2 * Copyright (c) 2007-2013, Czirkos Zoltan http://code.google.com/p/gdash/
4 * Permission to use, copy, modify, and distribute this software for any
5 * purpose with or without fee is hereby granted, provided that the above
6 * copyright notice and this permission notice appear in all copies.
8 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
9 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
10 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
11 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
12 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
13 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
14 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
30 GD_S_DIAMOND_RANDOM
, /* randomly select a diamond sound */
40 GD_S_SKELETON_COLLECT
,
41 GD_S_PNEUMATIC_COLLECT
,
46 GD_S_DIAMOND_KEY_COLLECT
,
77 GD_S_VOODOO_EXPLOSION
,
82 GD_S_SWITCH_CREATURES
,
84 GD_S_SWITCH_EXPANDING
,
86 GD_S_SWITCH_REPLICATOR
,
88 GD_S_AMOEBA
, /* loop */
89 GD_S_MAGIC_WALL
, /* loop */
90 GD_S_AMOEBA_MAGIC
, /* loop */
91 GD_S_COVER
, /* loop */
92 GD_S_PNEUMATIC_HAMMER
, /* loop */
93 GD_S_WATER
, /* loop */
101 struct SoundWithPos
{
102 GdSound sound
; ///< The sound
103 int dx
, dy
; ///< Position relative to the active player
105 SoundWithPos(GdSound sound
, int dx
, int dy
): sound(sound
), dx(dx
), dy(dy
) {}
108 const char *gd_sound_get_filename(GdSound sound
);
109 bool gd_sound_is_looped(GdSound sound
);
110 bool gd_sound_is_fake(GdSound sound
);
111 bool gd_sound_is_classic(GdSound sound
);
112 bool gd_sound_force_start(GdSound sound
);
113 int gd_sound_get_channel(GdSound sound
);
114 int gd_sound_get_precedence(GdSound sound
);
115 GdSound
gd_sound_classic_equivalent(GdSound sound
);
118 #endif /* CAVESOUND.H */