4 ; Format and options of this spec file
:
5 options
= "
+Freeciv
-spec
-Devel
-2015-Mar
-25"
10 Peter Arbor
<peter.arbor@gmail.com
> (Original terrain
)
15 gfx
= "hexemplio
/water2"
25 tiles
= { "row"
, "column"
,"tag"
27 ; Floor cell sprites. See doc
/README.graphics
28 0, 0, "t.l0.floor_cell_d000"
29 0, 1, "t.l0.floor_cell_d100"
30 0, 2, "t.l0.floor_cell_d010"
31 0, 3, "t.l0.floor_cell_d110"
32 0, 4, "t.l0.floor_cell_d001"
33 0, 5, "t.l0.floor_cell_d101"
34 0, 6, "t.l0.floor_cell_d011"
35 0, 7, "t.l0.floor_cell_d111"
38 1, 0, "t.l0.lake_cell_d000"
39 1, 1, "t.l0.lake_cell_d100"
40 1, 2, "t.l0.lake_cell_d010"
41 1, 3, "t.l0.lake_cell_d110"
42 1, 4, "t.l0.lake_cell_d001"
43 1, 5, "t.l0.lake_cell_d101"
44 1, 6, "t.l0.lake_cell_d011"
45 1, 7, "t.l0.lake_cell_d111"
47 ; coast cell sprites. See doc
/README.graphics
48 2, 0, "t.l1.coast_cell_d000"
49 2, 1, "t.l1.coast_cell_d100"
50 2, 2, "t.l1.coast_cell_d010"
51 2, 3, "t.l1.coast_cell_d110"
52 2, 4, "t.l1.coast_cell_d001"
53 2, 5, "t.l1.coast_cell_d101"
54 2, 6, "t.l1.coast_cell_d011"
55 2, 7, "t.l1.coast_cell_d111"
57 ; Deep Ocean cell sprites
58 3, 0, "t.l1.floor_cell_d000"
59 3, 1, "t.l1.floor_cell_d100"
60 3, 2, "t.l1.floor_cell_d010"
61 3, 3, "t.l1.floor_cell_d110"
62 3, 4, "t.l1.floor_cell_d001"
63 3, 5, "t.l1.floor_cell_d101"
64 3, 6, "t.l1.floor_cell_d011"
65 3, 7, "t.l1.floor_cell_d111"
68 4, 0, "t.l1.lake_cell_d000"
69 4, 1, "t.l1.lake_cell_d100"
70 4, 2, "t.l1.lake_cell_d010"
71 4, 3, "t.l1.lake_cell_d110"
72 4, 4, "t.l1.lake_cell_d001"
73 4, 5, "t.l1.lake_cell_d101"
74 4, 6, "t.l1.lake_cell_d011"
75 4, 7, "t.l1.lake_cell_d111"