2 <title>Canvas test:
2d.drawImage.zerocanvas
</title>
3 <script src=
"/tests/SimpleTest/SimpleTest.js"></script>
4 <link rel=
"stylesheet" href=
"/tests/SimpleTest/test.css">
6 <canvas id=
"c" width=
"100" height=
"50"><p class=
"fallback">FAIL (fallback content)
</p></canvas>
8 function isPixel(ctx
, x
,y
, r
,g
,b
,a
, pos
, colour
, d
) {
9 var pixel
= ctx
.getImageData(x
, y
, 1, 1);
10 var pr
= pixel
.data
[0],
14 ok(r
-d
<= pr
&& pr
<= r
+d
&&
15 g
-d
<= pg
&& pg
<= g
+d
&&
16 b
-d
<= pb
&& pb
<= b
+d
&&
17 a
-d
<= pa
&& pa
<= a
+d
,
18 "pixel "+pos
+" is "+pr
+","+pg
+","+pb
+","+pa
+"; expected "+colour
+" +/- "+d
);
21 SimpleTest
.waitForExplicitFinish();
22 addLoadEvent(function () {
24 var canvas
= document
.getElementById('c');
25 var ctx
= canvas
.getContext('2d');
27 ctx
.fillStyle
= '#0f0';
28 ctx
.fillRect(0, 0, 100, 50);
30 var canvas2
= document
.createElement('canvas');
33 var _thrown
= undefined; try {
34 ctx
.drawImage(canvas2
, 0, 0);
35 } catch (e
) { _thrown
= e
}; ok(_thrown
&& _thrown
.name
== "InvalidStateError" && _thrown
.code
== DOMException
.INVALID_STATE_ERR
, "should throw InvalidStateError");
39 var _thrown
= undefined; try {
40 ctx
.drawImage(canvas2
, 0, 0);
41 } catch (e
) { _thrown
= e
}; ok(_thrown
&& _thrown
.name
== "InvalidStateError" && _thrown
.code
== DOMException
.INVALID_STATE_ERR
, "should throw InvalidStateError");
45 var _thrown
= undefined; try {
46 ctx
.drawImage(canvas2
, 0, 0);
47 } catch (e
) { _thrown
= e
}; ok(_thrown
&& _thrown
.name
== "InvalidStateError" && _thrown
.code
== DOMException
.INVALID_STATE_ERR
, "should throw InvalidStateError");
49 isPixel(ctx
, 50,25, 0,255,0,255, "50,25", "0,255,0,255", 2);