webperimental: killstack decides stack protects.
[freeciv.git] / server / scripting / api_server_game_methods.h
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1 /***********************************************************************
2 Freeciv - Copyright (C) 1996-2015 - Freeciv Development Team
3 This program is free software; you can redistribute it and/or modify
4 it under the terms of the GNU General Public License as published by
5 the Free Software Foundation; either version 2, or (at your option)
6 any later version.
8 This program is distributed in the hope that it will be useful,
9 but WITHOUT ANY WARRANTY; without even the implied warranty of
10 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 GNU General Public License for more details.
12 ***********************************************************************/
14 #ifndef FC__API_SERVER_GAME_METHODS_H
15 #define FC__API_SERVER_GAME_METHODS_H
17 /* common/scriptcore */
18 #include "luascript_types.h"
20 /* server/scripting */
21 #include "api_server_edit.h"
23 /* Server-only methods added to the modules defined in
24 * the common tolua_game.pkg. */
26 int api_methods_player_trait(lua_State *L, Player *pplayer,
27 const char *tname);
28 int api_methods_player_trait_base(lua_State *L, Player *pplayer,
29 const char *tname);
30 int api_methods_player_trait_current_mod(lua_State *L, Player *pplayer,
31 const char *tname);
33 int api_methods_nation_trait_min(lua_State *L, Nation_Type *pnation,
34 const char *tname);
35 int api_methods_nation_trait_max(lua_State *L, Nation_Type *pnation,
36 const char *tname);
37 int api_methods_nation_trait_default(lua_State *L, Nation_Type *pnation,
38 const char *tname);
40 #endif /* FC__API_SERVER_GAME_METHODS_H */