20130313
[gdash.git] / src / gtk / gtkgameinputhandler.hpp
blob05fad2f3213fd02d7641167393eecf1239569ed2
1 /*
2 * Copyright (c) 2007-2013, Czirkos Zoltan http://code.google.com/p/gdash/
4 * Permission to use, copy, modify, and distribute this software for any
5 * purpose with or without fee is hereby granted, provided that the above
6 * copyright notice and this permission notice appear in all copies.
8 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
9 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
10 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
11 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
12 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
13 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
14 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
17 #ifndef _GD_GTKGAMEINPUTHANDLER
18 #define _GD_GTKGAMEINPUTHANDLER
20 #include "config.h"
22 #include "input/gameinputhandler.hpp"
24 class GTKGameInputHandler: public GameInputHandler {
25 private:
26 static KeyAssignment keys_array[KeysNum];
27 public:
28 virtual char const *get_key_name_from_keycode(int gfxlib_keycode);
29 virtual KeyAssignment const &get_key(Keys keyindex) const;
32 #endif