4 ; Format and options of this spec file
:
5 options
= "
+Freeciv
-spec
-Devel
-2015-Mar
-25"
10 Tim F. Smith
<yoohootim@hotmail.com
>
14 gfx
= "isotrident
/terrain1"
24 tiles
= { "row"
, "column"
,"tag"
28 ; 0, 1, "t.l0.desert2"
31 ; 1, 1, "t.l0.plains2"
33 2, 0, "t.l0.grassland1"
34 ; 2, 1, "t.l0.grassland2"
37 ; 3, 1, "t.l0.forest2"
42 5, 0, "t.l0.mountains1"
43 ; 5, 1, "t.l0.mountains2"
53 10, 0, "t.l0.inaccessible1"
55 ; Terrain special resources
:
66 7, 7, "ts.grassland_resources"
, "ts.river_resources"
77 6, 2, "ts.tundra_game"
80 7, 2, "ts.arctic_ivory"
90 9, 6, "ts.forest_game"
94 10, 1, "road.maglev_n"
95 10, 2, "road.maglev_ne"
96 10, 3, "road.maglev_e"
97 10, 4, "road.maglev_se"
98 10, 5, "road.maglev_s"
99 10, 6, "road.maglev_sw"
100 10, 7, "road.maglev_w"
101 10, 8, "road.maglev_nw"
105 11, 2, "road.road_ne"
107 11, 4, "road.road_se"
109 11, 6, "road.road_sw"
111 11, 8, "road.road_nw"
115 12, 2, "road.rail_ne"
117 12, 4, "road.rail_se"
119 12, 6, "road.rail_sw"
121 12, 8, "road.rail_nw"
124 2, 7, "tx.oil_mine"
, "tx.oil_rig"
126 3, 7, "tx.irrigation"
142 tiles
= { "row"
, "column"
,"tag"
143 0, 0, "t.dither_tile"
147 0, 3, "t.blend.ocean"
148 0, 3, "t.blend.coast"
149 0, 4, "user.attention"
152 1, 0, "path.step"
; turn boundary within path
153 1, 1, "path.exhausted_mp"
; tip of path
, no MP left
154 1, 2, "path.normal"
; tip of path with MP remaining
155 1, 3, "path.waypoint"
167 tiles
= { "row"
, "column"
,"tag"
168 0, 0, "road.road_isolated"
169 1, 0, "road.rail_isolated"
170 2, 0, "road.maglev_isolated"