Auto help for action actor consumption.
[freeciv.git] / data / hexemplio / water2.spec
blobc48ecbc13f428cf6ca2962fe828cdf9692ab96fe
2 [spec]
4 ; Format and options of this spec file:
5 options = "+Freeciv-spec-Devel-2015-Mar-25"
7 [info]
9 artists = "
10 Peter Arbor <peter.arbor@gmail.com> (Original terrain)
11 GriffonSpade
14 [file]
15 gfx = "hexemplio/water2"
17 [grid_main]
19 x_top_left = 1
20 y_top_left = 1
21 dx = 54
22 dy = 32
23 pixel_border = 1
25 tiles = { "row", "column","tag"
27 ; Floor cell sprites. See doc/README.graphics
28 0, 0, "t.l0.floor_cell_d000"
29 0, 1, "t.l0.floor_cell_d100"
30 0, 2, "t.l0.floor_cell_d010"
31 0, 3, "t.l0.floor_cell_d110"
32 0, 4, "t.l0.floor_cell_d001"
33 0, 5, "t.l0.floor_cell_d101"
34 0, 6, "t.l0.floor_cell_d011"
35 0, 7, "t.l0.floor_cell_d111"
37 ; Lake cell sprites
38 1, 0, "t.l0.lake_cell_d000"
39 1, 1, "t.l0.lake_cell_d100"
40 1, 2, "t.l0.lake_cell_d010"
41 1, 3, "t.l0.lake_cell_d110"
42 1, 4, "t.l0.lake_cell_d001"
43 1, 5, "t.l0.lake_cell_d101"
44 1, 6, "t.l0.lake_cell_d011"
45 1, 7, "t.l0.lake_cell_d111"
47 ; coast cell sprites. See doc/README.graphics
48 2, 0, "t.l1.coast_cell_d000"
49 2, 1, "t.l1.coast_cell_d100"
50 2, 2, "t.l1.coast_cell_d010"
51 2, 3, "t.l1.coast_cell_d110"
52 2, 4, "t.l1.coast_cell_d001"
53 2, 5, "t.l1.coast_cell_d101"
54 2, 6, "t.l1.coast_cell_d011"
55 2, 7, "t.l1.coast_cell_d111"
57 ; Deep Ocean cell sprites
58 3, 0, "t.l1.floor_cell_d000"
59 3, 1, "t.l1.floor_cell_d100"
60 3, 2, "t.l1.floor_cell_d010"
61 3, 3, "t.l1.floor_cell_d110"
62 3, 4, "t.l1.floor_cell_d001"
63 3, 5, "t.l1.floor_cell_d101"
64 3, 6, "t.l1.floor_cell_d011"
65 3, 7, "t.l1.floor_cell_d111"
67 ; Lake cell sprites
68 4, 0, "t.l1.lake_cell_d000"
69 4, 1, "t.l1.lake_cell_d100"
70 4, 2, "t.l1.lake_cell_d010"
71 4, 3, "t.l1.lake_cell_d110"
72 4, 4, "t.l1.lake_cell_d001"
73 4, 5, "t.l1.lake_cell_d101"
74 4, 6, "t.l1.lake_cell_d011"
75 4, 7, "t.l1.lake_cell_d111"