webperimental: killstack decides stack protects.
[freeciv.git] / data / isotrident / tiles.spec
blob341e7606d20edae94804690255ba9205ca6c8f8b
2 [spec]
4 ; Format and options of this spec file:
5 options = "+Freeciv-spec-Devel-2015-Mar-25"
7 [info]
9 artists = "
10 Tatu Rissanen <tatu.rissanen@hut.fi>
11 Jeff Mallatt <jjm@codewell.com> (miscellaneous)
14 [file]
15 gfx = "isotrident/tiles"
17 [grid_main]
19 x_top_left = 0
20 y_top_left = 0
21 dx = 64
22 dy = 32
24 tiles = { "row", "column", "tag"
25 ; Unit activity letters: (note unit icons have just "u.")
27 0, 18, "unit.auto_attack",
28 "unit.auto_settler"
29 0, 19, "unit.stack"
30 1, 17, "unit.loaded"
31 1, 18, "unit.connect"
32 1, 19, "unit.auto_explore"
33 2, 12, "unit.transform"
34 2, 13, "unit.sentry"
35 2, 14, "unit.goto"
36 2, 15, "unit.plant"
37 2, 16, "unit.pollution"
38 2, 17, "unit.road"
39 2, 18, "unit.irrigate"
40 2, 19, "unit.fortifying",
41 "unit.fortress"
42 3, 15, "unit.convert"
43 3, 16, "unit.airbase"
44 3, 17, "unit.pillage"
45 3, 18, "unit.fortified"
46 3, 19, "unit.fallout"
47 4, 19, "unit.patrol"
49 ; Unit hit-point bars: approx percent of hp remaining
51 7, 0, "unit.hp_100"
52 7, 1, "unit.hp_90"
53 7, 2, "unit.hp_80"
54 7, 3, "unit.hp_70"
55 7, 4, "unit.hp_60"
56 7, 5, "unit.hp_50"
57 7, 6, "unit.hp_40"
58 7, 7, "unit.hp_30"
59 7, 8, "unit.hp_20"
60 7, 9, "unit.hp_10"
61 7, 10, "unit.hp_0"
63 ; Numbers: city size: (also used for goto)
65 5, 0, "city.size_0"
66 5, 1, "city.size_1"
67 5, 2, "city.size_2"
68 5, 3, "city.size_3"
69 5, 4, "city.size_4"
70 5, 5, "city.size_5"
71 5, 6, "city.size_6"
72 5, 7, "city.size_7"
73 5, 8, "city.size_8"
74 5, 9, "city.size_9"
75 5, 10, "city.size_00"
76 5, 11, "city.size_10"
77 5, 12, "city.size_20"
78 5, 13, "city.size_30"
79 5, 14, "city.size_40"
80 5, 15, "city.size_50"
81 5, 16, "city.size_60"
82 5, 17, "city.size_70"
83 5, 18, "city.size_80"
84 5, 19, "city.size_90"
85 4, 1, "city.size_100"
86 4, 2, "city.size_200"
87 4, 3, "city.size_300"
88 4, 4, "city.size_400"
89 4, 5, "city.size_500"
90 4, 6, "city.size_600"
91 4, 7, "city.size_700"
92 4, 8, "city.size_800"
93 4, 9, "city.size_900"
95 ; Numbers: city tile food/shields/trade y/g/b
97 8, 0, "city.t_food_0"
98 8, 1, "city.t_food_1"
99 8, 2, "city.t_food_2"
100 8, 3, "city.t_food_3"
101 8, 4, "city.t_food_4"
102 8, 5, "city.t_food_5"
103 8, 6, "city.t_food_6"
104 8, 7, "city.t_food_7"
105 8, 8, "city.t_food_8"
106 8, 9, "city.t_food_9"
108 6, 0, "city.t_shields_0"
109 6, 1, "city.t_shields_1"
110 6, 2, "city.t_shields_2"
111 6, 3, "city.t_shields_3"
112 6, 4, "city.t_shields_4"
113 6, 5, "city.t_shields_5"
114 6, 6, "city.t_shields_6"
115 6, 7, "city.t_shields_7"
116 6, 8, "city.t_shields_8"
117 6, 9, "city.t_shields_9"
119 6, 10, "city.t_trade_0"
120 6, 11, "city.t_trade_1"
121 6, 12, "city.t_trade_2"
122 6, 13, "city.t_trade_3"
123 6, 14, "city.t_trade_4"
124 6, 15, "city.t_trade_5"
125 6, 16, "city.t_trade_6"
126 6, 17, "city.t_trade_7"
127 6, 18, "city.t_trade_8"
128 6, 19, "city.t_trade_9"
130 ; Unit upkeep in city dialog:
131 ; These should probably be handled differently and have
132 ; a different size...
134 7, 12, "upkeep.gold"
135 7, 13, "upkeep.gold2"
136 7, 15, "upkeep.food"
137 7, 16, "upkeep.food2"
138 7, 17, "upkeep.unhappy"
139 7, 18, "upkeep.unhappy2"
140 7, 19, "upkeep.shield"
142 ; Nuclear explosion: this could maybe now be handled as one
143 ; big graphic (?), but for now is done old way as 3 by 3:
145 0, 0, "explode.nuke_00"
146 0, 1, "explode.nuke_01"
147 0, 2, "explode.nuke_02"
148 1, 0, "explode.nuke_10"
149 1, 1, "explode.nuke_11"
150 1, 2, "explode.nuke_12"
151 2, 0, "explode.nuke_20"
152 2, 1, "explode.nuke_21"
153 2, 2, "explode.nuke_22"