Bug 1936278 - Prevent search mode chiclet from being dismissed when clicking in page...
[gecko.git] / dom / canvas / WebGLContextFramebufferOperations.cpp
blob04cabd1db8fc6a1445e3dc67686c11d090084b00
1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* This Source Code Form is subject to the terms of the Mozilla Public
3 * License, v. 2.0. If a copy of the MPL was not distributed with this
4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6 #include "WebGLContext.h"
8 #include "GLContext.h"
9 #include "GLScreenBuffer.h"
10 #include "WebGLFormats.h"
11 #include "WebGLFramebuffer.h"
12 #include "WebGLRenderbuffer.h"
13 #include "WebGLTexture.h"
15 namespace mozilla {
17 void WebGLContext::Clear(GLbitfield mask) {
18 const FuncScope funcScope(*this, "clear");
19 if (IsContextLost()) return;
21 uint32_t m = mask & (LOCAL_GL_COLOR_BUFFER_BIT | LOCAL_GL_DEPTH_BUFFER_BIT |
22 LOCAL_GL_STENCIL_BUFFER_BIT);
23 if (mask != m) return ErrorInvalidValue("Invalid mask bits.");
25 if (mask == 0) {
26 GenerateWarning("Calling gl.clear(0) has no effect.");
27 } else if (mRasterizerDiscardEnabled) {
28 GenerateWarning(
29 "Calling gl.clear() with RASTERIZER_DISCARD enabled has no effects.");
32 if (mask & LOCAL_GL_COLOR_BUFFER_BIT && mBoundDrawFramebuffer) {
33 for (const auto& cur : mBoundDrawFramebuffer->ColorDrawBuffers()) {
34 const auto imageInfo = cur->GetImageInfo();
35 if (!imageInfo || !imageInfo->mFormat) continue;
37 if (imageInfo->mFormat->format->baseType !=
38 webgl::TextureBaseType::Float) {
39 ErrorInvalidOperation(
40 "Color draw buffers must be floating-point"
41 " or fixed-point. (normalized (u)ints)");
42 return;
47 if (!BindCurFBForDraw()) return;
49 auto driverMask = mask;
50 if (!mBoundDrawFramebuffer) {
51 if (mNeedsFakeNoDepth) {
52 driverMask &= ~LOCAL_GL_DEPTH_BUFFER_BIT;
54 if (mNeedsFakeNoStencil) {
55 driverMask &= ~LOCAL_GL_STENCIL_BUFFER_BIT;
59 const ScopedDrawCallWrapper wrapper(*this);
60 gl->fClear(driverMask);
63 static GLfloat GLClampFloat(GLfloat val) {
64 if (val < 0.0) return 0.0;
66 if (val > 1.0) return 1.0;
68 return val;
71 void WebGLContext::ClearColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a) {
72 const FuncScope funcScope(*this, "clearColor");
73 if (IsContextLost()) return;
75 if (IsExtensionEnabled(WebGLExtensionID::EXT_color_buffer_float)) {
76 MOZ_ASSERT(IsExtensionExplicit(WebGLExtensionID::EXT_color_buffer_float));
78 } else if (IsExtensionEnabled(
79 WebGLExtensionID::EXT_color_buffer_half_float) ||
80 IsExtensionEnabled(WebGLExtensionID::WEBGL_color_buffer_float)) {
81 const bool explict =
82 (IsExtensionExplicit(WebGLExtensionID::EXT_color_buffer_half_float) ||
83 IsExtensionExplicit(WebGLExtensionID::WEBGL_color_buffer_float));
84 const bool wouldHaveClamped =
85 (r != GLClampFloat(r) || g != GLClampFloat(g) || b != GLClampFloat(b) ||
86 a != GLClampFloat(a));
87 if (!explict && wouldHaveClamped) {
88 if (IsExtensionEnabled(WebGLExtensionID::EXT_color_buffer_half_float)) {
89 WarnIfImplicit(WebGLExtensionID::EXT_color_buffer_half_float);
90 } else if (IsExtensionEnabled(
91 WebGLExtensionID::WEBGL_color_buffer_float)) {
92 WarnIfImplicit(WebGLExtensionID::WEBGL_color_buffer_float);
95 } else {
96 r = GLClampFloat(r);
97 g = GLClampFloat(g);
98 b = GLClampFloat(b);
99 a = GLClampFloat(a);
102 gl->fClearColor(r, g, b, a);
104 mColorClearValue[0] = r;
105 mColorClearValue[1] = g;
106 mColorClearValue[2] = b;
107 mColorClearValue[3] = a;
110 void WebGLContext::ClearDepth(GLclampf v) {
111 const FuncScope funcScope(*this, "clearDepth");
112 if (IsContextLost()) return;
114 mDepthClearValue = GLClampFloat(v);
115 gl->fClearDepth(mDepthClearValue);
118 void WebGLContext::ClearStencil(GLint v) {
119 const FuncScope funcScope(*this, "clearStencil");
120 if (IsContextLost()) return;
122 mStencilClearValue = v;
123 gl->fClearStencil(v);
126 void WebGLContext::ColorMask(const Maybe<GLuint> i, const uint8_t mask) {
127 const FuncScope funcScope(*this, "colorMask");
128 if (IsContextLost()) return;
130 if (i) {
131 MOZ_RELEASE_ASSERT(
132 IsExtensionEnabled(WebGLExtensionID::OES_draw_buffers_indexed));
133 const auto limit = MaxValidDrawBuffers();
134 if (*i >= limit) {
135 ErrorInvalidValue("`index` (%u) must be < %s (%u)", *i,
136 "MAX_DRAW_BUFFERS", limit);
137 return;
139 if (*i == 0) {
140 mColorWriteMask0 = mask;
142 mColorWriteMaskNonzero[*i] = bool(mask);
143 } else {
144 mColorWriteMask0 = mask;
145 if (mask) {
146 mColorWriteMaskNonzero.set();
147 } else {
148 mColorWriteMaskNonzero.reset();
152 DoColorMask(i, mask);
155 void WebGLContext::DepthMask(WebGLboolean b) {
156 const FuncScope funcScope(*this, "depthMask");
157 if (IsContextLost()) return;
159 mDepthWriteMask = b;
160 gl->fDepthMask(b);
163 void WebGLContext::DrawBuffers(const std::vector<GLenum>& buffers) {
164 const FuncScope funcScope(*this, "drawBuffers");
165 if (IsContextLost()) return;
167 if (mBoundDrawFramebuffer) {
168 mBoundDrawFramebuffer->DrawBuffers(buffers);
169 return;
172 // GLES 3.0.4 p186:
173 // "If the GL is bound to the default framebuffer, then `n` must be 1 and the
174 // constant must be BACK or NONE. [...] If DrawBuffers is supplied with a
175 // constant other than BACK and NONE, or with a value of `n` other than 1,
176 // the error INVALID_OPERATION is generated."
177 if (buffers.size() != 1) {
178 ErrorInvalidOperation(
179 "For the default framebuffer, `buffers` must have a"
180 " length of 1.");
181 return;
184 switch (buffers[0]) {
185 case LOCAL_GL_NONE:
186 case LOCAL_GL_BACK:
187 break;
189 default:
190 ErrorInvalidOperation(
191 "For the default framebuffer, `buffers[0]` must be"
192 " BACK or NONE.");
193 return;
196 mDefaultFB_DrawBuffer0 = buffers[0];
197 // Don't actually set it.
200 void WebGLContext::StencilMaskSeparate(GLenum face, GLuint mask) {
201 const FuncScope funcScope(*this, "stencilMaskSeparate");
202 if (IsContextLost()) return;
204 if (!ValidateFaceEnum(face)) return;
206 switch (face) {
207 case LOCAL_GL_FRONT_AND_BACK:
208 mStencilWriteMaskFront = mask;
209 mStencilWriteMaskBack = mask;
210 break;
211 case LOCAL_GL_FRONT:
212 mStencilWriteMaskFront = mask;
213 break;
214 case LOCAL_GL_BACK:
215 mStencilWriteMaskBack = mask;
216 break;
219 gl->fStencilMaskSeparate(face, mask);
222 } // namespace mozilla