1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* This Source Code Form is subject to the terms of the Mozilla Public
3 * License, v. 2.0. If a copy of the MPL was not distributed with this
4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6 #include "WebGL2Context.h"
8 #include "WebGLQuery.h"
9 #include "nsThreadUtils.h"
14 * We fake ANY_SAMPLES_PASSED and ANY_SAMPLES_PASSED_CONSERVATIVE with
15 * SAMPLES_PASSED on desktop.
17 * OpenGL ES 3.0 spec 4.1.6:
18 * If the target of the query is ANY_SAMPLES_PASSED_CONSERVATIVE, an
19 * implementation may choose to use a less precise version of the test which
20 * can additionally set the samples-boolean state to TRUE in some other
21 * implementation-dependent cases.
24 RefPtr
<WebGLQuery
>* WebGLContext::ValidateQuerySlotByTarget(GLenum target
) {
27 case LOCAL_GL_ANY_SAMPLES_PASSED
:
28 case LOCAL_GL_ANY_SAMPLES_PASSED_CONSERVATIVE
:
29 return &mQuerySlot_SamplesPassed
;
31 case LOCAL_GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
:
32 return &mQuerySlot_TFPrimsWritten
;
39 if (IsExtensionEnabled(WebGLExtensionID::EXT_disjoint_timer_query
)) {
41 case LOCAL_GL_TIME_ELAPSED_EXT
:
42 return &mQuerySlot_TimeElapsed
;
49 ErrorInvalidEnumInfo("target", target
);
53 // -------------------------------------------------------------------------
56 RefPtr
<WebGLQuery
> WebGLContext::CreateQuery() {
57 const FuncScope
funcScope(*this, "createQuery");
58 if (IsContextLost()) return nullptr;
60 return new WebGLQuery(this);
63 void WebGLContext::BeginQuery(GLenum target
, WebGLQuery
& query
) {
64 FuncScope
funcScope(*this, "beginQuery");
65 if (IsContextLost()) return;
66 funcScope
.mBindFailureGuard
= true;
68 const auto& slot
= ValidateQuerySlotByTarget(target
);
71 if (*slot
) return ErrorInvalidOperation("Query target already active.");
73 const auto& curTarget
= query
.Target();
74 if (curTarget
&& target
!= curTarget
) {
75 ErrorInvalidOperation("Queries cannot change targets.");
81 query
.BeginQuery(target
, *slot
);
83 funcScope
.mBindFailureGuard
= false;
86 void WebGLContext::EndQuery(GLenum target
) {
87 FuncScope
funcScope(*this, "endQuery");
88 if (IsContextLost()) return;
89 funcScope
.mBindFailureGuard
= true;
91 const auto& slot
= ValidateQuerySlotByTarget(target
);
94 const auto query
= *slot
; // Grab a strong reference.
95 if (!query
) return ErrorInvalidOperation("Query target not active.");
99 funcScope
.mBindFailureGuard
= false;
102 Maybe
<double> WebGLContext::GetQueryParameter(const WebGLQuery
& query
,
103 GLenum pname
) const {
104 const FuncScope
funcScope(*this, "getQueryParameter");
105 if (IsContextLost()) return Nothing();
107 return query
.GetQueryParameter(pname
);
110 // disjoint_timer_queries
112 void WebGLContext::QueryCounter(WebGLQuery
& query
) const {
113 const WebGLContext::FuncScope
funcScope(*this, "queryCounterEXT");
114 if (IsContextLost()) return;
116 query
.QueryCounter();
119 } // namespace mozilla