5 /* Animation granularity. How many iterations use for the animation. */
6 #define ANIM_ITERATIONS 12
8 /* delay for each iteration of the animation in ms */
11 /* delay for each iteration of the close animation in ms */
12 #define ANIM_DELAY2 20
14 /* distance to spin frame around, 1.0 is one revolution.
15 with large values you should up ANIM_ITERATIONS as well */
16 #define ANIM_TWIST 0.5
18 /* default line width */
31 void (*resize
)(int, int, int, int, int, int, int, int);
35 extern struct ASAnimate Animate
;
37 #endif /* _ANIMATE_H_ */