2 <html class=
"reftest-wait">
6 <script type=
"text/javascript" src=
"webgl-utils.js"></script>
7 <script type=
"text/javascript">
8 /* Hanging Framebuffer Test
10 * Clear the canvas to green, but create and bind a new framebuffer
11 * before returning. This will fail if we blindly read from the bound
12 * framebuffer, instead of binding to the screen and reading from that.
14 * How failure looks isn't well defined, since this is an empty framebuffer,
15 * thus is incomplete, and should cause errors if it's read from.
20 function renderGL(gl
) {
21 gl
.clearColor(0.0, 1.0, 0.0, 1.0);
22 gl
.clear(gl
.COLOR_BUFFER_BIT
);
24 var fb
= gl
.createFramebuffer();
25 gl
.bindFramebuffer(gl
.FRAMEBUFFER
, fb
);
30 function renderFailure(canvas
) {
31 // This will also trigger RAF for us.
32 var context
= canvas
.getContext("2d");
33 context
.fillText('WebGL failed.', 64, 64);
37 var canvas
= document
.getElementById("canvas");
38 var gl
= initGL(canvas
);
43 renderFailure(canvas
);
45 waitForComposite(testComplete
);
48 function testComplete() {
49 document
.documentElement
.removeAttribute("class");
54 <body onload=
"rAF(runTest);">
55 <canvas id=
"canvas" width=
"256" height=
"256"></canvas>