4 var canvas
= document
.body
.firstChild
,
5 gl
= canvas
.getContext("experimental-webgl");
6 gl
.texImage2D(0, 0, 0, 0, 0, { get width() { throw 7 }, get height() { throw 7 }, data
: new Uint8ClampedArray(10) });
7 gl
.texSubImage2D(0, 0, 0, 0, 0, 0, { get width() { throw 7 }, get height() { throw 7 }, data
: new Uint8ClampedArray(10) });