Bug 1935611 - Fix libyuv/libpng link failed for loongarch64. r=glandium,tnikkel,ng
[gecko.git] / dom / canvas / test / test_imagebitmap_close.html
blob0112e7f06596853c5e678ec4ebfe8288e44abf7b
1 <!DOCTYPE HTML>
2 <html>
3 <head>
4 <title>WebGL in OffscreenCanvas</title>
5 <script src="/tests/SimpleTest/SimpleTest.js"></script>
6 <script src="/tests/SimpleTest/WindowSnapshot.js"></script>
7 <link rel="stylesheet" href="/tests/SimpleTest/test.css">
8 </head>
9 <body>
10 <script type="text/js-worker">
11 function ok(expect, msg) {
12 postMessage({"type": "status", status: !!expect, msg: msg});
15 onmessage = function(event) {
16 var bitmap = event.data.bitmap;
17 ok(!!bitmap, "Get the ImageBitmap from the main script.");
18 bitmap.close();
19 ok(bitmap.width == 0 && bitmap.height == 0, "After close(), width and height should return 0");
20 postMessage({"type": "finish"});
22 </script>
23 <script>
25 SimpleTest.waitForExplicitFinish();
27 function createCanvas() {
28 var htmlCanvas = document.createElement('canvas');
29 htmlCanvas.width = 64;
30 htmlCanvas.height = 64;
31 document.body.appendChild(htmlCanvas);
32 return htmlCanvas;
35 function runTest() {
36 var canvas1 = createCanvas();
37 var ctx = canvas1.getContext("2d");
38 ctx.fillStyle = "#00FF00";
39 ctx.fillRect(0, 0, 64, 64);
41 var canvasRef = createCanvas();
42 var ctx = canvasRef.getContext("2d");
43 ctx.fillStyle = "#00FF00";
44 ctx.fillRect(0, 0, 64, 64);
46 createImageBitmap(canvas1).then(function(bmp) {
47 var canvas2 = createCanvas();
48 var ctx2 = canvas2.getContext("2d");
49 ctx2.drawImage(bmp, 0, 0);
51 ok(canvasRef.toDataURL() == canvas2.toDataURL(), "toDataURL should return same result.");
52 document.body.removeChild(canvas2);
54 bmp.close();
55 ok(bmp.width == 0 && bmp.height == 0, "After close(), width and height should return 0");
56 var canvas2 = createCanvas();
57 var ctx2 = canvas2.getContext("2d");
58 var beforeDrawImageDataURL = canvas2.toDataURL();
59 var _thrown = undefined; try {
60 ctx2.drawImage(bmp, 0, 0);
61 } catch (e) { _thrown = e };
62 ok(_thrown && _thrown.name == "InvalidStateError" && _thrown.code == DOMException.INVALID_STATE_ERR, "should throw InvalidStateError");
63 runTestOnWorker();
64 });
67 function runTestOnWorker() {
68 var canvas1 = createCanvas();
69 var ctx = canvas1.getContext("2d");
70 ctx.fillStyle = "#00FF00";
71 ctx.fillRect(0, 0, 64, 64);
73 var blob = new Blob(Array.prototype.map.call(document.querySelectorAll("script[type=\"text\/js-worker\"]"), function (oScript) { return oScript.textContent; }),{type: "text/javascript"});
75 var worker = new Worker(window.URL.createObjectURL(blob));
77 createImageBitmap(canvas1).then(function(bmp) {
78 worker.postMessage({bitmap: bmp}, [bmp]);
79 worker.onmessage = function(event) {
80 if (event.data.type == "status") {
81 ok(event.data.status, event.data.msg);
82 } else if (event.data.type == "finish") {
83 SimpleTest.finish();
86 });
89 runTest();
91 </script>
92 </body>
93 </html>