1 Achivements are something player can gain in game by reaching
2 set goals. Achivements active in the ruleset are defined in
5 Depending on whether achievement is defined unique or not,
6 they are granted only to first player, or all players,
7 to reach the goal for the achievement. Goal is defined by
8 achievement type and another value specific to that achievement type.
15 Achievement is granted when player has mapped at least
16 <value>% of the world.
19 This achievement is granted when player launches spaceship.
23 Achievement is granted when player has citizens of at least
24 <value> different nationalities.
27 Achievement is granted when player has a city with at least
28 <value> culture points.
31 Achievement is granted when player has at least <value>
35 Achievement is granted on turn when random number generator
36 gives value less than <value> out of 10000.
39 Achievement is granted once player has entered <value> huts.
42 Achievement is granted once there's city of at least size
43 <value> in the player's empire.
46 Achievement is granted when player's literacy score is at least
50 Achievement is granted when player has seen <value> different
51 islands/continents. Home continent counts, so to give achievements
52 for finding first other continent, use value 2.