear missiles."
20647 "Protects a city and its environs (up to 2 tiles away) from attacks by "
20648 "Nuclear units. A Nuclear unit attacking a city with SDI Defence, or "
20649 "attacking a unit (or deliberately exploded) within range, is shot down and "
20650 "simply has no effect. Also, doubles defence for units in the city against "
20651 "non-nuclear missiles."
20653 #: data/civ2civ3/buildings.ruleset:828
20654 #, fuzzy, no-c-format
20656 "Allows a city to grow larger than size 16. Pre-requirement is an Aqueduct "
20657 "for a city to grow larger than size 8. The Sewer System further reduces the "
20658 "chance of a plague (-30%)."
20660 "Allows a city to grow larger than size 12. Pre-requirement is an Aqueduct "
20661 "for a city to grow larger than size 8. The Sewer System further reduces the "
20662 "chance of a plague."
20664 #: data/civ2civ3/buildings.ruleset:851
20667 "Increases by 25% the effect of a Factory and another 25% the effect of a "
20668 "Mfg. Plant, and also reduces the amount of pollution generated by shield "
20669 "production to 25%."
20672 #: data/civ2civ3/buildings.ruleset:857
20675 "A Solar Plant, in combination with a Factory and Mfg. Plant together give a "
20676 "100% production bonus, with pollution only 25% of the equivalent combination "
20677 "with a Power Plant. The Solar Plant eliminates all pollution generated by "
20678 "production in the city if combined with a Recycling Center."
20681 #: data/civ2civ3/buildings.ruleset:977
20682 #, fuzzy, no-c-format
20684 "Increases the luxury and tax output in a city by an additional 50% (by 100% "
20685 "if Super Highways were built in the city)."
20686 msgstr "Increases the luxury and tax output in a city by 50%."
20688 #: data/civ2civ3/buildings.ruleset:998
20689 #, fuzzy, no-c-format
20691 "Each tile around the city with roads, and without farmlands, that is already "
20692 "generating some trade, produces one extra trade resource."
20694 "Each tile around the city where this wonder is built that is already "
20695 "generating some trade produces one extra trade resource."
20697 #: data/civ2civ3/buildings.ruleset:1003
20698 #, fuzzy, no-c-format
20700 "Increases the luxury and tax output in a city by an additional 50%, if Stock "
20701 "Exchange was built in the city."
20702 msgstr "Increases the luxury and tax output in a city by 50%."
20704 #: data/civ2civ3/buildings.ruleset:1008
20705 #, fuzzy, no-c-format
20707 "Super Highways also increase the pollution caused by the population of the "
20709 msgstr "* Increases the pollution generated by the population.\n"
20711 #: data/civ2civ3/buildings.ruleset:1050
20714 "Makes one unhappy citizen content. The Mysticism advance doubles this "
20715 "effect. With both Mysticism and the Temple of Artemis, 4 citizens are made "
20716 "content. Does not affect citizens made unhappy by military activity."
20718 "Makes one unhappy citizen content. The Mysticism advance doubles this "
20719 "effect. With both Mysticism and the Oracle, 4 citizens are made content. "
20720 "Does not affect citizens made unhappy by military activity."
20722 #: data/civ2civ3/buildings.ruleset:1074
20725 "Increases the science output in a city by an additional 50% (by 100% if the "
20726 "Great Library wonder was built by any player)."
20729 #: data/civ2civ3/buildings.ruleset:1079
20732 "The total bonus is 100% if a Library and a University are present together "
20733 "in the same city (200% if Great Library and Isaac Newton's College were "
20737 #: data/civ2civ3/buildings.ruleset:1100
20740 "The entire map becomes permanently visible to the player who owns it -- the "
20741 "player always has up-to-date knowledge of all terrain and cities (but not "
20742 "units) despite fog-of-war. It allows all players to start building "
20743 "spaceship parts (assuming they have researched the necessary technologies)."
20745 "The entire map becomes permanently visible to the player who owns it -- the "
20746 "player always has up-to-date knowledge of all terrain and cities (but not "
20747 "units) despite fog-of-war. It allows all players to start building spaceship "
20748 "parts (assuming they have researched the necessary technologies)."
20750 #: data/civ2civ3/buildings.ruleset:1124
20753 "City improvements which would normally have an upkeep of 1 are free of "
20754 "upkeep, for every city with a Stock Exchange. It also increases to 3 the "
20755 "output of Taxman specialists for every nation."
20757 "City improvements which would normally have an upkeep of 1 are free of "
20758 "upkeep, for all your cities on the same continent."
20760 #: data/civ2civ3/buildings.ruleset:1166
20761 #, fuzzy, no-c-format
20763 "Each worked tile in the city where this wonder is built produces one extra "
20766 "Each tile around the city where this wonder is built that is already "
20767 "generating some trade produces one extra trade resource."
20769 #: data/civ2civ3/buildings.ruleset:1187
20770 #, fuzzy, no-c-format
20772 "This stunning technological achievement makes one content citizen happy in "
20773 "each of your cities (2 extra luxury per city). It further reduces the "
20774 "possibility for an illness in the city (-10%)."
20776 "This stunning technological achievement makes one unhappy citizen content in "
20777 "each of your cities (including citizens unhappy about military activity). It "
20778 "further reduces the possibility for an illness in the city."
20780 #: data/civ2civ3/buildings.ruleset:1210
20783 "Charles Darwin's voyage sparked the discovery of the evolution of the "
20784 "species, which inspired greater confidence in science. All your cities "
20785 "generate 1 extra science bulb. It also increases to 3 the output of "
20786 "Scientist specialists for every nation."
20788 "Charles Darwin's voyage sparked the discovery of the evolution of the "
20789 "species, which inspired greater confidence in science. Gives two immediate "
20790 "technology advances."
20792 #: data/civ2civ3/buildings.ruleset:1233
20793 #, fuzzy, no-c-format
20795 "Your reputation and goodwill among other nations is recovered twice as "
20796 "fast. It also reduces the pollution caused by the population (-25% "
20797 "pollution) in all your cities."
20799 "Your reputation and goodwill among other nations is recovered twice as fast."
20801 #: data/civ2civ3/buildings.ruleset:1255
20803 "Gives an immediate technology advance. And 4 extra science bulbs in the "
20804 "city where it is built. It also doubles the effect of Libraries for every "
20808 #: data/civ2civ3/buildings.ruleset:1277
20809 #, fuzzy, no-c-format
20810 msgid "Works as an extra City Wall (+50% defense bonus) in all your cities."
20811 msgstr "Works as a City Wall in all your cities."
20813 #: data/civ2civ3/buildings.ruleset:1299
20816 "Makes one unhappy citizen content in every city. And creates 4 extra "
20817 "luxuries in the city where it is located."
20819 "Makes two unhappy citizens content in every city (including citizens unhappy "
20820 "about military activity)."
20822 #: data/civ2civ3/buildings.ruleset:1322
20825 "Works as if you had a Hydro Plant in the city where it is placed, and "
20826 "reduces the pollution caused by Hydro Plants in all your cities to the same "
20827 "level as Solar Plants (-25% pollution)."
20830 #: data/civ2civ3/buildings.ruleset:1345
20833 "Gives an immediate technology advance. And 6 extra science bulbs in the "
20834 "city where it is built. It also doubles the effect of Universities for "
20838 #: data/civ2civ3/buildings.ruleset:1366
20840 "Makes one content citizen happy in every city (2 extra luxury per city)."
20843 #: data/civ2civ3/buildings.ruleset:1386
20845 "It neutralises the unhappiness caused by one military unit per city, and it "
20846 "gives two free gold per city for upkeep of units."
20849 #: data/civ2civ3/buildings.ruleset:1426
20852 "Gives all your sea units 1 additional movement point. Makes all your new "
20853 "military sea units veterans (for all your cities)."
20855 "Gives all your sea units 1 additional movement point. Makes all your new "
20856 "military sea units veterans (for all your cities)."
20858 #: data/civ2civ3/buildings.ruleset:1447
20861 "Gives all your sea units 1 additional movement point. The chance of a sea "
20862 "unit getting the next veteran level after a battle increases by half."
20864 "All your new military land units start at the first veteran level. The "
20865 "chance of a land unit getting the next veteran level after a battle "
20866 "increases by half."
20868 #: data/civ2civ3/buildings.ruleset:1506
20871 "Doubles the effect of Cathedrals. This makes 3 additional unhappy citizens "
20872 "content in each city; however, it does not affect citizens made unhappy by "
20873 "military activity."
20875 "Entertains the citizens of a city, making 3 unhappy citizens content. "
20876 "However, it does not affect citizens made unhappy by military activity."
20878 #: data/civ2civ3/buildings.ruleset:1513
20879 msgid "Mausoleum of Mausolos"
20882 #: data/civ2civ3/buildings.ruleset:1527
20884 "Makes one unhappy citizen content in every city with Walls, and one "
20885 "additional unhappy citizen content in every city with Courthouse. Also, no "
20886 "one of your cities can be incited to revolt."
20889 #: data/civ2civ3/buildings.ruleset:1534
20891 msgid "Statue of Zeus"
20892 msgstr "Statue of Liberty"
20894 #: data/civ2civ3/buildings.ruleset:1548
20896 "It neutralises the unhappiness caused by one military unit per city, and it "
20897 "gives one free shield per city for upkeep of units."
20900 #: data/civ2civ3/buildings.ruleset:1554
20901 msgid "Temple of Artemis"
20904 #: data/civ2civ3/buildings.ruleset:1569
20907 "Makes 2 additional unhappy citizens content in every city with a Temple. "
20908 "Does not affect citizens made unhappy by military activity."
20910 "Makes two additional unhappy citizens content in every city with a Temple. "
20911 "Does not affect citizens made unhappy by military activity."
20913 #: data/civ2civ3/buildings.ruleset:1591
20914 #, fuzzy, no-c-format
20916 "Each tile around the city where this wonder is built that is already "
20917 "generating some shield produces one extra shield resource. Under Despotism "
20918 "or Tribal governments, the Pyramids cancel the penalty from worked tiles "
20919 "with output greater than 2."
20921 "Each tile around the city where this wonder is built that is already "
20922 "generating some trade produces one extra trade resource."
20924 #: data/civ2civ3/buildings.ruleset:1599
20927 msgstr "The Internet"
20929 #: data/civ2civ3/buildings.ruleset:1615
20932 "Reveals all cities in the map. Gives an immediate technology advance. And "
20933 "doubles the effect of Research Labs for every nation."
20936 #: data/civ2civ3/buildings.ruleset:1621
20938 msgid "Shakespeare's Theatre"
20939 msgstr "Shakespeare's Theatre"
20941 #: data/civ2civ3/buildings.ruleset:1635
20943 "Gives 1 additional luxury to every city, and 6 luxuries to the city where it "
20944 "is located. It also increases to 3 the output of Elvis specialists for "
20948 #: data/civ2civ3/buildings.ruleset:1656
20951 "Allows you to choose any government, including those that have not yet been "
20952 "researched by your civilization, and without the transition period of "
20953 "Anarchy. It also allows to break any diplomatic agreement, even when your "
20954 "government has a senate."
20956 "Allows you to choose any government, including those that have not yet been "
20957 "researched by your civilisation, and without the transition period of "
20960 #: data/civ2civ3/buildings.ruleset:1700
20963 "Creates a world senate that may prevent declarations of war in some "
20964 "circumstances. If any player's city is in revolt for more than two turns, "
20965 "that player's government falls. Also, your reputation and goodwill among "
20966 "other nations is recovered twice as fast."
20968 "Creates a world senate that may prevent declarations of war in some "
20969 "circumstances. If any player's city is in revolt for more than two turns, "
20970 "that player's government falls."
20972 #: data/civ2civ3/buildings.ruleset:1731
20975 "It neutralises the unhappiness caused by one aggressively deployed military "
20976 "unit per city. Under Democracy government, it halves the unhappiness caused "
20977 "by military units."
20979 "Reduces the unhappiness caused by aggressively deployed military units owned "
20980 "by the city by 4 under Democracy and 2 under Republic -- in other words, it "
20981 "neutralises the unhappiness caused by two military units. This improvement "
20982 "has no effect under other governments."
20984 #: data/civ2civ3/game.ruleset:18
20986 msgid "Civ2Civ3 ruleset"
20987 msgstr "Civ2 ruleset"
20989 #: data/civ2civ3/game.ruleset:21
20991 "You are playing Freeciv with civ2civ3 rules:\n"
20993 "Gameplay more similar to civ3, keeping the combat system from civ2.\n"
20995 "Adapted for single player, with AI less aggressive at start, but more "
20996 "challenging at the end.\n"
20998 "Detailed description of the differences from the classic ruleset can be "
20999 "found in README.ruleset_civ2civ3."
21002 #: data/civ2civ3/governments.ruleset:77
21006 #: data/civ2civ3/governments.ruleset:85
21009 "Under Tribal, you are part ruler of your people. Your control over your "
21010 "citizens is maintained largely by the spiritual counsel."
21012 "Under Despotism, you are the absolute ruler of your people. Your control "
21013 "over your citizens is maintained largely by martial law."
21016 #: data/civ2civ3/governments.ruleset:157
21019 "Fundamentalism is a form of government organized around a central set of "
21020 "beliefs. The beliefs, usually religious in nature, form a rigid guideline "
21021 "for actions and reactions of both the rulers and the people.\n"
21023 "In a fundamentalist society, the people and the rulers are entirely devoted "
21024 "to their beliefs, and are usually willing to die to preserve them.\n"
21026 "Improvements that normally convert unhappy citizens to content citizens, "
21027 "produce `tithes' (gold) equivalent to the number of people they would "
21028 "convert, and require no maintenance."
21030 "Fundamentalism is a form of government organized around a central set of "
21031 "beliefs. The beliefs, usually religious in nature, form a rigid guideline "
21032 "for actions and reactions of both the rulers and the people.\n"
21034 "In a fundamentalist society, the people and the rulers are entirely devoted "
21035 "to their beliefs, and are usually willing to die to preserve them.\n"
21037 "Improvements that normally convert unhappy citizens to content citizens, "
21038 "produce `tithes' (gold) equivalent to the number of people they would "
21039 "convert, and require no maintenance."
21041 #: data/civ2civ3/governments.ruleset:175
21044 msgstr "Refrigeration"
21046 #: data/civ2civ3/governments.ruleset:185
21048 "Federalism is a system in which the power to govern is shared between "
21049 "national and provincial governments. This decentralization minimizes the "
21050 "corruption and waste caused by distance to capital, and avoids separatist "
21054 #: data/civ2civ3/governments.ruleset:227
21057 "Under Democracy, citizens govern directly by voting on issues. Democracy "
21058 "offers the highest possible level of trade, but also offers the most "
21059 "potential for unhappiness. There is low corruption during Democracy, but "
21060 "citizens become very upset during wars."
21062 "Under Democracy, citizens govern directly by voting on issues. Democracy "
21063 "offers the highest possible level of trade, but also offers the most "
21064 "potential for unhappiness. There is no corruption during Democracy, but "
21065 "citizens become very upset during wars."
21067 #: data/civ2civ3/techs.ruleset:79
21068 msgid "Enables movement of nuclear units."
21071 #: data/civ2civ3/techs.ruleset:281
21073 "Allows irrigation without adjacent water, improves the effect of "
21074 "Amphitheatres, and increases city vision radius."
21077 #: data/civ2civ3/techs.ruleset:354
21078 msgid "Makes it possible for Engineers to transform terrains."
21081 #: data/civ2civ3/techs.ruleset:408
21083 msgid "Halves upgrade cost of your units."
21084 msgstr "You can only upgrade units in your cities."
21086 #: data/civ2civ3/techs.ruleset:518
21087 #, fuzzy, no-c-format
21088 msgid "Reduces by 30% the chance of illness in your cities."
21089 msgstr "* Decreases the chance of plague within your cities.\n"
21091 #: data/civ2civ3/techs.ruleset:714
21092 msgid "Doubles movement of nuclear units."
21095 #: data/civ2civ3/techs.ruleset:796
21097 "Decreases one-time the Corruption of trade caused by distance to Capital."
21100 #: data/civ2civ3/techs.ruleset:843
21101 msgid "Decreases one-time the Waste of shields caused by distance to Capital."
21104 #: data/civ2civ3/terrain.ruleset:1070
21107 "Airbases allow your air units to land and refuel, and improve the defense "
21108 "against enemy air units. An air unit remaining in an airbase for a whole "
21109 "turn without moving recovers a quarter of its hit points. Air units in an "
21110 "airbase may be attacked by land units."
21112 "Fortresses improve defence for land units. Among other effects, a land unit "
21113 "remaining in a fortress for a whole turn without moving recovers a quarter "
21114 "of its hit points. With Invention, fortresses gain watchtowers from which "
21115 "units can see further afield."
21117 #: data/civ2civ3/terrain.ruleset:1262
21120 "Any land terrain type may have a River on it. A River adds 1 trade to the "
21121 "resources produced by that tile. It also increases a tile's defense factor "
21122 "by 25%. Finally, land units may move along a River (but not diagonally) for "
21125 "Any land terrain type may have a River on it. A River adds 1 trade to the "
21126 "resources produced by that tile. It also increases a tile's defence factor "
21127 "by 50%. Finally, land units may move along a River (but not diagonally); "
21128 "movement along a River costs only 1/3 of a movement point."
21130 #: data/civ2civ3/units.ruleset:31
21131 msgid "Attack value halved when attacking Destroyer"
21134 #. TRANS: Unit class: used adjectivally
21135 #: data/civ2civ3/units.ruleset:141
21137 msgid "?unitclass:Small Land"
21138 msgstr "?unitclass:Land"
21140 #. TRANS: Unit class: used adjectivally
21141 #: data/civ2civ3/units.ruleset:157
21143 msgid "?unitclass:Merchant"
21144 msgstr "?unitclass:Sea"
21146 #: data/civ2civ3/units.ruleset:433
21149 "Settlers are one of the key units in the game. As well as building new "
21150 "cities, they can also improve terrain, for instance by building irrigation, "
21151 "mines, and roads. See the Terrain Alterations section of the help for more "
21152 "details. Settlers reduce the population of the city by 2 when they are "
21155 "Settlers are one of the key units in the game. As well as building new "
21156 "cities, they can also improve terrain, for instance by building irrigation, "
21157 "mines, and roads. See the Terrain Alterations section of the help for more "
21160 #: data/civ2civ3/units.ruleset:442
21163 msgstr " Migration"
21165 #: data/civ2civ3/units.ruleset:474
21167 "Migrants are like Workers in that they can improve terrain. However, "
21168 "Migrants reduce the population by 1 when they are built, and can be used to "
21169 "migrate population to other cities."
21172 #: data/civ2civ3/units.ruleset:546
21174 "Engineers are similar to Workers, but they work twice as fast, move twice as "
21175 "fast, and they may increase his veteran level by performing useful work."
21178 #: data/civ2civ3/units.ruleset:642
21180 msgid "Archers fight with bows and arrows and have a good offensive value."
21182 "Archers fight with bows and arrows and have a good offensive value as well "
21183 "as decent defence."
21185 #: data/civ2civ3/units.ruleset:885
21188 "Fundamentalist nations can maintain Fanatic units without having to pay any "
21189 "upkeep nor causing military unhappiness. Instead, each unit reduces the "
21192 "Fundamentalist nations can maintain Fanatic units without having to pay any "
21193 "shields for upkeep."
21195 #: data/civ2civ3/units.ruleset:1086
21198 "Elephants are towering animals trained for war that are often used as "
21199 "powerful shock troops."
21201 "Elephants are towering animals trained for war that are often used as "
21202 "powerful shock troops, but defend poorly against most other units."
21204 #: data/civ2civ3/units.ruleset:1477
21207 "The Helicopter can transport one unit of infantry, and it can bombard to "
21208 "enemy units. Care must be exercised, because Helicopters lose a small "
21209 "amount of health for every turn not spent in a city or airbase or on a "
21212 "The Helicopter is a very powerful unit, as it can both fly and conquer "
21213 "cities. Care must be exercised, because Helicopters lose a small amount of "
21214 "health for every turn not spent in a city or airbase or on a Carrier, and "
21215 "they may be attacked by ground units."
21217 #: data/civ2civ3/units.ruleset:1613
21219 msgid "The Caravel is a sailing ship that can enter any ocean tile."
21220 msgstr "The Caravel replaces the Trireme and can enter any ocean tile."
21222 #: data/civ2civ3/units.ruleset:1679
21225 "The Frigate is a strong offensive ship, but it can not transport any unit."
21226 msgstr "The Cruiser is a strong offensive boat unit."
21228 #: data/civ2civ3/units.ruleset:1711
21230 msgid "The Ironclad is an armored ship, more sturdy than the Frigate."
21232 "The Ironclad is an armoured ship that is much more sturdy than the Frigate "
21233 "but loses the latter's transport capability."
21235 #: data/civ2civ3/units.ruleset:1747
21238 "An improved Ironclad, with better move rate and vision. Equiped with anti-"
21239 "submarine weapons."
21240 msgstr "An improved Ironclad, with better move rate and vision."
21242 #: data/civ2civ3/units.ruleset:1750
21245 "TIP: A very fast unit, which is very useful for hunting down enemy "
21246 "Transports and Submarines."
21248 "TIP: A very fast unit, which is very useful for hunting down enemy "
21251 #: data/civ2civ3/units.ruleset:2025
21254 "You can start building Nuclear units when you have the required advance, and "
21255 "the Manhattan Project wonder has been built by any player. You need "
21256 "Advanced Flight or Rocketry to start using them."
21258 "You can build Nuclear units when you have the required advance, and the "
21259 "Manhattan Project wonder has been built by any player."
21261 #: data/civ2civ3/units.ruleset:2156
21264 "Diplomats built under Communist or Federation governments will start at the "
21265 "first veteran level (secretary)."
21267 "Diplomats built under a Communist government will start at the first veteran "
21268 "level (secretary)."
21270 #: data/civ2civ3/units.ruleset:2225
21273 "Spies built under Communist or Federation governments will start at the "
21274 "first veteran level (handler)."
21276 "Spies built under a Communist government will start at the first veteran "
21279 #: data/civ2civ3/units.ruleset:2257
21282 "A Caravan carries goods or material for trading with foreign countries, or "
21283 "to help build wonders in your own cities."
21285 "A Caravan carries goods or material for trading with distant cities and "
21286 "foreign countries, or to help build wonders in your cities."
21288 #: data/civ2civ3/units.ruleset:2260
21290 "Caravans can only travel on roads, railroads, rivers or ships, and are not "
21291 "affected by movement modifiers."
21294 #: data/civ2civ3/units.ruleset:2263
21296 "Caravans can establish trade routes with the cities of other nations (even "
21297 "your enemies). A trade route's ongoing revenue is doubled if the two cities "
21298 "involved are on different continents."
21301 #: data/Freeciv.in:68
21302 msgid "Connect to Freeciv Server"
21303 msgstr "Connect to Freeciv Server"
21305 #: data/Freeciv.in:78
21306 msgid "Freeciv Server Selection"
21307 msgstr "Freeciv Server Selection"
21309 #: data/Freeciv.in:113
21310 msgid "Verify Password"
21311 msgstr "Verify Password"
21313 #: data/Freeciv.in:144
21314 msgid "Freeciv Server List"
21315 msgstr "Freeciv Server List"
21317 #: data/Freeciv.in:148
21319 "Server Name Port Version Status Players "
21322 "Server Name Port Version Status Players "
21325 #: data/Freeciv.in:328
21326 msgid "The following clauses have been agreed upon:"
21327 msgstr "The following clauses have been agreed upon:"
21329 #: data/Freeciv.in:384
21330 msgid "Erase clause"
21331 msgstr "Erase clause"
21333 #: data/Freeciv.in:492 data/Freeciv.in:501
21334 msgid "Shared vision"
21335 msgstr "Shared vision"
21337 #: data/Freeciv.in:567
21338 msgid "Goto and Close"
21339 msgstr "Goto and Close"
21341 #: data/Freeciv.in:576
21342 msgid "Select Unit(s)"
21343 msgstr "Select Unit(s)"
21345 #: data/Freeciv.in:690 data/Freeciv.in:769
21349 #: data/Freeciv.in:877
21351 msgstr "Firepower:"
21353 #: data/Freeciv.in:950
21354 msgid "Movement/Defense:"
21355 msgstr "Movement/Defence:"
21357 #: data/Freeciv.in:969
21358 msgid "Food/Resources/Trade:"
21359 msgstr "Food/Resources/Trade:"
21361 #: data/Freeciv.in:998
21362 msgid "Road Result/Time:"
21363 msgstr "Road Result/Time:"
21365 #: data/Freeciv.in:1018
21366 msgid "Irrig. Result/Time:"
21367 msgstr "Irrig. Result/Time:"
21369 #: data/Freeciv.in:1039
21370 msgid "Mine Result/Time:"
21371 msgstr "Mine Result/Time:"
21373 #: data/Freeciv.in:1059
21374 msgid "Trans. Result/Time:"
21375 msgstr "Trans. Result/Time:"
21377 #: data/Freeciv.in:1085
21378 msgid "Select a city:"
21379 msgstr "Select a city:"
21381 #: data/Freeciv.in:1123
21382 msgid "Select destination:"
21383 msgstr "Select destination:"
21385 #: data/Freeciv.in:1178 data/Freeciv.in:1214
21386 msgid "Unit Commands"
21387 msgstr "Unit Commands"
21389 #: data/Freeciv.in:1200
21390 msgid "Make new homecity"
21391 msgstr "Make new homecity"
21393 #: data/Freeciv.in:1282
21394 msgid "Where to Display Messages"
21395 msgstr "Where to Display Messages"
21397 #: data/Freeciv.in:1283
21399 "Out = Output window, Mes = Messages window,\n"
21400 "Pop = Popup individual window"
21402 "Out = Output window, Mes = Messages window,\n"
21403 "Pop = Popup individual window"
21405 #. TRANS: the space prepending "Out" is necessary
21406 #: data/Freeciv.in:1294
21407 msgid " Out Mes Pop"
21408 msgstr " Out Mes Pop"
21410 #: data/Freeciv.in:1305
21414 #: data/Freeciv.in:1307
21415 msgid "Select tax, luxury and science rates:"
21416 msgstr "Select tax, luxury and science rates:"
21418 #: data/Freeciv.in:1415
21422 #: data/Freeciv.in:1483
21423 msgid "Citizen governor..."
21424 msgstr "Citizen governor..."
21426 #: data/Freeciv.in:1486
21428 msgstr "Add Preset"
21430 #: data/Freeciv.in:1487
21431 msgid "Remove Preset"
21432 msgstr "Remove Preset"
21434 #: data/Freeciv.in:1489
21435 msgid "Control City"
21436 msgstr "Control City"
21438 #: data/Freeciv.in:1490
21439 msgid "Release City"
21440 msgstr "Release City"
21442 #: data/Freeciv.in:1492
21443 msgid "Minimal Surplus:"
21444 msgstr "Minimal Surplus:"
21446 #: data/Freeciv.in:1494
21450 #: data/Freeciv.in:1509
21451 msgid "Remove preset?"
21452 msgstr "Remove preset?"
21454 #: data/Freeciv.in:1520
21455 msgid "City Options"
21456 msgstr "City Options"
21458 #: data/Freeciv.in:1530
21459 msgid "Make new citizens into: "
21460 msgstr "Make new citizens into: "
21462 #: data/Freeciv.in:1538
21463 msgid "Disband if build settler at size 1:"
21464 msgstr "Disband if build settler at size 1:"
21466 #: data/Freeciv.in:1544
21467 msgid "Auto-attack vs land units: "
21468 msgstr "Auto-attack vs land units: "
21470 #: data/Freeciv.in:1550
21471 msgid "Auto-attack vs sea units: "
21472 msgstr "Auto-attack vs sea units: "
21474 #: data/Freeciv.in:1556
21475 msgid "Auto-attack vs air units: "
21476 msgstr "Auto-attack vs air units: "
21478 #: data/Freeciv.in:1562
21479 msgid "Auto-attack vs helicopters: "
21480 msgstr "Auto-attack vs helicopters: "
21482 #: data/Freeciv.in:1639
21486 #: data/Freeciv.in:1663
21487 msgid "Change All..."
21488 msgstr "Change All..."
21490 #: data/Freeciv.in:1679
21491 msgid "Configure..."
21492 msgstr "Configure..."
21494 #: data/Freeciv.in:1738
21495 msgid "Configure Cities Report"
21496 msgstr "Configure Cities Report"
21498 #: data/Freeciv.in:1743
21499 msgid "Set columns shown"
21500 msgstr "Set columns shown"
21502 #: data/Freeciv.in:1757
21503 msgid "Change Production Everywhere"
21504 msgstr "Change Production Everywhere"
21506 #: data/Freeciv.in:1763
21510 #: data/Freeciv.in:1773
21514 #: data/Freeciv.in:1864
21515 msgid "Building Name Count Cost Total"
21516 msgstr "Building Name Count Cost Total"
21518 #: data/Freeciv.in:1894
21519 msgid "Sell Redundant"
21520 msgstr "Sell Redundant"
21522 #: data/Freeciv.in:1902
21526 #: data/Freeciv.in:1940
21527 msgid "Unit Type Upgrade In-Prog Active Shield Food"
21528 msgstr "Unit Type Upgrade In-Prog Active Shield Food"
21530 #: data/Freeciv.in:1991
21531 msgid "Available worklists"
21532 msgstr "Available worklists"
21534 #: data/Freeciv.in:2019
21538 #: data/Freeciv.in:2024
21539 msgid "Rename worklist"
21540 msgstr "Rename worklist"
21542 #: data/Freeciv.in:2028 data/Freeciv.in:2177
21546 #: data/Freeciv.in:2047
21550 #: data/Freeciv.in:2048
21554 #: data/Freeciv.in:2049
21558 #: data/Freeciv.in:2100
21559 msgid "Select new production"
21560 msgstr "Select new production"
21562 #: data/Freeciv.in:2136
21563 msgid "Production Worklist"
21564 msgstr "Production Worklist"
21566 #: data/Freeciv.in:2138
21567 msgid "Current worklist"
21568 msgstr "Current worklist"
21570 #: data/Freeciv.in:2145
21571 msgid "Available targets"
21572 msgstr "Available targets"
21574 #: data/Freeciv.in:2171
21578 #: data/Freeciv.in:2189
21582 #: data/Freeciv.in:2195
21586 #: data/Freeciv.in:2207
21590 #: data/Freeciv.in:2225
21591 msgid "Show future targets:"
21592 msgstr "Show future targets:"
21594 #: data/Freeciv.in:2256
21595 msgid "Trade Routes"
21596 msgstr "Trade Routes"
21598 #: data/Freeciv.in:2277 data/Freeciv.in:2482 data/Freeciv.in:2512
21599 #: data/Freeciv.in:2531
21603 #. TRANS: Title for caravan popup
21604 #: data/Freeciv.in:2285
21605 msgid "Your Unit Has Arrived"
21606 msgstr "Your Unit Has Arrived"
21608 #: data/Freeciv.in:2287
21609 msgid "Establish trade route"
21610 msgstr "Establish trade route"
21612 #: data/Freeciv.in:2299 data/Freeciv.in:2325
21613 msgid "Choose Your Covert Strategy"
21614 msgstr "Choose Your Covert Strategy"
21616 #: data/Freeciv.in:2333
21617 msgid "Investigate City (free)"
21618 msgstr "Investigate City (free)"
21620 #: data/Freeciv.in:2392
21624 #: data/Freeciv.in:2537
21625 msgid "Your New Government"
21626 msgstr "Your New Government"
21628 #: data/Freeciv.in:2539
21629 msgid "Select government type:"
21630 msgstr "Select government type:"
21632 #: data/Freeciv.in:2557
21633 msgid "Choose unit activity:"
21634 msgstr "Choose unit activity:"
21636 #: data/Freeciv.in:2854
21638 "Freeciv is free software and you are welcome to distribute copies of it\n"
21639 "under certain conditions; See the \"Copying\" item on the Help menu.\n"
21640 "Now ... Go give 'em hell!"
21642 "Freeciv is free software and you are welcome to distribute copies of it\n"
21643 "under certain conditions; See the \"Copying\" item on the Help menu.\n"
21644 "Now ... Go give 'em hell!"
21646 #: data/Freeciv.in:3099
21650 #: data/Freeciv.in:3106
21654 #: data/Freeciv.in:3110
21655 msgid "Activate Units"
21656 msgstr "Activate Units"
21658 #: data/Freeciv.in:3112
21659 msgid "Unit List..."
21660 msgstr "Unit List..."
21662 #: data/Freeciv.in:3114
21663 msgid "City Options..."
21664 msgstr "City Options..."
21666 #: data/Freeciv.in:3116
21670 #: data/Freeciv.in:3118
21674 #: data/Freeciv.in:3120
21675 msgid "Worklist..."
21676 msgstr "Worklist..."
21678 #: data/Freeciv.in:3122
21679 msgid "Supported units:"
21680 msgstr "Supported units:"
21682 #: data/Freeciv.in:3145
21683 msgid "Units present:"
21684 msgstr "Units present:"
21686 #: data/Freeciv.in:3183
21687 msgid "Select nation and name:"
21688 msgstr "Select nation and name:"
21690 #: data/Freeciv.in:3198
21694 #: data/Freeciv.in:3202
21695 msgid "Select your sex:"
21696 msgstr "Select your sex:"
21698 #: data/Freeciv.in:3206
21702 #: data/Freeciv.in:3213
21703 msgid "Select city style:"
21704 msgstr "Select city style:"
21706 #: data/Freeciv.in:3224
21710 #: data/Freeciv.in:3257
21712 "Name Nation Embassy Dipl.State Vision "
21713 "Reputation State Host"
21715 "Name Nation Embassy Dipl.State Vision "
21716 "Reputation State Host"
21718 #: data/Freeciv.in:3278
21719 msgid "Intelligence"
21720 msgstr "Intelligence"
21722 #: data/Freeciv.in:3294
21723 msgid "Cancel pact"
21724 msgstr "Cancel pact"
21726 #: data/Freeciv.in:3362
21727 msgid "Goto location"
21728 msgstr "Goto location"
21730 #: data/Freeciv.in:3370
21732 msgstr "Popup City"
21734 #. TRANS: Game state for local server
21735 #: data/Freeciv.in:3381 data/Freeciv.in:3382 server/sernet.c:1489
21739 #: data/Freeciv.in:3398
21740 msgid " Name Ready Leader Nation Team "
21741 msgstr " Name Ready Leader Nation Team "
21743 #: data/Freeciv.in:3436
21744 msgid "Take Player"
21745 msgstr "Take Player"
21747 #: data/helpdata.txt:42
21749 "Freeciv is a turn-based strategy game, in which each player becomes the "
21750 "leader of a civilization. You compete against several opponents to found "
21751 "cities, use them to support a military and economy, and finally to complete "
21752 "an empire that survives all encounters with its neighbors to emerge "
21753 "victorious. Each opponent may be either another human or be controlled by "
21754 "the computer. All players begin at the dawn of history with a handful of "
21755 "units -- typically with an explorer and a couple of settlers in 4000 BCE -- "
21756 "and race to expand outward from those humble beginnings."
21758 "Freeciv is a turn-based strategy game, in which each player becomes the "
21759 "leader of a civilisation. You compete against several opponents to found "
21760 "cities, use them to support a military and economy, and finally to complete "
21761 "an empire that survives all encounters with its neighbours to emerge "
21762 "victorious. Each opponent may be either another human or be controlled by "
21763 "the computer. All players begin at the dawn of history with a handful of "
21764 "units -- typically with an explorer and a couple of settlers in 4000 BCE -- "
21765 "and race to expand outward from those humble beginnings."
21767 #: data/helpdata.txt:52
21769 "Achieving success requires a balance between economic expansion, military "
21770 "strength, and technological development. Not only must you develop all three "
21771 "in concert to both expand and successfully defend your empire, but any of "
21772 "the three may provide victory over your opponents:"
21774 "Achieving success requires a balance between economic expansion, military "
21775 "strength, and technological development. Not only must you develop all three "
21776 "in concert to both expand and successfully defend your empire, but any of "
21777 "the three may provide victory over your opponents:"
21779 #: data/helpdata.txt:58
21781 " - As in other games of conquest and expansion, you are declared the winner "
21782 "by default once the last city and unit of every other civilization is "
21785 " - As in other games of conquest and expansion, you are declared the winner "
21786 "by default once the last city and unit of every other civilisation is "
21789 #: data/helpdata.txt:62
21791 " - Once technological progress has brought you into the space age, you may "
21792 "launch a spacecraft destined for Alpha Centauri; the first civilization "
21793 "whose craft reaches the system wins."
21795 " - Once technological progress has brought you into the space age, you may "
21796 "launch a spacecraft destined for Alpha Centauri; the first civilisation "
21797 "whose craft reaches the system wins."
21799 #: data/helpdata.txt:66
21801 " - In the absence of other means to determine victory, the game will end "
21802 "after 5000 turns if no spacecraft have yet been launched. The surviving "
21803 "civilizations are then rated, and the one with the highest score is the "
21806 " - In the absence of other means to determine victory, the game will end "
21807 "after 5000 turns if no spacecraft have yet been launched. The surviving "
21808 "civilisations are then rated, and the one with the highest score is the "
21811 #: data/helpdata.txt:71
21813 "A word of warning: Freeciv is highly customizable, both through run-time "
21814 "configuration and through custom rulesets which can change almost any aspect "
21815 "of the game rules. This help system tries to adapt to different rules, but "
21816 "may not completely cover rulesets which are very different from the classic "
21820 #: data/helpdata.txt:81
21822 "While every game is different, there's a basic strategy which most players "
21823 "follow, especially at the start of the game."
21825 "While every game is different, there's a basic strategy which most players "
21826 "follow, especially at the start of the game."
21828 #: data/helpdata.txt:84
21830 "These steps may vary depending upon the server options, but in general, the "
21833 "These steps may vary depending upon the server options, but in general, the "
21836 #: data/helpdata.txt:87
21838 " 0. Choosing the first city site.\n"
21839 " 1. Mapping the countryside.\n"
21840 " 2. Defending the cities.\n"
21841 " 3. Deciding which units to build first.\n"
21842 " 4. Improving the land.\n"
21843 " 5. Deciding where to build cities.\n"
21844 " 6. Taking care of the cities.\n"
21845 " 7. Interacting with other players (diplomacy).\n"
21846 " 8. Exploring the world.\n"
21847 " 9. Things to keep in mind.\n"
21848 "10. Making your own strategy for the game.\n"
21850 " 0. Choosing the first city site.\n"
21851 " 1. Mapping the countryside.\n"
21852 " 2. Defending the cities.\n"
21853 " 3. Deciding which units to build first.\n"
21854 " 4. Improving the land.\n"
21855 " 5. Deciding where to build cities.\n"
21856 " 6. Taking care of the cities.\n"
21857 " 7. Interacting with other players (diplomacy).\n"
21858 " 8. Exploring the world.\n"
21859 " 9. Things to keep in mind.\n"
21860 "10. Making your own strategy for the game.\n"
21862 #: data/helpdata.txt:99
21864 " 0. Choosing the first city site.\n"
21866 " Start the game by wandering around BRIEFLY to find a good place to build "
21867 "the first city. Don't feel tempted to investigate any yellow-roofed "
21868 "villages yet - they might contain barbarian tribes. Build the city close to "
21869 "resources and perhaps close to the sea. Keep in mind that the city you "
21870 "build first will be your capital! The idea is to balance the quality of the "
21871 "site you find against getting your first city established as early as "
21874 " 0. Choosing the first city site.\n"
21876 " Start the game by wandering around BRIEFLY to find a good place to build "
21877 "the first city. Don't feel tempted to investigate any yellow-roofed "
21878 "villages yet - they might contain barbarian tribes. Build the city close to "
21879 "resources and perhaps close to the sea. Keep in mind that the city you "
21880 "build first will be your capital! The idea is to balance the quality of the "
21881 "site you find against getting your first city established as early as "
21884 #: data/helpdata.txt:110
21886 " 1. Mapping the countryside.\n"
21888 " After the capital city has been founded, it will start producing a "
21889 "warrior unit. These units can be used to rove around exploring the "
21890 "countryside. Remember, it is risky to leave a city undefended, so perhaps "
21891 "keep the first warrior in the city, and use the following one to explore. "
21892 "If you started the game with an explorer unit, use that to explore, "
21895 " 1. Mapping the countryside.\n"
21897 " After the capital city has been founded, it will start producing a "
21898 "warrior unit. These units can be used to rove around exploring the "
21899 "countryside. Remember, it is risky to leave a city undefended, so perhaps "
21900 "keep the first warrior in the city, and use the following one to explore. "
21901 "If you started the game with an explorer unit, use that to explore, "
21904 #: data/helpdata.txt:119
21906 " 2. Defending the cities.\n"
21908 " At this point, defend your cities by always leaving a warrior unit in "
21909 "them. As your civilization develops units with a greater defense strength, "
21910 "replace the obsolete units with new ones to ensure your cities have maximum "
21911 "defense. The units most often used for defense are (in order of strength): "
21912 "Warrior, Phalanx, Pikemen, Musketeers, and Riflemen."
21914 " 2. Defending the cities.\n"
21916 " At this point, defend your cities by always leaving a warrior unit in "
21917 "them. As your civilisation develops units with a greater defence strength, "
21918 "replace the obsolete units with new ones to ensure your cities have maximum "
21919 "defence. The units most often used for defence are (in order of strength): "
21920 "Warrior, Phalanx, Pikemen, Musketeers, and Riflemen."
21922 #: data/helpdata.txt:129
21925 " Keep in mind that with some types of government, military units inside "
21926 "or outside cities can reduce or create unhappiness. Also remember that when "
21927 "a land unit is inside a city, it gets a 50% defensive bonus, as if "
21928 "fortified. When a new city is built, the city starts to build the best "
21929 "available defensive unit from the above list."
21931 " Keep in mind that with some types of government, military units inside "
21932 "or outside cities can reduce or create unhappiness. Also remember that when "
21933 "a land unit is inside a city, it gets a 50% defensive bonus, as if "
21934 "fortified. When a new city is built, the city starts to build the best "
21935 "available defensive unit from the above list."
21937 #: data/helpdata.txt:136
21939 " 3. Deciding which units to build first.\n"
21941 " After building one or two Warrior units, start building Settlers. "
21942 "Settlers are best put to use founding new cities; while they can also build "
21943 "agricultural improvements (see the next section), it is better to use "
21944 "Workers for this when available, as unlike Settlers, Workers do not consume "
21945 "food from their parent city. Keep in mind that a large population increases "
21946 "both the amount of productivity and your civilization's research rate, not "
21947 "to mention that cities secure land for your empire, so founding new cities "
21948 "should be a high priority initially."
21950 " 3. Deciding which units to build first.\n"
21952 " After building one or two Warrior units, start building Settlers. "
21953 "Settlers are best put to use founding new cities; while they can also build "
21954 "agricultural improvements (see the next section), it is better to use "
21955 "Workers for this when available, as unlike Settlers, Workers do not consume "
21956 "food from their parent city. Keep in mind that a large population increases "
21957 "both the amount of productivity and your civilisation's research rate, not "
21958 "to mention that cities secure land for your empire, so founding new cities "
21959 "should be a high priority initially."
21961 #: data/helpdata.txt:148
21963 " 4. Improving the land.\n"
21965 " Each city has an area of land around it that can be used for growing "
21966 "food, producing goods, and generating trade. This output can be increased "
21967 "by using Workers (or Settlers) to improve the land close to your cities. "
21968 "The land can be improved with irrigation (increasing food), roads (allowing "
21969 "units to move faster and increasing trade), and mines (increasing "
21970 "production), among other improvements."
21972 " 4. Improving the land.\n"
21974 " Each city has an area of land around it that can be used for growing "
21975 "food, producing goods, and generating trade. This output can be increased "
21976 "by using Workers (or Settlers) to improve the land close to your cities. "
21977 "The land can be improved with irrigation (increasing food), roads (allowing "
21978 "units to move faster and increasing trade), and mines (increasing "
21979 "production), among other improvements."
21981 #: data/helpdata.txt:158
21983 " 5. Deciding where to build cities.\n"
21985 " The best location for a city is a matter of taste. A city which is "
21986 "placed near the sea is easier to spot by opponents, but can also serve as a "
21987 "port for sea-going units. (They also usually need a coastal defense later "
21988 "on.) The best strategy is to build a few of both, but keep in mind that "
21989 "your opponents will find it harder to locate your city if you don't build it "
21992 " 5. Deciding where to build cities.\n"
21994 " The best location for a city is a matter of taste. A city which is "
21995 "placed near the sea is easier to spot by opponents, but can also serve as a "
21996 "port for sea-going units. (They also usually need a coastal defence later "
21997 "on.) The best strategy is to build a few of both, but keep in mind that "
21998 "your opponents will find it harder to locate your city if you don't build it "
22001 #: data/helpdata.txt:167
22003 " 6. Taking care of the cities.\n"
22005 " Every city has a band of citizens. The number of citizens depends on "
22006 "the city's population. When you click on a city, you can see how the land "
22007 "around the city is being used. You can assign your citizens to the land, or "
22008 "they can be specialists that contribute to your civilization in other ways. "
22009 "Especially at the start of the game, care should be taken to ensure that the "
22010 "citizens are employed so that they maximize growth, trade and production."
22012 " 6. Taking care of the cities.\n"
22014 " Every city has a band of citizens. The number of citizens depends on "
22015 "the city's population. When you click on a city, you can see how the land "
22016 "around the city is being used. You can assign your citizens to the land, or "
22017 "they can be specialists that contribute to your civilisation in other ways. "
22018 "Especially at the start of the game, care should be taken to ensure that the "
22019 "citizens are employed so that they maximise growth, trade and production."
22021 #: data/helpdata.txt:177
22023 " If too much food is being generated, a citizen can be taken off the land "
22024 "by clicking on the occupied land tile. This citizen can then be transferred "
22025 "to the other duties mentioned previously."
22027 " If too much food is being generated, a citizen can be taken off the land "
22028 "by clicking on the occupied land tile. This citizen can then be transferred "
22029 "to the other duties mentioned previously."
22031 #: data/helpdata.txt:182
22033 " If you move all of your citizens into the city and right-click on the "
22034 "central tile of the land, the citizens will be rearranged to maximize food "
22037 " If you move all of your citizens into the city and right-click on the "
22038 "central tile of the land, the citizens will be rearranged to maximise food "
22041 #: data/helpdata.txt:188
22043 " The golden rule of taking care of a city is that there should be at "
22044 "least as many happy citizens as unhappy citizens. A city where this is not "
22045 "so falls into disorder; such cities are labeled with a raised fist or a "
22046 "lightning bolt (depending on the tileset). Take care not to let this happen "
22047 "to any of your cities, as cities in disorder produce nothing, and are prone "
22050 " The golden rule of taking care of a city is that there should be at "
22051 "least as many happy citizens as unhappy citizens. A city where this is not "
22052 "so falls into disorder; such cities are labelled with a raised fist or a "
22053 "lightning bolt (depending on the tileset). Take care not to let this happen "
22054 "to any of your cities, as cities in disorder produce nothing, and are prone "
22057 #: data/helpdata.txt:195
22060 " 7. Interacting with other players (diplomacy).\n"
22062 " When one of your units first meets a unit of another nation, or finds "
22063 "one of their cities (or equally if they find you), a basic contact is "
22064 "established between the two nations. This provides each with basic "
22065 "intelligence about the other, which can be accessed from the 'Nations' "
22068 " 7. Interacting with other players (diplomacy).\n"
22070 " When one of your units first meets a unit of another nation, or finds "
22071 "one of their cities (or equally if they find you), a basic contact is "
22072 "established between the two nations. This provides each with basic "
22073 "intelligence about the other, which can be accessed from the `Nations' "
22076 #: data/helpdata.txt:203
22078 " This communication will lapse after a set number of turns with no "
22079 "contact. Establishing an embassy will give a more permanent communication "
22080 "channel, as well as more advanced intelligence such as details of "
22081 "technology. Embassies are one-way - the nation hosting the embassy receives "
22082 "no benefit - and once established, cannot be revoked."
22084 " This communication will lapse after a set number of turns with no "
22085 "contact. Establishing an embassy will give a more permanent communication "
22086 "channel, as well as more advanced intelligence such as details of "
22087 "technology. Embassies are one-way - the nation hosting the embassy receives "
22088 "no benefit - and once established, cannot be revoked."
22090 #: data/helpdata.txt:210
22093 " If you are in contact with another player, then you can arrange a "
22094 "diplomatic meeting. From the 'Nations' report, this is done by clicking on "
22095 "the nation with whom you wish to meet and selecting 'Meet'. If the entry "
22096 "under the embassy column is not blank and the other player is connected (or "
22097 "is a server AI) then a treaty dialog will pop up."
22099 " If you are in contact with another player, then you can arrange a "
22100 "diplomatic meeting. From the `Nations' report, this is done by clicking on "
22101 "the nation with whom you wish to meet and selecting `Meet'. If the entry "
22102 "under the embassy column is not blank and the other player is connected (or "
22103 "is a server AI) then a treaty dialog will pop up."
22105 #: data/helpdata.txt:217
22107 " In this dialog you can negotiate an exchange of assets (maps, vision, "
22108 "advances, cities, or gold), embassies, or binding pacts such as a cease-fire "
22109 "or peace. There is no need to trade like for like; you can trade, say, an "
22110 "advance or city for gold - you can consider this buying and selling."
22112 " In this dialog you can negotiate an exchange of assets (maps, vision, "
22113 "advances, cities, or gold), embassies, or binding pacts such as a cease-fire "
22114 "or peace. There is no need to trade like for like; you can trade, say, an "
22115 "advance or city for gold - you can consider this buying and selling."
22117 #: data/helpdata.txt:223
22119 " Pacts affect where your units can go and what they can do, and a pact "
22120 "with one nation can affect your relations with others. Under authoritarian "
22121 "governments such as Monarchy you can break a pact at any time, but the "
22122 "representative governments (Republic and Democracy) have a senate which will "
22123 "block the unprovoked cancellation of a treaty; unless a foreign Diplomat or "
22124 "Spy sparks a diplomatic incident, the only way to dissolve a pact in this "
22125 "situation is to dissolve your government. The details of pacts are "
22126 "described in the Diplomacy section."
22128 " Pacts affect where your units can go and what they can do, and a pact "
22129 "with one nation can affect your relations with others. Under authoritarian "
22130 "governments such as Monarchy you can break a pact at any time, but the "
22131 "representative governments (Republic and Democracy) have a senate which will "
22132 "block the unprovoked cancellation of a treaty; unless a foreign Diplomat or "
22133 "Spy sparks a diplomatic incident, the only way to dissolve a pact in this "
22134 "situation is to dissolve your government. The details of pacts are "
22135 "described in the Diplomacy section."
22137 #: data/helpdata.txt:233
22138 msgid " A couple of notes:"
22139 msgstr " A couple of notes:"
22141 #: data/helpdata.txt:235
22142 msgid " - You can't give away your capital."
22143 msgstr " - You can't give away your capital."
22145 #: data/helpdata.txt:237
22147 " - You can only request property that you know about; so you can't request "
22148 "technology unless you have an embassy, and if you can't see a city on your "
22149 "map, then you can't request it. Of course, the owner of that city can still "
22150 "give it to you, in which case the area around the city is shown on your map."
22152 " - You can only request property that you know about; so you can't request "
22153 "technology unless you have an embassy, and if you can't see a city on your "
22154 "map, then you can't request it. Of course, the owner of that city can still "
22155 "give it to you, in which case the area around the city is shown on your map."
22157 #: data/helpdata.txt:244
22159 " - One important thing to note: when a city is transferred, any units in "
22160 "the field and supported by that city are also transferred (but not those "
22161 "sitting in other cities). So make sure the other player isn't getting a "
22162 "better deal than you expect."
22164 " - One important thing to note: when a city is transferred, any units in "
22165 "the field and supported by that city are also transferred (but not those "
22166 "sitting in other cities). So make sure the other player isn't getting a "
22167 "better deal than you expect."
22169 #: data/helpdata.txt:249
22171 " 8. Exploring the world.\n"
22173 " After you have fortified your cities with troops, build Triremes in the "
22174 "cities near the sea. Use the Triremes to map the world in search of "
22175 "opponents and new lands. If you are on an island, you should spend less on "
22176 "military and more on expansion. Or if you are located close to an opponent, "
22177 "it is truly a good idea to make a peace treaty and share the advances you "
22178 "have made. Diplomatic units are very useful here, and WILL pay off later."
22180 " 8. Exploring the world.\n"
22182 " After you have fortified your cities with troops, build Triremes in the "
22183 "cities near the sea. Use the Triremes to map the world in search of "
22184 "opponents and new lands. If you are on an island, you should spend less on "
22185 "military and more on expansion. Or if you are located close to an opponent, "
22186 "it is truly a good idea to make a peace treaty and share the advances you "
22187 "have made. Diplomatic units are very useful here, and WILL pay off later."
22189 #: data/helpdata.txt:259
22191 " 9. Things to keep in mind.\n"
22193 " - What the next advance you'll need is.\n"
22195 " - What your tax, luxury and research rates are currently set to.\n"
22197 " - Treaties are often broken, so don't neglect defense...\n"
22199 " - Some wonders can be made obsolete by the development of certain advances."
22201 " 9. Things to keep in mind.\n"
22203 " - What the next advance you'll need is.\n"
22205 " - What your tax, luxury and research rates are currently set to.\n"
22207 " - Treaties are often broken, so don't neglect defence...\n"
22209 " - Some wonders can be made obsolete by the development of certain advances."
22211 #: data/helpdata.txt:270
22213 " 10. Making your own strategy for the game.\n"
22215 " These basic concepts will allow you to play the game pretty well, "
22216 "especially in the beginning of the game. But to improve, you need to study "
22217 "the various units and advances, and PRACTICE, PRACTICE, PRACTICE! Freeciv "
22218 "has many twists, so if you haven't played a similar game before, try "
22219 "consulting the Freeciv WWW pages at:"
22221 " 10. Making your own strategy for the game.\n"
22223 " These basic concepts will allow you to play the game pretty well, "
22224 "especially in the beginning of the game. But to improve, you need to study "
22225 "the various units and advances, and PRACTISE, PRACTISE, PRACTISE! Freeciv "
22226 "has many twists, so if you haven't played a similar game before, try "
22227 "consulting the Freeciv WWW pages at:"
22229 #: data/helpdata.txt:281
22231 "You'll find more tips for playing, and details of how to contact other "
22234 "You'll find more tips for playing, and details of how to contact other "
22237 #: data/helpdata.txt:288
22239 "Terrain serves three roles: the theater upon which your units battle rival "
22240 "civilizations, the landscape across which your units travel, and the medium "
22241 "which your cities work to produce resources. The different types of terrain "
22242 "each have different strengths and drawbacks; see the sections on each "
22243 "terrain type for details."
22245 "Terrain serves three roles: the theatre upon which your units battle rival "
22246 "civilisations, the landscape across which your units travel, and the medium "
22247 "which your cities work to produce resources. The different types of terrain "
22248 "each have different strengths and drawbacks; see the sections on each "
22249 "terrain type for details."
22251 #: data/helpdata.txt:294
22253 "Terrain affects combat very simply: when a land unit is attacked, its "
22254 "defense strength is multiplied by the defense factor (\"bonus\") of the "
22255 "terrain beneath it. See the help section on Combat for further details."
22257 "Terrain affects combat very simply: when a land unit is attacked, its "
22258 "defence strength is multiplied by the defence factor (\"bonus\") of the "
22259 "terrain beneath it. See the help section on Combat for further details."
22261 #: data/helpdata.txt:299
22263 "Terrain complicates the movement of land units -- sea and air units always "
22264 "expend one movement point to move one tile, but moving onto rough terrain "
22265 "such as Mountains can cost land units more."
22267 "Terrain complicates the movement of land units -- sea and air units always "
22268 "expend one movement point to move one tile, but moving onto rough terrain "
22269 "such as Mountains can cost land units more."
22271 #: data/helpdata.txt:303
22273 "Tiles within range of a city may be worked by that city to produce food, "
22274 "production, and trade points, and the quantity of each produced depends on "
22275 "the terrain. These three products are so important that we specify the "
22276 "output of a tile simply by listing them with slashes in between: for "
22277 "example, \"1/2/0\" describes a tile that each turn when it is being worked "
22278 "produces one food point, two production points, and no trade points. In "
22279 "addition to the characteristic output of the terrain, some tiles have an "
22280 "additional special resource that boosts one or two of the products. See the "
22281 "Economy section for more information on the use of these products."
22283 "Tiles within range of a city may be worked by that city to produce food, "
22284 "production, and trade points, and the quantity of each produced depends on "
22285 "the terrain. These three products are so important that we specify the "
22286 "output of a tile simply by listing them with slashes in between: for "
22287 "example, \"1/2/0\" describes a tile that each turn when it is being worked "
22288 "produces one food point, two production points, and no trade points. In "
22289 "addition to the characteristic output of the terrain, some tiles have an "
22290 "additional special resource that boosts one or two of the products. See the "
22291 "Economy section for more information on the use of these products."
22293 #: data/helpdata.txt:314
22295 "The net benefit of a tile for your city depends on your government type as "
22296 "well as city improvements and wonders."
22298 "The net benefit of a tile for your city depends on your government type as "
22299 "well as city improvements and wonders."
22301 #: data/helpdata.txt:317
22304 "It is possible for your units to change the terrain and hence its effects; "
22305 "see the section on Terrain Alterations for more details. City centers (the "
22306 "tile a city is on) may get some of these benefits for free; see the section "
22307 "on Cities for more detail."
22309 "It is possible for your units to change the terrain and hence its effects; "
22310 "see the section on Terrain Alterations for more details. City centres (the "
22311 "tile a city is on) get some of these benefits for free; see the section on "
22312 "Cities for more detail."
22314 #. TRANS: Preserve the leading space: it controls nesting
22315 #: data/helpdata.txt:329
22316 msgid " Terrain Alterations"
22317 msgstr " Terrain Alterations"
22319 #: data/helpdata.txt:330
22321 "Certain units (Settlers, Workers, and Engineers in the classic ruleset) have "
22322 "the ability to alter terrain tiles in several ways. The following "
22323 "description uses the classic ruleset to illustrate this; other rulesets may "
22324 "have different rules."
22327 #: data/helpdata.txt:335
22330 "Irrigation systems can be built on suitable types of terrain. Irrigation "
22331 "causes a tile to produce some extra food each turn. In the classic ruleset, "
22332 "building irrigation requires a nearby source of water: an Ocean, Lake, or "
22333 "River tile, or another tile with an irrigation system, must share an edge "
22334 "(not just a corner) with the target tile. Once irrigated, land remains so "
22335 "even if the water source is removed. Given sufficient technology, you may "
22336 "upgrade the irrigation system on a tile into even more productive Farmland "
22337 "by irrigating it a second time."
22339 "Irrigation systems can be built on suitable types of terrain. Irrigation "
22340 "causes a tile to produce some extra food each turn. Building irrigation "
22341 "requires a nearby source of water: an Ocean, Lake, or River tile, or another "
22342 "tile with an irrigation system, must share an edge (not just a corner) with "
22343 "the target tile. Once irrigated, land remains so even if the water source is "
22344 "removed. Given sufficient technology, you may upgrade the irrigation system "
22345 "on a tile into even more productive Farmland by irrigating it a second time."
22347 #: data/helpdata.txt:345
22349 "Mines can be built on some types of terrain, which increases the number of "
22350 "production points (shields) produced by that tile. However, it is not "
22351 "possible to have irrigation and a mine on the same tile."
22353 "Mines can be built on some types of terrain, which increases the number of "
22354 "production points (shields) produced by that tile. However, it is not "
22355 "possible to have irrigation and a mine on the same tile."
22357 #: data/helpdata.txt:349
22359 "Units may be able to build other terrain improvements; see the following "
22360 "sections for details. Roads typically ease movement, if adjacent tiles have "
22361 "the same road, and bases often provide protection and refueling. Such "
22362 "improvements can also provide other bonuses such as production bonuses; this "
22363 "is up to the ruleset."
22366 #: data/helpdata.txt:355
22369 "Terrain can sometimes be permanently converted into a type more suitable to "
22370 "the player's needs, although this usually takes longer than adding an "
22371 "improvement. Converting terrain from one type to another in this way may "
22372 "destroy existing improvements, if the new terrain is unsuitable, and may "
22373 "also remove access to special resources if they were specific to the "
22374 "original terrain type."
22376 "Terrain not suitable for irrigation systems or mines can often be "
22377 "permanently converted into a type more suitable to the player's needs, "
22378 "although this usually takes longer. Converting terrain from one type to "
22379 "another in this way may destroy an existing mine or irrigation system, if "
22380 "the resulting terrain is unsuitable for the improvement, and may also remove "
22381 "special resources if they were specific to the original terrain type."
22383 #: data/helpdata.txt:362
22385 "The requirements for terrain conversion are set by the ruleset. In the "
22389 #: data/helpdata.txt:365
22392 " - Settlers and Workers have a limited range of terrain conversions "
22393 "available to them, initiated by issuing the \"irrigate\" or \"mine\" orders "
22394 "when on terrain unsuitable for such improvements. (Converting one kind of "
22395 "terrain into another with the \"irrigate\" order does not require a water "
22398 " - Settlers and Workers have a limited range of terrain conversions "
22399 "available to them, initiated by issuing the \"irrigate\" or \"mine\" orders "
22400 "when on terrain which cannot support the requested improvement; see the "
22401 "table below. (Converting one kind of terrain into another with the \"irrigate"
22402 "\" order does not require a water source.)"
22404 #: data/helpdata.txt:371
22407 " - Engineers can perform a much wider range of transformations on almost any "
22408 "type of terrain by issuing the \"transform\" order. Engineers on board sea-"
22409 "going vessels can even reclaim land from water tiles, and similarly land can "
22410 "be transformed to ocean, although such radical transformations may require a "
22411 "certain number of surrounding tiles to already be land or water "
22412 "respectively. (Units will move to safe neighboring tiles when the "
22413 "transformation takes place, if possible.)"
22415 " - Engineers can perform a much wider range of transformations on almost any "
22416 "type of terrain by issuing the \"transform\" order. In some rulesets, "
22417 "Engineers on board sea-going vessels can even reclaim land from water tiles, "
22418 "and similarly land can be transformed to ocean, although such radical "
22419 "transformations may require a certain number of surrounding tiles to already "
22420 "be land or water respectively. (Units will move to safe neighbouring tiles "
22421 "when the transformation takes place, if possible.)"
22423 #: data/helpdata.txt:379
22426 "Many units -- in the classic rules, all land units -- also have the ability "
22427 "to destroy terrain alterations, by pillaging. Pillaging removes one terrain "
22428 "alteration per turn per unit. Terrain conversions cannot be undone by "
22429 "pillaging; for example, in the classic ruleset, if a Forest tile has been "
22430 "irrigated to convert it into a Plain, you cannot convert it back into a "
22431 "Forest by pillaging -- to do so, you would have to convert the tile again "
22432 "with a Settler, Worker, or Engineer."
22434 "Tiles that do not have such terrain alterations cannot be pillaged. In "
22435 "addition, terrain conversions and transformations cannot be undone by "
22436 "pillaging. For example, if you have irrigated a Forest tile to convert it "
22437 "into a Plain, pillaging will not convert it back into a Forest -- to do so, "
22438 "you would have to convert the tile again with a Settler, Worker, or Engineer."
22440 #: data/helpdata.txt:387
22443 "The time it takes a unit to alter terrain depends on its movement rate. The "
22444 "following table shows the number of turns required for a unit with 1 "
22445 "movement point to complete an activity; these numbers are reduced for units "
22446 "with faster move rates (such as Engineers in the classic ruleset). The time "
22447 "taken can be reduced further by several units working together as a team; if "
22448 "two or more units are working on the same task on the same tile, their "
22449 "efforts will be added together each turn until the task is finished. Be "
22450 "careful not to dedicate too many units to one task, though; excess effort "
22451 "can be wasted, and groups of terrain improving units are often vulnerable to "
22454 "The following table shows the number of turns required for one unit of "
22455 "Settlers or Workers to complete an activity. These numbers are reduced to "
22456 "half (rounded up) for Engineers. The time taken can be reduced further by "
22457 "several units working together as a team; if two or more units are working "
22458 "on the same task on the same tile, their efforts will be added together each "
22459 "turn until the task is finished. Be careful not to dedicate too many units "
22460 "to one task, though; excess effort can be wasted, and a group of Settlers, "
22461 "Workers, and/or Engineers is highly vulnerable to enemy attacks."
22463 #. TRANS: Preserve the leading space: it controls nesting
22464 #: data/helpdata.txt:410
22468 #: data/helpdata.txt:411
22470 "Villages (also called \"huts\") are primitive communities spread across the "
22471 "world at the beginning of the game. Any land unit can enter a village, "
22472 "making the village disappear and deliver a random response. If the village "
22473 "proves hostile, it could produce barbarians or the unit entering may simply "
22474 "be destroyed. If they are friendly, the player could receive gold, a new "
22475 "technology, a military unit (occasionally a settler; and sometimes a unit "
22476 "that the player cannot yet create), or even a new city."
22478 "Villages (also called \"huts\") are primitive communities spread across the "
22479 "world at the beginning of the game. Any land unit can enter a village, "
22480 "making the village disappear and deliver a random response. If the village "
22481 "proves hostile, it could produce barbarians or the unit entering may simply "
22482 "be destroyed. If they are friendly, the player could receive gold, a new "
22483 "technology, a military unit (occasionally a settler; and sometimes a unit "
22484 "that the player cannot yet create), or even a new city."
22486 #: data/helpdata.txt:420
22488 "Later in the game, helicopters may also enter villages, but overflight by "
22489 "other aircraft will cause the villagers to take fright and disband."
22491 "Later in the game, helicopters may also enter villages, but overflight by "
22492 "other aircraft will cause the villagers to take fright and disband."
22494 #. TRANS: Preserve the leading space: it controls nesting
22495 #: data/helpdata.txt:427
22496 msgid " National Borders"
22497 msgstr " National Borders"
22499 #: data/helpdata.txt:428
22501 "If enabled on the server, each nation has borders, which can be seen as "
22502 "dotted lines on the map. Borders determine what land your citizens can work "
22503 "and where you can found new cities, and whether your units are considered to "
22504 "be aggressively deployed by your citizens (see the section on Happiness). "
22505 "Borders also come into play when there is a diplomatic pact between nations "
22506 "(see the section on Diplomacy)."
22508 "If enabled on the server, each nation has borders, which can be seen as "
22509 "dotted lines on the map. Borders determine what land your citizens can work "
22510 "and where you can found new cities, and whether your units are considered to "
22511 "be aggressively deployed by your citizens (see the section on Happiness). "
22512 "Borders also come into play when there is a diplomatic pact between nations "
22513 "(see the section on Diplomacy)."
22515 #: data/helpdata.txt:435
22517 "Founding a city establishes a claim on an area of land around the city. Once "
22518 "claimed, a tile that can be directly worked by a city can not change "
22519 "ownership unless the city does (or is destroyed). However, the ownership of "
22520 "land that is out of range of any city can change depending on factors such "
22521 "as the relative size of nearby nations' cities."
22523 "Founding a city establishes a claim on an area of land around the city. Once "
22524 "claimed, a tile that can be directly worked by a city can not change "
22525 "ownership unless the city does (or is destroyed). However, the ownership of "
22526 "land that is out of range of any city can change depending on factors such "
22527 "as the relative size of nearby nations' cities."
22529 #: data/helpdata.txt:442
22531 "Borders can only extend into water for tiles adjacent to a city; other water "
22532 "tiles remain unclaimed territory."
22534 "Borders can only extend into water for tiles adjacent to a city; other water "
22535 "tiles remain unclaimed territory."
22537 #: data/helpdata.txt:445
22539 "Bases can also extend national borders. See the help on Terrain Alterations "
22540 "for more details."
22542 "Bases can also extend national borders. See the help on Terrain Alterations "
22543 "for more details."
22545 #: data/helpdata.txt:452
22547 "The products which your cities extract from the surrounding terrain are the "
22548 "fountain from which your civilization is watered. There are three types of "
22549 "products: food points, production points, and trade points. The following "
22550 "sections describe each of these resources along with its properties, uses, "
22553 "The products which your cities extract from the surrounding terrain are the "
22554 "fountain from which your civilisation is watered. There are three types of "
22555 "products: food points, production points, and trade points. The following "
22556 "sections describe each of these resources along with its properties, uses, "
22559 #. TRANS: Preserve the leading space: it controls nesting
22560 #: data/helpdata.txt:462
22564 #: data/helpdata.txt:463
22567 "Your population needs food to survive. Each citizen requires two food points "
22568 "per turn; in addition, some units (such as Settlers in the classic ruleset) "
22569 "may require food points from the city supporting them."
22571 "Your population needs food to survive. Each citizen requires two food points "
22572 "per turn; in addition, some units (such as Settlers in the default ruleset) "
22573 "may require food points from the city supporting them."
22575 #: data/helpdata.txt:468
22578 "Every city has a granary for storing food points (the building called a "
22579 "Granary in the classic ruleset only enhances this capability). Cities "
22580 "producing more food than they require accumulate the surplus in their "
22581 "granary, while those producing less than they require deplete their granary. "
22582 "When food is needed but none remains, the city population starves, killing "
22583 "food-consuming units first, followed by citizens, until the food deficit "
22586 "Every city has a granary for storing food points (the building called a "
22587 "Granary in the default ruleset only enhances this capability). Cities "
22588 "producing more food than they require accumulate the surplus in their "
22589 "granary, while those producing less than they require deplete their granary. "
22590 "When food is needed but none remains, the city population starves, killing "
22591 "food-consuming units first, followed by citizens, until the food deficit "
22594 #: data/helpdata.txt:476
22596 "Excess food can increase the population: the city granary has a limited "
22597 "capacity, and once full the city grows by one citizen and the granary starts "
22598 "again at empty. But since granary capacity increases with population, each "
22599 "citizen is more costly than the last, making this mode of growth important "
22600 "only for small cities. (An alternative way for cities to grow is \"rapture"
22601 "\", described in the section on Happiness.)"
22603 "Excess food can increase the population: the city granary has a limited "
22604 "capacity, and once full the city grows by one citizen and the granary starts "
22605 "again at empty. But since granary capacity increases with population, each "
22606 "citizen is more costly than the last, making this mode of growth important "
22607 "only for small cities. (An alternative way for cities to grow is \"rapture"
22608 "\", described in the section on Happiness.)"
22610 #. TRANS: Preserve the leading space: it controls nesting
22611 #: data/helpdata.txt:488
22612 msgid " Production"
22613 msgstr " Production"
22615 #: data/helpdata.txt:489
22617 "Production points (also known as \"shields\") represent manufacturing "
22618 "output. Most units require production points as upkeep, and demand them from "
22619 "their home city, although under autocratic regimes each city supports a few "
22620 "units for free. If city production drops too low, the units that cannot be "
22621 "supported are automatically disbanded. Most types of unit can also be "
22622 "disbanded at any time. If a unit is disbanded while in a city, half of its "
22623 "production cost will usually be put towards that city's surplus."
22625 "Production points (also known as \"shields\") represent manufacturing "
22626 "output. Most units require production points as upkeep, and demand them from "
22627 "their home city, although under autocratic regimes each city supports a few "
22628 "units for free. If city production drops too low, the units that cannot be "
22629 "supported are automatically disbanded. Most types of unit can also be "
22630 "disbanded at any time. If a unit is disbanded while in a city, half of its "
22631 "production cost will usually be put towards that city's surplus."
22633 #: data/helpdata.txt:498
22635 "Production points in excess of any required by the city's units are put "
22636 "towards whichever unit, building, or wonder has been selected as the city's "
22637 "current product. Just as food points accumulate in the city granary and "
22638 "yield a citizen when it reaches full, so production points accumulate until "
22639 "the cost of the product has been achieved. Products appear in their city "
22640 "when complete -- units appear on the map while improvements and wonders are "
22641 "added to their city's list of structures. Any leftover production points "
22642 "remain available to be applied towards the next project."
22644 "Production points in excess of any required by the city's units are put "
22645 "towards whichever unit, building, or wonder has been selected as the city's "
22646 "current product. Just as food points accumulate in the city granary and "
22647 "yield a citizen when it reaches full, so production points accumulate until "
22648 "the cost of the product has been achieved. Products appear in their city "
22649 "when complete -- units appear on the map while improvements and wonders are "
22650 "added to their city's list of structures. Any leftover production points "
22651 "remain available to be applied towards the next project."
22653 #: data/helpdata.txt:508
22656 "In the classic ruleset, a city can build at most one product per turn, "
22657 "regardless of its production surplus. However, in some rulesets, factors "
22658 "such as city size and technology may enable a single city to produce more "
22659 "than one unit in a single turn under certain conditions. A city with "
22660 "multiple \"build slots\", ordered to build a unit, can build as many of that "
22661 "single kind of unit per turn as its production surplus allows, up to the "
22662 "number of slots. Units which cost city population to build are an exception "
22663 "to this rule; they can only be built singly, as can buildings."
22665 "In the default ruleset, a city can build at most one product per turn, "
22666 "regardless of its production surplus. However, in some rulesets, factors "
22667 "such as city size and technology may enable a single city to produce more "
22668 "than one unit in a single turn under certain conditions. A city with "
22669 "multiple \"build slots\", ordered to build a unit, can build as many of that "
22670 "single kind of unit per turn as its production surplus allows, up to the "
22671 "number of slots. Units which cost city population to build are an exception "
22672 "to this rule; they can only be built singly, as can buildings."
22674 #: data/helpdata.txt:518
22677 "A city can be given a list of several products to build in its \"worklist\", "
22678 "avoiding the need to pay attention to it every few turns. Each item on the "
22679 "worklist represents a single product (such as a unit); the city will work "
22680 "through them in order. When a city has finished all the work you have given "
22681 "it to do, it will try to build the last item again if possible, otherwise it "
22682 "will choose a new target itself. If a city is currently producing gold "
22683 "(building Coinage in the classic rules), an activity which never completes, "
22684 "putting an item on its worklist will cause it to stop producing gold and "
22685 "start working on the new item next turn. In rulesets which permit it, a city "
22686 "may take several units of the same type off its worklist in a single turn, "
22687 "but if a different kind of item is reached, production pauses until the "
22688 "following turn. This can be used to limit the number of units produced by "
22689 "highly productive cities."
22691 "A city can be given a list of several products to build in its \"worklist\", "
22692 "avoiding the need to pay attention to it every few turns. Each item on the "
22693 "worklist represents a single product (such as a unit); the city will work "
22694 "through them in order. When a city has finished all the work you have given "
22695 "it to do, it will try to build the last item again if possible, otherwise it "
22696 "will choose a new target itself. If a city is currently producing gold "
22697 "(building Coinage in the default rules), an activity which never completes, "
22698 "putting an item on its worklist will cause it to stop producing gold and "
22699 "start working on the new item next turn. In rulesets which permit it, a city "
22700 "may take several units of the same type off its worklist in a single turn, "
22701 "but if a different kind of item is reached, production pauses until the "
22702 "following turn. This can be used to limit the number of units produced by "
22703 "highly productive cities."
22705 #: data/helpdata.txt:533
22707 "Each player is free to build any products that his technology has made "
22708 "available, with a few restrictions; see the sections on Units, City "
22709 "Improvements, and Wonders of the World for more information. Be careful -- "
22710 "the game even gives you the freedom to produce units you cannot support and "
22711 "buildings whose upkeep you cannot afford, both of which will be disbanded "
22712 "immediately after completion."
22714 "Each player is free to build any products that his technology has made "
22715 "available, with a few restrictions; see the sections on Units, City "
22716 "Improvements, and Wonders of the World for more information. Be careful -- "
22717 "the game even gives you the freedom to produce units you cannot support and "
22718 "buildings whose upkeep you cannot afford, both of which will be disbanded "
22719 "immediately after completion."
22721 #: data/helpdata.txt:540
22723 "You can always change the product on which a city is working, though you "
22724 "lose half of the accumulated production points when switching from a "
22725 "building, unit, or wonder to a product from one of the other two categories. "
22726 "You can spend gold to complete a project in one turn by hitting the Buy "
22727 "button on the city dialog."
22729 "You can always change the product on which a city is working, though you "
22730 "lose half of the accumulated production points when switching from a "
22731 "building, unit, or wonder to a product from one of the other two categories. "
22732 "You can spend gold to complete a project in one turn by hitting the Buy "
22733 "button on the city dialog."
22735 #: data/helpdata.txt:546
22738 "Some production points may be lost to waste, although there is no waste in "
22739 "the classic rules. Waste can result in your cities not building anything."
22741 "Some production points may be lost to waste, although there is no waste in "
22742 "the default rules. Waste can result in your cities not building anything."
22744 #: data/helpdata.txt:550
22746 "Cities with a large production output generate pollution; see the section on "
22747 "Cities for more information."
22749 "Cities with a large production output generate pollution; see the section on "
22750 "Cities for more information."
22752 #. TRANS: Preserve the leading space: it controls nesting
22753 #: data/helpdata.txt:557
22757 #: data/helpdata.txt:558
22760 "Trade points reflect wealth generated in each city by external commerce. "
22761 "Some trade points may be lost to corruption, which varies among forms of "
22762 "government, and tends to increase with distance from your center of "
22763 "government. Each city distributes its remaining trade points among three "
22764 "uses: gold, in the form of taxes, goes into your national treasury; luxury "
22765 "points influence citizen morale; and science points (\"bulbs\") contribute "
22766 "towards the discovery of new technology."
22768 "Trade points reflect wealth generated in each city by external commerce. "
22769 "Some trade points may be lost to corruption, which varies among forms of "
22770 "government, and tends to increase with distance from your capital city. Each "
22771 "city distributes its remaining trade points among three uses: gold, in the "
22772 "form of taxes, goes into your national treasury; luxury points influence "
22773 "citizen morale; and science points (\"bulbs\") contribute towards the "
22774 "discovery of new technology."
22776 #: data/helpdata.txt:567
22778 "You must choose a single ratio for your civilization by which trade points "
22779 "are distributed among these three uses. Though you may alter the tax rates "
22780 "on any turn, you are constrained to multiples of ten percent, and most forms "
22781 "of government limit their maximum value."
22783 "You must choose a single ratio for your civilisation by which trade points "
22784 "are distributed among these three uses. Though you may alter the tax rates "
22785 "on any turn, you are constrained to multiples of ten percent, and most forms "
22786 "of government limit their maximum value."
22788 #: data/helpdata.txt:572
22791 "Having this single ratio does not impact gold and science, because gold and "
22792 "technological progress are both empire-wide tallies. Luxury is more "
22793 "problematic, however, because its effect is local -- it affects only the "
22794 "city producing it. Thus, while it would be convenient for unhappy cities to "
22795 "invest all their trade in luxury while others invested in science or taxes "
22796 "instead, you will instead have to compromise among the needs of all your "
22797 "cities (although there may be ways to make local adjustments, such as "
22798 "assigning citizens as entertainers in the classic ruleset). See the section "
22799 "on Happiness for more details on the effect of luxuries."
22801 "Having this single ratio does not impact gold and science, because gold and "
22802 "technological progress are both empire-wide tallies. Luxury is more "
22803 "problematic, however, because its effect is local -- it affects only the "
22804 "city producing it. Thus, while it would be convenient for unhappy cities to "
22805 "invest all their trade in luxury while others invested in science or taxes "
22806 "instead, you will instead have to compromise among the needs of all your "
22807 "cities (although there may be ways to make local adjustments, such as "
22808 "assigning citizens as entertainers in the default ruleset). See the section "
22809 "on Happiness for more details on the effect of luxuries."
22811 #: data/helpdata.txt:583
22813 "Besides working terrain gifted with rare commodities, or logistical benefits "
22814 "such as waterways or roads, you can increase trade by using units to "
22815 "establish permanent trade routes between two cities, if the ruleset allows "
22819 #: data/helpdata.txt:588
22821 "The ruleset may limit the ability to trade or the yield from doing so "
22822 "depending on whether the two cities are on different continents and/or in "
22823 "different nations. For domestic routes, there must be a minimum distance "
22824 "between the two cities, controlled by the 'trademindist' server option "
22825 "(default nine tiles)."
22828 #: data/helpdata.txt:594
22830 "A trade route is established when a suitable unit (in the classic ruleset, a "
22831 "Caravan or Freight unit) enters an eligible city. For your own or allied "
22832 "cities, you need to issue the \"Establish Trade Route\" command. This "
22833 "creates a trade route between the unit's home city (which might be different "
22834 "from the city that originally produced it) and the destination."
22837 #: data/helpdata.txt:601
22840 "The origin civilization of the unit gains immediate revenue in gold and "
22841 "science from selling its trade goods at the destination city. The initial "
22842 "revenue depends on the trade already produced by the two cities involved and "
22843 "their distance apart."
22845 "The origin civilisation of the unit gains immediate revenue in gold and "
22846 "science from selling its trade goods at the destination city. The initial "
22847 "revenue depends on the trade already produced by the two cities involved and "
22848 "their distance apart. Some advances make transportation easier and reduce "
22849 "this one-time revenue."
22851 #: data/helpdata.txt:606
22854 "The ongoing trade route that is established benefits both its origin and "
22855 "destination cities equally by generating trade points for each city every "
22856 "turn. The amount of ongoing trade increases with the size of each city and "
22857 "the distance between them, and may also depend on the factors mentioned "
22858 "above. If a trade route ever becomes unsustainable -- for instance, if you "
22859 "acquire both cities in a ruleset without domestic trade -- it may be "
22860 "permanently cancelled."
22862 "Also, an ongoing trade route is established that benefits both its origin "
22863 "and destination equally by generating trade points for each city every turn. "
22864 "The amount of ongoing trade increases with the size of each city and the "
22865 "distance between them; it is doubled if the cities are on different "
22866 "continents, and doubled again if the cities are from different "
22867 "civilisations. This last condition means the net benefit to your "
22868 "civilisation of a trade route is the same regardless of whether you own both "
22869 "cities or only one of them; if you only own one city, trade in each city is "
22870 "doubled, but you only get the benefit from one end of the route."
22872 #: data/helpdata.txt:614
22875 "Each city can only support a limited number of trade routes (the exact limit "
22876 "is set by ruleset and circumstance). If you attempt to establish more, the "
22877 "trade route with the smallest ongoing revenue is canceled if it would be "
22878 "less than the new route. (Otherwise, the origin civilization can still gain "
22879 "initial revenue by entering the marketplace and selling trade goods, but it "
22880 "is reduced to a third.)"
22882 "(If a trade route already exists between two cities, the origin civilisation "
22883 "can still gain initial revenue by entering the marketplace and selling trade "
22884 "goods, but it is reduced to a third.)"
22886 #: data/helpdata.txt:621
22888 "Beware: in rulesets where plague is enabled, it can travel along trade "
22889 "routes. See the section on Plague for more details."
22891 "Beware: in rulesets where plague is enabled, it can travel along trade "
22892 "routes. See the section on Plague for more details."
22894 #: data/helpdata.txt:624
22896 "To view the current trade routes of a city, click and hold over the Trade: "
22897 "line in the Overview tab in the city view."
22899 "To view the current trade routes of a city, click and hold over the Trade: "
22900 "line in the Overview tab in the city view."
22902 #: data/helpdata.txt:631
22904 "Cities are your sole instrument for developing natural resources and "
22905 "channeling them toward expansion, technological progress, and warfare."
22907 "Cities are your sole instrument for developing natural resources and "
22908 "channelling them towards expansion, technological progress, and warfare."
22910 #: data/helpdata.txt:634
22913 "A city is created when Settlers are given the \"build city\" command on "
22914 "suitable terrain, removing the unit from play to provide the city with its "
22915 "first citizens. A city may grow to include dozens of citizens, some working "
22916 "within the city while others are dispatched as new settlers. Famine, war, "
22917 "and plague kill citizens and reduce population; with the loss of its last "
22918 "citizen a city disappears (in the classic ruleset, this can leave ruins, "
22919 "although these have no effect on gameplay)."
22921 "A city is created when Settlers are given the \"build city\" command on "
22922 "suitable terrain, removing the unit from play to provide the city with its "
22923 "first citizen. A city may grow to include dozens of citizens, some working "
22924 "within the city while others are dispatched as new settlers. Famine, war, "
22925 "and plague kill citizens and reduce population; with the loss of its last "
22926 "citizen a city disappears (in the default ruleset, this can leave ruins, "
22927 "although these have no effect on gameplay)."
22929 #: data/helpdata.txt:643
22932 "Each city may work the terrain within its reach. In the classic ruleset, "
22933 "this is a fixed radius of approximately three tiles, giving access to 20 "
22934 "tiles on rectangular maps, or 18 tiles on hexagonal ones, in addition to the "
22935 "city center tile. In other rulesets it may be different, and may vary "
22936 "depending on factors such as the size of the city and known technologies."
22938 "Each city may work the terrain within its reach. In the default ruleset, "
22939 "this is a fixed radius of approximately three tiles, giving access to 20 "
22940 "tiles on rectangular maps, or 18 tiles on hexagonal ones, in addition to the "
22941 "city centre tile. In other rulesets it may be different, and may vary "
22942 "depending on factors such as the size of the city and known technologies."
22944 #: data/helpdata.txt:650
22947 "To extract resources from a tile, you must have a citizen working there. You "
22948 "cannot begin working a tile which a neighboring city is already working, nor "
22949 "can you work terrain upon which an enemy unit is standing, or terrain inside "
22950 "another player's borders. Thus you can simulate conditions of siege by "
22951 "stationing your units atop valuable resources around an enemy city. Units "
22952 "can also be ordered to pillage, which damages improvements. Worker units "
22953 "could even transform the terrain to make the tile less productive."
22955 "To extract resources from a tile, you must have a citizen working there. You "
22956 "cannot begin working a tile which a neighbouring city is already working, "
22957 "nor can you work terrain upon which an enemy unit is standing, or terrain "
22958 "inside another player's borders. Thus you can simulate conditions of siege "
22959 "by stationing your units atop valuable resources around an enemy city. Units "
22960 "can also be ordered to pillage, which damages improvements. Workers, "
22961 "Settlers, and Engineers could even transform the terrain to make the tile "
22964 #: data/helpdata.txt:659
22967 "The section on Terrain describes how the output of each tile is affected by "
22968 "the terrain, the presence of special resources such as game or minerals, and "
22969 "improvements like roads, irrigation, and mines. Note that the tile on which "
22970 "the city itself rests -- the city center -- gets worked for free, without "
22971 "being assigned a citizen. The city's tile may also receive other benefits. "
22972 "In the classic ruleset, it always produces at least one food and one "
22973 "production point regardless of terrain; gains whatever advantages the "
22974 "terrain offers with an irrigation system (because cities come with water "
22975 "systems built-in), although this may not be used as a basis for irrigating "
22976 "other tiles; and is developed with roads (because cities come with "
22977 "transportation built-in). Other rulesets may differ in detail."
22979 "The section on Terrain describes how the output of each tile is affected by "
22980 "the terrain, the presence of special resources such as game or minerals, and "
22981 "improvements like roads, irrigation, and mines. Note that the tile on which "
22982 "the city itself rests -- the city centre -- gets worked for free, without "
22983 "being assigned a citizen. In the default ruleset, the city's tile always "
22984 "produces at least one food point and at least one production point "
22985 "regardless of terrain. It also gains whatever advantages the terrain offers "
22986 "with an irrigation system (because cities come with water systems built-in), "
22987 "but this may not be used as a basis for irrigating other tiles; for that, an "
22988 "irrigation system must be explicitly built on the tile (which will be of no "
22989 "further benefit to the city itself). Similarly, with sufficient technology "
22990 "and improvements, the city centre automatically gets any bonus associated "
22991 "with Farmland. City centres are also automatically developed with roads and, "
22992 "when technology has made them available, railways (because cities come with "
22993 "transportation built-in)."
22995 #: data/helpdata.txt:672
22997 "The roles of citizens are controlled from the City dialog. Citizens working "
22998 "the land are represented by three numbers showing their output on the tile "
22999 "they are working. Clicking on these numbers will remove the citizen from the "
23000 "tile, turning them into a specialist (see the section on Specialists for "
23001 "more details); this can be seen in the row of citizen icons. You can click "
23002 "another tile to assign the citizen to work it, or click on the specialist "
23003 "icon to change their specialist role."
23005 "The roles of citizens are controlled from the City dialog. Citizens working "
23006 "the land are represented by three numbers showing their output on the tile "
23007 "they are working. Clicking on these numbers will remove the citizen from the "
23008 "tile, turning them into a specialist (see the section on Specialists for "
23009 "more details); this can be seen in the row of citizen icons. You can click "
23010 "another tile to assign the citizen to work it, or click on the specialist "
23011 "icon to change their specialist role."
23013 #: data/helpdata.txt:681
23015 "Clicking on the city center tile in the city map will automatically choose "
23016 "citizen roles and tiles to work, with an emphasis on food production and "
23017 "hence growth. Citizen roles are also automatically assigned when a city "
23018 "grows; you may want to inspect cities that have just grown and adjust the "
23019 "role in which the new citizen has been placed. You can set different "
23020 "priorities for a city with the Citizen Governor; see its help section."
23022 "Clicking on the city centre tile in the city map will automatically choose "
23023 "citizen roles and tiles to work, with an emphasis on food production and "
23024 "hence growth. Citizen roles are also automatically assigned when a city "
23025 "grows; you may want to inspect cities that have just grown and adjust the "
23026 "role in which the new citizen has been placed. You can set different "
23027 "priorities for a city with the Citizen Governor; see its help section."
23029 #: data/helpdata.txt:689
23031 "Citizens have a nationality distinct from that of the state they inhabit. "
23032 "When a city grows due to food surplus, new citizens take the nationality of "
23033 "the city's current owner, but when a city is conquered or otherwise "
23034 "transferred, its citizens retain their original nationality, as do any "
23035 "immigrants. Units founding or contributing citizens to a city can also bring "
23036 "their own nationality."
23039 #: data/helpdata.txt:696
23041 "Citizens of another nationality will work in your cities just the same as "
23042 "your own, and behave the same in most respects, but they may become unhappy "
23043 "when you are at war with their associated state; their presence makes it "
23044 "cheaper for their state's agents to incite revolt in your cities; and if "
23045 "migration is enabled, they have an increased tendency to migrate to heir "
23046 "state's cities. Over time, citizens may be assimilated into their home city, "
23047 "depending on ruleset settings."
23050 #: data/helpdata.txt:704
23052 "Some rulesets do not have nationality; in this case, citizens always "
23053 "consider their nationality to be that of their home city.If nationality is "
23054 "enabled, you can see the cultural makeup of your cities and any consequent "
23055 "effects on happiness in the City dialog, on the Happiness tab."
23058 #: data/helpdata.txt:710
23060 "Cities may be enhanced with a wide variety of buildings, which can improve "
23061 "their productivity, their military strength, or give them new abilities. See "
23062 "the sections on City Improvements and Wonders of the World for more "
23065 "Cities may be enhanced with a wide variety of buildings, which can improve "
23066 "their productivity, their military strength, or give them new abilities. See "
23067 "the sections on City Improvements and Wonders of the World for more "
23070 #. TRANS: Preserve the leading space: it controls nesting
23071 #: data/helpdata.txt:719
23072 msgid " Specialists"
23073 msgstr " Specialists"
23075 #: data/helpdata.txt:720
23077 "The first citizens of each city usually work the land, each toiling to yield "
23078 "up the resources of one terrain tile. However, there may be other specialist "
23079 "roles citizens can assume; in fact, taking another role is the only way they "
23080 "can stop working. A city may outgrow the land available for it to work, in "
23081 "which case some citizens must become specialists."
23083 "The first citizens of each city usually work the land, each toiling to yield "
23084 "up the resources of one terrain tile. However, there may be other specialist "
23085 "roles citizens can assume; in fact, taking another role is the only way they "
23086 "can stop working. A city may outgrow the land available for it to work, in "
23087 "which case some citizens must become specialists."
23089 #: data/helpdata.txt:727
23091 "All specialists enjoy enough privilege to remain perpetually content -- they "
23092 "do not contribute to unhappiness or to celebration. See the section on "
23093 "Happiness for more details."
23095 "All specialists enjoy enough privilege to remain perpetually content -- they "
23096 "do not contribute to unhappiness or to celebration. See the section on "
23097 "Happiness for more details."
23099 #: data/helpdata.txt:731
23101 "This section describes the available specialist roles, their effects, and "
23102 "their requirements, if any."
23104 "This section describes the available specialist roles, their effects, and "
23105 "their requirements, if any."
23107 #. TRANS: Preserve the leading space: it controls nesting
23108 #: data/helpdata.txt:741
23110 msgstr " Happiness"
23112 #: data/helpdata.txt:742
23114 "Keeping your citizens happy (or at least content) is one of the most "
23115 "important objectives in Freeciv. When your citizens become unhappy, your "
23116 "cities will fall into disorder, which disrupts production; but when your "
23117 "citizens are happy, your cities will celebrate, and your production will "
23118 "increase greatly. (If migration is enabled, happiness also affects the "
23119 "relative desirability of cities; see the section on Migration for details.)"
23121 "Keeping your citizens happy (or at least content) is one of the most "
23122 "important objectives in Freeciv. When your citizens become unhappy, your "
23123 "cities will fall into disorder, which disrupts production; but when your "
23124 "citizens are happy, your cities will celebrate, and your production will "
23125 "increase greatly. (If migration is enabled, happiness also affects the "
23126 "relative desirability of cities; see the section on Migration for details.)"
23128 #: data/helpdata.txt:750
23131 "Each citizen working the land is either happy, content, unhappy, or angry. "
23132 "The normal state of a working citizen is contentment. However, as your "
23133 "cities grow larger, crowding causes citizens to become unhappy. In the "
23134 "classic rules, each citizen in a city after the fourth will be generated "
23135 "unhappy, instead of content."
23137 "Each citizen working the land is either happy, content, unhappy, or angry. "
23138 "The normal state of a working citizen is contentment. However, as your "
23139 "cities grow larger, crowding causes citizens to become unhappy. In the "
23140 "default rules, each citizen in a city after the fourth will be generated "
23141 "unhappy, instead of content."
23143 #: data/helpdata.txt:756
23146 "If the number of unhappy citizens in a city exceeds the number of happy "
23147 "citizens, the city falls into disorder. A city in disorder produces no food "
23148 "or production surplus, science, or taxes; only luxury production remains. "
23149 "Cities which are in disorder are also easier for enemy agents to incite to "
23150 "revolt. Prolonged disorder under certain governments can lead to a "
23151 "spontaneous national revolution, overthrowing your government."
23153 "If the number of unhappy citizens in a city exceeds the number of happy "
23154 "citizens, the city falls into disorder. A city in disorder produces no food "
23155 "or production surplus, science, or taxes; only luxury production remains. "
23156 "Cities which are in disorder are also easier for enemy Diplomats and Spies "
23157 "to incite to revolt. Prolonged disorder under Democracy can lead to a "
23158 "spontaneous national revolution, overthrowing your government."
23160 #: data/helpdata.txt:764
23162 "It should be stressed that only citizens working the land vary in morale -- "
23163 "specialists enjoy enough privilege to remain perpetually content (see the "
23164 "section on Specialists). Thus one solution to the problem of an unhappy "
23165 "citizen is simply to assign that citizen to the role of a specialist. But if "
23166 "cities are ever to work more than four terrain tiles at once, the problem of "
23167 "morale must be confronted more directly."
23169 "It should be stressed that only citizens working the land vary in morale -- "
23170 "specialists enjoy enough privilege to remain perpetually content (see the "
23171 "section on Specialists). Thus one solution to the problem of an unhappy "
23172 "citizen is simply to assign that citizen to the role of a specialist. But if "
23173 "cities are ever to work more than four terrain tiles at once, the problem of "
23174 "morale must be confronted more directly."
23176 #: data/helpdata.txt:772
23178 "There are many ways of making unhappy citizens content, which does prevent "
23179 "disorder but is without further benefit. Producing happy citizens can "
23180 "balance the effect of unhappy citizens and also bring other benefits."
23182 "There are many ways of making unhappy citizens content, which does prevent "
23183 "disorder but is without further benefit. Producing happy citizens can "
23184 "balance the effect of unhappy citizens and also bring other benefits."
23186 #: data/helpdata.txt:777
23189 "Cities that are sufficiently large celebrate when at least half their "
23190 "citizens are happy and none remain unhappy. The effects of celebration vary; "
23191 "in the classic ruleset, they depend on your government type:"
23193 "Cities that are sufficiently large celebrate when at least half their "
23194 "citizens are happy and none remain unhappy. The effects of celebration vary; "
23195 "in the default ruleset, they depend on your government type:"
23197 #: data/helpdata.txt:781
23199 " - Under Anarchy or Despotism, you will not suffer the normal production "
23200 "penalty for tiles which produce more than 2 points of any resource (food, "
23201 "production, or trade)."
23203 " - Under Anarchy or Despotism, you will not suffer the normal production "
23204 "penalty for tiles which produce more than 2 points of any resource (food, "
23205 "production, or trade)."
23207 #: data/helpdata.txt:785
23209 " - Under Monarchy or Communism, your city will gain the trade bonus of "
23210 "Republican/Democratic governments: 1 bonus trade point in any tile which "
23211 "already produces at least 1 trade."
23213 " - Under Monarchy or Communism, your city will gain the trade bonus of "
23214 "Republican/Democratic governments: 1 bonus trade point in any tile which "
23215 "already produces at least 1 trade."
23217 #: data/helpdata.txt:789
23219 " - Under a Republic or a Democracy, your city will enter \"rapture\": its "
23220 "population will increase by 1 each turn until there is no excess food or "
23221 "until the number of happy citizens is no longer sufficient for celebration. "
23222 "Without rapture, large cities can grow only by struggling to produce a food "
23223 "surplus -- which can be difficult enough -- and then waiting dozens of turns "
23224 "for their granary to fill."
23226 " - Under a Republic or a Democracy, your city will enter \"rapture\": its "
23227 "population will increase by 1 each turn until there is no excess food or "
23228 "until the number of happy citizens is no longer sufficient for celebration. "
23229 "Without rapture, large cities can grow only by struggling to produce a food "
23230 "surplus -- which can be difficult enough -- and then waiting dozens of turns "
23231 "for their granary to fill."
23233 #: data/helpdata.txt:796
23235 "In small empires, as already stated, the fifth citizen in each city is the "
23236 "first unhappy one. As you gain more cities, this limit actually decreases, "
23237 "to simulate the difficulty of imposing order upon a large empire. The "
23238 "precise thresholds depend on government type; see the section on Government "
23241 "In small empires, as already stated, the fifth citizen in each city is the "
23242 "first unhappy one. As you gain more cities, this limit actually decreases, "
23243 "to simulate the difficulty of imposing order upon a large empire. The "
23244 "precise thresholds depend on government type; see the section on Government "
23247 #: data/helpdata.txt:804
23249 "Thus, you may find that founding or conquering a city triggers widespread "
23250 "disorder across your empire. Continued empire growth may lead to further "
23251 "penalty steps. In empires that grow beyond the point where no citizens are "
23252 "naturally content, angry citizens will appear; these must all be made merely "
23253 "unhappy before any unhappy citizens can be made content, but in all other "
23254 "respects behave as unhappy citizens."
23256 "Thus, you may find that founding or conquering a city triggers widespread "
23257 "disorder across your empire. Continued empire growth may lead to further "
23258 "penalty steps. In empires that grow beyond the point where no citizens are "
23259 "naturally content, angry citizens will appear; these must all be made merely "
23260 "unhappy before any unhappy citizens can be made content, but in all other "
23261 "respects behave as unhappy citizens."
23263 #: data/helpdata.txt:814
23266 "Luxury makes citizens happy. For every two luxury points a city produces, "
23267 "one content citizen is made happy (if there are no content citizens left, "
23268 "unhappy citizens become content then happy). Each city receives back some of "
23269 "the trade points it produces as luxury points according to your empire's tax "
23270 "rates; see the section on Trade. Luxury points may also be produced by other "
23271 "means, such as entertainer specialists in the classic ruleset."
23273 "Luxury makes citizens happy. For every two luxury points a city produces, "
23274 "one content citizen is made happy (if there are no content citizens left, "
23275 "unhappy citizens become content then happy). Each city receives back some of "
23276 "the trade points it produces as luxury points according to your empire's tax "
23277 "rates; see the section on Trade. Luxury points may also be produced by other "
23278 "means, such as entertainer specialists in the default ruleset."
23280 #: data/helpdata.txt:822
23283 "There are several city improvements that will make content those remaining "
23284 "citizens that are unhappy due to crowding, such as Temples and Colosseums in "
23285 "the classic rules. Some wonders of the world can also have this effect. See "
23286 "the appropriate sections for details."
23288 "There are several city improvements that will make content those remaining "
23289 "citizens that are unhappy due to crowding, such as Temples and Colosseums in "
23290 "the default rules. Some wonders of the world can also have this effect. See "
23291 "the appropriate sections for details."
23293 #: data/helpdata.txt:827
23295 "Military units can affect city happiness. Under authoritarian regimes this "
23296 "is helpful, as military units stationed in a city can prevent unhappiness by "
23297 "imposing martial law. However, under representative governments, citizens "
23298 "become unhappy when their city is supporting military units which have been "
23299 "deployed into an aggressive stance. This includes units not inside your "
23300 "national borders, a friendly city (including the cities of your allies), or "
23301 "a suitable base within three tiles of a friendly city; however, certain "
23302 "units (\"field units\") are inherently aggressive and cause unhappiness "
23303 "regardless of location."
23305 "Military units can affect city happiness. Under authoritarian regimes this "
23306 "is helpful, as military units stationed in a city can prevent unhappiness by "
23307 "imposing martial law. However, under representative governments, citizens "
23308 "become unhappy when their city is supporting military units which have been "
23309 "deployed into an aggressive stance. This includes units not inside your "
23310 "national borders, a friendly city (including the cities of your allies), or "
23311 "a suitable base within three tiles of a friendly city; however, certain "
23312 "units (\"field units\") are inherently aggressive and cause unhappiness "
23313 "regardless of location."
23315 #: data/helpdata.txt:838
23317 "If you are at war with a civilization and some of your citizens are of that "
23318 "nationality, those citizens may also become unhappy."
23321 #: data/helpdata.txt:841
23324 "These forms of unhappiness are distinct from that caused by overcrowding, "
23325 "and cannot be offset by luxuries, or by most city improvements. In the "
23326 "classic ruleset, Police Stations and the Women's Suffrage wonder can offset "
23327 "unhappiness caused by units, and only a few wonders -- such as J.S. Bach's "
23328 "Cathedral -- can offset any kind of unhappiness, even that caused by "
23329 "military or diplomatic tensions."
23331 "This form of unhappiness is distinct from that caused by overcrowding, and "
23332 "cannot be offset by luxuries, or by most city improvements. In the default "
23333 "ruleset, only certain wonders -- such as J.S. Bach's Cathedral -- and one "
23334 "special building -- the Police Station -- can offset this form of "
23337 #: data/helpdata.txt:848
23339 "The Happiness tab on the city dialog will give detailed insight into the "
23340 "mood of the citizenry and its causes."
23342 "The Happiness tab on the city dialog will give detailed insight into the "
23343 "mood of the citizenry and its causes."
23345 #. TRANS: Preserve the leading space: it controls nesting
23346 #: data/helpdata.txt:855
23348 msgstr " Pollution"
23350 #: data/helpdata.txt:856
23352 "Pollution can plague large cities, especially as your civilization becomes "
23353 "more industrialized. The chance of pollution appearing around a city depends "
23354 "on the sum of its population, aggravated by several technology advances, and "
23355 "its production point output. When this sum exceeds 20, the excess is the "
23356 "percent chance of pollution appearing each turn; this percentage is shown in "
23357 "the city dialog. (This chance of pollution also affects the risk of plague, "
23358 "if enabled in the ruleset; see the section on Plague.)"
23360 "Pollution can plague large cities, especially as your civilisation becomes "
23361 "more industrialised. The chance of pollution appearing around a city depends "
23362 "on the sum of its population, aggravated by several technology advances, and "
23363 "its production point output. When this sum exceeds 20, the excess is the "
23364 "percent chance of pollution appearing each turn; this percentage is shown in "
23365 "the city dialog. (This chance of pollution also affects the risk of plague, "
23366 "if enabled in the ruleset; see the section on Plague.)"
23368 #: data/helpdata.txt:865
23370 "Pollution appears as gunk covering the terrain tiles around the city. A "
23371 "polluted tile generates only half its usual food, production, and trade. The "
23372 "pollution can only be cleared by dispatching Workers, Settlers, or Engineers "
23373 "with the \"clean pollution\" order."
23375 "Pollution appears as gunk covering the terrain tiles around the city. A "
23376 "polluted tile generates only half its usual food, production, and trade. The "
23377 "pollution can only be cleared by dispatching Workers, Settlers, or Engineers "
23378 "with the \"clean pollution\" order."
23380 #: data/helpdata.txt:870
23382 "When an unused tile becomes polluted, there is the temptation to avoid the "
23383 "effort of cleaning it; but the spread of pollution has far more terrible "
23384 "results -- every polluted tile increases the chance of global warming. Each "
23385 "time global warming advances, the entire world loses coastal land for "
23386 "jungles and swamps, and inland tiles are lost to desert. This tends to "
23387 "devastate cities and leads to global impoverishment."
23389 "When an unused tile becomes polluted, there is the temptation to avoid the "
23390 "effort of cleaning it; but the spread of pollution has far more terrible "
23391 "results -- every polluted tile increases the chance of global warming. Each "
23392 "time global warming advances, the entire world loses coastal land for "
23393 "jungles and swamps, and inland tiles are lost to desert. This tends to "
23394 "devastate cities and leads to global impoverishment."
23396 #: data/helpdata.txt:878
23398 "The risk of global warming is cumulative; the longer polluted tiles are left "
23399 "uncleaned, the higher the risk becomes, and the risk can linger for some "
23400 "time even after all pollution has been cleaned. If a long time passes with "
23401 "an elevated risk of warming, its effects will be all the more severe when it "
23404 "The risk of global warming is cumulative; the longer polluted tiles are left "
23405 "uncleaned, the higher the risk becomes, and the risk can linger for some "
23406 "time even after all pollution has been cleaned. If a long time passes with "
23407 "an elevated risk of warming, its effects will be all the more severe when it "
23410 #. TRANS: Preserve the leading space: it controls nesting
23411 #: data/helpdata.txt:888
23415 #: data/helpdata.txt:889
23417 msgid "Plague is a ruleset option, and is not enabled in the classic ruleset."
23418 msgstr "Plague is a ruleset option, and is not enabled in the default ruleset."
23420 #: data/helpdata.txt:892
23422 "When plague strikes a city, its population is reduced by one. Unless action "
23423 "is taken to reduce the risk of plague, this tends to act as a natural limit "
23424 "on city size. Rulesets which enable plague will typically have city "
23425 "improvements or other means to reduce the risk of plague."
23427 "When plague strikes a city, its population is reduced by one. Unless action "
23428 "is taken to reduce the risk of plague, this tends to act as a natural limit "
23429 "on city size. Rulesets which enable plague will typically have city "
23430 "improvements or other means to reduce the risk of plague."
23432 #: data/helpdata.txt:898
23434 "The risk of plague depends on city size (overcrowding leads to insanitary "
23435 "conditions) and on the pollution generated in a city. Also, plague can "
23436 "spread via trade routes (without regard for nationality); after a city has "
23437 "been struck by plague, it will remain infectious to its trade partners for "
23438 "several turns, increasing the risk of plague in those cities by a factor "
23439 "depending on the size of both cities."
23441 "The risk of plague depends on city size (overcrowding leads to insanitary "
23442 "conditions) and on the pollution generated in a city. Also, plague can "
23443 "spread via trade routes (without regard for nationality); after a city has "
23444 "been struck by plague, it will remain infectious to its trade partners for "
23445 "several turns, increasing the risk of plague in those cities by a factor "
23446 "depending on the size of both cities."
23448 #: data/helpdata.txt:905
23450 "If migration is enabled, citizens will tend to prefer cities with a lower "
23453 "If migration is enabled, citizens will tend to prefer cities with a lower "
23456 #. TRANS: Preserve the leading space: it controls nesting
23457 #: data/helpdata.txt:912
23459 msgstr " Migration"
23461 #: data/helpdata.txt:913
23464 "Migration is the movement of citizens from one city to another based on the "
23465 "relative attractions of living in each city. Whether migration is enabled is "
23466 "controlled by the server option 'migration'; it is disabled by default."
23468 "Migration is the movement of citizens from one city to another based on the "
23469 "relative attractions of living in each city. Whether migration is enabled is "
23470 "controlled by the server option `migration'; it is disabled by default."
23472 #: data/helpdata.txt:918
23474 "When migration is enabled, every few turns, a citizen of each city in the "
23475 "game may migrate to a nearby, more attractive city, either within the same "
23476 "nation or even across national borders (to a lesser extent, by default)."
23478 "When migration is enabled, every few turns, a citizen of each city in the "
23479 "game may migrate to a nearby, more attractive city, either within the same "
23480 "nation or even across national borders (to a lesser extent, by default)."
23482 #: data/helpdata.txt:923
23484 "You cannot directly prevent or direct the migration of citizens. However, "
23485 "you can influence the attractiveness of your cities. The following factors "
23486 "affect the perceived desirability of each city, in approximately decreasing "
23487 "order of importance. (Each factor counts for much more in the citizen's "
23488 "current city, as they prefer not to move without a compelling reason.)"
23490 "You cannot directly prevent or direct the migration of citizens. However, "
23491 "you can influence the attractiveness of your cities. The following factors "
23492 "affect the perceived desirability of each city, in approximately decreasing "
23493 "order of importance. (Each factor counts for much more in the citizen's "
23494 "current city, as they prefer not to move without a compelling reason.)"
23496 #: data/helpdata.txt:930
23497 msgid " - City size."
23498 msgstr " - City size."
23500 #: data/helpdata.txt:932
23502 " - The number of happy citizens. (To a lesser extent, unhappy and angry "
23503 "citizens reduce the desirability of a city.)"
23505 " - The number of happy citizens. (To a lesser extent, unhappy and angry "
23506 "citizens reduce the desirability of a city.)"
23508 #: data/helpdata.txt:935
23510 " - In rulesets where nationality is enabled, citizens have a strong "
23511 "preference to move to cities of their own nationality."
23513 " - In rulesets where nationality is enabled, citizens have a strong "
23514 "preference to move to cities of their own nationality."
23516 #: data/helpdata.txt:938
23518 " - The presence of any wonder in a city will greatly increase its "
23519 "desirability (further wonders do not contribute except by the lesser effect "
23520 "of their build cost)."
23522 " - The presence of any wonder in a city will greatly increase its "
23523 "desirability (further wonders do not contribute except by the lesser effect "
23524 "of their build cost)."
23526 #: data/helpdata.txt:942
23528 " - Capital cities are more attractive than other cities, all other factors "
23529 "being equal; in addition, citizens will never migrate out of a capital city."
23531 " - Capital cities are more attractive than other cities, all other factors "
23532 "being equal; in addition, citizens will never migrate out of a capital city."
23534 #: data/helpdata.txt:946
23535 msgid " - A high risk of plague reduces a city's attractiveness."
23536 msgstr " - A high risk of plague reduces a city's attractiveness."
23538 #: data/helpdata.txt:948
23539 msgid " - Food surplus. (A food deficit reduces the desirability of a city.)"
23540 msgstr " - Food surplus. (A food deficit reduces the desirability of a city.)"
23542 #: data/helpdata.txt:950
23545 " - Cities that are further away are less desirable. The absolute maximum "
23546 "distance that a citizen is prepared to migrate is controlled by the server "
23547 "option 'mgr_dist'."
23549 " - Cities that are further away are less desirable. The absolute maximum "
23550 "distance that a citizen is prepared to migrate is controlled by the server "
23551 "option `mgr_dist'."
23553 #: data/helpdata.txt:954
23554 msgid " - Trade surplus."
23555 msgstr " - Trade surplus."
23557 #: data/helpdata.txt:956
23558 msgid " - Luxury and science output."
23559 msgstr " - Luxury and science output."
23561 #: data/helpdata.txt:958
23563 " - The quantity of city improvements (and wonders), measured by build cost."
23565 " - The quantity of city improvements (and wonders), measured by build cost."
23567 #: data/helpdata.txt:961
23570 " - Depending on the ruleset, a number of other factors such as government "
23571 "type and city improvements may increase or decrease the desirability of "
23572 "cities; these are noted in other sections of the help. (The classic ruleset "
23573 "contains no such effects.)"
23575 " - Depending on the ruleset, a number of other factors such as government "
23576 "type and city improvements may increase or decrease the desirability of "
23577 "cities; these are noted in other sections of the help. (The default ruleset "
23578 "contains no such effects.)"
23580 #: data/helpdata.txt:966
23583 "Citizens will not migrate to cities which cannot increase in size to support "
23584 "them, for instance due to lack of a city improvement such as an Aqueduct. If "
23585 "the server option 'mgr_foodneeded' is set, they will not migrate to cities "
23586 "which would not have enough food to support them."
23588 "Citizens will not migrate to cities which cannot increase in size to support "
23589 "them, for instance due to lack of a city improvement such as an Aqueduct. If "
23590 "the server option `mgr_foodneeded' is set, they will not migrate to cities "
23591 "which would not have enough food to support them."
23593 #: data/helpdata.txt:971
23595 "Migration can even cause cities to be completely abandoned (ownership of any "
23596 "units being transferred to your nearest remaining city). However, cities "
23597 "with wonders will never be disbanded (so the wonder will not be destroyed), "
23598 "and the last citizen from your only remaining city will never migrate to "
23601 "Migration can even cause cities to be completely abandoned (ownership of any "
23602 "units being transferred to your nearest remaining city). However, cities "
23603 "with wonders will never be disbanded (so the wonder will not be destroyed), "
23604 "and the last citizen from your only remaining city will never migrate to "
23607 #: data/helpdata.txt:977
23610 "Several of the details of migration can be changed with the 'mgr_*' server "
23613 "Several of the details of migration can be changed with the `mgr_*' server "
23616 #: data/helpdata.txt:984
23618 "Cities may be improved with a wide variety of buildings, each with a "
23619 "different effect. Each city may have only one of each improvement, and some "
23620 "improvements require others to have been built first."
23622 "Cities may be improved with a wide variety of buildings, each with a "
23623 "different effect. Each city may have only one of each improvement, and some "
23624 "improvements require others to have been built first."
23626 #: data/helpdata.txt:988
23628 "It costs production points to build improvements, and once completed, many "
23629 "improvements require an upkeep of one or more gold pieces per turn. You may "
23630 "dismantle and sell an improvement, receiving one gold piece for each "
23631 "production point used in its construction, although you may only sell one "
23632 "improvement per city per turn. If a turn comes on which you cannot pay the "
23633 "upkeep on all of your improvements, some of them will be automatically sold; "
23634 "obviously this should be avoided as the improvements chosen might not be "
23635 "ones you would have preferred to sell."
23637 "It costs production points to build improvements, and once completed, many "
23638 "improvements require an upkeep of one or more gold pieces per turn. You may "
23639 "dismantle and sell an improvement, receiving one gold piece for each "
23640 "production point used in its construction, although you may only sell one "
23641 "improvement per city per turn. If a turn comes on which you cannot pay the "
23642 "upkeep on all of your improvements, some of them will be automatically sold; "
23643 "obviously this should be avoided as the improvements chosen might not be "
23644 "ones you would have preferred to sell."
23646 #: data/helpdata.txt:998
23648 "Most improvements become available only when you achieve certain "
23649 "technologies, while further advances can render some improvements obsolete, "
23650 "at which point they are automatically sold."
23652 "Most improvements become available only when you achieve certain "
23653 "technologies, while further advances can render some improvements obsolete, "
23654 "at which point they are automatically sold."
23656 #: data/helpdata.txt:1009
23659 "Wonders are special buildings which can each be completed by only one player "
23660 "each game, and which often enhance their entire civilization. Unlike "
23661 "ordinary city improvements, which must be built with local production "
23662 "points, certain special units built in one city (Caravans and Freight in the "
23663 "classic ruleset) can contribute their full cost in production points towards "
23664 "the construction of a wonder in another city."
23666 "Wonders are special buildings which can each be completed by only one player "
23667 "each game, and which often enhance their entire civilisation. Unlike "
23668 "ordinary city improvements, which must be built with local production "
23669 "points, certain special units built in one city (Caravans and Freight in the "
23670 "default ruleset) can contribute their full cost in production points towards "
23671 "the construction of a wonder in another city."
23673 #: data/helpdata.txt:1017
23675 "Once built, a wonder is placed in the city that constructed it, and cannot "
23676 "be sold or destroyed (unless the entire city is destroyed). However, some "
23677 "wonders are made obsolete by the discovery of a certain advance, and lose "
23678 "their effect. Note the asymmetry: while you must personally achieve the "
23679 "advance required by each wonder to build it, it will be disabled when any "
23680 "player achieves the obsoleting advance."
23682 "Once built, a wonder is placed in the city that constructed it, and cannot "
23683 "be sold or destroyed (unless the entire city is destroyed). However, some "
23684 "wonders are made obsolete by the discovery of a certain advance, and lose "
23685 "their effect. Note the asymmetry: while you must personally achieve the "
23686 "advance required by each wonder to build it, it will be disabled when any "
23687 "player achieves the obsoleting advance."
23689 #: data/helpdata.txt:1031
23691 "Units both offer mobility to your civilization and supply the violence with "
23692 "which it will survive and expand. The available units may be classified as "
23693 "military units, whose talents are those of defense and aggression, and a few "
23694 "noncombatants which support expansion, diplomacy, and trade."
23696 "Units both offer mobility to your civilisation and supply the violence with "
23697 "which it will survive and expand. The available units may be classified as "
23698 "military units, whose talents are those of defence and aggression, and a few "
23699 "noncombatants which support expansion, diplomacy, and trade."
23701 #: data/helpdata.txt:1037
23703 "Units are usually built in cities using production points. Once built, units "
23704 "are owned by the city that built them (although they can later be re-homed "
23705 "while visiting a different city) and demand support from that city; this "
23706 "will be one of your major expenses. Most units require upkeep such as "
23707 "production points from their home city every turn, although some autocratic "
23708 "styles of government can force cities to support several units for free. If "
23709 "the upkeep of a unit outweighs its benefit, you can disband it; see the "
23710 "section on Production. A few units, particularly those that you start the "
23711 "game with, have no home city and thus require no upkeep."
23713 "Units are usually built in cities using production points. Once built, units "
23714 "are owned by the city that built them (although they can later be re-homed "
23715 "while visiting a different city) and demand support from that city; this "
23716 "will be one of your major expenses. Most units require upkeep such as "
23717 "production points from their home city every turn, although some autocratic "
23718 "styles of government can force cities to support several units for free. If "
23719 "the upkeep of a unit outweighs its benefit, you can disband it; see the "
23720 "section on Production. A few units, particularly those that you start the "
23721 "game with, have no home city and thus require no upkeep."
23723 #: data/helpdata.txt:1048
23725 "Most units begin every turn with one or more movement points. Every action "
23726 "undertaken by a unit consumes movement points."
23728 "Most units begin every turn with one or more movement points. Every action "
23729 "undertaken by a unit consumes movement points."
23731 #: data/helpdata.txt:1051
23733 "The most basic action is movement; units can move into any of the tiles "
23734 "surrounding their current location, subject to restrictions imposed by their "
23735 "physical nature (the terrain they are 'native' to), by diplomatic "
23736 "obligations (see the section on Diplomacy), and by enemy units (see the "
23737 "section on Zones of Control). The number of movement points consumed may "
23738 "depend on the type of terrain; see the Terrain help."
23740 "The most basic action is movement; units can move into any of the tiles "
23741 "surrounding their current location, subject to restrictions imposed by their "
23742 "physical nature (the terrain they are 'native' to), by diplomatic "
23743 "obligations (see the section on Diplomacy), and by enemy units (see the "
23744 "section on Zones of Control). The number of movement points consumed may "
23745 "depend on the type of terrain; see the Terrain help."
23747 #: data/helpdata.txt:1059
23749 "A unit cannot move onto a tile occupied by an enemy unit, and when directed "
23750 "to do so will attack instead (if capable of attack), locking the two units "
23751 "in combat until one is destroyed. The outcome depends on the attributes of "
23752 "the units in question (hit points, attack and defense strength, and "
23753 "firepower); the Combat section describes the process in detail, and the "
23754 "following sections list specific units' attributes."
23756 "A unit cannot move onto a tile occupied by an enemy unit, and when directed "
23757 "to do so will attack instead (if capable of attack), locking the two units "
23758 "in combat until one is destroyed. The outcome depends on the attributes of "
23759 "the units in question (hit points, attack and defence strength, and "
23760 "firepower); the Combat section describes the process in detail, and the "
23761 "following sections list specific units' attributes."
23763 #: data/helpdata.txt:1067
23765 "Units' attributes can be further boosted by being veteran. Units may be "
23766 "built as veteran by means of certain city improvements or other influences; "
23767 "once built, units can also become veteran through experience (such as "
23768 "surviving combat), which may provide further levels of bonuses beyond those "
23769 "available from their initial training."
23771 "Units' attributes can be further boosted by being veteran. Units may be "
23772 "built as veteran by means of certain city improvements or other influences; "
23773 "once built, units can also become veteran through experience (such as "
23774 "surviving combat), which may provide further levels of bonuses beyond those "
23775 "available from their initial training."
23777 #: data/helpdata.txt:1075
23780 "Units which have been damaged in combat will regain hit points each turn in "
23781 "which they are not moved. Normally, a unit which has not moved will regain "
23782 "one hit point per turn. Units which are fortified gain an extra hit point. A "
23783 "unit which spends a turn in a city regains one third of its base hit points, "
23784 "and city improvements appropriate to the unit type can improve this further. "
23785 "In the field, bases on tiles can improve the recovery rate (for instance, "
23786 "fortresses in the classic ruleset have this effect); units must stay on the "
23787 "tile for a whole turn to get this recovery bonus. Wonders can also boost "
23788 "recovery (such as the United Nations in the classic ruleset). Damaged units "
23789 "in Sentry mode will wake up when they have regained all of their hit points."
23791 "Units which have been damaged in combat will regain hit points each turn in "
23792 "which they are not moved. Normally, a unit which has not moved will regain "
23793 "one hit point per turn. Units which are fortified gain an extra hit point. A "
23794 "unit which spends a turn in a city regains one third of its base hit points, "
23795 "and city improvements appropriate to the unit type can improve this further. "
23796 "In the field, bases on tiles can improve the recovery rate (for instance, "
23797 "fortresses in the default ruleset have this effect); units must stay on the "
23798 "tile for a whole turn to get this recovery bonus. Wonders can also boost "
23799 "recovery (such as the United Nations in the default ruleset). Damaged units "
23800 "in Sentry mode will wake up when they have regained all of their hit points."
23802 #: data/helpdata.txt:1088
23805 "As technology advances, new types of units become available which obsolete "
23806 "existing types. When you discover such a new technology, your existing units "
23807 "remain intact, but you can no longer build new units of the obsolete type. "
23808 "While an obsolete unit is in one of your cities, you can choose to upgrade "
23809 "it to the latest equivalent by spending gold, with the cost increasing with "
23810 "the difference in production point cost between the two types. When a unit "
23811 "is upgraded, its hit points and movement points are preserved as a fraction "
23812 "of the total; however, in some rulesets (but not the classic rules) it will "
23813 "lose some or all of its veteran levels."
23815 "As technology advances, new types of units become available which obsolete "
23816 "existing types. When you discover such a new technology, your existing units "
23817 "remain intact, but you can no longer build new units of the obsolete type. "
23818 "While an obsolete unit is in one of your cities, you can choose to upgrade "
23819 "it to the latest equivalent by spending gold, with the cost increasing with "
23820 "the difference in production point cost between the two types. When a unit "
23821 "is upgraded, its hit points and movement points are preserved as a fraction "
23822 "of the total; however, in some rulesets (but not the default) it will lose "
23823 "some or all of its veteran levels."
23825 #: data/helpdata.txt:1106
23828 "In standard combat, when one unit attacks another unit, either the attacker "
23829 "will be destroyed, or the defender will be destroyed -- never both (unless "
23830 "the attacker was a missile). (Bombardment, in rulesets which have it, works "
23831 "rather differently: the attacker sustains no damage, and the defender cannot "
23832 "be completely destroyed.)"
23834 "When one unit attacks another unit, either the attacker will be destroyed, "
23835 "or the defender will be destroyed -- never both (unless the attacker was a "
23836 "missile). The outcome depends on several factors, including chance."
23838 #: data/helpdata.txt:1112
23839 msgid "The outcome of combat depends on several factors, including chance."
23842 #: data/helpdata.txt:1114
23845 "The description below is for the classic ruleset, but the principles are "
23846 "similar for any ruleset. Notice that many bonuses are possible for "
23847 "defenders, but few for attackers, aside from veteran status; an attacking "
23848 "unit can mostly expect circumstance to work against it."
23850 "The description below is for the default ruleset, but the principles are "
23851 "similar for any ruleset. Notice that many bonuses are possible for "
23852 "defenders, but few for attackers, aside from veteran status; an attacking "
23853 "unit can mostly expect circumstance to work against it."
23855 #: data/helpdata.txt:1119
23856 msgid "First, the attacker's strength is modified."
23857 msgstr "First, the attacker's strength is modified."
23859 #: data/helpdata.txt:1121
23861 " - If the attacker is a veteran, its strength is multiplied by the bonus "
23862 "associated with its veteran level."
23864 " - If the attacker is a veteran, its strength is multiplied by the bonus "
23865 "associated with its veteran level."
23867 #: data/helpdata.txt:1124
23869 " - Some rulesets (but not the classic rules) have 'tired attacks': a unit "
23870 "that attacks with less than a full movement point will have its strength "
23871 "proportionally reduced."
23874 #: data/helpdata.txt:1128
23875 msgid "Next, the defender's strength is modified."
23876 msgstr "Next, the defender's strength is modified."
23878 #: data/helpdata.txt:1130
23880 " - If the defender is a veteran, then its strength is multiplied by the "
23881 "bonus associated with its veteran level."
23883 " - If the defender is a veteran, then its strength is multiplied by the "
23884 "bonus associated with its veteran level."
23886 #: data/helpdata.txt:1133
23888 " - Then the defender's strength is multiplied by the defense factor of the "
23889 "terrain it occupies."
23891 " - Then the defender's strength is multiplied by the defence factor of the "
23892 "terrain it occupies."
23894 #: data/helpdata.txt:1136
23896 " - If the defender is a land unit, and is either fortified or inside a city, "
23897 "its strength is multiplied by 1.5."
23899 " - If the defender is a land unit, and is either fortified or inside a city, "
23900 "its strength is multiplied by 1.5."
23902 #: data/helpdata.txt:1139
23903 msgid " - Ruleset-specific bonuses are applied:"
23906 #: data/helpdata.txt:1141
23909 " - The defender's strength is doubled if it is a Pikeman unit defending "
23910 "against a mounted unit."
23912 " - Next, the defender's strength is doubled if it is a Pikeman unit "
23913 "defending against a mounted unit."
23915 #: data/helpdata.txt:1144
23918 " - If the defender is an AEGIS Cruiser defending against airborne units "
23919 "(including missiles and Helicopters), the defense is quintupled."
23921 " - If the defender is an AEGIS Cruiser defending against airborne units "
23922 "(including missiles and Helicopters), the defence is quintupled."
23924 #: data/helpdata.txt:1148
23927 " - The defender's strength is doubled again if it is in a city with a SAM "
23928 "Battery and the attacker is an air unit (other than a Helicopter or a "
23931 " - The defender's strength is doubled again if it is in a city with a SAM "
23932 "Battery and the attacker is an air unit (other than a Helicopter or a "
23935 #: data/helpdata.txt:1152
23938 " - An SDI Defense doubles the defender's strength against missile attacks."
23940 " - An SDI Defence doubles the defender's strength against missile attacks."
23942 #: data/helpdata.txt:1155
23945 " - If the attacker is a ship and the defender is in a city with a Coastal "
23946 "Defense, the defender's strength is doubled."
23948 " - If the attacker is a ship and the defender is in a city with a Coastal "
23949 "Defence, the defender's strength is doubled."
23951 #: data/helpdata.txt:1158
23954 " - Against land units (other than Howitzers) and Helicopters, defending "
23955 "units in a city with City Walls have their strength tripled."
23957 " - Against land units (other than Howitzers) and Helicopters, defending "
23958 "units in a city with City Walls have their strength tripled."
23960 #: data/helpdata.txt:1162
23963 " - If the defender is in a fortress (and not a city), its strength is "
23966 " - If the defender is in a fortress (and not a city), its strength is "
23969 #: data/helpdata.txt:1165
23972 " - Finally, if the attacker is a fighter and the defender is a helicopter, "
23973 "the defender's strength is halved."
23975 " - Finally, if the attacker is a fighter and the defender is a helicopter, "
23976 "the defender's strength is halved."
23978 #: data/helpdata.txt:1168
23981 "If, after these modifications, the attacker has a strength of 0, it "
23982 "automatically loses. Otherwise, if the defender has a strength of 0, the "
23985 "If, after these modifications, the attacker has a strength of 0, it "
23986 "automatically loses. Otherwise, if the defender has a strength of 0, the "
23989 #: data/helpdata.txt:1172
23990 msgid "The firepower of the attacker and defender are also modified."
23991 msgstr "The firepower of the attacker and defender are also modified."
23993 #: data/helpdata.txt:1174
23995 " - If the defender is a ship and is inside a city the firepower of the "
23996 "attacker is doubled and the firepower of the ship is set to 1."
23998 " - If the defender is a ship and is inside a city the firepower of the "
23999 "attacker is doubled and the firepower of the ship is set to 1."
24001 #: data/helpdata.txt:1177
24003 " - If a fighter is attacking a helicopter the firepower of the helicopter is "
24006 " - If a fighter is attacking a helicopter the firepower of the helicopter is "
24009 #: data/helpdata.txt:1180
24011 " - If a ship is attacking a land unit on land the firepower of both is set "
24014 " - If a ship is attacking a land unit on land the firepower of both is set "
24017 #: data/helpdata.txt:1183
24020 "After these preliminaries, combat occurs, as long as both units are still "
24021 "alive (i.e., hit points are greater than 0). Each round, a random number "
24022 "between 1 and the sum of the attacker's and defender's strengths is "
24023 "generated. If this number is greater than the defender's strength, the "
24024 "defender loses hit points equal to the attacker's firepower. Otherwise, the "
24025 "attacker loses hit points equal to the defender's firepower. The first unit "
24026 "to reach 0 hit points (or negative hit points) loses."
24028 "After these preliminaries, combat occurs, as long as both units are still "
24029 "alive (i.e., hit points are greater than 0). Each round, a random number "
24030 "between 1 and the sum of the attacker's and defender's strengths is "
24031 "generated. If this number is greater than the defender's strength, the "
24032 "defender loses hit points equal to the attacker's firepower. Otherwise, the "
24033 "attacker loses hit points equal to the defender's firepower. The first unit "
24034 "to reach 0 hit points (or negative hit points) loses."
24036 #: data/helpdata.txt:1198
24037 #, fuzzy, no-c-format
24039 "Whichever unit survives the fight has a chance of being promoted a veteran "
24040 "level. In the classic ruleset, if the winner's civilization has the Sun "
24041 "Tzu's War Academy (and if it isn't obsolete), the chance is increased by "
24044 "Whichever unit survives the fight has a chance of being promoted a veteran "
24045 "level. In the default ruleset, if the winner's civilisation has the Sun "
24046 "Tzu's War Academy (and if it isn't obsolete), the chance is increased by "
24049 #: data/helpdata.txt:1203
24051 "If the attacker is a land unit and wins, and the defender is in a city "
24052 "without City Walls, the city is reduced in size by 1."
24054 "If the attacker is a land unit and wins, and the defender is in a city "
24055 "without City Walls, the city is reduced in size by 1."
24057 #: data/helpdata.txt:1206
24060 "If the defender loses, and is not inside a city, fortress, or airbase, all "
24061 "other units at the defender's location may be destroyed along with the "
24062 "defender. (This can be changed with the 'killstack' server option.)"
24064 "If the defender loses, and is not inside a city, fortress, or airbase, all "
24065 "other units at the defender's location are destroyed along with the defender."
24067 #. TRANS: Preserve the leading space: it controls nesting
24068 #: data/helpdata.txt:1215
24069 msgid " Combat example 1"
24070 msgstr " Combat example 1"
24072 #: data/helpdata.txt:1216
24074 "Suppose a Cannon (A:8, D:1, HP:20, FP:1) attacks a Musketeer (A:3, D:3, "
24075 "HP:20, FP:1) inside a city with City Walls built on a Forest tile. Neither "
24078 "Suppose a Cannon (A:8, D:1, HP:20, FP:1) attacks a Musketeer (A:3, D:3, "
24079 "HP:20, FP:1) inside a city with City Walls built on a Forest tile. Neither "
24082 #: data/helpdata.txt:1220
24084 "The defender's base strength is 3. Because it is on a Forest tile, its "
24085 "strength becomes 4.5. It is behind City Walls, so its strength is tripled, "
24086 "to 13.5. It is a ground unit inside a city, so its strength is increased to "
24089 "The defender's base strength is 3. Because it is on a Forest tile, its "
24090 "strength becomes 4.5. It is behind City Walls, so its strength is tripled, "
24091 "to 13.5. It is a ground unit inside a city, so its strength is increased to "
24094 #: data/helpdata.txt:1225
24096 "Strength values inside the game are actually multiplied by 10, with "
24097 "fractions dropped, so the attacker's strength is 80, and the defender's "
24100 "Strength values inside the game are actually multiplied by 10, with "
24101 "fractions dropped, so the attacker's strength is 80, and the defender's "
24104 #: data/helpdata.txt:1229
24105 msgid "Both units keep their firepower of 1 unchanged."
24106 msgstr "Both units keep their firepower of 1 unchanged."
24108 #: data/helpdata.txt:1232
24111 "Each round of combat, a random number between 1 and 282 is generated. If "
24112 "the number is greater than 202 (about a 28% chance), the defender loses 1 "
24113 "hit point. Otherwise (about a 72% chance), the attacker loses 1 point."
24115 "Each round of combat, a random number between 1 and 282 is generated. If "
24116 "the number is greater than 202 (about a 28% chance), the defender loses 1 "
24117 "hit point. Otherwise (about a 72% chance), the attacker loses 1 point."
24119 #: data/helpdata.txt:1243
24122 "Since both units have 20 hit points, the odds favor a victory for the "
24123 "defender. The defender will probably lose somewhere around 40% of its hit "
24124 "points during the fight. But the outcome is never certain as long as both "
24125 "units have non-zero strengths; the defender might emerge untouched, or it "
24126 "might lose most of its hit points, or it might even lose the battle."
24128 "Since both units have 20 hit points, the odds favour a victory for the "
24129 "defender. The defender will probably lose somewhere around 40% of its hit "
24130 "points during the fight. But the outcome is never certain as long as both "
24131 "units have non-zero strengths; the defender might emerge untouched, or it "
24132 "might lose most of its hit points, or it might even lose the battle."
24134 #. TRANS: Preserve the leading space: it controls nesting
24135 #: data/helpdata.txt:1254
24136 msgid " Combat example 2"
24137 msgstr " Combat example 2"
24139 #: data/helpdata.txt:1255
24141 "Suppose a veteran Battleship (A:12, D:12, HP:40, FP:2) with 3 movement "
24142 "points attacks a veteran Alpine Troops (A:5, D:5, HP:20, FP:1) inside a city "
24143 "built on a Grassland tile, with City Walls and a Coastal Defense."
24145 "Suppose a veteran Battleship (A:12, D:12, HP:40, FP:2) with 3 movement "
24146 "points attacks a veteran Alpine Troops (A:5, D:5, HP:20, FP:1) inside a city "
24147 "built on a Grassland tile, with City Walls and a Coastal Defence."
24149 #: data/helpdata.txt:1260
24150 msgid "The attacker's strength is 12, raised to 18 because of veteran status."
24151 msgstr "The attacker's strength is 12, raised to 18 because of veteran status."
24153 #: data/helpdata.txt:1263
24155 "The defender's strength is 5, raised to 7.5 due to veteran status. The "
24156 "terrain's defense factor is 1 (no effect). The Coastal Defense doubles the "
24157 "defender's strength to 15. (The City Walls have no effect against attacking "
24158 "sea units.) The defender is a ground unit inside a city, so its total "
24159 "strength is 22.5."
24161 "The defender's strength is 5, raised to 7.5 due to veteran status. The "
24162 "terrain's defence factor is 1 (no effect). The Coastal Defence doubles the "
24163 "defender's strength to 15. (The City Walls have no effect against attacking "
24164 "sea units.) The defender is a ground unit inside a city, so its total "
24165 "strength is 22.5."
24167 #: data/helpdata.txt:1269
24169 "Internally, the values used for attacker and defender strength are 180 and "
24170 "225, respectively."
24172 "Internally, the values used for attacker and defender strength are 180 and "
24173 "225, respectively."
24175 #: data/helpdata.txt:1272
24176 msgid "The firepower of the Battleship is set from 2 to 1."
24177 msgstr "The firepower of the Battleship is set from 2 to 1."
24179 #: data/helpdata.txt:1275
24182 "Each round, a random number from 1 to 405 is generated. If it is greater "
24183 "than 225 (about a 44% chance) the defender loses 1 hit point. Otherwise, "
24184 "the attacker loses 1 hit point."
24186 "Each round, a random number from 1 to 405 is generated. If it is greater "
24187 "than 225 (about a 44% chance) the defender loses 1 hit point. Otherwise, "
24188 "the attacker loses 1 hit point."
24190 #: data/helpdata.txt:1286
24193 "In this case, the odds greatly favor the attacker winning. The Battleship "
24194 "is 25% less likely to score a hit in any given round, but the Battleship has "
24195 "twice as many hit points. The Battleship should expect to lose about 60% of "
24196 "its hit points during the fight, and should expect to have no movement "
24199 "In this case, the odds greatly favour the attacker winning. The Battleship "
24200 "is 25% less likely to score a hit in any given round, but the Battleship has "
24201 "twice as many hit points. The Battleship should expect to lose about 60% of "
24202 "its hit points during the fight, and should expect to have no movement "
24205 #: data/helpdata.txt:1296
24207 "Zones of Control, abbreviated as ZOC, is a game concept which prevents you "
24208 "moving freely in zones controlled (or partially controlled) by enemy forces."
24210 "Zones of Control, abbreviated as ZOC, is a game concept which prevents you "
24211 "moving freely in zones controlled (or partially controlled) by enemy forces."
24213 #: data/helpdata.txt:1300
24215 "The general rule is that a land unit which is adjacent to an enemy occupied "
24216 "tile cannot move directly to another tile which is also adjacent to an enemy "
24217 "occupied tile. Here an enemy occupied tile means a land tile with a foreign "
24218 "unit on it. Adjacency means any of the eight tiles surrounding a unit for "
24219 "rectangular grids, or six tiles for hexagonal grids."
24221 "The general rule is that a land unit which is adjacent to an enemy occupied "
24222 "tile cannot move directly to another tile which is also adjacent to an enemy "
24223 "occupied tile. Here an enemy occupied tile means a land tile with a foreign "
24224 "unit on it. Adjacency means any of the eight tiles surrounding a unit for "
24225 "rectangular grids, or six tiles for hexagonal grids."
24227 #: data/helpdata.txt:1307
24229 "In the following special cases ZOC does not apply:\n"
24230 "- A unit moving directly into or out of a city.\n"
24231 "- A unit moving onto a tile occupied by a friendly unit.\n"
24232 "- A unit moving from an ocean tile (disembarking from a boat).\n"
24233 "- A unit type which explicitly ignores ZOC, eg Diplomats and Spies.\n"
24234 "- The foreign unit is from a nation with which you have an Alliance pact."
24236 "In the following special cases ZOC does not apply:\n"
24237 "- A unit moving directly into or out of a city.\n"
24238 "- A unit moving onto a tile occupied by a friendly unit.\n"
24239 "- A unit moving from an ocean tile (disembarking from a boat).\n"
24240 "- A unit type which explicitly ignores ZOC, eg Diplomats and Spies.\n"
24241 "- The foreign unit is from a nation with which you have an Alliance pact."
24243 #: data/helpdata.txt:1315
24247 "- Only land units are restricted by ZOC.\n"
24249 "- Non-land units can impose ZOC (that is, count as enemy occupied tiles), "
24250 "but only if they are on a land tile. So effectively sea units cannot impose "
24251 "ZOC (unless they are in a city), and air units (including helicopters) do "
24252 "not impose ZOC if they are over ocean tiles.\n"
24254 "- ZOC does not restrict unit attacks, only movement.\n"
24256 "- An enemy city counts as an enemy occupied tile if there are any units "
24257 "inside the city, but not if the city is empty. (This is the same rule as for "
24258 "any other tile).\n"
24260 "- Moving from an ocean tile is a special case; moving _to_ an ocean tile "
24261 "(moving back onto a boat) is also permitted, by the special case of moving "
24262 "onto a friendly unit (the boat)."
24266 "- Only land units are restricted by ZOC.\n"
24268 "- Non-land units can impose ZOC (that is, count as enemy occupied tiles), "
24269 "but only if they are on a land tile. So effectively sea units cannot impose "
24270 "ZOC (unless they are in a city), and air units (including helicopters) do "
24271 "not impose ZOC if they are over ocean tiles.\n"
24273 "- ZOC does not restrict unit attacks, only movement.\n"
24275 "- An enemy city counts as an enemy occupied tile if there are any units "
24276 "inside the city, but not if the city is empty. (This is the same rule as for "
24277 "any other tile).\n"
24279 "- Moving from an ocean tile is a special case; moving _to_ an ocean tile "
24280 "(moving back onto a boat) is also permitted, by the special case of moving "
24281 "onto a friendly unit (the boat)."
24283 #: data/helpdata.txt:1335
24285 "TIP: You can infiltrate enemy zones by first moving in a Diplomat (or some "
24286 "other unit which ignores ZOC), and then moving regular units onto the tile "
24287 "now occupied by the Diplomat. By repeating this process (and optionally "
24288 "leaving some units behind to keep tiles occupied), you can make a path "
24289 "through enemy territory."
24291 "TIP: You can infiltrate enemy zones by first moving in a Diplomat (or some "
24292 "other unit which ignores ZOC), and then moving regular units onto the tile "
24293 "now occupied by the Diplomat. By repeating this process (and optionally "
24294 "leaving some units behind to keep tiles occupied), you can make a path "
24295 "through enemy territory."
24297 #: data/helpdata.txt:1342
24299 "These rules differ slightly from previous versions of Freeciv (release 1.8.0 "
24300 "and before) in the following ways:\n"
24301 "- Enemy cities with no units in them no longer impose ZOC.\n"
24302 "- The special case for land units disembarking is new."
24304 "These rules differ slightly from previous versions of Freeciv (release 1.8.0 "
24305 "and before) in the following ways:\n"
24306 "- Enemy cities with no units in them no longer impose ZOC.\n"
24307 "- The special case for land units disembarking is new."
24309 #: data/helpdata.txt:1351
24311 "Your government type influences your cities' productivity and commerce, your "
24312 "citizens' happiness, and many other game factors."
24314 "Your government type influences your cities' productivity and commerce, your "
24315 "citizens' happiness, and many other game factors."
24317 #: data/helpdata.txt:1354
24320 "In the classic rules, your start out ruling your civilization through "
24321 "Despotism. As your technology improves, you can select other forms of "
24322 "government (listed below). In order to change your form of government, you "
24323 "must start a revolution. This will cause your civilization to undergo a "
24324 "period of Anarchy (lasting 1-5 turns); at the end of this time, you will be "
24325 "able to choose your new government."
24327 "Your civilisation starts out under a Despotism. As your technology "
24328 "improves, you can select other forms of government (listed below). In order "
24329 "to change your form of government, you must start a revolution. This will "
24330 "cause your civilisation to undergo a period of Anarchy (lasting 1-5 turns); "
24331 "at the end of this time, you will be able to choose your new government."
24333 #: data/helpdata.txt:1362
24336 "TIP 1: Offensive military campaigns are difficult under Republican and "
24337 "Democratic governments unless you give your citizens lots of luxuries to "
24338 "keep them happy. When conquering other civilizations, it may be helpful to "
24339 "switch to one of the more militant styles of government."
24341 "TIP 1: Offensive military campaigns are difficult under Republican and "
24342 "Democratic governments unless you give your citizens lots of luxuries to "
24343 "keep them happy. When conquering other civilisations, it may be helpful to "
24344 "switch to one of the more militant styles of government."
24346 #: data/helpdata.txt:1368
24349 "TIP 2: Scientific advancement requires high levels of trade, which are much "
24350 "easier to achieve under Republican and Democratic governments. Consider "
24351 "switching to the Republic as soon as you can; gaining advanced technology "
24352 "early in the game puts you at an advantage."
24354 "TIP 2: Scientific advancement requires high levels of trade, which are much "
24355 "easier to achieve under Republican and Democratic governments. Consider "
24356 "switching to the Republic as soon as you can; gaining advanced technology "
24357 "early in the game puts you at an advantage."
24359 #. TRANS: Preserve the leading space: it controls nesting
24360 #: data/helpdata.txt:1381
24362 msgstr " Civil War"
24364 #: data/helpdata.txt:1382
24367 "Civil war is devastating to any empire. In rulesets with civil war, it is "
24368 "triggered by the loss of your capital. Up to half of your cities will rebel "
24369 "and declare allegiance to a new (AI) leader, who will loot half of your "
24370 "treasury and retain all of your scientific advances."
24372 "Civil war is devastating to any empire, and is triggered by the loss of your "
24373 "capital (palace). Up to half of your cities will rebel and declare "
24374 "allegiance to a new (AI) leader, who will loot half of your treasury and "
24375 "retain all of your scientific advances."
24377 #: data/helpdata.txt:1388
24379 "Players remain in the civil war state for just one turn, after which the "
24380 "empire enters a state of anarchy."
24382 "Players remain in the civil war state for just one turn, after which the "
24383 "empire enters a state of anarchy."
24385 #: data/helpdata.txt:1391
24388 "The capture of your capital does not always lead to civil war. If you have "
24389 "treated your people with kindness, you are more likely to retain their "
24390 "loyalty. Each city that is celebrating reduces the chance of civil war, "
24391 "while each city in disorder increases the likelihood."
24393 "The capture of your capital does not always lead to civil war. If you have "
24394 "treated your people with kindness, you are more likely to retain their "
24395 "loyalty. Each city that is celebrating reduces the chance of civil war, "
24396 "while each city in disorder increases the likelihood."
24398 #: data/helpdata.txt:1397
24401 "In addition, the form of government directly contributes to the chance of "
24402 "civil war. Governments with universal franchise are far less likely to "
24403 "revolt than those more despotic in nature."
24405 "In addition, the form of government directly contributes to the chance of "
24406 "civil war. Governments with universal franchise are far less likely to "
24407 "revolt than those more despotic in nature."
24409 #: data/helpdata.txt:1401
24412 "The number of cities an empire needs before it can erupt into civil war is "
24413 "by default 10. That is, empires with fewer than 10 cities are immune from "
24414 "civil war. However, this is a server option ('civilwarsize'), and may vary "
24415 "upwards from a minimum of 6."
24417 "The number of cities an empire needs before it can erupt into civil war is "
24418 "by default 10. That is, empires with fewer than 10 cities are immune from "
24419 "civil war. However, this is a server option, and may vary upwards from a "
24422 #: data/helpdata.txt:1410
24424 "There are five diplomatic states between players: War, Cease-fire, "
24425 "Armistice, Peace, and Alliance. The first is the natural state, while the "
24426 "others can be achieved by signing diplomatic treaties."
24428 "There are five diplomatic states between players: War, Cease-fire, "
24429 "Armistice, Peace, and Alliance. The first is the natural state, while the "
24430 "others can be achieved by signing diplomatic treaties."
24432 #: data/helpdata.txt:1414
24434 "During War, you can freely move your units inside enemy territory and attack "
24435 "their units and cities at will."
24437 "During War, you can freely move your units inside enemy territory and attack "
24438 "their units and cities at will."
24440 #: data/helpdata.txt:1417
24442 "When two players decide to end hostilities between them, they can agree on a "
24443 "Cease-fire treaty. This prevents each player from attacking the other, but "
24444 "you can still move your units inside the other player's borders. After a set "
24445 "number of turns, the Cease-fire will lead back to War. Upon first contact "
24446 "with an AI player, it will automatically offer you a Cease-fire treaty."
24448 "When two players decide to end hostilities between them, they can agree on a "
24449 "Cease-fire treaty. This prevents each player from attacking the other, but "
24450 "you can still move your units inside the other player's borders. After a set "
24451 "number of turns, the Cease-fire will lead back to War. Upon first contact "
24452 "with an AI player, it will automatically offer you a Cease-fire treaty."
24454 #: data/helpdata.txt:1424
24456 "If you wish for a more permanent peaceful coexistence with another player, "
24457 "you may sign a peace pact. This will enter a transitional Armistice state, "
24458 "which after another set number of turns will turn into a permanent Peace. "
24459 "Breaking an Armistice will drop you directly back to War."
24461 "If you wish for a more permanent peaceful coexistence with another player, "
24462 "you may sign a peace pact. This will enter a transitional Armistice state, "
24463 "which after another set number of turns will turn into a permanent Peace. "
24464 "Breaking an Armistice will drop you directly back to War."
24466 #: data/helpdata.txt:1430
24468 "At the moment two players enter into the diplomatic state of Peace, all "
24469 "military units belonging to either player that happen to be within the "
24470 "other's borders will be automatically disbanded according to the treaty. "
24471 "After this, you may not move military units into the other's territory until "
24472 "you either declare War, or forge an Alliance. Breaking a Peace treaty will "
24473 "drop you directly back to War."
24475 "At the moment two players enter into the diplomatic state of Peace, all "
24476 "military units belonging to either player that happen to be within the "
24477 "other's borders will be automatically disbanded according to the treaty. "
24478 "After this, you may not move military units into the other's territory until "
24479 "you either declare War, or forge an Alliance. Breaking a Peace treaty will "
24480 "drop you directly back to War."
24482 #: data/helpdata.txt:1437
24484 "An Alliance is the ultimate diplomatic relationship between two players. In "
24485 "this state, you may move units into each other's cities and your units may "
24486 "share the same tile; units no longer impose zones of control. However, "
24487 "alliance treaties come with obligations; you won't be able to ally with a "
24488 "player that is at war with a current ally unless you break the first treaty. "
24489 "If one of your allies declares war on another, the alliance with the "
24490 "aggressor is automatically broken. Breaking an Alliance will drop you to an "
24491 "Armistice treaty. An allied AI player will freely give you its world maps "
24492 "and shared vision, and will seriously consider trading technologies and "
24493 "cities, but in return will expect you to join its wars against other players."
24495 "An Alliance is the ultimate diplomatic relationship between two players. In "
24496 "this state, you may move units into each other's cities and your units may "
24497 "share the same tile; units no longer impose zones of control. However, "
24498 "alliance treaties come with obligations; you won't be able to ally with a "
24499 "player that is at war with a current ally unless you break the first treaty. "
24500 "If one of your allies declares war on another, the alliance with the "
24501 "aggressor is automatically broken. Breaking an Alliance will drop you to an "
24502 "Armistice treaty. An allied AI player will freely give you its world maps "
24503 "and shared vision, and will seriously consider trading technologies and "
24504 "cities, but in return will expect you to join its wars against other players."
24506 #: data/helpdata.txt:1453
24508 "Research into technology is a necessity for improving the ability of your "
24509 "civilization to develop new military units and city improvements."
24511 "Research into technology is a necessity for improving the ability of your "
24512 "civilisation to develop new military units and city improvements."
24514 #: data/helpdata.txt:1457
24517 "There are a few ways to gain advances from other civilizations: you will "
24518 "sometimes discover enemy technology when you capture a city; your agents can "
24519 "steal advances; wonders can provide you with technology; and another player "
24520 "might grant technology in the terms of a pact. But otherwise advances must "
24521 "be discovered through the efforts of your own people."
24523 "There are a few ways to gain advances from other civilisations: you will "
24524 "sometimes discover enemy technology when you capture a city; you can steal "
24525 "advances with Diplomats and Spies; wonders can provide you with technology; "
24526 "and another player might grant technology in the terms of a pact. But "
24527 "otherwise advances must be discovered through the efforts of your own people."
24529 #: data/helpdata.txt:1464
24532 "Most technology progress comes from trade (see the Trade section) and, in "
24533 "the classic ruleset, from scientist specialists (see the Specialists "
24534 "section). While it is possible to change which advance you are currently "
24535 "researching, by default all progress is lost by doing so."
24537 "Most technology progress comes from trade (see the Trade section) and, in "
24538 "the default ruleset, from scientist specialists (see the Specialists "
24539 "section). While it is possible to change which advance you are currently "
24540 "researching, by default all progress is lost by doing so."
24542 #: data/helpdata.txt:1469
24545 "While the majority of the resulting research output (\"bulbs\") usually goes "
24546 "toward advancing technology, in some rulesets (but not the classic rules), "
24547 "some of it may be diverted to maintain expertise in existing technologies; "
24548 "the quantity required for technology upkeep increases with the total "
24549 "research cost of all advances known to you. The state of advancement at "
24550 "which you start paying this upkeep may depend on factors such as your "
24551 "government type. If research output drops below that required for upkeep, "
24552 "your civilization will forget an advance, requiring it to be researched "
24555 "While the majority of the resulting research output (\"bulbs\") usually goes "
24556 "toward advancing technology, in some rulesets (but not the default), some of "
24557 "it may be diverted to maintain expertise in existing technologies; the "
24558 "quantity required for technology upkeep increases with the total research "
24559 "cost of all advances known to you. The state of advancement at which you "
24560 "start paying this upkeep may depend on factors such as your government type. "
24561 "If research output drops below that required for upkeep, your civilisation "
24562 "will forget a random advance, requiring it to be researched again."
24564 #: data/helpdata.txt:1479
24566 "Technological advances can render units, city improvements, and wonders "
24567 "obsolete. While obsolete units merely become impossible for you to make -- "
24568 "leaving the ones you have already made intact -- obsolete improvements are "
24569 "immediately sold, and obsolete wonders lose their effect. See the relevant "
24570 "sections for more information."
24572 "Technological advances can render units, city improvements, and wonders "
24573 "obsolete. While obsolete units merely become impossible for you to make -- "
24574 "leaving the ones you have already made intact -- obsolete improvements are "
24575 "immediately sold, and obsolete wonders lose their effect. See the relevant "
24576 "sections for more information."
24578 #: data/helpdata.txt:1492
24581 "The Space Race is a second option to win the game, besides eliminating all "
24582 "other civilizations. If your spaceship arrives first at Alpha Centauri, the "
24583 "game is over and you have won. (However it is possible for this to be "
24584 "disabled on the server.)"
24586 "The Space Race is a second option to win the game, besides eliminating all "
24587 "other civilisations. If your spaceship arrives first at Alpha Centauri, the "
24588 "game is over and you have won. (However it is possible for this option to be "
24589 "off as a server option.)"
24591 #: data/helpdata.txt:1497
24594 "In the classic rules, before you can build spaceship parts, the Apollo "
24595 "Program wonder must have been built by any player. You also need specific "
24596 "technologies to build the different spaceship parts: see the help texts for "
24597 "Space Structural, Space Component, and Space Module, under City "
24598 "Improvements. (If there are no help texts for these items, it probably means "
24599 "the 'spacerace' server option is off for your game.)"
24601 "Before you can build spaceship parts, the Apollo Program wonder must have "
24602 "been built by any player. You also need specific technologies to build the "
24603 "different spaceship parts: see the help texts for Space Structural, Space "
24604 "Component, and Space Module, under City Improvements. (If there are no help "
24605 "texts for these items, it probably means the spacerace server option is off "
24608 #: data/helpdata.txt:1505
24611 "When you have started building your spaceship, you can see it with the "
24612 "\"Spaceship\" command in the Report menu. To see spaceships of other "
24613 "players, select the player in the Nations report and click \"Spaceship\"."
24615 "When you have started building your spaceship, you can see it with the "
24616 "\"Spaceship\" command in the Report menu. To see spaceships of other "
24617 "players, select the player in the Nations report and click \"Spaceship\"."
24619 #: data/helpdata.txt:1510
24622 "If the success probability is below 100%, some fraction of the people on "
24623 "board may not survive the journey. This reduces the score bonus from the "
24624 "spaceship, but it still counts as a win."
24626 "If the success probability is below 100%, some fraction of the people on "
24627 "board may not survive the journey. This reduces the score bonus from the "
24628 "spaceship, but it still counts as a win."
24630 #: data/helpdata.txt:1514
24632 "If the capital of a civilization is captured, a spaceship that has been "
24633 "launched will be lost, so defend your capital well!"
24635 "If the capital of a civilisation is captured, a spaceship that has been "
24636 "launched will be lost, so defend your capital well!"
24638 #: data/helpdata.txt:1517
24641 "TIP: If an enemy civilization has launched a spaceship, try to quickly "
24642 "build a light spaceship with many propulsion units that will arrive earlier. "
24643 "The only other option is to capture their capital."
24645 "TIP: If an enemy civilisation has launched a spaceship, try to quickly "
24646 "build a light spaceship with many propulsion units that will arrive "
24647 "earlier. The only other option is to capture their capital."
24649 #: data/helpdata.txt:1529
24651 "Each player in the game is represented by a nation. A nation can be a modern-"
24652 "day nation state, a historical state or empire, an ethnic group, or even a "
24653 "fictional nation."
24655 "Each player in the game is represented by a nation. A nation can be a modern-"
24656 "day nation state, a historical state or empire, an ethnic group, or even a "
24657 "fictional nation."
24659 #: data/helpdata.txt:1533
24662 "Nations are distinguished by their flags, leaders and city names; in the "
24663 "classic rules they are identical in all other aspects and play by the same "
24664 "rules, but other rules may have nation-specific behavior."
24666 "Nations are distinguished by their flags, leaders and city names; in the "
24667 "default rules they are identical in all other aspects and play by the same "
24668 "rules, but other rules may have nation-specific behaviour."
24670 #: data/helpdata.txt:1544
24672 "Before a game is started, anyone can connect to the server by supplying its "
24673 "hostname and port number (5556 by default). If the server is started with "
24674 "the -m flag, it will report to the metaserver,"
24676 "Before a game is started, anyone can connect to the server by supplying its "
24677 "hostname and port number (5556 by default). If the server is started with "
24678 "the -m flag, it will report to the metaserver,"
24680 #: data/helpdata.txt:1551
24682 "The client can fetch this page, too: use the Metaserver button in the "
24683 "connection dialog. If it never shows any results, check whether your WWW "
24684 "browser is using a HTTP proxy; to make the client use the same proxy, before "
24685 "starting the client, set the $http_proxy environment variable to:"
24687 "The client can fetch this page, too: use the Metaserver button in the "
24688 "connection dialog. If it never shows any results, check whether your WWW "
24689 "browser is using a HTTP proxy; to make the client use the same proxy, before "
24690 "starting the client, set the $http_proxy environment variable to:"
24692 #: data/helpdata.txt:1559
24694 "When the game has started, everyone can connect as any player who isn't "
24695 "already connected, including AI players. Merely connecting to an AI player "
24696 "doesn't make it human controlled; this is an independent server setting. If "
24697 "you lose connection early in the game and reconnect, use the name you chose "
24698 "for your ruler, not your original nickname! If the server is reporting on "
24699 "the metaserver, the player names can be found there."
24701 "When the game has started, everyone can connect as any player who isn't "
24702 "already connected, including AI players. Merely connecting to an AI player "
24703 "doesn't make it human controlled; this is an independent server setting. If "
24704 "you lose connection early in the game and reconnect, use the name you chose "
24705 "for your ruler, not your original nickname! If the server is reporting on "
24706 "the metaserver, the player names can be found there."
24708 #. TRANS: This text mentions the names of some client options. These names
24709 #. ; * are separately translated elsewhere; they should match!
24710 #: data/helpdata.txt:1573
24714 " a: (a)uto-settler (settler/worker units)\n"
24715 " b: (b)uild city (settler units)\n"
24716 " b: help (b)uild wonder (caravan units)\n"
24717 " B: go to and (B)uild city on target tile (settler units)\n"
24718 " d: (d)iplomat/spy actions (diplomat/spy units)\n"
24719 " D: (D)isband unit\n"
24720 " e: build airbas(e) (airbase units)\n"
24721 " f: (f)ortify unit (military units)\n"
24722 " f: build (f)ortress (settler/worker units)\n"
24723 " g: (g)o to tile (then left-click mouse to select target tile)\n"
24724 " g: add a (g)o-to waypoint (when in go-to mode)\n"
24725 " G: return unit to nearest friendly city\n"
24726 " h: set unit's (h)omecity (to city on current tile)\n"
24727 " i: build (i)rrigation or convert terrain (settler/worker units)\n"
24728 " I: connect current and target tile with (I)rrigation\n"
24729 " I: set an (I)rrigation waypoint (when connecting with irrigation)\n"
24730 " l: (l)oad unit on transporter\n"
24731 " L: connect current and target tile with rai(L)\n"
24732 " L: set a rai(L) waypoint (when connecting with rail)\n"
24733 " m: build (m)ine or convert terrain (settler/worker units)\n"
24734 " n: clean (n)uclear fallout\n"
24735 " N: explode (N)uclear\n"
24736 " o: transf(o)rm terrain (engineer unit)\n"
24737 " O: c(O)nvert to another kind of unit\n"
24738 " p: clean (p)ollution (settler/worker units)\n"
24739 " p: drop (p)aratrooper (paratroop units)\n"
24740 " P: (P)illage (destroy terrain alteration)\n"
24741 " q: patrol with unit (then left-click mouse to select other endpoint)\n"
24742 " q: add a patrol waypoint (when in patrol mode)\n"
24743 " r: build (r)oad/railroad (settler/worker units)\n"
24744 " r: establish trade (r)oute (caravan units)\n"
24745 " R: connect current and target tile with (R)oad\n"
24746 " R: set a (R)oad waypoint (when connecting with road)\n"
24747 " s: (s)entry unit\n"
24748 " S: un(S)entry all units on tile\n"
24749 " t: unit go (t)o/airlift to city\n"
24750 " T: unload all units from (T)ransporter\n"
24751 " u: (u)nload unit from transporter\n"
24752 " U: (U)pgrade unit\n"
24753 " x: unit auto e(x)plore\n"
24757 " a: (a)uto-settler (settler/worker units)\n"
24758 " b: (b)uild city (settler units)\n"
24759 " b: help (b)uild wonder (caravan units)\n"
24760 " B: go to and (B)uild city on target tile (settler units)\n"
24761 " d: (d)iplomat/spy actions (diplomat/spy units)\n"
24762 " D: (D)isband unit\n"
24763 " e: build airbas(e) (airbase units)\n"
24764 " f: (f)ortify unit (military units)\n"
24765 " f: build (f)ortress (settler/worker units)\n"
24766 " g: (g)o to tile (then left-click mouse to select target tile)\n"
24767 " g: add a (g)o-to waypoint (when in go-to mode)\n"
24768 " G: return unit to nearest friendly city\n"
24769 " h: set unit's (h)omecity (to city on current tile)\n"
24770 " i: build (i)rrigation or convert terrain (settler/worker units)\n"
24771 " I: connect current and target tile with (I)rrigation\n"
24772 " I: set an (I)rrigation waypoint (when connecting with irrigation)\n"
24773 " l: (l)oad unit on transporter\n"
24774 " L: connect current and target tile with rai(L)\n"
24775 " L: set a rai(L) waypoint (when connecting with rail)\n"
24776 " m: build (m)ine or convert terrain (settler/worker units)\n"
24777 " n: clean (n)uclear fallout\n"
24778 " N: explode (N)uclear\n"
24779 " o: transf(o)rm terrain (engineer unit)\n"
24780 " O: c(O)nvert to another kind of unit\n"
24781 " p: clean (p)ollution (settler/worker units)\n"
24782 " p: drop (p)aratrooper (paratroop units)\n"
24783 " P: (P)illage (destroy terrain alteration)\n"
24784 " q: patrol with unit (then left-click mouse to select other endpoint)\n"
24785 " q: add a patrol waypoint (when in patrol mode)\n"
24786 " r: build (r)oad/railway (settler/worker units)\n"
24787 " r: establish trade (r)oute (caravan units)\n"
24788 " R: connect current and target tile with (R)oad\n"
24789 " R: set a (R)oad waypoint (when connecting with road)\n"
24790 " s: (s)entry unit\n"
24791 " S: un(S)entry all units on tile\n"
24792 " t: unit go (t)o/airlift to city\n"
24793 " T: unload all units from (T)ransporter\n"
24794 " u: (u)nload unit from transporter\n"
24795 " U: (U)pgrade unit\n"
24796 " x: unit auto e(x)plore\n"
24798 #: data/helpdata.txt:1616
24800 "Unit Selection:\n"
24802 " z: select only first unit of selected group\n"
24803 " v: select all units on tile\n"
24804 " V: (on tile) select all units of the same type as the active unit\n"
24805 " C: (on continent) select all units of the same type as the active unit\n"
24806 " X: (everywhere) select all units of the same type as the active unit\n"
24808 " w: (w)ait: focus on next unit\n"
24809 " 5: focus on previous unit\n"
24810 "space: done giving orders (unit stays put)\n"
24812 "Unit Selection:\n"
24814 " z: select only first unit of selected group\n"
24815 " v: select all units on tile\n"
24816 " V: (on tile) select all units of the same type as the active unit\n"
24817 " C: (on continent) select all units of the same type as the active unit\n"
24818 " X: (everywhere) select all units of the same type as the active unit\n"
24820 " w: (w)ait: focus on next unit\n"
24821 " 5: focus on previous unit\n"
24822 "space: done giving orders (unit stays put)\n"
24824 #: data/helpdata.txt:1628
24828 " 1: move south-west\n"
24830 " 3: move south-east\n"
24833 " 7: move north-west\n"
24835 " 9: move north-east\n"
24839 " 1: move south-west\n"
24841 " 3: move south-east\n"
24844 " 7: move north-west\n"
24846 " 9: move north-east\n"
24848 #: data/helpdata.txt:1639
24850 "Main Map (Keys):\n"
24851 "================\n"
24852 " c: (c)enter view on active unit\n"
24853 " Shift-home: center view on capital\n"
24854 " Shift-arrows: scroll map\n"
24856 " Ctrl-B: show/hide national borders\n"
24857 " Ctrl-D: show/hide city trade routes\n"
24858 " Ctrl-G: show/hide map grid lines\n"
24859 " Ctrl-N: show/hide city names\n"
24860 " Ctrl-P: show/hide city production\n"
24861 " Ctrl-R: show/hide city growth\n"
24862 " Ctrl-W: show/hide city output\n"
24863 " Ctrl-Y: show/hide city outlines\n"
24865 "Main Map (Keys):\n"
24866 "================\n"
24867 " c: (c)entre view on active unit\n"
24868 " Shift-home: centre view on capital\n"
24869 " Shift-arrows: scroll map\n"
24871 " Ctrl-B: show/hide national borders\n"
24872 " Ctrl-D: show/hide city trade routes\n"
24873 " Ctrl-G: show/hide map grid lines\n"
24874 " Ctrl-N: show/hide city names\n"
24875 " Ctrl-P: show/hide city production\n"
24876 " Ctrl-R: show/hide city growth\n"
24877 " Ctrl-W: show/hide city output\n"
24878 " Ctrl-Y: show/hide city outlines\n"
24880 #: data/helpdata.txt:1654
24882 "Main Map (Mouse):\n"
24883 "=================\n"
24884 " Left-click on city: Pop up city dialog\n"
24885 " Left-click on unit: Select a single unit\n"
24886 " (cancels any current activity if \"clear\n"
24887 " unit orders on selection\" is set)\n"
24888 " Shift-left-click on unit: Add unit to selection (GTK)\n"
24889 " Left-click-and-drag on unit: Go-to command for unit\n"
24890 " (if \"keyboardless goto\" enabled in "
24892 " Center-click, Alt-left-click: Show tile info\n"
24893 " Right-click: Center tile in view\n"
24894 " Ctrl-center-click: Wake up sentried units"
24896 "Main Map (Mouse):\n"
24897 "=================\n"
24898 " Left-click on city: Pop up city dialog\n"
24899 " Left-click on unit: Select a single unit\n"
24900 " (cancels any current activity if \"clear\n"
24901 " unit orders on selection\" is set)\n"
24902 " Shift-left-click on unit: Add unit to selection (GTK)\n"
24903 " Left-click-and-drag on unit: Go-to command for unit\n"
24904 " (if \"keyboardless goto\" enabled in "
24906 " Centre-click, Alt-left-click: Show tile info\n"
24907 " Right-click: Centre tile in view\n"
24908 " Ctrl-centre-click: Wake up sentried units"
24910 #: data/helpdata.txt:1667
24912 " Quick unit selection:\n"
24913 " =====================\n"
24914 " Ctrl-left-click on tile: Select a sea unit (prefers transporters)\n"
24915 " Ctrl-right-click on tile: Select a land unit (prefers military)\n"
24917 " These combinations choose and select a single unit from those on a tile. "
24918 "All other things being equal, units which have movement points left are "
24919 "preferred. If keyboardless goto is enabled, dragging allows the unit to be "
24920 "selected and moved in one gesture."
24922 " Quick unit selection:\n"
24923 " =====================\n"
24924 " Ctrl-left-click on tile: Select a sea unit (prefers transporters)\n"
24925 " Ctrl-right-click on tile: Select a land unit (prefers military)\n"
24927 " These combinations choose and select a single unit from those on a tile. "
24928 "All other things being equal, units which have movement points left are "
24929 "preferred. If keyboardless goto is enabled, dragging allows the unit to be "
24930 "selected and moved in one gesture."
24932 #: data/helpdata.txt:1677
24934 " City manipulation (GTK):\n"
24935 " ========================\n"
24936 " Shift-Ctrl-left-click: Adjust city workers\n"
24937 " Shift-Alt-right-click: Show city workers (mouse over or near "
24939 " Shift-right-click: Copy production (from city or unit)\n"
24940 " Shift-Ctrl-right-click: Paste production into city"
24942 " City manipulation (GTK):\n"
24943 " ========================\n"
24944 " Shift-Ctrl-left-click: Adjust city workers\n"
24945 " Shift-Alt-right-click: Show city workers (mouse over or near "
24947 " Shift-right-click: Copy production (from city or unit)\n"
24948 " Shift-Ctrl-right-click: Paste production into city"
24950 #: data/helpdata.txt:1684
24952 " Area Selection mode (GTK):\n"
24953 " ==========================\n"
24954 " Right-click-and-drag: Select units/cities by area\n"
24955 " Shift-right-click-and-drag: Append area contents to existing selection\n"
24957 " In this mode, multiple units and/or cities are selected. If the selection "
24958 "rectangle contains any cities, and \"Select cities before units\" is set in "
24959 "the options, only the cities are selected and the current unit selection is "
24960 "left alone; otherwise, both cities and units are selected.\n"
24962 " Selected cities are highlighted on the map and in the Cities report for "
24963 "further mass actions. Immediately after selecting, the set of cities can be "
24964 "adjusted by left-clicking on individual cities; and the production for all "
24965 "the highlighted cities can be changed with Shift-Ctrl-right-click (see "
24966 "previous section). Right-clicking leaves this mode."
24968 " Area Selection mode (GTK):\n"
24969 " ==========================\n"
24970 " Right-click-and-drag: Select units/cities by area\n"
24971 " Shift-right-click-and-drag: Append area contents to existing selection\n"
24973 " In this mode, multiple units and/or cities are selected. If the selection "
24974 "rectangle contains any cities, and \"Select cities before units\" is set in "
24975 "the options, only the cities are selected and the current unit selection is "
24976 "left alone; otherwise, both cities and units are selected.\n"
24978 " Selected cities are highlighted on the map and in the Cities report for "
24979 "further mass actions. Immediately after selecting, the set of cities can be "
24980 "adjusted by left-clicking on individual cities; and the production for all "
24981 "the highlighted cities can be changed with Shift-Ctrl-right-click (see "
24982 "previous section). Right-clicking leaves this mode."
24984 #: data/helpdata.txt:1700
24986 " Chatline (GTK):\n"
24987 " ===============\n"
24988 " Ctrl-Alt-right-click: Paste city or tile link into chatline\n"
24989 " Shift-Ctrl-Alt-right-click: Paste unit link into chatline\n"
24991 " These controls allow map elements to be referred to in chat. See the "
24992 "Chatline help for more details.\n"
24994 " Chatline (GTK):\n"
24995 " ===============\n"
24996 " Ctrl-Alt-right-click: Paste city or tile link into chatline\n"
24997 " Shift-Ctrl-Alt-right-click: Paste unit link into chatline\n"
24999 " These controls allow map elements to be referred to in chat. See the "
25000 "Chatline help for more details.\n"
25002 #: data/helpdata.txt:1708
25004 "Overview Map (Mouse):\n"
25005 "=====================\n"
25006 " Left-click, Shift-left-click, and Right-click have the same functions as "
25007 "they do on the main map.\n"
25009 "Overview Map (Mouse):\n"
25010 "=====================\n"
25011 " Left-click, Shift-left-click, and Right-click have the same functions as "
25012 "they do on the main map.\n"
25014 #: data/helpdata.txt:1713
25016 "Dialogs and Reports:\n"
25017 "====================\n"
25018 " F1: show Map View\n"
25019 " F2: open Units Report\n"
25020 " F3: open Nations Report\n"
25021 " F4: open Cities Report\n"
25022 " F5: open Economy Report\n"
25023 " F6: open Research Report\n"
25024 " F7: open World Wonders\n"
25025 " F8: open Top Five Cities\n"
25026 " F9: open Messages dialog\n"
25027 " F11: open Demographics\n"
25028 " F12: open Spaceship\n"
25030 " Ctrl-F: open Find City dialog\n"
25031 " Ctrl-L: open Worklists dialog\n"
25032 " Ctrl-T: open Tax/Lux/Sci Rates dialog\n"
25033 " Shift-Ctrl-R: open Revolution dialog\n"
25035 "Shift-Return: Turn done"
25037 "Dialogs and Reports:\n"
25038 "====================\n"
25039 " F1: show Map View\n"
25040 " F2: open Units Report\n"
25041 " F3: open Nations Report\n"
25042 " F4: open Cities Report\n"
25043 " F5: open Economy Report\n"
25044 " F6: open Research Report\n"
25045 " F7: open World Wonders\n"
25046 " F8: open Top Five Cities\n"
25047 " F9: open Messages dialog\n"
25048 " F11: open Demographics\n"
25049 " F12: open Spaceship\n"
25051 " Ctrl-F: open Find City dialog\n"
25052 " Ctrl-L: open Worklists dialog\n"
25053 " Ctrl-T: open Tax/Lux/Sci Rates dialog\n"
25054 " Shift-Ctrl-R: open Revolution dialog\n"
25056 "Shift-Return: Turn done"
25058 #: data/helpdata.txt:1734
25060 "Editing Mode (GTK):\n"
25061 "===================\n"
25062 " Ctrl-E: toggle editing mode\n"
25063 " Ctrl-M: toggle fog of war in editing mode\n"
25065 "Editing Mode (GTK):\n"
25066 "===================\n"
25067 " Ctrl-E: toggle editing mode\n"
25068 " Ctrl-M: toggle fog of war in editing mode\n"
25070 #: data/helpdata.txt:1743
25072 "The Citizen Governor (formerly called the CMA) helps you manage your cities. "
25073 "It deploys the available workers on the free tiles around the city to "
25074 "achieve maximal city output. It also changes workers to specialists, if "
25075 "appropriate. And the governor has another ability: whenever possible, it "
25076 "keeps your cities content."
25078 "The Citizen Governor (formerly called the CMA) helps you manage your cities. "
25079 "It deploys the available workers on the free tiles around the city to "
25080 "achieve maximal city output. It also changes workers to specialists, if "
25081 "appropriate. And the governor has another ability: whenever possible, it "
25082 "keeps your cities content."
25084 #: data/helpdata.txt:1749
25086 "There are various means to tell the governor what kind of output you would "
25087 "like. Open the city window and click on the governor tab. There are two "
25088 "kinds of sliders: On the left, you can set a Minimal Surplus for each kind "
25089 "of production; e.g. Gold = +3 means the city earns 3 gold more than it needs "
25090 "to upkeep its improvements. On the right, the sliders let you define by how "
25091 "much you prefer one kind of production to another; setting science to 3 "
25092 "means you prefer a single bulb to three shields (or gold, trade,...). You "
25093 "can set different factors for each kind of production, according to your "
25096 "There are various means to tell the governor what kind of output you would "
25097 "like. Open the city window and click on the governor tab. There are two "
25098 "kinds of sliders: On the left, you can set a Minimal Surplus for each kind "
25099 "of production; e.g. Gold = +3 means the city earns 3 gold more than it needs "
25100 "to upkeep its improvements. On the right, the sliders let you define by how "
25101 "much you prefer one kind of production to another; setting science to 3 "
25102 "means you prefer a single bulb to three shields (or gold, trade,...). You "
25103 "can set different factors for each kind of production, according to your "
25106 #: data/helpdata.txt:1760
25108 "If you set up some Minimal Surpluses which are impossible to fulfill, the "
25109 "governor can't be activated. Whenever the governor can't fulfill its task in "
25110 "the ongoing game, it passes back control to you. So you'd better not define "
25111 "too high a surplus; instead, use factors to achieve your goals."
25113 "If you set up some Minimal Surpluses which are impossible to fulfil, the "
25114 "governor can't be activated. Whenever the governor can't fulfil its task in "
25115 "the ongoing game, it passes back control to you. So you'd better not define "
25116 "too high a surplus; instead, use factors to achieve your goals."
25118 #: data/helpdata.txt:1766
25120 "The Celebrate checkbox lets your city - celebrate. This will work only with "
25121 "a high luxury rate. See help about 'Happiness'."
25123 "The Celebrate checkbox lets your city - celebrate. This will work only with "
25124 "a high luxury rate. See help about 'Happiness'."
25126 #: data/helpdata.txt:1769
25128 "Clicking on 'Control city' puts the city under control of the governor, "
25129 "'Release city' passes control back to you."
25131 "Clicking on 'Control city' puts the city under control of the governor, "
25132 "'Release city' passes control back to you."
25134 #: data/helpdata.txt:1772
25136 "For ease of use, you can save your slider setting as a preset with a name. "
25137 "Click on 'add preset' and enter a name for your setting. You can use this "
25138 "preset in every city by just clicking on its name. Also, you can control "
25139 "your setting from within the city report, in the governor column. And you "
25140 "can change it from there (use 'change' --> 'Citizen Governor'), if you have "
25141 "saved it as a preset."
25143 "For ease of use, you can save your slider setting as a preset with a name. "
25144 "Click on 'add preset' and enter a name for your setting. You can use this "
25145 "preset in every city by just clicking on its name. Also, you can control "
25146 "your setting from within the city report, in the governor column. And you "
25147 "can change it from there (use 'change' --> 'Citizen Governor'), if you have "
25148 "saved it as a preset."
25150 #: data/helpdata.txt:1779
25152 "Use 'Game' --> 'Options' --> 'Save Settings' to store your presets "
25155 "Use 'Game' --> 'Options' --> 'Save Settings' to store your presets "
25158 #: data/helpdata.txt:1782
25160 "But beware! If you use the governor for some of your cities, you will "
25161 "encounter some difficulties with managing cities nearby, by hand. It's best "
25162 "to manage all cities on an island either by hand or by governor. Read more "
25163 "hints, some background information, and some preset examples in the file "
25164 "README.cma, included with Freeciv."
25166 "But beware! If you use the governor for some of your cities, you will "
25167 "encounter some difficulties with managing cities nearby, by hand. It's best "
25168 "to manage all cities on an island either by hand or by governor. Read more "
25169 "hints, some background information, and some preset examples in the file "
25170 "README.cma, included with Freeciv."
25172 #: data/helpdata.txt:1792
25174 "The client has a primitive chat interface. The lines you type are sent to "
25175 "all players, except:"
25177 "The client has a primitive chat interface. The lines you type are sent to "
25178 "all players, except:"
25180 #: data/helpdata.txt:1795
25182 " - Messages starting with '/' are interpreted as server commands and "
25183 "executed, if you have the required access level."
25185 " - Messages starting with '/' are interpreted as server commands and "
25186 "executed, if you have the required access level."
25188 #: data/helpdata.txt:1798
25190 " - Messages starting with 'John:' are private messages to 'John'. Names can "
25191 "be abbreviated. The server looks for players named 'John' and if that fails "
25192 "tries to match a username beginning with 'John' (like 'Johnathan')."
25194 " - Messages starting with 'John:' are private messages to 'John'. Names can "
25195 "be abbreviated. The server looks for players named 'John' and if that fails "
25196 "tries to match a username beginning with 'John' (like 'Johnathan')."
25198 #: data/helpdata.txt:1803
25200 " - Messages starting with 'John::' are private messages as above, but will "
25201 "match only users (not players) named 'John'. 'Johnathan' will still match."
25203 " - Messages starting with 'John::' are private messages as above, but will "
25204 "match only users (not players) named 'John'. 'Johnathan' will still match."
25206 #: data/helpdata.txt:1807
25207 msgid " - Messages starting with '.' will be sent only to all your allies."
25208 msgstr " - Messages starting with '.' will be sent only to all your allies."
25210 #: data/helpdata.txt:1809
25212 "Featured text (GTK):\n"
25213 "====================\n"
25215 "Since 2.2, the GTK client has featured text support. This feature allows "
25216 "users to format the chat messages they are sending using boldface, italic, "
25217 "colors, links, etc... Such changes are performed using escape sequences."
25219 "Featured text (GTK):\n"
25220 "====================\n"
25222 "Since 2.2, the GTK client has featured text support. This feature allows "
25223 "users to format the chat messages they are sending using boldface, italic, "
25224 "colours, links, etc... Such changes are performed using escape sequences."
25226 #: data/helpdata.txt:1816
25228 "* Getting boldface:\n"
25229 "Full name sequence: '[bold] ... [/bold]'\n"
25230 "Abbreviation sequence: '[b] ... [/b]'\n"
25231 "Short cut in the entry: Ctrl-B\n"
25232 "Example: '[b]bold[/b]' will display the word 'bold' in bold style."
25234 "* Getting boldface:\n"
25235 "Full name sequence: '[bold] ... [/bold]'\n"
25236 "Abbreviation sequence: '[b] ... [/b]'\n"
25237 "Short cut in the entry: Ctrl-B\n"
25238 "Example: '[b]bold[/b]' will display the word 'bold' in bold style."
25240 #: data/helpdata.txt:1822
25242 "* Getting colors:\n"
25243 "Full name sequence: '[color] ... [/color]' \n"
25244 "Abbreviation sequence: '[c] ... [/c]'\n"
25245 "Short cut in the entry: Ctrl-C (you also need to select the color in the "
25246 "toolbar over the entry)\n"
25247 "The color start sequence always takes at least one of the following "
25249 "- 'foreground' (abbreviation 'fg'): a color name such as red, or a hex "
25250 "specification such as #3050b2 or #35b.\n"
25251 "- 'background' (abbreviation 'bg'): same as above.\n"
25252 "Example: '[c fg=\"blue\" bg=\"yellow\"]color[/c]' will display the word "
25253 "'color' in blue on a yellow background."
25255 "* Getting colours:\n"
25256 "Full name sequence: '[color] ... [/color]' \n"
25257 "Abbreviation sequence: '[c] ... [/c]'\n"
25258 "Short cut in the entry: Ctrl-C (you also need to select the colour in the "
25259 "toolbar over the entry)\n"
25260 "The colour start sequence always takes at least one of the following "
25262 "- 'foreground' (abbreviation 'fg'): a colour name such as red, or a hex "
25263 "specification such as #3050b2 or #35b.\n"
25264 "- 'background' (abbreviation 'bg'): same as above.\n"
25265 "Example: '[c fg=\"blue\" bg=\"yellow\"]colour[/c]' will display the word "
25266 "'colour' in blue on a yellow background."
25268 #: data/helpdata.txt:1835
25270 "* Getting italic:\n"
25271 "Full name sequence: '[italic] ... [/italic]'\n"
25272 "Abbreviation sequence: '[i] ... [/i]'\n"
25273 "Short cut in the entry: Ctrl-I\n"
25274 "Example: '[i]italic[/i]' will display the word 'italic' in italic style."
25276 "* Getting italic:\n"
25277 "Full name sequence: '[italic] ... [/italic]'\n"
25278 "Abbreviation sequence: '[i] ... [/i]'\n"
25279 "Short cut in the entry: Ctrl-I\n"
25280 "Example: '[i]italic[/i]' will display the word 'italic' in italic style."
25282 #: data/helpdata.txt:1841
25284 "* Getting strikethrough:\n"
25285 "Full name sequence: '[strike] ... [/strike]'\n"
25286 "Abbreviation sequence: '[s] ... [/s]'\n"
25287 "Short cut in the entry: Ctrl-S\n"
25288 "Example: '[s]strikethrough[/s]' will display the word 'strikethrough' with a "
25291 "* Getting strikethrough:\n"
25292 "Full name sequence: '[strike] ... [/strike]'\n"
25293 "Abbreviation sequence: '[s] ... [/s]'\n"
25294 "Short cut in the entry: Ctrl-S\n"
25295 "Example: '[s]strikethrough[/s]' will display the word 'strikethrough' with a "
25298 #: data/helpdata.txt:1848
25300 "* Getting underline:\n"
25301 "Full name sequence: '[underline] ... [/underline]'\n"
25302 "Abbreviation sequence: '[u] ... [/u]'\n"
25303 "Short cut in the entry: Ctrl-U\n"
25304 "Example: '[u]underlined[/u]' will display the word 'underlined' with an "
25307 "* Getting underline:\n"
25308 "Full name sequence: '[underline] ... [/underline]'\n"
25309 "Abbreviation sequence: '[u] ... [/u]'\n"
25310 "Short cut in the entry: Ctrl-U\n"
25311 "Example: '[u]underlined[/u]' will display the word 'underlined' with an "
25314 #: data/helpdata.txt:1855
25316 "* Getting city links:\n"
25317 "Full name sequence: '[link target=\"city\"] ... [/link]'\n"
25318 "Abbreviation sequence: '[l tgt=\"city\"] ... [/l]'\n"
25319 "Short cut: Control-Alt-Right-click on a city on the map.\n"
25320 "The 'id' parameter must be set to the id of the city you are pointing.\n"
25321 "An optional 'name' parameter can be set to bind the city name in the case "
25322 "the destination users don't know this city on their map.\n"
25323 "This expression can also be started and finished within the same pair of "
25324 "brackets, like '[link target=\"city\" id=121 /]' (note the slash at the "
25326 "Examples: '[l tgt=\"city\" id=65]city[/l]' will make the word 'city' "
25327 "clickable and pointing to the city id 65.\n"
25328 "'[l tgt=\"city\" id=65 name=\"noname\" /]' will display the name of the city "
25329 "id 65 if known, else, the word 'noname'."
25331 "* Getting city links:\n"
25332 "Full name sequence: '[link target=\"city\"] ... [/link]'\n"
25333 "Abbreviation sequence: '[l tgt=\"city\"] ... [/l]'\n"
25334 "Short cut: Control-Alt-Right-click on a city on the map.\n"
25335 "The 'id' parameter must be set to the id of the city you are pointing.\n"
25336 "An optional 'name' parameter can be set to bind the city name in the case "
25337 "the destination users don't know this city on their map.\n"
25338 "This expression can also be started and finished within the same pair of "
25339 "brackets, like '[link target=\"city\" id=121 /]' (note the slash at the "
25341 "Examples: '[l tgt=\"city\" id=65]city[/l]' will make the word 'city' "
25342 "clickable and pointing to the city id 65.\n"
25343 "'[l tgt=\"city\" id=65 name=\"noname\" /]' will display the name of the city "
25344 "id 65 if known, else, the word 'noname'."
25346 #: data/helpdata.txt:1870
25348 "* Getting tile links:\n"
25349 "Full name sequence: '[link target=\"tile\"] ... [/link]'\n"
25350 "Abbreviation sequence: '[l tgt=\"tile\"] ... [/l]'\n"
25351 "Short cut: Control-Alt-Right-click on a tile without city on the map.\n"
25352 "The 'x' and 'y' parameters must be set to the tile location you are "
25354 "This expression can also be started and finished within the same pair of "
25355 "brackets, like '[link target=\"tile\" x=5 y=36 /]' (note the slash at the "
25357 "Example: '[l tgt=\"tile\" x=17 y=3]this tile[/l]' will make the string 'this "
25358 "tile' clickable and pointing to the tile (17, 3)."
25360 "* Getting tile links:\n"
25361 "Full name sequence: '[link target=\"tile\"] ... [/link]'\n"
25362 "Abbreviation sequence: '[l tgt=\"tile\"] ... [/l]'\n"
25363 "Short cut: Control-Alt-Right-click on a tile without city on the map.\n"
25364 "The 'x' and 'y' parameters must be set to the tile location you are "
25366 "This expression can also be started and finished within the same pair of "
25367 "brackets, like '[link target=\"tile\" x=5 y=36 /]' (note the slash at the "
25369 "Example: '[l tgt=\"tile\" x=17 y=3]this tile[/l]' will make the string 'this "
25370 "tile' clickable and pointing to the tile (17, 3)."
25372 #: data/helpdata.txt:1882
25374 "* Getting unit links:\n"
25375 "Full name sequence: '[link target=\"unit\"] ... [/link]'\n"
25376 "Abbreviation sequence: '[l tgt=\"unit\"] ... [/l]'\n"
25377 "Short cut: Shift-Control-Alt-Right-click on a unit on the map.\n"
25378 "The 'id' parameter must be set to the id of the unit you are pointing to. "
25379 "An optional 'name' parameter can be set to bind the unit name in the case "
25380 "the destination users don't know this unit on their map.\n"
25381 "This expression can also be started and finished within the same pair of "
25382 "brackets, like '[link target=\"unit\" id=109 /]' (note the slash at the "
25384 "Examples: '[l tgt=\"unit\" id=235]unit[/l]' will make the word 'unit' "
25385 "clickable and pointing to the unit id 235.\n"
25386 "'[l tgt=\"unit\" id=235 name=\"Warrior\" /]' will display the name of the "
25387 "unit id 235 if known, else, the word 'Warrior'."
25389 "* Getting unit links:\n"
25390 "Full name sequence: '[link target=\"unit\"] ... [/link]'\n"
25391 "Abbreviation sequence: '[l tgt=\"unit\"] ... [/l]'\n"
25392 "Short cut: Shift-Control-Alt-Right-click on a unit on the map.\n"
25393 "The 'id' parameter must be set to the id of the unit you are pointing to. "
25394 "An optional 'name' parameter can be set to bind the unit name in the case "
25395 "the destination users don't know this unit on their map.\n"
25396 "This expression can also be started and finished within the same pair of "
25397 "brackets, like '[link target=\"unit\" id=109 /]' (note the slash at the "
25399 "Examples: '[l tgt=\"unit\" id=235]unit[/l]' will make the word 'unit' "
25400 "clickable and pointing to the unit id 235.\n"
25401 "'[l tgt=\"unit\" id=235 name=\"Warrior\" /]' will display the name of the "
25402 "unit id 235 if known, else, the word 'Warrior'."
25404 #: data/helpdata.txt:1897
25406 "Of course, the different escape sequences can be combined in the same "
25407 "sentence, like '[i][c fg=\"blue\"]this [b]is [s]funny[c bg=\"green\"] [u]to[/"
25408 "i] test[/b] this[/s] [/c]new[/u] feature[/c]'."
25410 "Of course, the different escape sequences can be combined in the same "
25411 "sentence, like '[i][c fg=\"blue\"]this [b]is [s]funny[c bg=\"green\"] [u]to[/"
25412 "i] test[/b] this[/s] [/c]new[/u] feature[/c]'."
25414 #: data/helpdata.txt:1905
25416 "The worklist editor is used to edit both worklists for each city (from the "
25417 "city dialog) and global worklists. Using this editor you can create lists "
25418 "specifying what to build in the turns to come."
25420 "The worklist editor is used to edit both worklists for each city (from the "
25421 "city dialog) and global worklists. Using this editor you can create lists "
25422 "specifying what to build in the turns to come."
25424 #: data/helpdata.txt:1909
25426 "To add an item to the worklist, double-click the desired item in the list of "
25427 "available items. You can also press the Help button to get help on the "
25428 "selected item. Pressing Help with no item selected will display this page."
25430 "To add an item to the worklist, double-click the desired item in the list of "
25431 "available items. You can also press the Help button to get help on the "
25432 "selected item. Pressing Help with no item selected will display this page."
25434 #: data/helpdata.txt:1913
25436 "To remove an item from the worklist simply double-click the item to remove. "
25437 "Use the buttons below the worklist to move items up and/or down in the list."
25439 "To remove an item from the worklist simply double-click the item to remove. "
25440 "Use the buttons below the worklist to move items up and/or down in the list."
25442 #: data/helpdata.txt:1916
25444 "Keyboard shortcuts: Home to focus the worklist, End to focus the available "
25445 "list, Up/Down arrows to select previous/next item in worklist or available "
25446 "list, PageUp/Down to move items up/down in the worklist, Insert to insert "
25447 "items from the available list into the worklist and Delete to delete the "
25448 "selected item from the worklist."
25450 "Keyboard shortcuts: Home to focus the worklist, End to focus the available "
25451 "list, Up/Down arrows to select previous/next item in worklist or available "
25452 "list, PageUp/Down to move items up/down in the worklist, Insert to insert "
25453 "items from the available list into the worklist and Delete to delete the "
25454 "selected item from the worklist."
25456 #: data/helpdata.txt:1922
25458 "If you want to buy the unit that's first on the list, you can do that from "
25459 "the City Overview window."
25461 "If you want to buy the unit that's first on the list, you can do that from "
25462 "the City Overview window."
25464 #: data/helpdata.txt:1929
25466 "Freeciv supports several local languages. See the Native Language Support "
25467 "section of the README file for instructions on how to use one of these "
25470 "First, check whether a localization is already in progress for your language:"
25472 "Freeciv supports several local languages. See the Native Language Support "
25473 "section of the README file for instructions on how to use one of these "
25476 "First, check whether a localisation is already in progress for your language:"
25478 #: data/helpdata.txt:1938
25480 "If you would like to add a localization (translation) for your language, "
25481 "please see the instructions at:"
25483 "If you would like to add a localisation (translation) for your language, "
25484 "please see the instructions at:"
25486 #: data/helpdata.txt:1943
25488 "You are also welcome to send any questions to the translation mailing list:"
25490 "You are also welcome to send any questions to the translation mailing list:"
25492 #: data/helpdata.txt:1959
25493 msgid "Freeciv is covered by the GPL, which is included here: "
25494 msgstr "Freeciv is covered by the GPL, which is included here: "
25496 #: data/helpdata.txt:2263
25498 " Original authors:\n"
25499 " (they are no longer involved, please don't mail them!)"
25501 " Original authors:\n"
25502 " (they are no longer involved, please don't mail them!)"
25504 #: data/helpdata.txt:2270
25505 msgid " Present administrators: "
25506 msgstr " Present administrators: "
25508 #: data/helpdata.txt:2277
25510 "If you find any bugs, then please send us a bug report. This is best done "
25511 "by visiting the Freeciv Bug Tracking System, at:"
25513 "If you find any bugs, then please send us a bug report. This is best done "
25514 "by visiting the Freeciv Bug Tracking System, at:"
25516 #: data/helpdata.txt:2282
25518 "Please quote the above version information. For more information about "
25519 "submitting bug reports see the file BUGS in the Freeciv distribution. For "
25520 "more information in general, visit the Freeciv website, at:"
25522 "Please quote the above version information. For more information about "
25523 "submitting bug reports see the file BUGS in the Freeciv distribution. For "
25524 "more information in general, visit the Freeciv website, at:"
25526 #: data/multiplayer/buildings.ruleset:77
25527 msgid "Amphitheater"
25528 msgstr "Amphitheatre"
25530 #: data/multiplayer/buildings.ruleset:593
25532 "Reduces the unhappiness caused by aggressively deployed military units owned "
25533 "by the city by 4 under Democracy and 2 under Republic -- in other words, it "
25534 "neutralizes the unhappiness caused by two military units. This improvement "
25535 "has no effect under other governments."
25537 "Reduces the unhappiness caused by aggressively deployed military units owned "
25538 "by the city by 4 under Democracy and 2 under Republic -- in other words, it "
25539 "neutralises the unhappiness caused by two military units. This improvement "
25540 "has no effect under other governments."
25542 #: data/multiplayer/buildings.ruleset:815
25543 #: data/multiplayer/buildings.ruleset:849
25544 #: data/multiplayer/buildings.ruleset:874
25546 "Before you can build any spaceship parts, you must build the Apollo Program."
25548 "Before you can build any spaceship parts, you must build the Apollo Program."
25550 #: data/multiplayer/buildings.ruleset:940
25553 "Increases the food resources by 100% on each farmland tile which is being "
25554 "used around the city. Farmland tiles are those which have been irrigated a "
25557 "Increases the food resources by 100% on each farmland tile which is being "
25558 "used around the city. Farmland tiles are those which have been irrigated a "
25561 #: data/multiplayer/buildings.ruleset:1005
25563 "Allows you to start building spaceship parts in cities with factories "
25564 "(assuming you have researched the necessary technologies)."
25566 "Allows you to start building spaceship parts in cities with factories "
25567 "(assuming you have researched the necessary technologies)."
25569 #: data/multiplayer/buildings.ruleset:1026
25571 "City improvements which would normally have an upkeep of 1 are free of "
25572 "upkeep, for all your cities on the same continent."
25574 "City improvements which would normally have an upkeep of 1 are free of "
25575 "upkeep, for all your cities on the same continent."
25577 #: data/multiplayer/buildings.ruleset:1086
25579 "This stunning technological achievement makes two content citizens happy in "
25580 "all cities of all players who have researched Genetic Engineering. In the "
25581 "unlikely event where there are not enough content citizens to benefit from "
25582 "this effect in a city, the wonder applies to unhappy citizens (including "
25583 "those unhappy about military activity), making each content then happy."
25585 "This stunning technological achievement makes two content citizens happy in "
25586 "all cities of all players who have researched Genetic Engineering. In the "
25587 "unlikely event where there are not enough content citizens to benefit from "
25588 "this effect in a city, the wonder applies to unhappy citizens (including "
25589 "those unhappy about military activity), making each content then happy."
25591 #: data/multiplayer/buildings.ruleset:1110
25593 "Gives two immediate technology advances the first time it is built by each "
25596 "Gives two immediate technology advances the first time it is built by each "
25599 #: data/multiplayer/buildings.ruleset:1131
25602 "Each city on the same continent may support one unit free of shield upkeep."
25604 "Each city on the same continent may support one unit free of shield upkeep."
25606 #: data/multiplayer/buildings.ruleset:1152
25608 msgid "Reduces corruption by 50% in all cities on the same continent."
25609 msgstr "Reduces corruption by 50% in all cities on the same continent."
25611 #: data/multiplayer/buildings.ruleset:1171
25612 msgid "Works as a City Wall in all your cities on the same continent."
25613 msgstr "Works as a City Wall in all your cities on the same continent."
25615 #: data/multiplayer/buildings.ruleset:1190
25617 "Makes two content citizens happy in every city on the same continent. In the "
25618 "unlikely event where there are no content citizens to get the effect of "
25619 "Hanging Gardens, the wonder applies to unhappy citizens (including those "
25620 "unhappy about military activity), making each content then happy."
25622 "Makes two content citizens happy in every city on the same continent. In the "
25623 "unlikely event where there are no content citizens to get the effect of "
25624 "Hanging Gardens, the wonder applies to unhappy citizens (including those "
25625 "unhappy about military activity), making each content then happy."
25627 #: data/multiplayer/buildings.ruleset:1214
25629 "Works as if you had a Hydro Plant in every city on the same continent. (This "
25630 "reduces pollution and increases the effects of Factories and Mfg. Plants.)"
25632 "Works as if you had a Hydro Plant in every city on the same continent. (This "
25633 "reduces pollution and increases the effects of Factories and Mfg. Plants.)"
25635 #: data/multiplayer/buildings.ruleset:1236
25638 "Boosts science production by 100% in every city on the same continent that "
25639 "has a University."
25641 "Boosts science production by 100% in every city on the same continent that "
25642 "has a University."
25644 #: data/multiplayer/buildings.ruleset:1256
25646 "Makes two unhappy citizens content in every city on the same continent "
25647 "(including citizens unhappy about military activity)."
25649 "Makes two unhappy citizens content in every city on the same continent "
25650 "(including citizens unhappy about military activity)."
25652 #: data/multiplayer/buildings.ruleset:1296
25653 msgid "Upgrades two obsolete units per game turn."
25654 msgstr "Upgrades two obsolete units per game turn."
25656 #: data/multiplayer/buildings.ruleset:1336
25658 "All your new sea units built in cities on the same continent start at the "
25659 "first veteran level."
25661 "All your new sea units built in cities on the same continent start at the "
25662 "first veteran level."
25664 #: data/multiplayer/buildings.ruleset:1375
25666 msgid "Increases trade output by 40% in all cities on the same continent."
25667 msgstr "Increases trade output by 40% in all cities on the same continent."
25669 #: data/multiplayer/buildings.ruleset:1395
25671 "Counts as having a Cathedral in each of your cities on the same continent. "
25672 "This makes 3 unhappy citizens content in each city; however, it does not "
25673 "affect citizens made unhappy by military activity. The discovery of Theology "
25674 "increases the effect of a Cathedral, making an additional unhappy citizen "
25675 "content. The discovery of Communism lessens the effect of a Cathedral, "
25676 "reducing by one the number of unhappy citizens made content."
25678 "Counts as having a Cathedral in each of your cities on the same continent. "
25679 "This makes 3 unhappy citizens content in each city; however, it does not "
25680 "affect citizens made unhappy by military activity. The discovery of Theology "
25681 "increases the effect of a Cathedral, making an additional unhappy citizen "
25682 "content. The discovery of Communism lessens the effect of a Cathedral, "
25683 "reducing by one the number of unhappy citizens made content."
25685 #: data/multiplayer/buildings.ruleset:1420
25687 "Makes two of your unhappy citizens content in every city with a Temple on "
25688 "the same continent. Does not affect citizens made unhappy by military "
25691 "Makes two of your unhappy citizens content in every city with a Temple on "
25692 "the same continent. Does not affect citizens made unhappy by military "
25695 #: data/multiplayer/buildings.ruleset:1442
25698 "The city where this wonder is built will experience rapture growth when "
25701 "The city where this wonder is built will experience rapture growth when "
25704 #: data/multiplayer/buildings.ruleset:1448
25705 msgid "The Internet"
25706 msgstr "The Internet"
25708 #: data/multiplayer/buildings.ruleset:1463
25711 "Boosts science production in each city on the same continent with a Research "
25714 "Boosts science production in each city on the same continent with a Research "
25717 #: data/multiplayer/buildings.ruleset:1525
25720 "All your new military land units produced in cities on the same continent "
25721 "start with an additional veteran level (this is cumulative with any Barracks "
25722 "building in a city; with both, units are created as Hardened)."
25724 "All your new military land units produced in cities on the same continent "
25725 "start at the first veteran level."
25727 #: data/multiplayer/buildings.ruleset:1546
25729 "Creates a world senate that may prevent declarations of war in some "
25730 "circumstances. If any player's city is in revolt for more than two turns, "
25731 "that player's government falls."
25733 "Creates a world senate that may prevent declarations of war in some "
25734 "circumstances. If any player's city is in revolt for more than two turns, "
25735 "that player's government falls."
25737 #: data/multiplayer/buildings.ruleset:1567
25739 "Counts as a Police Station in every city on the same continent. (That is, "
25740 "for each city, it reduces the unhappiness caused by aggressively deployed "
25741 "military units owned by that city by 4 under Democracy and 2 under Republic "
25742 "-- in other words, it neutralizes the unhappiness caused by two military "
25743 "units per city. This wonder has no effect under other governments.)"
25745 "Counts as a Police Station in every city on the same continent. (That is, "
25746 "for each city, it reduces the unhappiness caused by aggressively deployed "
25747 "military units owned by that city by 4 under Democracy and 2 under Republic "
25748 "-- in other words, it neutralises the unhappiness caused by two military "
25749 "units per city. This wonder has no effect under other governments.)"
25751 #: data/multiplayer/game.ruleset:18
25752 msgid "Multiplayer ruleset"
25753 msgstr "Multiplayer ruleset"
25755 #: data/multiplayer/game.ruleset:21
25758 "You are playing Freeciv with rules designed for multiplayer gaming. The "
25759 "biggest differences from the classic ruleset are that trade routes are "
25760 "disabled, and that most wonders can be built once by each player, and affect "
25761 "only cities on the same continent. A full description of the differences can "
25762 "be found in README.ruleset_multiplayer."
25764 "You are playing Freeciv with rules designed for multiplayer gaming. The "
25765 "biggest differences from the default ruleset are that trade routes are "
25766 "disabled, and that most wonders can be built once by each player, and affect "
25767 "only cities on the same continent. A full description of the differences can "
25768 "be found in README.ruleset_multiplayer."
25770 #. TRANS: Name of a color; used as unique identifier for a team
25771 #. TRANS: With this and other color team names, uniqueness is more
25772 #. TRANS: important than precise translation. To see the colors, start a
25773 #. TRANS: multiplayer game with 32 players and look at the Nations report.
25774 #: data/multiplayer/game.ruleset:320
25775 msgid "?team name:Red"
25776 msgstr "?team name:Red"
25778 #. TRANS: Name of a color; used as unique identifier for a team
25779 #: data/multiplayer/game.ruleset:322
25780 msgid "?team name:Yellow"
25781 msgstr "?team name:Yellow"
25783 #. TRANS: Name of a color; used as unique identifier for a team
25784 #: data/multiplayer/game.ruleset:324
25785 msgid "?team name:Blue"
25786 msgstr "?team name:Blue"
25788 #. TRANS: Name of a color; used as unique identifier for a team
25789 #: data/multiplayer/game.ruleset:326
25790 msgid "?team name:Purple"
25791 msgstr "?team name:Purple"
25793 #. TRANS: Name of a color; used as unique identifier for a team
25794 #: data/multiplayer/game.ruleset:328
25795 msgid "?team name:Orange"
25796 msgstr "?team name:Orange"
25798 #. TRANS: Name of a color; used as unique identifier for a team
25799 #: data/multiplayer/game.ruleset:330
25800 msgid "?team name:Magenta"
25801 msgstr "?team name:Magenta"
25803 #. TRANS: Name of a color; used as unique identifier for a team
25804 #: data/multiplayer/game.ruleset:332
25805 msgid "?team name:Cornflower"
25806 msgstr "?team name:Cornflower"
25808 #. TRANS: Name of a color; used as unique identifier for a team
25809 #: data/multiplayer/game.ruleset:334
25810 msgid "?team name:Emerald"
25811 msgstr "?team name:Emerald"
25813 #. TRANS: Name of a color; used as unique identifier for a team
25814 #: data/multiplayer/game.ruleset:336
25815 msgid "?team name:Salmon"
25816 msgstr "?team name:Salmon"
25818 #. TRANS: Name of a color; used as unique identifier for a team
25819 #: data/multiplayer/game.ruleset:338
25820 msgid "?team name:Green"
25821 msgstr "?team name:Green"
25823 #. TRANS: Name of a color; used as unique identifier for a team
25824 #: data/multiplayer/game.ruleset:340
25825 msgid "?team name:Burgundy"
25826 msgstr "?team name:Burgundy"
25828 #. TRANS: Name of a color; used as unique identifier for a team
25829 #: data/multiplayer/game.ruleset:342
25830 msgid "?team name:Pink"
25831 msgstr "?team name:Pink"
25833 #. TRANS: Name of a color; used as unique identifier for a team
25834 #: data/multiplayer/game.ruleset:344
25835 msgid "?team name:Silver"
25836 msgstr "?team name:Silver"
25838 #. TRANS: Name of a color; used as unique identifier for a team
25839 #: data/multiplayer/game.ruleset:346
25840 msgid "?team name:Heliotrope"
25841 msgstr "?team name:Heliotrope"
25843 #. TRANS: Name of a color; used as unique identifier for a team
25844 #: data/multiplayer/game.ruleset:348
25845 msgid "?team name:Fuchsia"
25846 msgstr "?team name:Fuchsia"
25848 #. TRANS: Name of a color; used as unique identifier for a team
25849 #: data/multiplayer/game.ruleset:350
25850 msgid "?team name:Azure"
25851 msgstr "?team name:Azure"
25853 #. TRANS: Name of a color; used as unique identifier for a team
25854 #: data/multiplayer/game.ruleset:352
25855 msgid "?team name:Gold"
25856 msgstr "?team name:Gold"
25858 #. TRANS: Name of a color; used as unique identifier for a team
25859 #: data/multiplayer/game.ruleset:354
25860 msgid "?team name:Khaki"
25861 msgstr "?team name:Khaki"
25863 #. TRANS: Name of a color; used as unique identifier for a team
25864 #: data/multiplayer/game.ruleset:356
25865 msgid "?team name:Butter"
25866 msgstr "?team name:Butter"
25868 #. TRANS: Name of a color; used as unique identifier for a team
25869 #: data/multiplayer/game.ruleset:358
25870 msgid "?team name:Mint"
25871 msgstr "?team name:Mint"
25873 #. TRANS: Name of a color; used as unique identifier for a team
25874 #: data/multiplayer/game.ruleset:360
25875 msgid "?team name:Lime"
25876 msgstr "?team name:Lime"
25878 #. TRANS: Name of a color; used as unique identifier for a team
25879 #: data/multiplayer/game.ruleset:362
25880 msgid "?team name:Peach"
25881 msgstr "?team name:Peach"
25883 #. TRANS: Name of a color; used as unique identifier for a team
25884 #: data/multiplayer/game.ruleset:364
25885 msgid "?team name:Vermilion"
25886 msgstr "?team name:Vermilion"
25888 #. TRANS: Name of a color; used as unique identifier for a team
25889 #: data/multiplayer/game.ruleset:366
25890 msgid "?team name:Puce"
25891 msgstr "?team name:Puce"
25893 #. TRANS: Name of a color; used as unique identifier for a team
25894 #: data/multiplayer/game.ruleset:368
25895 msgid "?team name:Mustard"
25896 msgstr "?team name:Mustard"
25898 #. TRANS: Name of a color; used as unique identifier for a team
25899 #: data/multiplayer/game.ruleset:370
25900 msgid "?team name:Aubergine"
25901 msgstr "?team name:Aubergine"
25903 #. TRANS: Name of a color; used as unique identifier for a team
25904 #: data/multiplayer/game.ruleset:372
25905 msgid "?team name:Brown"
25906 msgstr "?team name:Brown"
25908 #. TRANS: Name of a color; used as unique identifier for a team
25909 #: data/multiplayer/game.ruleset:374
25910 msgid "?team name:Pumpkin"
25911 msgstr "?team name:Pumpkin"
25913 #. TRANS: Name of a color; used as unique identifier for a team
25914 #: data/multiplayer/game.ruleset:376
25915 msgid "?team name:Turquoise"
25916 msgstr "?team name:Turquoise"
25918 #. TRANS: Name of a color; used as unique identifier for a team
25919 #: data/multiplayer/game.ruleset:378
25920 msgid "?team name:Crimson"
25921 msgstr "?team name:Crimson"
25923 #. TRANS: Name of a color; used as unique identifier for a team
25924 #: data/multiplayer/game.ruleset:380
25925 msgid "?team name:Lavender"
25926 msgstr "?team name:Lavender"
25928 #. TRANS: Name of a color; used as unique identifier for a team
25929 #: data/multiplayer/game.ruleset:382
25930 msgid "?team name:Cream"
25931 msgstr "?team name:Cream"
25933 #: data/multiplayer/techs.ruleset:257
25934 msgid "Improves the effect of Amphitheaters."
25935 msgstr "Improves the effect of Amphitheatres."
25937 #: data/multiplayer/techs.ruleset:282
25938 msgid "Having this advance decreases pollution in all your cities by 50%."
25939 msgstr "Having this advance decreases pollution in all your cities by 50%."
25941 #: data/multiplayer/techs.ruleset:559
25943 "When you research this technology, you also get one other immediate "
25944 "technology advance."
25946 "When you research this technology, you also get one other immediate "
25947 "technology advance."
25949 #: data/multiplayer/techs.ruleset:793
25950 msgid "Theory of Evolution"
25951 msgstr "Theory of Evolution"
25953 #: data/multiplayer/techs.ruleset:800
25955 "This technology is only acquired the first time you build Darwin's Voyage."
25957 "This technology is only acquired the first time you build Darwin's Voyage."
25959 #: data/multiplayer/terrain.ruleset:1068
25960 msgid "Buoys cannot be built in the multiplayer ruleset."
25961 msgstr "Buoys cannot be built in the multiplayer ruleset."
25963 #: data/multiplayer/units.ruleset:415
25965 "Upkeep for Settlers is in food as well as production, and a Settler can die "
25966 "if its supporting city runs out of food. Settlers in a Republic or Democracy "
25967 "require twice as much food per turn, and in Fundamentalist societies, three "
25970 "Upkeep for Settlers is in food as well as production, and a Settler can die "
25971 "if its supporting city runs out of food. Settlers in a Republic or Democracy "
25972 "require twice as much food per turn, and in Fundamentalist societies, three "
25975 #: data/multiplayer/units.ruleset:1432
25977 "The Helicopter is a very powerful unit, as it can both fly and conquer "
25978 "cities. Care must be exercised, because Helicopters lose a small amount of "
25979 "health for every turn not spent in a city or airbase or on a Carrier, and "
25980 "they may be attacked by ground units."
25982 "The Helicopter is a very powerful unit, as it can both fly and conquer "
25983 "cities. Care must be exercised, because Helicopters lose a small amount of "
25984 "health for every turn not spent in a city or airbase or on a Carrier, and "
25985 "they may be attacked by ground units."
25987 #: data/multiplayer/units.ruleset:2214
25989 "A Caravan carries goods or material to help build wonders in your cities."
25991 "A Caravan carries goods or material to help build wonders in your cities."
25993 #: data/multiplayer/units.ruleset:2217
25995 "Every Caravan that is used to build a wonder will add 30 shields towards the "
25996 "production of the wonder."
25998 "Every Caravan that is used to build a wonder will add 30 shields towards the "
25999 "production of the wonder."
26001 #: data/multiplayer/units.ruleset:2253
26003 "The Freight unit replaces the Caravan, and moves at twice the speed. Each "
26004 "Freight used to build a wonder will add 50 shields."
26006 "The Freight unit replaces the Caravan, and moves at twice the speed. Each "
26007 "Freight used to build a wonder will add 50 shields."
26009 #: data/nation/american.ruleset:8
26011 "The United States of America achieved its independence from Great Britain "
26012 "after a revolution in 1776-1783 CE. Its constitution was proclaimed in 1789, "
26013 "making the country one of the first modern representative republics. The "
26014 "United States then started to expand its territory, first on the North "
26015 "American mainland and later also overseas. By the 20th century the country "
26016 "had become a world superpower; its cultural, economic and political "
26017 "influence on the rest of the world is enormous."
26019 "The United States of America achieved its independence from Great Britain "
26020 "after a revolution in 1776-1783 CE. Its constitution was proclaimed in 1789, "
26021 "making the country one of the first modern representative republics. The "
26022 "United States then started to expand its territory, first on the North "
26023 "American mainland and later also overseas. By the 20th century the country "
26024 "had become a world superpower; its cultural, economic and political "
26025 "influence on the rest of the world is enormous."
26027 #: data/nation/apache.ruleset:5
26031 #: data/nation/apache.ruleset:6
26032 msgid "?plural:Apaches"
26033 msgstr "?plural:Apaches"
26035 #: data/nation/apache.ruleset:8
26037 "The Apaches are a group of Athabascan speaking Indian tribes living in "
26038 "Arizona, New Mexico and Oklahoma. Apache groups include the Western, "
26039 "Chiricahua, Mescalero, Jicarilla, Lipan and Plains Apache. They came from "
26040 "the Far North around 1000 CE. The Apache are known as fierce warriors. In "
26041 "the 19th century it took the United States half a century to subdue them."
26043 "The Apaches are a group of Athabascan speaking Indian tribes living in "
26044 "Arizona, New Mexico and Oklahoma. Apache groups include the Western, "
26045 "Chiricahua, Mescalero, Jicarilla, Lipan and Plains Apache. They came from "
26046 "the Far North around 1000 CE. The Apache are known as fierce warriors. In "
26047 "the 19th century it took the United States half a century to subdue them."
26049 #: data/nation/apache.ruleset:27
26051 msgid "Great Shaman %s"
26052 msgstr "Great Shaman %s"
26054 #: data/nation/apache.ruleset:27
26056 msgid "?female:Great Shaman %s"
26057 msgstr "?female:Great Shaman %s"
26059 #: data/nation/arab.ruleset:5
26063 #: data/nation/arab.ruleset:6
26064 msgid "?plural:Arabs"
26065 msgstr "?plural:Arabs"
26067 #: data/nation/arab.ruleset:8
26068 msgid "The Arab/Islamic civilization of 622 to 1495 CE."
26069 msgstr "The Arab/Islamic civilisation of 622 to 1495 CE."
26071 #: data/nation/arab.ruleset:23
26076 #: data/nation/arab.ruleset:23
26079 msgstr "Shaykha %s"
26081 #: data/nation/arab.ruleset:24
26086 #: data/nation/arab.ruleset:24
26088 msgid "?female:Vizier %s"
26089 msgstr "?female:Vizier %s"
26091 #: data/nation/arab.ruleset:25 data/nation/songhai.ruleset:26
26092 #: data/nation/turk.ruleset:32
26097 #: data/nation/arab.ruleset:25 data/nation/songhai.ruleset:26
26098 #: data/nation/turk.ruleset:32
26101 msgstr "Calipha %s"
26103 #: data/nation/austrian.ruleset:3
26107 #: data/nation/austrian.ruleset:4
26108 msgid "?plural:Austrians"
26109 msgstr "?plural:Austrians"
26111 #. TRANS: Legend for nation in "core" set
26112 #: data/nation/austrian.ruleset:7
26114 "The origins of Austria date back to the time of the Roman Empire when a "
26115 "Celtic kingdom was conquered by the Romans in approximately 15 BCE, and "
26116 "later became Noricum, a Roman province, in the mid 1st century CE - an area "
26117 "which mostly encloses today's Austria. In 788 CE, the Frankish king "
26118 "Charlemagne conquered the area, and introduced Christianity. Under the "
26119 "native Habsburg dynasty, Austria became one of the great powers of Europe. "
26120 "In 1867, the Austrian Empire was reformed into Austria-Hungary. The Austro-"
26121 "Hungarian Empire collapsed in 1918 with the end of World War I. After "
26122 "establishing the First Austrian Republic in 1919, Austria joined Nazi "
26123 "Germany in the Anschluss in 1938. This lasted until the end of World War II "
26124 "in 1945, after which Austria was occupied by the Allies."
26126 "The origins of Austria date back to the time of the Roman Empire when a "
26127 "Celtic kingdom was conquered by the Romans in approximately 15 BCE, and "
26128 "later became Noricum, a Roman province, in the mid 1st century CE - an area "
26129 "which mostly encloses today's Austria. In 788 CE, the Frankish king "
26130 "Charlemagne conquered the area, and introduced Christianity. Under the "
26131 "native Habsburg dynasty, Austria became one of the great powers of Europe. "
26132 "In 1867, the Austrian Empire was reformed into Austria-Hungary. The Austro-"
26133 "Hungarian Empire collapsed in 1918 with the end of World War I. After "
26134 "establishing the First Austrian Republic in 1919, Austria joined Nazi "
26135 "Germany in the Anschluss in 1938. This lasted until the end of World War II "
26136 "in 1945, after which Austria was occupied by the Allies."
26138 #: data/nation/austrian.ruleset:47
26140 msgid "Archduke %s"
26141 msgstr "Archduke %s"
26143 #: data/nation/austrian.ruleset:47
26145 msgid "Archduchess %s"
26146 msgstr "Archduchess %s"
26148 #: data/nation/austrian.ruleset:48 data/nation/german.ruleset:36
26153 #: data/nation/austrian.ruleset:48 data/nation/german.ruleset:36
26155 msgid "Kaiserin %s"
26156 msgstr "Kaiserin %s"
26158 #: data/nation/austrian.ruleset:50 data/nation/french.ruleset:44
26159 #: data/nation/italian.ruleset:44 data/nation/polish.ruleset:37
26160 #: data/nation/portuguese.ruleset:29 data/nation/spanish.ruleset:43
26162 msgid "Mother Superior %s"
26163 msgstr "Mother Superior %s"
26165 #: data/nation/babylonian.ruleset:8
26167 "Babylon was the dominant city of Mesopotamia from the 18th to 7th centuries "
26168 "BCE under a succession of peoples including Amorites, Kassites, Assyrians, "
26171 "Babylon was the dominant city of Mesopotamia from the 18th to 7th centuries "
26172 "BCE under a succession of peoples including Amorites, Kassites, Assyrians, "
26175 #: data/nation/brazilian.ruleset:5
26179 #: data/nation/brazilian.ruleset:6
26180 msgid "?plural:Brazilians"
26181 msgstr "?plural:Brazilians"
26183 #: data/nation/brazilian.ruleset:8
26185 "Brazil was founded as a colony of Portugal but became independent in 1822 as "
26186 "a result of Portugal's occupation by Napoleonic France. The country was "
26187 "first established as an empire under the exiled Portuguese royal family. The "
26188 "empire lasted until the establishment of a republican government in 1889."
26190 "Brazil was founded as a colony of Portugal but became independent in 1822 as "
26191 "a result of Portugal's occupation by Napoleonic France. The country was "
26192 "first established as an empire under the exiled Portuguese royal family. The "
26193 "empire lasted until the establishment of a republican government in 1889."
26195 #: data/nation/brazilian.ruleset:31 data/nation/chinese.ruleset:30
26197 msgid "Chairwoman %s"
26198 msgstr "Chairwoman %s"
26200 #: data/nation/brazilian.ruleset:32
26202 msgid "Director-President %s"
26203 msgstr "Director-President %s"
26205 #: data/nation/brazilian.ruleset:32
26207 msgid "?female:Director-President %s"
26208 msgstr "?female:Director-President %s"
26210 #: data/nation/byzantium.ruleset:5
26214 #: data/nation/byzantium.ruleset:6
26215 msgid "?plural:Byzantines"
26216 msgstr "?plural:Byzantines"
26218 #: data/nation/byzantium.ruleset:8
26220 "At the time of the decline of the old Roman empire, the Emperor Constantine "
26221 "moved the empire's capital to Byzantium and formed a new empire mostly known "
26222 "as the Eastern Roman empire or the Byzantine empire. This empire lasted "
26223 "until 1453 when its capital fell to the Ottomans. At the time of Justinian "
26224 "I, the Byzantines controlled nearly all of the Middle East, northern Africa, "
26225 "Italy, and parts of Spain."
26227 "At the time of the decline of the old Roman empire, the Emperor Constantine "
26228 "moved the empire's capital to Byzantium and formed a new empire mostly known "
26229 "as the Eastern Roman empire or the Byzantine empire. This empire lasted "
26230 "until 1453 when its capital fell to the Ottomans. At the time of Justinian "
26231 "I, the Byzantines controlled nearly all of the Middle East, northern Africa, "
26232 "Italy, and parts of Spain."
26234 #: data/nation/carthaginian.ruleset:10
26236 "The Carthaginians, descendants of Phoenician traders, ran a naval empire in "
26237 "the Mediterranean from the 5th to 2nd centuries BCE. Carthage was destroyed "
26238 "by Rome in 146 BCE."
26240 "The Carthaginians, descendants of Phoenician traders, ran a naval empire in "
26241 "the Mediterranean from the 5th to 2nd centuries BCE. Carthage was destroyed "
26242 "by Rome in 146 BCE."
26244 #: data/nation/carthaginian.ruleset:25
26249 #: data/nation/carthaginian.ruleset:25
26251 msgid "?female:Judge %s"
26252 msgstr "?female:Judge %s"
26254 #: data/nation/cherokee.ruleset:5
26258 #: data/nation/cherokee.ruleset:6
26259 msgid "?plural:Cherokees"
26260 msgstr "?plural:Cherokees"
26262 #: data/nation/cherokee.ruleset:8
26264 "The Cherokee nation is the largest Native American nation in North America "
26267 "The Cherokee nation is the largest Native American nation in North America "
26270 #: data/nation/chinese.ruleset:8
26272 "China is the oldest major civilization that is still in existence today, "
26273 "with written records dating back over 3,500 years. After first being unified "
26274 "by the Qin dynasty in 221 BCE, China alternated between periods of unity and "
26275 "disunity, and was occasionally conquered by external ethnicities. Today, the "
26276 "People's Republic of China, established by the Communists in 1949, occupies "
26277 "the mainland, while the former Nationalist government of the Republic of "
26278 "China governs the island of Taiwan."
26280 "China is the oldest major civilisation that is still in existence today, "
26281 "with written records dating back over 3,500 years. After first being unified "
26282 "by the Qin dynasty in 221 BCE, China alternated between periods of unity and "
26283 "disunity, and was occasionally conquered by external ethnicities. Today, the "
26284 "People's Republic of China, established by the Communists in 1949, occupies "
26285 "the mainland, while the former Nationalist government of the Republic of "
26286 "China governs the island of Taiwan."
26288 #: data/nation/danish.ruleset:5
26292 #: data/nation/danish.ruleset:6
26293 msgid "?plural:Danes"
26294 msgstr "?plural:Danes"
26296 #. TRANS: The third letter in "Blatand" should be
26297 #. TRANS: A+00E5 LATIN SMALL LETTER A WITH RING if available in
26298 #. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 0xE5.
26299 #: data/nation/danish.ruleset:11
26301 "The founding of the Danish kingdom is generally assigned to the reign of "
26302 "Harald Blatand, who unified what is now Denmark between 958 CE and 988 CE."
26304 "The founding of the Danish kingdom is generally assigned to the reign of "
26305 "Harald Blatand, who unified what is now Denmark between 958 CE and 988 CE."
26307 #: data/nation/danish.ruleset:37 data/nation/swedish.ruleset:34
26308 #: data/nation/viking.ruleset:29
26313 #: data/nation/danish.ruleset:37 data/nation/swedish.ruleset:34
26314 #: data/nation/viking.ruleset:29
26316 msgid "?female:Earl %s"
26317 msgstr "?female:Earl %s"
26319 #: data/nation/dutch.ruleset:5
26323 #: data/nation/dutch.ruleset:6
26324 msgid "?plural:Dutch"
26325 msgstr "?plural:Dutch"
26327 #: data/nation/dutch.ruleset:8
26329 "When the Holy Roman Emperor sentenced the entire population to death, the "
26330 "people of the Netherlands revolted and declared themselves independent, "
26331 "forming the Union of Utrecht in 1579. The Netherlands grew to be a dominant "
26332 "maritime and economic power in the 17th century."
26334 "When the Holy Roman Emperor sentenced the entire population to death, the "
26335 "people of the Netherlands revolted and declared themselves independent, "
26336 "forming the Union of Utrecht in 1579. The Netherlands grew to be a dominant "
26337 "maritime and economic power in the 17th century."
26339 #: data/nation/dutch.ruleset:39 data/nation/polish.ruleset:36
26340 #: data/nation/russian.ruleset:49
26345 #: data/nation/dutch.ruleset:39 data/nation/polish.ruleset:36
26346 #: data/nation/russian.ruleset:49
26348 msgid "Princess %s"
26349 msgstr "Princess %s"
26351 #: data/nation/dutch.ruleset:41
26353 msgid "Stadtholder %s"
26354 msgstr "Stadtholder %s"
26356 #: data/nation/dutch.ruleset:41
26358 msgid "Stadtholdress %s"
26359 msgstr "Stadtholdress %s"
26361 #: data/nation/english.ruleset:27 data/nation/russian.ruleset:48
26362 #: data/nation/spanish.ruleset:41
26364 msgid "Pretender %s"
26365 msgstr "Pretender %s"
26367 #: data/nation/english.ruleset:27 data/nation/russian.ruleset:48
26368 #: data/nation/spanish.ruleset:41
26370 msgid "?female:Pretender %s"
26371 msgstr "?female:Pretender %s"
26373 #: data/nation/english.ruleset:28 data/nation/mayan.ruleset:27
26378 #: data/nation/english.ruleset:28 data/nation/mayan.ruleset:27
26383 #: data/nation/english.ruleset:29 data/nation/polish.ruleset:37
26388 #: data/nation/english.ruleset:29
26390 msgid "?female:Bishop %s"
26391 msgstr "?female:Bishop %s"
26393 #: data/nation/ethiopian.ruleset:5
26397 #: data/nation/ethiopian.ruleset:6
26398 msgid "?plural:Ethiopians"
26399 msgstr "?plural:Ethiopians"
26401 #: data/nation/ethiopian.ruleset:8
26403 "Ethiopia is the oldest nation in Africa and the only one to remain "
26404 "independent during European colonialism."
26406 "Ethiopia is the oldest nation in Africa and the only one to remain "
26407 "independent during European colonialism."
26409 #: data/nation/french.ruleset:8
26411 "France has long been a major power in Europe. French conquerors like Emperor "
26412 "Napoleon and King Charlemagne united large parts of Europe under the French "
26413 "flag. The country also built the world's second largest colonial empire. The "
26414 "French kingdom first came into existence when it grew out of the western "
26415 "part of the Frankish empire during the High Middle Ages. France - and indeed "
26416 "the world - was shaken on its foundations by the French Revolution of 1789."
26418 "France has long been a major power in Europe. French conquerors like Emperor "
26419 "Napoleon and King Charlemagne united large parts of Europe under the French "
26420 "flag. The country also built the world's second largest colonial empire. The "
26421 "French kingdom first came into existence when it grew out of the western "
26422 "part of the Frankish empire during the High Middle Ages. France - and indeed "
26423 "the world - was shaken on its foundations by the French Revolution of 1789."
26425 #: data/nation/french.ruleset:41
26428 msgstr "Citizen %s"
26430 #: data/nation/french.ruleset:41
26432 msgid "?female:Citizen %s"
26433 msgstr "?female:Citizen %s"
26435 #: data/nation/french.ruleset:43
26437 msgid "Premiere %s"
26438 msgstr "Premiere %s"
26440 #: data/nation/greek.ruleset:25 data/nation/mayan.ruleset:28
26441 #: data/nation/zulu.ruleset:39
26446 #: data/nation/greek.ruleset:25 data/nation/mayan.ruleset:28
26447 #: data/nation/zulu.ruleset:39
26449 msgid "?female:Elder %s"
26450 msgstr "?female:Elder %s"
26452 #: data/nation/hittite.ruleset:5
26456 #: data/nation/hittite.ruleset:6
26457 msgid "?plural:Hittites"
26458 msgstr "?plural:Hittites"
26460 #: data/nation/hittite.ruleset:8
26462 "The Hittite kingdom lasted from about 1680 BCE to about 1180 BCE. They were "
26463 "the first civilization to discover iron working. At its height, they "
26464 "controlled central Anatolia, north-western Syria and Mesopotamia down to "
26467 "The Hittite kingdom lasted from about 1680 BCE to about 1180 BCE. They were "
26468 "the first civilisation to discover iron working. At its height, they "
26469 "controlled central Anatolia, north-western Syria and Mesopotamia down to "
26472 #: data/nation/hunnic.ruleset:5
26476 #: data/nation/hunnic.ruleset:6
26477 msgid "?plural:Huns"
26478 msgstr "?plural:Huns"
26480 #: data/nation/hunnic.ruleset:8
26482 "The European Huns were an ancient tribal confederation who first appeared in "
26483 "the 4th century. The Huns inhabited the Eurasian steppes and were known as "
26484 "formidable horse archers. In the fifth century CE they created a powerful "
26485 "military empire under the leadership of Attila, famous for his campaigns "
26486 "against the Roman Empire. Attila died in 453, and the empire fell apart one "
26487 "year later. The origins of the Huns are still a matter of dispute; they have "
26488 "long been associated with the Xiongnu mentioned in Chinese sources, but that "
26489 "link has still not been unequivocally proven. Hunnic ethnic relations and "
26490 "language are likewise controversial."
26492 "The European Huns were an ancient tribal confederation who first appeared in "
26493 "the 4th century. The Huns inhabited the Eurasian steppes and were known as "
26494 "formidable horse archers. In the fifth century CE they created a powerful "
26495 "military empire under the leadership of Attila, famous for his campaigns "
26496 "against the Roman Empire. Attila died in 453, and the empire fell apart one "
26497 "year later. The origins of the Huns are still a matter of dispute; they have "
26498 "long been associated with the Xiongnu mentioned in Chinese sources, but that "
26499 "link has still not been unequivocally proven. Hunnic ethnic relations and "
26500 "language are likewise controversial."
26502 #: data/nation/inca.ruleset:5
26506 #: data/nation/inca.ruleset:6
26507 msgid "?plural:Incas"
26508 msgstr "?plural:Incas"
26510 #: data/nation/inca.ruleset:9
26512 "The Inca were an Amerind people of the Northern Andes who conquered an "
26513 "empire stretching along the west coast of South America from what is now "
26514 "southern Chile nearly to the Equator. They had the bad timing to do it just "
26515 "a few decades before the Spanish conquistadors arrived in their part of the "
26516 "world in the 1530s CE. In that short time frame, the Inca were able to build "
26517 "over 15,000 km of roads throughout their realm. Their state was the largest "
26518 "in the Americas prior to the Spanish conquest and was maintained through a "
26519 "complex, hierarchical and pragmatic administrative system. They were, "
26520 "however, wracked as many kingdoms have been by crises of succession. When "
26521 "the Spanish arrived, the Inca were in the middle of one such crisis - the "
26522 "war between Atawallpa and Waskhar. They were the sons of the late ruler "
26523 "Wayna Qhapaq, who had died from disease - likely smallpox - that was "
26524 "sweeping through the land."
26526 "The Inca were an Amerind people of the Northern Andes who conquered an "
26527 "empire stretching along the west coast of South America from what is now "
26528 "southern Chile nearly to the Equator. They had the bad timing to do it just "
26529 "a few decades before the Spanish conquistadors arrived in their part of the "
26530 "world in the 1530s CE. In that short time frame, the Inca were able to build "
26531 "over 15,000 km of roads throughout their realm. Their state was the largest "
26532 "in the Americas prior to the Spanish conquest and was maintained through a "
26533 "complex, hierarchical and pragmatic administrative system. They were, "
26534 "however, wracked as many kingdoms have been by crises of succession. When "
26535 "the Spanish arrived, the Inca were in the middle of one such crisis - the "
26536 "war between Atawallpa and Waskhar. They were the sons of the late ruler "
26537 "Wayna Qhapaq, who had died from disease - likely smallpox - that was "
26538 "sweeping through the land."
26540 #: data/nation/inca.ruleset:35
26545 #: data/nation/inca.ruleset:35
26550 #: data/nation/inca.ruleset:36
26552 msgid "Sapa Inka %s"
26553 msgstr "Sapa Inka %s"
26555 #: data/nation/inca.ruleset:36
26557 msgid "Sapa Qoya %s"
26558 msgstr "Sapa Qoya %s"
26560 #: data/nation/indian.ruleset:8
26562 "The Republic of India was created in 1950 following a non-violent "
26563 "independence movement led by Mahatma Gandhi. With more than a billion "
26564 "inhabitants it is the world's second most populous country as well as the "
26565 "world's largest democracy."
26567 "The Republic of India was created in 1950 following a non-violent "
26568 "independence movement led by Mahatma Gandhi. With more than a billion "
26569 "inhabitants it is the world's second most populous country as well as the "
26570 "world's largest democracy."
26572 #: data/nation/indonesian.ruleset:5
26574 msgstr "Indonesian"
26576 #: data/nation/indonesian.ruleset:6
26577 msgid "?plural:Indonesians"
26578 msgstr "?plural:Indonesians"
26580 #: data/nation/indonesian.ruleset:8
26582 "Indonesia is a large country on the Malay Archipelago with central "
26583 "government on the island of Java. The country has a Muslim majority and is "
26584 "one of the most populous in the world."
26586 "Indonesia is a large country on the Malay Archipelago with central "
26587 "government on the island of Java. The country has a Muslim majority and is "
26588 "one of the most populous in the world."
26590 #: data/nation/indonesian.ruleset:21 data/nation/turk.ruleset:31
26595 #: data/nation/indonesian.ruleset:21 data/nation/turk.ruleset:31
26598 msgstr "Sultana %s"
26600 #: data/nation/indonesian.ruleset:22
26605 #: data/nation/indonesian.ruleset:22
26610 #: data/nation/iroquois.ruleset:5
26614 #: data/nation/iroquois.ruleset:6
26615 msgid "?plural:Iroquois"
26616 msgstr "?plural:Iroquois"
26618 #: data/nation/iroquois.ruleset:8
26620 "The Iroquois Confederacy - known as Haudenosaunee in their own language - "
26621 "was a North American group of nations with common language and culture. They "
26622 "were based in what is now upstate New York and consisted originally of five "
26623 "nations: Seneca, Cayuga, Onondaga, Oneida and Mohawk. The confederacy had a "
26624 "written constitution and a currency system making them the most advanced "
26625 "state in North America upon the arrival of the Europeans."
26627 "The Iroquois Confederacy - known as Haudenosaunee in their own language - "
26628 "was a North American group of nations with common language and culture. They "
26629 "were based in what is now upstate New York and consisted originally of five "
26630 "nations: Seneca, Cayuga, Onondaga, Oneida and Mohawk. The confederacy had a "
26631 "written constitution and a currency system making them the most advanced "
26632 "state in North America upon the arrival of the Europeans."
26634 #: data/nation/italian.ruleset:5
26638 #: data/nation/italian.ruleset:6
26639 msgid "?plural:Italians"
26640 msgstr "?plural:Italians"
26642 #: data/nation/italian.ruleset:8
26644 "The Italian nation was unified in 1870 CE after decades of campaigning by "
26645 "indigenous nationalists. It was a monarchy under the House of Savoy until "
26646 "1922, then a fascist state until 1945 after which democracy was restored by "
26647 "the World War II victors."
26649 "The Italian nation was unified in 1870 CE after decades of campaigning by "
26650 "indigenous nationalists. It was a monarchy under the House of Savoy until "
26651 "1922, then a fascist state until 1945 after which democracy was restored by "
26652 "the World War II victors."
26654 #: data/nation/italian.ruleset:43
26659 #: data/nation/italian.ruleset:43
26662 msgstr "Ducezza %s"
26664 #: data/nation/japanese.ruleset:8
26666 "According to traditional Japanese mythology, Japan was founded in the 7th "
26667 "century BCE by the ancestral Emperor Jimmu."
26669 "According to traditional Japanese mythology, Japan was founded in the 7th "
26670 "century BCE by the ancestral Emperor Jimmu."
26672 #: data/nation/khmer.ruleset:5
26676 #: data/nation/khmer.ruleset:6
26677 msgid "?plural:Khmers"
26678 msgstr "?plural:Khmers"
26680 #: data/nation/khmer.ruleset:8
26682 "The Khmer Empire, established in 802 CE, dominated Southeast Asia for many "
26683 "centuries during the Middle Ages. Heavily influenced by Indian culture, the "
26684 "Khmers were great builders who erected innumerable stone temples to Hindu "
26685 "deities. The Khmers today are the majority ethnicity of Cambodia."
26687 "The Khmer Empire, established in 802 CE, dominated Southeast Asia for many "
26688 "centuries during the Middle Ages. Heavily influenced by Indian culture, the "
26689 "Khmers were great builders who erected innumerable stone temples to Hindu "
26690 "deities. The Khmers today are the majority ethnicity of Cambodia."
26692 #: data/nation/korean.ruleset:5
26696 #: data/nation/korean.ruleset:6
26697 msgid "?plural:Koreans"
26698 msgstr "?plural:Koreans"
26700 #: data/nation/korean.ruleset:8
26702 "According to legend, the first Korean kingdom was founded in prehistory by "
26703 "the ancestral Tangun in southern Manchuria. The Korean kingdoms were united "
26704 "in 668 by king Munmu. Today the Korean peninsula is divided into two states, "
26705 "North and South Korea, as a result of the stalemate after the Korean war in "
26708 "According to legend, the first Korean kingdom was founded in prehistory by "
26709 "the ancestral Tangun in southern Manchuria. The Korean kingdoms were united "
26710 "in 668 by king Munmu. Today the Korean peninsula is divided into two states, "
26711 "North and South Korea, as a result of the stalemate after the Korean war in "
26714 #: data/nation/mali.ruleset:5
26718 #: data/nation/mali.ruleset:6
26719 msgid "?plural:Malis"
26720 msgstr "?plural:Malis"
26722 #: data/nation/mali.ruleset:8
26724 "Sub-Saharan Africa has been a cultural and ethnical melting pot for "
26725 "millennia. In medieval times, the region was home to a succession of empires "
26726 "called the Sahelian kingdoms. Of these, the Islamic Mali Empire was the most "
26727 "influential. This empire reigned from the 14th to the 17th century and was "
26728 "famed for its wealth and benevolent kings. The modern Republic of Mali "
26729 "derives its name from this empire."
26731 "Sub-Saharan Africa has been a cultural and ethnical melting pot for "
26732 "millennia. In medieval times, the region was home to a succession of empires "
26733 "called the Sahelian kingdoms. Of these, the Islamic Mali Empire was the most "
26734 "influential. This empire reigned from the 14th to the 17th century and was "
26735 "famed for its wealth and benevolent kings. The modern Republic of Mali "
26736 "derives its name from this empire."
26738 #. TRANS: Mansa = King of kings
26739 #: data/nation/mali.ruleset:28 data/nation/songhai.ruleset:27
26744 #: data/nation/mali.ruleset:28 data/nation/songhai.ruleset:27
26746 msgid "?female:Mansa %s"
26747 msgstr "?female:Mansa %s"
26749 #: data/nation/mayan.ruleset:5
26753 #: data/nation/mayan.ruleset:6
26754 msgid "?plural:Mayas"
26755 msgstr "?plural:Mayas"
26757 #: data/nation/mayan.ruleset:8
26759 "The Mayans were a Mesoamerican civilization. They are famous for building "
26760 "great pyramids and palaces in the jungle."
26762 "The Mayans were a Mesoamerican civilisation. They are famous for building "
26763 "great pyramids and palaces in the jungle."
26765 #: data/nation/persian.ruleset:8
26767 "The first Persian (Achaemenid) Empire lasted from 550 BCE to 330 BCE; the "
26768 "second (Sassanid) from 226 CE to 642 CE."
26770 "The first Persian (Achaemenid) Empire lasted from 550 BCE to 330 BCE; the "
26771 "second (Sassanid) from 226 CE to 642 CE."
26773 #: data/nation/persian.ruleset:24
26778 #: data/nation/persian.ruleset:24
26780 msgid "?female:Satrap %s"
26781 msgstr "?female:Satrap %s"
26783 #: data/nation/polish.ruleset:5
26787 #: data/nation/polish.ruleset:6
26788 msgid "?plural:Poles"
26789 msgstr "?plural:Poles"
26791 #: data/nation/polish.ruleset:8
26793 "The Polish state was formed about a millennium ago, and reached its Golden "
26794 "Age near the end of the 16th century."
26796 "The Polish state was formed about a millennium ago, and reached its Golden "
26797 "Age near the end of the 16th century."
26799 #: data/nation/polynesian.ruleset:5
26801 msgstr "Polynesian"
26803 #: data/nation/polynesian.ruleset:6
26804 msgid "?plural:Polynesian"
26805 msgstr "?plural:Polynesian"
26807 #: data/nation/polynesian.ruleset:8
26809 "Polynesian culture stretches from Hawaii to New Zealand to Easter Island and "
26810 "covers all the islands in between."
26812 "Polynesian culture stretches from Hawaii to New Zealand to Easter Island and "
26813 "covers all the islands in between."
26815 #: data/nation/portuguese.ruleset:5
26817 msgstr "Portuguese"
26819 #: data/nation/portuguese.ruleset:6
26820 msgid "?plural:Portuguese"
26821 msgstr "?plural:Portuguese"
26823 #: data/nation/portuguese.ruleset:8
26825 "Portugal founded the first of the great mercantile empires in the 1400s on "
26826 "the shipbuilding advances funded by Prince Henry the Navigator."
26828 "Portugal founded the first of the great mercantile empires in the 1400s on "
26829 "the shipbuilding advances funded by Prince Henry the Navigator."
26831 #: data/nation/portuguese.ruleset:28
26833 msgid "Viscount %s"
26834 msgstr "Viscount %s"
26836 #: data/nation/portuguese.ruleset:28
26838 msgid "Viscountess %s"
26839 msgstr "Viscountess %s"
26841 #: data/nation/roman.ruleset:8
26843 "Rome was, in legend, founded by Romulus in 753 BCE. At its height, Rome "
26844 "controlled much of Europe, northern Africa and the Near East. Roman culture "
26845 "adopted much of the civilizations it conquered, such as the Greeks and "
26846 "Etruscans, and forms one of the bases of the Western culture. Even today, "
26847 "Roman influence in fields such as law, philosophy and language remains "
26848 "enormous. The Roman civilization spanned more than a millennium; first as a "
26849 "kingdom, later as a republic and then from 27 BCE onward as an empire. The "
26850 "empire was split in the 4th century CE. The Western Roman Empire fell in 476 "
26851 "CE, the Eastern Roman or Byzantine Empire survived almost a thousand years "
26852 "more; its capital Constantinople fell to the Turks in 1453."
26854 "Rome was, in legend, founded by Romulus in 753 BCE. At its height, Rome "
26855 "controlled much of Europe, northern Africa and the Near East. Roman culture "
26856 "adopted much of the civilisations it conquered, such as the Greeks and "
26857 "Etruscans, and forms one of the bases of the Western culture. Even today, "
26858 "Roman influence in fields such as law, philosophy and language remains "
26859 "enormous. The Roman civilisation spanned more than a millennium; first as a "
26860 "kingdom, later as a republic and then from 27 BCE onward as an empire. The "
26861 "empire was split in the 4th century CE. The Western Roman Empire fell in 476 "
26862 "CE, the Eastern Roman or Byzantine Empire survived almost a thousand years "
26863 "more; its capital Constantinople fell to the Turks in 1453."
26865 #: data/nation/roman.ruleset:50
26868 msgstr "Tribune %s"
26870 #: data/nation/roman.ruleset:50
26872 msgid "?female:Tribune %s"
26873 msgstr "?female:Tribune %s"
26875 #: data/nation/roman.ruleset:52
26877 msgid "%s Augustus"
26878 msgstr "%s Augustus"
26880 #: data/nation/roman.ruleset:52
26883 msgstr "%s Augusta"
26885 #: data/nation/russian.ruleset:8
26887 "Russia is the largest country in the world, occupying a huge part of both "
26888 "Europe and Asia. According to legend, Slavic tribes of Novgorod invited the "
26889 "Varangian (Viking) king Oleg to bring order to their land. Oleg established "
26890 "the Kievan Rus' in this realm, the first Russian state. By the 11th century, "
26891 "the Kievan Rus' had disintegrated into lesser princedoms, which were once "
26892 "again united into one state by Ivan III in the 15th century. After a "
26893 "decisive victory over Sweden and large territorial gains, Peter I pronounced "
26894 "the Russian Empire in 1721. The Russian Empire lasted until 1917 when a "
26895 "socialist revolution dethroned the last Russian emperor. After the "
26896 "dissolution of the USSR in 1991 Russia appeared on the world map again, now "
26897 "as a federal republic."
26899 "Russia is the largest country in the world, occupying a huge part of both "
26900 "Europe and Asia. According to legend, Slavic tribes of Novgorod invited the "
26901 "Varangian (Viking) king Oleg to bring order to their land. Oleg established "
26902 "the Kievan Rus' in this realm, the first Russian state. By the 11th century, "
26903 "the Kievan Rus' had disintegrated into lesser princedoms, which were once "
26904 "again united into one state by Ivan III in the 15th century. After a "
26905 "decisive victory over Sweden and large territorial gains, Peter I pronounced "
26906 "the Russian Empire in 1721. The Russian Empire lasted until 1917 when a "
26907 "socialist revolution dethroned the last Russian emperor. After the "
26908 "dissolution of the USSR in 1991 Russia appeared on the world map again, now "
26909 "as a federal republic."
26911 #: data/nation/sioux.ruleset:32 data/nation/tupi.ruleset:26
26916 #: data/nation/sioux.ruleset:32 data/nation/tupi.ruleset:26
26918 msgid "?female:Shaman %s"
26919 msgstr "?female:Shaman %s"
26921 #: data/nation/songhai.ruleset:5
26925 #: data/nation/songhai.ruleset:6
26926 msgid "?plural:Songhai"
26927 msgstr "?plural:Songhai"
26929 #: data/nation/songhai.ruleset:8
26931 "The Songhai people established a state in the 11th century CE centered on "
26932 "the city of Gao. Following the decline of the Mali empire a few hundred "
26933 "years later, the Songhai established an empire of their own which eventually "
26934 "grew to become one of the largest in the history of Africa. The rulers of "
26935 "Songhai became known for their wealth as well as their devotion to the "
26938 "The Songhai people established a state in the 11th century CE centred on the "
26939 "city of Gao. Following the decline of the Mali empire a few hundred years "
26940 "later, the Songhai established an empire of their own which eventually grew "
26941 "to become one of the largest in the history of Africa. The rulers of Songhai "
26942 "became known for their wealth as well as their devotion to the Muslim faith."
26944 #: data/nation/sumerian.ruleset:5
26948 #: data/nation/sumerian.ruleset:6
26949 msgid "?plural:Sumerians"
26950 msgstr "?plural:Sumerians"
26952 #: data/nation/sumerian.ruleset:8
26954 "Sumer controlled southern Mesopotamia until the rise of Babylonia. Tablets "
26955 "of Sumerian writing some 5500 years old have been found, pre-dating every "
26956 "other writing in history."
26958 "Sumer controlled southern Mesopotamia until the rise of Babylonia. Tablets "
26959 "of Sumerian writing some 5500 years old have been found, pre-dating every "
26960 "other writing in history."
26962 #: data/nation/swedish.ruleset:5
26966 #: data/nation/swedish.ruleset:6
26967 msgid "?plural:Swedes"
26968 msgstr "?plural:Swedes"
26970 #: data/nation/swedish.ruleset:8
26972 "The Kingdom of Sweden was christianized and consolidated as a political "
26973 "entity by the 12th century CE. The country rose to prominence as one of the "
26974 "great powers of Europe in the 17th century, following substantial military "
26975 "conquests by the so called Warrior Kings. However, due to a worsening "
26976 "economy and several disastrous defeats to Russia, Sweden soon lost most of "
26977 "its gained territory. The country has not been involved in an armed conflict "
26980 "The Kingdom of Sweden was christianised and consolidated as a political "
26981 "entity by the 12th century CE. The country rose to prominence as one of the "
26982 "great powers of Europe in the 17th century, following substantial military "
26983 "conquests by the so called Warrior Kings. However, due to a worsening "
26984 "economy and several disastrous defeats to Russia, Sweden soon lost most of "
26985 "its gained territory. The country has not been involved in an armed conflict "
26988 #: data/nation/taino.ruleset:5
26992 #: data/nation/taino.ruleset:6
26993 msgid "?plural:Taino"
26994 msgstr "?plural:Taino"
26996 #: data/nation/taino.ruleset:9
26998 "Native inhabitants of the Bahamas, Cuba, Hispaniola, Puerto Rico, Jamaica, "
26999 "and other Caribbean islands who gave us the root words for hurricane, "
27000 "tobacco, potato, canoe, barbeque, hammock, and yucca. They were a "
27001 "matrilineal people, and the first that Columbus came into contact with in "
27002 "1492. Though numbering the hundreds of thousands, if not millions, "
27003 "throughout the Caribbean, the Taino fell victim to slavery and disease, and "
27004 "their population declined rapidly as a result. Spanish accounts paint them "
27005 "as a peaceful people compared to their Carib neighbors to the south. Their "
27006 "dugout canoes, which were often nearly as long as Columbus' ships, ferried "
27007 "traders between islands. Recent genetic studies show that roughly half of "
27008 "Puerto Ricans have Taino maternal descent."
27010 "Native inhabitants of the Bahamas, Cuba, Hispaniola, Puerto Rico, Jamaica, "
27011 "and other Caribbean islands who gave us the root words for hurricane, "
27012 "tobacco, potato, canoe, barbeque, hammock, and yucca. They were a "
27013 "matrilineal people, and the first that Columbus came into contact with in "
27014 "1492. Though numbering the hundreds of thousands, if not millions, "
27015 "throughout the Caribbean, the Taino fell victim to slavery and disease, and "
27016 "their population declined rapidly as a result. Spanish accounts paint them "
27017 "as a peaceful people compared to their Carib neighbours to the south. Their "
27018 "dugout canoes, which were often nearly as long as Columbus' ships, ferried "
27019 "traders between islands. Recent genetic studies show that roughly half of "
27020 "Puerto Ricans have Taino maternal descent."
27022 #: data/nation/thai.ruleset:5
27026 #: data/nation/thai.ruleset:6
27027 msgid "?plural:Thai"
27028 msgstr "?plural:Thai"
27030 #: data/nation/thai.ruleset:8
27032 "The Thai kingdom was the only country in Southeast Asia to preserve its "
27033 "independence through the colonial era of the 18th and 19th centuries CE."
27035 "The Thai kingdom was the only country in Southeast Asia to preserve its "
27036 "independence through the colonial era of the 18th and 19th centuries CE."
27038 #: data/nation/tupi.ruleset:5
27042 #: data/nation/tupi.ruleset:6
27043 msgid "?plural:Tupi"
27044 msgstr "?plural:Tupi"
27046 #: data/nation/tupi.ruleset:9
27048 "The Tupi are a native Brazilian people related to the Guarani who inhabited "
27049 "the modern Brazilian states of Paraiba, Pernambuco, Ceara, Rio Grande do "
27050 "Norte, Alagoas, Sergipe and others as well. Their chiefdoms were destroyed "
27051 "through Portuguese slave-raids, the creation of mission-villages, and "
27052 "disease. The Tupi intermarried with African slaves and Europeans alike and a "
27053 "great many Brazilian place names are derived from Tupi words. "
27055 "The Tupi are a native Brazilian people related to the Guarani who inhabited "
27056 "the modern Brazilian states of Paraiba, Pernambuco, Ceara, Rio Grande do "
27057 "Norte, Alagoas, Sergipe and others as well. Their chiefdoms were destroyed "
27058 "through Portuguese slave-raids, the creation of mission-villages, and "
27059 "disease. The Tupi intermarried with African slaves and Europeans alike and a "
27060 "great many Brazilian place names are derived from Tupi words. "
27062 #: data/nation/turk.ruleset:5
27066 #: data/nation/turk.ruleset:6
27067 msgid "?plural:Turks"
27068 msgstr "?plural:Turks"
27070 #: data/nation/turk.ruleset:8
27072 "Modern Turkey is the successor state of the Ottoman Empire, which collapsed "
27073 "and was dismembered by the victors in World War I after backing the Central "
27074 "Powers. The country was subsequently reformed and secularized by Kemal "
27075 "Mustapha, the hero of the defense of Gallipoli."
27077 "Modern Turkey is the successor state of the Ottoman Empire, which collapsed "
27078 "and was dismembered by the victors in World War I after backing the Central "
27079 "Powers. The country was subsequently reformed and secularised by Kemal "
27080 "Mustapha, the hero of the defence of Gallipoli."
27082 #: data/nation/turk.ruleset:30
27087 #: data/nation/turk.ruleset:30
27089 msgid "?female:%s Pasha"
27090 msgstr "?female:%s Pasha"
27092 #: data/nation/viking.ruleset:8
27094 "The Vikings raided and traded along the coasts of Europe between 800 CE and "
27095 "1100 CE. Viking raiders eventually became the rulers of Normandy, Russia, "
27096 "and a short-lived kingdom in Sicily."
27098 "The Vikings raided and traded along the coasts of Europe between 800 CE and "
27099 "1100 CE. Viking raiders eventually became the rulers of Normandy, Russia, "
27100 "and a short-lived kingdom in Sicily."
27102 #: data/scenarios/british-isles-85x80-v2.80.sav:3
27103 msgid "British Isles (classic/medium)"
27104 msgstr "British Isles (classic/medium)"
27106 #: data/scenarios/british-isles-85x80-v2.80.sav:4
27107 msgid "Classic-style 85x80 map of the British Isles."
27108 msgstr "Classic-style 85x80 map of the British Isles."
27110 #: data/scenarios/earth-160x90-v2.sav:3
27111 msgid "Earth (classic/large)"
27112 msgstr "Earth (classic/large)"
27114 #: data/scenarios/earth-160x90-v2.sav:4
27115 msgid "Classic-style 160x90 map of the Earth."
27116 msgstr "Classic-style 160x90 map of the Earth."
27118 #: data/scenarios/earth-80x50-v3.sav:3
27119 msgid "Earth (classic/small)"
27120 msgstr "Earth (classic/small)"
27122 #: data/scenarios/earth-80x50-v3.sav:4
27123 msgid "Classic-style 80x50 map of the Earth."
27124 msgstr "Classic-style 80x50 map of the Earth."
27126 #: data/scenarios/europe-200x100-v2.sav:3
27127 msgid "Europe (classic/giant)"
27128 msgstr "Europe (classic/giant)"
27130 #: data/scenarios/europe-200x100-v2.sav:4
27131 msgid "Classic-style 200x100 map of Europe."
27132 msgstr "Classic-style 200x100 map of Europe."
27134 #: data/scenarios/france-140x90-v2.sav:3
27135 msgid "France (classic/large)"
27136 msgstr "France (classic/large)"
27138 #: data/scenarios/france-140x90-v2.sav:4
27139 msgid "Classic-style 140x90 map of France."
27140 msgstr "Classic-style 140x90 map of France."
27142 #: data/scenarios/hagworld-120x60-v1.2.sav:3
27143 msgid "Earth (classic/medium)"
27144 msgstr "Earth (classic/medium)"
27146 #: data/scenarios/hagworld-120x60-v1.2.sav:4
27147 msgid "Classic-style 120x60 map of the Earth."
27148 msgstr "Classic-style 120x60 map of the Earth."
27150 #: data/scenarios/iberian-peninsula-136x100-v1.0.sav:3
27151 msgid "Iberian Peninsula (classic/large)"
27152 msgstr "Iberian Peninsula (classic/large)"
27154 #: data/scenarios/iberian-peninsula-136x100-v1.0.sav:4
27156 "Classic-style 136x100 map of the Iberian Peninsula (modern-day Spain and "
27159 "Classic-style 136x100 map of the Iberian Peninsula (modern-day Spain and "
27162 #: data/scenarios/italy-100x100-v1.5.sav:3
27163 msgid "Italy (classic/medium)"
27164 msgstr "Italy (classic/medium)"
27166 #: data/scenarios/italy-100x100-v1.5.sav:4
27167 msgid "Classic-style 100x100 map of Italy."
27168 msgstr "Classic-style 100x100 map of Italy."
27170 #: data/scenarios/japan-88x100-v1.3.sav:3
27171 msgid "Japan (classic/medium)"
27172 msgstr "Japan (classic/medium)"
27174 #: data/scenarios/japan-88x100-v1.3.sav:4
27175 msgid "Classic-style 88x100 map of Japan."
27176 msgstr "Classic-style 88x100 map of Japan."
27178 #: data/scenarios/north_america_116x100-v1.2.sav:3
27179 msgid "North America (classic/medium)"
27180 msgstr "North America (classic/medium)"
27182 #: data/scenarios/north_america_116x100-v1.2.sav:4
27183 msgid "Classic-style 116x100 map of North America."
27184 msgstr "Classic-style 116x100 map of North America."
27186 #: data/scenarios/tutorial.sav:3
27190 #: data/scenarios/tutorial.sav:4
27191 msgid "Play this tutorial scenario to get an introduction to Freeciv."
27192 msgstr "Play this tutorial scenario to get an introduction to Freeciv."
27194 #: data/scenarios/tutorial.sav:70
27196 "Welcome to Freeciv. You lead a civilization. Your\n"
27197 "task is to conquer the world! You should start by\n"
27198 "exploring the land around you with your explorer,\n"
27199 "and using your settlers to find a good place to build\n"
27200 "a city. Use the number pad to move units around."
27202 "Welcome to Freeciv. You lead a civilisation. Your\n"
27203 "task is to conquer the world! You should start by\n"
27204 "exploring the land around you with your explorer,\n"
27205 "and using your settlers to find a good place to build\n"
27206 "a city. Use the number pad to move units around."
27208 #: data/scenarios/tutorial.sav:82
27210 "This looks like a good place to build a city. The next time this\n"
27211 "unit gets a chance to move, press (b) to found a city.\n"
27213 "In general you want to build cities on open ground near water. Food\n"
27214 "is the most important resource for any city. Grassland and plains\n"
27215 "provide plenty of food."
27217 "This looks like a good place to build a city. The next time this\n"
27218 "unit gets a chance to move, press (b) to found a city.\n"
27220 "In general you want to build cities on open ground near water. Food\n"
27221 "is the most important resource for any city. Grassland and plains\n"
27222 "provide plenty of food."
27224 #: data/scenarios/tutorial.sav:92
27226 "Now you have built your first city. The city window should have\n"
27227 "opened automatically; if not click on the city to open it. Cities are\n"
27228 "a fundamental concept in Freeciv, so you should familiarize yourself\n"
27229 "with them by playing around in the window. See the help menu for more.\n"
27231 "You probably want to build some settlers first, so as to expand your\n"
27232 "civilization further. Click on the production tab, then click on the\n"
27233 "settler unit from the list of possible productions, then click on the\n"
27234 "Change button to begin building it. When you are done, close the city\n"
27235 "dialog. If all goes well the city should display the settler\n"
27236 "production on the map view."
27238 "Now you have built your first city. The city window should have\n"
27239 "opened automatically; if not click on the city to open it. Cities are\n"
27240 "a fundamental concept in Freeciv, so you should familiarise yourself\n"
27241 "with them by playing around in the window. See the help menu for more.\n"
27243 "You probably want to build some settlers first, so as to expand your\n"
27244 "civilisation further. Click on the production tab, then click on the\n"
27245 "settler unit from the list of possible productions, then click on the\n"
27246 "Change button to begin building it. When you are done, close the city\n"
27247 "dialog. If all goes well the city should display the settler\n"
27248 "production on the map view."
27250 #: data/scenarios/tutorial.sav:95
27252 "Congratulations, you have founded your second city. This city will\n"
27253 "behave almost exactly like the first one - it will be slightly different\n"
27254 "because of the terrain around it. You probably want to build\n"
27255 "settlers here too."
27257 "Congratulations, you have founded your second city. This city will\n"
27258 "behave almost exactly like the first one - it will be slightly different\n"
27259 "because of the terrain around it. You probably want to build\n"
27260 "settlers here too."
27262 #: data/scenarios/tutorial.sav:98
27264 "You have built your third city! Your civilization seems to be\n"
27265 "thriving. It might be time to think about a military. Pick one of\n"
27266 "the cities that has a high production, and convert it into a military\n"
27267 "base. Build a Barracks there first, then start work on a military\n"
27268 "unit. Pick the best unit you have available - at the beginning of\n"
27269 "the game, Warriors will be the only choice, but soon you will have \n"
27270 "plenty of options.\n"
27272 "This might also be a good time to use the worklist feature of the\n"
27273 "city dialog production report. Click on Barracks, then click Change\n"
27274 "to begin building them. Then double-click on a military unit to\n"
27275 "append it to the worklist. As soon as the Barracks are complete the\n"
27276 "city will automatically switch over to producing the unit."
27278 "You have built your third city! Your civilisation seems to be\n"
27279 "thriving. It might be time to think about a military. Pick one of\n"
27280 "the cities that has a high production, and convert it into a military\n"
27281 "base. Build a Barracks there first, then start work on a military\n"
27282 "unit. Pick the best unit you have available - at the beginning of\n"
27283 "the game, Warriors will be the only choice, but soon you will have \n"
27284 "plenty of options.\n"
27286 "This might also be a good time to use the worklist feature of the\n"
27287 "city dialog production report. Click on Barracks, then click Change\n"
27288 "to begin building them. Then double-click on a military unit to\n"
27289 "append it to the worklist. As soon as the Barracks are complete the\n"
27290 "city will automatically switch over to producing the unit."
27292 #: data/scenarios/tutorial.sav:101
27294 "Another city! You are really getting the hang of this. You\n"
27295 "probably have a pretty good idea what to do with new cities by\n"
27296 "now. Take a moment to look at the bar below the city on the map\n"
27297 "view. This display shows some useful information about the city.\n"
27298 "The flag and background color indicate what civilization the city\n"
27299 "belongs to (this will be useful when you meet other civilizations).\n"
27300 "The top row of the bar also shows the name and size of the city, and\n"
27301 "will show one or more stars to indicate if there are units in the\n"
27302 "city. The bottom row shows what the city is building, and how long it\n"
27303 "will take; it also shows how long the city will take to grow to the\n"
27304 "next largest size."
27306 "Another city! You are really getting the hang of this. You\n"
27307 "probably have a pretty good idea what to do with new cities by\n"
27308 "now. Take a moment to look at the bar below the city on the map\n"
27309 "view. This display shows some useful information about the city.\n"
27310 "The flag and background colour indicate what civilisation the city\n"
27311 "belongs to (this will be useful when you meet other civilisations).\n"
27312 "The top row of the bar also shows the name and size of the city, and\n"
27313 "will show one or more stars to indicate if there are units in the\n"
27314 "city. The bottom row shows what the city is building, and how long it\n"
27315 "will take; it also shows how long the city will take to grow to the\n"
27316 "next largest size."
27318 #: data/scenarios/tutorial.sav:104
27320 "As the number of cities in your empire grows, it becomes harder to\n"
27321 "manage individual cities. This is where the Cities report becomes\n"
27322 "useful. Press F4 to bring it up. This report shows a list of cities\n"
27323 "with various statistics about each. Play around with it a bit if you\n"
27324 "like (return to the map view by pressing F1 or clicking on the View\n"
27325 "tab). With a bit of practice it is possible to control almost every\n"
27326 "aspect of the cities from this report. The full power of the Cities\n"
27327 "report is beyond the scope of this tutorial, however."
27329 "As the number of cities in your empire grows, it becomes harder to\n"
27330 "manage individual cities. This is where the Cities report becomes\n"
27331 "useful. Press F4 to bring it up. This report shows a list of cities\n"
27332 "with various statistics about each. Play around with it a bit if you\n"
27333 "like (return to the map view by pressing F1 or clicking on the View\n"
27334 "tab). With a bit of practice it is possible to control almost every\n"
27335 "aspect of the cities from this report. The full power of the Cities\n"
27336 "report is beyond the scope of this tutorial, however."
27338 #: data/scenarios/tutorial.sav:116
27340 "Your city has grown! As a city grows, more citizens become\n"
27341 "available that can be put to work in the fields or dedicated as\n"
27342 "citizen specialists. A city of size two or more may also build\n"
27343 "settlers, which costs one unit of population.\n"
27345 "If your city is building settlers, you should consider buying them\n"
27346 "now. Open the city dialog and click on the Buy button. This trades\n"
27347 "in gold (if you have enough of it) to instantly complete the\n"
27350 "Your city has grown! As a city grows, more citizens become\n"
27351 "available that can be put to work in the fields or dedicated as\n"
27352 "citizen specialists. A city of size two or more may also build\n"
27353 "settlers, which costs one unit of population.\n"
27355 "If your city is building settlers, you should consider buying them\n"
27356 "now. Open the city dialog and click on the Buy button. This trades\n"
27357 "in gold (if you have enough of it) to instantly complete the\n"
27360 #: data/scenarios/tutorial.sav:120
27362 "Your city has grown again! Now with three citizens you have\n"
27363 "a fair amount of choice over where the city should focus its\n"
27364 "resources. A city with three citizens gets to work three\n"
27365 "different tiles, in addition to its center tile which is worked\n"
27366 "for free. In the city dialog, the map shows which tiles are worked\n"
27367 "and how much food, shields, and trade each provides. Food is used\n"
27368 "to grow your city, shields are used for production of buildings\n"
27369 "and units, while trade provides taxable revenue that can be\n"
27370 "turned into science research, gold, or luxuries.\n"
27372 "Click on a worked tile to remove the citizen from that tile. Then\n"
27373 "click on an unworked tile to place a citizen there. You may place\n"
27374 "up to three citizens on tiles, of course. The remaining citizens are\n"
27375 "all specialists - right now they are all entertainers which provide\n"
27376 "only luxuries (which will not be useful until later)."
27378 "Your city has grown again! Now with three citizens you have\n"
27379 "a fair amount of choice over where the city should focus its\n"
27380 "resources. A city with three citizens gets to work three\n"
27381 "different tiles, in addition to its centre tile which is worked\n"
27382 "for free. In the city dialog, the map shows which tiles are worked\n"
27383 "and how much food, shields, and trade each provides. Food is used\n"
27384 "to grow your city, shields are used for production of buildings\n"
27385 "and units, while trade provides taxable revenue that can be\n"
27386 "turned into science research, gold, or luxuries.\n"
27388 "Click on a worked tile to remove the citizen from that tile. Then\n"
27389 "click on an unworked tile to place a worker there. You may place\n"
27390 "up to three citizens on tiles, of course. The remaining citizens are\n"
27391 "all specialists - right now they are all entertainers which provide\n"
27392 "only luxuries (which will not be useful until later)."
27394 #: data/scenarios/tutorial.sav:124
27397 "Now your city has grown to size five. As cities get larger unrest\n"
27398 "becomes a problem. A city of this size will usually have one unhappy\n"
27399 "citizen unless pacifying effects are used; meaning one entertainer\n"
27400 "specialist is required to keep your citizens content. This is basically\n"
27401 "a wasted citizen.\n"
27403 "There are several things that can be done about this. One quick fix\n"
27404 "is to build a temple (or other cultural building) that will make an\n"
27405 "unhappy citizen content (see the help on City Improvements for specs\n"
27406 "on each building type). As you get more large cities, it may pay off\n"
27407 "to change your tax rates (by pressing ctrl-T) to dedicate some of\n"
27408 "your taxes directly to luxuries (every two luxuries will pacify one\n"
27409 "citizen). Building a marketplace enhances the benefit from this\n"
27410 "by providing +50%% luxuries to the city."
27412 "Now your city has grown to size five. As cities get larger unrest\n"
27413 "becomes a problem. A city of this size will usually have one unhappy\n"
27414 "citizen unless pacifying effects are used; meaning one entertainer\n"
27415 "specialist is required to keep your citizens content. This is basically\n"
27416 "a wasted citizen.\n"
27418 "There are several things that can be done about this. One quick fix\n"
27419 "is to build a temple (or other cultural building) that will make an\n"
27420 "unhappy citizen content (see the help on City Improvements for specs\n"
27421 "on each building type). As you get more large cities, it may pay off\n"
27422 "to change your tax rates (by pressing ctrl-T) to dedicate some of\n"
27423 "your taxes directly to luxuries (every two luxuries will pacify one\n"
27424 "citizen). Building a marketplace enhances the benefit from this\n"
27425 "by providing +50%% luxuries to the city."
27427 #: data/scenarios/tutorial.sav:128
27429 "Finally you have grown a city to size eight. A size eight city can\n"
27430 "provide substantial output provided you have enough luxuries to keep\n"
27431 "your population content.\n"
27433 "To grow a city beyond size eight requires an aqueduct. If your city is\n"
27434 "going to continue to grow you should start building one soon. Building\n"
27435 "an aqueduct requires the Construction technology."
27437 "Finally you have grown a city to size eight. A size eight city can\n"
27438 "provide substantial output provided you have enough luxuries to keep\n"
27439 "your population content.\n"
27441 "To grow a city beyond size eight requires an aqueduct. If your city is\n"
27442 "going to continue to grow you should start building one soon. Building\n"
27443 "an aqueduct requires the Construction technology."
27445 #: data/scenarios/tutorial.sav:132
27447 "You have grown a city to size twelve. To grow\n"
27448 "it larger, however, you will need to build a Sewer System. This\n"
27449 "requires the Sanitation technology."
27451 "You have grown a city to size twelve. To grow\n"
27452 "it larger, however, you will need to build a Sewer System. This\n"
27453 "requires the Sanitation technology."
27455 #: data/scenarios/tutorial.sav:136
27457 "Congratulations, you have grown a city to size 13. A city this\n"
27458 "large can provide a tremendous amount of output if properly upgraded.\n"
27459 "Make sure you have enough taxes and cultural buildings to keep your\n"
27460 "citizens content. You should also make sure the city is upgraded\n"
27461 "with buildings that provide bonuses to its output. Library, Marketplace,\n"
27462 "Factory, and Offshore Platform are four good buildings that provide a\n"
27463 "large bonus to big cities. Consider how much benefit each building\n"
27464 "will provide and weigh this against its cost - for very large cities\n"
27465 "almost all buildings are worthwhile. Such large cities will also\n"
27466 "provide enough taxable revenue (gold) to allow you to purchase some\n"
27467 "buildings to accelerate their productions."
27469 "Congratulations, you have grown a city to size 13. A city this\n"
27470 "large can provide a tremendous amount of output if properly upgraded.\n"
27471 "Make sure you have enough taxes and cultural buildings to keep your\n"
27472 "citizens content. You should also make sure the city is upgraded\n"
27473 "with buildings that provide bonuses to its output. Library, Marketplace,\n"
27474 "Factory, and Offshore Platform are four good buildings that provide a\n"
27475 "large bonus to big cities. Consider how much benefit each building\n"
27476 "will provide and weigh this against its cost - for very large cities\n"
27477 "almost all buildings are worthwhile. Such large cities will also\n"
27478 "provide enough taxable revenue (gold) to allow you to purchase some\n"
27479 "buildings to accelerate their productions."
27481 #: data/scenarios/tutorial.sav:156
27483 "You have built a settler unit. Settlers are best used to build \n"
27484 "new cities, so as to expand your civilization. Move your settler\n"
27485 "away from your existing cities to find a spot for a new city. When\n"
27486 "you have picked a spot press B to build the city.\n"
27488 "Again, cities are best built on open ground near water. Grassland\n"
27489 "and plains provide food for the city. Forests and hills provide\n"
27490 "the resources (shields) needed for building things. Rivers and ocean\n"
27491 "give trade bonuses that provide civilization-wide benefits. Desert,\n"
27492 "tundra, and mountains generally provide little output and are not\n"
27493 "of much use to small cities. See the help on Terrain for more\n"
27494 "information about terrain specs."
27496 "You have built a settler unit. Settlers are best used to build \n"
27497 "new cities, so as to expand your civilisation. Move your settler\n"
27498 "away from your existing cities to find a spot for a new city. When\n"
27499 "you have picked a spot press B to build the city.\n"
27501 "Again, cities are best built on open ground near water. Grassland\n"
27502 "and plains provide food for the city. Forests and hills provide\n"
27503 "the resources (shields) needed for building things. Rivers and ocean\n"
27504 "give trade bonuses that provide civilisation-wide benefits. Desert,\n"
27505 "tundra, and mountains generally provide little output and are not\n"
27506 "of much use to small cities. See the help on Terrain for more\n"
27507 "information about terrain specs."
27509 #: data/scenarios/tutorial.sav:159
27511 "Your second Settlers should also be used to build a new city.\n"
27512 "Notice how when you move the Settlers away from your existing cities\n"
27513 "an outline is drawn around them. This shows the area that would be\n"
27514 "covered by a city built at this location; it fits in with the outline\n"
27515 "already on the map view that shows which tiles are covered by your\n"
27516 "existing cities. Generally when building new cities you want to make\n"
27517 "sure that all tiles are covered by at least one city, but after that\n"
27518 "it is best that your cities overlap as little as possible. Spreading\n"
27519 "out cities properly gives each city access to more resources, allowing\n"
27520 "them to grow to larger sizes."
27522 "Your second Settlers should also be used to build a new city.\n"
27523 "Notice how when you move the Settlers away from your existing cities\n"
27524 "an outline is drawn around them. This shows the area that would be\n"
27525 "covered by a city built at this location; it fits in with the outline\n"
27526 "already on the map view that shows which tiles are covered by your\n"
27527 "existing cities. Generally when building new cities you want to make\n"
27528 "sure that all tiles are covered by at least one city, but after that\n"
27529 "it is best that your cities overlap as little as possible. Spreading\n"
27530 "out cities properly gives each city access to more resources, allowing\n"
27531 "them to grow to larger sizes."
27533 #: data/scenarios/tutorial.sav:173
27535 "You have built a Barracks. This building will make any military\n"
27536 "units you build start out as veterans. Veteran units are stronger\n"
27537 "than inexperienced (green) troops, and will survive longer in\n"
27538 "combat. See the help on City Improvements for more information\n"
27539 "about this and other buildings.\n"
27541 "You probably want to start building a military unit in the city\n"
27542 "that built the Barracks. A barracks are a significant investment\n"
27543 "and have a small upkeep as well, so it is not a good idea to let\n"
27544 "them go to waste."
27546 "You have built a Barracks. This building will make any military\n"
27547 "units you build start out as veterans. Veteran units are stronger\n"
27548 "than inexperienced (green) troops, and will survive longer in\n"
27549 "combat. See the help on City Improvements for more information\n"
27550 "about this and other buildings.\n"
27552 "You probably want to start building a military unit in the city\n"
27553 "that built the Barracks. A barracks are a significant investment\n"
27554 "and have a small upkeep as well, so it is not a good idea to let\n"
27555 "them go to waste."
27557 #: data/scenarios/tutorial.sav:186
27559 "Your city cannot build a settler. Settlers take one unit of\n"
27560 "population to build, so a city of size one cannot build one without\n"
27561 "disbanding the city.\n"
27563 "To remedy this, you need to adjust the citizens in the city to\n"
27564 "provide more food so as to grow the city faster. Cities that\n"
27565 "do not have much food should not try to build settlers. When\n"
27566 "founding a new city, make sure it is built on terrain that provides\n"
27567 "enough food - grassland is best; plains or hills are almost as good."
27569 "Your city cannot build a settler. Settlers take one unit of\n"
27570 "population to build, so a city of size one cannot build one without\n"
27571 "disbanding the city.\n"
27573 "To remedy this, you need to adjust the citizens in the city to\n"
27574 "provide more food so as to grow the city faster. Cities that\n"
27575 "do not have much food should not try to build settlers. When\n"
27576 "founding a new city, make sure it is built on terrain that provides\n"
27577 "enough food - grassland is best; plains or hills are almost as good."
27579 #: data/scenarios/tutorial.sav:190
27581 "You have built your first military unit! Military units have two\n"
27582 "basic purposes: attack and defense. Each unit has an attack strength\n"
27583 "and a defense strength. While a Warriors is a measly 1/1, a Phalanx\n"
27584 "is a much stronger defender with 2 defense (1/2). A Catapult is a good\n"
27585 "attacking unit because it has 6 attack (6/1).\n"
27587 "Usually it is a good idea to keep one or two defenders in each city.\n"
27588 "Important cities like your capital may deserve extra protection. Units\n"
27589 "built in one city may be sent to another city to defend (press the G\n"
27590 "key to enter goto mode to move units easily over distances). If you\n"
27591 "are at war, however, you may wish to move your unit toward an enemy\n"
27592 "city to attack. Be careful not to lose it though!"
27594 "You have built your first military unit! Military units have two\n"
27595 "basic purposes: attack and defence. Each unit has an attack strength\n"
27596 "and a defence strength. While a Warriors is a measly 1/1, a Phalanx\n"
27597 "is a much stronger defender with 2 defence (1/2). A Catapult is a good\n"
27598 "attacking unit because it has 6 attack (6/1).\n"
27600 "Usually it is a good idea to keep one or two defenders in each city.\n"
27601 "Important cities like your capital may deserve extra protection. Units\n"
27602 "built in one city may be sent to another city to defend (press the G\n"
27603 "key to enter goto mode to move units easily over distances). If you\n"
27604 "are at war, however, you may wish to move your unit toward an enemy\n"
27605 "city to attack. Be careful not to lose it though!"
27607 #: data/scenarios/tutorial.sav:204
27609 "You have researched your first technology! Technological advances\n"
27610 "are an integral concept in Freeciv. As you increase your technology\n"
27611 "level new units, buildings, governments, and various free bonuses will\n"
27612 "become available to you.\n"
27614 "For now, go over into the Research report and play around a little.\n"
27615 "Press F6 to open the Research report (or click on the Research tab in\n"
27616 "the main window area). Find the technology called Republic and click\n"
27617 "on it. Now Republic has been set as your technology goal; this means\n"
27618 "the next advance on the path toward this technology will automatically\n"
27619 "be chosen to research. In the top of the window it shows how much\n"
27620 "scientific research you are accomplishing each turn - research (bulbs)\n"
27621 "comes from the taxable trade in your cities. In the bottom of the\n"
27622 "window is the tech tree; here you may left-click to set the research\n"
27623 "target or research goal, or right-click to get help about a particular\n"
27624 "technology. When you are done playing around click on the View tab\n"
27625 "(F1) to return to the map view."
27627 "You have researched your first technology! Technological advances\n"
27628 "are an integral concept in Freeciv. As you increase your technology\n"
27629 "level new units, buildings, governments, and various free bonuses will\n"
27630 "become available to you.\n"
27632 "For now, go over into the Research report and play around a little.\n"
27633 "Press F6 to open the Research report (or click on the Research tab in\n"
27634 "the main window area). Find the technology called Republic and click\n"
27635 "on it. Now Republic has been set as your technology goal; this means\n"
27636 "the next advance on the path toward this technology will automatically\n"
27637 "be chosen to research. In the top of the window it shows how much\n"
27638 "scientific research you are accomplishing each turn - research (bulbs)\n"
27639 "comes from the taxable trade in your cities. In the bottom of the\n"
27640 "window is the tech tree; here you may left-click to set the research\n"
27641 "target or research goal, or right-click to get help about a particular\n"
27642 "technology. When you are done playing around click on the View tab\n"
27643 "(F1) to return to the map view."
27645 #: data/scenarios/tutorial.sav:207
27647 "Now you have researched your second technology. Go back into the\n"
27648 "Research report (F6) and take a quick look at your progress. If you\n"
27649 "set Republic as your technology goal earlier, a new research target\n"
27650 "should have been chosen for you automatically. If you do not have\n"
27651 "any goal set, however, there will not be any new target chosen until\n"
27652 "the end of the turn.\n"
27654 "In the turn when you complete your research, you can pick a new tech\n"
27655 "to research. However, switching targets midway through researching a\n"
27656 "particular technology costs you all of the research done on\n"
27657 "it so far. Setting your technology goal wisely means you do not have\n"
27658 "to worry about picking a new research target each time you finish\n"
27659 "researching a technology."
27661 "Now you have researched your second technology. Go back into the\n"
27662 "Research report (F6) and take a quick look at your progress. If you\n"
27663 "set Republic as your technology goal earlier, a new research target\n"
27664 "should have been chosen for you automatically. If you do not have\n"
27665 "any goal set, however, there will not be any new target chosen until\n"
27666 "the end of the turn.\n"
27668 "In the turn when you complete your research, you can pick a new tech\n"
27669 "to research. However, switching targets midway through researching a\n"
27670 "particular technology costs you all of the research done on\n"
27671 "it so far. Setting your technology goal wisely means you do not have\n"
27672 "to worry about picking a new research target each time you finish\n"
27673 "researching a technology."
27675 #: data/scenarios/tutorial.sav:210
27677 "You have successfully completed research into The Republic. This\n"
27678 "technology is particularly useful because it allows a new form of\n"
27679 "government. The government your civilization follows is very\n"
27680 "important in determining your development. In the beginning you\n"
27681 "started as a Despotism, a very inefficient form of government. Later\n"
27682 "government options will give you some choice of whether your\n"
27683 "civilization is to be a peaceful trading nation or a conquering\n"
27684 "juggernaut. Each has advantages.\n"
27686 "For now, you probably want to switch straight into Republic. In the\n"
27687 "Civilization menu, go to the Government submenu and choose\n"
27688 "Republic. Yes you want a revolution! Changing governments means\n"
27689 "going through a few turns of anarchy, so it is not without cost.\n"
27690 "However Republic is a substantially better form of government\n"
27691 "than Despotism so the investment will soon pay off."
27693 "You have successfully completed research into The Republic. This\n"
27694 "technology is particularly useful because it allows a new form of\n"
27695 "government. The government your civilisation follows is very\n"
27696 "important in determining your development. In the beginning you\n"
27697 "started as a Despotism, a very inefficient form of government. Later\n"
27698 "government options will give you some choice of whether your\n"
27699 "civilisation is to be a peaceful trading nation or a conquering\n"
27700 "juggernaut. Each has advantages.\n"
27702 "For now, you probably want to switch straight into Republic. In the\n"
27703 "Civilisation menu, go to the Government submenu and choose\n"
27704 "Republic. Yes you want a revolution! Changing governments means\n"
27705 "going through a few turns of anarchy, so it is not without cost.\n"
27706 "However Republic is a substantially better form of government\n"
27707 "than Despotism so the investment will soon pay off."
27709 #: data/scenarios/tutorial.sav:223
27711 "Your unit has found a Hut. These are small villages scattered across\n"
27712 "the landscape. When a unit enters one, several things may happen. The\n"
27713 "most likely outcome is that you will find resources worth a small\n"
27714 "amount of gold. However it is also possible to find technologies or\n"
27715 "mercenary units inside a hut. Some huts contain native settlers\n"
27716 "that will join your civilization and bring a new city into your\n"
27717 "empire. Finally, some huts contain barbarians which will kill your\n"
27718 "unit instantly. On average, it is beneficial to search out and enter\n"
27719 "any huts you find as soon as possible."
27721 "Your unit has found a Hut. These are small villages scattered across\n"
27722 "the landscape. When a unit enters one, several things may happen. The\n"
27723 "most likely outcome is that you will find resources worth a small\n"
27724 "amount of gold. However it is also possible to find technologies or\n"
27725 "mercenary units inside a hut. Some huts contain native settlers\n"
27726 "that will join your civilisation and bring a new city into your\n"
27727 "empire. Finally, some huts contain barbarians which will kill your\n"
27728 "unit instantly. On average, it is beneficial to search out and enter\n"
27729 "any huts you find as soon as possible."
27731 #: data/scenarios/tutorial.sav:230
27732 msgid "Loading tutorial events."
27733 msgstr "Loading tutorial events."
27735 #. TRANS: Version tag name received from metaserver
27736 #: translations/Strings.txt:12
27737 msgid "?vertag:stable"
27738 msgstr "?vertag:stable"
27740 #: translations/Strings.txt:13
27741 msgid "?vertag:win32"
27742 msgstr "?vertag:win32"
27744 #: translations/Strings.txt:14
27745 msgid "?vertag:S2_4"
27746 msgstr "?vertag:S2_4"
27748 #: translations/Strings.txt:15
27749 msgid "?vertag:S2_5"
27750 msgstr "?vertag:S2_5"
27752 #: translations/Strings.txt:16
27753 msgid "?vertag:crosser"
27754 msgstr "?vertag:crosser"
27756 #: tools/civmanual.c:168
27758 msgid "Could not write manual file %s."
27759 msgstr "Could not write manual file %s."
27761 #: tools/civmanual.c:176
27764 "<h1>Freeciv %s server options</h1>\n"
27767 "<h1>Freeciv %s server options</h1>\n"
27770 #: tools/civmanual.c:193
27772 msgid "Level: %s.<br>"
27773 msgstr "Level: %s.<br>"
27775 #: tools/civmanual.c:195
27777 msgid "Category: %s.<br>"
27778 msgstr "Category: %s.<br>"
27780 #: tools/civmanual.c:201
27782 msgid "Is locked by the ruleset."
27783 msgstr "Is locked by the ruleset."
27785 #: tools/civmanual.c:203
27787 msgid "Can only be used in server console."
27788 msgstr "Can only be used in server console."
27790 #: tools/civmanual.c:211 server/stdinhand.c:1788
27794 #: tools/civmanual.c:212 tools/civmanual.c:245 server/stdinhand.c:1789
27795 #: server/stdinhand.c:1807 server/stdinhand.c:1823
27799 #: tools/civmanual.c:213 server/stdinhand.c:1790
27803 #: tools/civmanual.c:220 server/stdinhand.c:1797
27804 msgid "Possible values:"
27805 msgstr "Possible values:"
27807 #: tools/civmanual.c:232 server/stdinhand.c:1815
27808 msgid "Possible values (option can take any number of these):"
27809 msgstr "Possible values (option can take any number of these):"
27811 #: tools/civmanual.c:248
27814 "<p class=\"changed\">Value set to %s</p>\n"
27817 "<p class=\"changed\">Value set to %s</p>\n"
27820 #: tools/civmanual.c:255
27823 "<h1>Freeciv %s server commands</h1>\n"
27826 "<h1>Freeciv %s server commands</h1>\n"
27829 #: tools/civmanual.c:268
27834 "<td valign=\"top\"><pre>Synopsis:</pre></td>\n"
27839 "<td valign=\"top\"><pre>Synopsis:</pre></td>\n"
27842 #: tools/civmanual.c:273
27845 "<p class=\"level\">Level: %s</p>\n"
27848 "<p class=\"level\">Level: %s</p>\n"
27851 #: tools/civmanual.c:282
27854 "<p>Description:</p>\n"
27857 "<p>Description:</p>\n"
27860 #: tools/civmanual.c:291
27863 "<h1>Freeciv %s terrain help</h1>\n"
27866 "<h1>Freeciv %s terrain help</h1>\n"
27869 #: tools/civmanual.c:295
27873 #: tools/civmanual.c:295
27874 msgid "Defense bonus"
27875 msgstr "Defence bonus"
27877 #: tools/civmanual.c:297
27881 #: tools/civmanual.c:299
27883 msgid "% of Road bonus"
27886 #: tools/civmanual.c:299
27890 #: tools/civmanual.c:301
27891 msgid "Clean pollution"
27892 msgstr "Clean pollution"
27894 #: tools/civmanual.c:301
27895 msgid "Clean fallout"
27896 msgstr "Clean fallout"
27898 #: tools/civmanual.c:349 tools/civmanual.c:359
27900 msgstr "impossible"
27902 #: tools/civmanual.c:404
27905 "<h1>Freeciv %s buildings help</h1>\n"
27908 "<h1>Freeciv %s buildings help</h1>\n"
27911 #: tools/civmanual.c:406
27914 "<h1>Freeciv %s wonders help</h1>\n"
27917 "<h1>Freeciv %s wonders help</h1>\n"
27920 #: tools/civmanual.c:411
27924 #: tools/civmanual.c:412
27925 msgid "Requirement"
27926 msgstr "Requirement"
27928 #: tools/civmanual.c:412
27929 msgid "Obsolete by"
27930 msgstr "Obsolete by"
27932 #: tools/civmanual.c:412
27936 #. TRANS: improvement requires a feature to be absent.
27937 #: tools/civmanual.c:435
27942 #: tools/civmanual.c:453
27945 "<h1>Freeciv %s governments help</h1>\n"
27948 "<h1>Freeciv %s governments help</h1>\n"
27951 #: tools/civmanual.c:470
27953 msgid "Manual file %s successfully written."
27954 msgstr "Manual file %s successfully written."
27956 #: tools/civmanual.c:499
27957 msgid "Multiple rulesets requested. Only one ruleset at time supported"
27958 msgstr "Multiple rulesets requested. Only one ruleset at time supported"
27960 #: tools/civmanual.c:587 server/civserver.c:384
27961 msgid "Use FILE as logfile"
27962 msgstr "Use FILE as logfile"
27964 #. TRANS: "ruleset" is exactly what user must type, do not translate.
27965 #: tools/civmanual.c:590
27966 msgid "ruleset RULESET"
27967 msgstr "ruleset RULESET"
27969 #: tools/civmanual.c:591
27970 msgid "Make manual for RULESET"
27971 msgstr "Make manual for RULESET"
27973 #: tools/download.c:74
27974 msgid "No URL given"
27975 msgstr "No URL given"
27977 #: tools/download.c:79
27978 msgid "This does not look like modpack URL"
27979 msgstr "This does not look like modpack URL"
27981 #: tools/download.c:88
27983 msgid "Installing modpack %s from %s"
27984 msgstr "Installing modpack %s from %s"
27986 #: tools/download.c:91
27987 msgid "Cannot install to given directory hierarchy"
27988 msgstr "Cannot install to given directory hierarchy"
27990 #: tools/download.c:95
27991 msgid "Downloading modpack control file."
27992 msgstr "Downloading modpack control file."
27994 #: tools/download.c:101
27995 msgid "Failed to get and parse modpack control file"
27996 msgstr "Failed to get and parse modpack control file"
27998 #: tools/download.c:107
27999 msgid "Modpack control file has no capability string"
28000 msgstr "Modpack control file has no capability string"
28002 #: tools/download.c:117
28003 msgid "Modpack control file is incompatible"
28004 msgstr "Modpack control file is incompatible"
28006 #: tools/download.c:122
28008 msgid "Modpack name not defined in control file"
28009 msgstr "Modpack control file is incompatible"
28011 #: tools/download.c:126
28013 msgid "Modpack version not defined in control file"
28014 msgstr "Modpack control file is incompatible"
28016 #: tools/download.c:132
28017 msgid "Illegal modpack type"
28018 msgstr "Illegal modpack type"
28020 #: tools/download.c:182
28022 msgid "Illegal path for %s"
28023 msgstr "Illegal path for %s"
28025 #: tools/download.c:200
28026 msgid "Cannot create required directories"
28027 msgstr "Cannot create required directories"
28029 #: tools/download.c:207
28031 msgid "Downloading %s"
28032 msgstr "Downloading %s"
28034 #: tools/download.c:216
28036 msgid "Failed to download %s"
28037 msgstr "Failed to download %s"
28039 #: tools/download.c:233
28040 msgid "Some parts of the modpack failed to install."
28041 msgstr "Some parts of the modpack failed to install."
28043 #: tools/download.c:259
28044 msgid "Cannot fetch and parse modpack list"
28045 msgstr "Cannot fetch and parse modpack list"
28047 #: tools/download.c:265
28048 msgid "Modpack list has no capability string"
28049 msgstr "Modpack list has no capability string"
28051 #: tools/download.c:275
28052 msgid "Modpack list is incompatible"
28053 msgstr "Modpack list is incompatible"
28055 #: tools/modinst.c:67 tools/modinst.c:81
28057 msgid "Failed to create control directory \"%s\""
28058 msgstr "Failed to restore control over '%s'."
28060 #. TRANS: ... Ubermod ... Ruleset, not Scenario
28061 #: tools/modinst.c:120
28063 msgid "Earlier installation of %s found, but it seems to be %s, not %s"
28066 #. TRANS: Unknown modpack type
28067 #: tools/mpcli.c:69 tools/mpgui_gtk2.c:300 tools/mpgui_gtk3.c:302
28068 #: tools/mpgui_qt.cpp:322
28072 #. TRANS: License of modpack is not known
28073 #: tools/mpcli.c:76 tools/mpgui_gtk2.c:307 tools/mpgui_gtk3.c:309
28074 #: tools/mpgui_qt.cpp:329
28075 msgid "?license:Unknown"
28076 msgstr "?license:Unknown"
28078 #: tools/mpcli.c:81 tools/mpgui_gtk2.c:185 tools/mpgui_gtk2.c:312
28079 #: tools/mpgui_gtk3.c:185 tools/mpgui_gtk3.c:314 tools/mpgui_qt.cpp:295
28080 #: tools/mpgui_qt.cpp:334
28081 msgid "Not installed"
28084 #: tools/mpcli.c:85
28086 msgid "Name=\"%s\""
28089 #: tools/mpcli.c:86
28091 msgid "Version=\"%s\""
28094 #: tools/mpcli.c:87
28096 msgid "Installed=\"%s\""
28099 #: tools/mpcli.c:88
28101 msgid "Type=\"%s\" / \"%s\""
28104 #: tools/mpcli.c:89
28106 msgid "License=\"%s\""
28109 #: tools/mpcli.c:90
28114 #: tools/mpcli.c:92
28116 msgid "Comment=\"%s\""
28119 #: tools/mpcli.c:120
28121 msgid "Freeciv modpack installer (command line version)"
28122 msgstr "Freeciv modpack installer"
28124 #: tools/mpcli.c:136
28126 msgid "Modpack installed succesfully"
28127 msgstr "%s transported successfully."
28129 #: tools/mpcli.c:138
28131 msgid "Modpack install failed: %s"
28134 #. TRANS: "List" is exactly what user must type, do not translate.
28135 #: tools/mpcmdline.c:62
28139 #: tools/mpcmdline.c:63
28140 msgid "Load modpack list from given URL"
28141 msgstr "Load modpack list from given URL"
28143 #. TRANS: "prefix" is exactly what user must type, do not translate.
28144 #: tools/mpcmdline.c:66
28146 msgstr "prefix DIR"
28148 #: tools/mpcmdline.c:67
28149 msgid "Install modpacks to given directory hierarchy"
28150 msgstr "Install modpacks to given directory hierarchy"
28152 #. TRANS: "install" is exactly what user must type, do not translate.
28153 #: tools/mpcmdline.c:70
28155 msgid "install URL"
28158 #: tools/mpcmdline.c:71
28160 msgid "Automatically install modpack from a given URL"
28161 msgstr "Load modpack list from given URL"
28163 #: tools/mpgui_gtk2.c:210 tools/mpgui_gtk3.c:210 tools/mpgui_qt.cpp:260
28164 msgid "Another download already active"
28165 msgstr "Another download already active"
28167 #: tools/mpgui_gtk2.c:223 tools/mpgui_gtk3.c:223
28168 msgid "Failed to start downloader"
28169 msgstr "Failed to start downloader"
28171 #: tools/mpgui_gtk2.c:387 tools/mpgui_gtk3.c:392 tools/mpgui_qt.cpp:189
28174 msgstr "Install modpack"
28176 #: tools/mpgui_gtk2.c:392 tools/mpgui_gtk3.c:397 tools/mpgui_qt.cpp:190
28177 msgid "?modpack:Type"
28178 msgstr "?modpack:Type"
28180 #: tools/mpgui_gtk2.c:398 tools/mpgui_gtk3.c:403 tools/mpgui_qt.cpp:190
28186 #: tools/mpgui_gtk2.c:405 tools/mpgui_gtk3.c:410 tools/mpgui_qt.cpp:190
28190 #: tools/mpgui_gtk2.c:410 tools/mpgui_gtk3.c:415 tools/mpgui_qt.cpp:191
28194 #: tools/mpgui_gtk2.c:416 tools/mpgui_gtk3.c:421 tools/mpgui_qt.cpp:166
28195 msgid "Install modpack"
28196 msgstr "Install modpack"
28198 #: tools/mpgui_gtk2.c:422 tools/mpgui_gtk3.c:429
28199 msgid "Modpack URL"
28200 msgstr "Modpack URL"
28202 #: tools/mpgui_gtk2.c:439 tools/mpgui_gtk3.c:446 tools/mpgui_qt.cpp:227
28203 msgid "Select modpack to install"
28204 msgstr "Select modpack to install"
28206 #: tools/mpgui_gtk2.c:502
28208 msgid "Freeciv modpack installer (gtk2)"
28209 msgstr "Freeciv modpack installer"
28211 #: tools/mpgui_gtk3.c:510
28213 msgid "Freeciv modpack installer (gtk3)"
28214 msgstr "Freeciv modpack installer"
28216 #: tools/mpgui_qt.cpp:106
28218 msgid "Freeciv modpack installer (Qt)"
28219 msgstr "Freeciv modpack installer"
28221 #: server/aiiface.c:83
28223 msgid "Cannot open AI module %s (%s)"
28224 msgstr "Cannot open AI module %s (%s)"
28226 #: server/aiiface.c:90
28228 msgid "Cannot find capstr function from ai module %s (%s)"
28229 msgstr "Cannot find capstr function from ai module %s (%s)"
28231 #: server/aiiface.c:97
28233 msgid "Incompatible ai module %s:"
28234 msgstr "Incompatible ai module %s:"
28236 #: server/aiiface.c:98
28238 msgid " Module options: %s"
28239 msgstr " Module options: %s"
28241 #: server/aiiface.c:99
28243 msgid " Supported options: %s"
28244 msgstr " Supported options: %s"
28246 #: server/aiiface.c:107
28248 msgid "Cannot find setup function from ai module %s (%s)"
28249 msgstr "Cannot find setup function from ai module %s (%s)"
28251 #: server/aiiface.c:114
28253 msgid "Setup of ai module %s failed."
28254 msgstr "Setup of ai module %s failed."
28256 #: server/aiiface.c:164 server/aiiface.c:175
28258 msgid "Failed to setup \"%s\" AI module"
28259 msgstr "Failed to setup threaded AI module"
28261 #: server/aiiface.c:194
28263 msgid "Failed to setup default AI module \"%s\", cannot continue."
28264 msgstr "Failed to setup default AI module, cannot continue."
28266 #: server/auth.c:88
28268 msgid "Warning: the guest name '%s' has been taken, renaming to user '%s'."
28269 msgstr "Warning: the guest name '%s' has been taken, renaming to user '%s'."
28271 #: server/auth.c:94
28272 msgid "Guests are not allowed on this server. Sorry."
28273 msgstr "Guests are not allowed on this server. Sorry."
28275 #: server/auth.c:96
28277 msgid "%s was rejected: Guests not allowed."
28278 msgstr "%s was rejected: Guests not allowed."
28280 #: server/auth.c:115
28283 "There was an error reading the user database, logging in as guest connection "
28286 "There was an error reading the user database, logging in as guest connection "
28289 #: server/auth.c:120
28291 "There was an error reading the user database and guest logins are not "
28294 "There was an error reading the user database and guest logins are not "
28297 #: server/auth.c:123
28299 msgid "%s was rejected: Database error and guests not allowed."
28300 msgstr "%s was rejected: Database error and guests not allowed."
28302 #: server/auth.c:130
28304 msgid "Enter password for %s:"
28305 msgstr "Enter password for %s:"
28307 #: server/auth.c:139
28308 msgid "Enter a new password (and remember it)."
28309 msgstr "Enter a new password (and remember it)."
28311 #: server/auth.c:144
28312 msgid "This server allows only preregistered users. Sorry."
28313 msgstr "This server allows only preregistered users. Sorry."
28315 #: server/auth.c:146
28317 msgid "%s was rejected: Only preregistered users allowed."
28318 msgstr "%s was rejected: Only preregistered users allowed."
28320 #: server/auth.c:174 server/auth.c:233
28321 msgid "Sorry, too many wrong tries..."
28322 msgstr "Sorry, too many wrong tries..."
28324 #: server/auth.c:175
28326 msgid "%s was rejected: Too many wrong password verifies for new user."
28327 msgstr "%s was rejected: Too many wrong password verifies for new user."
28329 #: server/auth.c:193
28331 "Warning: There was an error in saving to the database. Continuing, but your "
28332 "stats will not be saved."
28334 "Warning: There was an error in saving to the database. Continuing, but your "
28335 "stats will not be saved."
28337 #: server/auth.c:234
28339 msgid "%s was rejected: Too many wrong password tries."
28340 msgstr "%s was rejected: Too many wrong password tries."
28342 #: server/auth.c:236 server/auth.c:256
28343 msgid "auth failed"
28344 msgstr "auth failed"
28346 #: server/auth.c:243
28347 msgid "Your password is incorrect. Try again."
28348 msgstr "Your password is incorrect. Try again."
28350 #: server/auth.c:253
28351 msgid "Sorry, your connection timed out..."
28352 msgstr "Sorry, your connection timed out..."
28354 #: server/auth.c:254
28356 msgid "%s was rejected: Connection timeout waiting for password."
28357 msgstr "%s was rejected: Connection timeout waiting for password."
28359 #: server/auth.c:341
28361 msgid "Your password is too short, the minimum length is %d. Try again."
28362 msgstr "Your password is too short, the minimum length is %d. Try again."
28364 #: server/auth.c:347
28367 "The password must have at least %d capital letters, %d numbers, and be at "
28368 "minimum %d [printable] characters long. Try again."
28370 "The password must have at least %d capital letters, %d numbers, and be at "
28371 "minimum %d [printable] characters long. Try again."
28373 #: server/barbarian.c:171
28375 msgid "%s gain a leader by the name %s. Dangerous times may lie ahead."
28376 msgstr "%s gain a leader by the name %s. Dangerous times may lie ahead."
28378 #: server/barbarian.c:632
28380 msgid "Native unrest near %s led by %s."
28381 msgstr "Native unrest near %s led by %s."
28383 #: server/barbarian.c:637
28385 msgid "Sea raiders seen near %s!"
28386 msgstr "Sea raiders seen near %s!"
28388 #: server/cityhand.c:264
28389 msgid "You have already sold something here this turn."
28390 msgstr "You have already sold something here this turn."
28392 #: server/cityhand.c:275
28394 msgid "You sell %s in %s for %d gold."
28395 msgid_plural "You sell %s in %s for %d gold."
28396 msgstr[0] "You sell %s in %s for %d gold."
28397 msgstr[1] "You sell %s in %s for %d gold."
28399 #: server/cityhand.c:317
28400 msgid "Cannot buy in city created this turn."
28401 msgstr "Cannot buy in city created this turn."
28403 #: server/cityhand.c:323
28404 msgid "You have already bought this turn."
28405 msgstr "You have already bought this turn."
28407 #: server/cityhand.c:329
28409 msgid "You don't buy %s!"
28410 msgstr "You don't buy %s!"
28412 #: server/cityhand.c:336
28413 msgid "Can't buy units when city is in disorder."
28414 msgstr "Can't buy units when city is in disorder."
28416 #. TRANS: This whole string is only ever used when included in one
28417 #. * other string (search for this string to find it).
28418 #: server/cityhand.c:352
28420 msgid "%d gold required."
28421 msgid_plural "%d gold required."
28422 msgstr[0] "%d gold required."
28423 msgstr[1] "%d gold required."
28425 #. TRANS: %s is a pre-pluralised string:
28426 #. * "%d gold required."
28427 #: server/cityhand.c:358
28429 msgid "%s You only have %d gold."
28430 msgid_plural "%s You only have %d gold."
28431 msgstr[0] "%s You only have %d gold."
28432 msgstr[1] "%s You only have %d gold."
28434 #. TRANS: bought an unit.
28435 #. TRANS: bought an improvement .
28436 #: server/cityhand.c:377 server/cityhand.c:383
28438 msgid "You bought %s in %s."
28439 msgstr "You bought %s in %s."
28441 #: server/cityhand.c:483
28442 msgid "You have bought this turn, can't change."
28443 msgstr "You have bought this turn, can't change."
28445 #: server/citytools.c:359
28447 msgid "You already have a city called %s."
28448 msgstr "You already have a city called %s."
28450 #: server/citytools.c:371
28452 msgid "A city called %s already exists."
28453 msgstr "A city called %s already exists."
28455 #: server/citytools.c:399
28457 msgid "Can't use %s as a city name. It is reserved for %s."
28458 msgstr "Can't use %s as a city name. It is reserved for %s."
28460 #: server/citytools.c:417
28463 "%s is not a valid name. Only ASCII or ruleset names are allowed for cities."
28465 "%s is not a valid name. Only ASCII or ruleset names are allowed for cities."
28467 #: server/citytools.c:537
28469 msgid "City no. %d"
28470 msgstr "City no. %d"
28472 #: server/citytools.c:544
28473 msgid "A poorly-named city"
28474 msgstr "A poorly-named city"
28476 #: server/citytools.c:587
28478 msgid "Changed homecity of %s to %s."
28479 msgstr "Changed homecity of %s to %s."
28481 #: server/citytools.c:603
28483 msgid "Transferred %s in %s from %s to %s."
28484 msgstr "Transferred %s in %s from %s to %s."
28486 #: server/citytools.c:617
28488 msgid "Transferred %s from %s to %s."
28489 msgstr "Transferred %s from %s to %s."
28491 #. TRANS: Polish Destroyer ... German <city>
28492 #: server/citytools.c:631
28494 msgid "%s %s lost in transfer to %s %s"
28495 msgstr "%s %s lost in transfer to %s %s"
28497 #: server/citytools.c:725
28499 msgid "%s lost along with control of %s."
28500 msgstr "%s lost along with control of %s."
28502 #. TRANS: <building> ... <city>
28503 #: server/citytools.c:934
28505 msgid "A replacement %s was built in %s."
28506 msgstr "A replacement %s was built in %s."
28508 #: server/citytools.c:1024
28510 msgid "You already had a city called %s. The city was renamed to %s."
28511 msgstr "You already had a city called %s. The city was renamed to %s."
28513 #: server/citytools.c:1095
28515 msgid "The people in %s are stunned by your technological insight!"
28516 msgstr "The people in %s are stunned by your technological insight!"
28518 #: server/citytools.c:1101 server/citytools.c:1114
28520 msgid "Workers spontaneously gather and upgrade %s with %s."
28521 msgstr "Workers spontaneously gather and upgrade %s with railways."
28523 #: server/citytools.c:1106
28525 msgid "Workers spontaneously gather and upgrade %s roads."
28526 msgstr "Workers spontaneously gather and upgrade %s with railways."
28528 #: server/citytools.c:1119
28530 msgid "Workers spontaneously gather and upgrade %s bases."
28531 msgstr "Workers spontaneously gather and upgrade %s with railways."
28533 #: server/citytools.c:1417
28535 msgid "You have founded %s."
28536 msgstr "You have founded %s."
28538 #: server/citytools.c:1501
28540 msgid "Moved %s out of disbanded city %s since it cannot stay on %s."
28541 msgstr "Moved %s out of disbanded city %s since it cannot stay on %s."
28543 #: server/citytools.c:1514
28546 "When %s was disbanded your %s could not get out, and it was therefore lost."
28548 "When %s was disbanded your %s could not get out, and it was therefore lost."
28550 #: server/citytools.c:1547
28553 "When %s was disbanded your %s in %s was trapped, and it was therefore lost."
28555 "When %s was disbanded your %s in %s was trapped, and it was therefore lost."
28557 #: server/citytools.c:1741
28559 msgid "You destroy %s completely."
28560 msgstr "You destroy %s completely."
28562 #: server/citytools.c:1744
28564 msgid "%s has been destroyed by %s."
28565 msgstr "%s has been destroyed by %s."
28567 #: server/citytools.c:1772
28569 msgid "You conquer %s; your lootings accumulate to %d gold!"
28570 msgid_plural "You conquer %s; your lootings accumulate to %d gold!"
28571 msgstr[0] "You conquer %s; your lootings accumulate to %d gold!"
28572 msgstr[1] "You conquer %s; your lootings accumulate to %d gold!"
28574 #: server/citytools.c:1779
28576 msgid "%s conquered %s and looted %d gold from the city."
28577 msgid_plural "%s conquered %s and looted %d gold from the city."
28578 msgstr[0] "%s conquered %s and looted %d gold from the city."
28579 msgstr[1] "%s conquered %s and looted %d gold from the city."
28581 #: server/citytools.c:1788
28583 msgid "You conquer %s."
28584 msgstr "You conquer %s."
28586 #: server/citytools.c:1791
28588 msgid "%s conquered %s."
28589 msgstr "%s conquered %s."
28591 #: server/citytools.c:1798
28593 msgid "You have liberated %s! Lootings accumulate to %d gold."
28594 msgid_plural "You have liberated %s! Lootings accumulate to %d gold."
28595 msgstr[0] "You have liberated %s! Lootings accumulate to %d gold."
28596 msgstr[1] "You have liberated %s! Lootings accumulate to %d gold."
28598 #: server/citytools.c:1805
28600 msgid "%s liberated %s and looted %d gold from the city."
28601 msgid_plural "%s liberated %s and looted %d gold from the city."
28602 msgstr[0] "%s liberated %s and looted %d gold from the city."
28603 msgstr[1] "%s liberated %s and looted %d gold from the city."
28605 #: server/citytools.c:1814
28607 msgid "You have liberated %s!"
28608 msgstr "You have liberated %s!"
28610 #: server/citytools.c:1817
28612 msgid "%s liberated %s."
28613 msgstr "%s liberated %s."
28615 #: server/citytools.c:2385
28617 msgid "Trade route between %s and %s canceled."
28618 msgstr "Trade route between %s and %s cancelled."
28620 #: server/citytools.c:2390
28622 msgid "Sorry, the %s canceled the trade route from %s to your city %s."
28623 msgstr "Sorry, the %s cancelled the trade route from %s to your city %s."
28625 #: server/citytools.c:2395
28627 msgid "We canceled the trade route from %s to %s city %s."
28628 msgstr "We cancelled the trade route from %s to %s city %s."
28630 #: server/citytools.c:2630
28631 msgid " from the worklist"
28632 msgstr " from the worklist"
28634 #. TRANS: "<city> is building <production><source>."
28635 #: server/citytools.c:2642
28637 msgid "%s is building %s%s."
28638 msgstr "%s is building %s%s."
28640 #: server/citytools.c:2811
28642 msgid "You sell %s in %s (now landlocked) for %d gold."
28643 msgid_plural "You sell %s in %s (now landlocked) for %d gold."
28644 msgstr[0] "You sell %s in %s (now landlocked) for %d gold."
28645 msgstr[1] "You sell %s in %s (now landlocked) for %d gold."
28647 #: server/citytools.c:2934
28649 msgid "The size of the city map of %s is %s."
28650 msgstr "The size of the city map of %s is %s."
28652 #: server/citytools.c:2936
28656 #: server/citytools.c:2937
28660 #: server/cityturn.c:227
28662 msgid "%s is selling %s (obsolete) for %d."
28663 msgstr "%s is selling %s (obsolete) for %d."
28665 #: server/cityturn.c:419
28667 msgid "Notice: Wonder %s in %s will be finished next turn."
28668 msgstr "Notice: Wonder %s in %s will be finished next turn."
28670 #: server/cityturn.c:454
28673 "Suggest throttling growth in %s to use %s (being built) more effectively."
28675 "Suggest throttling growth in %s to use %s (being built) more effectively."
28677 #: server/cityturn.c:469
28679 msgid "%s may soon grow to size %i."
28680 msgstr "%s may soon grow to size %i."
28682 #: server/cityturn.c:481
28684 msgid "Warning: Famine feared in %s."
28685 msgstr "Warning: Famine feared in %s."
28687 #: server/cityturn.c:602
28689 msgid "WARNING, we're LOW on FUNDS %s."
28690 msgstr "WARNING, we're LOW on FUNDS %s."
28692 #: server/cityturn.c:784
28694 msgid "%s needs %s (being built) to grow beyond size %d."
28695 msgstr "%s needs %s (being built) to grow beyond size %d."
28697 #: server/cityturn.c:790
28699 msgid "%s needs an improvement to grow beyond size %d."
28700 msgstr "%s needs an improvement to grow beyond size %d."
28702 #: server/cityturn.c:851
28704 msgid "%s grows to size %d."
28705 msgstr "%s grows to size %d."
28707 #: server/cityturn.c:918
28709 msgid "Famine feared in %s, %s lost!"
28710 msgstr "Famine feared in %s, %s lost!"
28712 #: server/cityturn.c:933
28714 msgid "Famine causes population loss in %s."
28715 msgstr "Famine causes population loss in %s."
28717 #: server/cityturn.c:938
28719 msgid "Famine destroys %s entirely."
28720 msgstr "Famine destroys %s entirely."
28722 #: server/cityturn.c:1002
28725 "%s can't build %s from the worklist; tech not yet available. Postponing..."
28727 "%s can't build %s from the worklist; tech not yet available. Postponing..."
28729 #: server/cityturn.c:1018 server/cityturn.c:1058
28731 msgid "%s can't build %s from the worklist. Purging..."
28732 msgstr "%s can't build %s from the worklist. Purging..."
28734 #: server/cityturn.c:1039 server/cityturn.c:1342 server/cityturn.c:1453
28735 #: server/cityturn.c:1499
28737 msgid "Production of %s is upgraded to %s in %s."
28738 msgstr "Production of %s is upgraded to %s in %s."
28740 #: server/cityturn.c:1090
28743 "%s can't build %s from the worklist; tech %s not yet available. "
28746 "%s can't build %s from the worklist; tech %s not yet available. "
28749 #: server/cityturn.c:1104
28752 "%s can't build %s from the worklist; no tech with flag \"%s\" yet "
28753 "available. Postponing..."
28755 "%s can't build %s from the worklist; tech not yet available. Postponing..."
28757 #: server/cityturn.c:1118
28760 "%s can't build %s from the worklist; need to have %s first. Postponing..."
28762 "%s can't build %s from the worklist; need to have %s first. Postponing..."
28764 #: server/cityturn.c:1132
28767 "%s can't build %s from the worklist; it needs %s government. Postponing..."
28769 "%s can't build %s from the worklist; it needs %s government. Postponing..."
28771 #: server/cityturn.c:1145
28774 "?special:%s can't build %s from the worklist; %s is required. Postponing..."
28776 "?special:%s can't build %s from the worklist; %s is required. Postponing..."
28778 #: server/cityturn.c:1158
28781 "?terrain:%s can't build %s from the worklist; %s terrain is required. "
28784 "?terrain:%s can't build %s from the worklist; %s terrain is required. "
28787 #: server/cityturn.c:1171
28790 "?resource:%s can't build %s from the worklist; %s is required. Postponing..."
28792 "?special:%s can't build %s from the worklist; %s is required. Postponing..."
28794 #: server/cityturn.c:1186
28797 "%s can't build %s from the worklist; only %s may build this. Postponing..."
28799 "%s can't build %s from the worklist; only %s may build this. Postponing..."
28801 #. TRANS: Latter %s is citizen nationality
28802 #: server/cityturn.c:1200
28805 "%s can't build %s from the worklist; only city with %s may build this. "
28808 "%s can't build %s from the worklist; only %s may build this. Postponing..."
28810 #: server/cityturn.c:1213
28813 "%s can't build %s from the worklist; city must be of size %d. Postponing..."
28815 "%s can't build %s from the worklist; city must be of size %d. Postponing..."
28817 #: server/cityturn.c:1228
28820 "%s can't build %s from the worklist; only AI of level %s may build this. "
28823 "%s can't build %s from the worklist; only AI of level %s may build this. "
28826 #: server/cityturn.c:1242
28829 "?terrainclass:%s can't build %s from the worklist; %s terrain is required. "
28832 "?terrainclass:%s can't build %s from the worklist; %s terrain is required. "
28835 #: server/cityturn.c:1256
28838 "%s can't build %s from the worklist; terrain with \"%s\" flag is required. "
28841 "%s can't build %s from the worklist; %s terrain class is required. "
28844 #: server/cityturn.c:1270
28847 "?road:%s can't build %s from the worklist; %s is required. Postponing..."
28849 "?special:%s can't build %s from the worklist; %s is required. Postponing..."
28851 #: server/cityturn.c:1296
28854 "%s can't build %s from the worklist; only available from %s. Postponing..."
28856 "%s can't build %s from the worklist; only available from %s. Postponing..."
28858 #: server/cityturn.c:1334
28860 msgid "%s can't build %s from the worklist; reason unknown! Postponing..."
28861 msgstr "%s can't build %s from the worklist; reason unknown! Postponing..."
28863 #. TRANS: The <city> worklist ....
28864 #: server/cityturn.c:1373
28866 msgid "The %s worklist is now empty."
28867 msgstr "The %s worklist is now empty."
28869 #: server/cityturn.c:1521
28871 msgid "%s can't upkeep %s, unit disbanded."
28872 msgstr "%s can't upkeep %s, unit disbanded."
28874 #: server/cityturn.c:1542
28876 msgid "Citizens in %s perish for their failure to upkeep %s!"
28877 msgstr "Citizens in %s perish for their failure to upkeep %s!"
28879 #: server/cityturn.c:1587 server/cityturn.c:1721
28881 msgid "%s is building %s, which is no longer available."
28882 msgstr "%s is building %s, which is no longer available."
28884 #: server/cityturn.c:1626
28886 msgid "The %s have finished building %s in %s."
28887 msgstr "The %s have finished building %s in %s."
28889 #: server/cityturn.c:1633
28891 msgid "%s has finished building %s."
28892 msgstr "%s has finished building %s."
28894 #: server/cityturn.c:1653
28896 msgid "%s boosts research; you gain %d immediate advance."
28897 msgid_plural "%s boosts research; you gain %d immediate advances."
28898 msgstr[0] "%s boosts research; you gain %d immediate advance."
28899 msgstr[1] "%s boosts research; you gain %d immediate advances."
28901 #: server/cityturn.c:1662 server/techtools.c:175
28903 msgid "The %s have acquired %s from %s."
28904 msgstr "The %s have acquired %s from %s."
28906 #: server/cityturn.c:1670
28908 msgid "The %s have started building a spaceship!"
28909 msgstr "The %s have started building a spaceship!"
28911 #: server/cityturn.c:1748
28913 msgid "%s can't build %s yet."
28914 msgstr "%s can't build %s yet."
28916 #. TRANS: <city> is finished building <unit/building>.
28917 #: server/cityturn.c:1787
28919 msgid "%s is finished building %s."
28920 msgstr "%s is finished building %s."
28922 #. TRANS: "<unit> cost... <city> shrinks..."
28923 #. * Plural in "%d population", not "size %d".
28924 #: server/cityturn.c:1796
28926 msgid "%s cost %d population. %s shrinks to size %d."
28927 msgid_plural "%s cost %d population. %s shrinks to size %d."
28928 msgstr[0] "%s cost %d population. %s shrinks to size %d."
28929 msgstr[1] "%s cost %d population. %s shrinks to size %d."
28931 #: server/cityturn.c:1881
28933 msgid "Can't afford to maintain %s in %s, building sold!"
28934 msgstr "Can't afford to maintain %s in %s, building sold!"
28936 #: server/cityturn.c:1964
28938 msgid "Not enough gold. %s disbanded."
28939 msgstr "Not enough gold. %s disbanded."
28941 #: server/cityturn.c:2207
28943 msgid "Pollution near %s."
28944 msgstr "Pollution near %s."
28946 #: server/cityturn.c:2372
28948 msgid "Celebrations in your honor in %s."
28949 msgstr "Celebrations in your honour in %s."
28951 #: server/cityturn.c:2378
28953 msgid "Celebrations canceled in %s."
28954 msgstr "Celebrations cancelled in %s."
28956 #: server/cityturn.c:2395
28958 msgid "%s has been struck by a plague! Population lost!"
28959 msgstr "%s has been struck by a plague! Population lost!"
28961 #: server/cityturn.c:2441
28963 msgid "Civil disorder in %s."
28964 msgstr "Civil disorder in %s."
28966 #: server/cityturn.c:2445
28968 msgid "CIVIL DISORDER CONTINUES in %s."
28969 msgstr "CIVIL DISORDER CONTINUES in %s."
28971 #: server/cityturn.c:2451
28973 msgid "Order restored in %s."
28974 msgstr "Order restored in %s."
28976 #: server/cityturn.c:2462
28978 msgid "The people have overthrown your %s, your country is in turmoil."
28979 msgstr "The people have overthrown your %s, your country is in turmoil."
28981 #: server/cityturn.c:2504
28983 msgid "%s can't build %s yet, and we can't disband our only city."
28984 msgstr "%s can't build %s yet, and we can't disband our only city."
28986 #. TRANS: "<city> is disbanded into Settler."
28987 #: server/cityturn.c:2533
28989 msgid "%s is disbanded into %s."
28990 msgstr "%s is disbanded into %s."
28992 #. TRANS: From <city1> to <city2>.
28993 #: server/cityturn.c:2730
28996 "Migrants from %s can't go to %s because there is not enough food available!"
28998 "Migrants from %s can't go to %s because there is not enough food available!"
29000 #. TRANS: From <city1> to <city2> (<city2 nation adjective>).
29001 #: server/cityturn.c:2737
29004 "Migrants from %s can't go to %s (%s) because there is not enough food "
29007 "Migrants from %s can't go to %s (%s) because there is not enough food "
29010 #. TRANS: From <city1> (<city1 nation adjective>) to <city2>.
29011 #: server/cityturn.c:2742
29014 "Migrants from %s (%s) can't go to %s because there is not enough food "
29017 "Migrants from %s (%s) can't go to %s because there is not enough food "
29020 #. TRANS: From <city1> to <city2>.
29021 #: server/cityturn.c:2757
29024 "Migrants from %s can't go to %s because it needs an improvement to grow!"
29026 "Migrants from %s can't go to %s because it needs an improvement to grow!"
29028 #. TRANS: From <city1> to <city2> of <city2 nation adjective>.
29029 #: server/cityturn.c:2764
29032 "Migrants from %s can't go to %s (%s) because it needs an improvement to grow!"
29034 "Migrants from %s can't go to %s (%s) because it needs an improvement to grow!"
29036 #. TRANS: From <city1> (<city1 nation adjective>) to <city2>.
29037 #: server/cityturn.c:2769
29040 "Migrants from %s (%s) can't go to %s because it needs an improvement to grow!"
29042 "Migrants from %s (%s) can't go to %s because it needs an improvement to grow!"
29044 #: server/cityturn.c:2811
29046 msgid "%s was disbanded by its citizens."
29047 msgstr "%s was disbanded by its citizens."
29049 #. TRANS: From <city1> to <city2>.
29050 #: server/cityturn.c:2849
29052 msgid "Migrants from %s moved to %s in search of a better life."
29053 msgstr "Migrants from %s moved to %s in search of a better life."
29055 #. TRANS: From <city1> to <city2> (<city2 nation adjective>).
29056 #: server/cityturn.c:2855
29058 msgid "Migrants from %s moved to %s (%s) in search of a better life."
29059 msgstr "Migrants from %s moved to %s (%s) in search of a better life."
29061 #. TRANS: From <city1> (<city1 nation adjective>) to <city2>.
29062 #: server/cityturn.c:2860
29064 msgid "Migrants from %s (%s) moved to %s in search of a better life."
29065 msgstr "Migrants from %s (%s) moved to %s in search of a better life."
29067 #. TRANS: Disasters such as Earthquake
29068 #: server/cityturn.c:2933
29070 msgid "%s was hit by %s."
29071 msgstr "%s was nuked by %s."
29073 #: server/cityturn.c:2939
29075 msgid "Tile polluted"
29076 msgstr "Clean pollution"
29078 #: server/cityturn.c:2947
29079 msgid "Fallout contaminated tile."
29082 #: server/cityturn.c:2959
29084 msgid "Some population lost."
29085 msgstr "Famine causes population loss in %s."
29087 #: server/cityturn.c:2981
29089 msgid "%s destroyed."
29090 msgstr "(destroyed)"
29092 #: server/cityturn.c:2993
29093 msgid "Foodbox emptied."
29096 #: server/cityturn.c:3004
29098 msgid "Production box emptied."
29099 msgstr "Production page"
29101 #: server/cityturn.c:3013
29102 msgid "We survived the disaster without serious damages."
29105 #: server/cityturn.c:3178
29107 msgid "Citizens of %s are thinking about migrating to %s for a better life."
29108 msgstr "Citizens of %s are thinking about migrating to %s for a better life."
29110 #. TRANS: <city1> to <city2> (<city2 nation adjective>).
29111 #: server/cityturn.c:3199
29114 "Citizens of %s are thinking about migrating to %s (%s) for a better life."
29116 "Citizens of %s are thinking about migrating to %s (%s) for a better life."
29118 #: server/civserver.c:95
29119 msgid "Setting timeout to 0. Autogame will stop."
29120 msgstr "Setting timeout to 0. Autogame will stop."
29122 #: server/civserver.c:99
29123 msgid "You must interrupt Freeciv twice within one second to make it exit."
29124 msgstr "You must interrupt Freeciv twice within one second to make it exit."
29126 #: server/civserver.c:159
29128 msgid "Failed to install SIGINT handler: %s\n"
29129 msgstr "Failed to install SIGINT handler: %s\n"
29131 #: server/civserver.c:166
29133 msgid "Failed to install SIGHUP handler: %s\n"
29134 msgstr "Failed to install SIGHUP handler: %s\n"
29136 #: server/civserver.c:173
29138 msgid "Failed to install SIGTERM handler: %s\n"
29139 msgstr "Failed to install SIGTERM handler: %s\n"
29141 #: server/civserver.c:182
29143 msgid "Failed to ignore SIGPIPE: %s\n"
29144 msgstr "Failed to ignore SIGPIPE: %s\n"
29146 #: server/civserver.c:228
29148 msgid "Warning: the %s option is obsolete. Use -m to enable the metaserver.\n"
29150 "Warning: the %s option is obsolete. Use -m to enable the metaserver.\n"
29152 #: server/civserver.c:298
29154 msgid "Illegal value \"%s\" for --Announce"
29155 msgstr "Illegal value \"%s\" for --Announce"
29157 #: server/civserver.c:304
29159 msgid "Failed to load AI module \"%s\"\n"
29160 msgstr "Failed to load AI module \"%s\"\n"
29162 #: server/civserver.c:310
29164 msgid "Error: unknown option '%s'\n"
29165 msgstr "Error: unknown option '%s'\n"
29167 #: server/civserver.c:321
29169 msgid "This is the server for %s"
29170 msgstr "This is the server for %s"
29172 #. TRANS: No full stop after the URL, could cause confusion.
29173 #: server/civserver.c:323
29175 msgid "You can learn a lot about Freeciv at %s"
29176 msgstr "You can learn a lot about Freeciv at %s"
29178 #. TRANS: "Database" is exactly what user must type, do not translate.
29179 #: server/civserver.c:337
29180 msgid "Database FILE"
29181 msgstr "Database FILE"
29183 #: server/civserver.c:338
29184 msgid "Enable database connection with configuration from FILE."
29185 msgstr "Enable database connection with configuration from FILE."
29187 #: server/civserver.c:341
29188 msgid "Enable server authentication (requires --Database)."
29189 msgstr "Enable server authentication (requires --Database)."
29191 #: server/civserver.c:343
29192 msgid "Allow guests to login if auth is enabled."
29193 msgstr "Allow guests to login if auth is enabled."
29195 #: server/civserver.c:345
29196 msgid "Allow new users to login if auth is enabled."
29197 msgstr "Allow new users to login if auth is enabled."
29199 #. TRANS: "bind" is exactly what user must type, do not translate.
29200 #: server/civserver.c:349
29204 #: server/civserver.c:350
29205 msgid "Listen for clients on ADDR"
29206 msgstr "Listen for clients on ADDR"
29208 #: server/civserver.c:352
29209 msgid "Connect to metaserver from this address"
29210 msgstr "Connect to metaserver from this address"
29212 #. TRANS: "file" is exactly what user must type, do not translate.
29213 #: server/civserver.c:373
29217 #: server/civserver.c:374
29218 msgid "Load saved game FILE"
29219 msgstr "Load saved game FILE"
29221 #. TRANS: "identity" is exactly what user must type, do not translate.
29222 #: server/civserver.c:379
29223 msgid "identity ADDR"
29224 msgstr "identity ADDR"
29226 #: server/civserver.c:380
29227 msgid "Be known as ADDR at metaserver"
29228 msgstr "Be known as ADDR at metaserver"
29230 #: server/civserver.c:386
29231 msgid "Notify metaserver and send server's info"
29232 msgstr "Notify metaserver and send server's info"
29234 #. TRANS: "Metaserver" is exactly what user must type, do not translate.
29235 #: server/civserver.c:389
29236 msgid "Metaserver ADDR"
29237 msgstr "Metaserver ADDR"
29239 #: server/civserver.c:390
29240 msgid "Set ADDR as metaserver address"
29241 msgstr "Set ADDR as metaserver address"
29243 #: server/civserver.c:394
29244 msgid "Listen for clients on port PORT"
29245 msgstr "Listen for clients on port PORT"
29247 #. TRANS: "quitidle" is exactly what user must type, do not translate.
29248 #: server/civserver.c:397
29249 msgid "quitidle TIME"
29250 msgstr "quitidle TIME"
29252 #: server/civserver.c:398
29253 msgid "Quit if no players for TIME seconds"
29254 msgstr "Quit if no players for TIME seconds"
29256 #: server/civserver.c:400
29257 msgid "When a game ends, exit instead of restarting"
29258 msgstr "When a game ends, exit instead of restarting"
29260 #. TRANS: "saves" is exactly what user must type, do not translate.
29261 #: server/civserver.c:403
29265 #: server/civserver.c:404
29266 msgid "Save games to directory DIR"
29267 msgstr "Save games to directory DIR"
29269 #. TRANS: "scenarios" is exactly what user must type, do not translate.
29270 #: server/civserver.c:407
29271 msgid "scenarios DIR"
29272 msgstr "scenarios DIR"
29274 #: server/civserver.c:408
29275 msgid "Save scenarios to directory DIR"
29276 msgstr "Save scenarios to directory DIR"
29278 #. TRANS: "Serverid" is exactly what user must type, do not translate.
29279 #: server/civserver.c:411
29280 msgid "Serverid ID"
29281 msgstr "Serverid ID"
29283 #: server/civserver.c:412
29284 msgid "Sets the server id to ID"
29285 msgstr "Sets the server id to ID"
29287 #: server/civserver.c:416
29288 msgid "Read startup script FILE"
29289 msgstr "Read startup script FILE"
29291 #. TRANS: "Ranklog" is exactly what user must type, do not translate.
29292 #: server/civserver.c:419
29293 msgid "Ranklog FILE"
29294 msgstr "Ranklog FILE"
29296 #: server/civserver.c:420
29297 msgid "Use FILE as ranking logfile"
29298 msgstr "Use FILE as ranking logfile"
29300 #. TRANS: "LoadAI" is exactly what user must type, do not translate.
29301 #: server/civserver.c:424
29302 msgid "LoadAI MODULE"
29303 msgstr "LoadAI MODULE"
29305 #: server/civserver.c:425
29306 msgid "Load ai module MODULE. Can appear multiple times"
29307 msgstr "Load ai module MODULE. Can appear multiple times"
29309 #: server/civserver.c:441
29310 msgid "Requested authentication with --auth, but no --Database given\n"
29311 msgstr "Requested authentication with --auth, but no --Database given\n"
29313 #: server/commands.c:53
29314 msgid "Start the game, or restart after loading a savegame."
29315 msgstr "Start the game, or restart after loading a savegame."
29317 #: server/commands.c:54
29319 "This command starts the game. When starting a new game, it should be used "
29320 "after all human players have connected, and AI players have been created (if "
29321 "required), and any desired changes to initial server options have been made. "
29322 "After 'start', each human player will be able to choose their nation, and "
29323 "then the game will begin. This command is also required after loading a "
29324 "savegame for the game to recommence. Once the game is running this command "
29325 "is no longer available, since it would have no effect."
29327 "This command starts the game. When starting a new game, it should be used "
29328 "after all human players have connected, and AI players have been created (if "
29329 "required), and any desired changes to initial server options have been made. "
29330 "After 'start', each human player will be able to choose their nation, and "
29331 "then the game will begin. This command is also required after loading a "
29332 "savegame for the game to recommence. Once the game is running this command "
29333 "is no longer available, since it would have no effect."
29335 #. TRANS: translate text between <> only
29336 #: server/commands.c:68
29341 "help <command-name>\n"
29342 "help <option-name>"
29347 "help <command-name>\n"
29348 "help <option-name>"
29350 #: server/commands.c:73
29351 msgid "Show help about server commands and server options."
29352 msgstr "Show help about server commands and server options."
29354 #: server/commands.c:74
29356 "With no arguments gives some introductory help. With argument \"commands\" "
29357 "or \"options\" gives respectively a list of all commands or all options. "
29358 "Otherwise the argument is taken as a command name or option name, and help "
29359 "is given for that command or option. For options, the help information "
29360 "includes the current and default values for that option. The argument may be "
29361 "abbreviated where unambiguous."
29363 "With no arguments gives some introductory help. With argument \"commands\" "
29364 "or \"options\" gives respectively a list of all commands or all options. "
29365 "Otherwise the argument is taken as a command name or option name, and help "
29366 "is given for that command or option. For options, the help information "
29367 "includes the current and default values for that option. The argument may be "
29368 "abbreviated where unambiguous."
29370 #: server/commands.c:97
29371 msgid "Show a list of various things."
29372 msgstr "Show a list of various things."
29374 #: server/commands.c:98
29377 "Show a list of:\n"
29378 " - the player colors,\n"
29379 " - connections to the server,\n"
29380 " - all player delegations,\n"
29381 " - your ignore list,\n"
29382 " - the list of defined map images,\n"
29383 " - the list of the players in the game,\n"
29384 " - the available scenarios,\n"
29385 " - the available nationsets in this ruleset,\n"
29386 " - the teams of players or\n"
29387 " - the running votes.\n"
29388 "The argument may be abbreviated, and defaults to 'players' if absent."
29390 "Show a list of:\n"
29391 " - the player colours,\n"
29392 " - connections to the server,\n"
29393 " - all player delegations,\n"
29394 " - your ignore list,\n"
29395 " - the list of defined map images,\n"
29396 " - the list of the players in the game,\n"
29397 " - the available scenarios,\n"
29398 " - the teams of players or\n"
29399 " - the running votes.\n"
29400 "The argument may be abbreviated, and defaults to 'players' if absent."
29402 #: server/commands.c:116
29403 msgid "Quit the game and shutdown the server."
29404 msgstr "Quit the game and shutdown the server."
29406 #. TRANS: translate text between <> only
29407 #: server/commands.c:121
29408 msgid "cut <connection-name>"
29409 msgstr "cut <connection-name>"
29411 #: server/commands.c:122
29412 msgid "Cut a client's connection to server."
29413 msgstr "Cut a client's connection to server."
29415 #: server/commands.c:123
29417 "Cut specified client's connection to the server, removing that client from "
29418 "the game. If the game has not yet started that client's player is removed "
29419 "from the game, otherwise there is no effect on the player. Note that this "
29420 "command now takes connection names, not player names."
29422 "Cut specified client's connection to the server, removing that client from "
29423 "the game. If the game has not yet started that client's player is removed "
29424 "from the game, otherwise there is no effect on the player. Note that this "
29425 "command now takes connection names, not player names."
29427 #. TRANS: translate text between <> only
29428 #: server/commands.c:132
29431 "explain <option-name>"
29434 "explain <option-name>"
29436 #: server/commands.c:134
29437 msgid "Explain server options."
29438 msgstr "Explain server options."
29440 #: server/commands.c:135
29442 "The 'explain' command gives a subset of the functionality of 'help', and is "
29443 "included for backward compatibility. With no arguments it gives a list of "
29444 "options (like 'help options'), and with an argument it gives help for a "
29445 "particular option (like 'help <option-name>')."
29447 "The 'explain' command gives a subset of the functionality of 'help', and is "
29448 "included for backward compatibility. With no arguments it gives a list of "
29449 "options (like 'help options'), and with an argument it gives help for a "
29450 "particular option (like 'help <option-name>')."
29452 #. TRANS: translate text between <> only
29453 #: server/commands.c:144
29456 "show <option-name>\n"
29457 "show <option-prefix>\n"
29460 "show situational\n"
29467 "show <option-name>\n"
29468 "show <option-prefix>\n"
29471 "show situational\n"
29477 #: server/commands.c:154
29478 msgid "Show server options."
29479 msgstr "Show server options."
29481 #: server/commands.c:155
29483 "With no arguments, shows vital server options (or available options, when "
29484 "used by clients). With an option name argument, show only the named option, "
29485 "or options with that prefix. With \"all\", it shows all options. With \"vital"
29486 "\", \"situational\" or \"rare\", a set of options with this level. With "
29487 "\"changed\", it shows only the options which have been modified, while with "
29488 "\"locked\" all settings locked by the ruleset will be listed. With \"ruleset"
29489 "\", it will show the current ruleset directory name."
29491 "With no arguments, shows vital server options (or available options, when "
29492 "used by clients). With an option name argument, show only the named option, "
29493 "or options with that prefix. With \"all\", it shows all options. With \"vital"
29494 "\", \"situational\" or \"rare\", a set of options with this level. With "
29495 "\"changed\", it shows only the options which have been modified, while with "
29496 "\"locked\" all settings locked by the ruleset will be listed. With \"ruleset"
29497 "\", it will show the current ruleset directory name."
29499 #. TRANS: translate text between <> only
29500 #: server/commands.c:167
29501 msgid "wall <message>"
29502 msgstr "wall <message>"
29504 #: server/commands.c:168
29505 msgid "Send message to all connections."
29506 msgstr "Send message to all connections."
29508 #: server/commands.c:169
29510 "For each connected client, pops up a window showing the message entered."
29512 "For each connected client, pops up a window showing the message entered."
29514 #. TRANS: translate text between <> only
29515 #: server/commands.c:175
29516 msgid "connectmsg <message>"
29517 msgstr "connectmsg <message>"
29519 #: server/commands.c:176
29520 msgid "Set message to show to connecting players."
29521 msgstr "Set message to show to connecting players."
29523 #: server/commands.c:177
29525 "Set message to send to clients when they connect.\n"
29526 "Empty message means that no message is sent."
29528 "Set message to send to clients when they connect.\n"
29529 "Empty message means that no message is sent."
29531 #. TRANS: translate text between [] only; "vote" is as a process
29532 #: server/commands.c:183
29533 msgid "vote yes|no|abstain [vote number]"
29534 msgstr "vote yes|no|abstain [vote number]"
29536 #. TRANS: "vote" as an instance of voting
29537 #: server/commands.c:185
29538 msgid "Cast a vote."
29539 msgstr "Cast a vote."
29541 #: server/commands.c:187
29544 "A player with basic level access issuing a control level command starts a "
29545 "new vote for the command. The /vote command followed by \"yes\", \"no\", or "
29546 "\"abstain\", and optionally a vote number, gives your vote. If you do not "
29547 "add a vote number, your vote applies to the latest vote. You can only "
29548 "suggest one vote at a time. The vote will pass immediately if more than half "
29549 "of the voters who have not abstained vote for it, or fail immediately if at "
29550 "least half of the voters who have not abstained vote against it."
29552 "A player with basic level access issuing a control level command starts a "
29553 "new vote for the command. The /vote command followed by \"yes\", \"no\", or "
29554 "\"abstain\", and optionally a vote number, gives your vote. If you do not "
29555 "add a vote number, your vote applies to the latest vote. You can only "
29556 "suggest one vote at a time. The vote will pass immediately if more than half "
29557 "of the voters who have not abstained vote for it, or fail immediately if at "
29558 "least half of the voters who have not abstained vote against it."
29560 #. TRANS: translate text between <> only
29561 #: server/commands.c:200
29563 "debug diplomacy <player>\n"
29565 "debug tech <player>\n"
29566 "debug city <x> <y>\n"
29567 "debug units <x> <y>\n"
29568 "debug unit <id>\n"
29572 "debug diplomacy <player>\n"
29574 "debug tech <player>\n"
29575 "debug city <x> <y>\n"
29576 "debug units <x> <y>\n"
29577 "debug unit <id>\n"
29581 #: server/commands.c:208
29582 msgid "Turn on or off AI debugging of given entity."
29583 msgstr "Turn on or off AI debugging of given entity."
29585 #: server/commands.c:209
29587 "Print AI debug information about given entity and turn continuous debugging "
29588 "output for this entity on or off."
29590 "Print AI debug information about given entity and turn continuous debugging "
29591 "output for this entity on or off."
29593 #. TRANS: translate text between <> only
29594 #: server/commands.c:215
29595 msgid "set <option-name> <value>"
29596 msgstr "set <option-name> <value>"
29598 #: server/commands.c:216
29599 msgid "Set server option."
29600 msgstr "Set server option."
29602 #. TRANS: don't translate text in ''
29603 #: server/commands.c:218
29605 "Set an option on the server. The syntax and legal values depend on the "
29606 "option; see the help for each option. Some options are \"bitwise\", in that "
29607 "they consist of a choice from a set of values; separate these with |, for "
29608 "instance, '/set topology wrapx|iso'. For these options, use syntax like '/"
29609 "set topology \"\"' to set no values."
29611 "Set an option on the server. The syntax and legal values depend on the "
29612 "option; see the help for each option. Some options are \"bitwise\", in that "
29613 "they consist of a choice from a set of values; separate these with |, for "
29614 "instance, '/set topology wrapx|iso'. For these options, use syntax like '/"
29615 "set topology \"\"' to set no values."
29617 #. TRANS: translate text between <> only
29618 #: server/commands.c:228
29619 msgid "team <player> <team>"
29620 msgstr "team <player> <team>"
29622 #: server/commands.c:229
29623 msgid "Change a player's team affiliation."
29624 msgstr "Change a player's team affiliation."
29626 #: server/commands.c:230
29628 "A team is a group of players that start out allied, with shared vision and "
29629 "embassies, and fight together to achieve team victory with averaged "
29630 "individual scores. Each player is always a member of a team (possibly the "
29631 "only member). This command changes which team a player is a member of. Use "
29632 "\"\" if names contain whitespace."
29634 "A team is a group of players that start out allied, with shared vision and "
29635 "embassies, and fight together to achieve team victory with averaged "
29636 "individual scores. Each player is always a member of a team (possibly the "
29637 "only member). This command changes which team a player is a member of. Use "
29638 "\"\" if names contain whitespace."
29640 #. TRANS: translate text between <> only
29641 #: server/commands.c:240
29642 msgid "rulesetdir <directory>"
29643 msgstr "rulesetdir <directory>"
29645 #: server/commands.c:241
29646 msgid "Choose new ruleset directory or modpack."
29647 msgstr "Choose new ruleset directory or modpack."
29649 #. TRANS: translate text between <> only
29650 #: server/commands.c:247
29651 msgid "metamessage <meta-line>"
29652 msgstr "metamessage <meta-line>"
29654 #: server/commands.c:248
29655 msgid "Set metaserver info line."
29656 msgstr "Set metaserver info line."
29658 #: server/commands.c:249
29660 "Set user defined metaserver info line. If parameter is omitted, previously "
29661 "set metamessage will be removed. For most of the time user defined "
29662 "metamessage will be used instead of automatically generated messages, if it "
29665 "Set user defined metaserver info line. If parameter is omitted, previously "
29666 "set metamessage will be removed. For most of the time user defined "
29667 "metamessage will be used instead of automatically generated messages, if it "
29670 #. TRANS: translate text between <> only
29671 #: server/commands.c:257
29672 msgid "metapatches <meta-line>"
29673 msgstr "metapatches <meta-line>"
29675 #: server/commands.c:258
29676 msgid "Set metaserver patches line."
29677 msgstr "Set metaserver patches line."
29679 #: server/commands.c:266
29680 msgid "Control metaserver connection."
29681 msgstr "Control metaserver connection."
29683 #: server/commands.c:267
29685 "'metaconnection ?' reports on the status of the connection to metaserver. "
29686 "'metaconnection down' or 'metac d' brings the metaserver connection down. "
29687 "'metaconnection up' or 'metac u' brings the metaserver connection up."
29689 "'metaconnection ?' reports on the status of the connection to metaserver. "
29690 "'metaconnection down' or 'metac d' brings the metaserver connection down. "
29691 "'metaconnection up' or 'metac u' brings the metaserver connection up."
29693 #. TRANS: translate text between <> only
29694 #: server/commands.c:275
29695 msgid "metaserver <address>"
29696 msgstr "metaserver <address>"
29698 #: server/commands.c:276
29699 msgid "Set address (URL) for metaserver to report to."
29700 msgstr "Set address (URL) for metaserver to report to."
29702 #. TRANS: translate text between <> only
29703 #: server/commands.c:281
29704 msgid "aitoggle <player-name>"
29705 msgstr "aitoggle <player-name>"
29707 #: server/commands.c:282
29708 msgid "Toggle AI status of player."
29709 msgstr "Toggle AI status of player."
29711 #. TRANS: translate text between [] and <> only
29712 #: server/commands.c:287
29713 msgid "take [connection-name] <player-name>"
29714 msgstr "take [connection-name] <player-name>"
29716 #: server/commands.c:288
29717 msgid "Take over a player's place in the game."
29718 msgstr "Take over a player's place in the game."
29720 #. TRANS: Don't translate text between ''
29721 #: server/commands.c:290
29723 "Only the console and connections with cmdlevel 'hack' can force other "
29724 "connections to take over a player. If you're not one of these, only the "
29725 "<player-name> argument is allowed. If '-' is given for the player name and "
29726 "the connection does not already control a player, one is created and "
29727 "assigned to the connection. The 'allowtake' option controls which players "
29728 "may be taken and in what circumstances."
29730 "Only the console and connections with cmdlevel 'hack' can force other "
29731 "connections to take over a player. If you're not one of these, only the "
29732 "<player-name> argument is allowed. If '-' is given for the player name and "
29733 "the connection does not already control a player, one is created and "
29734 "assigned to the connection. The 'allowtake' option controls which players "
29735 "may be taken and in what circumstances."
29737 #. TRANS: translate text between [] only
29738 #: server/commands.c:301
29739 msgid "observe [connection-name] [player-name]"
29740 msgstr "observe [connection-name] [player-name]"
29742 #: server/commands.c:302
29743 msgid "Observe a player or the whole game."
29744 msgstr "Observe a player or the whole game."
29746 #. TRANS: Don't translate text between ''
29747 #: server/commands.c:304
29749 "Only the console and connections with cmdlevel 'hack' can force other "
29750 "connections to observe a player. If you're not one of these, only the "
29751 "[player-name] argument is allowed. If the console gives no player-name or "
29752 "the connection uses no arguments, then the connection is attached to a "
29753 "global observer. The 'allowtake' option controls which players may be "
29754 "observed and in what circumstances."
29756 "Only the console and connections with cmdlevel 'hack' can force other "
29757 "connections to observe a player. If you're not one of these, only the "
29758 "[player-name] argument is allowed. If the console gives no player-name or "
29759 "the connection uses no arguments, then the connection is attached to a "
29760 "global observer. The 'allowtake' option controls which players may be "
29761 "observed and in what circumstances."
29763 #. TRANS: translate text between <> only
29764 #: server/commands.c:314
29765 msgid "detach <connection-name>"
29766 msgstr "detach <connection-name>"
29768 #: server/commands.c:315
29769 msgid "Detach from a player."
29770 msgstr "Detach from a player."
29772 #: server/commands.c:316
29774 "Only the console and connections with cmdlevel 'hack' can force other "
29775 "connections to detach from a player."
29777 "Only the console and connections with cmdlevel 'hack' can force other "
29778 "connections to detach from a player."
29780 #. TRANS: translate text between <> only
29781 #: server/commands.c:322
29782 msgid "create <player-name> [ai type]"
29783 msgstr "create <player-name> [ai type]"
29785 #: server/commands.c:323
29786 msgid "Create an AI player with a given name."
29787 msgstr "Create an AI player with a given name."
29789 #. TRANS: don't translate text between single quotes
29790 #: server/commands.c:325
29792 "With the 'create' command a new player with the given name is created.\n"
29793 "The 'ai type' parameter can be used to select which AI module will be used "
29794 "for the created player. This requires that Freeciv has been compiled with "
29795 "loadable AI module support and that the respective module has been loaded.\n"
29796 "If the game has already started, the new player will have no units or "
29797 "cities; also, if no free player slots are available, the slot of a dead "
29798 "player can be reused (removing all record of that player from the running "
29801 "With the 'create' command a new player with the given name is created.\n"
29802 "The 'ai type' parameter can be used to select which AI module will be used "
29803 "for the created player. This requires that Freeciv has been compiled with "
29804 "loadable AI module support and that the respective module has been loaded.\n"
29805 "If the game has already started, the new player will have no units or "
29806 "cities; also, if no free player slots are available, the slot of a dead "
29807 "player can be reused (removing all record of that player from the running "
29810 #: server/commands.c:340
29811 msgid "Set yourself in away mode. The AI will watch your back."
29812 msgstr "Set yourself in away mode. The AI will watch your back."
29814 #: server/commands.c:341
29815 msgid "The AI will govern your nation but do minimal changes."
29816 msgstr "The AI will govern your nation but do minimal changes."
29818 #. TRANS: translate text between <> only
29819 #: server/commands.c:346
29822 "novice <player-name>"
29825 "novice <player-name>"
29827 #: server/commands.c:348
29828 msgid "Set one or all AI players to 'novice'."
29829 msgstr "Set one or all AI players to 'novice'."
29831 #: server/commands.c:349
29833 "With no arguments, sets all AI players to skill level 'novice', and sets the "
29834 "default level for any new AI players to 'novice'. With an argument, sets the "
29835 "skill level for that player only."
29837 "With no arguments, sets all AI players to skill level 'novice', and sets the "
29838 "default level for any new AI players to 'novice'. With an argument, sets the "
29839 "skill level for that player only."
29841 #. TRANS: translate text between <> only
29842 #: server/commands.c:356
29845 "easy <player-name>"
29848 "easy <player-name>"
29850 #: server/commands.c:358
29851 msgid "Set one or all AI players to 'easy'."
29852 msgstr "Set one or all AI players to 'easy'."
29854 #: server/commands.c:359
29856 "With no arguments, sets all AI players to skill level 'easy', and sets the "
29857 "default level for any new AI players to 'easy'. With an argument, sets the "
29858 "skill level for that player only."
29860 "With no arguments, sets all AI players to skill level 'easy', and sets the "
29861 "default level for any new AI players to 'easy'. With an argument, sets the "
29862 "skill level for that player only."
29864 #. TRANS: translate text between <> only
29865 #: server/commands.c:366
29868 "normal <player-name>"
29871 "normal <player-name>"
29873 #: server/commands.c:368
29874 msgid "Set one or all AI players to 'normal'."
29875 msgstr "Set one or all AI players to 'normal'."
29877 #: server/commands.c:369
29879 "With no arguments, sets all AI players to skill level 'normal', and sets the "
29880 "default level for any new AI players to 'normal'. With an argument, sets the "
29881 "skill level for that player only."
29883 "With no arguments, sets all AI players to skill level 'normal', and sets the "
29884 "default level for any new AI players to 'normal'. With an argument, sets the "
29885 "skill level for that player only."
29887 #. TRANS: translate text between <> only
29888 #: server/commands.c:376
29891 "hard <player-name>"
29894 "hard <player-name>"
29896 #: server/commands.c:378
29897 msgid "Set one or all AI players to 'hard'."
29898 msgstr "Set one or all AI players to 'hard'."
29900 #: server/commands.c:379
29902 "With no arguments, sets all AI players to skill level 'hard', and sets the "
29903 "default level for any new AI players to 'hard'. With an argument, sets the "
29904 "skill level for that player only."
29906 "With no arguments, sets all AI players to skill level 'hard', and sets the "
29907 "default level for any new AI players to 'hard'. With an argument, sets the "
29908 "skill level for that player only."
29910 #. TRANS: translate text between <> only
29911 #: server/commands.c:386
29914 "cheating <player-name>"
29917 "cheating <player-name>"
29919 #: server/commands.c:388
29920 msgid "Set one or all AI players to 'cheating'."
29921 msgstr "Set one or all AI players to 'cheating'."
29923 #: server/commands.c:389
29925 "With no arguments, sets all AI players to skill level 'cheating', and sets "
29926 "the default level for any new AI players to 'cheating'. With an argument, "
29927 "sets the skill level for that player only."
29929 "With no arguments, sets all AI players to skill level 'cheating', and sets "
29930 "the default level for any new AI players to 'cheating'. With an argument, "
29931 "sets the skill level for that player only."
29933 #. TRANS: translate text between <> only
29934 #: server/commands.c:396
29937 "experimental <player-name>"
29940 "experimental <player-name>"
29942 #: server/commands.c:398
29943 msgid "Set one or all AI players to 'experimental'."
29944 msgstr "Set one or all AI players to 'experimental'."
29946 #: server/commands.c:399
29948 "With no arguments, sets all AI players to skill 'experimental', and sets the "
29949 "default level for any new AI players to this. With an argument, sets the "
29950 "skill level for that player only. THIS IS ONLY FOR TESTING OF NEW AI "
29951 "FEATURES! For ordinary servers, this option has no effect."
29953 "With no arguments, sets all AI players to skill 'experimental', and sets the "
29954 "default level for any new AI players to this. With an argument, sets the "
29955 "skill level for that player only. THIS IS ONLY FOR TESTING OF NEW AI "
29956 "FEATURES! For ordinary servers, this option has no effect."
29958 #. TRANS: translate text between <> only
29959 #: server/commands.c:408
29962 "cmdlevel <level>\n"
29963 "cmdlevel <level> new\n"
29964 "cmdlevel <level> first\n"
29965 "cmdlevel <level> <connection-name>"
29968 "cmdlevel <level>\n"
29969 "cmdlevel <level> new\n"
29970 "cmdlevel <level> first\n"
29971 "cmdlevel <level> <connection-name>"
29973 #: server/commands.c:413
29974 msgid "Query or set command access level access."
29975 msgstr "Query or set command access level access."
29977 #: server/commands.c:414
29979 "The command access level controls which server commands are available to "
29980 "users via the client chatline. The available levels are:\n"
29981 " none - no commands\n"
29982 " info - informational or observer commands only\n"
29983 " basic - commands available to players in the game\n"
29984 " ctrl - commands that affect the game and users\n"
29985 " admin - commands that affect server operation\n"
29986 " hack - *all* commands - dangerous!\n"
29987 "With no arguments, the current command access levels are reported. With a "
29988 "single argument, the level is set for all existing connections, and the "
29989 "default is set for future connections. If 'new' is specified, the level is "
29990 "set for newly connecting clients. If 'first come' is specified, the 'first "
29991 "come' level is set; it will be granted to the first client to connect, or if "
29992 "there are connections already, the first client to issue the 'first' "
29993 "command. If a connection name is specified, the level is set for that "
29994 "connection only.\n"
29995 "Command access levels do not persist if a client disconnects, because some "
29996 "untrusted person could reconnect with the same name. Note that this command "
29997 "now takes connection names, not player names."
29999 "The command access level controls which server commands are available to "
30000 "users via the client chatline. The available levels are:\n"
30001 " none - no commands\n"
30002 " info - informational or observer commands only\n"
30003 " basic - commands available to players in the game\n"
30004 " ctrl - commands that affect the game and users\n"
30005 " admin - commands that affect server operation\n"
30006 " hack - *all* commands - dangerous!\n"
30007 "With no arguments, the current command access levels are reported. With a "
30008 "single argument, the level is set for all existing connections, and the "
30009 "default is set for future connections. If 'new' is specified, the level is "
30010 "set for newly connecting clients. If 'first come' is specified, the 'first "
30011 "come' level is set; it will be granted to the first client to connect, or if "
30012 "there are connections already, the first client to issue the 'first' "
30013 "command. If a connection name is specified, the level is set for that "
30014 "connection only.\n"
30015 "Command access levels do not persist if a client disconnects, because some "
30016 "untrusted person could reconnect with the same name. Note that this command "
30017 "now takes connection names, not player names."
30019 #: server/commands.c:440
30020 msgid "If there is none, become the game organizer with increased permissions."
30022 "If there is none, become the game organiser with increased permissions."
30024 #. TRANS: translate text between <> only
30025 #: server/commands.c:446
30026 msgid "timeoutincrease <turn> <turninc> <value> <valuemult>"
30027 msgstr "timeoutincrease <turn> <turninc> <value> <valuemult>"
30029 #: server/commands.c:447
30030 msgid "See \"help timeoutincrease\"."
30031 msgstr "See \"help timeoutincrease\"."
30033 #: server/commands.c:448
30035 "Every <turn> turns, add <value> to timeout timer, then add <turninc> to "
30036 "<turn> and multiply <value> by <valuemult>. Use this command in concert with "
30037 "the option \"timeout\". Defaults are 0 0 0 1"
30039 "Every <turn> turns, add <value> to timeout timer, then add <turninc> to "
30040 "<turn> and multiply <value> by <valuemult>. Use this command in concert with "
30041 "the option \"timeout\". Defaults are 0 0 0 1"
30043 #. TRANS: translate text between <> only; "vote" is as a process
30044 #: server/commands.c:455
30047 "cancelvote <vote number>\n"
30051 "cancelvote <vote number>\n"
30054 #. TRANS: "vote" as a process
30055 #: server/commands.c:459
30056 msgid "Cancel a running vote.\n"
30057 msgstr "Cancel a running vote.\n"
30059 #. TRANS: "vote" as a process
30060 #: server/commands.c:461
30062 "With no arguments this command removes your own vote. If you have an admin "
30063 "access level, you can cancel any vote by vote number, or all votes with the "
30066 "With no arguments this command removes your own vote. If you have an admin "
30067 "access level, you can cancel any vote by vote number, or all votes with the "
30070 #. TRANS: translate text between <> and [] only
30071 #: server/commands.c:468
30072 msgid "ignore [type=]<pattern>"
30073 msgstr "ignore [type=]<pattern>"
30075 #: server/commands.c:469
30076 msgid "Block all messages from users matching the pattern."
30077 msgstr "Block all messages from users matching the pattern."
30079 #: server/commands.c:470
30081 "The given pattern will be added to your ignore list; you will not receive "
30082 "any messages from users matching this pattern. The type may be either \"user"
30083 "\", \"host\", or \"ip\". The default type (if omitted) is to match against "
30084 "the username. The pattern supports unix glob style wildcards, i.e., * "
30085 "matches zero or more character, ? exactly one character, [abc] exactly one "
30086 "of 'a' 'b' or 'c', etc. To access your current ignore list, issue \"/list "
30089 "The given pattern will be added to your ignore list; you will not receive "
30090 "any messages from users matching this pattern. The type may be either \"user"
30091 "\", \"host\", or \"ip\". The default type (if omitted) is to match against "
30092 "the username. The pattern supports unix glob style wildcards, i.e., * "
30093 "matches zero or more character, ? exactly one character, [abc] exactly one "
30094 "of 'a' 'b' or 'c', etc. To access your current ignore list, issue \"/list "
30097 #. TRANS: translate text between <>
30098 #: server/commands.c:481
30099 msgid "unignore <range>"
30100 msgstr "unignore <range>"
30102 #: server/commands.c:482
30103 msgid "Remove ignore list entries."
30104 msgstr "Remove ignore list entries."
30106 #: server/commands.c:483
30108 "The ignore list entries in the given range will be removed; you will be able "
30109 "to receive messages from the respective users. The range argument may be a "
30110 "single number or a pair of numbers separated by a dash '-'. If the first "
30111 "number is omitted, it is assumed to be 1; if the last is omitted, it is "
30112 "assumed to be the last valid ignore list index. To access your current "
30113 "ignore list, issue \"/list ignore\"."
30115 "The ignore list entries in the given range will be removed; you will be able "
30116 "to receive messages from the respective users. The range argument may be a "
30117 "single number or a pair of numbers separated by a dash '-'. If the first "
30118 "number is omitted, it is assumed to be 1; if the last is omitted, it is "
30119 "assumed to be the last valid ignore list index. To access your current "
30120 "ignore list, issue \"/list ignore\"."
30122 #. TRANS: translate text between <>
30123 #: server/commands.c:494
30125 "playercolor <player-name> <color>\n"
30126 "playercolor <player-name> reset"
30128 "playercolor <player-name> <colour>\n"
30129 "playercolor <player-name> reset"
30131 #: server/commands.c:496
30132 msgid "Define the color of a player."
30133 msgstr "Define the colour of a player."
30135 #: server/commands.c:497
30137 "This command sets the color of a specific player, overriding any color "
30138 "assigned according to the 'plrcolormode' setting.\n"
30139 "The color is defined using hexadecimal notation (hex) for the combination of "
30140 "Red, Green, and Blue color components (RGB), similarly to HTML. For each "
30141 "component, the lowest (darkest) value is 0 (in hex: 00), and the highest "
30142 "value is 255 (in hex: FF). The color definition is simply the three hex "
30143 "values concatenated together (RRGGBB). For example, the following command "
30144 "sets Caesar to pure red:\n"
30145 " playercolor Caesar ff0000\n"
30146 "Before the game starts, this command can only be used if the 'plrcolormode' "
30147 "setting is set to 'PLR_SET'; a player's color can be unset again by "
30148 "specifying 'reset'.\n"
30149 "Once the game has started and colors have been assigned, this command "
30150 "changes the player color in any mode; 'reset' cannot be used.\n"
30151 "To list the player colors, use 'list colors'."
30153 "This command sets the colour of a specific player, overriding any colour "
30154 "assigned according to the 'plrcolormode' setting.\n"
30155 "The colour is defined using hexadecimal notation (hex) for the combination "
30156 "of Red, Green, and Blue colour components (RGB), similarly to HTML. For each "
30157 "component, the lowest (darkest) value is 0 (in hex: 00), and the highest "
30158 "value is 255 (in hex: FF). The colour definition is simply the three hex "
30159 "values concatenated together (RRGGBB). For example, the following command "
30160 "sets Caesar to pure red:\n"
30161 " playercolor Caesar ff0000\n"
30162 "Before the game starts, this command can only be used if the 'plrcolormode' "
30163 "setting is set to 'PLR_SET'; a player's colour can be unset again by "
30164 "specifying 'reset'.\n"
30165 "Once the game has started and colours have been assigned, this command "
30166 "changes the player colour in any mode; 'reset' cannot be used.\n"
30167 "To list the player colours, use 'list colors'."
30169 #: server/commands.c:517
30170 msgid "End the game immediately in a draw."
30171 msgstr "End the game immediately in a draw."
30173 #: server/commands.c:523
30174 msgid "Concede the game."
30175 msgstr "Concede the game."
30177 #: server/commands.c:524
30179 "This tells everyone else that you concede the game, and if all but one "
30180 "player (or one team) have conceded the game in this way then the game ends."
30182 "This tells everyone else that you concede the game, and if all but one "
30183 "player (or one team) have conceded the game in this way then the game ends."
30185 #. TRANS: translate text between <> only
30186 #: server/commands.c:531
30187 msgid "remove <player-name>"
30188 msgstr "remove <player-name>"
30190 #: server/commands.c:532
30191 msgid "Fully remove player from game."
30192 msgstr "Fully remove player from game."
30194 #: server/commands.c:533
30196 "This *completely* removes a player from the game, including all cities and "
30197 "units etc. Use with care!"
30199 "This *completely* removes a player from the game, including all cities and "
30200 "units etc. Use with care!"
30202 #. TRANS: translate text between <> only
30203 #: server/commands.c:539
30211 #: server/commands.c:541
30212 msgid "Save game to file."
30213 msgstr "Save game to file."
30215 #: server/commands.c:542
30217 "Save the current game to file <file-name>. If no file-name argument is given "
30218 "saves to \"<auto-save name prefix><year>m.sav[.gz]\". To reload a savegame "
30219 "created by 'save', start the server with the command-line argument:\n"
30220 " '--file <filename>' or '-f <filename>'\n"
30221 "and use the 'start' command once players have reconnected."
30223 "Save the current game to file <file-name>. If no file-name argument is given "
30224 "saves to \"<auto-save name prefix><year>m.sav[.gz]\". To reload a savegame "
30225 "created by 'save', start the server with the command-line argument:\n"
30226 " '--file <filename>' or '-f <filename>'\n"
30227 "and use the 'start' command once players have reconnected."
30229 #. TRANS: translate text between <> only
30230 #: server/commands.c:553
30234 "scensave <file-name>"
30239 #: server/commands.c:555
30241 msgid "Save game to file as scenario."
30242 msgstr "Save game to file."
30244 #: server/commands.c:556
30247 "Save the current game to file <file-name> as scenario. If no file-name "
30248 "argument is given saves to \"<auto-save name prefix><year>m.sav[.gz]\". To "
30249 "reload a savegame created by 'scensave', start the server with the command-"
30251 " '--file <filename>' or '-f <filename>'\n"
30252 "and use the 'start' command once players have reconnected."
30254 "Save the current game to file <file-name>. If no file-name argument is given "
30255 "saves to \"<auto-save name prefix><year>m.sav[.gz]\". To reload a savegame "
30256 "created by 'save', start the server with the command-line argument:\n"
30257 " '--file <filename>' or '-f <filename>'\n"
30258 "and use the 'start' command once players have reconnected."
30260 #. TRANS: translate text between <> only
30261 #: server/commands.c:567
30269 #: server/commands.c:569
30270 msgid "Load game from file."
30271 msgstr "Load game from file."
30273 #: server/commands.c:570
30275 "Load a game from <file-name>. Any current data including players, rulesets "
30276 "and server options are lost."
30278 "Load a game from <file-name>. Any current data including players, rulesets "
30279 "and server options are lost."
30281 #. TRANS: translate text between <> only
30282 #: server/commands.c:576
30283 msgid "read <file-name>"
30284 msgstr "read <file-name>"
30286 #: server/commands.c:577
30287 msgid "Process server commands from file."
30288 msgstr "Process server commands from file."
30290 #. TRANS: translate text between <> only
30291 #: server/commands.c:582
30292 msgid "write <file-name>"
30293 msgstr "write <file-name>"
30295 #: server/commands.c:583
30296 msgid "Write current settings as server commands to file."
30297 msgstr "Write current settings as server commands to file."
30299 #: server/commands.c:589
30300 msgid "Reset all server settings."
30301 msgstr "Reset all server settings."
30303 #: server/commands.c:590
30305 "Reset all settings if it is possible. The following levels are supported:\n"
30306 " game - using the values defined at the game start\n"
30307 " ruleset - using the values defined in the ruleset\n"
30308 " script - using default values and rereading the start script\n"
30309 " default - using default values\n"
30311 "Reset all settings if it is possible. The following levels are supported:\n"
30312 " game - using the values defined at the game start\n"
30313 " ruleset - using the values defined in the ruleset\n"
30314 " script - using default values and rereading the start script\n"
30315 " default - using default values\n"
30317 #. TRANS: translate text between <> only
30318 #: server/commands.c:600
30320 "lua cmd <script line>\n"
30321 "lua file <script file>\n"
30322 "lua <script line> (deprecated)"
30324 "lua cmd <script line>\n"
30325 "lua file <script file>\n"
30326 "lua <script line> (deprecated)"
30328 #: server/commands.c:603
30330 "Evaluate a line of Freeciv script or a Freeciv script file in the current "
30333 "Evaluate a line of Freeciv script or a Freeciv script file in the current "
30336 #. TRANS: translate text between <>
30337 #: server/commands.c:609
30338 msgid "kick <user>"
30339 msgstr "kick <user>"
30341 #: server/commands.c:610
30342 msgid "Cut a connection and disallow reconnect."
30343 msgstr "Cut a connection and disallow reconnect."
30345 #: server/commands.c:611
30347 "The connection given by the 'user' argument will be cut from the server and "
30348 "not allowed to reconnect. The time the user wouldn't be able to reconnect is "
30349 "controlled by the 'kicktime' setting."
30351 "The connection given by the 'user' argument will be cut from the server and "
30352 "not allowed to reconnect. The time the user wouldn't be able to reconnect is "
30353 "controlled by the 'kicktime' setting."
30355 #. TRANS: translate only text between [] and <>
30356 #: server/commands.c:618
30358 "delegate to <username> [player-name]\n"
30359 "delegate cancel [player-name]\n"
30360 "delegate take <player-name>\n"
30361 "delegate restore\n"
30362 "delegate show <player-name>"
30364 "delegate to <username> [player-name]\n"
30365 "delegate cancel [player-name]\n"
30366 "delegate take <player-name>\n"
30367 "delegate restore\n"
30368 "delegate show <player-name>"
30370 #: server/commands.c:623
30371 msgid "Delegate control to another user."
30372 msgstr "Delegate control to another user."
30374 #: server/commands.c:624
30376 "Delegation allows a user to nominate another user who can temporarily take "
30377 "over control of their player while they are away.\n"
30378 "'delegate to <username>': allow <username> to 'delegate take' your player.\n"
30379 "'delegate cancel': nominated user can no longer take your player.\n"
30380 "'delegate take <player-name>': take control of a player who has been "
30381 "delegated to you. (Behaves like 'take', except that the 'allowtake' "
30382 "restrictions are not enforced.)\n"
30383 "'delegate restore': relinquish control of a delegated player (opposite of "
30384 "'delegate take') and restore your previous view, if any. (This also happens "
30385 "automatically if the player's owner reconnects.)\n"
30386 "'delegate show': show who control of your player is currently delegated to, "
30388 "The [player-name] argument can only be used by connections with cmdlevel "
30389 "'admin' or above to force the corresponding change of the delegation status."
30391 "Delegation allows a user to nominate another user who can temporarily take "
30392 "over control of their player while they are away.\n"
30393 "'delegate to <username>': allow <username> to 'delegate take' your player.\n"
30394 "'delegate cancel': nominated user can no longer take your player.\n"
30395 "'delegate take <player-name>': take control of a player who has been "
30396 "delegated to you. (Behaves like 'take', except that the 'allowtake' "
30397 "restrictions are not enforced.)\n"
30398 "'delegate restore': relinquish control of a delegated player (opposite of "
30399 "'delegate take') and restore your previous view, if any. (This also happens "
30400 "automatically if the player's owner reconnects.)\n"
30401 "'delegate show': show who control of your player is currently delegated to, "
30403 "The [player-name] argument can only be used by connections with cmdlevel "
30404 "'admin' or above to force the corresponding change of the delegation status."
30406 #. TRANS: translate text between <> only
30407 #: server/commands.c:644
30410 "fcdb lua <script>"
30413 "fcdb lua <script>"
30415 #: server/commands.c:646
30416 msgid "Manage the authentication database."
30417 msgstr "Manage the authentication database."
30419 #: server/commands.c:647
30421 "The argument 'reload' causes the database script file to be re-read after a "
30422 "change, while the argument 'lua' evaluates a line of Lua script in the "
30423 "context of the Lua instance for the database."
30425 "The argument 'reload' causes the database script file to be re-read after a "
30426 "change, while the argument 'lua' evaluates a line of Lua script in the "
30427 "context of the Lua instance for the database."
30429 #. TRANS: translate text between <> only
30430 #: server/commands.c:654
30432 "mapimg define <mapdef>\n"
30433 "mapimg show <id>|all\n"
30434 "mapimg create <id>|all\n"
30435 "mapimg delete <id>|all\n"
30438 "mapimg define <mapdef>\n"
30439 "mapimg show <id>|all\n"
30440 "mapimg create <id>|all\n"
30441 "mapimg delete <id>|all\n"
30444 #: server/commands.c:659
30445 msgid "Create image files of the world/player map."
30446 msgstr "Create image files of the world/player map."
30448 #: server/commands.c:666
30449 msgid "Switch server output between 'RFC-style' and normal style."
30450 msgstr "Switch server output between 'RFC-style' and normal style."
30452 #: server/commands.c:672
30453 msgid "Simply returns the id of the server."
30454 msgstr "Simply returns the id of the server."
30456 #: server/connecthand.c:139
30459 msgstr "%s Welcome"
30461 #: server/connecthand.c:164
30463 msgid "Welcome to the %s Server running at %s port %d."
30464 msgstr "Welcome to the %s Server running at %s port %d."
30466 #: server/connecthand.c:168
30468 msgid "Welcome to the %s Server at port %d."
30469 msgstr "Welcome to the %s Server at port %d."
30471 #: server/connecthand.c:176 server/connecthand.c:278
30473 msgid "%s has connected from %s."
30474 msgstr "%s has connected from %s."
30476 #: server/connecthand.c:196
30478 msgid "Your delegate %s was controlling your player '%s'; now detached."
30479 msgstr "Your delegate %s was controlling your player '%s'; now detached."
30481 #: server/connecthand.c:200
30483 msgid "%s reconnected, ending your delegated control of player '%s'."
30484 msgstr "%s reconnected, ending your delegated control of player '%s'."
30486 #: server/connecthand.c:209
30488 msgid "Couldn't get control of '%s' from delegation to %s."
30489 msgstr "Couldn't get control of '%s' from delegation to %s."
30491 #: server/connecthand.c:228
30492 msgid "Couldn't attach your connection to new player."
30493 msgstr "Couldn't attach your connection to new player."
30495 #: server/connecthand.c:250
30497 msgid "You are logged in as '%s' connected to no player."
30498 msgstr "You are logged in as '%s' connected to no player."
30500 #: server/connecthand.c:254
30502 msgid "You are logged in as '%s' connected to an anonymous player."
30503 msgstr "You are logged in as '%s' connected to an anonymous player."
30505 #: server/connecthand.c:259
30507 msgid "You are logged in as '%s' connected to %s."
30508 msgstr "You are logged in as '%s' connected to %s."
30510 #: server/connecthand.c:273
30512 msgid "%s has connected from %s (player %s)."
30513 msgstr "%s has connected from %s (player %s)."
30515 #: server/connecthand.c:295
30517 msgid "Turn-blocking game play: waiting on %s to finish turn..."
30518 msgstr "Turn-blocking game play: waiting on %s to finish turn..."
30520 #: server/connecthand.c:304
30521 msgid " *** Server is in edit mode. *** "
30522 msgstr " *** Server is in edit mode. *** "
30524 #: server/connecthand.c:331
30526 msgid "Client rejected: %s."
30527 msgstr "Client rejected: %s."
30529 #: server/connecthand.c:351
30531 msgid "Connection request from %s from %s"
30532 msgstr "Connection request from %s from %s"
30534 #: server/connecthand.c:355
30536 msgid "%s has client version %d.%d.%d%s"
30537 msgstr "%s has client version %d.%d.%d%s"
30539 #: server/connecthand.c:365
30542 "The client is missing a capability that this server needs.\n"
30543 "Server version: %d.%d.%d%s Client version: %d.%d.%d%s. Upgrading may help!"
30545 "The client is missing a capability that this server needs.\n"
30546 "Server version: %d.%d.%d%s Client version: %d.%d.%d%s. Upgrading may help!"
30548 #: server/connecthand.c:372 server/connecthand.c:387
30550 msgid "%s was rejected: Mismatched capabilities."
30551 msgstr "%s was rejected: Mismatched capabilities."
30553 #: server/connecthand.c:380
30556 "The server is missing a capability that the client needs.\n"
30557 "Server version: %d.%d.%d%s Client version: %d.%d.%d%s. Upgrading may help!"
30559 "The server is missing a capability that the client needs.\n"
30560 "Server version: %d.%d.%d%s Client version: %d.%d.%d%s. Upgrading may help!"
30562 #: server/connecthand.c:396
30564 msgid "Invalid username '%s'"
30565 msgstr "Invalid username '%s'"
30567 #: server/connecthand.c:398
30569 msgid "%s was rejected: Invalid name [%s]."
30570 msgstr "%s was rejected: Invalid name [%s]."
30572 #: server/connecthand.c:404
30575 "You have been kicked from this server and cannot reconnect for %d seconds."
30577 "You have been kicked from this server and cannot reconnect for %d seconds."
30579 #: server/connecthand.c:408
30581 msgid "%s was rejected: Connection kicked (%d seconds remaining)."
30582 msgstr "%s was rejected: Connection kicked (%d seconds remaining)."
30584 #: server/connecthand.c:417
30586 msgid "'%s' already connected."
30587 msgstr "'%s' already connected."
30589 #: server/connecthand.c:420
30591 msgid "%s was rejected: Duplicate login name [%s]."
30592 msgstr "%s was rejected: Duplicate login name [%s]."
30594 #: server/connecthand.c:462 server/connecthand.c:467
30596 msgid "Lost connection: %s."
30597 msgstr "Lost connection: %s."
30599 #: server/connecthand.c:746
30601 msgid "Detaching from %s."
30602 msgstr "Detaching from %s."
30604 #: server/console.c:241
30605 msgid "Ok. RFC-style set."
30606 msgstr "Ok. RFC-style set."
30608 #: server/console.c:243
30609 msgid "Ok. Standard style set."
30610 msgstr "Ok. Standard style set."
30612 #: server/console.c:263
30613 msgid "For introductory help, type 'help'."
30614 msgstr "For introductory help, type 'help'."
30616 #: server/diplhand.c:196
30618 msgid "The %s can't accept %s."
30619 msgstr "The %s can't accept %s."
30621 #: server/diplhand.c:207
30623 msgid "You don't have tech %s, you can't accept treaty."
30624 msgstr "You don't have tech %s, you can't accept treaty."
30626 #: server/diplhand.c:216
30627 msgid "City you are trying to give no longer exists, you can't accept treaty."
30628 msgstr "City you are trying to give no longer exists, you can't accept treaty."
30630 #: server/diplhand.c:222
30632 msgid "You are not owner of %s, you can't accept treaty."
30633 msgstr "You are not owner of %s, you can't accept treaty."
30635 #: server/diplhand.c:228 server/diplhand.c:343
30637 msgid "Your capital (%s) is requested, you can't accept treaty."
30638 msgstr "Your capital (%s) is requested, you can't accept treaty."
30640 #: server/diplhand.c:250
30642 msgid "You cannot form an alliance because you are at war with an ally of %s."
30643 msgstr "You cannot form an alliance because you are at war with an ally of %s."
30645 #: server/diplhand.c:255
30647 msgid "You cannot form an alliance because %s is at war with an ally of yours."
30649 "You cannot form an alliance because %s is at war with an ally of yours."
30651 #: server/diplhand.c:266
30652 msgid "You don't have enough gold, you can't accept treaty."
30653 msgstr "You don't have enough gold, you can't accept treaty."
30655 #: server/diplhand.c:298 server/diplhand.c:303
30657 msgid "A treaty containing %d clause was agreed upon."
30658 msgid_plural "A treaty containing %d clauses was agreed upon."
30659 msgstr[0] "A treaty containing %d clause was agreed upon."
30660 msgstr[1] "A treaty containing %d clauses was agreed upon."
30662 #: server/diplhand.c:319 server/diplhand.c:323
30664 msgid "One of the cities the %s are giving away is destroyed! Treaty canceled!"
30666 "One of the cities the %s are giving away is destroyed! Treaty cancelled!"
30668 #: server/diplhand.c:330 server/diplhand.c:335
30670 msgid "The %s no longer control %s! Treaty canceled!"
30671 msgstr "The %s no longer control %s! Treaty cancelled!"
30673 #: server/diplhand.c:373 server/diplhand.c:377
30675 msgid "The %s don't have the promised amount of gold! Treaty canceled!"
30676 msgstr "The %s don't have the promised amount of gold! Treaty cancelled!"
30678 #: server/diplhand.c:405
30680 msgid "You gave an embassy to %s."
30681 msgstr "You gave an embassy to %s."
30683 #: server/diplhand.c:408
30685 msgid "%s allowed you to create an embassy!"
30686 msgstr "%s allowed you to create an embassy!"
30688 #: server/diplhand.c:424
30690 msgid "You are taught the knowledge of %s."
30691 msgstr "You are taught the knowledge of %s."
30693 #: server/diplhand.c:429
30695 msgid "The %s have acquired %s from the %s."
30696 msgstr "The %s have acquired %s from the %s."
30698 #: server/diplhand.c:450
30700 msgid "You get %d gold."
30701 msgid_plural "You get %d gold."
30702 msgstr[0] "You get %d gold."
30703 msgstr[1] "You get %d gold."
30705 #. TRANS: ... Polish worldmap.
30706 #: server/diplhand.c:458
30708 msgid "You receive the %s worldmap."
30709 msgstr "You receive the %s worldmap."
30711 #. TRANS: ... Polish seamap.
30712 #: server/diplhand.c:467
30714 msgid "You receive the %s seamap."
30715 msgstr "You receive the %s seamap."
30717 #: server/diplhand.c:483
30719 msgid "You receive the city of %s from %s."
30720 msgstr "You receive the city of %s from %s."
30722 #: server/diplhand.c:487
30724 msgid "You give the city of %s to %s."
30725 msgstr "You give the city of %s to %s."
30727 #: server/diplhand.c:499 server/diplhand.c:502
30729 msgid "You agree on a cease-fire with %s."
30730 msgstr "You agree on a cease-fire with %s."
30732 #. TRANS: ... the Poles ... Polish territory.
30733 #: server/diplhand.c:519 server/diplhand.c:531
30736 "You agree on an armistice with the %s. In %d turn, it will become a peace "
30737 "treaty. Move your units out of %s territory."
30739 "You agree on an armistice with the %s. In %d turns, it will become a peace "
30740 "treaty. Move your units out of %s territory."
30742 "You agree on an armistice with the %s. In %d turn, it will become a peace "
30743 "treaty. Move your units out of %s territory."
30745 "You agree on an armistice with the %s. In %d turns, it will become a peace "
30746 "treaty. Move your units out of %s territory."
30748 #: server/diplhand.c:553 server/diplhand.c:556
30750 msgid "You agree on an alliance with %s."
30751 msgstr "You agree on an alliance with %s."
30753 #: server/diplhand.c:564
30755 msgid "You give shared vision to %s."
30756 msgstr "You give shared vision to %s."
30758 #: server/diplhand.c:567
30760 msgid "%s gives you shared vision."
30761 msgstr "%s gives you shared vision."
30763 #: server/diplhand.c:710
30765 msgid "%s canceled the meeting!"
30766 msgstr "%s cancelled the meeting!"
30768 #: server/diplhand.c:717
30770 msgid "Meeting with %s canceled."
30771 msgstr "Meeting with %s cancelled."
30773 #: server/diplhand.c:759
30774 msgid "Your diplomatic envoy was decapitated!"
30775 msgstr "Your diplomatic envoy was decapitated!"
30777 #: server/diplomats.c:112
30779 msgid "Your %s could not poison the water supply in %s."
30780 msgstr "Your %s could not poison the water supply in %s."
30782 #: server/diplomats.c:127
30784 msgid "Your %s poisoned the water supply of %s."
30785 msgstr "Your %s poisoned the water supply of %s."
30787 #: server/diplomats.c:132
30789 msgid "%s is suspected of poisoning the water supply of %s."
30790 msgstr "%s is suspected of poisoning the water supply of %s."
30792 #: server/diplomats.c:281
30794 msgid "Your %s was executed in %s by primitive %s."
30795 msgstr "Your %s was executed in %s by primitive %s."
30797 #: server/diplomats.c:296
30799 msgid "You have established an embassy in %s."
30800 msgstr "You have established an embassy in %s."
30802 #: server/diplomats.c:300
30804 msgid "The %s have established an embassy in %s."
30805 msgstr "The %s have established an embassy in %s."
30807 #: server/diplomats.c:362
30809 msgid "Your %s could not sabotage the %s %s."
30810 msgstr "Your %s could not sabotage the %s %s."
30812 #: server/diplomats.c:385
30814 msgid "Your %s succeeded in sabotaging the %s %s."
30815 msgstr "Your %s succeeded in sabotaging the %s %s."
30817 #. TRANS: ... the Poles!
30818 #: server/diplomats.c:392
30820 msgid "Your %s was sabotaged by the %s!"
30821 msgstr "Your %s was sabotaged by the %s!"
30823 #: server/diplomats.c:444
30824 msgid "You can't bribe a unit from this nation."
30825 msgstr "You can't bribe a unit from this nation."
30827 #: server/diplomats.c:455
30829 msgid "You don't have enough gold to bribe the %s %s."
30830 msgstr "You don't have enough gold to bribe the %s %s."
30832 #: server/diplomats.c:465
30834 msgid "You cannot bribe the %s!"
30835 msgstr "You cannot bribe the %s!"
30837 #. TRANS: <diplomat> ... <unit>
30838 #: server/diplomats.c:484
30840 msgid "Your %s succeeded in bribing the %s."
30841 msgstr "Your %s succeeded in bribing the %s."
30843 #. TRANS: <unit> ... <Poles>
30844 #: server/diplomats.c:491
30846 msgid "Your %s was bribed by the %s."
30847 msgstr "Your %s was bribed by the %s."
30849 #: server/diplomats.c:622
30852 "%s was expecting your attempt to steal technology again. Your %s was caught "
30855 "%s was expecting your attempt to steal technology again. Your %s was caught "
30858 #: server/diplomats.c:629
30860 msgid "Your %s was caught in the attempt of stealing technology from %s."
30861 msgstr "Your %s was caught in the attempt of stealing technology from %s."
30863 #: server/diplomats.c:636
30865 msgid "The %s %s failed to steal technology from %s."
30866 msgstr "The %s %s failed to steal technology from %s."
30868 #: server/diplomats.c:652
30870 msgid "No new technology found in %s."
30871 msgstr "No new technology found in %s."
30873 #: server/diplomats.c:710
30874 msgid "You can't subvert this city."
30875 msgstr "You can't subvert this city."
30877 #: server/diplomats.c:722
30879 msgid "You don't have enough gold to subvert %s."
30880 msgstr "You don't have enough gold to subvert %s."
30882 #: server/diplomats.c:740
30884 msgid "Your %s was caught in the attempt of inciting a revolt!"
30885 msgstr "Your %s was caught in the attempt of inciting a revolt!"
30887 #: server/diplomats.c:745
30889 msgid "You caught %s %s attempting to incite a revolt in %s!"
30890 msgstr "You caught %s %s attempting to incite a revolt in %s!"
30892 #: server/diplomats.c:769
30894 msgid "Revolt incited in %s, you now rule the city!"
30895 msgstr "Revolt incited in %s, you now rule the city!"
30897 #: server/diplomats.c:773
30899 msgid "%s has revolted, %s influence suspected."
30900 msgstr "%s has revolted, %s influence suspected."
30902 #: server/diplomats.c:856
30904 msgid "Your %s was caught in the attempt of industrial sabotage!"
30905 msgstr "Your %s was caught in the attempt of industrial sabotage!"
30907 #: server/diplomats.c:861
30909 msgid "You caught %s %s attempting sabotage in %s!"
30910 msgstr "You caught %s %s attempting sabotage in %s!"
30912 #: server/diplomats.c:896
30914 msgid "Your %s could not find anything to sabotage in %s."
30915 msgstr "Your %s could not find anything to sabotage in %s."
30917 #: server/diplomats.c:949
30919 msgid "You cannot sabotage a %s!"
30920 msgstr "You cannot sabotage a %s!"
30922 #: server/diplomats.c:960
30924 msgid "Your %s could not find the %s to sabotage in %s."
30925 msgstr "Your %s could not find the %s to sabotage in %s."
30927 #: server/diplomats.c:985
30929 msgid "Your %s succeeded in destroying the production of %s in %s."
30930 msgstr "Your %s succeeded in destroying the production of %s in %s."
30932 #: server/diplomats.c:992
30934 msgid "The production of %s was destroyed in %s, %s are suspected."
30935 msgstr "The production of %s was destroyed in %s, %s are suspected."
30937 #: server/diplomats.c:1015
30939 msgid "Your %s was caught in the attempt of sabotage!"
30940 msgstr "Your %s was caught in the attempt of sabotage!"
30942 #: server/diplomats.c:1019
30944 msgid "You caught %s %s attempting to sabotage the %s in %s!"
30945 msgstr "You caught %s %s attempting to sabotage the %s in %s!"
30947 #: server/diplomats.c:1033
30949 msgid "Your %s destroyed the %s in %s."
30950 msgstr "Your %s destroyed the %s in %s."
30952 #: server/diplomats.c:1039
30954 msgid "The %s destroyed the %s in %s."
30955 msgstr "The %s destroyed the %s in %s."
30957 #. TRANS: <unit> ... <diplomat>
30958 #: server/diplomats.c:1184
30960 msgid "An enemy %s has been eliminated by your %s."
30961 msgstr "An enemy %s has been eliminated by your %s."
30963 #. TRANS: <unit> ... <city> ... <diplomat>
30964 #: server/diplomats.c:1191
30966 msgid "Your %s has been eliminated defending %s against a %s."
30967 msgstr "Your %s has been eliminated defending %s against a %s."
30969 #. TRANS: <nation adj> <unit> ... <city>
30970 #. * TRANS: ... <diplomat>
30971 #: server/diplomats.c:1198
30973 msgid "A %s %s has been eliminated defending %s against a %s."
30974 msgstr "A %s %s has been eliminated defending %s against a %s."
30976 #. TRANS: ... <unit> ... <nation adj> <city>
30977 #. * TRANS: ... <diplomat>
30978 #: server/diplomats.c:1205
30980 msgid "Your %s has been eliminated defending %s %s against a %s."
30981 msgstr "Your %s has been eliminated defending %s %s against a %s."
30983 #. TRANS: <unit> ... <diplomat>
30984 #. TRANS: ... <unit> ... <diplomat>
30985 #: server/diplomats.c:1214 server/diplomats.c:1225
30987 msgid "Your %s has been eliminated defending against a %s."
30988 msgstr "Your %s has been eliminated defending against a %s."
30990 #. TRANS: <nation adj> <unit> ... <diplomat>
30991 #: server/diplomats.c:1219
30993 msgid "A %s %s has been eliminated defending against a %s."
30994 msgstr "A %s %s has been eliminated defending against a %s."
30996 #: server/diplomats.c:1247
30998 msgid "Your %s was eliminated by a defending %s."
30999 msgstr "Your %s was eliminated by a defending %s."
31001 #: server/diplomats.c:1253
31003 msgid "Eliminated a %s %s while infiltrating %s."
31004 msgstr "Eliminated a %s %s while infiltrating %s."
31006 #: server/diplomats.c:1258
31008 msgid "A %s %s eliminated a %s %s while infiltrating %s."
31009 msgstr "A %s %s eliminated a %s %s while infiltrating %s."
31011 #: server/diplomats.c:1263
31013 msgid "Your %s eliminated a %s %s while infiltrating %s."
31014 msgstr "Your %s eliminated a %s %s while infiltrating %s."
31016 #: server/diplomats.c:1271
31018 msgid "Eliminated a %s %s while infiltrating our troops."
31019 msgstr "Eliminated a %s %s while infiltrating our troops."
31021 #: server/diplomats.c:1276
31023 msgid "A %s %s eliminated a %s %s while infiltrating our troops."
31024 msgstr "A %s %s eliminated a %s %s while infiltrating our troops."
31026 #. TRANS: ... <unit> ... <diplomat>
31027 #: server/diplomats.c:1282
31029 msgid "Your %s eliminated a %s %s while infiltrating our troops."
31030 msgstr "Your %s eliminated a %s %s while infiltrating our troops."
31032 #: server/diplomats.c:1346
31035 "Your %s has successfully completed the mission and returned unharmed to %s."
31037 "Your %s has successfully completed the mission and returned unharmed to %s."
31039 #: server/diplomats.c:1365
31041 msgid "Your %s was captured after completing the mission in %s."
31042 msgstr "Your %s was captured after completing the mission in %s."
31044 #: server/diplomats.c:1371
31046 msgid "Your %s was captured after completing the mission."
31047 msgstr "Your %s was captured after completing the mission."
31049 #: server/diplomats.c:1396
31051 msgid "You have caused an incident while bribing the %s %s."
31052 msgstr "You have caused an incident while bribing the %s %s."
31054 #: server/diplomats.c:1401
31056 msgid "%s has caused an incident while bribing your %s."
31057 msgstr "%s has caused an incident while bribing your %s."
31059 #: server/diplomats.c:1407
31061 msgid "You have caused an incident while attempting to steal tech from %s."
31062 msgstr "You have caused an incident while attempting to steal tech from %s."
31064 #: server/diplomats.c:1411
31066 msgid "%s has caused an incident while attempting to steal tech from you."
31067 msgstr "%s has caused an incident while attempting to steal tech from you."
31069 #: server/diplomats.c:1417
31071 msgid "You have caused an incident while inciting a revolt in %s."
31072 msgstr "You have caused an incident while inciting a revolt in %s."
31074 #: server/diplomats.c:1421
31076 msgid "The %s have caused an incident while inciting a revolt in %s."
31077 msgstr "The %s have caused an incident while inciting a revolt in %s."
31079 #: server/edithand.c:193
31081 msgid " *** Server set to edit mode by %s! *** "
31082 msgstr " *** Server set to edit mode by %s! *** "
31084 #: server/edithand.c:199
31086 msgid " *** Edit mode canceled by %s. *** "
31087 msgstr " *** Edit mode cancelled by %s. *** "
31089 #: server/edithand.c:431 server/edithand.c:467 server/edithand.c:494
31090 #: server/edithand.c:527 server/edithand.c:562 server/edithand.c:597
31092 msgid "Cannot edit the tile because %d is not a valid tile index on this map!"
31093 msgstr "Cannot edit the tile because %d is not a valid tile index on this map!"
31095 #. TRANS: ..." the tile <tile-coordinates> because"...
31096 #: server/edithand.c:440
31099 "Cannot modify terrain for the tile %s because %d is not a valid terrain id."
31101 "Cannot modify terrain for the tile %s because %d is not a valid terrain id."
31103 #. TRANS: ..." the tile <tile-coordinates> because"...
31104 #: server/edithand.c:502
31107 "Cannot modify specials for the tile %s because %d is not a valid terrain "
31110 "Cannot modify specials for the tile %s because %d is not a valid terrain "
31113 #. TRANS: ..." the tile <tile-coordinates> because"...
31114 #: server/edithand.c:537
31117 "Cannot modify road for the tile %s because %d is not a valid road type id."
31119 "Cannot modify base for the tile %s because %d is not a valid base type id."
31121 #. TRANS: ..." the tile <tile-coordinates> because"...
31122 #: server/edithand.c:572
31125 "Cannot modify base for the tile %s because %d is not a valid base type id."
31127 "Cannot modify base for the tile %s because %d is not a valid base type id."
31129 #: server/edithand.c:664
31131 msgid "Cannot create units because %d is not a valid tile index on this map!"
31132 msgstr "Cannot create units because %d is not a valid tile index on this map!"
31134 #. TRANS: ..." at <tile-coordinates> because"...
31135 #: server/edithand.c:673
31138 "Cannot create a unit at %s because the given unit type id %d is invalid."
31140 "Cannot create a unit at %s because the given unit type id %d is invalid."
31142 #. TRANS: ..." type <unit-type> at <tile-coordinates>"...
31143 #: server/edithand.c:683
31146 "Cannot create a unit of type %s at %s because the given owner's player id %d "
31149 "Cannot create a unit of type %s at %s because the given owner's player id %d "
31152 #. TRANS: ..." type <unit-type> on enemy tile
31153 #. * <tile-coordinates>"...
31154 #: server/edithand.c:696
31156 msgid "Cannot create unit of type %s on enemy tile %s."
31157 msgstr "Cannot create unit of type %s on enemy tile %s."
31159 #. TRANS: ..." type <unit-type> on the terrain at
31160 #. * <tile-coordinates>"...
31161 #: server/edithand.c:706
31163 msgid "Cannot create a unit of type %s on the terrain at %s."
31164 msgstr "Cannot create a unit of type %s on the terrain at %s."
31166 #: server/edithand.c:749
31168 msgid "Cannot remove units because %d is not a valid tile index on this map!"
31169 msgstr "Cannot remove units because %d is not a valid tile index on this map!"
31171 #. TRANS: ..." at <tile-coordinates> because"...
31172 #: server/edithand.c:758
31175 "Cannot remove a unit at %s because the given unit type id %d is invalid."
31177 "Cannot remove a unit at %s because the given unit type id %d is invalid."
31179 #. TRANS: ..." type <unit-type> at <tile-coordinates>
31181 #: server/edithand.c:769
31184 "Cannot remove a unit of type %s at %s because the given owner's player id %d "
31187 "Cannot remove a unit of type %s at %s because the given owner's player id %d "
31190 #: server/edithand.c:800 server/edithand.c:823
31192 msgid "No such unit (ID %d)."
31193 msgstr "No such unit (ID %d)."
31195 #: server/edithand.c:861
31197 msgid "Invalid veteran level %d for unit %d (%s)."
31198 msgstr "Invalid veteran level %d for unit %d (%s)."
31200 #: server/edithand.c:892
31202 msgid "Cannot create a city because %d is not a valid tile index on this map!"
31203 msgstr "Cannot create a city because %d is not a valid tile index on this map!"
31205 #. TRANS: ..." at <tile-coordinates> because"...
31206 #: server/edithand.c:901
31209 "Cannot create a city at %s because the given owner's player id %d is invalid"
31211 "Cannot create a city at %s because the given owner's player id %d is invalid"
31213 #. TRANS: ..." at <tile-coordinates>."
31214 #: server/edithand.c:913
31216 msgid "A city may not be built at %s."
31217 msgstr "A city may not be built at %s."
31219 #: server/edithand.c:961
31221 msgid "Cannot edit city with invalid city ID %d."
31222 msgstr "Cannot edit city with invalid city ID %d."
31224 #: server/edithand.c:974
31226 msgid "Cannot edit city name: %s"
31227 msgstr "Cannot edit city name: %s"
31229 #: server/edithand.c:985
31231 msgid "Invalid city size %d for city %s."
31232 msgstr "Invalid city size %d for city %s."
31234 #: server/edithand.c:1002
31236 msgid "It is impossible for a city to have %s!"
31237 msgstr "It is impossible for a city to have %s!"
31239 #: server/edithand.c:1051
31242 "Invalid city food stock amount %d for city %s (allowed range is %d to %d)."
31244 "Invalid city food stock amount %d for city %s (allowed range is %d to %d)."
31246 #: server/edithand.c:1065
31249 "Invalid city shield stock amount %d for city %s (allowed range is %d to %d)."
31251 "Invalid city shield stock amount %d for city %s (allowed range is %d to %d)."
31253 #: server/edithand.c:1112
31256 "No more players can be added because the maximum number of players (%d) has "
31259 "No more players can be added because the maximum number of players (%d) has "
31262 #: server/edithand.c:1120
31265 "No more players can be added because there are no available nations (%d "
31268 "No more players can be added because there are no available nations (%d "
31271 #: server/edithand.c:1129
31272 msgid "Player cannot be created because random nation selection failed."
31273 msgstr "Player cannot be created because random nation selection failed."
31275 #: server/edithand.c:1137
31276 msgid "Player creation failed."
31277 msgstr "Player creation failed."
31279 #: server/edithand.c:1175
31281 msgid "No such player (ID %d)."
31282 msgstr "No such player (ID %d)."
31284 #: server/edithand.c:1204
31286 msgid "Cannot edit player with invalid player ID %d."
31287 msgstr "Cannot edit player with invalid player ID %d."
31289 #: server/edithand.c:1221
31291 msgid "Cannot change name of player (%d) '%s' to '%s': %s"
31292 msgstr "Cannot change name of player (%d) '%s' to '%s': %s"
31294 #: server/edithand.c:1232
31297 "Cannot change nation for player %d (%s) because the given nation ID %d is "
31300 "Cannot change nation for player %d (%s) because the given nation ID %d is "
31303 #: server/edithand.c:1238
31306 "Cannot change nation for player %d (%s) to nation %d (%s) because that "
31307 "nation is already assigned to player %d (%s)."
31309 "Cannot change nation for player %d (%s) to nation %d (%s) because that "
31310 "nation is already assigned to player %d (%s)."
31312 #: server/edithand.c:1247
31315 "Cannot change nation for player %d (%s) to nation %d (%s) because that "
31316 "nation is not in the current nationset."
31318 "Cannot change nation for player %d (%s) to nation %d (%s) because that "
31319 "nation is already assigned to player %d (%s)."
31321 #: server/edithand.c:1281
31324 "Cannot set gold for player %d (%s) because the value %d is outside the "
31327 "Cannot set gold for player %d (%s) because the value %d is outside the "
31330 #: server/edithand.c:1340
31332 msgid "Cannot edit vision because %d is not a valid tile index on this map!"
31333 msgstr "Cannot edit vision because %d is not a valid tile index on this map!"
31335 #. TRANS: ..." at <tile-coordinates> because"...
31336 #: server/edithand.c:1349
31339 "Cannot edit vision for the tile at %s because given player id %d is invalid."
31341 "Cannot edit vision for the tile at %s because given player id %d is invalid."
31343 #: server/edithand.c:1418
31345 msgid "No such city (ID %d)."
31346 msgstr "No such city (ID %d)."
31348 #: server/edithand.c:1444
31349 msgid "Cannot toggle fog-of-war when it is already disabled."
31350 msgstr "Cannot toggle fog-of-war when it is already disabled."
31352 #: server/edithand.c:1452
31354 msgid "Cannot toggle fog-of-war for invalid player ID %d."
31355 msgstr "Cannot toggle fog-of-war for invalid player ID %d."
31357 #: server/edithand.c:1480 server/edithand.c:1519
31359 msgid "Invalid tile index %d for start position."
31360 msgstr "Invalid tile index %d for start position."
31362 #: server/edithand.c:1527
31365 "Cannot edit start position nations at (%d, %d) because there is no start "
31368 "Cannot edit start position nations at (%d, %d) because there is no start "
31371 #: server/edithand.c:1559
31373 msgid "Cannot set invalid game year %d. Valid year range is from %d to %d."
31374 msgstr "Cannot set invalid game year %d. Valid year range is from %d to %d."
31376 #: server/edithand.c:1607
31377 msgid "No permissions to remotely save scenario."
31378 msgstr "No permissions to remotely save scenario."
31380 #: server/edithand.c:1614
31381 msgid "Scenario information not set. Cannot save scenario."
31382 msgstr "Scenario information not set. Cannot save scenario."
31384 #: server/fcdb.c:128
31387 "Cannot load fcdb config file '%s':\n"
31390 "Cannot load fcdb config file '%s':\n"
31393 #: server/gamehand.c:172
31395 msgid "Sea moving start units are not yet supported. Nobody gets %s."
31396 msgstr "Sea moving start units are not yet supported. Nobody gets %s."
31398 #: server/gamehand.c:463
31400 msgid "No units placed for %s!"
31401 msgstr "No units placed for %s!"
31403 #: server/gamehand.c:575
31404 msgid "The turn timeout has exceeded its maximum value, fixing at its maximum."
31406 "The turn timeout has exceeded its maximum value, fixing at its maximum."
31408 #: server/gamehand.c:583
31409 msgid "The turn timeout is smaller than zero, fixing at zero."
31410 msgstr "The turn timeout is smaller than zero, fixing at zero."
31412 #: server/generator/mapgen.c:1541
31413 msgid "The server couldn't allocate starting positions."
31414 msgstr "The server couldn't allocate starting positions."
31416 #: server/generator/mapgen.c:2181
31417 msgid "High landmass - this may take a few seconds."
31418 msgstr "High landmass - this may take a few seconds."
31420 #: server/generator/mapgen.c:2457
31421 msgid "Generator 3 didn't place all big islands."
31422 msgstr "Generator 3 didn't place all big islands."
31424 #: server/generator/mapgen.c:2486
31426 msgid "Generator 3 left %li landmass unplaced."
31427 msgstr "Generator 3 left %li landmass unplaced."
31429 #: server/generator/mapgen_topology.c:244
31431 msgid "Creating a map of size %d x %d = %d tiles (%d requested)."
31432 msgstr "Creating a map of size %d x %d = %d tiles (%d requested)."
31434 #: server/generator/mapgen_topology.c:284
31436 msgid "Creating a map of size %d x %d = %d tiles (map size: %d)."
31437 msgstr "Creating a map of size %d x %d = %d tiles (map size: %d)."
31439 #: server/generator/mapgen_topology.c:296
31442 "Map size calculated for %d (land) tiles per player and %d player(s) too "
31443 "small. Setting map size to the minimal size %d."
31445 "Map size calculated for %d (land) tiles per player and %d player(s) too "
31446 "small. Setting map size to the minimal size %d."
31448 #: server/generator/mapgen_topology.c:301
31451 "Map size calculated for %d (land) tiles per player and %d player(s) too "
31452 "large. Setting map size to the maximal size %d."
31454 "Map size calculated for %d (land) tiles per player and %d player(s) too "
31455 "large. Setting map size to the maximal size %d."
31457 #: server/generator/mapgen_topology.c:306
31460 "Setting map size to %d (approx. %d (land) tiles for each of the %d player"
31463 "Setting map size to %d (approx. %d (land) tiles for each of the %d player"
31466 #: server/generator/startpos.c:479
31468 "The server appears to have gotten into an infinite loop in the allocation of "
31469 "starting positions.\n"
31470 "Maybe the number of players is too high for this map."
31472 "The server appears to have got itself into an infinite loop in the "
31473 "allocation of starting positions.\n"
31474 "Maybe the number of players is too high for this map."
31476 #: server/ggzserver.c:125
31477 msgid "Unable to make temporary directory for GGZ game.\n"
31478 msgstr "Unable to make temporary directory for GGZ game.\n"
31480 #: server/ggzserver.c:132
31482 msgid "Unable to change into temporary server directory %s.\n"
31483 msgstr "Unable to change into temporary server directory %s.\n"
31485 #: server/handchat.c:108
31487 msgid "%s is an ambiguous player name-prefix."
31488 msgstr "%s is an ambiguous player name-prefix."
31490 #: server/handchat.c:112
31492 msgid "%s is an ambiguous connection name-prefix."
31493 msgstr "%s is an ambiguous connection name-prefix."
31495 #: server/handchat.c:116
31497 msgid "%s is an anonymous name. Use connection name."
31498 msgstr "%s is an anonymous name. Use connection name."
31500 #: server/handchat.c:135 server/handchat.c:172
31502 msgid "You cannot send messages to %s; you are ignored."
31503 msgstr "You cannot send messages to %s; you are ignored."
31505 #: server/handchat.c:231
31507 msgid "%s to allies: %s"
31508 msgstr "%s to allies: %s"
31510 #: server/handchat.c:263
31512 msgid "%s to global observers: %s"
31513 msgstr "%s to global observers: %s"
31515 #: server/handchat.c:352
31516 msgid "You are not attached to a player."
31517 msgstr "You are not attached to a player."
31519 #: server/handchat.c:438
31521 msgid "%s is not connected."
31522 msgstr "%s is not connected."
31524 #: server/handchat.c:449
31526 msgid "There is no connection by the name %s."
31527 msgstr "There is no connection by the name %s."
31529 #: server/handchat.c:452
31531 msgid "There is no player nor connection by the name %s."
31532 msgstr "There is no player nor connection by the name %s."
31534 #: server/maphand.c:101
31535 msgid "Global warming has occurred!"
31536 msgstr "Global warming has occurred!"
31538 #: server/maphand.c:103
31540 "Coastlines have been flooded and vast ranges of grassland have become "
31543 "Coastlines have been flooded and vast ranges of grassland have become "
31546 #: server/maphand.c:114
31547 msgid "Nuclear winter has occurred!"
31548 msgstr "Nuclear winter has occurred!"
31550 #: server/maphand.c:116
31551 msgid "Wetlands have dried up and vast ranges of grassland have become tundra."
31553 "Wetlands have dried up and vast ranges of grassland have become tundra."
31555 #: server/maphand.c:292
31558 "New hope sweeps like fire through the country as the discovery of new road "
31559 "building technology is announced."
31561 "New hope sweeps like fire through the country as the discovery of railways "
31564 #: server/maphand.c:299
31567 "The people are pleased to hear that your scientists finally know about new "
31568 "road building technology."
31570 "The people are pleased to hear that your scientists finally know about "
31573 #: server/maphand.c:306
31576 "Workers spontaneously gather and upgrade all possible cities with better "
31578 msgstr "Workers spontaneously gather and upgrade all cities with railways."
31580 #: server/maphand.c:310 server/maphand.c:416
31582 msgid "Workers spontaneously gather and upgrade all possible cities with %s."
31583 msgstr "Workers spontaneously gather and upgrade all cities with railways."
31585 #: server/maphand.c:397
31588 "New hope sweeps like fire through the country as the discovery of new base "
31589 "building technology is announced."
31591 "New hope sweeps like fire through the country as the discovery of railways "
31594 #: server/maphand.c:404
31597 "The people are pleased to hear that your scientists finally know about new "
31598 "base building technology."
31600 "The people are pleased to hear that your scientists finally know about "
31603 #: server/maphand.c:412
31606 "Workers spontaneously gather and upgrade all possible cities with better "
31608 msgstr "Workers spontaneously gather and upgrade all cities with railways."
31610 #: server/maphand.c:1729
31612 msgid "Moved your %s due to changing terrain."
31613 msgstr "Moved your %s due to changing terrain."
31615 #: server/maphand.c:1746
31617 msgid "Disbanded your %s due to changing terrain."
31618 msgstr "Disbanded your %s due to changing terrain."
31620 #: server/meta.c:196
31621 msgid "Not reporting to the metaserver in this game."
31622 msgstr "Not reporting to the metaserver in this game."
31624 #: server/plrhand.c:143
31626 msgid "The %s are no more!"
31627 msgstr "The %s are no more!"
31629 #: server/plrhand.c:262
31630 msgid "Cannot change rates before game start."
31631 msgstr "Cannot change rates before game start."
31633 #: server/plrhand.c:286
31635 msgid "%s rate exceeds the max rate for %s."
31636 msgstr "%s rate exceeds the max rate for %s."
31638 #: server/plrhand.c:321
31640 msgid "%s now governs the %s as a %s."
31641 msgstr "%s now governs the %s as a %s."
31643 #: server/plrhand.c:344
31646 "The tax rates for the %s are changed from %3d%%/%3d%%/%3d%% (tax/luxury/"
31647 "science) to %3d%%/%3d%%/%3d%%."
31649 "The tax rates for the %s are changed from %3d%%/%3d%%/%3d%% (tax/luxury/"
31650 "science) to %3d%%/%3d%%/%3d%%."
31652 #. TRANS: this is a message event so don't make it
31654 #: server/plrhand.c:414
31657 "The %s have incited a revolt! %d turn of anarchy will ensue! Target "
31658 "government is %s."
31660 "The %s have incited a revolt! %d turns of anarchy will ensue! Target "
31661 "government is %s."
31663 "The %s have incited a revolt! %d turn of anarchy will ensue! Target "
31664 "government is %s."
31666 "The %s have incited a revolt! %d turns of anarchy will ensue! Target "
31667 "government is %s."
31669 #: server/plrhand.c:427
31670 msgid "Revolution: returning to anarchy."
31671 msgstr "Revolution: returning to anarchy."
31673 #: server/plrhand.c:483
31674 msgid "You should choose a new government from the government menu."
31675 msgstr "You should choose a new government from the government menu."
31677 #: server/plrhand.c:508
31678 msgid "Tax rate exceeded the max rate; adjusted."
31679 msgstr "Tax rate exceeded the max rate; adjusted."
31681 #: server/plrhand.c:512
31682 msgid "Science rate exceeded the max rate; adjusted."
31683 msgstr "Science rate exceeded the max rate; adjusted."
31685 #: server/plrhand.c:516
31686 msgid "Luxury rate exceeded the max rate; adjusted."
31687 msgstr "Luxury rate exceeded the max rate; adjusted."
31689 #: server/plrhand.c:610
31691 msgid "%s no longer gives us shared vision!"
31692 msgstr "%s no longer gives us shared vision!"
31694 #: server/plrhand.c:621
31697 "The senate will not allow you to break treaty with the %s. You must either "
31698 "dissolve the senate or wait until a more timely moment."
31700 "The senate will not allow you to break treaty with the %s. You must either "
31701 "dissolve the senate or wait until a more timely moment."
31703 #: server/plrhand.c:672
31706 "The senate passes your bill because of the constant provocations of the %s."
31708 "The senate passes your bill because of the constant provocations of the %s."
31710 #: server/plrhand.c:677
31713 "The senate refuses to break treaty with the %s, but you have no trouble "
31714 "finding a new senate."
31716 "The senate refuses to break treaty with the %s, but you have no trouble "
31717 "finding a new senate."
31719 #: server/plrhand.c:712
31721 msgid "The diplomatic state between the %s and the %s is now %s."
31722 msgstr "The diplomatic state between the %s and the %s is now %s."
31724 #: server/plrhand.c:718
31727 " %s canceled the diplomatic agreement! The diplomatic state between the %s "
31728 "and the %s is now %s."
31730 " %s cancelled the diplomatic agreement! The diplomatic state between the %s "
31731 "and the %s is now %s."
31733 #: server/plrhand.c:736
31736 "%s has attacked your ally %s! You cancel your alliance to the aggressor."
31738 "%s has attacked your ally %s! You cancel your alliance to the aggressor."
31740 #: server/plrhand.c:748
31743 "Your team mate %s declared war on %s. You are obligated to cancel alliance "
31746 "Your team mate %s declared war on %s. You are obligated to cancel alliance "
31749 #: server/plrhand.c:1457
31753 #: server/plrhand.c:1543
31755 msgid "Removing player %s."
31756 msgstr "Removing player %s."
31758 #: server/plrhand.c:1546
31759 msgid "You've been removed from the game!"
31760 msgstr "You've been removed from the game!"
31762 #: server/plrhand.c:1549
31764 msgid "%s has been removed from the game."
31765 msgstr "%s has been removed from the game."
31767 #: server/plrhand.c:1686
31768 msgid "Please choose a non-blank name."
31769 msgstr "Please choose a non-blank name."
31771 #: server/plrhand.c:1699
31772 msgid "That nation is already in use."
31773 msgstr "That nation is already in use."
31775 #: server/plrhand.c:1704
31777 msgid "Another player already has the name '%s'. Please choose another name."
31778 msgstr "Another player already has the name '%s'. Please choose another name."
31780 #: server/plrhand.c:1728
31781 msgid "Please choose a name containing only ASCII characters."
31782 msgstr "Please choose a name containing only ASCII characters."
31784 #: server/plrhand.c:1803 server/plrhand.c:1817
31786 msgid "Player no. %d"
31787 msgstr "Player no. %d"
31789 #: server/plrhand.c:1832
31790 msgid "A poorly-named player"
31791 msgstr "A poorly-named player"
31793 #: server/plrhand.c:1901 server/plrhand.c:1905
31795 msgid "You have made contact with the %s, ruled by %s."
31796 msgstr "You have made contact with the %s, ruled by %s."
31798 #: server/plrhand.c:2556
31800 msgid "Could not throw %s into civil war - too many players"
31801 msgstr "Could not throw %s into civil war - too many players"
31803 #: server/plrhand.c:2562
31805 msgid "Could not throw %s into civil war - no available nations"
31806 msgstr "Could not throw %s into civil war - no available nations"
31808 #: server/plrhand.c:2592
31809 msgid "Your nation is thrust into civil war."
31810 msgstr "Your nation is thrust into civil war."
31812 #. TRANS: <leader> ... the Poles.
31813 #: server/plrhand.c:2596
31815 msgid "%s is the rebellious leader of the %s."
31816 msgstr "%s is the rebellious leader of the %s."
31818 #. TRANS: <city> ... the Poles.
31819 #: server/plrhand.c:2622
31821 msgid "%s declares allegiance to the %s."
31822 msgstr "%s declares allegiance to the %s."
31824 #. TRANS: ... Danes ... Poles ... <7> cities.
31825 #: server/plrhand.c:2643
31827 msgid "Civil war partitions the %s; the %s now hold %d city."
31828 msgid_plural "Civil war partitions the %s; the %s now hold %d cities."
31829 msgstr[0] "Civil war partitions the %s; the %s now hold %d city."
31830 msgstr[1] "Civil war partitions the %s; the %s now hold %d cities."
31832 #. TRANS: '/delegate cancel' is a server command and must not
31834 #: server/plrhand.c:2785
31837 "User '%s' is currently allowed to take control of your player while you are "
31838 "away. Use '/delegate cancel' to revoke this access."
31840 "User '%s' is currently allowed to take control of your player while you are "
31841 "away. Use '/delegate cancel' to revoke this access."
31843 #: server/plrhand.c:2797
31845 msgid "Control of player '%s' is delegated to you."
31846 msgstr "Control of player '%s' is delegated to you."
31848 #. TRANS: '/delegate take' is a server command and must not
31849 #. * be translated; but <player> should be translated.
31850 #: server/plrhand.c:2806
31851 msgid "Use '/delegate take <player>' to take control of a delegated player."
31852 msgstr "Use '/delegate take <player>' to take control of a delegated player."
31854 #. TRANS: year <name> reports ...
31855 #: server/report.c:84
31857 msgid "%s %s reports on the RICHEST Civilizations in the World."
31858 msgstr "%s %s reports on the RICHEST Civilisations in the World."
31860 #. TRANS: year <name> reports ...
31861 #: server/report.c:86
31863 msgid "%s %s reports on the most ADVANCED Civilizations in the World."
31864 msgstr "%s %s reports on the most ADVANCED Civilisations in the World."
31866 #. TRANS: year <name> reports ...
31867 #: server/report.c:88
31869 msgid "%s %s reports on the most MILITARIZED Civilizations in the World."
31870 msgstr "%s %s reports on the most MILITARISED Civilisations in the World."
31872 #. TRANS: year <name> reports ...
31873 #: server/report.c:90
31875 msgid "%s %s reports on the HAPPIEST Civilizations in the World."
31876 msgstr "%s %s reports on the HAPPIEST Civilisations in the World."
31878 #. TRANS: year <name> reports ...
31879 #: server/report.c:92
31881 msgid "%s %s reports on the LARGEST Civilizations in the World."
31882 msgstr "%s %s reports on the LARGEST Civilisations in the World."
31884 #. TRANS: [year] <name> [reports ...]
31885 #: server/report.c:97
31889 #. TRANS: [year] <name> [reports ...]
31890 #: server/report.c:99
31892 msgstr "Thucydides"
31894 #. TRANS: [year] <name> [reports ...]
31895 #: server/report.c:101
31896 msgid "Pliny the Elder"
31897 msgstr "Pliny the Elder"
31899 #. TRANS: [year] <name> [reports ...]
31900 #: server/report.c:103
31904 #. TRANS: [year] <name> [reports ...]
31905 #: server/report.c:105
31909 #. TRANS: [year] <name> [reports ...]
31910 #: server/report.c:107
31914 #. TRANS: [year] <name> [reports ...]
31915 #: server/report.c:109
31916 msgid "Ssu-ma Ch'ien"
31917 msgstr "Ssu-ma Ch'ien"
31919 #. TRANS: [year] <name> [reports ...]
31920 #: server/report.c:111
31924 #: server/report.c:157
31926 msgstr "Population"
31928 #: server/report.c:158
31932 #: server/report.c:159
31933 msgid "Settled Area"
31934 msgstr "Settled Area"
31936 #: server/report.c:160
31937 msgid "Research Speed"
31938 msgstr "Research Speed"
31940 #: server/report.c:164
31941 msgid "Military Service"
31942 msgstr "Military Service"
31944 #. TRANS: <#>: The <ranking> Poles
31945 #: server/report.c:183
31947 msgid "%2d: The Supreme %s"
31948 msgstr "%2d: The Supreme %s"
31950 #. TRANS: <#>: The <ranking> Poles
31951 #: server/report.c:185
31953 msgid "%2d: The Magnificent %s"
31954 msgstr "%2d: The Magnificent %s"
31956 #. TRANS: <#>: The <ranking> Poles
31957 #: server/report.c:187
31959 msgid "%2d: The Great %s"
31960 msgstr "%2d: The Great %s"
31962 #. TRANS: <#>: The <ranking> Poles
31963 #: server/report.c:189
31965 msgid "%2d: The Glorious %s"
31966 msgstr "%2d: The Glorious %s"
31968 #. TRANS: <#>: The <ranking> Poles
31969 #: server/report.c:191
31971 msgid "%2d: The Excellent %s"
31972 msgstr "%2d: The Excellent %s"
31974 #. TRANS: <#>: The <ranking> Poles
31975 #: server/report.c:193
31977 msgid "%2d: The Eminent %s"
31978 msgstr "%2d: The Eminent %s"
31980 #. TRANS: <#>: The <ranking> Poles
31981 #: server/report.c:195
31983 msgid "%2d: The Distinguished %s"
31984 msgstr "%2d: The Distinguished %s"
31986 #. TRANS: <#>: The <ranking> Poles
31987 #: server/report.c:197
31989 msgid "%2d: The Average %s"
31990 msgstr "%2d: The Average %s"
31992 #. TRANS: <#>: The <ranking> Poles
31993 #: server/report.c:199
31995 msgid "%2d: The Mediocre %s"
31996 msgstr "%2d: The Mediocre %s"
31998 #. TRANS: <#>: The <ranking> Poles
31999 #: server/report.c:201
32001 msgid "%2d: The Ordinary %s"
32002 msgstr "%2d: The Ordinary %s"
32004 #. TRANS: <#>: The <ranking> Poles
32005 #: server/report.c:203
32007 msgid "%2d: The Pathetic %s"
32008 msgstr "%2d: The Pathetic %s"
32010 #. TRANS: <#>: The <ranking> Poles
32011 #: server/report.c:205
32013 msgid "%2d: The Useless %s"
32014 msgstr "%2d: The Useless %s"
32016 #. TRANS: <#>: The <ranking> Poles
32017 #: server/report.c:207
32019 msgid "%2d: The Valueless %s"
32020 msgstr "%2d: The Valueless %s"
32022 #. TRANS: <#>: The <ranking> Poles
32023 #: server/report.c:209
32025 msgid "%2d: The Worthless %s"
32026 msgstr "%2d: The Worthless %s"
32028 #. TRANS: <#>: The <ranking> Poles
32029 #: server/report.c:211
32031 msgid "%2d: The Wretched %s"
32032 msgstr "%2d: The Wretched %s"
32034 #: server/report.c:280
32035 msgid "Historian Publishes!"
32036 msgstr "Historian Publishes!"
32038 #. TRANS:"The French City of Lyon (team 3) of size 18".
32039 #: server/report.c:350
32041 msgid "%2d: The %s City of %s (%s) of size %d, "
32042 msgstr "%2d: The %s City of %s (%s) of size %d, "
32044 #: server/report.c:356
32046 msgid "%2d: The %s City of %s of size %d, "
32047 msgstr "%2d: The %s City of %s of size %d, "
32049 #: server/report.c:363
32050 msgid "with no wonders\n"
32051 msgstr "with no wonders\n"
32053 #: server/report.c:366
32055 msgid "with %d wonder\n"
32056 msgid_plural "with %d wonders\n"
32057 msgstr[0] "with %d wonder\n"
32058 msgstr[1] "with %d wonders\n"
32060 #: server/report.c:369 server/report.c:443
32061 msgid "Traveler's Report:"
32062 msgstr "Traveller's Report:"
32064 #: server/report.c:370
32065 msgid "The Five Greatest Cities in the World!"
32066 msgstr "The Five Greatest Cities in the World!"
32068 #. TRANS: "Colossus in Rhodes (Greek, team 2)".
32069 #: server/report.c:396
32071 msgid "%s in %s (%s, %s)\n"
32072 msgstr "%s in %s (%s, %s)\n"
32074 #: server/report.c:402
32076 msgid "%s in %s (%s)\n"
32077 msgstr "%s in %s (%s)\n"
32079 #: server/report.c:408
32081 msgid "%s has been DESTROYED\n"
32082 msgstr "%s has been DESTROYED\n"
32084 #. TRANS: "([...] (Roman, team 4))".
32085 #: server/report.c:428
32087 msgid "(building %s in %s (%s, %s))\n"
32088 msgstr "(building %s in %s (%s, %s))\n"
32090 #: server/report.c:433
32092 msgid "(building %s in %s (%s))\n"
32093 msgstr "(building %s in %s (%s))\n"
32095 #. TRANS: abbreviation of "square miles"
32096 #: server/report.c:792
32098 msgid_plural " sq. mi."
32099 msgstr[0] " sq. mi."
32100 msgstr[1] " sq. mi."
32102 #. TRANS: "M tons" = million tons, so always plural
32103 #: server/report.c:812
32105 msgid_plural " M tons"
32106 msgstr[0] " M tons"
32107 msgstr[1] " M tons"
32109 #. TRANS: "M goods" = million goods, so always plural
32110 #: server/report.c:822
32112 msgid_plural " M goods"
32113 msgstr[0] " M goods"
32114 msgstr[1] " M goods"
32116 #: server/report.c:831
32118 msgid_plural " bulbs"
32122 #: server/report.c:840
32124 msgid_plural " months"
32126 msgstr[1] " months"
32128 #: server/report.c:849
32130 msgid_plural " tons"
32134 #: server/report.c:881
32136 msgid "(ranked %d)"
32137 msgstr "(ranked %d)"
32139 #: server/report.c:997 server/report.c:1024
32140 msgid "Demographics Report:"
32141 msgstr "Demographics Report:"
32143 #: server/report.c:998
32144 msgid "Sorry, the Demographics report is unavailable."
32145 msgstr "Sorry, the Demographics report is unavailable."
32147 #: server/report.c:1003
32150 msgstr "%s %s (%s)"
32152 #: server/report.c:1466
32153 msgid "Population\n"
32154 msgstr "Population\n"
32156 #. TRANS: "M goods" = million goods
32157 #: server/report.c:1468
32165 #. TRANS: "M tons" = million tons
32166 #: server/report.c:1470
32174 #: server/report.c:1471
32178 #: server/report.c:1472
32179 msgid "Technologies\n"
32180 msgstr "Technologies\n"
32182 #: server/report.c:1473
32184 "Military Service\n"
32187 "Military Service\n"
32190 #: server/report.c:1474
32194 #: server/report.c:1475
32202 #. TRANS: "sq. mi." is abbreviation for "square miles"
32203 #: server/report.c:1477
32211 #. TRANS: "sq. mi." is abbreviation for "square miles"
32212 #: server/report.c:1479
32220 #: server/report.c:1480
32228 #: server/report.c:1481
32229 msgid "Spaceship\n"
32230 msgstr "Spaceship\n"
32232 #: server/report.c:1482
32233 msgid "Built Units\n"
32234 msgstr "Built Units\n"
32236 #: server/report.c:1483
32237 msgid "Killed Units\n"
32238 msgstr "Killed Units\n"
32240 #: server/report.c:1484
32241 msgid "Unit Losses\n"
32242 msgstr "Unit Losses\n"
32244 #. TRANS: message about an installation error.
32245 #: server/ruleset.c:226
32247 msgid "Could not find a readable \"%s.%s\" ruleset file."
32248 msgstr "Could not find a readable \"%s.%s\" ruleset file."
32250 #: server/ruleset.c:6021
32251 msgid "Ruleset couldn't be loaded. Keeping previous one."
32254 #: server/ruleset.c:6039
32256 msgid "Ruleset couldn't be loaded. Switching to default one."
32257 msgstr "Reset all settings to default values."
32259 #: server/ruleset.c:6069
32260 msgid "Loading rulesets."
32261 msgstr "Loading rulesets."
32263 #. TRANS: Minor error message.
32264 #: server/savegame2.c:300 server/savegame.c:190
32266 "Saved game contains incomplete map data. This can happen with old saved "
32267 "games, or it may indicate an invalid saved game file. Proceed at your own "
32270 "Saved game contains incomplete map data. This can happen with old saved "
32271 "games, or it may indicate an invalid saved game file. Proceed at your own "
32274 #: server/savegame2.c:3445 server/savegame.c:4241 server/srv_main.c:1943
32275 #: server/srv_main.c:1948
32277 msgid "%s has been added as %s level AI-controlled player (%s)."
32278 msgstr "%s has been added as %s level AI-controlled player (%s)."
32280 #: server/savegame2.c:3450 server/savegame.c:4246
32282 msgid "%s has been added as human player."
32283 msgstr "%s has been added as human player."
32285 #. TRANS: Minor error message: <Leader> ... <Poles>.
32286 #: server/savegame2.c:3478 server/savegame.c:4296
32288 msgid "%s had invalid nation; changing to %s."
32289 msgstr "%s had invalid nation; changing to %s."
32291 #: server/savegame2.c:6569
32294 "Run compatibility function for version: <%d (save file: %d; server: %d)."
32296 "Run compatibility function for version: <%d (save file: %d; server: %d)."
32298 #. TRANS: Fatal error message.
32299 #: server/savegame.c:3388
32302 "Saved game uses the ancient \"classic\" terrain ruleset, and is no longer "
32305 "Saved game uses the \"classic\" terrain ruleset, and is no longer supported."
32307 #: server/savegame.c:3396
32310 "Warning: Different rulesetdirs ('%s' and '%s') are no longer supported. "
32313 "Warning: Different rulesetdirs ('%s' and '%s') are no longer supported. "
32316 #. TRANS: Fatal error message.
32317 #: server/savegame.c:3444
32318 msgid "Saved game is too old, at least version 1.9.0 required."
32319 msgstr "Saved game is too old, at least version 1.9.0 required."
32321 #: server/sernet.c:149
32322 msgid "Server cannot read standard input. Ignoring input."
32323 msgstr "Server cannot read standard input. Ignoring input."
32325 #: server/sernet.c:462
32329 #: server/sernet.c:548
32330 msgid "Shutting down for lack of players."
32331 msgstr "Shutting down for lack of players."
32333 #: server/sernet.c:551
32334 msgid "Restarting for lack of players."
32335 msgstr "Restarting for lack of players."
32337 #: server/sernet.c:571
32339 msgid "Shutting down in %d seconds for lack of players."
32340 msgstr "Shutting down in %d seconds for lack of players."
32342 #: server/sernet.c:574
32343 msgid "shutting down soon for lack of players"
32344 msgstr "shutting down soon for lack of players"
32346 #: server/sernet.c:576
32348 msgid "Restarting in %d seconds for lack of players."
32349 msgstr "Restarting in %d seconds for lack of players."
32351 #: server/sernet.c:579
32352 msgid "restarting soon for lack of players"
32353 msgstr "restarting soon for lack of players"
32355 #: server/sernet.c:607
32356 msgid "ping timeout"
32357 msgstr "ping timeout"
32359 #: server/sernet.c:848
32360 msgid "client disconnected"
32361 msgstr "client disconnected"
32363 #: server/sernet.c:1084
32365 msgid "Server: bad address: <%s:%d>."
32366 msgstr "Server: bad address: <%s:%d>."
32368 #. TRANS: Game state for local server
32369 #: server/sernet.c:1493
32373 #. TRANS: Game state for local server
32374 #: server/sernet.c:1497 server/settings.c:275
32378 #: server/settings.c:213
32379 msgid "Number of tiles"
32380 msgstr "Number of tiles"
32382 #: server/settings.c:214
32383 msgid "Tiles per player"
32384 msgstr "Tiles per player"
32386 #: server/settings.c:215
32387 msgid "Width and height"
32388 msgstr "Width and height"
32390 #: server/settings.c:226
32391 msgid "Wrap East-West"
32392 msgstr "Wrap East-West"
32394 #: server/settings.c:227
32395 msgid "Wrap North-South"
32396 msgstr "Wrap North-South"
32398 #: server/settings.c:228
32402 #: server/settings.c:229
32406 #: server/settings.c:240
32407 msgid "Scenario map"
32408 msgstr "Scenario map"
32410 #: server/settings.c:241
32411 msgid "Fully random height"
32412 msgstr "Fully random height"
32414 #: server/settings.c:242
32415 msgid "Pseudo-fractal height"
32416 msgstr "Pseudo-fractal height"
32418 #: server/settings.c:243
32419 msgid "Island-based"
32420 msgstr "Island-based"
32422 #: server/settings.c:255
32423 msgid "Generator's choice"
32424 msgstr "Generator's choice"
32426 #: server/settings.c:257
32427 msgid "One player per continent"
32428 msgstr "One player per continent"
32430 #: server/settings.c:259
32431 msgid "Two or three players per continent"
32432 msgstr "Two or three players per continent"
32434 #: server/settings.c:261
32435 msgid "All players on a single continent"
32436 msgstr "All players on a single continent"
32438 #: server/settings.c:263
32439 msgid "Depending on size of continents"
32440 msgstr "Depending on size of continents"
32442 #: server/settings.c:274
32446 #: server/settings.c:276
32447 msgid "No player connections"
32448 msgstr "No player connections"
32450 #: server/settings.c:277
32451 msgid "Server interrupted"
32452 msgstr "Server interrupted"
32454 #: server/settings.c:292
32455 msgid "See everything inside borders"
32456 msgstr "See everything inside borders"
32458 #: server/settings.c:294
32459 msgid "Borders expand to unknown, revealing tiles"
32460 msgstr "Borders expand to unknown, revealing tiles"
32462 #: server/settings.c:305
32463 msgid "Per-player, in order"
32464 msgstr "Per-player, in order"
32466 #: server/settings.c:306
32467 msgid "Per-player, random"
32468 msgstr "Per-player, random"
32470 #: server/settings.c:307
32471 msgid "Set manually"
32472 msgstr "Set manually"
32474 #: server/settings.c:308
32475 msgid "Per-team, in order"
32476 msgstr "Per-team, in order"
32478 #: server/settings.c:309
32480 msgid "Per-nation, in order"
32481 msgstr "Per-team, in order"
32483 #: server/settings.c:320
32484 msgid "Enabled for everyone"
32485 msgstr "Enabled for everyone"
32487 #: server/settings.c:322
32488 msgid "Only allowed between human players"
32489 msgstr "Only allowed between human players"
32491 #: server/settings.c:323
32492 msgid "Only allowed between AI players"
32493 msgstr "Only allowed between AI players"
32495 #: server/settings.c:324
32497 msgid "Only allowed when human involved"
32498 msgstr "Only allowed between human players"
32500 #: server/settings.c:325
32502 msgid "Only allowed between two humans, or two AI players"
32503 msgstr "Only allowed between human players"
32505 #: server/settings.c:326
32506 msgid "Restricted to teams"
32507 msgstr "Restricted to teams"
32509 #: server/settings.c:327
32510 msgid "Disabled for everyone"
32511 msgstr "Disabled for everyone"
32513 #: server/settings.c:338
32514 msgid "No restrictions"
32515 msgstr "No restrictions"
32517 #: server/settings.c:339
32518 msgid "Unique to a player"
32519 msgstr "Unique to a player"
32521 #: server/settings.c:340
32522 msgid "Globally unique"
32523 msgstr "Globally unique"
32525 #: server/settings.c:341
32526 msgid "No city name stealing"
32527 msgstr "No city name stealing"
32529 #: server/settings.c:352
32530 msgid "No barbarians"
32531 msgstr "No barbarians"
32533 #: server/settings.c:353
32534 msgid "Only in huts"
32535 msgstr "Only in huts"
32537 #: server/settings.c:354
32538 msgid "Normal rate of appearance"
32539 msgstr "Normal rate of appearance"
32541 #: server/settings.c:355
32542 msgid "Frequent barbarian uprising"
32543 msgstr "Frequent barbarian uprising"
32545 #: server/settings.c:356
32546 msgid "Raging hordes"
32547 msgstr "Raging hordes"
32549 #: server/settings.c:367
32550 msgid "Reveal map at game start"
32551 msgstr "Reveal map at game start"
32553 #: server/settings.c:368
32554 msgid "Unfog map for dead players"
32555 msgstr "Unfog map for dead players"
32557 #: server/settings.c:380
32558 msgid "Allows units to be airlifted from allied cities"
32559 msgstr "Allows units to be airlifted from allied cities"
32561 #: server/settings.c:382
32562 msgid "Allows units to be airlifted to allied cities"
32563 msgstr "Allows units to be airlifted to allied cities"
32565 #: server/settings.c:384
32566 msgid "Unlimited units from source city"
32567 msgstr "Unlimited units from source city"
32569 #: server/settings.c:386
32570 msgid "Unlimited units to destination city"
32571 msgstr "Unlimited units to destination city"
32573 #: server/settings.c:397
32574 msgid "All players move concurrently"
32575 msgstr "All players move concurrently"
32577 #: server/settings.c:399
32578 msgid "All players alternate movement"
32579 msgstr "All players alternate movement"
32581 #: server/settings.c:400
32582 msgid "Team alternate movement"
32583 msgstr "Team alternate movement"
32585 #: server/settings.c:412
32586 msgid "No compression"
32587 msgstr "No compression"
32589 #: server/settings.c:414
32590 msgid "Using zlib (gzip format)"
32591 msgstr "Using zlib (gzip format)"
32593 #: server/settings.c:417
32594 msgid "Using bzip2"
32595 msgstr "Using bzip2"
32597 #: server/settings.c:420
32601 #: server/settings.c:432
32605 #: server/settings.c:433
32609 #: server/settings.c:491
32611 msgid "Warning: not enough nations for all current players."
32612 msgstr "Not enough nations for all players; game will not start."
32614 #: server/settings.c:558
32616 msgid "Invalid save name definition: '%s' (resolves to '%s')."
32617 msgstr "Invalid save name definition: '%s' (resolves to '%s')."
32619 #: server/settings.c:577
32620 msgid "You cannot disable the map generator."
32621 msgstr "You cannot disable the map generator."
32623 #: server/settings.c:584
32624 msgid "You cannot require a map generator when a map is loaded."
32625 msgstr "You cannot require a map generator when a map is loaded."
32627 #: server/settings.c:600
32629 msgid "Invalid score name definition: '%s'."
32630 msgstr "Invalid score name definition: '%s'."
32632 #: server/settings.c:622
32635 "Demography string validation failed at character: '%c'. Try \"help demography"
32638 "Demography string validation failed at character: '%c'. Try \"help demography"
32641 #: server/settings.c:664
32644 "Allowed take string validation failed at character: '%c'. Try \"help "
32647 "Allowed take string validation failed at character: '%c'. Try \"help "
32650 #: server/settings.c:696
32653 "Starting units string validation failed at character '%c'. Try \"help "
32656 "Starting units string validation failed at character '%c'. Try \"help "
32659 #: server/settings.c:715
32660 msgid "Cannot set endturn earlier than current turn."
32661 msgstr "Cannot set endturn earlier than current turn."
32663 #: server/settings.c:733
32664 msgid "Cannot change maxplayers in GGZ mode."
32665 msgstr "Cannot change maxplayers in GGZ mode."
32667 #: server/settings.c:739
32670 "Number of players (%d) is higher than requested value (%d). Keeping old "
32673 "Number of players (%d) is higher than requested value (%d). Keeping old "
32676 #: server/settings.c:748
32679 "Requested value (%d) is greater than number of available start positions "
32680 "(%d). Keeping old value."
32682 "Requested value (%d) is greater than number of available start positions "
32683 "(%d). Keeping old value."
32685 #. TRANS: do not translate 'list nationsets'
32686 #: server/settings.c:772
32688 msgid "Unknown nation set \"%s\". See '%slist nationsets' for possible values."
32691 #: server/settings.c:787
32692 msgid "You are not allowed to set timeout values less than 30 seconds."
32693 msgstr "You are not allowed to set timeout values less than 30 seconds."
32695 #. TRANS: Do not translate setting names in ''.
32696 #: server/settings.c:796 server/settings.c:824
32698 "For autogames ('timeout' = -1) 'unitwaittime' should be deactivated (= 0)."
32700 "For autogames ('timeout' = -1) 'unitwaittime' should be deactivated (= 0)."
32702 #. TRANS: Do not translate setting names in ''.
32703 #: server/settings.c:806
32706 "'timeout' can not be lower than 3/2 of the 'unitwaittime' setting (= %d). "
32707 "Please change 'unitwaittime' first."
32709 "'timeout' can not be lower than 3/2 of the 'unitwaittime' setting (= %d). "
32710 "Please change 'unitwaittime' first."
32712 #. TRANS: Do not translate setting names in ''.
32713 #: server/settings.c:832
32716 "'unitwaittime' has to be lower than 2/3 of the 'timeout' setting (= %d). "
32717 "Please change 'timeout' first."
32719 "'unitwaittime' has to be lower than 2/3 of the 'timeout' setting (= %d). "
32720 "Please change 'timeout' first."
32722 #: server/settings.c:852 server/settings.c:910 server/settings.c:930
32723 msgid "For an isometric or hexagonal map the ysize must be even."
32724 msgstr "For an isometric or hexagonal map the ysize must be even."
32726 #: server/settings.c:870 server/settings.c:895
32728 msgid "The map size (%d * %d = %d) must be larger than %d tiles."
32729 msgstr "The map size (%d * %d = %d) must be larger than %d tiles."
32731 #: server/settings.c:876 server/settings.c:901
32733 msgid "The map size (%d * %d = %d) must be lower than %d tiles."
32734 msgstr "The map size (%d * %d = %d) must be lower than %d tiles."
32736 #: server/settings.c:953
32737 msgid "No nations in the currently loaded ruleset have associated colors."
32740 #: server/settings.c:1010
32741 msgid "Map size definition"
32742 msgstr "Map size definition"
32744 #. TRANS: The strings between double quotes are also translated
32745 #. * separately (they must match!). The strings between single
32746 #. * quotes are setting names and shouldn't be translated. The
32747 #. * strings between parentheses and in uppercase must stay as
32749 #: server/settings.c:1016
32751 "Chooses the method used to define the map size. Other options specify the "
32752 "parameters for each method.\n"
32753 "- \"Number of tiles\" (FULLSIZE): Map area (option 'size').\n"
32754 "- \"Tiles per player\" (PLAYER): Number of (land) tiles per player (option "
32755 "'tilesperplayer').\n"
32756 "- \"Width and height\" (XYSIZE): Map width and height in tiles (options "
32757 "'xsize' and 'ysize')."
32759 "Chooses the method used to define the map size. Other options specify the "
32760 "parameters for each method.\n"
32761 "- \"Number of tiles\" (FULLSIZE): Map area (option 'size').\n"
32762 "- \"Tiles per player\" (PLAYER): Number of (land) tiles per player (option "
32763 "'tilesperplayer').\n"
32764 "- \"Width and height\" (XYSIZE): Map width and height in tiles (options "
32765 "'xsize' and 'ysize')."
32767 #: server/settings.c:1027
32768 msgid "Map area (in thousands of tiles)"
32769 msgstr "Map area (in thousands of tiles)"
32771 #. TRANS: The strings between double quotes are also translated
32772 #. * separately (they must match!). The strings between single
32773 #. * quotes are setting names and shouldn't be translated. The
32774 #. * strings between parentheses and in uppercase must stay as
32776 #: server/settings.c:1033
32778 "This value is used to determine the map area.\n"
32779 " size = 4 is a normal map of 4,000 tiles (default)\n"
32780 " size = 20 is a huge map of 20,000 tiles\n"
32781 "For this option to take effect, the \"Map size definition\" option "
32782 "('mapsize') must be set to \"Number of tiles\" (FULLSIZE)."
32784 "This value is used to determine the map area.\n"
32785 " size = 4 is a normal map of 4,000 tiles (default)\n"
32786 " size = 20 is a huge map of 20,000 tiles\n"
32787 "For this option to take effect, the \"Map size definition\" option "
32788 "('mapsize') must be set to \"Number of tiles\" (FULLSIZE)."
32790 #: server/settings.c:1043
32791 msgid "Number of (land) tiles per player"
32792 msgstr "Number of (land) tiles per player"
32794 #. TRANS: The strings between double quotes are also translated
32795 #. * separately (they must match!). The strings between single
32796 #. * quotes are setting names and shouldn't be translated. The
32797 #. * strings between parentheses and in uppercase must stay as
32799 #: server/settings.c:1049
32801 "This value is used to determine the map dimensions. It calculates the map "
32802 "size at game start based on the number of players and the value of the "
32803 "setting 'landmass'.\n"
32804 "For this option to take effect, the \"Map size definition\" option "
32805 "('mapsize') must be set to \"Tiles per player\" (PLAYER)."
32807 "This value is used to determine the map dimensions. It calculates the map "
32808 "size at game start based on the number of players and the value of the "
32809 "setting 'landmass'.\n"
32810 "For this option to take effect, the \"Map size definition\" option "
32811 "('mapsize') must be set to \"Tiles per player\" (PLAYER)."
32813 #: server/settings.c:1060
32814 msgid "Map width in tiles"
32815 msgstr "Map width in tiles"
32817 #. TRANS: The strings between double quotes are also translated
32818 #. * separately (they must match!). The strings between single
32819 #. * quotes are setting names and shouldn't be translated. The
32820 #. * strings between parentheses and in uppercase must stay as
32822 #: server/settings.c:1066
32824 "Defines the map width.\n"
32825 "For this option to take effect, the \"Map size definition\" option "
32826 "('mapsize') must be set to \"Width and height\" (XYSIZE)."
32828 "Defines the map width.\n"
32829 "For this option to take effect, the \"Map size definition\" option "
32830 "('mapsize') must be set to \"Width and height\" (XYSIZE)."
32832 #: server/settings.c:1074
32833 msgid "Map height in tiles"
32834 msgstr "Map height in tiles"
32836 #. TRANS: The strings between double quotes are also translated
32837 #. * separately (they must match!). The strings between single
32838 #. * quotes are setting names and shouldn't be translated. The
32839 #. * strings between parentheses and in uppercase must stay as
32841 #: server/settings.c:1080
32843 "Defines the map height.\n"
32844 "For this option to take effect, the \"Map size definition\" option "
32845 "('mapsize') must be set to \"Width and height\" (XYSIZE)."
32847 "Defines the map height.\n"
32848 "For this option to take effect, the \"Map size definition\" option "
32849 "('mapsize') must be set to \"Width and height\" (XYSIZE)."
32851 #: server/settings.c:1089
32852 msgid "Map topology index"
32853 msgstr "Map topology index"
32855 #. TRANS: do not edit the ugly ASCII art
32856 #: server/settings.c:1091
32858 "Freeciv maps are always two-dimensional. They may wrap at the north-south "
32859 "and east-west directions to form a flat map, a cylinder, or a torus (donut). "
32860 "Individual tiles may be rectangular or hexagonal, with either a classic or "
32861 "isometric alignment - this should be set based on the tileset being used.\n"
32862 "Classic rectangular: Isometric rectangular:\n"
32863 " _________ /\\/\\/\\/\\/\\\n"
32864 " |_|_|_|_|_| /\\/\\/\\/\\/\\/\n"
32865 " |_|_|_|_|_| \\/\\/\\/\\/\\/\\\n"
32866 " |_|_|_|_|_| /\\/\\/\\/\\/\\/\n"
32867 " \\/\\/\\/\\/\\/\n"
32868 "Hex tiles: Iso-hex:\n"
32869 " /\\/\\/\\/\\/\\/\\ _ _ _ _ _\n"
32870 " | | | | | | | / \\_/ \\_/ \\_/ \\_/ \\\n"
32871 " \\/\\/\\/\\/\\/\\/\\ \\_/ \\_/ \\_/ \\_/ \\_/\n"
32872 " | | | | | | | / \\_/ \\_/ \\_/ \\_/ \\\n"
32873 " \\/\\/\\/\\/\\/\\/ \\_/ \\_/ \\_/ \\_/ \\_/\n"
32875 "Freeciv maps are always two-dimensional. They may wrap at the north-south "
32876 "and east-west directions to form a flat map, a cylinder, or a torus "
32877 "(doughnut). Individual tiles may be rectangular or hexagonal, with either a "
32878 "classic or isometric alignment - this should be set based on the tileset "
32880 "Classic rectangular: Isometric rectangular:\n"
32881 " _________ /\\/\\/\\/\\/\\\n"
32882 " |_|_|_|_|_| /\\/\\/\\/\\/\\/\n"
32883 " |_|_|_|_|_| \\/\\/\\/\\/\\/\\\n"
32884 " |_|_|_|_|_| /\\/\\/\\/\\/\\/\n"
32885 " \\/\\/\\/\\/\\/\n"
32886 "Hex tiles: Iso-hex:\n"
32887 " /\\/\\/\\/\\/\\/\\ _ _ _ _ _\n"
32888 " | | | | | | | / \\_/ \\_/ \\_/ \\_/ \\\n"
32889 " \\/\\/\\/\\/\\/\\/\\ \\_/ \\_/ \\_/ \\_/ \\_/\n"
32890 " | | | | | | | / \\_/ \\_/ \\_/ \\_/ \\\n"
32891 " \\/\\/\\/\\/\\/\\/ \\_/ \\_/ \\_/ \\_/ \\_/\n"
32893 #: server/settings.c:1115
32894 msgid "Method used to generate map"
32895 msgstr "Method used to generate map"
32897 #. TRANS: The strings between double quotes are also translated
32898 #. * separately (they must match!). The strings between single
32899 #. * quotes (except 'fair') are setting names and shouldn't be
32900 #. * translated. The strings between parentheses and in uppercase
32901 #. * must stay as untranslated.
32902 #: server/settings.c:1121
32904 "Specifies the algorithm used to generate the map. If the default value of "
32905 "the 'startpos' option is used, then the chosen generator chooses an "
32906 "appropriate 'startpos' setting; otherwise, the generated map tries to "
32907 "accommodate the chosen 'startpos' setting.\n"
32908 "- \"Scenario map\" (SCENARIO): indicates a pre-generated map. By default, if "
32909 "the scenario does not specify start positions, they will be allocated "
32910 "depending on the size of continents.\n"
32911 "- \"Fully random height\" (RANDOM): generates maps with a number of equally "
32912 "spaced, relatively small islands. By default, start positions are allocated "
32913 "depending on continent size.\n"
32914 "- \"Pseudo-fractal height\" (FRACTAL): generates Earthlike worlds with one "
32915 "or more large continents and a scattering of smaller islands. By default, "
32916 "players are all placed on a single continent.\n"
32917 "- \"Island-based\" (ISLAND): generates 'fair' maps with a number of "
32918 "similarly-sized and -shaped islands, each with approximately the same ratios "
32919 "of terrain types. By default, each player gets their own island.\n"
32920 "If the requested generator is incompatible with other server settings, the "
32921 "server may fall back to another generator."
32923 "Specifies the algorithm used to generate the map. If the default value of "
32924 "the 'startpos' option is used, then the chosen generator chooses an "
32925 "appropriate 'startpos' setting; otherwise, the generated map tries to "
32926 "accommodate the chosen 'startpos' setting.\n"
32927 "- \"Scenario map\" (SCENARIO): indicates a pre-generated map. By default, if "
32928 "the scenario does not specify start positions, they will be allocated "
32929 "depending on the size of continents.\n"
32930 "- \"Fully random height\" (RANDOM): generates maps with a number of equally "
32931 "spaced, relatively small islands. By default, start positions are allocated "
32932 "depending on continent size.\n"
32933 "- \"Pseudo-fractal height\" (FRACTAL): generates Earthlike worlds with one "
32934 "or more large continents and a scattering of smaller islands. By default, "
32935 "players are all placed on a single continent.\n"
32936 "- \"Island-based\" (ISLAND): generates 'fair' maps with a number of "
32937 "similarly-sized and -shaped islands, each with approximately the same ratios "
32938 "of terrain types. By default, each player gets their own island.\n"
32939 "If the requested generator is incompatible with other server settings, the "
32940 "server may fall back to another generator."
32942 #: server/settings.c:1146
32943 msgid "Method used to choose start positions"
32944 msgstr "Method used to choose start positions"
32946 #. TRANS: The strings between double quotes are also translated
32947 #. * separately (they must match!). The strings between single
32948 #. * quotes (except 'best') are setting names and shouldn't be
32949 #. * translated. The strings between parentheses and in uppercase
32950 #. * must stay as untranslated.
32951 #: server/settings.c:1152
32953 "The method used to choose where each player's initial units start on the "
32954 "map. (For scenarios which include pre-set start positions, this setting is "
32956 "- \"Generator's choice\" (DEFAULT): the start position placement will depend "
32957 "on the map generator chosen. See the 'generator' setting.\n"
32958 "- \"One player per continent\" (SINGLE): one player is placed on each of a "
32959 "set of continents of approximately equivalent value (if possible).\n"
32960 "- \"Two or three players per continent\" (2or3): similar to SINGLE except "
32961 "that two players will be placed on each continent, with three on the 'best' "
32962 "continent if there is an odd number of players.\n"
32963 "- \"All players on a single continent\" (ALL): all players will start on the "
32964 "'best' available continent.\n"
32965 "- \"Depending on size of continents\" (VARIABLE): players will be placed on "
32966 "the 'best' available continents such that, as far as possible, the number of "
32967 "players on each continent is proportional to its value.\n"
32968 "If the server cannot satisfy the requested setting due to there being too "
32969 "many players for continents, it may fall back to one of the others. "
32970 "(However, map generators try to create the right number of continents for "
32971 "the choice of this 'startpos' setting and the number of players, so this is "
32972 "unlikely to occur.)"
32974 "The method used to choose where each player's initial units start on the "
32975 "map. (For scenarios which include pre-set start positions, this setting is "
32977 "- \"Generator's choice\" (DEFAULT): the start position placement will depend "
32978 "on the map generator chosen. See the 'generator' setting.\n"
32979 "- \"One player per continent\" (SINGLE): one player is placed on each of a "
32980 "set of continents of approximately equivalent value (if possible).\n"
32981 "- \"Two or three players per continent\" (2or3): similar to SINGLE except "
32982 "that two players will be placed on each continent, with three on the 'best' "
32983 "continent if there is an odd number of players.\n"
32984 "- \"All players on a single continent\" (ALL): all players will start on the "
32985 "'best' available continent.\n"
32986 "- \"Depending on size of continents\" (VARIABLE): players will be placed on "
32987 "the 'best' available continents such that, as far as possible, the number of "
32988 "players on each continent is proportional to its value.\n"
32989 "If the server cannot satisfy the requested setting due to there being too "
32990 "many players for continents, it may fall back to one of the others. "
32991 "(However, map generators try to create the right number of continents for "
32992 "the choice of this 'startpos' setting and the number of players, so this is "
32993 "unlikely to occur.)"
32995 #: server/settings.c:1181
32996 msgid "Presence of 1x1 islands"
32997 msgstr "Presence of 1x1 islands"
32999 #: server/settings.c:1182
33001 "This setting controls whether the map generator is allowed to make islands "
33002 "of one only tile size."
33004 "This setting controls whether the map generator is allowed to make islands "
33005 "of one only tile size."
33007 #: server/settings.c:1188
33008 msgid "Whether the poles are separate continents"
33009 msgstr "Whether the poles are separate continents"
33011 #: server/settings.c:1189
33012 msgid "If this setting is disabled, the continents may attach to poles."
33013 msgstr "If this setting is disabled, the continents may attach to poles."
33015 #: server/settings.c:1194
33016 msgid "All the map is temperate"
33017 msgstr "All the map is temperate"
33019 #: server/settings.c:1195
33021 "If this setting is enabled, the temperature will be equivalent everywhere on "
33022 "the map. As a result, the poles won't be generated."
33024 "If this setting is enabled, the temperature will be equivalent everywhere on "
33025 "the map. As a result, the poles won't be generated."
33027 #: server/settings.c:1202
33028 msgid "Average temperature of the planet"
33029 msgstr "Average temperature of the planet"
33031 #: server/settings.c:1203
33033 "Small values will give a cold map, while larger values will give a hotter "
33036 "100 means a very dry and hot planet with no polar arctic zones, only "
33037 "tropical and dry zones.\n"
33038 " 70 means a hot planet with little polar ice.\n"
33039 " 50 means a temperate planet with normal polar, cold, temperate, and "
33040 "tropical zones; a desert zone overlaps tropical and temperate zones.\n"
33041 " 30 means a cold planet with small tropical zones.\n"
33042 " 0 means a very cold planet with large polar zones and no tropics."
33044 "Small values will give a cold map, while larger values will give a hotter "
33047 "100 means a very dry and hot planet with no polar arctic zones, only "
33048 "tropical and dry zones.\n"
33049 " 70 means a hot planet with little polar ice.\n"
33050 " 50 means a temperate planet with normal polar, cold, temperate, and "
33051 "tropical zones; a desert zone overlaps tropical and temperate zones.\n"
33052 " 30 means a cold planet with small tropical zones.\n"
33053 " 0 means a very cold planet with large polar zones and no tropics."
33055 #: server/settings.c:1220
33056 msgid "Percentage of the map that is land"
33057 msgstr "Percentage of the map that is land"
33059 #: server/settings.c:1221
33061 "This setting gives the approximate percentage of the map that will be made "
33064 "This setting gives the approximate percentage of the map that will be made "
33067 #: server/settings.c:1227
33068 msgid "Amount of hills/mountains"
33069 msgstr "Amount of hills/mountains"
33071 #: server/settings.c:1228
33073 "Small values give flat maps, while higher values give a steeper map with "
33074 "more hills and mountains."
33076 "Small values give flat maps, while higher values give a steeper map with "
33077 "more hills and mountains."
33079 #: server/settings.c:1234
33080 msgid "Amount of water on landmasses"
33081 msgstr "Amount of water on landmasses"
33083 #: server/settings.c:1235
33085 "Small values mean lots of dry, desert-like land; higher values give a wetter "
33086 "map with more swamps, jungles, and rivers."
33088 "Small values mean lots of dry, desert-like land; higher values give a wetter "
33089 "map with more swamps, jungles, and rivers."
33091 #: server/settings.c:1242
33092 msgid "Global warming"
33093 msgstr "Global warming"
33095 #: server/settings.c:1243
33097 "If turned off, global warming will not occur as a result of pollution. This "
33098 "setting does not affect pollution."
33100 "If turned off, global warming will not occur as a result of pollution. This "
33101 "setting does not affect pollution."
33103 #: server/settings.c:1250
33104 msgid "Nuclear winter"
33105 msgstr "Nuclear winter"
33107 #: server/settings.c:1251
33109 "If turned off, nuclear winter will not occur as a result of nuclear war."
33111 "If turned off, nuclear winter will not occur as a result of nuclear war."
33113 #: server/settings.c:1257
33114 msgid "Map generation random seed"
33115 msgstr "Map generation random seed"
33117 #: server/settings.c:1258
33119 "The same seed will always produce the same map; for zero (the default) a "
33120 "seed will be chosen based on the time to give a random map. This setting is "
33121 "usually only of interest while debugging the game."
33123 "The same seed will always produce the same map; for zero (the default) a "
33124 "seed will be chosen based on the time to give a random map. This setting is "
33125 "usually only of interest while debugging the game."
33127 #: server/settings.c:1271
33128 msgid "Game random seed"
33129 msgstr "Game random seed"
33131 #: server/settings.c:1272
33133 "For zero (the default) a seed will be chosen based on the current time. This "
33134 "setting is usually only of interest while debugging the game."
33136 "For zero (the default) a seed will be chosen based on the current time. This "
33137 "setting is usually only of interest while debugging the game."
33139 #: server/settings.c:1279
33140 msgid "Amount of \"special\" resource tiles"
33141 msgstr "Amount of \"special\" resource tiles"
33143 #: server/settings.c:1280
33145 "Special resources improve the basic terrain type they are on. The server "
33146 "variable's scale is parts per thousand."
33148 "Special resources improve the basic terrain type they are on. The server "
33149 "variable's scale is parts per thousand."
33151 #: server/settings.c:1287
33152 msgid "Amount of huts (minor tribe villages)"
33153 msgstr "Amount of huts (minor tribe villages)"
33155 #: server/settings.c:1288
33157 "This setting gives the exact number of huts that will be placed on the "
33158 "entire map. Huts are small tribal villages that may be investigated by units."
33160 "This setting gives the exact number of huts that will be placed on the "
33161 "entire map. Huts are small tribal villages that may be investigated by units."
33163 #: server/settings.c:1299
33164 msgid "Minimum number of players"
33165 msgstr "Minimum number of players"
33167 #: server/settings.c:1300
33169 "There must be at least this many players (connected human players) before "
33170 "the game can start."
33172 "There must be at least this many players (connected human players) before "
33173 "the game can start."
33175 #: server/settings.c:1307
33176 msgid "Maximum number of players"
33177 msgstr "Maximum number of players"
33179 #: server/settings.c:1308
33181 "The maximal number of human and AI players who can be in the game. When this "
33182 "number of players are connected in the pregame state, any new players who "
33183 "try to connect will be rejected.\n"
33184 "When playing a scenario which defines player start positions, this setting "
33185 "cannot be set to greater than the number of defined start positions."
33187 "The maximal number of human and AI players who can be in the game. When this "
33188 "number of players are connected in the pregame state, any new players who "
33189 "try to connect will be rejected.\n"
33190 "When playing a scenario which defines player start positions, this setting "
33191 "cannot be set to greater than the number of defined start positions."
33193 #: server/settings.c:1320
33194 msgid "Limited number of AI players"
33195 msgstr "Limited number of AI players"
33197 #: server/settings.c:1321
33199 "If set to a positive value, then AI players will be automatically created or "
33200 "removed to keep the total number of players at this amount. As more players "
33201 "join, these AI players will be replaced. When set to zero, all AI players "
33204 "If set to a positive value, then AI players will be automatically created or "
33205 "removed to keep the total number of players at this amount. As more players "
33206 "join, these AI players will be replaced. When set to zero, all AI players "
33209 #: server/settings.c:1331
33211 msgid "Set of nations to choose from"
33212 msgstr "List of connections to server:"
33214 #. TRANS: do not translate '/list nationsets'
33215 #: server/settings.c:1333
33217 "Controls the set of nations allowed in the game. The choices are defined by "
33219 "Only nations in the set selected here will be allowed in any circumstances, "
33220 "including new players and civil war; small sets may thus limit the number of "
33221 "players in a game.\n"
33222 "If this is left blank, the ruleset's default nation set is used.\n"
33223 "See '/list nationsets' for possible choices for the currently loaded ruleset."
33226 #: server/settings.c:1347
33227 msgid "Event cache for this number of turns"
33228 msgstr "Event cache for this number of turns"
33230 #: server/settings.c:1348
33232 "Event messages are saved for this number of turns. A value of 0 deactivates "
33235 "Event messages are saved for this number of turns. A value of 0 deactivates "
33238 #: server/settings.c:1356
33239 msgid "Size of the event cache"
33240 msgstr "Size of the event cache"
33242 #: server/settings.c:1357
33243 msgid "This defines the maximal number of events in the event cache."
33244 msgstr "This defines the maximal number of events in the event cache."
33246 #: server/settings.c:1364
33247 msgid "Save chat messages in the event cache"
33248 msgstr "Save chat messages in the event cache"
33250 #: server/settings.c:1365
33251 msgid "If turned on, chat messages will be saved in the event cache."
33252 msgstr "If turned on, chat messages will be saved in the event cache."
33254 #: server/settings.c:1370
33255 msgid "Print turn and time for each cached event"
33256 msgstr "Print turn and time for each cached event"
33258 #. TRANS: Don't translate the text between single quotes.
33259 #: server/settings.c:1372
33261 "If turned on, all cached events will be marked by the turn and time of the "
33262 "event like '(T2 - 15:29:52)'."
33264 "If turned on, all cached events will be marked by the turn and time of the "
33265 "event like '(T2 - 15:29:52)'."
33267 #: server/settings.c:1383
33268 msgid "List of players' initial units"
33269 msgstr "List of players' initial units"
33271 #: server/settings.c:1384
33273 "This should be a string of characters, each of which specifies a unit role. "
33274 "There must be at least one city founder in the string. The characters and "
33275 "their meanings are:\n"
33276 " c = City founder (eg., Settlers)\n"
33277 " w = Terrain worker (eg., Engineers)\n"
33278 " x = Explorer (eg., Explorer)\n"
33279 " k = Gameloss (eg., King)\n"
33280 " s = Diplomat (eg., Diplomat)\n"
33281 " d = Ok defense unit (eg., Warriors)\n"
33282 " D = Good defense unit (eg., Phalanx)\n"
33283 " a = Fast attack unit (eg., Horsemen)\n"
33284 " A = Strong attack unit (eg., Catapult)\n"
33286 "This should be a string of characters, each of which specifies a unit role. "
33287 "There must be at least one city founder in the string. The characters and "
33288 "their meanings are:\n"
33289 " c = City founder (eg., Settlers)\n"
33290 " w = Terrain worker (eg., Engineers)\n"
33291 " x = Explorer (eg., Explorer)\n"
33292 " k = Gameloss (eg., King)\n"
33293 " s = Diplomat (eg., Diplomat)\n"
33294 " d = Ok defence unit (eg., Warriors)\n"
33295 " D = Good defence unit (eg., Phalanx)\n"
33296 " a = Fast attack unit (eg., Horsemen)\n"
33297 " A = Strong attack unit (eg., Catapult)\n"
33299 #: server/settings.c:1401
33301 msgid "Whether player starts with a city"
33302 msgstr "Whether to log player statistics"
33304 #: server/settings.c:1402
33306 "If this is set, game will start with player's first city already founded to "
33307 "starting location."
33310 #: server/settings.c:1408
33311 msgid "Area where initial units are located"
33312 msgstr "Area where initial units are located"
33314 #: server/settings.c:1409
33315 msgid "This is the radius within which the initial units are dispersed."
33316 msgstr "This is the radius within which the initial units are dispersed."
33318 #: server/settings.c:1415
33319 msgid "Starting gold per player"
33320 msgstr "Starting gold per player"
33322 #: server/settings.c:1416
33323 msgid "At the beginning of the game, each player is given this much gold."
33324 msgstr "At the beginning of the game, each player is given this much gold."
33326 #: server/settings.c:1422
33327 msgid "Number of initial techs per player"
33328 msgstr "Number of initial techs per player"
33330 #. TRANS: The string between single quotes is a setting name and
33331 #. * should not be translated.
33332 #: server/settings.c:1425
33334 "At the beginning of the game, each player is given this many technologies. "
33335 "The technologies chosen are random for each player. Depending on the value "
33336 "of tech_cost_style in the ruleset, a big value for 'techlevel' can make the "
33337 "next techs really expensive."
33339 "At the beginning of the game, each player is given this many technologies. "
33340 "The technologies chosen are random for each player. Depending on the value "
33341 "of tech_cost_style in the ruleset, a big value for 'techlevel' can make the "
33342 "next techs really expensive."
33344 #: server/settings.c:1434
33345 msgid "Technology cost multiplier percentage"
33346 msgstr "Technology cost multiplier percentage"
33348 #: server/settings.c:1435
33350 "This affects how quickly players can research new technology. All tech costs "
33351 "are multiplied by this amount (as a percentage). The base tech costs are "
33352 "determined by the ruleset or other game settings."
33354 "This affects how quickly players can research new technology. All tech costs "
33355 "are multiplied by this amount (as a percentage). The base tech costs are "
33356 "determined by the ruleset or other game settings."
33358 #: server/settings.c:1444
33359 msgid "Percentage penalty when changing tech"
33360 msgstr "Percentage penalty when changing tech"
33362 #: server/settings.c:1445
33364 "If you change your current research technology, and you have positive "
33365 "research points, you lose this percentage of those research points. This "
33366 "does not apply when you have just gained a technology this turn."
33368 "If you change your current research technology, and you have positive "
33369 "research points, you lose this percentage of those research points. This "
33370 "does not apply when you have just gained a technology this turn."
33372 #: server/settings.c:1454
33373 msgid "Chance to lose an invention while receiving it"
33374 msgstr "Chance to lose an invention while receiving it"
33376 #: server/settings.c:1455
33378 "If you receive an invention via a treaty, this setting defines the chance "
33379 "that the invention is lost during the transfer."
33381 "If you receive an invention via a treaty, this setting defines the chance "
33382 "that the invention is lost during the transfer."
33384 #: server/settings.c:1463
33385 msgid "Chance to lose an invention while giving it"
33386 msgstr "Chance to lose an invention while giving it"
33388 #: server/settings.c:1464
33390 "If you give an invention via a treaty, this setting defines the chance that "
33391 "the invention is lost for your civilization during the transfer."
33393 "If you give an invention via a treaty, this setting defines the chance that "
33394 "the invention is lost for your civilisation during the transfer."
33396 #: server/settings.c:1472
33397 msgid "Team pooled research"
33398 msgstr "Team pooled research"
33400 #: server/settings.c:1473
33402 "If this setting is turned on, then the team mates will share the science "
33403 "research. Else, every player of the team will have to make its own."
33405 "If this setting is turned on, then the team mates will share the science "
33406 "research. Else, every player of the team will have to make its own."
33408 #: server/settings.c:1480
33409 msgid "Penalty when getting tech or gold from treaty"
33410 msgstr "Penalty when getting tech or gold from treaty"
33412 #: server/settings.c:1481
33414 "For each technology you gain from a diplomatic treaty, you lose research "
33415 "points equal to this percentage of the cost to research a new technology. If "
33416 "this is non-zero, you can end up with negative research points. Also applies "
33417 "to gold transfers in diplomatic treaties."
33419 "For each technology you gain from a diplomatic treaty, you lose research "
33420 "points equal to this percentage of the cost to research a new technology. If "
33421 "this is non-zero, you can end up with negative research points. Also applies "
33422 "to gold transfers in diplomatic treaties."
33424 #: server/settings.c:1491
33425 msgid "Penalty when getting tech from conquering"
33426 msgstr "Penalty when getting tech from conquering"
33428 #: server/settings.c:1492
33430 "For each technology you gain by conquering an enemy city, you lose research "
33431 "points equal to this percentage of the cost to research a new technology. If "
33432 "this is non-zero, you can end up with negative research points."
33434 "For each technology you gain by conquering an enemy city, you lose research "
33435 "points equal to this percentage of the cost to research a new technology. If "
33436 "this is non-zero, you can end up with negative research points."
33438 #: server/settings.c:1502
33439 msgid "Penalty when getting a free tech"
33440 msgstr "Penalty when getting a free tech"
33442 #. TRANS: The strings between single quotes are setting names and
33443 #. * shouldn't be translated.
33444 #: server/settings.c:1505
33446 "For each technology you gain \"for free\" (other than covered by 'diplcost' "
33447 "or 'conquercost': for instance, from huts or from Great Library effects), "
33448 "you lose research points equal to this percentage of the cost to research a "
33449 "new technology. If this is non-zero, you can end up with negative research "
33452 "For each technology you gain \"for free\" (other than covered by 'diplcost' "
33453 "or 'conquercost': for instance, from huts or from Great Library effects), "
33454 "you lose research points equal to this percentage of the cost to research a "
33455 "new technology. If this is non-zero, you can end up with negative research "
33458 #: server/settings.c:1516
33459 msgid "Research point debt threshold for losing tech"
33462 #: server/settings.c:1517
33464 "When you have negative research points, and your shortfall is greater than "
33465 "this percentage of the cost of your current research, you forget a "
33466 "technology you already knew.\n"
33467 "The special value -1 prevents loss of technology regardless of research "
33471 #: server/settings.c:1528
33472 msgid "Research points restored after losing a tech"
33475 #: server/settings.c:1529
33477 "When you lose a technology due to a negative research balance (see "
33478 "'techlossforgiveness'), this percentage of its research cost is credited to "
33479 "your research balance (this may not be sufficient to make it positive).\n"
33480 "The special value -1 means that your research balance is always restored to "
33481 "zero, regardless of your previous shortfall."
33484 #: server/settings.c:1541
33485 msgid "Food required for a city to grow"
33486 msgstr "Food required for a city to grow"
33488 #: server/settings.c:1542
33490 "This is the base amount of food required to grow a city. This value is "
33491 "multiplied by another factor that comes from the ruleset and is dependent on "
33492 "the size of the city."
33494 "This is the base amount of food required to grow a city. This value is "
33495 "multiplied by another factor that comes from the ruleset and is dependent on "
33496 "the size of the city."
33498 #: server/settings.c:1550
33499 msgid "Percentage food lost when building needed"
33500 msgstr "Percentage food lost when building needed"
33502 #: server/settings.c:1551
33504 "If a city would expand, but it can't because it needs an Aqueduct (or Sewer "
33505 "System), it loses this percentage of its foodbox (or half that amount when "
33506 "it has a Granary)."
33508 "If a city would expand, but it can't because it needs an Aqueduct (or Sewer "
33509 "System), it loses this percentage of its foodbox (or half that amount when "
33510 "it has a Granary)."
33512 #: server/settings.c:1560
33513 msgid "Multiplier percentage for production costs"
33514 msgstr "Multiplier percentage for production costs"
33516 #: server/settings.c:1561
33518 "This affects how quickly units and buildings can be produced. The base "
33519 "costs are multiplied by this value (as a percentage)."
33521 "This affects how quickly units and buildings can be produced. The base "
33522 "costs are multiplied by this value (as a percentage)."
33524 #: server/settings.c:1575
33525 msgid "Minimum city size to get full trade"
33526 msgstr "Minimum city size to get full trade"
33528 #. TRANS: The strings between single quotes are setting names and
33529 #. * shouldn't be translated.
33530 #: server/settings.c:1578
33532 "There is a trade penalty in all cities smaller than this. The penalty is "
33533 "100% (no trade at all) for sizes up to 'notradesize', and decreases "
33534 "gradually to 0% (no penalty except the normal corruption) for "
33535 "size='fulltradesize'. See also 'notradesize'."
33537 "There is a trade penalty in all cities smaller than this. The penalty is "
33538 "100% (no trade at all) for sizes up to 'notradesize', and decreases "
33539 "gradually to 0% (no penalty except the normal corruption) for "
33540 "size='fulltradesize'. See also 'notradesize'."
33542 #: server/settings.c:1588
33543 msgid "Maximum size of a city without trade"
33544 msgstr "Maximum size of a city without trade"
33546 #. TRANS: The strings between single quotes are setting names and
33547 #. * shouldn't be translated.
33548 #: server/settings.c:1591
33550 "Cities do not produce any trade at all unless their size is larger than this "
33551 "amount. The produced trade increases gradually for cities larger than "
33552 "'notradesize' and smaller than 'fulltradesize'. See also 'fulltradesize'."
33554 "Cities do not produce any trade at all unless their size is larger than this "
33555 "amount. The produced trade increases gradually for cities larger than "
33556 "'notradesize' and smaller than 'fulltradesize'. See also 'fulltradesize'."
33558 #: server/settings.c:1600
33559 msgid "Minimum distance between cities"
33560 msgstr "Minimum distance between cities"
33562 #: server/settings.c:1601
33564 "When a player attempts to found a new city, it is prevented if the distance "
33565 "from any existing city is less than this setting. For example, when this "
33566 "setting is 3, there must be at least two clear tiles in any direction "
33567 "between all existing cities and the new city site. A value of 1 removes any "
33568 "such restriction on city placement."
33570 "When a player attempts to found a new city, it is prevented if the distance "
33571 "from any existing city is less than this setting. For example, when this "
33572 "setting is 3, there must be at least two clear tiles in any direction "
33573 "between all existing cities and the new city site. A value of 1 removes any "
33574 "such restriction on city placement."
33576 #: server/settings.c:1613
33577 msgid "Technology trading"
33578 msgstr "Technology trading"
33580 #: server/settings.c:1614
33582 "If turned off, trading technologies in the diplomacy dialog is not allowed."
33584 "If turned off, trading technologies in the diplomacy dialog is not allowed."
33586 #: server/settings.c:1620
33587 msgid "Gold trading"
33588 msgstr "Gold trading"
33590 #: server/settings.c:1621
33591 msgid "If turned off, trading gold in the diplomacy dialog is not allowed."
33592 msgstr "If turned off, trading gold in the diplomacy dialog is not allowed."
33594 #: server/settings.c:1627
33595 msgid "City trading"
33596 msgstr "City trading"
33598 #: server/settings.c:1628
33599 msgid "If turned off, trading cities in the diplomacy dialog is not allowed."
33600 msgstr "If turned off, trading cities in the diplomacy dialog is not allowed."
33602 #: server/settings.c:1634
33603 msgid "Minimum distance for trade routes"
33604 msgstr "Minimum distance for trade routes"
33606 #: server/settings.c:1635
33608 "In order for two cities in the same civilization to establish a trade route, "
33609 "they must be at least this far apart on the map. For square grids, the "
33610 "distance is calculated as \"Manhattan distance\", that is, the sum of the "
33611 "displacements along the x and y directions."
33613 "In order for two cities in the same civilisation to establish a trade route, "
33614 "they must be at least this far apart on the map. For square grids, the "
33615 "distance is calculated as \"Manhattan distance\", that is, the sum of the "
33616 "displacements along the x and y directions."
33618 #: server/settings.c:1645
33619 msgid "Number of turns between rapture effect"
33620 msgstr "Number of turns between rapture effect"
33622 #: server/settings.c:1646
33624 "Sets the number of turns between rapture growth of a city. If set to n a "
33625 "city will grow after celebrating for n+1 turns."
33627 "Sets the number of turns between rapture growth of a city. If set to n a "
33628 "city will grow after celebrating for n+1 turns."
33630 #: server/settings.c:1655
33631 msgid "Frequency of disasters"
33634 #: server/settings.c:1656
33635 msgid "Sets frequency of disasters occurring to cities."
33638 #: server/settings.c:1663
33639 msgid "Chance for conquered building destruction"
33640 msgstr "Chance for conquered building destruction"
33642 #: server/settings.c:1664
33644 "When a player conquers a city, each city improvement has this percentage "
33645 "chance to be destroyed."
33647 "When a player conquers a city, each city improvement has this percentage "
33648 "chance to be destroyed."
33650 #: server/settings.c:1670
33651 msgid "Chance of moving into tile after attack"
33652 msgstr "Chance of moving into tile after attack"
33654 #: server/settings.c:1671
33656 "If set to 0, combat is Civ1/2-style (when you attack, you remain in place). "
33657 "If set to 100, attacking units will always move into the tile they attacked "
33658 "when they win the combat (and no enemy units remain in the tile). If set to "
33659 "a value between 0 and 100, this will be used as the percent chance of "
33660 "\"occupying\" territory."
33662 "If set to 0, combat is Civ1/2-style (when you attack, you remain in place). "
33663 "If set to 100, attacking units will always move into the tile they attacked "
33664 "when they win the combat (and no enemy units remain in the tile). If set to "
33665 "a value between 0 and 100, this will be used as the percent chance of "
33666 "\"occupying\" territory."
33668 #: server/settings.c:1682
33669 msgid "Turn on/off server-side autoattack"
33670 msgstr "Turn on/off server-side autoattack"
33672 #: server/settings.c:1683
33674 "If set to on, units with moves left will automatically consider attacking "
33675 "enemy units that move adjacent to them."
33677 "If set to on, units with moves left will automatically consider attacking "
33678 "enemy units that move adjacent to them."
33680 #: server/settings.c:1689
33681 msgid "Do all units in tile die with defender"
33684 #: server/settings.c:1690
33687 "If this is enabled, each time a defender unit loses in combat, and is not "
33688 "inside a city or suitable base, all units in the same tile are destroyed "
33689 "along with the defender. If this is disabled, only the defender unit is "
33692 "If the defender loses, and is not inside a city, fortress, or airbase, all "
33693 "other units at the defender's location are destroyed along with the defender."
33695 #: server/settings.c:1698
33696 msgid "Reduce city population after attack"
33697 msgstr "Reduce city population after attack"
33699 #: server/settings.c:1699
33702 "This flag indicates whether city population is reduced after successful "
33703 "attack of enemy unit. If this is disabled population is never reduced. Even "
33704 "when this is enabled only some units may kill citizens."
33706 "This flag indicates whether city population is reduced after successful "
33707 "attack of enemy unit, depending on its movement type."
33709 #: server/settings.c:1707
33710 msgid "Slowly kill units without home cities (e.g., starting units)"
33711 msgstr "Slowly kill units without home cities (e.g., starting units)"
33713 #: server/settings.c:1708
33715 "If greater than 0, then every unit without a homecity will lose hitpoints "
33716 "each turn. The number of hitpoints lost is given by 'killunhomed' percent of "
33717 "the hitpoints of the unit type. At least one hitpoint is lost every turn "
33718 "until the death of the unit."
33720 "If greater than 0, then every unit without a homecity will lose hitpoints "
33721 "each turn. The number of hitpoints lost is given by 'killunhomed' percent of "
33722 "the hitpoints of the unit type. At least one hitpoint is lost every turn "
33723 "until the death of the unit."
33725 #: server/settings.c:1718
33726 msgid "National borders"
33727 msgstr "National borders"
33729 #: server/settings.c:1719
33731 "If this is not disabled, then any land tiles around a fortress or city will "
33732 "be owned by that nation."
33734 "If this is not disabled, then any land tiles around a fortress or city will "
33735 "be owned by that nation."
33737 #: server/settings.c:1726
33738 msgid "Units inside borders cause no unhappiness"
33739 msgstr "Units inside borders cause no unhappiness"
33741 #: server/settings.c:1727
33743 "If this is set, units will not cause unhappiness when inside your own "
33746 "If this is set, units will not cause unhappiness when inside your own "
33749 #: server/settings.c:1733
33750 msgid "Ability to do diplomacy with other players"
33751 msgstr "Ability to do diplomacy with other players"
33753 #: server/settings.c:1734
33754 msgid "This setting controls the ability to do diplomacy with other players."
33755 msgstr "This setting controls the ability to do diplomacy with other players."
33757 #: server/settings.c:1740
33758 msgid "Allowed city names"
33759 msgstr "Allowed city names"
33761 #. TRANS: The strings between double quotes are also translated
33762 #. * separately (they must match!). The strings between parentheses
33763 #. * and in uppercase must not be translated.
33764 #: server/settings.c:1744
33766 "- \"No restrictions\" (NO_RESTRICTIONS): players can have multiple cities "
33767 "with the same names.\n"
33768 "- \"Unique to a player\" (PLAYER_UNIQUE): one player can't have multiple "
33769 "cities with the same name.\n"
33770 "- \"Globally unique\" (GLOBAL_UNIQUE): all cities in a game have to have "
33771 "different names.\n"
33772 "- \"No city name stealing\" (NO_STEALING): like \"Globally unique\", but a "
33773 "player isn't allowed to use a default city name of another nation unless it "
33774 "is a default for their nation also."
33776 "- \"No restrictions\" (NO_RESTRICTIONS): players can have multiple cities "
33777 "with the same names.\n"
33778 "- \"Unique to a player\" (PLAYER_UNIQUE): one player can't have multiple "
33779 "cities with the same name.\n"
33780 "- \"Globally unique\" (GLOBAL_UNIQUE): all cities in a game have to have "
33781 "different names.\n"
33782 "- \"No city name stealing\" (NO_STEALING): like \"Globally unique\", but a "
33783 "player isn't allowed to use a default city name of another nation unless it "
33784 "is a default for their nation also."
33786 #: server/settings.c:1758
33787 msgid "How to pick player colors"
33788 msgstr "How to pick player colours"
33790 #. TRANS: The strings between double quotes are also translated
33791 #. * separately (they must match!). The strings between single quotes
33792 #. * are setting names and shouldn't be translated. The strings
33793 #. * between parentheses and in uppercase must not be translated.
33794 #: server/settings.c:1763
33797 "This setting determines how player colors are chosen. Player colors are used "
33798 "in the Nations report, for national borders on the map, and so on.\n"
33799 "- \"Per-player, in order\" (PLR_ORDER): colors are assigned to individual "
33800 "players in order from a list defined by the ruleset.\n"
33801 "- \"Per-player, random\" (PLR_RANDOM): colors are assigned to invididual "
33802 "players randomly from the set defined by the ruleset.\n"
33803 "- \"Set manually\" (PLR_SET): colors can be set with the 'playercolor' "
33804 "command before the game starts; these are not restricted to the ruleset "
33805 "colors. Any players for which no color is set when the game starts get a "
33806 "random color from the ruleset.\n"
33807 "- \"Per-team, in order\" (TEAM_ORDER): colors are assigned to teams from the "
33808 "list in the ruleset. Every player on the same team gets the same color.\n"
33809 "- \"Per-nation, in order\" (NATION_ORDER): if the ruleset defines a color "
33810 "for a player's nation, the player takes that color. Any players whose "
33811 "nations don't have associated colors get a random color from the list in the "
33813 "Regardless of this setting, individual player colors can be changed after "
33814 "the game starts with the 'playercolor' command."
33816 "This setting determines how player colours are chosen. Player colours are "
33817 "used in the Nations report, for national borders on the map, and so on.\n"
33818 "- \"Per-player, in order\" (PLR_ORDER): colours are assigned to individual "
33819 "players in order from a list defined by the ruleset.\n"
33820 "- \"Per-player, random\" (PLR_RANDOM): colours are assigned to invididual "
33821 "players randomly from the set defined by the ruleset.\n"
33822 "- \"Set manually\" (PLR_SET): colours can be set with the 'playercolor' "
33823 "command before the game starts; these are not restricted to the ruleset "
33824 "colours. Any players for which no colour is set when the game starts get a "
33825 "random colour from the ruleset.\n"
33826 "- \"Per-team, in order\" (TEAM_ORDER): colours are assigned to teams from "
33827 "the list in the ruleset. Every player on the same team gets the same "
33829 "Regardless of this setting, individual player colours can be changed after "
33830 "the game starts with the 'playercolor' command."
33832 #: server/settings.c:1804
33833 msgid "Barbarian appearance frequency"
33834 msgstr "Barbarian appearance frequency"
33836 #. TRANS: The string between single quotes is a setting name and
33837 #. * should not be translated.
33838 #: server/settings.c:1807
33840 "This setting controls how frequently the barbarians appear in the game. See "
33841 "also the 'onsetbarbs' setting."
33843 "This setting controls how frequently the barbarians appear in the game. See "
33844 "also the 'onsetbarbs' setting."
33846 #: server/settings.c:1813
33847 msgid "Barbarian onset turn"
33848 msgstr "Barbarian onset turn"
33850 #: server/settings.c:1814
33851 msgid "Barbarians will not appear before this turn."
33852 msgstr "Barbarians will not appear before this turn."
33854 #: server/settings.c:1820
33855 msgid "Length in turns of revolution"
33856 msgstr "Length in turns of revolution"
33858 #: server/settings.c:1821
33860 "When changing governments, a period of anarchy lasting this many turns will "
33861 "occur. Setting this value to 0 will give a random length of 1-5 turns."
33863 "When changing governments, a period of anarchy lasting this many turns will "
33864 "occur. Setting this value to 0 will give a random length of 1-5 turns."
33866 #: server/settings.c:1830
33867 msgid "Whether to enable fog of war"
33868 msgstr "Whether to enable fog of war"
33870 #: server/settings.c:1831
33872 "If this is enabled, only those units and cities within the vision range of "
33873 "your own units and cities will be revealed to you. You will not see new "
33874 "cities or terrain changes in tiles not observed."
33876 "If this is enabled, only those units and cities within the vision range of "
33877 "your own units and cities will be revealed to you. You will not see new "
33878 "cities or terrain changes in tiles not observed."
33880 #: server/settings.c:1839
33881 msgid "Whether fog of war applies to border changes"
33882 msgstr "Whether fog of war applies to border changes"
33884 #: server/settings.c:1840
33886 "If this setting is enabled, players will not be able to see changes in tile "
33887 "ownership if they do not have direct sight of the affected tiles. Otherwise, "
33888 "players can see any or all changes to borders as long as they have "
33889 "previously seen the tiles."
33891 "If this setting is enabled, players will not be able to see changes in tile "
33892 "ownership if they do not have direct sight of the affected tiles. Otherwise, "
33893 "players can see any or all changes to borders as long as they have "
33894 "previously seen the tiles."
33896 #: server/settings.c:1849
33897 msgid "Airlifting style"
33898 msgstr "Airlifting style"
33900 #. TRANS: The strings between double quotes are also
33901 #. * translated separately (they must match!). The strings
33902 #. * between parenthesis and in uppercase must not be
33904 #: server/settings.c:1854
33906 "This setting affects airlifting units between cities. It can be a set of the "
33907 "following values:\n"
33908 "- \"Allows units to be airlifted from allied cities\" (FROM_ALLIES).\n"
33909 "- \"Allows units to be airlifted to allied cities\" (TO_ALLIES).\n"
33910 "- \"Unlimited units from source city\" (SRC_UNLIMITED): note that airlifting "
33911 "from a city doesn't reduce the airlifted counter, but still needs at least "
33913 "- \"Unlimited units to destination city\" (DEST_UNLIMITED): note that "
33914 "airlifting to a city doesn't reduce the airlifted counter, and doesn't need "
33917 "This setting affects airlifting units between cities. It can be a set of the "
33918 "following values:\n"
33919 "- \"Allows units to be airlifted from allied cities\" (FROM_ALLIES).\n"
33920 "- \"Allows units to be airlifted to allied cities\" (TO_ALLIES).\n"
33921 "- \"Unlimited units from source city\" (SRC_UNLIMITED): note that airlifting "
33922 "from a city doesn't reduce the airlifted counter, but still needs at least "
33924 "- \"Unlimited units to destination city\" (DEST_UNLIMITED): note that "
33925 "airlifting to a city doesn't reduce the airlifted counter, and doesn't need "
33928 #: server/settings.c:1871
33929 msgid "Base chance for diplomats and spies to succeed"
33930 msgstr "Base chance for diplomats and spies to succeed"
33932 #: server/settings.c:1872
33934 "The base chance of a spy returning from a successful mission and the base "
33935 "chance of success for diplomats and spies."
33937 "The base chance of a spy returning from a successful mission and the base "
33938 "chance of success for diplomats and spies."
33940 #: server/settings.c:1879
33941 msgid "Whether to allow space race"
33942 msgstr "Whether to allow space race"
33944 #: server/settings.c:1880
33945 msgid "If this option is enabled, players can build spaceships."
33946 msgstr "If this option is enabled, players can build spaceships."
33948 #: server/settings.c:1885
33949 msgid "Should the game end if the spaceship arrives?"
33950 msgstr "Should the game end if the spaceship arrives?"
33952 #: server/settings.c:1886
33954 "If this option is turned on, the game will end with the arrival of a "
33955 "spaceship at Alpha Centauri."
33957 "If this option is turned on, the game will end with the arrival of a "
33958 "spaceship at Alpha Centauri."
33960 #: server/settings.c:1892
33961 msgid "Minimum number of cities for civil war"
33962 msgstr "Minimum number of cities for civil war"
33964 #: server/settings.c:1893
33966 "A civil war is triggered when a player has at least this many cities and the "
33967 "player's capital is captured. If this option is set to the maximum value, "
33968 "civil wars are turned off altogether."
33970 "A civil war is triggered when a player has at least this many cities and the "
33971 "player's capital is captured. If this option is set to the maximum value, "
33972 "civil wars are turned off altogether."
33974 #: server/settings.c:1902
33975 msgid "Restrict the use of the infrastructure for enemy units"
33976 msgstr "Restrict the use of the infrastructure for enemy units"
33978 #: server/settings.c:1903
33980 "If this option is enabled, the use of roads and rails will be restricted for "
33983 "If this option is enabled, the use of roads and rails will be restricted for "
33986 #: server/settings.c:1909
33987 msgid "Does unreachable unit protect reachable ones"
33988 msgstr "Does unreachable unit protect reachable ones"
33990 #: server/settings.c:1910
33992 "This option controls whether tiles with both unreachable and reachable units "
33993 "can be attacked. If disabled, any tile with reachable units can be attacked. "
33994 "If enabled, tiles with an unreachable unit in them cannot be attacked."
33996 "This option controls whether tiles with both unreachable and reachable units "
33997 "can be attacked. If disabled, any tile with reachable units can be attacked. "
33998 "If enabled, tiles with an unreachable unit in them cannot be attacked."
34000 #: server/settings.c:1918
34001 msgid "Turns until player contact is lost"
34002 msgstr "Turns until player contact is lost"
34004 #: server/settings.c:1919
34006 "Players may meet for diplomacy this number of turns after their units have "
34007 "last met, even when they do not have an embassy. If set to zero, then "
34008 "players cannot meet unless they have an embassy."
34010 "Players may meet for diplomacy this number of turns after their units have "
34011 "last met, even when they do not have an embassy. If set to zero, then "
34012 "players cannot meet unless they have an embassy."
34014 #: server/settings.c:1929
34015 msgid "Rebuild palace whenever capital is conquered"
34016 msgstr "Rebuild palace whenever capital is conquered"
34018 #: server/settings.c:1930
34020 "If this is turned on, when the capital is conquered the palace is "
34021 "automatically rebuilt for free in another randomly chosen city. This is "
34022 "significant because the technology requirement for building a palace will be "
34023 "ignored. (In some rulesets, buildings other than the palace are affected by "
34026 "If this is turned on, when the capital is conquered the palace is "
34027 "automatically rebuilt for free in another randomly chosen city. This is "
34028 "significant because the technology requirement for building a palace will be "
34029 "ignored. (In some rulesets, buildings other than the palace are affected by "
34032 #: server/settings.c:1940
34033 msgid "Give caught units a homecity"
34034 msgstr "Give caught units a homecity"
34036 #. TRANS: The string between single quotes is a setting name and
34037 #. * should not be translated.
34038 #: server/settings.c:1943
34040 "If unset, caught units will have no homecity and will be subject to the "
34041 "'killunhomed' option."
34043 "If unset, caught units will have no homecity and will be subject to the "
34044 "'killunhomed' option."
34046 #: server/settings.c:1950
34047 msgid "Whether allied players can win together"
34048 msgstr "Whether allied players can win together"
34050 #: server/settings.c:1951
34052 "If this option is turned on and a point is reached where all the players "
34053 "still able to win the game are allies, and at least one defeated player is "
34054 "not part of this alliance, then the game will end in an immediate shared "
34055 "victory for the allied players."
34057 "If this option is turned on and a point is reached where all the players "
34058 "still able to win the game are allies, and at least one defeated player is "
34059 "not part of this alliance, then the game will end in an immediate shared "
34060 "victory for the allied players."
34062 #: server/settings.c:1960
34063 msgid "Whether to use natural city names"
34064 msgstr "Whether to use natural city names"
34066 #: server/settings.c:1961
34068 "If enabled, the default city names will be determined based on the "
34069 "surrounding terrain."
34071 "If enabled, the default city names will be determined based on the "
34072 "surrounding terrain."
34074 #: server/settings.c:1967
34075 msgid "Whether to enable citizen migration"
34076 msgstr "Whether to enable citizen migration"
34078 #. TRANS: The strings between single quotes are setting names
34079 #. * and should not be translated.
34080 #: server/settings.c:1970
34082 "This is the master setting that controls whether citizen migration is active "
34083 "in the game. If enabled, citizens may automatically move from less desirable "
34084 "cities to more desirable ones. The \"desirability\" of a given city is "
34085 "calculated from a number of factors. In general larger cities with more "
34086 "income and improvements will be preferred. Citizens will never migrate out "
34087 "of the capital, or cause a wonder to be lost by disbanding a city. A number "
34088 "of other settings control how migration behaves:\n"
34089 " 'mgr_turninterval' - How often citizens try to migrate.\n"
34090 " 'mgr_foodneeded' - Whether destination food is checked.\n"
34091 " 'mgr_distance' - How far citizens will migrate.\n"
34092 " 'mgr_worldchance' - Chance for inter-nation migration.\n"
34093 " 'mgr_nationchance' - Chance for intra-nation migration."
34095 "This is the master setting that controls whether citizen migration is active "
34096 "in the game. If enabled, citizens may automatically move from less desirable "
34097 "cities to more desirable ones. The \"desirability\" of a given city is "
34098 "calculated from a number of factors. In general larger cities with more "
34099 "income and improvements will be preferred. Citizens will never migrate out "
34100 "of the capital, or cause a wonder to be lost by disbanding a city. A number "
34101 "of other settings control how migration behaves:\n"
34102 " 'mgr_turninterval' - How often citizens try to migrate.\n"
34103 " 'mgr_foodneeded' - Whether destination food is checked.\n"
34104 " 'mgr_distance' - How far citizens will migrate.\n"
34105 " 'mgr_worldchance' - Chance for inter-nation migration.\n"
34106 " 'mgr_nationchance' - Chance for intra-nation migration."
34108 #: server/settings.c:1988
34109 msgid "Number of turns between migrations from a city"
34110 msgstr "Number of turns between migrations from a city"
34112 #. TRANS: Do not translate 'migration' setting name.
34113 #: server/settings.c:1990
34115 "This setting controls the number of turns between migration checks for a "
34116 "given city. The interval is calculated from the founding turn of the city. "
34117 "So for example if this setting is 5, citizens will look for a suitable "
34118 "migration destination every five turns from the founding of their current "
34119 "city. Migration will never occur the same turn that a city is built. This "
34120 "setting has no effect unless migration is enabled by the 'migration' setting."
34122 "This setting controls the number of turns between migration checks for a "
34123 "given city. The interval is calculated from the founding turn of the city. "
34124 "So for example if this setting is 5, citizens will look for a suitable "
34125 "migration destination every five turns from the founding of their current "
34126 "city. Migration will never occur the same turn that a city is built. This "
34127 "setting has no effect unless migration is enabled by the 'migration' setting."
34129 #: server/settings.c:2003
34130 msgid "Whether migration is limited by food"
34131 msgstr "Whether migration is limited by food"
34133 #. TRANS: Do not translate 'migration' setting name.
34134 #: server/settings.c:2005
34136 "If this setting is enabled, citizens will not migrate to cities which would "
34137 "not have enough food to support them. This setting has no effect unless "
34138 "migration is enabled by the 'migration' setting."
34140 "If this setting is enabled, citizens will not migrate to cities which would "
34141 "not have enough food to support them. This setting has no effect unless "
34142 "migration is enabled by the 'migration' setting."
34144 #: server/settings.c:2013
34145 msgid "Maximum distance citizens may migrate"
34146 msgstr "Maximum distance citizens may migrate"
34148 #. TRANS: Do not translate 'migration' setting name.
34149 #: server/settings.c:2015
34151 "This setting controls how far citizens may look for a suitable migration "
34152 "destination when deciding which city to migrate to. The value is added to "
34153 "the current city radius and compared to the distance between the two cities. "
34154 "If the distance is lower or equal, migration is possible. This setting has "
34155 "no effect unless migration is activated by the 'migration' setting."
34157 "This setting controls how far citizens may look for a suitable migration "
34158 "destination when deciding which city to migrate to. The value is added to "
34159 "the current city radius and compared to the distance between the two cities. "
34160 "If the distance is lower or equal, migration is possible. This setting has "
34161 "no effect unless migration is activated by the 'migration' setting."
34163 #: server/settings.c:2027
34164 msgid "Percent probability for migration within the same nation"
34165 msgstr "Percent probability for migration within the same nation"
34167 #. TRANS: Do not translate 'migration' setting name.
34168 #: server/settings.c:2029
34170 "This setting controls how likely it is for citizens to migrate between "
34171 "cities owned by the same player. Zero indicates migration will never occur, "
34172 "100 means that migration will always occur if the citizens find a suitable "
34173 "destination. This setting has no effect unless migration is activated by the "
34174 "'migration' setting."
34176 "This setting controls how likely it is for citizens to migrate between "
34177 "cities owned by the same player. Zero indicates migration will never occur, "
34178 "100 means that migration will always occur if the citizens find a suitable "
34179 "destination. This setting has no effect unless migration is activated by the "
34180 "'migration' setting."
34182 #: server/settings.c:2040
34183 msgid "Percent probability for migration between foreign cities"
34184 msgstr "Percent probability for migration between foreign cities"
34186 #. TRANS: Do not translate 'migration' setting name.
34187 #: server/settings.c:2042
34189 "This setting controls how likely it is for migration to occur between cities "
34190 "owned by different players. Zero indicates migration will never occur, 100 "
34191 "means that citizens will always migrate if they find a suitable destination. "
34192 "This setting has no effect if migration is not enabled by the 'migration' "
34195 "This setting controls how likely it is for migration to occur between cities "
34196 "owned by different players. Zero indicates migration will never occur, 100 "
34197 "means that citizens will always migrate if they find a suitable destination. "
34198 "This setting has no effect if migration is not enabled by the 'migration' "
34201 #: server/settings.c:2060
34202 msgid "Players that users are allowed to take"
34203 msgstr "Players that users are allowed to take"
34205 #. TRANS: the strings in double quotes are server command names
34206 #. * and should not be translated.
34207 #: server/settings.c:2063
34209 "This should be a string of characters, each of which specifies a type or "
34210 "status of a civilization (player).\n"
34211 "Clients will only be permitted to take or observe those players which match "
34212 "one of the specified letters. This only affects future uses of the \"take\" "
34213 "or \"observe\" commands; it is not retroactive. The characters and their "
34215 " o,O = Global observer\n"
34216 " b = Barbarian players\n"
34217 " d = Dead players\n"
34218 " a,A = AI players\n"
34219 " h,H = Human players\n"
34220 "The first description on this list which matches a player is the one which "
34221 "applies. Thus 'd' does not include dead barbarians, 'a' does not include "
34222 "dead AI players, and so on. Upper case letters apply before the game has "
34223 "started, lower case letters afterwards.\n"
34224 "Each character above may be followed by one of the following numbers to "
34225 "allow or restrict the manner of connection:\n"
34226 "(none) = Controller allowed, observers allowed, can displace connections. "
34227 "(Displacing a connection means that you may take over a player, even when "
34228 "another user already controls that player.)\n"
34229 " 1 = Controller allowed, observers allowed, can't displace connections;\n"
34230 " 2 = Controller allowed, no observers allowed, can displace "
34232 " 3 = Controller allowed, no observers allowed, can't displace "
34234 " 4 = No controller allowed, observers allowed"
34236 "This should be a string of characters, each of which specifies a type or "
34237 "status of a civilisation (player).\n"
34238 "Clients will only be permitted to take or observe those players which match "
34239 "one of the specified letters. This only affects future uses of the \"take\" "
34240 "or \"observe\" commands; it is not retroactive. The characters and their "
34242 " o,O = Global observer\n"
34243 " b = Barbarian players\n"
34244 " d = Dead players\n"
34245 " a,A = AI players\n"
34246 " h,H = Human players\n"
34247 "The first description on this list which matches a player is the one which "
34248 "applies. Thus 'd' does not include dead barbarians, 'a' does not include "
34249 "dead AI players, and so on. Upper case letters apply before the game has "
34250 "started, lower case letters afterwards.\n"
34251 "Each character above may be followed by one of the following numbers to "
34252 "allow or restrict the manner of connection:\n"
34253 "(none) = Controller allowed, observers allowed, can displace connections. "
34254 "(Displacing a connection means that you may take over a player, even when "
34255 "another user already controls that player.)\n"
34256 " 1 = Controller allowed, observers allowed, can't displace connections;\n"
34257 " 2 = Controller allowed, no observers allowed, can displace "
34259 " 3 = Controller allowed, no observers allowed, can't displace "
34261 " 4 = No controller allowed, observers allowed"
34263 #: server/settings.c:2098
34264 msgid "Whether AI-status toggles with connection"
34265 msgstr "Whether AI-status toggles with connection"
34267 #: server/settings.c:2099
34269 "If enabled, AI status is turned off when a player connects, and on when a "
34270 "player disconnects."
34272 "If enabled, AI status is turned off when a player connects, and on when a "
34273 "player disconnects."
34275 #: server/settings.c:2105
34276 msgid "Turn the game ends"
34277 msgstr "Turn the game ends"
34279 #: server/settings.c:2106
34280 msgid "The game will end at the end of the given turn."
34281 msgstr "The game will end at the end of the given turn."
34283 #: server/settings.c:2112
34284 msgid "Reveal the map"
34285 msgstr "Reveal the map"
34287 #. TRANS: The strings between double quotes are also translated
34288 #. * separately (they must match!). The strings between single
34289 #. * quotes are setting names and shouldn't be translated. The
34290 #. * strings between parentheses and in uppercase must not be
34292 #: server/settings.c:2118
34294 "If \"Reveal map at game start\" (START) is set, the initial state of the "
34295 "entire map will be known to all players from the start of the game, although "
34296 "it may still be fogged (depending on the 'fogofwar' setting). If \"Unfog map "
34297 "for dead players\" (DEAD) is set, dead players can see the entire map, if "
34298 "they are alone in their team."
34300 "If \"Reveal map at game start\" (START) is set, the initial state of the "
34301 "entire map will be known to all players from the start of the game, although "
34302 "it may still be fogged (depending on the 'fogofwar' setting). If \"Unfog map "
34303 "for dead players\" (DEAD) is set, dead players can see the entire map, if "
34304 "they are alone in their team."
34306 #: server/settings.c:2129
34307 msgid "Maximum seconds per turn"
34308 msgstr "Maximum seconds per turn"
34310 #. TRANS: \"Turn Done\" refers to the client button; it is also
34311 #. * translated separately, the translation should be the same.
34312 #. * \"timeoutincrease\" is a command name and must not to be
34314 #: server/settings.c:2134
34316 "If all players have not hit \"Turn Done\" before this time is up, then the "
34317 "turn ends automatically. Zero means there is no timeout. In servers compiled "
34318 "with debugging, a timeout of -1 sets the autogame test mode. Only "
34319 "connections with hack level access may set the timeout to lower than 30 "
34320 "seconds. Use this with the command \"timeoutincrease\" to have a dynamic "
34321 "timer. The first turn is treated as a special case and is controlled by the "
34322 "'first_timeout' setting."
34324 "If all players have not hit \"Turn Done\" before this time is up, then the "
34325 "turn ends automatically. Zero means there is no timeout. In servers compiled "
34326 "with debugging, a timeout of -1 sets the autogame test mode. Only "
34327 "connections with hack level access may set the timeout to lower than 30 "
34328 "seconds. Use this with the command \"timeoutincrease\" to have a dynamic "
34329 "timer. The first turn is treated as a special case and is controlled by the "
34330 "'first_timeout' setting."
34332 #: server/settings.c:2148
34333 msgid "First turn timeout"
34334 msgstr "First turn timeout"
34336 #. TRANS: The strings between single quotes are setting names and
34337 #. * should not be translated.
34338 #: server/settings.c:2151
34340 "If greater than 0, T0 will last for 'first_timeout' seconds.\n"
34341 "If set to 0, T0 will not have a timeout.\n"
34342 "If set to -1, the special treatment of T0 will be disabled.\n"
34343 "See also 'timeout'."
34345 "If greater than 0, T0 will last for 'first_timeout' seconds.\n"
34346 "If set to 0, T0 will not have a timeout.\n"
34347 "If set to -1, the special treatment of T0 will be disabled.\n"
34348 "See also 'timeout'."
34350 #: server/settings.c:2160
34351 msgid "Timeout at least n seconds when enemy moved"
34352 msgstr "Timeout at least n seconds when enemy moved"
34354 #: server/settings.c:2161
34356 "Any time a unit moves while in sight of an enemy player, the remaining "
34357 "timeout is increased to this value."
34359 "Any time a unit moves while in sight of an enemy player, the remaining "
34360 "timeout is increased to this value."
34362 #: server/settings.c:2167
34363 msgid "Time between unit moves over turn change"
34364 msgstr "Time between unit moves over turn change"
34366 #. TRANS: The string between single quotes is a setting name and
34367 #. * should not be translated.
34368 #: server/settings.c:2170
34370 "This setting gives the minimum amount of time in seconds between unit moves "
34371 "after a turn change occurs. For example, if this setting is set to 20 and a "
34372 "unit moves 5 seconds before the turn change, it will not be able to move in "
34373 "the next turn for at least 15 seconds. Building cities is also affected by "
34374 "this setting, as well as units moving inside a transporter. This value is "
34375 "limited to a maximum value of 2/3 'timeout'."
34377 "This setting gives the minimum amount of time in seconds between unit moves "
34378 "after a turn change occurs. For example, if this setting is set to 20 and a "
34379 "unit moves 5 seconds before the turn change, it will not be able to move in "
34380 "the next turn for at least 15 seconds. Building cities is also affected by "
34381 "this setting, as well as units moving inside a transporter. This value is "
34382 "limited to a maximum value of 2/3 'timeout'."
34384 #: server/settings.c:2186
34385 msgid "Control of simultaneous player/team phases"
34386 msgstr "Control of simultaneous player/team phases"
34388 #: server/settings.c:2187
34390 "This setting controls whether players may make moves at the same time during "
34391 "a turn. Change in setting takes effect next turn."
34393 "This setting controls whether players may make moves at the same time during "
34394 "a turn. Change in setting takes effect next turn."
34396 #: server/settings.c:2194
34397 msgid "Seconds to let a client's network connection block"
34398 msgstr "Seconds to let a client's network connection block"
34400 #: server/settings.c:2195
34402 "If a network connection is blocking for a time greater than this value, then "
34403 "the connection is closed. Zero means there is no timeout (although "
34404 "connections will be automatically disconnected eventually)."
34406 "If a network connection is blocking for a time greater than this value, then "
34407 "the connection is closed. Zero means there is no timeout (although "
34408 "connections will be automatically disconnected eventually)."
34410 #: server/settings.c:2204
34411 msgid "Max seconds for network buffers to drain"
34412 msgstr "Max seconds for network buffers to drain"
34414 #: server/settings.c:2205
34416 "The server will wait for up to the value of this parameter in seconds, for "
34417 "all client connection network buffers to unblock. Zero means the server will "
34420 "The server will wait for up to the value of this parameter in seconds, for "
34421 "all client connection network buffers to unblock. Zero means the server will "
34424 #: server/settings.c:2213
34425 msgid "Seconds between PINGs"
34426 msgstr "Seconds between PINGs"
34428 #: server/settings.c:2214
34430 "The server will poll the clients with a PING request each time this period "
34433 "The server will poll the clients with a PING request each time this period "
34436 #: server/settings.c:2221
34437 msgid "Time to cut a client"
34438 msgstr "Time to cut a client"
34440 #: server/settings.c:2222
34442 "If a client doesn't reply to a PING in this time the client is disconnected."
34444 "If a client doesn't reply to a PING in this time the client is disconnected."
34446 #: server/settings.c:2228
34447 msgid "Turn-blocking game play mode"
34448 msgstr "Turn-blocking game play mode"
34450 #: server/settings.c:2229
34452 "If this is turned on, the game turn is not advanced until all players have "
34453 "finished their turn, including disconnected players."
34455 "If this is turned on, the game turn is not advanced until all players have "
34456 "finished their turn, including disconnected players."
34458 #: server/settings.c:2236
34459 msgid "Fixed-length turns play mode"
34460 msgstr "Fixed-length turns play mode"
34462 #. TRANS: \"Turn Done\" refers to the client button; it is also
34463 #. * translated separately, the translation should be the same.
34464 #: server/settings.c:2239
34466 "If this is turned on the game turn will not advance until the timeout has "
34467 "expired, even after all players have clicked on \"Turn Done\"."
34469 "If this is turned on the game turn will not advance until the timeout has "
34470 "expired, even after all players have clicked on \"Turn Done\"."
34472 #: server/settings.c:2246
34473 msgid "What is in the Demographics report"
34474 msgstr "What is in the Demographics report"
34476 #. TRANS: The strings between double quotes should be
34478 #: server/settings.c:2249
34480 "This should be a string of characters, each of which specifies the inclusion "
34481 "of a line of information in the Demographics report.\n"
34482 "The characters and their meanings are:\n"
34483 " N = include Population\n"
34484 " P = include Production\n"
34485 " A = include Land Area\n"
34486 " L = include Literacy\n"
34487 " R = include Research Speed\n"
34488 " S = include Settled Area\n"
34489 " E = include Economics\n"
34490 " M = include Military Service\n"
34491 " O = include Pollution\n"
34492 "Additionally, the following characters control whether or not certain "
34493 "columns are displayed in the report:\n"
34494 " q = display \"quantity\" column\n"
34495 " r = display \"rank\" column\n"
34496 " b = display \"best nation\" column\n"
34497 "The order of characters is not significant, but their capitalization is."
34499 "This should be a string of characters, each of which specifies the inclusion "
34500 "of a line of information in the Demographics report.\n"
34501 "The characters and their meanings are:\n"
34502 " N = include Population\n"
34503 " P = include Production\n"
34504 " A = include Land Area\n"
34505 " L = include Literacy\n"
34506 " R = include Research Speed\n"
34507 " S = include Settled Area\n"
34508 " E = include Economics\n"
34509 " M = include Military Service\n"
34510 " O = include Pollution\n"
34511 "Additionally, the following characters control whether or not certain "
34512 "columns are displayed in the report:\n"
34513 " q = display \"quantity\" column\n"
34514 " r = display \"rank\" column\n"
34515 " b = display \"best nation\" column\n"
34516 "The order of characters is not significant, but their capitalisation is."
34518 #: server/settings.c:2273
34519 msgid "Turns per auto-save"
34520 msgstr "Turns per auto-save"
34522 #. TRANS: The string between double quotes is also translated
34523 #. * separately (it must match!). The string between single
34524 #. * quotes is a setting name and shouldn't be translated.
34525 #: server/settings.c:2277
34527 "How many turns elapse between automatic game saves. This setting only has an "
34528 "effect when the 'autosaves' setting includes \"New turn\"."
34530 "How many turns elapse between automatic game saves. This setting only has an "
34531 "effect when the 'autosaves' setting includes \"New turn\"."
34533 #: server/settings.c:2284
34534 msgid "Which savegames are generated automatically"
34535 msgstr "Which savegames are generated automatically"
34537 #. TRANS: The strings between double quotes are also translated
34538 #. * separately (they must match!). The strings between single
34539 #. * quotes are setting names and shouldn't be translated. The
34540 #. * strings between parentheses and in uppercase must stay as
34542 #: server/settings.c:2290
34544 "This setting controls which autosave types get generated:\n"
34545 "- \"New turn\" (TURN): Save when turn begins, once every 'saveturns' turns.\n"
34546 "- \"Game over\" (GAMEOVER): Final save when game ends.\n"
34547 "- \"No player connections\" (QUITIDLE): Save before server restarts due to "
34548 "lack of players.\n"
34549 "- \"Server interrupted\" (INTERRUPT): Save when server quits due to "
34552 "This setting controls which autosave types get generated:\n"
34553 "- \"New turn\" (TURN): Save when turn begins, once every 'saveturns' turns.\n"
34554 "- \"Game over\" (GAMEOVER): Final save when game ends.\n"
34555 "- \"No player connections\" (QUITIDLE): Save before server restarts due to "
34556 "lack of players.\n"
34557 "- \"Server interrupted\" (INTERRUPT): Save when server quits due to "
34560 #: server/settings.c:2302
34561 msgid "Savegame compression level"
34562 msgstr "Savegame compression level"
34564 #. TRANS: 'compresstype' setting name should not be translated.
34565 #: server/settings.c:2304
34567 "If non-zero, saved games will be compressed depending on the 'compresstype' "
34568 "setting. Larger values will give better compression but take longer."
34570 "If non-zero, saved games will be compressed depending on the 'compresstype' "
34571 "setting. Larger values will give better compression but take longer."
34573 #: server/settings.c:2312
34574 msgid "Savegame compression algorithm"
34575 msgstr "Savegame compression algorithm"
34577 #: server/settings.c:2313
34578 msgid "Compression library to use for savegames."
34579 msgstr "Compression library to use for savegames."
34581 #: server/settings.c:2318
34582 msgid "Definition of the save file name"
34583 msgstr "Definition of the save file name"
34585 #. TRANS: %R, %S, %T and %Y must not be translated. The
34586 #. * strings (examples and setting names) between single quotes
34587 #. * neither. The strings between <> should be translated.
34588 #: server/settings.c:2323
34591 "Within the string the following custom formats are allowed:\n"
34594 " %T = <turn-number>\n"
34595 " %Y = <game-year>\n"
34597 "Example: 'freeciv-T%04T-Y%+05Y-%R' => 'freeciv-T0100-Y00001-manual'\n"
34599 "Be careful to use at least one of %T and %Y, else newer savegames will "
34600 "overwrite old ones. If none of the formats is used '-T%04T-Y%05Y-%R' is "
34601 "appended to the value of 'savename'."
34603 "Within the string the following custom formats are allowed:\n"
34606 " %T = <turn-number>\n"
34607 " %Y = <game-year>\n"
34609 "Example: 'freeciv-T%04T-Y%+05Y-%R' => 'freeciv-T0100-Y00001-manual'\n"
34611 "Be careful to use at least one of %T and %Y, else newer savegames will "
34612 "overwrite old ones. If none of the formats is used '-T%04T-Y%05Y-%R' is "
34613 "appended to the value of 'savename'."
34615 #: server/settings.c:2341
34616 msgid "Whether to log player statistics"
34617 msgstr "Whether to log player statistics"
34619 #. TRANS: The string between single quotes is a setting name and
34620 #. * should not be translated.
34621 #: server/settings.c:2344
34623 "If this is turned on, player statistics are appended to the file defined by "
34624 "the option 'scorefile' every turn. These statistics can be used to create "
34625 "power graphs after the game."
34627 "If this is turned on, player statistics are appended to the file defined by "
34628 "the option 'scorefile' every turn. These statistics can be used to create "
34629 "power graphs after the game."
34631 #: server/settings.c:2351
34632 msgid "Name for the score log file"
34633 msgstr "Name for the score log file"
34635 #. TRANS: Don't translate the string in single quotes.
34636 #: server/settings.c:2353
34637 msgid "The default name for the score log file is 'freeciv-score.log'."
34638 msgstr "The default name for the score log file is 'freeciv-score.log'."
34640 #: server/settings.c:2359
34641 msgid "Maximum number of connections to the server per host"
34642 msgstr "Maximum number of connections to the server per host"
34644 #: server/settings.c:2360
34646 "New connections from a given host will be rejected if the total number of "
34647 "connections from the very same host equals or exceeds this value. A value of "
34648 "0 means that there is no limit, at least up to the maximum number of "
34649 "connections supported by the server."
34651 "New connections from a given host will be rejected if the total number of "
34652 "connections from the very same host equals or exceeds this value. A value of "
34653 "0 means that there is no limit, at least up to the maximum number of "
34654 "connections supported by the server."
34656 #: server/settings.c:2370
34657 msgid "Time before a kicked user can reconnect"
34658 msgstr "Time before a kicked user can reconnect"
34660 #. TRANS: the string in double quotes is a server command name and
34661 #. * should not be translated
34662 #: server/settings.c:2373
34664 "Gives the time in seconds before a user kicked using the \"kick\" command "
34665 "may reconnect. Changing this setting will affect users kicked in the past."
34667 "Gives the time in seconds before a user kicked using the \"kick\" command "
34668 "may reconnect. Changing this setting will affect users kicked in the past."
34670 #: server/settings.c:2482
34672 msgid "You are not allowed to change the setting '%s'."
34673 msgstr "You are not allowed to change the setting '%s'."
34675 #: server/settings.c:2490
34677 msgid "The setting '%s' is locked by the ruleset."
34678 msgstr "The setting '%s' is locked by the ruleset."
34680 #: server/settings.c:2504
34682 msgid "The setting '%s' can't be modified after the map is fixed."
34683 msgstr "The setting '%s' can't be modified after the map is fixed."
34685 #: server/settings.c:2521
34687 msgid "The setting '%s' can't be modified after the game has started."
34688 msgstr "The setting '%s' can't be modified after the game has started."
34690 #: server/settings.c:2533
34691 msgid "Internal error."
34692 msgstr "Internal error."
34694 #: server/settings.c:2621
34696 msgid "\"%s\" prefix is ambiguous. Candidates are: %s."
34697 msgstr "\"%s\" prefix is ambiguous. Candidates are: %s."
34699 #: server/settings.c:2628
34700 msgid "Missing value."
34701 msgstr "Missing value."
34703 #: server/settings.c:2637
34705 msgid "No match for \"%s\"."
34706 msgstr "No match for \"%s\"."
34708 #: server/settings.c:2675
34709 msgid "This setting is not a boolean."
34710 msgstr "This setting is not a boolean."
34712 #: server/settings.c:2796
34713 msgid "This setting is not an integer."
34714 msgstr "This setting is not an integer."
34716 #: server/settings.c:2802
34718 msgid "Value out of range: %d (min: %d; max: %d)."
34719 msgstr "Value out of range: %d (min: %d; max: %d)."
34721 #: server/settings.c:2857
34722 msgid "This setting is not a string."
34723 msgstr "This setting is not a string."
34725 #: server/settings.c:2863
34727 msgid "String value too long (max length: %lu)."
34728 msgstr "String value too long (max length: %lu)."
34730 #: server/settings.c:2941
34731 msgid "This setting is not an enumerator."
34732 msgstr "This setting is not an enumerator."
34734 #. TRANS: only emphasizing a string.
34735 #: server/settings.c:3110
34740 #. TRANS: Bitwise setting has no bits set.
34741 #: server/settings.c:3119
34742 msgid "empty value"
34743 msgstr "empty value"
34745 #: server/settings.c:3171
34746 msgid "This setting is not a bitwise."
34747 msgstr "This setting is not a bitwise."
34749 #: server/settings.c:3432 server/settings.c:3452 server/settings.c:3472
34750 #: server/settings.c:3496 server/settings.c:3520
34752 msgid "Ruleset: '%s' has been set to %s."
34753 msgstr "Ruleset: '%s' has been set to %s."
34755 #: server/settings.c:3537
34757 msgid "Ruleset: '%s' has been locked by the ruleset."
34758 msgstr "Ruleset: '%s' has been locked by the ruleset."
34760 #: server/settings.c:3796 server/settings.c:3821 server/settings.c:3843
34761 #: server/settings.c:3870 server/settings.c:3897
34763 msgid "Savegame: '%s' has been set to %s."
34764 msgstr "Savegame: '%s' has been set to %s."
34766 #: server/settings.h:39
34768 msgstr "Geological"
34770 #: server/settings.h:41
34771 msgid "Sociological"
34772 msgstr "Sociological"
34774 #: server/settings.h:43
34778 #: server/settings.h:45
34782 #: server/settings.h:47
34784 msgstr "Scientific"
34786 #: server/settings.h:49
34790 #: server/settings.h:51
34792 msgstr "Networking"
34794 #: server/settings.h:63
34798 #: server/settings.h:65
34799 msgid "Situational"
34800 msgstr "Situational"
34802 #: server/settings.h:67
34806 #: server/settings.h:69
34810 #: server/settings.h:71
34814 #: server/spacerace.c:173
34815 msgid "You need to have a capital in order to launch your spaceship."
34816 msgstr "You need to have a capital in order to launch your spaceship."
34818 #: server/spacerace.c:179
34819 msgid "Your spaceship is already launched!"
34820 msgstr "Your spaceship is already launched!"
34822 #: server/spacerace.c:185
34823 msgid "Your spaceship can't be launched yet!"
34824 msgstr "Your spaceship can't be launched yet!"
34826 #: server/spacerace.c:194
34829 "The %s have launched a spaceship! It is estimated to arrive at Alpha "
34832 "The %s have launched a spaceship! It is estimated to arrive at Alpha "
34835 #: server/spacerace.c:212
34836 msgid "Spaceship action received, but you don't have a spaceship!"
34837 msgstr "Spaceship action received, but you don't have a spaceship!"
34839 #: server/spacerace.c:218
34840 msgid "You can't modify your spaceship after launch!"
34841 msgstr "You can't modify your spaceship after launch!"
34843 #: server/spacerace.c:228
34844 msgid "You don't have any unplaced Space Structurals!"
34845 msgstr "You don't have any unplaced Space Structurals!"
34847 #: server/spacerace.c:234
34848 msgid "That Space Structural would not be connected!"
34849 msgstr "That Space Structural would not be connected!"
34851 #: server/spacerace.c:248 server/spacerace.c:268
34852 msgid "You don't have any unplaced Space Components!"
34853 msgstr "You don't have any unplaced Space Components!"
34855 #: server/spacerace.c:253
34856 msgid "Your spaceship already has the maximum number of Fuel Components!"
34857 msgstr "Your spaceship already has the maximum number of Fuel Components!"
34859 #: server/spacerace.c:274
34860 msgid "Your spaceship already has the maximum number of Propulsion Components!"
34862 "Your spaceship already has the maximum number of Propulsion Components!"
34864 #: server/spacerace.c:290 server/spacerace.c:311 server/spacerace.c:332
34865 msgid "You don't have any unplaced Space Modules!"
34866 msgstr "You don't have any unplaced Space Modules!"
34868 #: server/spacerace.c:295
34869 msgid "Your spaceship already has the maximum number of Habitation Modules!"
34870 msgstr "Your spaceship already has the maximum number of Habitation Modules!"
34872 #: server/spacerace.c:316
34873 msgid "Your spaceship already has the maximum number of Life Support Modules!"
34874 msgstr "Your spaceship already has the maximum number of Life Support Modules!"
34876 #: server/spacerace.c:337
34877 msgid "Your spaceship already has the maximum number of Solar Panel Modules!"
34878 msgstr "Your spaceship already has the maximum number of Solar Panel Modules!"
34880 #: server/spacerace.c:356
34882 msgid "Without guidance from the capital, the %s spaceship is lost!"
34883 msgstr "Without guidance from the capital, the %s spaceship is lost!"
34885 #. TRANS: Another entry in winners list (", the Tibetans")
34886 #: server/srv_main.c:317 server/srv_main.c:445
34888 msgid "?winners:, the %s"
34889 msgstr "?winners:, the %s"
34891 #. TRANS: Beginning of the winners list ("the French")
34892 #: server/srv_main.c:321 server/srv_main.c:440
34894 msgid "?winners:the %s"
34895 msgstr "?winners:the %s"
34897 #. TRANS: There can be several winners listed
34898 #: server/srv_main.c:331
34900 msgid "Scenario victory to %s."
34901 msgstr "Scenario victory to %s."
34903 #: server/srv_main.c:360 server/stdinhand.c:4414
34904 msgid "Game is over."
34905 msgstr "Game is over."
34907 #: server/srv_main.c:394 server/srv_main.c:530
34909 msgid "Team victory to %s."
34910 msgstr "Team victory to %s."
34912 #. TRANS: There can be several winners listed
34913 #: server/srv_main.c:452
34915 msgid "Allied victory to %s."
34916 msgstr "Allied victory to %s."
34918 #: server/srv_main.c:479 server/srv_main.c:539
34920 msgid "Game ended in victory for %s."
34921 msgstr "Game ended in victory for %s."
34923 #: server/srv_main.c:490
34924 msgid "Game ended as the turn limit was exceeded."
34925 msgstr "Game ended as the turn limit was exceeded."
34927 #: server/srv_main.c:501
34929 msgid "The %s spaceship has arrived at Alpha Centauri."
34930 msgstr "The %s spaceship has arrived at Alpha Centauri."
34932 #: server/srv_main.c:656 server/srv_main.c:667
34934 msgid "Your %s was disbanded in accordance with your peace treaty with the %s."
34936 "Your %s was disbanded in accordance with your peace treaty with the %s."
34938 #: server/srv_main.c:706
34941 "Concerned citizens point out that the cease-fire with %s will run out soon."
34943 "Concerned citizens point out that the cease-fire with %s will run out soon."
34945 #: server/srv_main.c:715 server/srv_main.c:720
34947 msgid "The cease-fire with %s has run out. You are now at war with the %s."
34948 msgstr "The cease-fire with %s has run out. You are now at war with the %s."
34950 #: server/srv_main.c:741
34953 "The cease-fire between %s and %s has run out. They are at war. You cancel "
34954 "your alliance with both."
34956 "The cease-fire between %s and %s has run out. They are at war. You cancel "
34957 "your alliance with both."
34959 #: server/srv_main.c:1256 server/srv_main.c:1259
34961 msgid "Unsupported compression type %d."
34962 msgstr "Unsupported compression type %d."
34964 #: server/srv_main.c:1289
34966 msgid "Failed saving game as %s"
34967 msgstr "Failed saving game as %s"
34969 #: server/srv_main.c:1291
34971 msgid "Game saved as %s"
34972 msgstr "Game saved as %s"
34974 #: server/srv_main.c:1347
34975 msgid "The game is already running."
34976 msgstr "The game is already running."
34978 #: server/srv_main.c:1355
34980 msgid "%s lost control cmdlevel on game start. Use voting from now on."
34981 msgstr "%s lost control cmdlevel on game start. Use voting from now on."
34983 #: server/srv_main.c:1362
34984 msgid "Starting game."
34985 msgstr "Starting game."
34987 #: server/srv_main.c:1438
34989 msgid "request for unknown report (type %d)"
34990 msgstr "request for unknown report (type %d)"
34992 #: server/srv_main.c:1527
34994 msgid "Warning: rejecting old client %s"
34995 msgstr "Warning: rejecting old client %s"
34997 #: server/srv_main.c:1537
34999 "Your client is too old. To use this server, please upgrade your client to a "
35000 "Freeciv 2.2 or later."
35002 "Your client is too old. To use this server, please upgrade your client to a "
35003 "Freeciv 2.2 or later."
35005 #: server/srv_main.c:1595
35006 msgid "You are not allowed to edit."
35007 msgstr "You are not allowed to edit."
35009 #: server/srv_main.c:1797
35011 msgid "%s nation is not available for user selection."
35012 msgstr "%s nation is not available in this scenario."
35014 #: server/srv_main.c:1803
35016 msgid "%s nation is already in use."
35017 msgstr "%s nation is already in use."
35019 #: server/srv_main.c:1819
35021 msgid "%s is the %s ruler %s."
35022 msgstr "%s is the %s ruler %s."
35024 #: server/srv_main.c:1873
35026 msgid "Waiting to start game: %d out of %d players are ready to start."
35027 msgstr "Waiting to start game: %d out of %d players are ready to start."
35029 #: server/srv_main.c:2214 server/srv_main.c:2218
35031 msgid "%s rules the %s."
35032 msgstr "%s rules the %s."
35034 #: server/srv_main.c:2384
35036 "This freeciv-server program has player authentication support, but it's "
35037 "currently not in use."
35039 "This freeciv-server program has player authentication support, but it's "
35040 "currently not in use."
35042 #: server/srv_main.c:2453
35044 msgid "Sending info to metaserver <%s>."
35045 msgstr "Sending info to metaserver <%s>."
35047 #: server/srv_main.c:2457
35048 msgid "Not starting without explicitly requested metaserver connection."
35049 msgstr "Not starting without explicitly requested metaserver connection."
35051 #: server/srv_main.c:2478
35052 msgid "The game is over..."
35053 msgstr "The game is over..."
35055 #: server/srv_main.c:2564
35056 msgid "Failed to create suitable map, retrying with another mapseed"
35057 msgstr "Failed to create suitable map, retrying with another mapseed"
35059 #: server/srv_main.c:2579
35060 msgid "Cannot create suitable map with given settings."
35061 msgstr "Cannot create suitable map with given settings."
35063 #: server/srv_main.c:2787
35064 msgid "Now accepting new client connections."
35065 msgstr "Now accepting new client connections."
35067 #: server/stdinhand.c:178
35068 msgid "Can't use an empty name."
35069 msgstr "Can't use an empty name."
35071 #: server/stdinhand.c:181
35073 msgid "That name exceeds the maximum of %d chars."
35074 msgstr "That name exceeds the maximum of %d chars."
35076 #: server/stdinhand.c:186
35077 msgid "That name is not allowed."
35078 msgstr "That name is not allowed."
35080 #. TRANS: ambiguous command
35081 #: server/stdinhand.c:319
35082 msgid "(ambiguous)"
35083 msgstr "(ambiguous)"
35085 #: server/stdinhand.c:418
35086 msgid "Name is empty, so cannot be a player."
35087 msgstr "Name is empty, so cannot be a player."
35089 #: server/stdinhand.c:422
35090 msgid "Name is too long, so cannot be a player."
35091 msgstr "Name is too long, so cannot be a player."
35093 #: server/stdinhand.c:426
35095 msgid "Player name prefix '%s' is ambiguous."
35096 msgstr "Player name prefix '%s' is ambiguous."
35098 #: server/stdinhand.c:430
35100 msgid "No player by the name of '%s'."
35101 msgstr "No player by the name of '%s'."
35103 #: server/stdinhand.c:434 server/stdinhand.c:469
35105 msgid "Unexpected match_result %d (%s) for '%s'."
35106 msgstr "Unexpected match_result %d (%s) for '%s'."
35108 #: server/stdinhand.c:453
35109 msgid "Name is empty, so cannot be a connection."
35110 msgstr "Name is empty, so cannot be a connection."
35112 #: server/stdinhand.c:457
35113 msgid "Name is too long, so cannot be a connection."
35114 msgstr "Name is too long, so cannot be a connection."
35116 #: server/stdinhand.c:461
35118 msgid "Connection name prefix '%s' is ambiguous."
35119 msgstr "Connection name prefix '%s' is ambiguous."
35121 #: server/stdinhand.c:465
35123 msgid "No connection by the name of '%s'."
35124 msgstr "No connection by the name of '%s'."
35126 #: server/stdinhand.c:484
35128 msgid "Open metaserver connection to [%s]."
35129 msgstr "Open metaserver connection to [%s]."
35131 #: server/stdinhand.c:497
35133 msgid "Close metaserver connection to [%s]."
35134 msgstr "Close metaserver connection to [%s]."
35136 #: server/stdinhand.c:512
35137 msgid "Metaserver connection is open."
35138 msgstr "Metaserver connection is open."
35140 #: server/stdinhand.c:515
35141 msgid "Metaserver connection is closed."
35142 msgstr "Metaserver connection is closed."
35144 #: server/stdinhand.c:525
35145 msgid "Metaserver connection is already open."
35146 msgstr "Metaserver connection is already open."
35148 #: server/stdinhand.c:536
35149 msgid "Metaserver connection is already closed."
35150 msgstr "Metaserver connection is already closed."
35152 #: server/stdinhand.c:541
35153 msgid "Argument must be 'u', 'up', 'd', 'down', or '?'."
35154 msgstr "Argument must be 'u', 'up', 'd', 'down', or '?'."
35156 #: server/stdinhand.c:562
35158 msgid "Metaserver patches string set to '%s'."
35159 msgstr "Metaserver patches string set to '%s'."
35161 #: server/stdinhand.c:565
35163 msgid "Metaserver patches string set to '%s', not reporting to metaserver."
35164 msgstr "Metaserver patches string set to '%s', not reporting to metaserver."
35166 #: server/stdinhand.c:586
35168 msgid "Metaserver message string set to '%s'."
35169 msgstr "Metaserver message string set to '%s'."
35171 #: server/stdinhand.c:589
35173 msgid "Metaserver message string set to '%s', not reporting to metaserver."
35174 msgstr "Metaserver message string set to '%s', not reporting to metaserver."
35176 #: server/stdinhand.c:610
35178 msgid "Metaserver is now [%s]."
35179 msgstr "Metaserver is now [%s]."
35181 #: server/stdinhand.c:619
35183 msgid "Server id: %s"
35184 msgstr "Server id: %s"
35186 #: server/stdinhand.c:736 server/stdinhand.c:754
35187 msgid "You cannot save games manually on this server."
35188 msgstr "You cannot save games manually on this server."
35190 #: server/stdinhand.c:772
35191 msgid "Cannot toggle a barbarian player."
35192 msgstr "Cannot toggle a barbarian player."
35194 #: server/stdinhand.c:779
35196 msgid "%s is now under AI control."
35197 msgstr "%s is now under AI control."
35199 #: server/stdinhand.c:800
35201 msgid "%s is now under human control."
35202 msgstr "%s is now under human control."
35204 #: server/stdinhand.c:861
35205 msgid "Wrong number of arguments to create command."
35206 msgstr "Wrong number of arguments to create command."
35208 #: server/stdinhand.c:916
35209 msgid "A living user already exists by that name."
35210 msgstr "A living user already exists by that name."
35212 #: server/stdinhand.c:924
35213 msgid "A living player already exists by that name."
35214 msgstr "A living player already exists by that name."
35216 #: server/stdinhand.c:931
35218 msgid "Can't create player, requested nation %s not in current nationset."
35219 msgstr "Can't create players, nation %s conflicts with %s."
35221 #: server/stdinhand.c:939
35223 msgid "Can't create players, nation %s conflicts with %s."
35224 msgstr "Can't create players, nation %s conflicts with %s."
35226 #: server/stdinhand.c:950
35227 msgid "Can't create players, no nations available."
35228 msgstr "Can't create players, no nations available."
35230 #: server/stdinhand.c:967 server/stdinhand.c:977
35232 msgid "%s is replacing dead player %s as an AI-controlled player."
35233 msgstr "%s is replacing dead player %s as an AI-controlled player."
35235 #: server/stdinhand.c:1001 server/stdinhand.c:1127
35237 msgid "Failed to create new player %s."
35238 msgstr "Failed to create new player %s."
35240 #: server/stdinhand.c:1007
35242 msgid "New player %s created."
35243 msgstr "New player %s created."
35245 #. TRANS: keep one space at the beginning of the string.
35246 #: server/stdinhand.c:1023
35248 msgid " Nation of the new player: %s."
35249 msgstr " Nation of the new player: %s."
35251 #: server/stdinhand.c:1067
35252 msgid "A player already exists by that name."
35253 msgstr "A player already exists by that name."
35255 #: server/stdinhand.c:1072
35256 msgid "A user already exists by that name."
35257 msgstr "A user already exists by that name."
35259 #: server/stdinhand.c:1083
35260 msgid "Can't add more players, server is full."
35261 msgstr "Can't add more players, server is full."
35263 #: server/stdinhand.c:1089
35264 msgid "Can't add more players, not enough nations."
35265 msgstr "Can't add more players, not enough nations."
35267 #: server/stdinhand.c:1099
35269 msgid "There is no AI type %s."
35270 msgstr "There is no AI type %s."
35272 #. TRANS: <name> replacing <name> ...
35273 #: server/stdinhand.c:1116
35275 msgid "%s replacing %s as an AI-controlled player."
35276 msgstr "%s replacing %s as an AI-controlled player."
35278 #: server/stdinhand.c:1132
35280 msgid "%s has been added as an AI-controlled player (%s)."
35281 msgstr "%s has been added as an AI-controlled player (%s)."
35283 #: server/stdinhand.c:1175
35286 "Command level '%s' or greater needed to remove a player once the game has "
35289 "Command level '%s' or greater needed to remove a player once the game has "
35292 #: server/stdinhand.c:1187
35294 msgid "Removed player %s from the game."
35295 msgstr "Removed player %s from the game."
35297 #: server/stdinhand.c:1252 server/stdinhand.c:3626 server/stdinhand.c:3787
35299 msgid "Name \"%s\" disallowed for security reasons."
35300 msgstr "Name \"%s\" disallowed for security reasons."
35302 #: server/stdinhand.c:1265
35304 msgid "No command script found by the name \"%s\"."
35305 msgstr "No command script found by the name \"%s\"."
35307 #: server/stdinhand.c:1273
35309 msgid "Loading script file '%s'."
35310 msgstr "Loading script file '%s'."
35312 #: server/stdinhand.c:1291
35314 msgid "Cannot read command line scriptfile '%s'."
35315 msgstr "Cannot read command line scriptfile '%s'."
35317 #: server/stdinhand.c:1293 server/stdinhand.c:4555
35319 msgid "Could not read script file '%s'."
35320 msgstr "Could not read script file '%s'."
35322 #: server/stdinhand.c:1354
35324 msgid "Could not write script file '%s'."
35325 msgstr "Could not write script file '%s'."
35327 #: server/stdinhand.c:1365
35328 msgid "You cannot use the write command on this server for security reasons."
35329 msgstr "You cannot use the write command on this server for security reasons."
35331 #: server/stdinhand.c:1394
35334 "Cannot decrease command access level '%s' for connection '%s'; you only have "
35337 "Cannot decrease command access level '%s' for connection '%s'; you only have "
35340 #: server/stdinhand.c:1403
35342 msgid "Command access level set to '%s' for connection %s."
35343 msgstr "Command access level set to '%s' for connection %s."
35345 #: server/stdinhand.c:1453
35348 "Anyone can now become game organizer '%s' by issuing the 'first' command."
35350 "Anyone can now become game organiser '%s' by issuing the 'first' command."
35352 #: server/stdinhand.c:1477
35353 msgid "Command access levels in effect:"
35354 msgstr "Command access levels in effect:"
35356 #: server/stdinhand.c:1484
35358 msgid "Command access level for new connections: %s"
35359 msgstr "Command access level for new connections: %s"
35361 #: server/stdinhand.c:1487
35363 msgid "Command access level for first player to take it: %s"
35364 msgstr "Command access level for first player to take it: %s"
35366 #. TRANS: comma and 'or' separated list of access levels
35367 #: server/stdinhand.c:1506
35369 msgid "Command access level must be one of %s."
35370 msgstr "Command access level must be one of %s."
35372 #: server/stdinhand.c:1512
35375 "Cannot increase command access level to '%s'; you only have '%s' yourself."
35377 "Cannot increase command access level to '%s'; you only have '%s' yourself."
35379 #: server/stdinhand.c:1539 server/stdinhand.c:1553 server/stdinhand.c:1574
35381 msgid "Command access level set to '%s' for new players."
35382 msgstr "Command access level set to '%s' for new players."
35384 #: server/stdinhand.c:1544 server/stdinhand.c:1558 server/stdinhand.c:1568
35386 msgid "Command access level set to '%s' for first player to grab it."
35387 msgstr "Command access level set to '%s' for first player to grab it."
35389 #: server/stdinhand.c:1603
35390 msgid "The 'first' command makes no sense from the server command line."
35391 msgstr "The 'first' command makes no sense from the server command line."
35393 #: server/stdinhand.c:1607
35395 msgid "You already have command access level '%s' or better."
35396 msgstr "You already have command access level '%s' or better."
35398 #: server/stdinhand.c:1612
35399 msgid "Someone else is already game organizer."
35400 msgstr "Someone else is already game organiser."
35402 #: server/stdinhand.c:1617
35404 msgid "Connection %s has opted to become the game organizer."
35405 msgstr "Connection %s has opted to become the game organiser."
35407 #: server/stdinhand.c:1669
35409 msgid "Invalid argument %d."
35410 msgstr "Invalid argument %d."
35412 #: server/stdinhand.c:1676 server/stdinhand.c:2073 server/stdinhand.c:3183
35413 #: server/stdinhand.c:3331 server/stdinhand.c:3343 server/stdinhand.c:3516
35414 #: server/stdinhand.c:3614
35423 #: server/stdinhand.c:1683
35425 msgid "Dynamic timeout set to %d %d %d %d"
35426 msgstr "Dynamic timeout set to %d %d %d %d"
35428 #. TRANS: <untranslated name> - translated short help
35429 #: server/stdinhand.c:1760
35431 msgid "Option: %s - %s"
35432 msgstr "Option: %s - %s"
35434 #. TRANS: <untranslated name>
35435 #: server/stdinhand.c:1765
35438 msgstr "Option: %s"
35440 #: server/stdinhand.c:1772 server/stdinhand.c:5930
35441 msgid "Description:"
35442 msgstr "Description:"
35444 #: server/stdinhand.c:1777
35447 msgstr "Status: %s"
35449 #: server/stdinhand.c:1778
35451 msgstr "changeable"
35453 #: server/stdinhand.c:1778
35457 #: server/stdinhand.c:1787 server/stdinhand.c:1807 server/stdinhand.c:1821
35461 #: server/stdinhand.c:1840
35462 msgid "Explanations are available for the following server options:"
35463 msgstr "Explanations are available for the following server options:"
35465 #: server/stdinhand.c:1885
35466 msgid "No explanation for that yet."
35467 msgstr "No explanation for that yet."
35469 #: server/stdinhand.c:1888 server/stdinhand.c:2871
35470 msgid "Ambiguous option name."
35471 msgstr "Ambiguous option name."
35473 #: server/stdinhand.c:1908
35475 msgid "Server Operator: %s"
35476 msgstr "Server Operator: %s"
35478 #: server/stdinhand.c:1947
35480 msgid "Connectmsg truncated to %u bytes."
35481 msgstr "Connectmsg truncated to %u bytes."
35483 #: server/stdinhand.c:1993 server/stdinhand.c:2030 server/stdinhand.c:2048
35485 msgid "Player '%s' now has AI skill level '%s'."
35486 msgstr "Player '%s' now has AI skill level '%s'."
35488 #: server/stdinhand.c:2035
35490 msgid "%s is not controlled by the AI."
35491 msgstr "%s is not controlled by the AI."
35493 #: server/stdinhand.c:2055
35495 msgid "Default AI skill level set to '%s'."
35496 msgstr "Default AI skill level set to '%s'."
35498 #: server/stdinhand.c:2070
35499 msgid "This command is client only."
35500 msgstr "This command is client only."
35502 #: server/stdinhand.c:2079
35503 msgid "Only players may use the away command."
35504 msgstr "Only players may use the away command."
35506 #: server/stdinhand.c:2083
35508 msgid "%s set to away mode."
35509 msgstr "%s set to away mode."
35511 #: server/stdinhand.c:2089
35513 msgid "%s returned to game."
35514 msgstr "%s returned to game."
35516 #: server/stdinhand.c:2138
35518 msgid "Sorry, you do not have access to view option '%s'."
35519 msgstr "Sorry, you do not have access to view option '%s'."
35521 #: server/stdinhand.c:2147
35523 msgid "Unknown option '%s'."
35524 msgstr "Unknown option '%s'."
35526 #: server/stdinhand.c:2160
35528 msgid "Current ruleset directory is \"%s\""
35529 msgstr "Current ruleset directory is \"%s\""
35531 #: server/stdinhand.c:2184
35532 msgid "All options with non-default values"
35533 msgstr "All options with non-default values"
35535 #: server/stdinhand.c:2187
35536 msgid "All options"
35537 msgstr "All options"
35539 #: server/stdinhand.c:2190
35540 msgid "Vital options"
35541 msgstr "Vital options"
35543 #: server/stdinhand.c:2193
35544 msgid "Situational options"
35545 msgstr "Situational options"
35547 #: server/stdinhand.c:2196
35548 msgid "Rarely used options"
35549 msgstr "Rarely used options"
35551 #: server/stdinhand.c:2199
35552 msgid "Options locked by the ruleset"
35553 msgstr "Options locked by the ruleset"
35555 #: server/stdinhand.c:2211
35556 msgid "In the column '##' the status of the option is shown:"
35557 msgstr "In the column '##' the status of the option is shown:"
35559 #: server/stdinhand.c:2212
35560 msgid " - a '!' means the option is locked by the ruleset."
35561 msgstr " - a '!' means the option is locked by the ruleset."
35563 #: server/stdinhand.c:2213
35564 msgid " - a '+' means you may change the option."
35565 msgstr " - a '+' means you may change the option."
35567 #: server/stdinhand.c:2214
35568 msgid " - a '=' means the option is on its default value."
35569 msgstr " - a '=' means the option is on its default value."
35571 #: server/stdinhand.c:2216
35573 msgid "%-*s ## value (min, max)"
35574 msgstr "%-*s ## value (min, max)"
35576 #: server/stdinhand.c:2217
35580 #: server/stdinhand.c:2258
35581 msgid "A help text for each option is available via 'help <option>'."
35582 msgstr "A help text for each option is available via 'help <option>'."
35584 #: server/stdinhand.c:2262
35586 "Try 'show situational' or 'show rare' to show more options.\n"
35587 "Try 'show changed' to show settings with non-default values.\n"
35588 "Try 'show locked' to show settings locked by the ruleset."
35590 "Try 'show situational' or 'show rare' to show more options.\n"
35591 "Try 'show changed' to show settings with non-default values.\n"
35592 "Try 'show locked' to show settings locked by the ruleset."
35594 #: server/stdinhand.c:2329
35595 msgid "Cannot change teams once game has begun."
35596 msgstr "Cannot change teams once game has begun."
35598 #: server/stdinhand.c:2339 server/stdinhand.c:2475 server/stdinhand.c:2666
35599 #: server/stdinhand.c:2691 server/stdinhand.c:2732 server/stdinhand.c:2763
35600 #: server/stdinhand.c:2805 server/stdinhand.c:2830 server/stdinhand.c:2857
35603 "Undefined argument. Usage:\n"
35606 "Undefined argument. Usage:\n"
35609 #: server/stdinhand.c:2360
35611 msgid "No such team %s. Please give a valid team name or number."
35612 msgstr "No such team %s. Please give a valid team name or number."
35614 #: server/stdinhand.c:2367
35615 msgid "Cannot team a barbarian."
35616 msgstr "Cannot team a barbarian."
35618 #: server/stdinhand.c:2373
35620 msgid "Player %s set to team %s."
35621 msgstr "Player %s set to team %s."
35623 #. TRANS: "Vote" or "Teamvote" is voting-as-a-process. Used as
35624 #. * part of a sentence.
35625 #. TRANS: "Vote" as a process. Used as part of a sentence.
35626 #: server/stdinhand.c:2401 server/voting.c:511
35630 #. TRANS: "Vote" as a process. Used as part of a sentence.
35631 #: server/stdinhand.c:2401 server/voting.c:516
35635 #. TRANS: "[Vote|Teamvote] 3 \"proposed change\" (needs ..."
35636 #: server/stdinhand.c:2404
35639 "%s %d \"%s\" (needs %0.0f%%%s): %d for, %d against, and %d abstained out of "
35642 "%s %d \"%s\" (needs %0.0f%%%s): %d for, %d against, and %d abstained out of "
35645 #: server/stdinhand.c:2408
35646 msgid " no dissent"
35647 msgstr " no dissent"
35649 #: server/stdinhand.c:2416
35650 msgid "There are no votes going on."
35651 msgstr "There are no votes going on."
35653 #: server/stdinhand.c:2461 server/stdinhand.c:2586 server/stdinhand.c:4246
35654 msgid "You are not allowed to use this command."
35655 msgstr "You are not allowed to use this command."
35657 #: server/stdinhand.c:2470
35659 msgid "The argument \"%s\" is ambiguous."
35660 msgstr "The argument \"%s\" is ambiguous."
35662 #: server/stdinhand.c:2487
35663 msgid "There are no votes running."
35664 msgstr "There are no votes running."
35666 #. TRANS: "vote" as a process
35667 #: server/stdinhand.c:2490
35669 msgid "No legal last vote (%d %s)."
35670 msgstr "No legal last vote (%d %s)."
35672 #: server/stdinhand.c:2491
35673 msgid "other vote running"
35674 msgid_plural "other votes running"
35675 msgstr[0] "other vote running"
35676 msgstr[1] "other votes running"
35678 #: server/stdinhand.c:2498
35679 msgid "Value must be an integer."
35680 msgstr "Value must be an integer."
35682 #. TRANS: "vote" as a process
35683 #: server/stdinhand.c:2505 server/stdinhand.c:2595
35685 msgid "No such vote (%d)."
35686 msgstr "No such vote (%d)."
35688 #: server/stdinhand.c:2511
35689 msgid "You are not allowed to vote on that."
35690 msgstr "You are not allowed to vote on that."
35692 #: server/stdinhand.c:2516
35694 msgid "You voted for \"%s\""
35695 msgstr "You voted for \"%s\""
35697 #: server/stdinhand.c:2520
35699 msgid "You voted against \"%s\""
35700 msgstr "You voted against \"%s\""
35702 #: server/stdinhand.c:2525
35704 msgid "You abstained from voting on \"%s\""
35705 msgstr "You abstained from voting on \"%s\""
35707 #. TRANS: "vote" as a process
35708 #: server/stdinhand.c:2562
35709 msgid "Missing argument <vote number> or the string \"all\"."
35710 msgstr "Missing argument <vote number> or the string \"all\"."
35712 #: server/stdinhand.c:2569
35713 msgid "You don't have any vote going on."
35714 msgstr "You don't have any vote going on."
35716 #: server/stdinhand.c:2576
35717 msgid "There isn't any vote going on."
35718 msgstr "There isn't any vote going on."
35720 #. TRANS: "votes" as a process
35721 #: server/stdinhand.c:2582
35722 msgid "All votes have been removed."
35723 msgstr "All votes have been removed."
35725 #. TRANS: "vote" as a process
35726 #: server/stdinhand.c:2601
35728 msgid "You are not allowed to cancel this vote (%d)."
35729 msgstr "You are not allowed to cancel this vote (%d)."
35731 #. TRANS: "vote" as a process
35732 #: server/stdinhand.c:2608
35733 msgid "Usage: /cancelvote [<vote number>|all]"
35734 msgstr "Usage: /cancelvote [<vote number>|all]"
35736 #. TRANS: "vote" as a process
35737 #: server/stdinhand.c:2618
35739 msgid "%s has canceled the vote \"%s\" (number %d)."
35740 msgstr "%s has cancelled the vote \"%s\" (number %d)."
35742 #. TRANS: "vote" as a process
35743 #: server/stdinhand.c:2625
35745 msgid "The vote \"%s\" (number %d) has been canceled."
35746 msgstr "The vote \"%s\" (number %d) has been cancelled."
35748 #: server/stdinhand.c:2646
35749 msgid "Can only use this command once game has begun."
35750 msgstr "Can only use this command once game has begun."
35752 #: server/stdinhand.c:2677
35754 msgid "%s diplomacy no longer debugged"
35755 msgstr "%s diplomacy no longer debugged"
35757 #: server/stdinhand.c:2681
35759 msgid "%s diplomacy debugged"
35760 msgstr "%s diplomacy debugged"
35762 #: server/stdinhand.c:2702
35764 msgid "%s tech no longer debugged"
35765 msgstr "%s tech no longer debugged"
35767 #: server/stdinhand.c:2706
35769 msgid "%s tech debugged"
35770 msgstr "%s tech debugged"
35772 #: server/stdinhand.c:2720 server/stdinhand.c:2723
35774 msgid "players=%d cities=%d citizens=%d units=%d"
35775 msgstr "players=%d cities=%d citizens=%d units=%d"
35777 #: server/stdinhand.c:2737 server/stdinhand.c:2768
35778 msgid "Value 2 & 3 must be integer."
35779 msgstr "Value 2 & 3 must be integer."
35781 #: server/stdinhand.c:2741 server/stdinhand.c:2772
35782 msgid "Bad map coordinates."
35783 msgstr "Bad map coordinates."
35785 #: server/stdinhand.c:2746
35786 msgid "No city at this coordinate."
35787 msgstr "No city at this coordinate."
35789 #: server/stdinhand.c:2751
35791 msgid "%s no longer debugged"
35792 msgstr "%s no longer debugged"
35794 #: server/stdinhand.c:2778 server/stdinhand.c:2819
35796 msgid "%s %s no longer debugged."
35797 msgstr "%s %s no longer debugged."
35799 #: server/stdinhand.c:2793
35800 msgid "Ferry system is no longer in debug mode."
35801 msgstr "Ferry system is no longer in debug mode."
35803 #: server/stdinhand.c:2797
35804 msgid "Ferry system in debug mode."
35805 msgstr "Ferry system in debug mode."
35807 #: server/stdinhand.c:2810
35808 msgid "Value 2 must be integer."
35809 msgstr "Value 2 must be integer."
35811 #: server/stdinhand.c:2814
35813 msgid "Unit %d does not exist."
35814 msgstr "Unit %d does not exist."
35816 #: server/stdinhand.c:2868
35818 msgid "Option '%s' not recognized."
35819 msgstr "Option '%s' not recognized."
35821 #. TRANS: 'rulesetdir' is the command. Do not translate.
35822 #: server/stdinhand.c:2876
35824 msgid "Use the '%srulesetdir' command to change the ruleset directory."
35825 msgstr "Use the '%srulesetdir' command to change the ruleset directory."
35827 #: server/stdinhand.c:2918
35829 msgid "The parameter %s should only contain +- and 0-9."
35830 msgstr "The parameter %s should only contain +- and 0-9."
35832 #: server/stdinhand.c:3006
35834 msgid "Console: '%s' has been set to %s."
35835 msgstr "Console: '%s' has been set to %s."
35837 #: server/stdinhand.c:3048
35838 msgid "Sorry, one can't observe globally in this game."
35839 msgstr "Sorry, one can't observe globally in this game."
35841 #: server/stdinhand.c:3056
35842 msgid "You cannot take a new player at this time."
35843 msgstr "You cannot take a new player at this time."
35845 #. TRANS: Do not translate "maxplayers".
35846 #: server/stdinhand.c:3064
35849 "You cannot take a new player because the maximum of %d player has already "
35850 "been reached (maxplayers setting)."
35852 "You cannot take a new player because the maximum of %d players has already "
35853 "been reached (maxplayers setting)."
35855 "You cannot take a new player because the maximum of %d player has already "
35856 "been reached (maxplayers setting)."
35858 "You cannot take a new player because the maximum of %d players has already "
35859 "been reached (maxplayers setting)."
35861 #: server/stdinhand.c:3076
35862 msgid "You cannot take a new player because there are no free player slots."
35863 msgstr "You cannot take a new player because there are no free player slots."
35865 #: server/stdinhand.c:3088
35866 msgid "Sorry, one can't observe barbarians in this game."
35867 msgstr "Sorry, one can't observe barbarians in this game."
35869 #: server/stdinhand.c:3091
35870 msgid "Sorry, one can't take barbarians in this game."
35871 msgstr "Sorry, one can't take barbarians in this game."
35873 #: server/stdinhand.c:3100
35874 msgid "Sorry, one can't observe dead players in this game."
35875 msgstr "Sorry, one can't observe dead players in this game."
35877 #: server/stdinhand.c:3104
35878 msgid "Sorry, one can't take dead players in this game."
35879 msgstr "Sorry, one can't take dead players in this game."
35881 #: server/stdinhand.c:3114
35882 msgid "Sorry, one can't observe AI players in this game."
35883 msgstr "Sorry, one can't observe AI players in this game."
35885 #: server/stdinhand.c:3117
35886 msgid "Sorry, one can't take AI players in this game."
35887 msgstr "Sorry, one can't take AI players in this game."
35889 #: server/stdinhand.c:3127
35890 msgid "Sorry, one can't observe human players in this game."
35891 msgstr "Sorry, one can't observe human players in this game."
35893 #: server/stdinhand.c:3131
35894 msgid "Sorry, one can't take human players in this game."
35895 msgstr "Sorry, one can't take human players in this game."
35897 #: server/stdinhand.c:3141
35898 msgid "Sorry, one can't observe in this game."
35899 msgstr "Sorry, one can't observe in this game."
35901 #: server/stdinhand.c:3146
35902 msgid "Sorry, one can't take players in this game."
35903 msgstr "Sorry, one can't take players in this game."
35905 #: server/stdinhand.c:3153
35906 msgid "Sorry, one can't take players already connected in this game."
35907 msgstr "Sorry, one can't take players already connected in this game."
35909 #: server/stdinhand.c:3190 server/stdinhand.c:3338
35910 msgid "Only the player name form is allowed."
35911 msgstr "Only the player name form is allowed."
35913 #: server/stdinhand.c:3240
35915 msgid "%s already controls %s. Using 'observe' would remove %s"
35916 msgstr "%s already controls %s. Using 'observe' would remove %s"
35918 #: server/stdinhand.c:3251
35920 msgid "%s is already observing %s."
35921 msgstr "%s is already observing %s."
35923 #: server/stdinhand.c:3256
35925 msgid "%s is already observing."
35926 msgstr "%s is already observing."
35928 #: server/stdinhand.c:3288
35930 msgid "%s now observes %s"
35931 msgstr "%s now observes %s"
35933 #: server/stdinhand.c:3292
35935 msgid "%s now observes"
35936 msgstr "%s now observes"
35938 #: server/stdinhand.c:3359
35939 msgid "You cannot issue \"/take -\" when the game has already started."
35940 msgstr "You cannot issue \"/take -\" when the game has already started."
35942 #: server/stdinhand.c:3383
35944 msgid "A delegation is active for player '%s'. /take not possible."
35945 msgstr "A delegation is active for player '%s'. /take not possible."
35947 #: server/stdinhand.c:3398
35949 msgid "%s already controls %s."
35950 msgstr "%s already controls %s."
35952 #: server/stdinhand.c:3412
35954 msgid "There is no free player slot for %s."
35955 msgstr "There is no free player slot for %s."
35957 #: server/stdinhand.c:3428
35959 msgid "Reassigned nation to %s by server console."
35960 msgstr "Reassigned nation to %s by server console."
35962 #: server/stdinhand.c:3432
35964 msgid "Reassigned nation to %s by %s."
35965 msgstr "Reassigned nation to %s by %s."
35967 #: server/stdinhand.c:3471
35969 msgid "%s now controls %s (%s, %s)."
35970 msgstr "%s now controls %s (%s, %s)."
35972 #: server/stdinhand.c:3478 server/stdinhand.c:6264
35976 #: server/stdinhand.c:3480
35980 #: server/stdinhand.c:3481
35984 #: server/stdinhand.c:3484
35986 msgid "%s failed to attach to any player."
35987 msgstr "%s failed to attach to any player."
35989 #: server/stdinhand.c:3537
35990 msgid "You can not detach other users."
35991 msgstr "You can not detach other users."
35993 #: server/stdinhand.c:3546
35995 msgid "%s is not attached to any player."
35996 msgstr "%s is not attached to any player."
35998 #: server/stdinhand.c:3556
36000 msgid "%s detaching from %s"
36001 msgstr "%s detaching from %s"
36003 #: server/stdinhand.c:3559
36005 msgid "%s no longer observing."
36006 msgstr "%s no longer observing."
36008 #: server/stdinhand.c:3620
36009 msgid "Cannot load a game while another is running."
36010 msgstr "Cannot load a game while another is running."
36012 #: server/stdinhand.c:3653
36014 msgid "Cannot find savegame or scenario with the name \"%s\"."
36015 msgstr "Cannot find savegame or scenario with the name \"%s\"."
36017 #: server/stdinhand.c:3666
36019 msgid "Could not load savefile: %s"
36020 msgstr "Could not load savefile: %s"
36022 #: server/stdinhand.c:3768
36024 "You must provide a ruleset name. Use \"/show ruleset\" to see what is the "
36027 "You must provide a ruleset name. Use \"/show ruleset\" to see what is the "
36030 #: server/stdinhand.c:3774
36031 msgid "This setting can't be modified after the game has started."
36032 msgstr "This setting can't be modified after the game has started."
36034 #: server/stdinhand.c:3780
36036 msgid "Ruleset directory is already \"%s\""
36037 msgstr "Ruleset directory is already \"%s\""
36039 #: server/stdinhand.c:3796
36041 msgid "Ruleset directory \"%s\" not found"
36042 msgstr "Ruleset directory \"%s\" not found"
36044 #: server/stdinhand.c:3829
36046 msgid "Ruleset directory set to \"%s\""
36047 msgstr "Ruleset directory set to \"%s\""
36049 #: server/stdinhand.c:3832
36051 msgid "Failed loading rulesets from directory \"%s\", using \"%s\""
36052 msgstr "Current ruleset directory is \"%s\""
36054 #: server/stdinhand.c:3852 server/stdinhand.c:3888 server/stdinhand.c:6180
36055 msgid "That would be rather silly, since you are not a player."
36056 msgstr "That would be rather silly, since you are not a player."
36058 #: server/stdinhand.c:3859
36060 msgid "%s. Try /help ignore"
36061 msgstr "%s. Try /help ignore"
36063 #: server/stdinhand.c:3871
36065 msgid "Added pattern %s as entry %d to your ignore list."
36066 msgstr "Added pattern %s as entry %d to your ignore list."
36068 #: server/stdinhand.c:3897 server/stdinhand.c:6185
36069 msgid "Your ignore list is empty."
36070 msgstr "Your ignore list is empty."
36072 #: server/stdinhand.c:3904
36073 msgid "Missing range. Try /help unignore."
36074 msgstr "Missing range. Try /help unignore."
36076 #: server/stdinhand.c:3913 server/stdinhand.c:3921 server/stdinhand.c:3927
36078 msgid "\"%s\" is not a valid range. Try /help unignore."
36079 msgstr "\"%s\" is not a valid range. Try /help unignore."
36081 #: server/stdinhand.c:3936
36083 msgid "Invalid entry number: %d."
36084 msgstr "Invalid entry number: %d."
36086 #: server/stdinhand.c:3939
36088 msgid "Invalid range: %d to %d."
36089 msgstr "Invalid range: %d to %d."
36091 #: server/stdinhand.c:3953
36093 msgid "Removed pattern %s (entry %d) from your ignore list."
36094 msgstr "Removed pattern %s (entry %d) from your ignore list."
36096 #: server/stdinhand.c:3983
36097 msgid "Two arguments needed. See '/help playercolor'."
36098 msgstr "Two arguments needed. See '/help playercolor'."
36100 #: server/stdinhand.c:3998
36102 "Can only set player color prior to game start if 'plrcolormode' is PLR_SET."
36104 "Can only set player colour prior to game start if 'plrcolormode' is PLR_SET."
36106 #: server/stdinhand.c:4009
36107 msgid "Can only unset player color before game starts."
36108 msgstr "Can only unset player colour before game starts."
36110 #: server/stdinhand.c:4015
36111 msgid "Invalid player color definition. See '/help playercolor'."
36112 msgstr "Invalid player colour definition. See '/help playercolor'."
36114 #. TRANS: "... [c0ffee] for Caesar ... to Hammurabi."
36115 #: server/stdinhand.c:4026
36117 msgid "Warning: new color [%s] for %s is identical to %s."
36118 msgstr "Warning: new colour [%s] for %s is identical to %s."
36120 #: server/stdinhand.c:4039
36122 msgid "Color of player %s set to [%s]."
36123 msgstr "Colour of player %s set to [%s]."
36125 #: server/stdinhand.c:4082
36129 #: server/stdinhand.c:4125
36130 msgid "Sorry, you are not allowed to use server commands."
36131 msgstr "Sorry, you are not allowed to use server commands."
36133 #: server/stdinhand.c:4176
36135 msgid "Warning: '%s' interpreted as '%s', but it is ambiguous. Try '%shelp'."
36136 msgstr "Warning: '%s' interpreted as '%s', but it is ambiguous. Try '%shelp'."
36138 #: server/stdinhand.c:4180
36140 msgid "Unknown command '%s%s'. Try '%shelp'."
36141 msgstr "Unknown command '%s%s'. Try '%shelp'."
36143 #. TRANS: "vote" as a process
36144 #: server/stdinhand.c:4207
36145 msgid "Your new vote canceled your previous vote."
36146 msgstr "Your new vote cancelled your previous vote."
36148 #. TRANS: "vote" as a process
36149 #: server/stdinhand.c:4214
36150 msgid "New teamvote"
36151 msgstr "New teamvote"
36153 #. TRANS: "[New vote|New teamvote] (number 3)
36154 #. * by fred: proposed change"
36155 #: server/stdinhand.c:4226
36157 msgid "%s (number %d) by %s: %s"
36158 msgstr "%s (number %d) by %s: %s"
36160 #. TRANS: "vote" as a process
36161 #: server/stdinhand.c:4236
36163 msgid "Your new vote (\"%s\") was not legal or was not recognized."
36164 msgstr "Your new vote (\"%s\") was not legal or was not recognised."
36166 #: server/stdinhand.c:4279
36167 msgid "(server prompt)"
36168 msgstr "(server prompt)"
36170 #: server/stdinhand.c:4418
36172 "Ending the game. The server will restart once all clients have disconnected."
36174 "Ending the game. The server will restart once all clients have disconnected."
36176 #: server/stdinhand.c:4423
36177 msgid "Cannot end the game: no game running."
36178 msgstr "Cannot end the game: no game running."
36180 #: server/stdinhand.c:4439
36182 msgid "%s has conceded the game and can no longer win."
36183 msgstr "%s has conceded the game and can no longer win."
36185 #: server/stdinhand.c:4444
36186 msgid "You cannot surrender now."
36187 msgstr "You cannot surrender now."
36189 #: server/stdinhand.c:4494
36190 msgid "Guessing argument 'ruleset'."
36191 msgstr "Guessing argument 'ruleset'."
36193 #: server/stdinhand.c:4498
36194 msgid "Guessing argument 'game'."
36195 msgstr "Guessing argument 'game'."
36197 #: server/stdinhand.c:4506
36198 msgid "The valid arguments are: 'game', 'ruleset', 'script' or 'default'."
36199 msgstr "The valid arguments are: 'game', 'ruleset', 'script' or 'default'."
36201 #: server/stdinhand.c:4521
36202 msgid "Reset all settings to the values at the game start."
36203 msgstr "Reset all settings to the values at the game start."
36205 #: server/stdinhand.c:4524
36206 msgid "No saved settings from the game start available."
36207 msgstr "No saved settings from the game start available."
36209 #: server/stdinhand.c:4528
36210 msgid "No game started..."
36211 msgstr "No game started..."
36213 #: server/stdinhand.c:4537
36214 msgid "Reset all settings to ruleset values."
36215 msgstr "Reset all settings to ruleset values."
36217 #: server/stdinhand.c:4540
36219 msgid "Failed to reset settings to ruleset values."
36220 msgstr "Reset all settings to ruleset values."
36222 #: server/stdinhand.c:4546
36223 msgid "Reset all settings and rereading the server start script."
36224 msgstr "Reset all settings and rereading the server start script."
36226 #: server/stdinhand.c:4564
36227 msgid "Reset all settings to default values."
36228 msgstr "Reset all settings to default values."
36230 #: server/stdinhand.c:4570
36231 msgid "Settings re-initialized."
36232 msgstr "Settings re-initialised."
36234 #: server/stdinhand.c:4630
36236 msgid "Fall back to old syntax '%slua <script command>'."
36237 msgstr "Fall back to old syntax '%slua <script command>'."
36239 #: server/stdinhand.c:4640
36241 msgid "No lua command or lua script file. See '%shelp lua'."
36242 msgstr "No lua command or lua script file. See '%shelp lua'."
36244 #: server/stdinhand.c:4663
36246 msgid "Freeciv script '%s' disallowed for security reasons."
36247 msgstr "Freeciv script '%s' disallowed for security reasons."
36249 #: server/stdinhand.c:4677
36251 msgid "No Freeciv script found by the name '%s'."
36252 msgstr "No Freeciv script found by the name '%s'."
36254 #: server/stdinhand.c:4699
36256 msgid "Loading Freeciv script file '%s'."
36257 msgstr "Loading Freeciv script file '%s'."
36259 #: server/stdinhand.c:4707
36261 msgid "Cannot read Freeciv script '%s'."
36262 msgstr "Cannot read Freeciv script '%s'."
36264 #: server/stdinhand.c:4756
36265 msgid "Game not started - cannot delegate yet."
36266 msgstr "Game not started - cannot delegate yet."
36268 #. TRANS: do not translate the command 'delegate'.
36269 #: server/stdinhand.c:4809
36271 msgid "Valid arguments for 'delegate' are: %s."
36272 msgstr "Valid arguments for 'delegate' are: %s."
36274 #: server/stdinhand.c:4829 server/stdinhand.c:4919
36276 msgid "Command level '%s' or greater needed to modify others' delegations."
36277 msgstr "Command level '%s' or greater needed to modify others' delegations."
36279 #: server/stdinhand.c:4838
36280 msgid "Please specify a player for whom delegation should be canceled."
36281 msgstr "Please specify a player for whom delegation should be cancelled."
36283 #: server/stdinhand.c:4849 server/stdinhand.c:4879
36284 msgid "You can't switch players from the console."
36285 msgstr "You can't switch players from the console."
36287 #: server/stdinhand.c:4868
36288 msgid "Please specify a player for whom the delegation should be shown."
36289 msgstr "Please specify a player for whom the delegation should be shown."
36291 #: server/stdinhand.c:4893
36292 msgid "Please specify a player to take control of."
36293 msgstr "Please specify a player to take control of."
36295 #: server/stdinhand.c:4904
36296 msgid "Please specify a user to whom control is to be delegated."
36297 msgstr "Please specify a user to whom control is to be delegated."
36299 #: server/stdinhand.c:4928
36300 msgid "You do not control a player."
36301 msgstr "You do not control a player."
36303 #: server/stdinhand.c:4964
36306 "Can't delegate control of '%s' belonging to %s while they are controlling "
36309 "Can't delegate control of '%s' belonging to %s while they are controlling "
36312 #: server/stdinhand.c:4970
36314 msgid "Can't change delegation of '%s' while controlled by delegate %s."
36315 msgstr "Can't change delegation of '%s' while controlled by delegate %s."
36317 #: server/stdinhand.c:4977
36319 "You can't delegate control while you are controlling a delegated player "
36322 "You can't delegate control while you are controlling a delegated player "
36325 #. TRANS: don't translate 'delegate cancel'
36326 #: server/stdinhand.c:4991
36329 "%s already owns '%s', so cannot also be delegate. Use '%sdelegate cancel' to "
36330 "cancel an existing delegation."
36332 "%s already owns '%s', so cannot also be delegate. Use '%sdelegate cancel' to "
36333 "cancel an existing delegation."
36335 #. TRANS: don't translate '/delegate cancel'
36336 #: server/stdinhand.c:5000
36338 "You can't delegate control to yourself. Use '/delegate cancel' to cancel an "
36339 "existing delegation."
36341 "You can't delegate control to yourself. Use '/delegate cancel' to cancel an "
36342 "existing delegation."
36344 #: server/stdinhand.c:5013 server/stdinhand.c:5030
36346 msgid "Control of player '%s' delegated to user %s."
36347 msgstr "Control of player '%s' delegated to user %s."
36349 #: server/stdinhand.c:5026 server/stdinhand.c:5041
36351 msgid "No delegation defined for '%s'."
36352 msgstr "No delegation defined for '%s'."
36354 #: server/stdinhand.c:5061 server/stdinhand.c:5137 server/stdinhand.c:5167
36355 msgid "Unexpected failure."
36356 msgstr "Unexpected failure."
36358 #: server/stdinhand.c:5066
36360 msgid "Your delegated control of player '%s' was canceled."
36361 msgstr "Your delegated control of player '%s' was cancelled."
36363 #: server/stdinhand.c:5071
36365 msgid "Delegation of '%s' canceled."
36366 msgstr "Delegation of '%s' cancelled."
36368 #. TRANS: don't translate '/delegate restore'.
36369 #: server/stdinhand.c:5085
36371 "You are already controlling a delegated player. Use '/delegate restore' to "
36372 "relinquish control of your current player first."
36374 "You are already controlling a delegated player. Use '/delegate restore' to "
36375 "relinquish control of your current player first."
36377 #. TRANS: don't translate '/delegate cancel'.
36378 #: server/stdinhand.c:5099
36380 "Can't take player while you have delegated control yourself. Use '/delegate "
36381 "cancel' to cancel your own delegation first."
36383 "Can't take player while you have delegated control yourself. Use '/delegate "
36384 "cancel' to cancel your own delegation first."
36386 #: server/stdinhand.c:5109
36388 msgid "You already control '%s'."
36389 msgstr "You already control '%s'."
36391 #: server/stdinhand.c:5118
36393 msgid "Control of player '%s' has not been delegated to you."
36394 msgstr "Control of player '%s' has not been delegated to you."
36396 #: server/stdinhand.c:5127
36398 msgid "Another user already controls player '%s'."
36399 msgstr "Another user already controls player '%s'."
36401 #: server/stdinhand.c:5143
36403 msgid "%s is now controlling player '%s'."
36404 msgstr "%s is now controlling player '%s'."
36406 #: server/stdinhand.c:5156
36407 msgid "You are not currently controlling a delegated player."
36408 msgstr "You are not currently controlling a delegated player."
36410 #. TRANS: "<user> is now connected to <player>" where <player>
36411 #. * can also be "global observer" or "nothing"
36412 #: server/stdinhand.c:5175
36414 msgid "%s is now connected as %s."
36415 msgstr "%s is now connected as %s."
36417 #: server/stdinhand.c:5196
36419 msgid "%s (observer)"
36420 msgstr "%s (observer)"
36422 #: server/stdinhand.c:5201
36423 msgid "global observer"
36424 msgstr "global observer"
36426 #. TRANS: in place of player name or "global observer"
36427 #: server/stdinhand.c:5204
36431 #: server/stdinhand.c:5259
36432 msgid "Ambiguous 'mapimg' command."
36433 msgstr "Ambiguous 'mapimg' command."
36435 #: server/stdinhand.c:5285 server/stdinhand.c:5538
36437 msgid "The valid arguments are: %s."
36438 msgstr "The valid arguments are: %s."
36440 #: server/stdinhand.c:5300
36441 msgid "Missing argument for 'mapimg define'."
36442 msgstr "Missing argument for 'mapimg define'."
36444 #: server/stdinhand.c:5306 server/stdinhand.c:5315
36446 msgid "Can't use definition: %s."
36447 msgstr "Can't use definition: %s."
36449 #: server/stdinhand.c:5322
36451 msgid "Defined as map image definition %d: '%s'."
36452 msgstr "Defined as map image definition %d: '%s'."
36454 #: server/stdinhand.c:5332
36455 msgid "Missing argument for 'mapimg delete'."
36456 msgstr "Missing argument for 'mapimg delete'."
36458 #: server/stdinhand.c:5343
36459 msgid "All map image definitions deleted."
36460 msgstr "All map image definitions deleted."
36462 #: server/stdinhand.c:5353
36464 msgid "Couldn't delete definition: %s."
36465 msgstr "Couldn't delete definition: %s."
36467 #: server/stdinhand.c:5356
36469 msgid "Map image definition %d deleted."
36470 msgstr "Map image definition %d deleted."
36472 #: server/stdinhand.c:5361
36474 msgid "Bad argument for 'mapimg delete': '%s'."
36475 msgstr "Bad argument for 'mapimg delete': '%s'."
36477 #: server/stdinhand.c:5384
36479 msgid "Couldn't show definition: %s."
36480 msgstr "Couldn't show definition: %s."
36482 #: server/stdinhand.c:5389
36484 msgid "Bad argument for 'mapimg show': '%s'."
36485 msgstr "Bad argument for 'mapimg show': '%s'."
36487 #: server/stdinhand.c:5400
36488 msgid "Map color test images saved."
36489 msgstr "Map colour test images saved."
36491 #: server/stdinhand.c:5406
36492 msgid "Missing argument for 'mapimg create'."
36493 msgstr "Missing argument for 'mapimg create'."
36495 #: server/stdinhand.c:5424 server/stdinhand.c:5441
36497 msgid "Error saving map image %d: %s."
36498 msgstr "Error saving map image %d: %s."
36500 #: server/stdinhand.c:5446
36502 msgid "Bad argument for 'mapimg create': '%s'."
36503 msgstr "Bad argument for 'mapimg create': '%s'."
36505 #: server/stdinhand.c:5490
36506 msgid "Freeciv database script deactivated at compile time."
36507 msgstr "Freeciv database script deactivated at compile time."
36509 #: server/stdinhand.c:5508
36510 msgid "Ambiguous fcdb command."
36511 msgstr "Ambiguous fcdb command."
36513 #: server/stdinhand.c:5640
36514 msgid "Not enough human players; game will not start."
36515 msgstr "Not enough human players; game will not start."
36517 #: server/stdinhand.c:5645
36518 msgid "No players; game will not start."
36519 msgstr "No players; game will not start."
36521 #: server/stdinhand.c:5649
36522 msgid "Not enough nations for all players; game will not start."
36523 msgstr "Not enough nations for all players; game will not start."
36525 #: server/stdinhand.c:5659
36526 msgid "All players are ready; starting game."
36527 msgstr "All players are ready; starting game."
36529 #. TRANS: given when /start is invoked during gameover.
36530 #: server/stdinhand.c:5675
36532 "Cannot start the game: the game is waiting for all clients to disconnect."
36534 "Cannot start the game: the game is waiting for all clients to disconnect."
36536 #. TRANS: given when /start is invoked while the game
36538 #: server/stdinhand.c:5682
36539 msgid "Cannot start the game: it is already running."
36540 msgstr "Cannot start the game: it is already running."
36542 #: server/stdinhand.c:5713
36544 msgid "Cutting connection %s."
36545 msgstr "Cutting connection %s."
36547 #: server/stdinhand.c:5714
36548 msgid "connection cut"
36549 msgstr "connection cut"
36551 #: server/stdinhand.c:5802
36552 msgid "You may not kick yourself."
36553 msgstr "You may not kick yourself."
36555 #: server/stdinhand.c:5825
36558 "There must be at least %d unique connections to the server for this command "
36561 "There must be at least %d unique connections to the server for this command "
36564 #: server/stdinhand.c:5851
36568 #: server/stdinhand.c:5867
36570 "Welcome - this is the introductory help text for the Freeciv server.\n"
36572 "Two important server concepts are Commands and Options. Commands, such as "
36573 "'help', are used to interact with the server. Some commands take one or more "
36574 "arguments, separated by spaces. In many cases commands and command arguments "
36575 "may be abbreviated. Options are settings which control the server as it is "
36578 "To find out how to get more information about commands and options, use "
36581 "For the impatient, the main commands to get going are:\n"
36582 " show - to see current options\n"
36583 " set - to set options\n"
36584 " start - to start the game once players have connected\n"
36585 " save - to save the current game\n"
36588 "Welcome - this is the introductory help text for the Freeciv server.\n"
36590 "Two important server concepts are Commands and Options. Commands, such as "
36591 "'help', are used to interact with the server. Some commands take one or more "
36592 "arguments, separated by spaces. In many cases commands and command arguments "
36593 "may be abbreviated. Options are settings which control the server as it is "
36596 "To find out how to get more information about commands and options, use "
36599 "For the impatient, the main commands to get going are:\n"
36600 " show - to see current options\n"
36601 " set - to set options\n"
36602 " start - to start the game once players have connected\n"
36603 " save - to save the current game\n"
36606 #. TRANS: <untranslated name> - translated short help
36607 #: server/stdinhand.c:5904
36609 msgid "Command: %s - %s"
36610 msgstr "Command: %s - %s"
36612 #. TRANS: <untranslated name>
36613 #: server/stdinhand.c:5910
36615 msgid "Command: %s"
36616 msgstr "Command: %s"
36618 #: server/stdinhand.c:5915
36620 msgstr "Synopsis: "
36622 #: server/stdinhand.c:5924
36627 #: server/stdinhand.c:5948
36628 msgid "The following server commands are available:"
36629 msgstr "The following server commands are available:"
36631 #: server/stdinhand.c:6009
36633 msgid "Possible matches: %s"
36634 msgstr "Possible matches: %s"
36636 #: server/stdinhand.c:6071
36638 msgid "Help argument '%s' is ambiguous."
36639 msgstr "Help argument '%s' is ambiguous."
36641 #: server/stdinhand.c:6078
36643 msgid "No match for help argument '%s'."
36644 msgstr "No match for help argument '%s'."
36646 #: server/stdinhand.c:6119
36647 msgid "List of connections to server:"
36648 msgstr "List of connections to server:"
36650 #: server/stdinhand.c:6123
36651 msgid "<no connections>"
36652 msgstr "<no connections>"
36654 #: server/stdinhand.c:6144
36655 msgid "List of all delegations:"
36656 msgstr "List of all delegations:"
36658 #. TRANS: last %s is either " (active)" or empty string
36659 #: server/stdinhand.c:6156
36661 msgid "%s delegates control over player '%s' to user %s%s."
36662 msgstr "%s delegates control over player '%s' to user %s%s."
36664 #: server/stdinhand.c:6158
36668 #: server/stdinhand.c:6164
36669 msgid "No delegations defined."
36670 msgstr "No delegations defined."
36672 #: server/stdinhand.c:6189
36673 msgid "Your ignore list:"
36674 msgstr "Your ignore list:"
36676 #: server/stdinhand.c:6205
36677 msgid "List of players:"
36678 msgstr "List of players:"
36680 #: server/stdinhand.c:6209 server/stdinhand.c:6413
36681 msgid "<no players>"
36682 msgstr "<no players>"
36684 #: server/stdinhand.c:6239
36689 #: server/stdinhand.c:6243
36693 #: server/stdinhand.c:6247
36694 msgid ", not ready"
36695 msgstr ", not ready"
36697 #: server/stdinhand.c:6253
36701 #: server/stdinhand.c:6267
36706 #: server/stdinhand.c:6268
36708 msgid ", difficulty level %s"
36709 msgstr ", difficulty level %s"
36711 #: server/stdinhand.c:6274
36713 msgid ", %d connection:"
36714 msgid_plural ", %d connections:"
36715 msgstr[0] ", %d connection:"
36716 msgstr[1] ", %d connections:"
36718 #: server/stdinhand.c:6281
36720 msgid "%s from %s (command access level %s), bufsize=%dkb"
36721 msgstr "%s from %s (command access level %s), bufsize=%dkb"
36723 #: server/stdinhand.c:6286
36724 msgid " (observer mode)"
36725 msgstr " (observer mode)"
36727 #: server/stdinhand.c:6303
36728 msgid "List of scenarios available:"
36729 msgstr "List of scenarios available:"
36731 #. TRANS: don't translate text between ''
36732 #: server/stdinhand.c:6324
36734 msgid "List of nation sets available for 'nationset' option:"
36735 msgstr "Explanations are available for the following server options:"
36737 #. TRANS: nation set description; %d refers to number of playable
36738 #. * nations in set
36739 #: server/stdinhand.c:6338
36741 msgid " %-10s %s (%d playable)"
36742 msgid_plural " %-10s %s (%d playable)"
36746 #: server/stdinhand.c:6361
36747 msgid "List of teams:"
36748 msgstr "List of teams:"
36750 #. TRANS: There will always be at least 2 players here.
36751 #: server/stdinhand.c:6371
36753 msgid "%2d : '%s' : %d player :"
36754 msgid_plural "%2d : '%s' : %d players :"
36755 msgstr[0] "%2d : '%s' : %d player :"
36756 msgstr[1] "%2d : '%s' : %d players :"
36758 #: server/stdinhand.c:6392
36759 msgid "No map image definitions."
36760 msgstr "No map image definitions."
36762 #: server/stdinhand.c:6394
36763 msgid "List of map image definitions:"
36764 msgstr "List of map image definitions:"
36766 #: server/stdinhand.c:6399
36771 #: server/stdinhand.c:6410
36772 msgid "List of player colors:"
36773 msgstr "List of player colours:"
36775 #: server/stdinhand.c:6416
36777 msgid "%s (user %s): [%s]"
36778 msgstr "%s (user %s): [%s]"
36780 #: server/stdinhand.c:6475
36782 msgid "Bad list argument: '%s'. Try '%shelp list'."
36783 msgstr "Bad list argument: '%s'. Try '%shelp list'."
36785 #: server/techtools.c:107
36787 msgid "The %s have researched %s."
36788 msgstr "The %s have researched %s."
36790 #: server/techtools.c:113
36792 msgid "The %s have researched Future Tech. %d."
36793 msgstr "The %s have researched Future Tech. %d."
36795 #: server/techtools.c:171
36797 msgid "%s acquired from %s!"
36798 msgstr "%s acquired from %s!"
36800 #: server/techtools.c:225
36803 "Discovery of %s makes the government form %s available. You may want to "
36804 "start a revolution."
36806 "Discovery of %s makes the government form %s available. You may want to "
36807 "start a revolution."
36809 #: server/techtools.c:301
36811 msgid "Discovery of %s OBSOLETES %s in %s!"
36812 msgstr "Discovery of %s OBSOLETES %s in %s!"
36814 #: server/techtools.c:354
36816 msgid "Learned %s. Our scientists focus on %s; goal is %s."
36817 msgstr "Learned %s. Our scientists focus on %s; goal is %s."
36819 #: server/techtools.c:371
36821 msgid "Learned %s. Scientists do not know what to research next."
36822 msgstr "Learned %s. Scientists do not know what to research next."
36824 #: server/techtools.c:376
36826 msgid "Learned %s. Scientists choose to research %s."
36827 msgstr "Learned %s. Scientists choose to research %s."
36829 #: server/techtools.c:383
36831 msgid "Learned %s. "
36832 msgstr "Learned %s. "
36834 #: server/techtools.c:386
36836 msgid "Researching %s."
36837 msgstr "Researching %s."
36839 #: server/techtools.c:410
36841 "Great scientists from all the world join your civilization: you get an "
36842 "immediate advance."
36844 "Great scientists from all the world join your civilisation: you get an "
36845 "immediate advance."
36847 #: server/techtools.c:508
36849 msgid "Insufficient science output. We lost Future Tech. %d."
36850 msgstr "Insufficient science output. We lost Future Tech. %d."
36852 #: server/techtools.c:520
36854 msgid "Insufficient science output. We lost %s."
36855 msgstr "Insufficient science output. We lost %s."
36857 #: server/techtools.c:642
36860 "The required technology for our government '%s' was lost. The citizens have "
36861 "started a revolution into '%s'."
36863 "The required technology for our government '%s' was lost. The citizens have "
36864 "started a revolution into '%s'."
36866 #: server/techtools.c:665
36869 "The required technology for our new government '%s' was lost. The citizens "
36870 "chose '%s' as new target government."
36872 "The required technology for our new government '%s' was lost. The citizens "
36873 "chose '%s' as new target government."
36875 #: server/techtools.c:699 server/techtools.c:711
36877 msgid "%s can't build %s. The required technology was lost."
36878 msgstr "%s can't build %s. The required technology was lost."
36880 #: server/techtools.c:876
36882 msgid "Technology goal is %s."
36883 msgstr "Technology goal is %s."
36885 #: server/techtools.c:1089
36887 msgid "You steal %s from the %s."
36888 msgstr "You steal %s from the %s."
36890 #: server/techtools.c:1094
36892 msgid "The %s stole %s from you!"
36893 msgstr "The %s stole %s from you!"
36895 #: server/techtools.c:1099
36897 msgid "The %s have stolen %s from the %s."
36898 msgstr "The %s have stolen %s from the %s."
36900 #: server/techtools.c:1221
36902 msgid "Too bad! You made a mistake transferring the tech %s and lost it."
36903 msgstr "Too bad! You made a mistake transferring the tech %s and lost it."
36905 #: server/unithand.c:117
36907 msgid "Illegal packet, can't upgrade %s (yet)."
36908 msgstr "Illegal packet, can't upgrade %s (yet)."
36910 #. TRANS: "2 Musketeers upgraded to Riflemen for 100 gold."
36911 #. * Plurality is in gold (second %d), not units.
36912 #: server/unithand.c:149
36914 msgid "%d %s upgraded to %s for %d gold."
36915 msgid_plural "%d %s upgraded to %s for %d gold."
36916 msgstr[0] "%d %s upgraded to %s for %d gold."
36917 msgstr[1] "%d %s upgraded to %s for %d gold."
36919 #: server/unithand.c:159
36920 msgid "No units could be upgraded."
36921 msgstr "No units could be upgraded."
36923 #: server/unithand.c:185
36925 msgid "%s upgraded to %s for %d gold."
36926 msgid_plural "%s upgraded to %s for %d gold."
36927 msgstr[0] "%s upgraded to %s for %d gold."
36928 msgstr[1] "%s upgraded to %s for %d gold."
36930 #. TRANS: <tile-terrain>.
36931 #: server/unithand.c:535
36933 msgid "Can't build a city on %s."
36934 msgstr "Can't build a city on %s."
36936 #. TRANS: <unit> ... <tile-terrain>.
36937 #: server/unithand.c:541
36939 msgid "%s can't build a city on %s."
36940 msgstr "%s can't build a city on %s."
36942 #: server/unithand.c:546
36943 msgid "Can't place a city inside foreigner borders."
36944 msgstr "Can't place a city inside foreigner borders."
36946 #: server/unithand.c:550
36947 msgid "Can't place a city there because another city is too close."
36948 msgstr "Can't place a city there because another city is too close."
36950 #. TRANS: %s is list of units separated by "or".
36951 #: server/unithand.c:560
36953 msgid "Only %s can build a city."
36954 msgstr "Only %s can build a city."
36956 #: server/unithand.c:564
36957 msgid "Can't build a city."
36958 msgstr "Can't build a city."
36960 #. TRANS: %s is list of units separated by "or".
36961 #: server/unithand.c:575
36963 msgid "Only %s can add to a city."
36964 msgstr "Only %s can add to a city."
36966 #: server/unithand.c:579
36967 msgid "Can't add to a city."
36968 msgstr "Can't add to a city."
36970 #: server/unithand.c:585
36972 msgid "%s unit has no moves left to add to %s."
36973 msgstr "%s unit has no moves left to add to %s."
36975 #: server/unithand.c:590
36977 msgid "%s unit has no moves left to build city."
36978 msgstr "%s unit has no moves left to build city."
36980 #. TRANS: <city> is owned by <nation>, cannot add <unit>.
36981 #: server/unithand.c:596
36983 msgid "%s is owned by %s, cannot add %s."
36984 msgstr "%s is owned by %s, cannot add %s."
36986 #: server/unithand.c:603
36988 msgid "%s is too big to add %s."
36989 msgstr "%s is too big to add %s."
36991 #: server/unithand.c:608
36993 msgid "%s needs an improvement to grow, so you cannot add %s."
36994 msgstr "%s needs an improvement to grow, so you cannot add %s."
36996 #: server/unithand.c:618
36998 msgid "Can't add %s to %s."
36999 msgstr "Can't add %s to %s."
37001 #: server/unithand.c:641
37003 msgid "%s added to aid %s in growing."
37004 msgstr "%s added to aid %s in growing."
37006 #: server/unithand.c:1107
37008 msgid "Your %s was shot down by SDI defenses, what a waste."
37009 msgstr "Your %s was shot down by SDI defences, what a waste."
37011 #: server/unithand.c:1110
37013 msgid "The nuclear attack on %s was avoided by your SDI defense."
37014 msgstr "The nuclear attack on %s was avoided by your SDI defence."
37016 #. TRANS: "Your Cannon ... the Polish Destroyer."
37017 #: server/unithand.c:1206
37019 msgid "Your %s survived the pathetic attack from the %s %s."
37020 msgstr "Your %s survived the pathetic attack from the %s %s."
37022 #. TRANS: "... Cannon ... the Polish Destroyer."
37023 #: server/unithand.c:1216
37025 msgid "Your attacking %s failed against the %s %s!"
37026 msgstr "Your attacking %s failed against the %s %s!"
37028 #: server/unithand.c:1292
37029 msgid "This type of troops cannot take over a city."
37030 msgstr "This type of troops cannot take over a city."
37032 #. TRANS: %s is a list of units separated by "or".
37033 #: server/unithand.c:1312
37035 msgid "Only %s can conquer from a non-native tile."
37038 #: server/unithand.c:1317
37039 msgid "Cannot conquer from a non-native tile."
37042 #: server/unithand.c:1324 server/unittools.c:2757
37043 msgid "Cannot attack unless you declare war first."
37044 msgstr "Cannot attack unless you declare war first."
37046 #: server/unithand.c:1329
37048 msgid "%s can only move into your own zone of control."
37049 msgstr "%s can only move into your own zone of control."
37051 #: server/unithand.c:1335
37053 msgid "%s cannot move that far from the coast line."
37054 msgstr "%s cannot move that far from the coast line."
37056 #: server/unithand.c:1342 server/unittools.c:2764
37058 msgid "Cannot invade unless you break peace with %s first."
37059 msgstr "Cannot invade unless you break peace with %s first."
37061 #: server/unithand.c:1350
37063 msgid "%s cannot disembark outside of a city or a native base for %s."
37066 #: server/unithand.c:1398
37067 msgid "This unit has no moves left."
37068 msgstr "This unit has no moves left."
37070 #: server/unithand.c:1458
37071 msgid "No diplomat action possible."
37072 msgstr "No diplomat action possible."
37074 #: server/unithand.c:1462
37076 msgid "Unit cannot perform diplomatic action from %s."
37077 msgstr "Unit cannot perform diplomatic action from %s."
37079 #: server/unithand.c:1481
37081 msgid "You must declare war on %s first. Try using the Nations report (F3)."
37082 msgstr "You must declare war on %s first. Try using the Nations report (F3)."
37084 #. TRANS: <unit> ... <unit>
37085 #: server/unithand.c:1524
37087 msgid "Your %s succeeded in capturing the %s."
37088 msgstr "Your %s succeeded in capturing the %s."
37090 #. TRANS: <unit> ... <Poles>
37091 #: server/unithand.c:1529
37093 msgid "Your %s was captured by the %s."
37094 msgstr "Your %s was captured by the %s."
37096 #: server/unithand.c:1554
37097 msgid "This unit is being transported, and so cannot bombard."
37098 msgstr "This unit is being transported, and so cannot bombard."
37100 #: server/unithand.c:1571
37102 msgid "%s is not an attack unit."
37103 msgstr "%s is not an attack unit."
37105 #: server/unithand.c:1575
37106 msgid "You can't attack there since there's an unreachable unit."
37107 msgstr "You can't attack there since there's an unreachable unit."
37109 #: server/unithand.c:1579
37111 msgid "%s can't launch attack from %s."
37112 msgstr "%s can't launch attack from %s."
37114 #: server/unithand.c:1585
37116 msgid "%s can't attack to %s."
37117 msgstr "%s can't attack to %s."
37119 #: server/unithand.c:1632
37120 msgid "A transported unit is not allied to all units or city on target tile."
37121 msgstr "A transported unit is not allied to all units or city on target tile."
37123 #: server/unithand.c:1680
37125 msgid "Your %s helps build the %s in %s (%d remaining)."
37126 msgstr "Your %s helps build the %s in %s (%d remaining)."
37128 #: server/unithand.c:1682
37130 msgid "Your %s helps build the %s in %s (%d surplus)."
37131 msgstr "Your %s helps build the %s in %s (%d surplus)."
37133 #: server/unithand.c:1740
37136 "Sorry, your %s cannot establish a trade route because it has no home city."
37138 "Sorry, your %s cannot establish a trade route because it has no home city."
37140 #: server/unithand.c:1752
37142 msgid "Sorry, your %s cannot establish a trade route between %s and %s."
37143 msgstr "Sorry, your %s cannot establish a trade route between %s and %s."
37145 #: server/unithand.c:1788 server/unithand.c:1811
37147 msgid "Sorry, your %s cannot establish a trade route here!"
37148 msgstr "Sorry, your %s cannot establish a trade route here!"
37150 #: server/unithand.c:1793 server/unithand.c:1816
37152 msgid " The city of %s already has %d better trade routes!"
37153 msgstr " The city of %s already has %d better trade routes!"
37155 #. TRANS: ... Caravan ... Paris ... Stockholm, ...
37156 #: server/unithand.c:1838
37159 "Your %s from %s has arrived in %s, and revenues amount to %d in gold and "
37162 "Your %s from %s has arrived in %s, and revenues amount to %d in gold and "
37165 "Your %s from %s has arrived in %s, and revenues amount to %d in gold and "
37168 "Your %s from %s has arrived in %s, and revenues amount to %d in gold and "
37171 #: server/unithand.c:1864
37173 msgid "New trade route established from %s to %s."
37174 msgstr "New trade route established from %s to %s."
37176 #: server/unithand.c:1870
37178 msgid "The %s established a trade route between their city %s and %s."
37179 msgstr "The %s established a trade route between their city %s and %s."
37181 #: server/unittools.c:330
37183 msgid "%s was upgraded for free to %s."
37184 msgstr "%s was upgraded for free to %s."
37186 #: server/unittools.c:378
37188 msgid "Your %s has run out of hit points."
37189 msgstr "Your %s has run out of hit points."
37191 #: server/unittools.c:454
37193 msgid "Your %s has returned to refuel."
37194 msgstr "Your %s has returned to refuel."
37196 #: server/unittools.c:485
37198 msgid "Your %s has run out of fuel."
37199 msgstr "Your %s has run out of fuel."
37201 #. TRANS: Your <unit> became ... rank of <veteran level>.
37202 #: server/unittools.c:730
37204 msgid "Your %s became more experienced and achieved the rank of %s."
37205 msgstr "Your %s became more experienced and achieved the rank of %s."
37207 #: server/unittools.c:749
37209 msgid "%s converted to %s."
37210 msgstr "%s converted to %s."
37212 #: server/unittools.c:755
37214 msgid "%s cannot be converted."
37215 msgstr "%s cannot be converted."
37217 #: server/unittools.c:956
37219 msgid "Orders for %s aborted because activity is no more available."
37220 msgstr "Orders for %s aborted because of failed move."
37222 #: server/unittools.c:1122
37224 msgid "Teleported your %s to %s."
37225 msgstr "Teleported your %s to %s."
37227 #. TRANS: A unit is moved to resolve stack conflicts.
37228 #: server/unittools.c:1188
37230 msgid "Moved your %s."
37231 msgstr "Moved your %s."
37233 #. TRANS: A unit is disbanded to resolve stack conflicts.
37234 #: server/unittools.c:1207
37236 msgid "Disbanded your %s."
37237 msgstr "Disbanded your %s."
37239 #: server/unittools.c:1608
37241 msgid "Unable to defend %s, %s has lost the game."
37242 msgstr "Unable to defend %s, %s has lost the game."
37244 #: server/unittools.c:1612
37246 msgid "Losing %s meant losing the game! Be more careful next time!"
37247 msgstr "Losing %s meant losing the game! Be more careful next time!"
37249 #: server/unittools.c:1661
37251 msgid "%s lost when %s was lost."
37252 msgstr "%s lost when %s was lost."
37254 #: server/unittools.c:1859
37256 msgid "%s escaped the destruction of %s, and fled to %s."
37257 msgstr "%s escaped the destruction of %s, and fled to %s."
37259 #: server/unittools.c:2013
37261 msgid "Barbarian leader captured; %d gold ransom paid."
37262 msgid_plural "Barbarian leader captured; %d gold ransom paid."
37263 msgstr[0] "Barbarian leader captured; %d gold ransom paid."
37264 msgstr[1] "Barbarian leader captured; %d gold ransom paid."
37266 #. TRANS: "... Cannon ... the Polish Destroyer."
37267 #: server/unittools.c:2034
37269 msgid "Your attacking %s succeeded against the %s %s!"
37270 msgstr "Your attacking %s succeeded against the %s %s!"
37272 #. TRANS: "Cannon ... the Polish Destroyer."
37273 #: server/unittools.c:2043 server/unittools.c:2104
37275 msgid "%s lost to an attack by the %s %s."
37276 msgstr "%s lost to an attack by the %s %s."
37278 #. TRANS: "... Cannon ... the Polish Destroyer ...."
37279 #: server/unittools.c:2079
37281 msgid "Your attacking %s succeeded against the %s %s (and %d other unit)!"
37283 "Your attacking %s succeeded against the %s %s (and %d other units)!"
37284 msgstr[0] "Your attacking %s succeeded against the %s %s (and %d other unit)!"
37285 msgstr[1] "Your attacking %s succeeded against the %s %s (and %d other units)!"
37287 #. TRANS: "Cannon lost when the Polish Destroyer
37288 #. * attacked the German Musketeers."
37289 #: server/unittools.c:2114
37291 msgid "%s lost when the %s %s attacked the %s %s."
37292 msgstr "%s lost when the %s %s attacked the %s %s."
37294 #. TRANS: "Musketeers (and Cannon) lost to an
37295 #. * attack from the Polish Destroyer."
37296 #: server/unittools.c:2130
37298 msgid "%s (and %s) lost to an attack from the %s %s."
37299 msgstr "%s (and %s) lost to an attack from the %s %s."
37301 #. TRANS: "Musketeers and 3 other units lost to
37302 #. * an attack from the Polish Destroyer."
37303 #. * (only happens with at least 2 other units)
37304 #: server/unittools.c:2141
37306 msgid "%s and %d other unit lost to an attack from the %s %s."
37307 msgid_plural "%s and %d other units lost to an attack from the %s %s."
37308 msgstr[0] "%s and %d other unit lost to an attack from the %s %s."
37309 msgstr[1] "%s and %d other units lost to an attack from the %s %s."
37311 #. TRANS: "2 units lost when the Polish Destroyer
37312 #. * attacked the German Musketeers."
37313 #. * (only happens with at least 2 other units)
37314 #: server/unittools.c:2156
37316 msgid "%d unit lost when the %s %s attacked the %s %s."
37317 msgid_plural "%d units lost when the %s %s attacked the %s %s."
37318 msgstr[0] "%d unit lost when the %s %s attacked the %s %s."
37319 msgstr[1] "%d units lost when the %s %s attacked the %s %s."
37321 #: server/unittools.c:2520
37323 msgid "Your %s was nuked by %s."
37324 msgstr "Your %s was nuked by %s."
37326 #: server/unittools.c:2523 server/unittools.c:2541
37330 #: server/unittools.c:2527
37332 msgid "The %s %s was nuked."
37333 msgstr "The %s %s was nuked."
37335 #: server/unittools.c:2538
37337 msgid "%s was nuked by %s."
37338 msgstr "%s was nuked by %s."
37340 #: server/unittools.c:2546
37342 msgid "You nuked %s."
37343 msgstr "You nuked %s."
37345 #: server/unittools.c:2598
37347 msgid "The %s detonated a nuke!"
37348 msgstr "The %s detonated a nuke!"
37350 #. TRANS: Airlift failure message.
37351 #. * "Paris has no capacity to transport Warriors."
37352 #: server/unittools.c:2622 server/unittools.c:2630
37354 msgid "%s has no capacity to transport %s."
37355 msgstr "%s has no capacity to transport %s."
37357 #. TRANS: Airlift failure message.
37358 #. * "Warriors cannot be transported to Paris."
37359 #: server/unittools.c:2641
37361 msgid "%s cannot be transported to %s."
37362 msgstr "%s cannot be transported to %s."
37364 #: server/unittools.c:2651
37366 msgid "%s transported successfully."
37367 msgstr "%s transported successfully."
37369 #: server/unittools.c:2712
37370 msgid "This unit type can not be paradropped."
37371 msgstr "This unit type can not be paradropped."
37373 #: server/unittools.c:2722
37374 msgid "You cannot paradrop a unit that is transporting other units."
37375 msgstr "You cannot paradrop a unit that is transporting other units."
37377 #: server/unittools.c:2728
37378 msgid "The destination location is not known."
37379 msgstr "The destination location is not known."
37381 #: server/unittools.c:2746
37383 msgid "This unit cannot paradrop into %s."
37384 msgstr "This unit cannot paradrop into %s."
37386 #: server/unittools.c:2775
37388 msgid "The distance to the target (%i) is greater than the unit's range (%i)."
37389 msgstr "The distance to the target (%i) is greater than the unit's range (%i)."
37391 #: server/unittools.c:2787
37393 msgid "Your %s paradropped into the %s and was lost."
37394 msgstr "Your %s paradropped into the %s and was lost."
37396 #: server/unittools.c:2801
37398 msgid "Your %s was killed by enemy units at the paradrop destination."
37399 msgstr "Your %s was killed by enemy units at the paradrop destination."
37401 #: server/unittools.c:2876
37402 msgid "Your overflight frightens the tribe; they scatter in terror."
37403 msgstr "Your overflight frightens the tribe; they scatter in terror."
37405 #: server/unittools.c:3162
37407 msgid "Orders for %s aborted after enemy movement was spotted."
37408 msgstr "Orders for %s aborted after enemy movement was spotted."
37410 #: server/unittools.c:3693
37412 msgid "Orders for %s aborted as there are units nearby."
37413 msgstr "Orders for %s aborted as there are units nearby."
37415 #: server/unittools.c:3762
37417 msgid "Orders for %s aborted because building of city failed."
37418 msgstr "Orders for %s aborted because building of city failed."
37420 #: server/unittools.c:3812
37422 msgid "Orders for %s aborted since they give an invalid activity."
37423 msgstr "Orders for %s aborted since they give an invalid activity."
37425 #: server/unittools.c:3821
37427 msgid "Orders for %s aborted since they give an invalid location."
37428 msgstr "Orders for %s aborted since they give an invalid location."
37430 #: server/unittools.c:3831
37432 msgid "Orders for %s aborted as there are units in the way."
37433 msgstr "Orders for %s aborted as there are units in the way."
37435 #: server/unittools.c:3857
37437 msgid "Orders for %s aborted because of failed move."
37438 msgstr "Orders for %s aborted because of failed move."
37440 #: server/unittools.c:3874
37442 msgid "Attempt to change homecity for %s failed."
37443 msgstr "Attempt to change homecity for %s failed."
37445 #: server/unittools.c:3885
37447 msgid "Attempt to establish trade route for %s failed."
37448 msgstr "Attempt to establish trade route for %s failed."
37450 #: server/unittools.c:3897
37452 msgid "Attempt to build wonder for %s failed."
37453 msgstr "Attempt to build wonder for %s failed."
37455 #: server/unittools.c:3906
37457 msgid "Your %s has invalid orders."
37458 msgstr "Your %s has invalid orders."
37460 #: server/unittools.c:4004
37463 "Your unit may not move for another %s this turn. See /help unitwaittime."
37465 "Your unit may not move for another %s this turn. See /help unitwaittime."
37467 #. TRANS: "[Vote|Teamvote] 3 \"proposed change\" is ..."
37468 #: server/voting.c:523
37471 "%s %d \"%s\" is passed %d to %d with %d abstentions and %d who did not vote."
37473 "%s %d \"%s\" is passed %d to %d with %d abstentions and %d who did not vote."
37475 #. TRANS: "[Vote|Teamvote] 3 \"proposed change\" failed ..."
37476 #: server/voting.c:530
37479 "%s %d \"%s\" failed with %d against, %d for, %d abstentions and %d who did "
37482 "%s %d \"%s\" failed with %d against, %d for, %d abstentions and %d who did "
37485 #: server/voting.c:550
37487 msgid "%s %d: %s voted yes."
37488 msgstr "%s %d: %s voted yes."
37490 #: server/voting.c:555
37492 msgid "%s %d: %s voted no."
37493 msgstr "%s %d: %s voted no."
37495 #: server/voting.c:560
37497 msgid "%s %d: %s chose to abstain."
37498 msgstr "%s %d: %s chose to abstain."
37500 #. TRANS: Describing a new vote that can only pass
37501 #. * if there are no dissenting votes.
37502 #: server/voting.c:730
37504 msgid "%s (needs %0.0f%% and no dissent)."
37505 msgstr "%s (needs %0.0f%% and no dissent)."
37507 #. TRANS: Describing a new vote that can pass only if the
37508 #. * given percentage of players votes 'yes'.
37509 #: server/voting.c:736
37511 msgid "%s (needs %0.0f%% in favor)."
37512 msgstr "%s (needs %0.0f%% in favour)."
37514 #. TRANS: "or"-separated string list with one single item.
37515 #: utility/astring.c:288
37517 msgid "?or-list-single:%s"
37518 msgstr "?or-list-single:%s"
37520 #. TRANS: "or"-separated string list with 2 items.
37521 #: utility/astring.c:291
37523 msgid "?or-list:%s or %s"
37524 msgstr "?or-list:%s or %s"
37526 #. TRANS: start of an "or"-separated string list with more than two
37528 #: utility/astring.c:297
37530 msgid "?or-list:%s"
37531 msgstr "?or-list:%s"
37533 #. TRANS: next elements of an "or"-separated string list with more
37534 #. * than two items.
37535 #: utility/astring.c:301
37537 msgid "?or-list:, %s"
37538 msgstr "?or-list:, %s"
37540 #. TRANS: end of an "or"-separated string list with more than two
37542 #: utility/astring.c:305
37544 msgid "?or-list:, or %s"
37545 msgstr "?or-list:, or %s"
37547 #. TRANS: "and"-separated string list with one single item.
37548 #: utility/astring.c:326
37550 msgid "?and-list-single:%s"
37551 msgstr "?and-list-single:%s"
37553 #. TRANS: "and"-separated string list with 2 items.
37554 #: utility/astring.c:329
37556 msgid "?and-list:%s and %s"
37557 msgstr "?and-list:%s and %s"
37559 #. TRANS: start of an "and"-separated string list with more than two
37561 #: utility/astring.c:335
37563 msgid "?and-list:%s"
37564 msgstr "?and-list:%s"
37566 #. TRANS: next elements of an "and"-separated string list with more
37567 #. * than two items.
37568 #: utility/astring.c:339
37570 msgid "?and-list:, %s"
37571 msgstr "?and-list:, %s"
37573 #. TRANS: end of an "and"-separated string list with more than two
37575 #: utility/astring.c:343
37577 msgid "?and-list:, and %s"
37578 msgstr "?and-list:, and %s"
37580 #: utility/fciconv.c:132
37583 "You are running Freeciv without using iconv. Unless\n"
37584 "you are using the latin1 character set, some characters\n"
37585 "may not be displayed properly. You can download iconv\n"
37586 "at http://gnu.org/.\n"
37588 "You are running Freeciv without using iconv. Unless\n"
37589 "you are using the latin1 character set, some characters\n"
37590 "may not be displayed properly. You can download iconv\n"
37591 "at http://gnu.org/.\n"
37593 #. TRANS: "Could not convert text from <encoding a> to <encoding b>:"
37594 #. * <externally translated error string>."
37595 #: utility/fciconv.c:208
37597 msgid "Could not convert text from %s to %s: %s"
37598 msgstr "Could not convert text from %s to %s: %s"
37600 #: utility/log.c:104
37602 msgid "Bad log level \"%s\".\n"
37603 msgstr "Bad log level \"%s\".\n"
37605 #: utility/log.c:113 utility/log.c:130
37607 msgid "Bad log level %d in \"%s\".\n"
37608 msgstr "Bad log level %d in \"%s\".\n"
37610 #: utility/log.c:117
37612 msgid "Freeciv must be compiled with the DEBUG flag to use debug level %d.\n"
37613 msgstr "Freeciv must be compiled with the DEBUG flag to use debug level %d.\n"
37615 #: utility/log.c:135 utility/log.c:148 utility/log.c:191
37617 msgid "Badly formed log level argument \"%s\".\n"
37618 msgstr "Badly formed log level argument \"%s\".\n"
37620 #: utility/log.c:168 utility/log.c:173
37622 msgid "Not an integer: '%s'\n"
37623 msgstr "Not an integer: '%s'\n"
37625 #: utility/log.c:180
37627 msgid "Empty filename in log level argument \"%s\".\n"
37628 msgstr "Empty filename in log level argument \"%s\".\n"
37630 #: utility/log.c:201
37632 "Freeciv must be compiled with the DEBUG flag to use advanced log levels "
37633 "based on files.\n"
37635 "Freeciv must be compiled with the DEBUG flag to use advanced log levels "
37636 "based on files.\n"
37638 #: utility/log.c:403
37640 msgid "Couldn't open logfile: %s for appending \"%s\".\n"
37641 msgstr "Couldn't open logfile: %s for appending \"%s\".\n"
37643 #: utility/log.c:416 utility/log.c:436
37645 msgid "last message repeated %d time"
37646 msgid_plural "last message repeated %d times"
37647 msgstr[0] "last message repeated %d time"
37648 msgstr[1] "last message repeated %d times"
37650 #: utility/log.c:421 utility/log.c:441
37652 msgid " (total %d repeat)"
37653 msgid_plural " (total %d repeats)"
37654 msgstr[0] " (total %d repeat)"
37655 msgstr[1] " (total %d repeats)"
37657 #: utility/netfile.c:79
37659 msgid "Failed to fetch %s"
37660 msgstr "Failed to fetch %s"
37662 #: utility/netfile.c:152
37664 msgid "Could not open %s for writing"
37665 msgstr "Could not open %s for writing"
37667 #: utility/shared.c:209
37669 msgid "Empty argument for \"%s\".\n"
37670 msgstr "Empty argument for \"%s\".\n"
37672 #: utility/shared.c:213
37674 msgid "Missing argument for \"%s\".\n"
37675 msgstr "Missing argument for \"%s\".\n"
37677 #. TRANS: <FREECIV_DATA_PATH> configuration error
37678 #. TRANS: <FREECIV_SAVE_PATH> configuration error
37679 #: utility/shared.c:954 utility/shared.c:1000 utility/shared.c:1061
37681 msgid "\"%s\" is set but empty; trying \"%s\" instead."
37682 msgstr "\"%s\" is set but empty; trying \"%s\" instead."
37684 #. TRANS: <FREECIV_PATH> configuration error
37685 #: utility/shared.c:960
37687 msgid "\"%s\" is set but empty; using default \"%s\" data directories instead."
37689 "\"%s\" is set but empty; using default \"%s\" data directories instead."
37691 #. TRANS: <FREECIV_PATH> configuration error
37692 #: utility/shared.c:1007
37694 msgid "\"%s\" is set but empty; using default \"%s\" save directories instead."
37696 "\"%s\" is set but empty; using default \"%s\" save directories instead."
37698 #. TRANS: <FREECIV_PATH> configuration error
37699 #: utility/shared.c:1068
37702 "\"%s\" is set but empty; using default \"%s\" scenario directories instead."
37704 "\"%s\" is set but empty; using default \"%s\" scenario directories instead."
37706 #. TRANS: "...: <externally translated error string>."
37707 #: utility/shared.c:1137
37709 msgid "Could not read data directory %s: %s."
37710 msgstr "Could not read data directory %s: %s."
37712 #: utility/shared.c:1546
37714 msgid "%s: Fatal error: you're trying to run me as superuser!\n"
37715 msgstr "%s: Fatal error: you're trying to run me as superuser!\n"
37717 #: utility/shared.c:1548
37718 msgid "Use a non-privileged account instead.\n"
37719 msgstr "Use a non-privileged account instead.\n"
37721 #: utility/shared.c:1564
37722 msgid "exact match"
37723 msgstr "exact match"
37725 #: utility/shared.c:1565
37727 msgstr "only match"
37729 #: utility/shared.c:1566
37733 #: utility/shared.c:1567
37737 #: utility/shared.c:1568
37741 #: utility/shared.c:1569
37745 #: utility/shared.c:1890
37747 msgid_plural "days"
37751 #: utility/shared.c:1895
37753 msgid_plural "hours"
37757 #: utility/shared.c:1901
37759 msgid_plural "minutes"
37761 msgstr[1] "minutes"
37763 #: utility/shared.c:1907
37765 msgid_plural "seconds"
37767 msgstr[1] "seconds"
37769 #: utility/support.c:431
37771 msgid "error %ld (failed FormatMessage)"
37772 msgstr "error %ld (failed FormatMessage)"
37774 #: utility/support.c:444
37776 msgid "error %d (compiled without strerror)"
37777 msgstr "error %d (compiled without strerror)"
37779 #~ msgid "+%d Trade / %d"
37780 #~ msgstr "+%d Trade / %d"
37782 #~ msgid "no extra / %d"
37783 #~ msgstr "no extra / %d"
37785 #~ msgid "_Roads & Rails"
37786 #~ msgstr "_Roads & Rails"
37789 #~ "In this early Qt-client development phase the only way to connect server "
37790 #~ "is via commandline autoconnect parameter \"-a\""
37792 #~ "In this early Qt-client development phase the only way to connect server "
37793 #~ "is via commandline autoconnect parameter \"-a\""
37795 #~ msgid "Freeciv %s, %s client"
37796 #~ msgstr "Freeciv %s, %s client"
37798 #~ msgid "Roads & Rails"
37799 #~ msgstr "Roads & Rails"
37801 #~ msgid "Build Railroad"
37802 #~ msgstr "Build Railway"
37811 #~ msgid "%*sRivers"
37812 #~ msgstr "%*sRivers"
37814 #~ msgid "* Can transform tiles.\n"
37815 #~ msgstr "* Can transform tiles.\n"
37818 #~ "* Can attack from aboard sea units: against enemy cities and onto land "
37821 #~ "* Can attack from aboard sea units: against enemy cities and onto land "
37824 #~ msgid "* Gets double defense against units specified as 'mounted'.\n"
37825 #~ msgstr "* Gets double defence against units specified as 'mounted'.\n"
37827 #~ msgid "* Counts as 'mounted' against certain defenders.\n"
37828 #~ msgstr "* Counts as 'mounted' against certain defenders.\n"
37830 #~ msgid "* Counts as 'helicopter' against certain attackers.\n"
37831 #~ msgstr "* Counts as 'helicopter' against certain attackers.\n"
37833 #~ msgid "* Very good at attacking 'helicopter' units.\n"
37834 #~ msgstr "* Very good at attacking 'helicopter' units.\n"
37836 #~ msgid "* Gets quintuple defense against missiles and aircraft.\n"
37837 #~ msgstr "* Gets quintuple defence against missiles and aircraft.\n"
37839 #~ msgid "* Allows %s to upgrade roads to railroads.\n"
37840 #~ msgstr "* Allows %s to upgrade roads to railways.\n"
37843 #~ "* Each of your cities will avoid %d unhappiness, including unhappiness "
37844 #~ "caused by units.\n"
37846 #~ "* Each of your cities will avoid %d unhappiness, including unhappiness "
37847 #~ "caused by units.\n"
37849 #~ "* Each of your cities will avoid %d unhappiness, including unhappiness "
37850 #~ "caused by units.\n"
37852 #~ "* Each of your cities will avoid %d unhappiness, including unhappiness "
37853 #~ "caused by units.\n"
37855 #~ msgid "Invalid $http_proxy or metaserver value, must start with 'http://'"
37856 #~ msgstr "Invalid $http_proxy or metaserver value, must start with 'http://'"
37858 #~ msgid "Failed looking up metaserver's host"
37859 #~ msgstr "Failed looking up metaserver's host"
37861 #~ msgid "Default ruleset"
37862 #~ msgstr "Default ruleset"
37865 #~ "Settlers, Workers, and Engineers have the ability to alter terrain tiles "
37866 #~ "in several ways."
37868 #~ "Settlers, Workers, and Engineers have the ability to alter terrain tiles "
37869 #~ "in several ways."
37872 #~ "Roads can be built on any land tile, even if there are other improvements "
37873 #~ "on that tile. (To build a road on a River tile, though, you must know "
37874 #~ "Bridge Building.) With the appropriate advance, roads may later be "
37875 #~ "upgraded to railroads. Roads and railroads allow your units to move more "
37876 #~ "quickly, and they increase the resources produced in cities."
37878 #~ "Roads can be built on any land tile, even if there are other improvements "
37879 #~ "on that tile. (To build a road on a River tile, though, you must know "
37880 #~ "Bridge Building.) With the appropriate advance, roads may later be "
37881 #~ "upgraded to railways. Roads and railways allow your units to move more "
37882 #~ "quickly, and they increase the resources produced in cities."
37885 #~ " - Units use only one third of a movement point when going from one tile "
37886 #~ "to an adjacent tile, if both tiles have a road."
37888 #~ " - Units use only one third of a movement point when going from one tile "
37889 #~ "to an adjacent tile, if both tiles have a road."
37892 #~ " - Units expend no movement points when moving along a railroad. You may "
37893 #~ "ride a railroad indefinitely. (As may your enemies!)"
37895 #~ " - Units expend no movement points when moving along a railway. You may "
37896 #~ "ride a railway indefinitely. (As may your enemies!)"
37899 #~ " - A road may increase the trade resources produced by some types of "
37900 #~ "terrain. This effect is retained when a road is upgraded to a railroad."
37902 #~ " - A road may increase the trade resources produced by some types of "
37903 #~ "terrain. This effect is retained when a road is upgraded to a railway."
37906 #~ " - A railroad additionally increases the shield resources produced by a "
37907 #~ "tile by 50%. (Depending on server options, railroads may also increase "
37908 #~ "food and trade resources, or may increase shield resources by an amount "
37909 #~ "other than 50%.)"
37911 #~ " - A railway additionally increases the shield resources produced by a "
37912 #~ "tile by 50%. (Depending on server options, railways may also increase "
37913 #~ "food and trade resources, or may increase shield resources by an amount "
37914 #~ "other than 50%.)"
37917 #~ "Technology advances allow other kinds of structures to be built, "
37918 #~ "sometimes known as \"bases\"; see the following sections for details."
37920 #~ "Technology advances allow other kinds of structures to be built, "
37921 #~ "sometimes known as \"bases\"; see the following sections for details."
37923 #~ msgid " Pillaging"
37924 #~ msgstr " Pillaging"
37927 #~ "Many units -- in the default rules, all land units -- have the ability to "
37928 #~ "destroy terrain alterations, by pillaging. Pillaging removes one terrain "
37929 #~ "alteration per turn per unit. Depending upon the ruleset, you may be "
37930 #~ "given a choice of which terrain alteration to pillage, or they will be "
37931 #~ "pillaged in the following order:"
37933 #~ "Many units -- in the default rules, all land units -- have the ability to "
37934 #~ "destroy terrain alterations, by pillaging. Pillaging removes one terrain "
37935 #~ "alteration per turn per unit. Depending upon the ruleset, you may be "
37936 #~ "given a choice of which terrain alteration to pillage, or they will be "
37937 #~ "pillaged in the following order:"
37941 #~ " - irrigation\n"
37943 #~ " - a base (fortress, airbase, ...)\n"
37944 #~ " - a railroad\n"
37948 #~ " - irrigation\n"
37950 #~ " - a base (fortress, airbase, ...)\n"
37951 #~ " - a railway\n"
37955 #~ "Besides working terrain gifted with rare commodities, or with access to "
37956 #~ "waterways and roads, you can increase trade by establishing trade routes "
37957 #~ "between cities. In the default ruleset, you accomplish this by producing "
37958 #~ "a Caravan or Freight unit, sending them to another city at least nine "
37959 #~ "tiles away or belonging to a different civilization, and issuing the "
37960 #~ "\"make trade route\" command. (The minimum distance can be changed with "
37961 #~ "the 'trademindist' server option.)"
37963 #~ "Besides working terrain gifted with rare commodities, or with access to "
37964 #~ "waterways and roads, you can increase trade by establishing trade routes "
37965 #~ "between cities. In the default ruleset, you accomplish this by producing "
37966 #~ "a Caravan or Freight unit, sending them to another city at least nine "
37967 #~ "tiles away or belonging to a different civilisation, and issuing the "
37968 #~ "\"make trade route\" command. (The minimum distance can be changed with "
37969 #~ "the 'trademindist' server option.)"
37972 #~ "The number of trade routes per city is limited to four. If you attempt to "
37973 #~ "establish more routes, the trade route with the smallest ongoing revenue "
37974 #~ "is canceled if it would be less than the new route."
37976 #~ "The number of trade routes per city is limited to four. If you attempt to "
37977 #~ "establish more routes, the trade route with the smallest ongoing revenue "
37978 #~ "is cancelled if it would be less than the new route."
37981 #~ "In the default ruleset, citizens always consider their nationality to be "
37982 #~ "that of their home city. However, in some rulesets, citizens' nationality "
37983 #~ "can differ from that of the state they inhabit. When a city grows due to "
37984 #~ "food surplus, new citizens take the nationality of the city's current "
37985 #~ "owner, but when a city is conquered or otherwise transferred, its "
37986 #~ "citizens retain their original nationality, as do any immigrants. "
37987 #~ "Citizens of another nationality will work in your cities just the same as "
37988 #~ "your own, and behave the same in most respects, but their presence makes "
37989 #~ "it cheaper for agents of their associated state to incite a revolt in "
37990 #~ "your cities, and if migration is enabled, they have an increased tendency "
37991 #~ "to migrate to their state's cities. If nationality is enabled, you can "
37992 #~ "see the cultural makeup of your cities in the City dialog, on the "
37993 #~ "Happiness tab."
37995 #~ "In the default ruleset, citizens always consider their nationality to be "
37996 #~ "that of their home city. However, in some rulesets, citizens' nationality "
37997 #~ "can differ from that of the state they inhabit. When a city grows due to "
37998 #~ "food surplus, new citizens take the nationality of the city's current "
37999 #~ "owner, but when a city is conquered or otherwise transferred, its "
38000 #~ "citizens retain their original nationality, as do any immigrants. "
38001 #~ "Citizens of another nationality will work in your cities just the same as "
38002 #~ "your own, and behave the same in most respects, but their presence makes "
38003 #~ "it cheaper for agents of their associated state to incite a revolt in "
38004 #~ "your cities, and if migration is enabled, they have an increased tendency "
38005 #~ "to migrate to their state's cities. If nationality is enabled, you can "
38006 #~ "see the cultural makeup of your cities in the City dialog, on the "
38007 #~ "Happiness tab."
38010 #~ "Default Combat Rules\n"
38011 #~ "--------------------"
38013 #~ "Default Combat Rules\n"
38014 #~ "--------------------"
38016 #~ msgid " Modifying Combat Rules"
38017 #~ msgstr " Modifying Combat Rules"
38020 #~ "Modifying Combat Rules\n"
38021 #~ "----------------------"
38023 #~ "Modifying Combat Rules\n"
38024 #~ "----------------------"
38027 #~ "The combat rules described before can be modified by changing the "
38028 #~ "following modifiers in game.ruleset, section combat_rules: "
38030 #~ "The combat rules described before can be modified by changing the "
38031 #~ "following modifiers in game.ruleset, section combat_rules: "
38034 #~ " - killstack (default: 1). If set to 0, units on the same tile as a lost "
38035 #~ "defender are not destroyed."
38037 #~ " - killstack (default: 1). If set to 0, units on the same tile as a lost "
38038 #~ "defender are not destroyed."
38041 #~ " - tired_attack (default: 0). If set to 1, units that attack with only "
38042 #~ "2/3 or 1/3 moves left will attack with proportionally reduced strength."
38044 #~ " - tired_attack (default: 0). If set to 1, units that attack with only "
38045 #~ "2/3 or 1/3 moves left will attack with proportionally reduced strength."
38047 #~ msgid "Ruthenian"
38048 #~ msgstr "Ruthenian"
38050 #~ msgid "?plural:Ruthenians"
38051 #~ msgstr "?plural:Ruthenians"
38056 #~ msgid "Cannot determine control directory"
38057 #~ msgstr "Cannot determine control directory"
38060 #~ msgstr "Modpack"
38062 #~ msgid "Save game to file using the old format."
38063 #~ msgstr "Save game to file using the old format."
38065 #~ msgid "fcdb option \"%s\":"
38066 #~ msgstr "fcdb option \"%s\":"
38068 #~ msgid " missing from config file (using default)"
38069 #~ msgstr " missing from config file (using default)"
38071 #~ msgid " (default)"
38072 #~ msgstr " (default)"
38074 #~ msgid " (config)"
38075 #~ msgstr " (config)"
38080 #~ msgid "Illegal value for fcdb port: \"%s\""
38081 #~ msgstr "Illegal value for fcdb port: \"%s\""
38083 #~ msgid "Reducing aifill because there are not enough playable nations."
38084 #~ msgstr "Reducing aifill because there are not enough playable nations."
38086 #~ msgid "current version"
38087 #~ msgstr "current version"
38089 #~ msgid "freeciv 2.3.0"
38090 #~ msgstr "freeciv 2.3.0"
38092 #~ msgid "freeciv 2.4.0"
38093 #~ msgstr "freeciv 2.4.0"
38095 #~ msgid "Run compatibility function for version: <%d (want: %d, server: %d)."
38096 #~ msgstr "Run compatibility function for version: <%d (want: %d, server: %d)."
38098 #~ msgid "Land moving units"
38099 #~ msgstr "Land moving units"
38101 #~ msgid "Sea moving units"
38102 #~ msgstr "Sea moving units"
38104 #~ msgid "Units able to move both on land and sea"
38105 #~ msgstr "Units able to move both on land and sea"
38108 #~ "No city founder ('c') within the starting units string: '%s'. Try \"help "
38111 #~ "No city founder ('c') within the starting units string: '%s'. Try \"help "
38114 #~ msgid "Save using the given savegame version"
38115 #~ msgstr "Save using the given savegame version"
38118 #~ "Create a savegame which can be loaded by the given version of Freeciv. "
38119 #~ "Note that some features will not be saved/restored for older versions."
38121 #~ "Create a savegame which can be loaded by the given version of Freeciv. "
38122 #~ "Note that some features will not be saved/restored for older versions."
38124 #~ msgid "Only %s can attack from sea."
38125 #~ msgstr "Only %s can attack from sea."
38127 #~ msgid "Cannot attack from sea."
38128 #~ msgstr "Cannot attack from sea."
38137 #~ msgid "Requires the %s terrain special on the tile.\n"
38138 #~ msgstr "Requires the %s terrain special on the tile.\n"
38140 #~ msgid "Requires AI player of level %s.\n"
38141 #~ msgstr "Requires AI player of level %s.\n"
38143 #~ msgid "Requires %s terrain class on a cardinally adjacent tile.\n"
38144 #~ msgstr "Requires %s terrain class on a cardinally adjacent tile.\n"
38146 #~ msgid "Requires %s terrain class on an adjacent tile.\n"
38147 #~ msgstr "Requires %s terrain class on an adjacent tile.\n"
38149 #~ msgid "Requires a %s on an adjacent tile.\n"
38150 #~ msgstr "Requires a %s on an adjacent tile.\n"
38153 #~ "* Can establish trade routes (must travel to target city and must be at "
38154 #~ "least %d tiles [in Manhattan distance] from this unit's home city).\n"
38156 #~ "* Can establish trade routes (must travel to target city and must be at "
38157 #~ "least %d tiles [in Manhattan distance] from this unit's home city).\n"
38159 #~ msgid "* Veteran %s units.\n"
38160 #~ msgstr "* Veteran %s units.\n"
38162 #~ msgid "* Veteran units.\n"
38163 #~ msgstr "* Veteran units.\n"
38166 #~ msgstr "%s base"
38168 #~ msgid "Search for scenarios in directory DIR"
38169 #~ msgstr "Search for scenarios in directory DIR"
38171 #~ msgid "You can't attack there."
38172 #~ msgstr "You can't attack there."
38174 #~ msgid "World-ranged requirements are only supported for wonders."
38175 #~ msgstr "World-ranged requirements are only supported for wonders."
38177 #~ msgid "Player-ranged requirements are only supported for wonders."
38178 #~ msgstr "Player-ranged requirements are only supported for wonders."
38180 #~ msgid "Island-ranged requirements are only supported for wonders."
38181 #~ msgstr "Island-ranged requirements are only supported for wonders."
38184 #~ "Surviving requirements are only supported at world and player ranges."
38186 #~ "Surviving requirements are only supported at world and player ranges."
38188 #~ msgid "The path may be set via the \"%s\" environment variable."
38189 #~ msgstr "The path may be set via the \"%s\" environment variable."
38191 #~ msgid "Current path is: \"%s\""
38192 #~ msgstr "Current path is: \"%s\""
38194 #~ msgid "The \"%s\" file is required ... aborting!"
38195 #~ msgstr "The \"%s\" file is required ... aborting!"
38198 #~ "Oceans cover much of the world, and only sea units (Triremes and other "
38199 #~ "boats) can travel on them."
38201 #~ "Oceans cover much of the world, and only sea units (Triremes and other "
38202 #~ "boats) can travel on them."
38204 #~ msgid "* Land units cannot travel on oceanic terrains."
38205 #~ msgstr "* Land units cannot travel on oceanic terrains."
38207 #~ msgid "Enable alpha blending"
38208 #~ msgstr "Enable alpha blending"
38211 #~ "If this is enabled, then alpha blending will be used in rendering, "
38212 #~ "instead of an ordered dither. If there is no hardware support for alpha "
38213 #~ "blending, this is much slower."
38215 #~ "If this is enabled, then alpha blending will be used in rendering, "
38216 #~ "instead of an ordered dither. If there is no hardware support for alpha "
38217 #~ "blending, this is much slower."
38220 #~ "This command can be used to delegate the control over a player. The "
38221 #~ "[player-name] argument can only be used by connections with the cmdlevel "
38222 #~ "'admin' or above to force the corresponding change of the delegation "
38225 #~ "This command can be used to delegate the control over a player. The "
38226 #~ "[player-name] argument can only be used by connections with the cmdlevel "
38227 #~ "'admin' or above to force the corresponding change of the delegation "
38230 #~ msgid "Player '%s' did reconnect. Restore player state."
38231 #~ msgstr "Player '%s' did reconnect. Restore player state."
38233 #~ msgid "Delegation to user '%s' defined."
38234 #~ msgstr "Delegation to user '%s' defined."
38236 #~ msgid "Unknown player name: '%s'"
38237 #~ msgstr "Unknown player name: '%s'"
38239 #~ msgid "Delegation to yourself?"
38240 #~ msgstr "Delegation to yourself?"
38242 #~ msgid "Please restore first your original connection."
38243 #~ msgstr "Please restore first your original connection."
38245 #~ msgid "Please cancel first your own delegation."
38246 #~ msgstr "Please cancel first your own delegation."
38248 #~ msgid "A user is connected to player '%s'."
38249 #~ msgstr "A user is connected to player '%s'."
38251 #~ msgid "Failed to take control of '%s'."
38252 #~ msgstr "Failed to take control of '%s'."
38254 #~ msgid "There is no original player to restore."
38255 #~ msgstr "There is no original player to restore."
38257 #~ msgid "Player data do not match."
38258 #~ msgstr "Player data do not match."
38260 #~ msgid "Control over player '%s' delegated to user '%s'%s."
38261 #~ msgstr "Control over player '%s' delegated to user '%s'%s."
38263 #~ msgid "Setting this option will draw the tiles that unit cannot enter."
38264 #~ msgstr "Setting this option will draw the tiles that unit cannot enter."
38267 #~ "With the 'create' command a new player with the given name is created.\n"
38268 #~ "If the game was started, the command checks for free player slots and, if "
38269 #~ "no free slots are available, it tries to reuse the slots of dead players. "
38270 #~ "The new player has no units or cities.\n"
38271 #~ "AI type parameter can be used to select which AI module will be used for "
38272 #~ "created player. This requires that Freeciv has been compiled with AI "
38273 #~ "module support and respective module has been loaded."
38275 #~ "With the 'create' command a new player with the given name is created.\n"
38276 #~ "If the game was started, the command checks for free player slots and, if "
38277 #~ "no free slots are available, it tries to reuse the slots of dead players. "
38278 #~ "The new player has no units or cities.\n"
38279 #~ "AI type parameter can be used to select which AI module will be used for "
38280 #~ "created player. This requires that Freeciv has been compiled with AI "
38281 #~ "module support and respective module has been loaded."
38284 #~ "The game will be automatically saved per this number of turns. See also "
38285 #~ "setting 'autosaves'."
38287 #~ "The game will be automatically saved per this number of turns. See also "
38288 #~ "setting 'autosaves'."
38290 #~ msgid "The diplomat is waiting for your command"
38291 #~ msgstr "The diplomat is waiting for your command"
38293 #~ msgid "_Fortress & Airbase"
38294 #~ msgstr "_Fortress & Airbase"
38296 #~ msgid "Diplomacy: %s"
38297 #~ msgstr "Diplomacy: %s"
38299 #~ msgid "_Cancel meeting"
38300 #~ msgstr "_Cancel meeting"
38302 #~ msgid "Accept _treaty"
38303 #~ msgstr "Accept _treaty"
38308 #~ msgid "_Add Clause..."
38309 #~ msgstr "_Add Clause..."
38311 #~ msgid "Fortress & Airbase"
38312 #~ msgstr "Fortress & Airbase"
38315 #~ "* Will be built as a veteran in cities with appropriate training "
38316 #~ "facilities (see Airport).\n"
38318 #~ "* Will be built as a veteran in cities with appropriate training "
38319 #~ "facilities (see Airport).\n"
38321 #~ msgid "* May be promoted after defeating an enemy unit.\n"
38322 #~ msgstr "* May be promoted after defeating an enemy unit.\n"
38324 #~ msgid "* Will be built as a veteran under communist governments.\n"
38325 #~ msgstr "* Will be built as a veteran under communist governments.\n"
38327 #~ msgid "* May be promoted after a successful mission.\n"
38328 #~ msgstr "* May be promoted after a successful mission.\n"
38331 #~ "* Will be built as a veteran in cities with appropriate training "
38332 #~ "facilities (see Barracks).\n"
38334 #~ "* Will be built as a veteran in cities with appropriate training "
38335 #~ "facilities (see Barracks).\n"
38338 #~ "* Will be built as a veteran in cities with appropriate training "
38339 #~ "facilities (see Port Facility).\n"
38341 #~ "* Will be built as a veteran in cities with appropriate training "
38342 #~ "facilities (see Port Facility).\n"
38344 #~ msgid "* May be promoted through combat or training.\n"
38345 #~ msgstr "* May be promoted through combat or training.\n"
38347 #~ msgid "* May be built as a veteran through training.\n"
38348 #~ msgstr "* May be built as a veteran through training.\n"
38350 #~ msgid "You are running the latest stable version of freeciv."
38351 #~ msgstr "You are running the latest stable version of freeciv."
38354 #~ "Germany was united in 1871 by the Prussian military force. After World "
38355 #~ "War I it became a republic, but fell into Nazism 1933 and started World "
38356 #~ "War II. After the war it was split into two states, which reunited in "
38357 #~ "1990 at the end of the Cold War."
38359 #~ "Germany was united in 1871 by the Prussian military force. After World "
38360 #~ "War I it became a republic, but fell into Nazism 1933 and started World "
38361 #~ "War II. After the war it was split into two states, which reunited in "
38362 #~ "1990 at the end of the Cold War."
38365 #~ "The modern Spanish nation was formed when the rulers of the kingdoms of "
38366 #~ "Castile and Aragon led the recapture of the Iberian peninsula from the "
38367 #~ "Moslems. The Reconquista was completed in 1492 AD, the same year "
38368 #~ "Columbus sailed."
38370 #~ "The modern Spanish nation was formed when the rulers of the kingdoms of "
38371 #~ "Castile and Aragon led the recapture of the Iberian peninsula from the "
38372 #~ "Moslems. The Reconquista was completed in 1492 AD, the same year "
38373 #~ "Columbus sailed."
38376 #~ msgid "journeyman"
38380 #~ msgid "working man"
38381 #~ msgstr "Networking"
38387 #~ msgid "?team name:Violet"
38388 #~ msgstr "?team name:Violet"
38390 #~ msgid "?team name:Dark White"
38391 #~ msgstr "?team name:Dark White"
38393 #~ msgid "?team name:Indigo"
38394 #~ msgstr "?team name:Indigo"
38396 #~ msgid "?team name:Nutmeg"
38397 #~ msgstr "?team name:Nutmeg"
38399 #~ msgid "?team name:Ultramarine"
38400 #~ msgstr "?team name:Ultramarine"
38402 #~ msgid "?team name:Xanadu"
38403 #~ msgstr "?team name:Xanadu"
38405 #~ msgid "Dictatress %s"
38406 #~ msgstr "Dictatress %s"
38408 #~ msgid "?female:Empress %s"
38409 #~ msgstr "?female:Empress %s"
38412 #~ msgid "?female:Princess %s"
38413 #~ msgstr "?female:Popess %s"
38415 #~ msgid "?female:Popess %s"
38416 #~ msgstr "?female:Popess %s"
38419 #~ msgid "?female:Lady %s"
38420 #~ msgstr "?female:Leader %s"
38422 #~ msgid "?female:Sheikh %s"
38423 #~ msgstr "?female:Sheikh %s"
38426 #~ msgid "?female:Duchess %s"
38427 #~ msgstr "?female:Duce %s"
38430 #~ msgid "?female:Rani %s"
38431 #~ msgstr "?female:Rabbi %s"
38434 #~ msgid "Stadholdress %s"
38435 #~ msgstr "Stadtholdress %s"
38437 #~ msgid "metainfo <meta-line>"
38438 #~ msgstr "metainfo <meta-line>"
38441 #~ msgid "freeciv 2.4.0 (development)"
38442 #~ msgstr "freeciv 2.3.0"
38444 #~ msgid "Game ended in a draw."
38445 #~ msgstr "Game ended in a draw."
38448 #~ msgid "No player with the name '%s' found or ambiguous name."
38449 #~ msgstr "No player by the name of '%s'."
38452 #~ msgid "Couldn't add definition: %s."
38453 #~ msgstr "Could not load savefile: %s"
38455 #~ msgid "Error: recursive calls to log.\n"
38456 #~ msgstr "Error: recursive calls to log.\n"
38459 #~ "Usage: %s [option ...]\n"
38460 #~ "Valid options are:\n"
38462 #~ "Usage: %s [option ...]\n"
38463 #~ "Valid options are:\n"
38465 #~ msgid " -f, --file FILE\tLoad saved game FILE\n"
38466 #~ msgstr " -f, --file FILE\tLoad saved game FILE\n"
38468 #~ msgid " -M, --Metaserver ADDR\tSet ADDR as metaserver address\n"
38469 #~ msgstr " -M, --Metaserver ADDR\tSet ADDR as metaserver address\n"
38471 #~ msgid " -P, --Ppm\t\tSave ppms of the map when saving the game.\n"
38472 #~ msgstr " -P, --Ppm\t\tSave ppms of the map when saving the game.\n"
38474 #~ msgid "Metaserver: bad address: <%s %d>."
38475 #~ msgstr "Metaserver: bad address: <%s %d>."
38478 #~ " -A, --Announce PROTO\tAnnounce game in LAN using protocol PROTO (IPv4/"
38481 #~ " -A, --Announce PROTO\tAnnounce game in LAN using protocol PROTO (IPv4/"
38484 #~ msgid " -n, --name NAME\tUse NAME as name\n"
38485 #~ msgstr " -n, --name NAME\tUse NAME as name\n"
38488 #~ " --\t\tPass any following options to the UI.\n"
38489 #~ "\t\t\tTry \"%s -- --help\" for more.\n"
38491 #~ " --\t\tPass any following options to the UI.\n"
38492 #~ "\t\t\tTry \"%s -- --help\" for more.\n"
38494 #~ msgid "This option controls the speed of combat animation."
38495 #~ msgstr "This option controls the speed of combat animation."
38497 #~ msgid "Show combat animation"
38498 #~ msgstr "Show combat animation"
38501 #~ "Disabling this option will turn off combat animation between units on the "
38504 #~ "Disabling this option will turn off combat animation between units on the "
38507 #~ msgid "%s: %d/%d."
38508 #~ msgstr "%s: %d/%d."
38510 #~ msgid "_Ready all"
38511 #~ msgstr "_Ready all"
38513 #~ msgid "_Sentry idle"
38514 #~ msgstr "_Sentry idle"
38517 #~ "This client has no special command line options\n"
38520 #~ "This client has no special command line options\n"
38523 #~ msgid "Build _Railroad"
38524 #~ msgstr "Build _Railway"
38526 #~ msgid "Nation's Legend"
38527 #~ msgstr "Nation's Legend"
38529 #~ msgid "SORRY... NO INFO"
38530 #~ msgstr "SORRY... NO INFO"
38532 #~ msgid "Cannot determine user home directory"
38533 #~ msgstr "Cannot determine user home directory"
38535 #~ msgid "Failed to download modpack list"
38536 #~ msgstr "Failed to download modpack list"
38538 #~ msgid "Amir Al-Muminin %s"
38539 #~ msgstr "Amir Al-Muminin %s"
38541 #~ msgid "Amirat Al-Muminin %s"
38542 #~ msgstr "Amirat Al-Muminin %s"
38544 #~ msgid "Sheik %s"
38545 #~ msgstr "Sheik %s"
38547 #~ msgid "Malika %s"
38548 #~ msgstr "Malika %s"
38550 #~ msgid "Presidente %s"
38551 #~ msgstr "Presidente %s"
38553 #~ msgid "Presidenta %s"
38554 #~ msgstr "Presidenta %s"
38556 #~ msgid "Mallku %s"
38557 #~ msgstr "Mallku %s"
38559 #~ msgid "Ttalla %s"
38560 #~ msgstr "Ttalla %s"
38562 #~ msgid "?title:Leader %s"
38563 #~ msgstr "?title:Leader %s"
38565 #~ msgid "Liberator %s"
38566 #~ msgstr "Liberator %s"
38568 #~ msgid "?female:Liberator %s"
38569 #~ msgstr "?female:Liberator %s"
38571 #~ msgid "Mwami %s"
38572 #~ msgstr "Mwami %s"
38574 #~ msgid "Mwamikazi %s"
38575 #~ msgstr "Mwamikazi %s"
38577 #~ msgid "Basileus %s"
38578 #~ msgstr "Basileus %s"
38580 #~ msgid "Basilissa %s"
38581 #~ msgstr "Basilissa %s"
38583 #~ msgid "Father %s"
38584 #~ msgstr "Father %s"
38586 #~ msgid "Mother %s"
38587 #~ msgstr "Mother %s"
38590 #~ "The Confederate States of America was a splinter nation of the United "
38591 #~ "States during the American Civil War. It was formed in 1861 by six "
38592 #~ "Southern states but had to abandon their claims of independence a few "
38593 #~ "years later after several military defeats by United States troops."
38595 #~ "The Confederate States of America was a splinter nation of the United "
38596 #~ "States during the American Civil War. It was formed in 1861 by six "
38597 #~ "Southern states but had to abandon their claims of independence a few "
38598 #~ "years later after several military defeats by United States troops."
38601 #~ msgstr "Ratu %s"
38606 #~ msgid "Potestate %s"
38607 #~ msgstr "Potestate %s"
38609 #~ msgid "?female:Potestate %s"
38610 #~ msgstr "?female:Potestate %s"
38616 #~ msgstr "Dona %s"
38618 #~ msgid "Mencey %s"
38619 #~ msgstr "Mencey %s"
38621 #~ msgid "?female:Mencey %s"
38622 #~ msgstr "?female:Mencey %s"
38624 #~ msgid "Kikmongwi %s"
38625 #~ msgstr "Kikmongwi %s"
38627 #~ msgid "?female:Kikmongwi %s"
38628 #~ msgstr "?female:Kikmongwi %s"
38630 #~ msgid "Manikongo %s"
38631 #~ msgstr "Manikongo %s"
38633 #~ msgid "?female:Manikongo %s"
38634 #~ msgstr "?female:Manikongo %s"
38636 #~ msgid "Mirza %s"
38637 #~ msgstr "Mirza %s"
38639 #~ msgid "Great Duke %s"
38640 #~ msgstr "Great Duke %s"
38642 #~ msgid "Great Duchess %s"
38643 #~ msgstr "Great Duchess %s"
38645 #~ msgid "Toqui %s"
38646 #~ msgstr "Toqui %s"
38648 #~ msgid "?female:Toqui %s"
38649 #~ msgstr "?female:Toqui %s"
38652 #~ msgstr "Ajaw %s"
38654 #~ msgid "?female:Ajaw %s"
38655 #~ msgstr "?female:Ajaw %s"
38657 #~ msgid "?Female:Bailiff %s"
38658 #~ msgstr "?Female:Bailiff %s"
38660 #~ msgid "Perfect %s"
38661 #~ msgstr "Perfect %s"
38663 #~ msgid "Perfectae %s"
38664 #~ msgstr "Perfectae %s"
38666 #~ msgid "Corrector %s"
38667 #~ msgstr "Corrector %s"
38669 #~ msgid "Correctrix %s"
38670 #~ msgstr "Correctrix %s"
38672 #~ msgid "The Papuans are a Melanesian people on the island of New Guinea."
38673 #~ msgstr "The Papuans are a Melanesian people on the island of New Guinea."
38675 #~ msgid "Noaidi %s"
38676 #~ msgstr "Noaidi %s"
38678 #~ msgid "?female:Noaidi %s"
38679 #~ msgstr "?female:Noaidi %s"
38681 #~ msgid "Chogyal %s"
38682 #~ msgstr "Chogyal %s"
38684 #~ msgid "?female:Chogyal %s"
38685 #~ msgstr "?female:Chogyal %s"
38687 #~ msgid "Encik %s"
38688 #~ msgstr "Encik %s"
38690 #~ msgid "?female:Encik %s"
38691 #~ msgstr "?female:Encik %s"
38694 #~ msgstr "Datu %s"
38696 #~ msgid "?female:Datu %s"
38697 #~ msgstr "?female:Datu %s"
38700 #~ "Texas is second largest and second most populous state of the USA, famous "
38701 #~ "for its \"larger than life\" cowboy mentality."
38703 #~ "Texas is second largest and second most populous state of the USA, famous "
38704 #~ "for its \"larger than life\" cowboy mentality."
38709 #~ msgid "?female:%s Beg"
38710 #~ msgstr "?female:%s Beg"
38712 #~ msgid "?female:Chairperson %s"
38713 #~ msgstr "?female:Chairperson %s"
38715 #~ msgid "Dictador %s"
38716 #~ msgstr "Dictador %s"
38718 #~ msgid "Dictadora %s"
38719 #~ msgstr "Dictadora %s"
38721 #~ msgid "Magister Militium %s"
38722 #~ msgstr "Magister Militium %s"
38724 #~ msgid "Magistra Militium %s"
38725 #~ msgstr "Magistra Militium %s"
38728 #~ "Main Map (Mouse):\n"
38729 #~ "=================\n"
38730 #~ " Left-click on city: Pop up city dialog\n"
38731 #~ " Left-click on unit: Activate unit\n"
38732 #~ " Left-click-and-drag on unit: Go-to command for unit\n"
38733 #~ " (if keyboardless goto enabled in options)\n"
38734 #~ " Center-click: Show tile info\n"
38735 #~ " Right-click: Center tile in view\n"
38737 #~ " Shift-Left-click: Copy production (GTK)\n"
38738 #~ " Shift-Right-click on city: Paste production into city (GTK)\n"
38740 #~ " Shift-Control-Left-click: Adjust city workers\n"
38741 #~ " Control-Center-click: Wake up sentried units\n"
38742 #~ " Shift-Alt-Right-click: Show city workers (mouse over or near "
38745 #~ " Area Selection mode (GTK):\n"
38746 #~ " ==========================\n"
38747 #~ " Right-click-and-drag: Enter Area Selection mode\n"
38748 #~ " Left-click: Toggle tile highlighting\n"
38749 #~ " Shift-Right-click: Paste production into highlighted cities\n"
38750 #~ " Right-click: Cancel Area Selection mode\n"
38752 #~ " The cities that become highlighted on the map,\n"
38753 #~ " will also be highlighted in the City Report."
38755 #~ "Main Map (Mouse):\n"
38756 #~ "=================\n"
38757 #~ " Left-click on city: Pop up city dialog\n"
38758 #~ " Left-click on unit: Activate unit\n"
38759 #~ " Left-click-and-drag on unit: Go-to command for unit\n"
38760 #~ " (if keyboardless goto enabled in options)\n"
38761 #~ " Center-click: Show tile info\n"
38762 #~ " Right-click: Centre tile in view\n"
38764 #~ " Shift-Left-click: Copy production (GTK)\n"
38765 #~ " Shift-Right-click on city: Paste production into city (GTK)\n"
38767 #~ " Shift-Control-Left-click: Adjust city workers\n"
38768 #~ " Control-Centre-click: Wake up sentried units\n"
38769 #~ " Shift-Alt-Right-click: Show city workers (mouse over or near "
38772 #~ " Area Selection mode (GTK):\n"
38773 #~ " ==========================\n"
38774 #~ " Right-click-and-drag: Enter Area Selection mode\n"
38775 #~ " Left-click: Toggle tile highlighting\n"
38776 #~ " Shift-Right-click: Paste production into highlighted cities\n"
38777 #~ " Right-click: Cancel Area Selection mode\n"
38779 #~ " The cities that become highlighted on the map,\n"
38780 #~ " will also be highlighted in the City Report."
38783 #~ msgid "?clistbegin:\"%s\""
38784 #~ msgstr "?clistbegin: with %s"
38787 #~ msgid "?clistmore:, \"%s\""
38791 #~ msgid "?clistnone:none"
38792 #~ msgstr "?clistend:."
38794 #~ msgid "?clistbegin: with %s"
38795 #~ msgstr "?clistbegin: with %s"
38797 #~ msgid "(Railroads and fortresses require 3 turns, regardless of terrain.)"
38798 #~ msgstr "(Railways and fortresses require 3 turns, regardless of terrain.)"
38801 #~ "Land units move on land, and suffer the movement effects of terrain, but "
38802 #~ "benefit from roads and railroads. They cannot move on ocean squares "
38803 #~ "except when carried by an appropriate sea unit. When at sea, they cannot "
38804 #~ "attack or defend for themselves, but rely on the sea unit carrying them. "
38805 #~ "Land units are the only units subject to zones of control. On land, land "
38806 #~ "units can fortify to get a 50% defensive bonus; land units in cities "
38807 #~ "automatically get this bonus, whether fortified or not. When a land unit "
38808 #~ "successfully attacks a city without City Walls, the city is reduced by "
38809 #~ "one population point. Land units with zero attack strength are non-"
38810 #~ "military units: they require no upkeep, have no happiness effects, and "
38811 #~ "cannot attack enemy units or capture enemy cities."
38813 #~ "Land units move on land, and suffer the movement effects of terrain, but "
38814 #~ "benefit from roads and railways. They cannot move on ocean squares "
38815 #~ "except when carried by an appropriate sea unit. When at sea, they cannot "
38816 #~ "attack or defend for themselves, but rely on the sea unit carrying them. "
38817 #~ "Land units are the only units subject to zones of control. On land, land "
38818 #~ "units can fortify to get a 50% defensive bonus; land units in cities "
38819 #~ "automatically get this bonus, whether fortified or not. When a land unit "
38820 #~ "successfully attacks a city without City Walls, the city is reduced by "
38821 #~ "one population point. Land units with zero attack strength are non-"
38822 #~ "military units: they require no upkeep, have no happiness effects, and "
38823 #~ "cannot attack enemy units or capture enemy cities."
38826 #~ "City centers (the tile a city is on) are special. A city center is "
38827 #~ "worked for free in the default rules. When a city is built a road is "
38828 #~ "automatically put on the city, and a railroad will also be placed there "
38829 #~ "whenever possible. City centers are auto-irrigated: they get the "
38830 #~ "benefits of irrigation, although they are not actually irrigated. Finally "
38831 #~ "the city center may have a ruleset-dependent minimum for food, shield, "
38832 #~ "and trade output."
38834 #~ "City centres (the tile a city is on) are special. A city centre is "
38835 #~ "worked for free in the default rules. When a city is built a road is "
38836 #~ "automatically put on the city, and a railway will also be placed there "
38837 #~ "whenever possible. City centres are auto-irrigated: they get the "
38838 #~ "benefits of irrigation, although they are not actually irrigated. Finally "
38839 #~ "the city centre may have a ruleset-dependent minimum for food, shield, "
38840 #~ "and trade output."
38843 #~ "Settlers are one of the key units in the game. They can be used to found "
38844 #~ "new cities, irrigate land, build roads, railroads, fortresses and mines, "
38845 #~ "and clean up pollution and nuclear fallout. Upkeep for Settlers is in "
38846 #~ "food as well as production, and a Settler can die if its supporting city "
38847 #~ "runs out of food.\n"
38849 #~ "Settlers and Engineers may work together to decrease the amount of time "
38850 #~ "required for long projects. If two or more Settlers and/or Engineers are "
38851 #~ "both working on the same task in the same square, their efforts will be "
38852 #~ "added together each turn until the task is finished. Be careful not to "
38853 #~ "dedicate too many workers to one task, though; excess effort can be "
38854 #~ "wasted, and a group of Settlers and/or Engineers is highly vulnerable to "
38855 #~ "enemy attacks."
38857 #~ "Setters are one of the key units in the game. They can be used to found "
38858 #~ "new cities, irrigate land, build roads, railways, fortresses and mines, "
38859 #~ "and clean up pollution and nuclear fallout. Upkeep for Settlers is in "
38860 #~ "food as well as production, and a Setter can die if its supporting city "
38861 #~ "runs out of food.\n"
38863 #~ "Settlers and Engineers may work together to decrease the amount of time "
38864 #~ "required for long projects. If two or more Settlers and/or Engineers are "
38865 #~ "both working on the same task in the same square, their efforts will be "
38866 #~ "added together each turn until the task is finished. Be careful not to "
38867 #~ "dedicate too many workers to one task, though; excess effort can be "
38868 #~ "wasted, and a group of Settlers and/or Engineers is highly vulnerable to "
38869 #~ "enemy attacks."
38872 #~ "Settlers are one of the key units in the game. They can be used to found "
38873 #~ "new cities, irrigate land, build roads, railroads, fortresses, airbases "
38874 #~ "and mines, and clean up pollution and nuclear fallout. Upkeep for "
38875 #~ "Settlers is in food as well as production, and a Settler can die if its "
38876 #~ "supporting city runs out of food.\n"
38878 #~ "Settlers and Engineers may work together to decrease the amount of time "
38879 #~ "required for long projects. If two or more Settlers and/or Engineers are "
38880 #~ "both working on the same task in the same square, their efforts will be "
38881 #~ "added together each turn until the task is finished. Be careful not to "
38882 #~ "dedicate too many workers to one task, though; excess effort can be "
38883 #~ "wasted, and a group of Settlers and/or Engineers is highly vulnerable to "
38884 #~ "enemy attacks."
38886 #~ "Setters are one of the key units in the game. They can be used to found "
38887 #~ "new cities, irrigate land, build roads, railways, fortresses, airbases "
38888 #~ "and mines, and clean up pollution. Upkeep for Settlers is in food as "
38889 #~ "well as production, and a Setter can die if its supporting city runs out "
38892 #~ "Settlers and Engineers may work together to decrease the amount of time "
38893 #~ "required for long projects. If two or more Settlers and/or Engineers are "
38894 #~ "both working on the same task in the same square, their efforts will be "
38895 #~ "added together each turn until the task is finished. Be careful not to "
38896 #~ "dedicate too many workers to one task, though; excess effort can be "
38897 #~ "wasted, and a group of Settlers and/or Engineers is highly vulnerable to "
38898 #~ "enemy attacks."
38901 #~ "Settlers are one of the key units in the game. They can be used to found "
38902 #~ "new cities, irrigate land, build roads, railroads, fortresses and mines, "
38903 #~ "and clean up pollution and nuclear fallout. Upkeep for Settlers is in "
38904 #~ "food as well as production, and a Settler can die if its supporting city "
38905 #~ "runs out of food.\n"
38907 #~ "Settlers may work together to decrease the amount of time required for "
38908 #~ "long projects. If two or more Settlers are both working on the same task "
38909 #~ "in the same square, their efforts will be added together each turn until "
38910 #~ "the task is finished. Be careful not to dedicate too many workers to one "
38911 #~ "task, though; excess effort can be wasted, and a group of Settlers is "
38912 #~ "highly vulnerable to enemy attacks."
38914 #~ "Settlers are one of the key units in the game. They can be used to found "
38915 #~ "new cities, irrigate land, build roads, railways, fortresses and mines, "
38916 #~ "and clean up pollution and nuclear fallout. Upkeep for Settlers is in "
38917 #~ "food as well as production, and a Settler can die if its supporting city "
38918 #~ "runs out of food.\n"
38920 #~ "Settlers may work together to decrease the amount of time required for "
38921 #~ "long projects. If two or more Settlers are both working on the same task "
38922 #~ "in the same square, their efforts will be added together each turn until "
38923 #~ "the task is finished. Be careful not to dedicate too many workers to one "
38924 #~ "task, though; excess effort can be wasted, and a group of Settlers is "
38925 #~ "highly vulnerable to enemy attacks."
38927 #~ msgid "We Love The %s Day canceled in %s."
38928 #~ msgstr "We Love The %s Day cancelled in %s."
38932 #~ "At the time of the decline of the old Roman empire, the Emperor "
38933 #~ "Constantine moved the empire's capital to Byzantium and formed a new "
38934 #~ "empire mostly known as the Eastern Roman empire or the Byzantine empire. "
38935 #~ "This empire lasted until 1453 when its capital fell to the Ottomans. At "
38936 #~ "the time of Justinian I, the Byzanines controlled nearly all of Middle "
38937 #~ "East, nothern Africa, Italy and parts of Spain."
38939 #~ "At the time of the decline of the old Roman empire, the Emperor "
38940 #~ "Constantine moved the empire's capital to Byzantium and formed a new "
38941 #~ "empire mostly known as the Eastern Roman empire or the Byzantine empire. "
38942 #~ "This empire lasted until 1453 when its capital fell to the Ottomans. At "
38943 #~ "the time of Justinian I, the Byzantines controlled nearly all of the "
38944 #~ "Middle East, nothern Africa, Italy, and parts of Spain."
38947 #~ "Colombia is a country in northern South America. The region was an "
38948 #~ "Amerindian cultural center in pre-European time. The Spanish began "
38949 #~ "settling Colombia's north coast around 1500. In 1819 the The Republic of "
38950 #~ "Colombia gained independence."
38952 #~ "Colombia is a country in northern South America. The region was an "
38953 #~ "Amerindian cultural centre in pre-European time. The Spanish began "
38954 #~ "settling Colombia's north coast around 1500. In 1819 the Republic of "
38955 #~ "Colombia gained independence."
38959 #~ "France has long been a major power in Europe. French conquerer kings like "
38960 #~ "Napoleon and Charlemagne each united large parts of Europe under the "
38963 #~ "France has long been a major power in Europe. French conqueror kings like "
38964 #~ "Napoleon and Charlemagne each united large parts of Europe under the "
38968 #~ "Romania as a nation was formed at the beginning of the 20th century, when "
38969 #~ "the states of Transylvania, Wallachia, and Moldavia merged. It is a "
38970 #~ "country inhabited by people speaking a language reminiscent from the time "
38971 #~ "of ancient Rome. It's history is convoluted as it was always at the "
38972 #~ "borders of great empires: Roman, Ottoman, Austro-Hungarian, and Russian."
38974 #~ "Romania as a nation was formed at the beginning of the 20th century, when "
38975 #~ "the states of Transylvania, Wallachia, and Moldavia merged. It is a "
38976 #~ "country inhabited by people speaking a language reminiscent from the time "
38977 #~ "of ancient Rome. Its history is convoluted as it was always at the "
38978 #~ "borders of great empires: Roman, Ottoman, Austro-Hungarian, and Russian."