Bug 1936278 - Prevent search mode chiclet from being dismissed when clicking in page...
[gecko.git] / dom / canvas / WebGLVertexArray.h
blob70f31f1d849dc813a7cd4fe829f1f1b1b9853aed
1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* This Source Code Form is subject to the terms of the Mozilla Public
3 * License, v. 2.0. If a copy of the MPL was not distributed with this
4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6 #ifndef WEBGL_VERTEX_ARRAY_H_
7 #define WEBGL_VERTEX_ARRAY_H_
9 #include <array>
10 #include <bitset>
11 #include <vector>
13 #include "mozilla/IntegerRange.h"
15 #include "CacheInvalidator.h"
16 #include "WebGLObjectModel.h"
17 #include "WebGLStrongTypes.h"
19 namespace mozilla {
21 class WebGLBuffer;
22 class WebGLVertexArrayFake;
24 namespace webgl {
25 struct LinkedProgramInfo;
27 struct VertAttribLayoutData final {
28 // Keep this packed tightly!
29 uint32_t divisor = 0;
30 bool isArray = false;
31 uint8_t byteSize = 0;
32 uint8_t byteStride = 1; // Non-zero, at-most 255
33 webgl::AttribBaseType baseType = webgl::AttribBaseType::Float;
34 uint64_t byteOffset = 0;
37 struct VertAttribBindingData final {
38 VertAttribLayoutData layout;
39 RefPtr<WebGLBuffer> buffer;
42 } // namespace webgl
44 void DoVertexAttribPointer(gl::GLContext&, uint32_t index,
45 const webgl::VertAttribPointerDesc&);
47 class WebGLVertexArray : public WebGLContextBoundObject {
48 friend class ScopedDrawHelper;
49 friend class WebGLContext;
50 friend class WebGLVertexArrayFake;
51 friend class WebGL2Context;
52 friend struct webgl::LinkedProgramInfo;
54 static constexpr size_t kMaxAttribs = 32; // gpuinfo.org says so
56 MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(WebGLVertexArray, override)
58 RefPtr<WebGLBuffer> mElementArrayBuffer;
60 std::array<webgl::VertAttribBindingData, kMaxAttribs> mBindings; // Hot data.
61 std::array<webgl::VertAttribPointerDesc, kMaxAttribs>
62 mDescs; // cold data, parallel to mBindings.
64 std::bitset<kMaxAttribs> mAttribIsArrayWithNullBuffer;
65 bool mHasBeenBound = false;
67 public:
68 static WebGLVertexArray* Create(WebGLContext* webgl);
70 protected:
71 explicit WebGLVertexArray(WebGLContext* webgl);
72 ~WebGLVertexArray();
74 public:
75 virtual void BindVertexArray() = 0;
77 void SetAttribIsArray(const uint32_t index, const bool val) {
78 auto& binding = mBindings.at(index);
79 binding.layout.isArray = val;
80 mAttribIsArrayWithNullBuffer[index] =
81 binding.layout.isArray && !binding.buffer;
84 void AttribDivisor(const uint32_t index, const uint32_t val) {
85 auto& binding = mBindings.at(index);
86 binding.layout.divisor = val;
89 void AttribPointer(const uint32_t index, WebGLBuffer* const buffer,
90 const webgl::VertAttribPointerDesc& desc,
91 const webgl::VertAttribPointerCalculated& calc) {
92 mDescs[index] = desc;
94 auto& binding = mBindings.at(index);
95 binding.buffer = buffer;
96 binding.layout.byteSize = calc.byteSize;
97 binding.layout.byteStride = calc.byteStride;
98 binding.layout.baseType = calc.baseType;
99 binding.layout.byteOffset = desc.byteOffset;
101 mAttribIsArrayWithNullBuffer[index] =
102 binding.layout.isArray && !binding.buffer;
105 const auto& AttribBinding(const uint32_t index) const {
106 return mBindings.at(index);
108 const auto& AttribDesc(const uint32_t index) const {
109 return mDescs.at(index);
112 Maybe<uint32_t> GetAttribIsArrayWithNullBuffer() const {
113 const auto& bitset = mAttribIsArrayWithNullBuffer;
114 if (MOZ_LIKELY(bitset.none())) return {};
115 for (const auto i : IntegerRange(bitset.size())) {
116 if (bitset[i]) return Some(i);
118 MOZ_CRASH();
121 Maybe<double> GetVertexAttrib(uint32_t index, GLenum pname) const;
122 void DoVertexAttrib(uint32_t index, uint32_t vertOffset = 0) const;
125 } // namespace mozilla
127 #endif // WEBGL_VERTEX_ARRAY_H_