2 typedef unsigned char uint8;
3 typedef unsigned int uint32;
6 ~PixelARGB() throw() { }
7 PixelARGB (const uint32 argb_) throw() : argb (argb_) { }
8 inline __attribute__((always_inline)) uint8 getRed() const throw() {
20 Colour() throw() : argb (0) {};
21 uint8 getRed() const throw() {
26 uint8 writeImage (void) {
29 return pixel.getRed();