1 /***********************************************************************
2 Freeciv - Copyright (C) 1996 - A Kjeldberg, L Gregersen, P Unold
3 This program is free software; you can redistribute it and/or modify
4 it under the terms of the GNU General Public License as published by
5 the Free Software Foundation; either version 2, or (at your option)
8 This program is distributed in the hope that it will be useful,
9 but WITHOUT ANY WARRANTY; without even the implied warranty of
10 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 GNU General Public License for more details.
12 ***********************************************************************/
14 /***********************************************************************
15 Reading and using the tilespec files, which describe
16 the files and contents of tilesets.
17 ***********************************************************************/
18 #ifndef FC__TILESPEC_H
19 #define FC__TILESPEC_H
23 #endif /* __cplusplus */
26 #include "log.h" /* enum log_level */
29 #include "city.h" /* enum citizen_category */
34 struct sprite
; /* opaque; gui-dep */
39 /* Create the sprite_vector type. */
40 #define SPECVEC_TAG sprite
41 #define SPECVEC_TYPE struct sprite *
43 #define sprite_vector_iterate(sprite_vec, psprite) \
44 TYPED_VECTOR_ITERATE(struct sprite *, sprite_vec, psprite)
45 #define sprite_vector_iterate_end VECTOR_ITERATE_END
47 #define SPECENUM_NAME ts_type
48 #define SPECENUM_VALUE0 TS_OVERHEAD
49 #define SPECENUM_VALUE0NAME N_("Overhead")
50 #define SPECENUM_VALUE1 TS_ISOMETRIC
51 #define SPECENUM_VALUE1NAME N_("Isometric")
52 #include "specenum_gen.h"
54 #define SPECENUM_NAME fog_style
55 /* Fog is automatically appended by the code. */
56 #define SPECENUM_VALUE0 FOG_AUTO
57 #define SPECENUM_VALUE0NAME "Auto"
58 /* A single fog sprite is provided by the tileset (tx.fog). */
59 #define SPECENUM_VALUE1 FOG_SPRITE
60 #define SPECENUM_VALUE1NAME "Sprite"
61 /* No fog, or fog derived from darkness style. */
62 #define SPECENUM_VALUE2 FOG_DARKNESS
63 #define SPECENUM_VALUE2NAME "Darkness"
64 #include "specenum_gen.h"
66 #define SPECENUM_NAME darkness_style
67 /* No darkness sprites are drawn. */
68 #define SPECENUM_VALUE0 DARKNESS_NONE
69 #define SPECENUM_VALUE0NAME "None"
70 /* 1 sprite that is split into 4 parts and treated as a darkness4. Only
71 * works in iso-view. */
72 #define SPECENUM_VALUE1 DARKNESS_ISORECT
73 #define SPECENUM_VALUE1NAME "IsoRect"
74 /* 4 sprites, one per direction. More than one sprite per tile may be
76 #define SPECENUM_VALUE2 DARKNESS_CARD_SINGLE
77 #define SPECENUM_VALUE2NAME "CardinalSingle"
78 /* 15=2^4-1 sprites. A single sprite is drawn, chosen based on whether
79 * there's darkness in _each_ of the cardinal directions. */
80 #define SPECENUM_VALUE3 DARKNESS_CARD_FULL
81 #define SPECENUM_VALUE3NAME "CardinalFull"
82 /* Corner darkness & fog. 3^4 = 81 sprites. */
83 #define SPECENUM_VALUE4 DARKNESS_CORNER
84 #define SPECENUM_VALUE4NAME "Corner"
85 #include "specenum_gen.h"
87 /* An edge is the border between two tiles. This structure represents one
88 * edge. The tiles are given in the same order as the enumeration name. */
90 EDGE_NS
, /* North and south */
91 EDGE_WE
, /* West and east */
92 EDGE_UD
, /* Up and down (nw/se), for hex_width tilesets */
93 EDGE_LR
, /* Left and right (ne/sw), for hex_height tilesets */
98 #define NUM_EDGE_TILES 2
99 const struct tile
*tile
[NUM_EDGE_TILES
];
102 /* A corner is the endpoint of several edges. At each corner 4 tiles will
103 * meet (3 in hex view). Tiles are in clockwise order NESW. */
105 #define NUM_CORNER_TILES 4
106 const struct tile
*tile
[NUM_CORNER_TILES
];
109 struct drawn_sprite
{
110 bool foggable
; /* Set to FALSE for sprites that are never fogged. */
111 struct sprite
*sprite
;
112 int offset_x
, offset_y
; /* offset from tile origin */
115 /* Items on the mapview are drawn in layers. Each entry below represents
116 * one layer. The names are basically arbitrary and just correspond to
117 * groups of elements in fill_sprite_array(). Callers of fill_sprite_array
118 * must call it once for each layer. */
119 #define SPECENUM_NAME mapview_layer
120 #define SPECENUM_VALUE0 LAYER_BACKGROUND
121 #define SPECENUM_VALUE0NAME "Background"
122 /* Adjust also TERRAIN_LAYER_COUNT if changing these */
123 #define SPECENUM_VALUE1 LAYER_TERRAIN1
124 #define SPECENUM_VALUE1NAME "Terrain1"
125 #define SPECENUM_VALUE2 LAYER_DARKNESS
126 #define SPECENUM_VALUE2NAME "Darkness"
127 #define SPECENUM_VALUE3 LAYER_TERRAIN2
128 #define SPECENUM_VALUE3NAME "Terrain2"
129 #define SPECENUM_VALUE4 LAYER_TERRAIN3
130 #define SPECENUM_VALUE4NAME "Terrain3"
131 #define SPECENUM_VALUE5 LAYER_WATER
132 #define SPECENUM_VALUE5NAME "Water"
133 #define SPECENUM_VALUE6 LAYER_ROADS
134 #define SPECENUM_VALUE6NAME "Roads"
135 #define SPECENUM_VALUE7 LAYER_SPECIAL1
136 #define SPECENUM_VALUE7NAME "Special1"
137 #define SPECENUM_VALUE8 LAYER_GRID1
138 #define SPECENUM_VALUE8NAME "Grid1"
139 #define SPECENUM_VALUE9 LAYER_CITY1
140 #define SPECENUM_VALUE9NAME "City1"
141 #define SPECENUM_VALUE10 LAYER_SPECIAL2
142 #define SPECENUM_VALUE10NAME "Special2"
143 #define SPECENUM_VALUE11 LAYER_FOG
144 #define SPECENUM_VALUE11NAME "Fog"
145 #define SPECENUM_VALUE12 LAYER_UNIT
146 #define SPECENUM_VALUE12NAME "Unit"
147 #define SPECENUM_VALUE13 LAYER_SPECIAL3
148 #define SPECENUM_VALUE13NAME "Special3"
149 #define SPECENUM_VALUE14 LAYER_CITY2
150 #define SPECENUM_VALUE14NAME "City2"
151 #define SPECENUM_VALUE15 LAYER_GRID2
152 #define SPECENUM_VALUE15NAME "Grid2"
153 #define SPECENUM_VALUE16 LAYER_OVERLAYS
154 #define SPECENUM_VALUE16NAME "Overlays"
155 #define SPECENUM_VALUE17 LAYER_TILELABEL
156 #define SPECENUM_VALUE17NAME "TileLabel"
157 #define SPECENUM_VALUE18 LAYER_CITYBAR
158 #define SPECENUM_VALUE18NAME "CityBar"
159 #define SPECENUM_VALUE19 LAYER_FOCUS_UNIT
160 #define SPECENUM_VALUE19NAME "FocusUnit"
161 #define SPECENUM_VALUE20 LAYER_GOTO
162 #define SPECENUM_VALUE20NAME "Goto"
163 #define SPECENUM_VALUE21 LAYER_WORKERTASK
164 #define SPECENUM_VALUE21NAME "WorkerTask"
165 #define SPECENUM_VALUE22 LAYER_EDITOR
166 #define SPECENUM_VALUE22NAME "Editor"
167 #define SPECENUM_COUNT LAYER_COUNT
168 #include "specenum_gen.h"
170 #define TERRAIN_LAYER_COUNT 3
172 #define mapview_layer_iterate(layer) \
174 enum mapview_layer layer; \
177 for (layer_index = 0; layer_index < LAYER_COUNT; layer_index++) { \
178 layer = tileset_get_layer(tileset, layer_index); \
180 #define mapview_layer_iterate_end \
184 /* Layer categories can be used to only render part of a tile. */
187 LAYER_CATEGORY_CITY
, /* Render cities */
188 LAYER_CATEGORY_TILE
, /* Render terrain only */
189 LAYER_CATEGORY_UNIT
/* Render units only */
192 #define NUM_TILES_PROGRESS 8
194 #define MAX_NUM_CITIZEN_SPRITES 6
205 extern struct tileset
*tileset
;
208 const struct strvec
*get_tileset_list(const struct option
*poption
);
210 void tileset_error(enum log_level level
, const char *format
, ...);
212 void tileset_init(struct tileset
*t
);
213 void tileset_free(struct tileset
*tileset
);
214 void tileset_load_tiles(struct tileset
*t
);
215 void tileset_free_tiles(struct tileset
*t
);
216 void tileset_ruleset_reset(struct tileset
*t
);
217 bool tileset_is_fully_loaded(void);
219 void finish_loading_sprites(struct tileset
*t
);
221 void tilespec_try_read(const char *tileset_name
, bool verbose
, int topo_id
,
222 bool global_default
);
223 void tilespec_reread(const char *tileset_name
, bool game_fully_initialized
,
225 void tilespec_reread_callback(struct option
*poption
);
226 void tilespec_reread_frozen_refresh(const char *tname
);
228 void tileset_setup_specialist_type(struct tileset
*t
, Specialist_type_id id
);
229 void tileset_setup_unit_type(struct tileset
*t
, struct unit_type
*punittype
);
230 void tileset_setup_impr_type(struct tileset
*t
,
231 struct impr_type
*pimprove
);
232 void tileset_setup_tech_type(struct tileset
*t
,
233 struct advance
*padvance
);
234 void tileset_setup_tile_type(struct tileset
*t
,
235 const struct terrain
*pterrain
);
236 void tileset_setup_resource(struct tileset
*t
,
237 const struct resource_type
*presource
);
238 void tileset_setup_extra(struct tileset
*t
,
239 struct extra_type
*pextra
);
240 void tileset_setup_government(struct tileset
*t
,
241 struct government
*gov
);
242 void tileset_setup_nation_flag(struct tileset
*t
,
243 struct nation_type
*nation
);
244 void tileset_setup_city_tiles(struct tileset
*t
, int style
);
246 void tileset_player_init(struct tileset
*t
, struct player
*pplayer
);
247 void tileset_background_init(struct tileset
*t
);
248 void tileset_background_free(struct tileset
*t
);
252 enum mapview_layer
tileset_get_layer(const struct tileset
*t
, int n
);
253 bool tileset_layer_in_category(enum mapview_layer layer
,
254 enum layer_category cat
);
258 int fill_sprite_array(struct tileset
*t
,
259 struct drawn_sprite
*sprs
, enum mapview_layer layer
,
260 const struct tile
*ptile
,
261 const struct tile_edge
*pedge
,
262 const struct tile_corner
*pcorner
,
263 const struct unit
*punit
, const struct city
*pcity
,
264 const struct city
*citymode
,
265 const struct unit_type
*putype
);
266 int fill_basic_terrain_layer_sprite_array(struct tileset
*t
,
267 struct drawn_sprite
*sprs
,
269 struct terrain
*pterrain
);
271 double get_focus_unit_toggle_timeout(const struct tileset
*t
);
272 void reset_focus_unit_state(struct tileset
*t
);
273 void focus_unit_in_combat(struct tileset
*t
);
274 void toggle_focus_unit_state(struct tileset
*t
);
275 struct unit
*get_drawable_unit(const struct tileset
*t
,
277 const struct city
*citymode
);
278 bool unit_drawn_with_city_outline(const struct unit
*punit
, bool check_focus
);
296 #define NUM_CURSOR_FRAMES 6
298 enum indicator_type
{
311 enum spaceship_part
{
312 SPACESHIP_SOLAR_PANEL
,
313 SPACESHIP_LIFE_SUPPORT
,
314 SPACESHIP_HABITATION
,
315 SPACESHIP_STRUCTURAL
,
317 SPACESHIP_PROPULSION
,
322 struct citybar_sprites
{
329 struct sprite_vector occupancy
;
332 struct editor_sprites
{
352 #define NUM_WALL_TYPES 7
354 struct sprite
*get_spaceship_sprite(const struct tileset
*t
,
355 enum spaceship_part part
);
356 struct sprite
*get_citizen_sprite(const struct tileset
*t
,
357 enum citizen_category type
,
359 const struct city
*pcity
);
360 struct sprite
*get_city_flag_sprite(const struct tileset
*t
,
361 const struct city
*pcity
);
362 struct sprite
*get_nation_flag_sprite(const struct tileset
*t
,
363 const struct nation_type
*nation
);
364 struct sprite
*get_nation_shield_sprite(const struct tileset
*t
,
365 const struct nation_type
*nation
);
366 struct sprite
*get_tech_sprite(const struct tileset
*t
, Tech_type_id tech
);
367 struct sprite
*get_building_sprite(const struct tileset
*t
,
368 struct impr_type
*pimprove
);
369 struct sprite
*get_government_sprite(const struct tileset
*t
,
370 const struct government
*gov
);
371 struct sprite
*get_unittype_sprite(const struct tileset
*t
,
372 const struct unit_type
*punittype
,
373 enum direction8 facing
);
374 struct sprite
*get_sample_city_sprite(const struct tileset
*t
,
376 struct sprite
*get_arrow_sprite(const struct tileset
*t
,
377 enum arrow_type arrow
);
378 struct sprite
*get_tax_sprite(const struct tileset
*t
, Output_type_id otype
);
379 struct sprite
*get_treaty_thumb_sprite(const struct tileset
*t
, bool on_off
);
380 const struct sprite_vector
*get_unit_explode_animation(const struct
382 struct sprite
*get_nuke_explode_sprite(const struct tileset
*t
);
383 struct sprite
*get_cursor_sprite(const struct tileset
*t
,
384 enum cursor_type cursor
,
385 int *hot_x
, int *hot_y
, int frame
);
386 const struct citybar_sprites
*get_citybar_sprites(const struct tileset
*t
);
387 const struct editor_sprites
*get_editor_sprites(const struct tileset
*t
);
388 struct sprite
*get_icon_sprite(const struct tileset
*t
, enum icon_type icon
);
389 struct sprite
*get_attention_crosshair_sprite(const struct tileset
*t
);
390 struct sprite
*get_indicator_sprite(const struct tileset
*t
,
391 enum indicator_type indicator
,
393 struct sprite
*get_unit_unhappy_sprite(const struct tileset
*t
,
394 const struct unit
*punit
,
396 struct sprite
*get_unit_upkeep_sprite(const struct tileset
*t
,
397 Output_type_id otype
,
398 const struct unit
*punit
,
399 const int *upkeep_cost
);
400 struct sprite
*get_basic_fog_sprite(const struct tileset
*t
);
401 struct sprite
*get_resource_sprite(const struct tileset
*t
,
402 const struct resource_type
*presouce
);
403 int fill_basic_extra_sprite_array(const struct tileset
*t
,
404 struct drawn_sprite
*sprs
,
405 const struct extra_type
*pextra
);
406 struct sprite
*get_event_sprite(const struct tileset
*t
, enum event_type event
);
408 struct sprite
*tiles_lookup_sprite_tag_alt(struct tileset
*t
,
409 enum log_level level
,
410 const char *tag
, const char *alt
,
416 struct color_system
*get_color_system(const struct tileset
*t
);
418 /* Tileset accessor functions. */
419 const char *tileset_basename(const struct tileset
*t
);
420 bool tileset_is_isometric(const struct tileset
*t
);
421 int tileset_hex_width(const struct tileset
*t
);
422 int tileset_hex_height(const struct tileset
*t
);
423 int tileset_tile_width(const struct tileset
*t
);
424 int tileset_tile_height(const struct tileset
*t
);
425 int tileset_full_tile_width(const struct tileset
*t
);
426 int tileset_full_tile_height(const struct tileset
*t
);
427 int tileset_unit_width(const struct tileset
*t
);
428 int tileset_unit_height(const struct tileset
*t
);
429 int tileset_unit_with_upkeep_height(const struct tileset
*t
);
430 int tileset_unit_with_small_upkeep_height(const struct tileset
*t
);
431 int tileset_unit_layout_offset_y(const struct tileset
*t
);
432 int tileset_unit_layout_small_offset_y(const struct tileset
*t
);
433 int tileset_small_sprite_width(const struct tileset
*t
);
434 int tileset_small_sprite_height(const struct tileset
*t
);
435 int tileset_citybar_offset_y(const struct tileset
*t
);
436 int tileset_tilelabel_offset_y(const struct tileset
*t
);
437 float tileset_scale(const struct tileset
*t
);
438 const char *tileset_main_intro_filename(const struct tileset
*t
);
439 int tileset_num_city_colors(const struct tileset
*t
);
440 void tileset_use_preferred_theme(const struct tileset
*t
);
441 bool tileset_use_hard_coded_fog(const struct tileset
*t
);
443 /* These are used as array index -> can't be changed freely to values
444 bigger than size of those arrays. */
445 #define TS_TOPO_OVERHEAD 0
446 #define TS_TOPO_ISO 1
447 #define TS_TOPO_HEX (1 << 1)
448 #define TS_TOPO_ISOHEX (TS_TOPO_ISO + TS_TOPO_HEX)
450 const char *tileset_name_get(struct tileset
*t
);
451 const char *tileset_version(struct tileset
*t
);
452 const char *tileset_summary(struct tileset
*t
);
453 const char *tileset_description(struct tileset
*t
);
454 char *tileset_what_ruleset(struct tileset
*t
);
455 int tileset_topo_index(struct tileset
*t
);
459 #endif /* __cplusplus */
461 #endif /* FC__TILESPEC_H */