webperimental: killstack decides stack protects.
[freeciv.git] / server / diplomats.h
blob68deb159cb087bd97b7c9396475caa4e2062f187
1 /**********************************************************************
2 Freeciv - Copyright (C) 1996 - A Kjeldberg, L Gregersen, P Unold
3 This program is free software; you can redistribute it and/or modify
4 it under the terms of the GNU General Public License as published by
5 the Free Software Foundation; either version 2, or (at your option)
6 any later version.
8 This program is distributed in the hope that it will be useful,
9 but WITHOUT ANY WARRANTY; without even the implied warranty of
10 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 GNU General Public License for more details.
12 ***********************************************************************/
13 #ifndef FC__DIPLOMATS_H
14 #define FC__DIPLOMATS_H
16 #include "fc_types.h"
18 bool diplomat_embassy(struct player *pplayer, struct unit *pdiplomat,
19 struct city *pcity, const struct action *paction);
20 bool diplomat_investigate(struct player *pplayer, struct unit *pdiplomat,
21 struct city *pcity,
22 const struct action *paction);
23 void spy_send_sabotage_list(struct connection *pc, struct unit *pdiplomat,
24 struct city *pcity,
25 const struct action *paction);
26 bool spy_poison(struct player *pplayer, struct unit *pdiplomat,
27 struct city *pcity, const struct action *paction);
28 bool spy_sabotage_unit(struct player *pplayer, struct unit *pdiplomat,
29 struct unit *pvictim,
30 const struct action *paction);
31 bool diplomat_bribe(struct player *pplayer, struct unit *pdiplomat,
32 struct unit *pvictim, const struct action *paction);
33 bool diplomat_get_tech(struct player *pplayer, struct unit *pdiplomat,
34 struct city *pcity, int technology,
35 const struct action *paction);
36 bool diplomat_incite(struct player *pplayer, struct unit *pdiplomat,
37 struct city *pcity, const struct action *paction);
38 bool diplomat_sabotage(struct player *pplayer, struct unit *pdiplomat,
39 struct city *pcity, Impr_type_id improvement,
40 const struct action *paction);
41 bool spy_steal_gold(struct player *act_player, struct unit *act_unit,
42 struct city *tgt_city,
43 const struct action *paction);
44 bool spy_steal_some_maps(struct player *act_player, struct unit *act_unit,
45 struct city *tgt_city,
46 const struct action *paction);
47 bool spy_nuke_city(struct player *act_player, struct unit *act_unit,
48 struct city *tgt_city, const struct action *paction);
50 int count_diplomats_on_tile(struct tile *ptile);
52 #endif /* FC__DIPLOMATS_H */